cp2077_extractor.cr2w.datatypes
Classes to represent datatypes within CR2W/W2RC files.
Classes:
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A texture file. |
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Properties of a texture file. |
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class
CBitmapTexture(cooking_platform=ECookingPlatform.PLATFORM_None, width=0, height=0, depth=1, setup=<factory>, hist_bias_mul_coef=(1.0, 1.0, 1.0), hist_bias_add_coef=(0.0, 0.0, 0.0), render_resource_blob=None, render_texture_resource=<factory>)[source] Bases:
ChunkA texture file.
Methods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
STextureGroupSetup(group=GpuWrapApieTextureGroup.TEXG_Generic_Color, raw_format=ETextureRawFormat.TRF_TrueColor, compression=ETextureCompression.TCM_None, is_streamable=True, has_mipchain=True, is_gamma=False, platform_mip_bias_pc=0, platform_mip_bias_console=0, allow_texture_downgrade=True)[source] Bases:
ChunkProperties of a texture file.
Methods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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cp2077_extractor.cr2w.datatypes.anim
Classes to represent datatypes within CR2W/W2RC files (prefixed anim).
Classes:
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class
animAdditionalFloatTrackContainer(entries=<factory>, overwrite_existing_values=True)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animAdditionalFloatTrackEntry(name='', track_info=<factory>, values=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animAdditionalTransformContainer(entries=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animAdditionalTransformEntry(transform_info=<factory>, value=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animAnimDataChunk(buffer=b'')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animAnimEvent(start_frame=0, duration_in_frames=0, event_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animAnimFallbackFrameDesc(mpositions=0, mrotations=0, mfloat_tracks=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animAnimSet(cooking_platform=ECookingPlatform.PLATFORM_None, animations=<factory>, animation_data_chunks=<factory>, fallback_data_addresses=<factory>, fallback_data_address_indexes=<factory>, fallback_anim_frame_descs=<factory>, fallback_anim_desc_indexes=<factory>, fallback_anim_data_buffer=None, fallback_num_position_data=0, fallback_num_rotation_data=0, fallback_num_float_track_data=0, rig=<factory>, tags=<factory>, version=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animAnimSetEntry(animation=<factory>, events=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animAnimSetup(cinematics=<factory>, gameplay=<factory>, hash=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animAnimSetupEntry(priority=128, anim_set=<factory>, variable_names=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animAnimation(tags=<factory>, name='', duration=0.0, animation_type=animAnimationType.Normal, anim_buffer=<factory>, additional_transforms=<factory>, additional_tracks=<factory>, motion_extraction=<factory>, frame_clamping=False, frame_clamping_start_frame=-1, frame_clamping_end_frame=-1)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animBoneCorrection(bone_name='', additive_correction=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animCompareBone(bone_name='', bone_rotation_ls=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animEventsContainer(events=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animFacialEmotionTransitionBaked(to_idle_male='', facial_key_male='', to_idle_female='', facial_key_female='', transition_type=animFacialEmotionTransitionType.Fast, transition_duration=0.0, time_scale=0.0, to_idle_weight=1.0, to_idle_neck_weight=0.0, facial_key_weight=0.0, custom_transition_anim='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animFloatTrackInfo(name='', reference_value=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animIKTargetRequest(weight_position=1.0, weight_orientation=1.0, transition_in=0.3, transition_out=0.3, priority=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animIRigIkSetup(name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animLookAtLimits(soft_limit_degrees=360.0, hard_limit_degrees=360.0, hard_limit_distance=1000000.0, back_limit_degrees=180.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animLookAtPartRequest(part_name='', weight=0.5, suppress=0.0, mode=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animLookAtRequest(transition_speed=60.0, has_out_transition=False, out_transition_speed=60.0, following_speed_factor_override=-1.0, limits=<factory>, suppress=0.0, mode=0, calculate_position_in_parent_space=False, priority=0, additional_parts=<factory>, invalid=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animLookAtRequestForPart(body_part='Eyes', request=<factory>, attach_left_hand_to_right_hand=-1, attach_right_hand_to_left_hand=-1)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animPoseCorrection(rbf_coefficient=3.5, rbf_pow_value=20.0, compare_bones=<factory>, bone_corrections=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animPoseCorrectionGroup(pose_corrections=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animRig(cooking_platform=ECookingPlatform.PLATFORM_None, bone_names=<factory>, track_names=<factory>, rig_extra_tracks=<factory>, level_of_detail_start_indices=<factory>, distance_category_to_lod_map=<factory>, turn_off_lod=-1, turning_off_update_and_sample=False, reference_tracks=<factory>, reference_pose_ms=<factory>, apose_ls=<factory>, apose_ms=<factory>, tags=<factory>, parts=<factory>, retargets=<factory>, ik_setups=<factory>, ragdoll_desc=<factory>, ragdoll_names=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animRigPart(name='', single_bones=<factory>, tree_bones=<factory>, bones_with_rotation_in_model_space=<factory>, mask=<factory>, mask_rot_ms=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animRigPartBone(bone='', weight=1.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animRigPartBoneTree(root_bone='', weight=1.0, subtrees_to_change=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
animRigRetarget(source_rig=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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cp2077_extractor.cr2w.datatypes.appearance
Classes to represent datatypes within CR2W/W2RC files (prefixed appearance).
Classes:
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class
appearanceAlternateAppearanceEntry(original='', alternate='', alternate_appearance_index=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
appearanceAppearanceDefinition(name='', parent_appearance='', parts_masks=<factory>, parts_values=<factory>, parts_overrides=<factory>, proxy_mesh=<factory>, forced_lod_distance=0, proxy_mesh_appearance='', cooked_data_path_override=<factory>, parameters_buffer=<factory>, visual_tags=<factory>, inherited_visual_tags=<factory>, hit_representation_overrides=<factory>, compiled_data=None, resolved_dependencies=<factory>, loose_dependencies=<factory>, censor_flags=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
appearanceAppearancePart(resource=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
appearanceAppearancePartOverrides(part_resource=<factory>, components_overrides=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
appearanceCensorshipEntry(original='', censored='', censor_flags=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
appearanceCookedAppearanceData(cooking_platform=ECookingPlatform.PLATFORM_None, dependencies=<factory>, total_size_on_disk=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
appearancePartComponentOverrides(component_name='', mesh_appearance='default', chunk_mask=9223372036854775807, use_custom_transform=False, initial_transform=<factory>, visual_scale=(0.0, 0.0, 0.0), accept_dismemberment=True)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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cp2077_extractor.cr2w.datatypes.base
Basic classes for representing datatypes within CR2W/W2RC files.
Classes:
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Type of an array in a CR2W/W2RC file, with the name of the inner type. |
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Base class for chunks in CR2W/W2RC files; packed data containing variable names, types and values. |
Return type of |
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Return type of |
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Functions:
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A handle points to the data in another chunk. |
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Create a Python class instance for the given REDengine type and the given value. |
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Lookup a Python type from its REDengine equivalent's name. |
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Parse the given chunk of data as an array and return a list of mapping of variable names to values. |
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Parse the given chunk of data and return a mapping of variable names to values. |
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Parse an array of c names. |
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Parse an array of handles (each 4 bytes long). |
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Parse a bytes string (which has a VLQ i32 size prefix) to a Python string. |
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Parse an array of strings. |
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class
Array(value_red_type_name)[source] Bases:
objectType of an array in a CR2W/W2RC file, with the name of the inner type.
Methods:
__call__(value, parsing_data)Convert
value(representing an array) into a Python list.__eq__(other)Return self==value.
__repr__()Return repr(self).
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__call__(value, parsing_data)[source] Convert
value(representing an array) into a Python list.- Parameters
value (
bytes)parsing_data (
ParsingData)
- Return type
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
Box(min=(0.0, 0.0, 0.0, 0.0), max=(0.0, 0.0, 0.0, 0.0))[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
CColor(red=0, green=0, blue=0, alpha=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
CMatrix(x=(1.0, 0.0, 0.0, 0.0), y=(0.0, 1.0, 0.0, 0.0), z=(0.0, 0.0, 1.0, 0.0), w=(0.0, 0.0, 0.0, 1.0))[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
Chunk[source] Bases:
objectBase class for chunks in CR2W/W2RC files; packed data containing variable names, types and values.
Methods:
from_chunk(chunk, parsing_data)Parse raw bytes.
from_cr2w_kwargs(kwargs)Construct from a mapping of REDengine variable names and values (as Python types).
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classmethod
from_chunk(chunk, parsing_data)[source] Parse raw bytes.
- Parameters
chunk (
bytes) – The raw bytes.parsing_data (
ParsingData)
- Return type
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classmethod
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typeddict
DeferredBufferData[source] Bases:
TypedDictReturn type of
serialization_deferred_data_buffer().
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class
EulerAngles(pitch=0.0, yaw=0.0, roll=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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typeddict
HandleData[source] Bases:
TypedDict,Generic[~HandleVarType]Return type of
handle().- Required Keys
handle_id (
int)data (
~HandleVarType)
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class
Plane(normal_distance=(0.0, 0.0, 0.0, 0.0))[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
QsTransform(translation=(0.0, 0.0, 0.0, 0.0), rotation=<factory>, scale=(1.0, 1.0, 1.0, 1.0))[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
Quaternion(i=0.0, j=0.0, k=0.0, r=1.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
Sphere(center_radius2=(0.0, 0.0, 0.0, 0.0))[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
Transform(position=(0.0, 0.0, 0.0, 0.0), orientation=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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handle(handle, parsing_data)[source] A handle points to the data in another chunk. Read that chunk and return the resulting data.
- Parameters
handle (
bytes) – Raw bytes of the handle (the value of ahandle:xxxxxxtype), referring to the target chunk.parsing_data (
ParsingData)
- Return type
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instantiate_type(red_type_name, value, parsing_data)[source] Create a Python class instance for the given REDengine type and the given value.
- Parameters
red_type_name (
bytes)value (
bytes)parsing_data (
ParsingData)
- Return type
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parse_array(chunk, parsing_data)[source] Parse the given chunk of data as an array and return a list of mapping of variable names to values.
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parse_chunk(chunk, parsing_data)[source] Parse the given chunk of data and return a mapping of variable names to values.
- Parameters
chunk (
bytes)parsing_data (
ParsingData)
- Return type
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parse_cname_array(data, parsing_data)[source] Parse an array of c names.
- Parameters
data (
bytes)parsing_data (
ParsingData)
- Return type
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parse_handle_array(data, parsing_data)[source] Parse an array of handles (each 4 bytes long).
- Parameters
data (
bytes)parsing_data (
ParsingData)
- Return type
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parse_string(data)[source] Parse a bytes string (which has a VLQ i32 size prefix) to a Python string.
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class
redTagList(tags=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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serialization_deferred_data_buffer(buffer_id, parsing_data)[source] A
serializationDeferredDataBufferpoints to a buffer in the CR2W/W2RC file, containing the actual data e.g. a texture.- Parameters
buffer_id (
bytes) – The ID of the buffer. Unknown format. Currently ignored and assumed to point to the first buffer.parsing_data (
ParsingData)
- Return type
cp2077_extractor.cr2w.datatypes.ent
Classes to represent datatypes within CR2W/W2RC files (prefixed ent).
Classes:
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class
CIESDataResource(cooking_platform=ECookingPlatform.PLATFORM_None, samples=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
entBaseCameraComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, fov=60.0, zoom=1.0, near_plane_override=0.0, far_plane_override=0.0, motion_blur_scale=1.0)[source] Bases:
entIPlacedComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
entEntity(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
entEntityID(hash=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
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__eq__(other) Return self==value.
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__repr__() Return repr(self).
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class
entEntityParametersBuffer(parameter_buffers=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entEntityTemplate(cooking_platform=ECookingPlatform.PLATFORM_None, includes=<factory>, appearances=<factory>, default_appearance='default', visual_tags_schema=<factory>, component_resolve_settings=<factory>, binding_overrides=<factory>, backend_data_overrides=<factory>, local_data=None, include_instance_buffer=None, compiled_data=None, resolved_dependencies=<factory>, inplace_resources=<factory>, compiled_entity_lodflags=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entFallbackSlot(slot_name='', bone_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entGameEntity(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default)[source] Bases:
entEntityMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entIAttachment(source=<factory>, destination=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entIBinding(enabled=False, enable_mask=<factory>, bind_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entIComponent(name='', is_replicable=False, id=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entIPlacedComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>)[source] Bases:
entIComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entIPositionProvider[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entISourceBinding(enabled=False, enable_mask=<factory>, bind_name='')[source] Bases:
entIBindingMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entITransformBinding(enabled=False, enable_mask=<factory>, bind_name='')[source] Bases:
entISourceBindingMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entIVisualComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, auto_hide_distance=0.0, render_scene_layer_mask=RenderSceneLayerMask.Default, force_lodlevel=0)[source] Bases:
entIPlacedComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entLightComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, auto_hide_distance=0.0, render_scene_layer_mask=RenderSceneLayerMask.Default, force_lodlevel=0, type=ELightType.LT_Point, color=<factory>, radius=5.0, unit=ELightUnit.LU_Lumen, intensity=100.0, ev=0.0, temperature=-1.0, light_channel=rendLightChannel.LC_Channel1, scene_diffuse=True, scene_specular_scale=100, directional=False, roughness_bias=0, scale_gi=100, scale_env_probes=100, use_in_transparents=True, scale_vol_fog=0, use_in_particles=True, attenuation=rendLightAttenuation.LA_InverseSquare, clamp_attenuation=False, group=rendLightGroup.LG_Group0, area_shape=EAreaLightShape.ALS_Capsule, area_two_sided=True, spot_capsule=False, source_radius=0.05, capsule_length=1.0, area_rect_side_a=1.0, area_rect_side_b=1.0, inner_angle=30.0, outer_angle=45.0, softness=2.0, enable_local_shadows=False, enable_local_shadows_force_statics_only=False, contact_shadows=rendContactShadowReciever.CSR_None, shadow_angle=-10.0, shadow_radius=-10.0, shadow_fade_distance=10.0, shadow_fade_range=5.0, shadow_softness_mode=ELightShadowSoftnessMode.LSSM_Default, ray_traced_shadows_platform=rendRayTracedShadowsPlatform.RLSP_All, ray_tracing_light_source_radius=-1.0, ray_tracing_contact_shadow_range=-1.0, ies_profile=<factory>, flicker=<factory>, env_color_group=EEnvColorGroup.ECG_Default, color_group_saturation=100, portal_angle_cutoff=0, allow_distant_light=True, ray_tracing_intensity_scale=1.0, path_tracing_light_usage=rendEPathTracingLightUsage.PTLU_Everywhere, path_tracing_override_scale_gi=True, rtxdi_shadow_starting_distance=-1.0, is_enabled=True)[source] Bases:
entIVisualComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entSlot(slot_name='', relative_position=(0.0, 0.0, 0.0), relative_rotation=<factory>, bone_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entSlotComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, slots=<factory>, fallback_slots=<factory>)[source] Bases:
entIPlacedComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entTagMask(hard_tags=<factory>, soft_tags=<factory>, excluded_tags=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entTemplateAppearance(name='', appearance_resource=<factory>, appearance_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entTemplateBindingOverride(component_name='', property_name='', binding=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entTemplateComponentBackendDataOverrideInfo(component_name, offset)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entTemplateComponentResolveSettings(component_name='', name_param='', mode=entTemplateComponentResolveMode.AutoSelect)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entTemplateInclude(name='', template=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entVisualTagsSchema(visual_tags=<factory>, schema='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entVoicesetInputToBlock(input='', block_specific_variation=False, variation_number=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entdismembermentAppearanceMatch(character='', mesh='', set_by_user=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entdismembermentCullObject(plane=<factory>, plane1=<factory>, capsule_point_a=(0.0, 0.0, 0.0), capsule_point_b=(0.0, 0.0, 0.0), capsule_radius=0.1, nearest_anim_bone_name='', nearest_anim_index=-1, ragdoll_body_index=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entdismembermentDangleInfo(dangle_segment_lenght=0.1, dangle_velocity_damping=0.4, dangle_bend_stiffness=0.6, dangle_segment_stiffness=0.0, dangle_collision_sphere_radius=0.25)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entdismembermentEffectResource(name='', appearance_names=<factory>, body_part_mask=physicsRagdollBodyPartE.HEAD, offset=<factory>, placement=entdismembermentPlacementE.MAIN_MESH, resource_sets=entdismembermentResourceSetMask.None, wound_type=entdismembermentWoundTypeE.COARSE, effect=<factory>, match_to_wound_by_name=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entdismembermentFillMeshInfo(mesh=<factory>, mesh_appearance='default', appearance_map=<factory>, should_receive_decal=False, body_part_mask=physicsRagdollBodyPartE.HEAD, wound_type=entdismembermentWoundTypeE.None, cull_mesh=entdismembermentWoundTypeE.CLEAN, offset=<factory>, scale=(1.0, 1.0, 1.0), physics=<factory>, placement=entdismembermentPlacementE.MAIN_MESH, simulation=entdismembermentSimulationTypeE.NONE, dangle=<factory>)[source] Bases:
entdismembermentMeshInfoMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entdismembermentMeshInfo(mesh=<factory>, mesh_appearance='default', appearance_map=<factory>, should_receive_decal=False, body_part_mask=physicsRagdollBodyPartE.HEAD, wound_type=entdismembermentWoundTypeE.None, cull_mesh=entdismembermentWoundTypeE.CLEAN, offset=<factory>, scale=(1.0, 1.0, 1.0), physics=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entdismembermentPhysicsInfo(density_scale=1.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entdismembermentWoundConfig(wound_name='', resource_set=entdismembermentResourceSetE.BARE)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entdismembermentWoundConfigContainer(appearance_name='', wounds=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entdismembermentWoundDecal(offset_a=(0.0, 0.0, 0.0), offset_b=(0.0, 0.0, 0.0), scale=1.0, fade_origin=0.7, fade_power=1.0, resource_sets=entdismembermentResourceSetMask.BARE, material=None)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entdismembermentWoundMeshes(resource_set=entdismembermentResourceSetE.NONE, meshes=<factory>, fill_meshes=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
entdismembermentWoundResource(name='', wound_type=entdismembermentWoundTypeE.None, body_part=physicsRagdollBodyPartE.HEAD, cull_object=<factory>, garment_morph_strength=1.0, use_procedural_cut=False, use_single_mesh_for_ragdoll=False, is_critical=False, resources=<factory>, decals=<factory>, censored_paths=<factory>, censored_cooked_paths=<factory>, censorship_valid=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
cp2077_extractor.cr2w.datatypes.game
Classes to represent datatypes within CR2W/W2RC files (prefixed game).
Classes:
-
class
AuthorizationData(is_authorization_module_on=True, always_expose_actions=False, authorization_data_entry=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
BackDoorObjectiveData(quest_unique_id='', quest_title='', objective_description='', unique_id='', owner_id=<factory>, objective_entry_id='', unique_id_prefix='', objective_state=gameJournalEntryState.Undefined)[source] Bases:
GemplayObjectiveDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
BaseScriptableAction(action_name='', clearance_level=0, localized_object_name='', payment_quantity=0, requester_id=<factory>, executor=<factory>, proxy_executor=<factory>, cost_components=<factory>, object_action_id=0, object_action_record=<factory>, ink_widget_id=0, interaction_choice=<factory>, interaction_layer='', is_action_rpgcheck_dissabled=False, can_skip_pay_cost=False, calculated_base_cost=0, device_action_queue=<factory>, is_action_queueing_used=False, is_queued_action=False, is_inactive=False, is_target_dead=False, activation_time_reduction=0.0, is_applied_by_monowire=False)[source] Bases:
gamedeviceActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
BaseSkillCheckContainer(hacking_check_slot=<factory>, engineering_check_slot=<factory>, demolition_check_slot=<factory>, is_initialized=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
ClueRecordData(clue_record=0, percentage=0.0, facts=<factory>, was_inspected=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
ConditionGroupData(conditions=<factory>, logic_operator=ELogicOperator.OR)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
ControlPanelObjectiveData(quest_unique_id='', quest_title='', objective_description='', unique_id='', owner_id=<factory>, objective_entry_id='', unique_id_prefix='', objective_state=gameJournalEntryState.Undefined)[source] Bases:
GemplayObjectiveDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
DamageStatListener(weapon=<factory>, update_evt=<factory>)[source] Bases:
gameScriptStatsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
DemolitionSkillCheck(alternative_name=0, difficulty=EGameplayChallengeLevel.NONE, additional_requirements=<factory>, duration=0.0, is_active=False, was_passed=False, skill_check_performed=False, skill_to_check=EDeviceChallengeSkill.Invalid, base_skill=<factory>, is_dynamic=False)[source] Bases:
SkillCheckBaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
DestructionData(durability_type=EDeviceDurabilityType.INVULNERABLE, can_be_fixed=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
DeviceActionQueue(actions_in_queue=<factory>, max_queue_size=1, locked=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
DeviceOperationBase(operation_name='', execute_once=False, is_enabled=False, toggle_operations=<factory>, disable_device=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
DeviceOperationsContainer(operations=<factory>, triggers=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
DisassembleOptions(can_be_disassembled=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
ElectricLightController(name='', is_replicable=False, id=0, persistent_state=<factory>)[source] Bases:
ScriptableDeviceComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
ElectricLightControllerPS(mark_as_quest=False, auto_toggle_quest_mark=True, fact_to_disable_quest_mark='', callback_to_disable_quest_mark_id=0, backdoor_objective_data=<factory>, control_panel_objective_data=<factory>, device_uistyle=gamedataComputerUIStyle.DarkBlue, blackboard=<factory>, is_scanned=False, is_being_scanned=False, expose_quick_hacks=False, is_attached_to_game=False, is_logic_ready=False, max_devices_to_extract_in_one_frame=10, device_state=EDeviceStatus.OFF, authorization_properties=<factory>, was_state_cached=False, was_state_set=False, cached_device_state=EDeviceStatus.OFF, reveal_devices_grid=False, reveal_devices_grid_when_unpowered=False, was_revealed_in_network_ping=False, has_network_backdoor=False, is_initialized=False, force_resolve_state_on_attach=False, force_visibility_in_anim_system_on_logic_ready=False, masters=<factory>, masters_cached=False, device_name='', activation_state=EActivationState.NONE, draw_grid_link=False, is_link_dynamic=False, full_depth=True, virtual_network_shape_id=0, tweak_dbrecord=0, tweak_dbdescription_record=0, content_scale=0, skill_check_container=<factory>, has_uicamera_zoom=False, allow_uicamera_zoom_dynamic_switch=False, has_full_screen_ui=False, has_authorization_module=True, has_personal_link_slot=False, backdoor_breach_difficulty=EGameplayChallengeLevel.NONE, should_skip_netrunner_minigame=False, minigame_definition=0, minigame_attempt=1, hacking_minigame_state=gameuiHackingMinigameState.Unknown, disable_personal_link_auto_disconnect=False, can_handle_advanced_interaction=False, can_be_trapped=False, disassemble_properties=<factory>, flathead_scavenge_properties=<factory>, destruction_properties=<factory>, can_player_take_over_control=False, can_be_in_device_chain=False, personal_link_forced=False, personal_link_custom_interaction=0, personal_link_status=EPersonalLinkConnectionStatus.NOT_CONNECTED, is_advanced_interaction_mode_on=False, juryrig_trap_state=EJuryrigTrapState.UNARMED, is_controlled_by_the_player=False, is_highlighted_in_focus_mode=False, was_quick_hacked=False, was_quick_hack_attempt=False, last_performed_quick_hack='', is_glitching=False, is_timed_turn_off=False, is_restarting=False, block_security_wake_up=False, is_locked_via_sequencer=False, distract_executed=False, distraction_time_completed=False, has_npcworkspot_kill_interaction=False, should_npcworkspot_finish_loop=False, durability_state=EDeviceDurabilityState.NOMINAL, has_been_scavenged=False, currently_authorized_users=<factory>, performed_actions=<factory>, is_initial_state_operation_performed=False, illegal_actions=<factory>, disable_quick_hacks=False, available_quick_hacks=<factory>, is_keylogger_installed=False, actions_with_disabled_rpgchecks=<factory>, available_spiderbot_actions=<factory>, current_spiderbot_action_performed=<factory>, is_spiderbot_interaction_ordered=False, should_scanner_show_status=True, should_scanner_show_network=True, should_scanner_show_attitude=False, should_scanner_show_role=False, should_scanner_show_health=False, debug_device=False, debug_name='', debug_expose_quick_hacks=False, debug_path='', debug_id=0, is_under_empeffect=False, device_operations_setup=<factory>, connection_highlight_objects=<factory>, active_contexts=<factory>, playstyles=<factory>, quick_hack_vulnerabilties=<factory>, quick_hack_vulnerabilties_initialized=False, willing_investigators=<factory>, is_interactive=True, is_connected_to_cls=False, was_clsinit_triggered=False)[source] Bases:
ScriptableDeviceComponentPSMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
EngineeringSkillCheck(alternative_name=0, difficulty=EGameplayChallengeLevel.NONE, additional_requirements=<factory>, duration=0.0, is_active=False, was_passed=False, skill_check_performed=False, skill_to_check=EDeviceChallengeSkill.Invalid, base_skill=<factory>, is_dynamic=False)[source] Bases:
SkillCheckBaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
FocusClueDefinition(extended_clue_records=<factory>, clue_record=0, fact_to_activate='', facts=<factory>, use_auto_inspect=False, is_enabled=False, is_progressing=True, clue_group_id='', was_inspected=False, qdb_callback_id=0, conclusion_quest_state=EConclusionQuestState.Undefined)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
FocusForcedHighlightData(source_id=<factory>, source_name='', highlight_type=EFocusForcedHighlightType.INTERACTION, outline_type=EFocusOutlineType.INVALID, priority=EPriority.VeryLow, in_transition_time=0.5, out_transition_time=2.0, hud_data=<factory>, is_revealed=False, is_savable=False, pattern_type=gameVisionModePatternType.Default)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
GameObjectListener(prereq_owner=<factory>, e3hack_block=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
GameplayConditionBase(entity_id=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
GameplayConditionContainer(logic_operator=ELogicOperator.OR, condition_groups=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
GameplayLightController(name='', is_replicable=False, id=0, persistent_state=<factory>)[source] Bases:
ElectricLightControllerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
GameplayLightControllerPS(mark_as_quest=False, auto_toggle_quest_mark=True, fact_to_disable_quest_mark='', callback_to_disable_quest_mark_id=0, backdoor_objective_data=<factory>, control_panel_objective_data=<factory>, device_uistyle=gamedataComputerUIStyle.DarkBlue, blackboard=<factory>, is_scanned=False, is_being_scanned=False, expose_quick_hacks=False, is_attached_to_game=False, is_logic_ready=False, max_devices_to_extract_in_one_frame=10, device_state=EDeviceStatus.OFF, authorization_properties=<factory>, was_state_cached=False, was_state_set=False, cached_device_state=EDeviceStatus.OFF, reveal_devices_grid=False, reveal_devices_grid_when_unpowered=False, was_revealed_in_network_ping=False, has_network_backdoor=False, is_initialized=False, force_resolve_state_on_attach=False, force_visibility_in_anim_system_on_logic_ready=False, masters=<factory>, masters_cached=False, device_name='', activation_state=EActivationState.NONE, draw_grid_link=False, is_link_dynamic=False, full_depth=True, virtual_network_shape_id=0, tweak_dbrecord=0, tweak_dbdescription_record=0, content_scale=0, skill_check_container=<factory>, has_uicamera_zoom=False, allow_uicamera_zoom_dynamic_switch=False, has_full_screen_ui=False, has_authorization_module=True, has_personal_link_slot=False, backdoor_breach_difficulty=EGameplayChallengeLevel.NONE, should_skip_netrunner_minigame=False, minigame_definition=0, minigame_attempt=1, hacking_minigame_state=gameuiHackingMinigameState.Unknown, disable_personal_link_auto_disconnect=False, can_handle_advanced_interaction=False, can_be_trapped=False, disassemble_properties=<factory>, flathead_scavenge_properties=<factory>, destruction_properties=<factory>, can_player_take_over_control=False, can_be_in_device_chain=False, personal_link_forced=False, personal_link_custom_interaction=0, personal_link_status=EPersonalLinkConnectionStatus.NOT_CONNECTED, is_advanced_interaction_mode_on=False, juryrig_trap_state=EJuryrigTrapState.UNARMED, is_controlled_by_the_player=False, is_highlighted_in_focus_mode=False, was_quick_hacked=False, was_quick_hack_attempt=False, last_performed_quick_hack='', is_glitching=False, is_timed_turn_off=False, is_restarting=False, block_security_wake_up=False, is_locked_via_sequencer=False, distract_executed=False, distraction_time_completed=False, has_npcworkspot_kill_interaction=False, should_npcworkspot_finish_loop=False, durability_state=EDeviceDurabilityState.NOMINAL, has_been_scavenged=False, currently_authorized_users=<factory>, performed_actions=<factory>, is_initial_state_operation_performed=False, illegal_actions=<factory>, disable_quick_hacks=False, available_quick_hacks=<factory>, is_keylogger_installed=False, actions_with_disabled_rpgchecks=<factory>, available_spiderbot_actions=<factory>, current_spiderbot_action_performed=<factory>, is_spiderbot_interaction_ordered=False, should_scanner_show_status=True, should_scanner_show_network=True, should_scanner_show_attitude=False, should_scanner_show_role=False, should_scanner_show_health=False, debug_device=False, debug_name='', debug_expose_quick_hacks=False, debug_path='', debug_id=0, is_under_empeffect=False, device_operations_setup=<factory>, connection_highlight_objects=<factory>, active_contexts=<factory>, playstyles=<factory>, quick_hack_vulnerabilties=<factory>, quick_hack_vulnerabilties_initialized=False, willing_investigators=<factory>, is_interactive=True, is_connected_to_cls=False, was_clsinit_triggered=False)[source] Bases:
ElectricLightControllerPSMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
GameplaySkillCondition(entity_id=<factory>, skill_to_check=0, difficulty=EGameplayChallengeLevel.NONE, skill_bonus=0, required_level=0)[source] Bases:
GameplayConditionBaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
GemplayObjectiveData(quest_unique_id='', quest_title='', objective_description='', unique_id='', owner_id=<factory>, objective_entry_id='', unique_id_prefix='', objective_state=gameJournalEntryState.Undefined)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
HackingSkillCheck(alternative_name=0, difficulty=EGameplayChallengeLevel.NONE, additional_requirements=<factory>, duration=0.0, is_active=False, was_passed=False, skill_check_performed=False, skill_to_check=EDeviceChallengeSkill.Invalid, base_skill=<factory>, is_dynamic=False)[source] Bases:
SkillCheckBaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
HighlightInstance(is_looked_at=False, is_revealed=False, was_processed=False, entity_id=<factory>, state=InstanceState.DISABLED, previous_instance=<factory>, context=HighlightContext.DEFAULT, instant=False)[source] Bases:
ModuleInstanceMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
IllegalActionTypes(regular_actions=False, quick_hacks=False, skill_checks=True)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
ModuleInstance(is_looked_at=False, is_revealed=False, was_processed=False, entity_id=<factory>, state=InstanceState.DISABLED, previous_instance=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
OverheatStatListener(weapon=<factory>, update_evt=<factory>, start_evt=<factory>)[source] Bases:
gameScriptStatPoolsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
SActionWidgetPackage(library_path=<factory>, library_id='', widget_tweak_dbid=0, widget=<factory>, widget_name='', placement=EWidgetPlacementType.DOCKED, orientation=inkEOrientation.Horizontal, is_valid=True, display_name='', owner_id=<factory>, owner_idclass_name='', custom_data=<factory>, is_widget_inactive=False, widget_state=EWidgetState.DEFAULT, icon_id='', bckground_texture_id=0, icon_texture_id=0, text_data=<factory>, action=<factory>, was_initalized=False, dependend_actions=<factory>)[source] Bases:
SWidgetPackageMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
SFactOperationData(fact_name='', fact_value=0, operation_type=EMathOperationType.Add)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
SHitFlag(flag=hitFlag._None, source='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
SHitStatusEffect(stacks=0.0, id=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
SPerformedActions(id='', action_context=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
SToggleDeviceOperationData(operation_name='', enable=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
SWeaponPlaneParams(weapon_near_plane_cm=0.0, blur_intensity=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
SWidgetPackage(library_path=<factory>, library_id='', widget_tweak_dbid=0, widget=<factory>, widget_name='', placement=EWidgetPlacementType.DOCKED, orientation=inkEOrientation.Horizontal, is_valid=True, display_name='', owner_id=<factory>, owner_idclass_name='', custom_data=<factory>, is_widget_inactive=False, widget_state=EWidgetState.DEFAULT, icon_id='', bckground_texture_id=0, icon_texture_id=0, text_data=<factory>)[source] Bases:
SWidgetPackageBaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
SWidgetPackageBase(library_path=<factory>, library_id='', widget_tweak_dbid=0, widget=<factory>, widget_name='', placement=EWidgetPlacementType.DOCKED, orientation=inkEOrientation.Horizontal, is_valid=True)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
ScriptableDeviceAction(action_name='', clearance_level=0, localized_object_name='', payment_quantity=0, requester_id=<factory>, executor=<factory>, proxy_executor=<factory>, cost_components=<factory>, object_action_id=0, object_action_record=<factory>, ink_widget_id=0, interaction_choice=<factory>, interaction_layer='', is_action_rpgcheck_dissabled=False, can_skip_pay_cost=False, calculated_base_cost=0, device_action_queue=<factory>, is_action_queueing_used=False, is_queued_action=False, is_inactive=False, is_target_dead=False, activation_time_reduction=0.0, is_applied_by_monowire=False, prop=<factory>, action_widget_package=<factory>, spiderbot_action_location_override='', duration=0.0, can_trigger_stim=False, was_performed_on_owner=False, should_activate_device=False, disable_spread=False, is_quick_hack=False, is_spiderbot_action=False, attached_program=0, active_status_effect=0, interaction_icon_type=0, has_interaction=False, inactive_reason='', widget_style=gamedataComputerUIStyle.DarkBlue)[source] Bases:
BaseScriptableActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
ScriptableDeviceComponent(name='', is_replicable=False, id=0, persistent_state=<factory>)[source] Bases:
gameDeviceComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
ScriptableDeviceComponentPS(mark_as_quest=False, auto_toggle_quest_mark=True, fact_to_disable_quest_mark='', callback_to_disable_quest_mark_id=0, backdoor_objective_data=<factory>, control_panel_objective_data=<factory>, device_uistyle=gamedataComputerUIStyle.DarkBlue, blackboard=<factory>, is_scanned=False, is_being_scanned=False, expose_quick_hacks=False, is_attached_to_game=False, is_logic_ready=False, max_devices_to_extract_in_one_frame=10, device_state=EDeviceStatus.OFF, authorization_properties=<factory>, was_state_cached=False, was_state_set=False, cached_device_state=EDeviceStatus.OFF, reveal_devices_grid=False, reveal_devices_grid_when_unpowered=False, was_revealed_in_network_ping=False, has_network_backdoor=False, is_initialized=False, force_resolve_state_on_attach=False, force_visibility_in_anim_system_on_logic_ready=False, masters=<factory>, masters_cached=False, device_name='', activation_state=EActivationState.NONE, draw_grid_link=False, is_link_dynamic=False, full_depth=True, virtual_network_shape_id=0, tweak_dbrecord=0, tweak_dbdescription_record=0, content_scale=0, skill_check_container=<factory>, has_uicamera_zoom=False, allow_uicamera_zoom_dynamic_switch=False, has_full_screen_ui=False, has_authorization_module=True, has_personal_link_slot=False, backdoor_breach_difficulty=EGameplayChallengeLevel.NONE, should_skip_netrunner_minigame=False, minigame_definition=0, minigame_attempt=1, hacking_minigame_state=gameuiHackingMinigameState.Unknown, disable_personal_link_auto_disconnect=False, can_handle_advanced_interaction=False, can_be_trapped=False, disassemble_properties=<factory>, flathead_scavenge_properties=<factory>, destruction_properties=<factory>, can_player_take_over_control=False, can_be_in_device_chain=False, personal_link_forced=False, personal_link_custom_interaction=0, personal_link_status=EPersonalLinkConnectionStatus.NOT_CONNECTED, is_advanced_interaction_mode_on=False, juryrig_trap_state=EJuryrigTrapState.UNARMED, is_controlled_by_the_player=False, is_highlighted_in_focus_mode=False, was_quick_hacked=False, was_quick_hack_attempt=False, last_performed_quick_hack='', is_glitching=False, is_timed_turn_off=False, is_restarting=False, block_security_wake_up=False, is_locked_via_sequencer=False, distract_executed=False, distraction_time_completed=False, has_npcworkspot_kill_interaction=False, should_npcworkspot_finish_loop=False, durability_state=EDeviceDurabilityState.NOMINAL, has_been_scavenged=False, currently_authorized_users=<factory>, performed_actions=<factory>, is_initial_state_operation_performed=False, illegal_actions=<factory>, disable_quick_hacks=False, available_quick_hacks=<factory>, is_keylogger_installed=False, actions_with_disabled_rpgchecks=<factory>, available_spiderbot_actions=<factory>, current_spiderbot_action_performed=<factory>, is_spiderbot_interaction_ordered=False, should_scanner_show_status=True, should_scanner_show_network=True, should_scanner_show_attitude=False, should_scanner_show_role=False, should_scanner_show_health=False, debug_device=False, debug_name='', debug_expose_quick_hacks=False, debug_path='', debug_id=0, is_under_empeffect=False, device_operations_setup=<factory>, connection_highlight_objects=<factory>, active_contexts=<factory>, playstyles=<factory>, quick_hack_vulnerabilties=<factory>, quick_hack_vulnerabilties_initialized=False, willing_investigators=<factory>, is_interactive=True)[source] Bases:
SharedGameplayPSMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
SecurityAccessLevelEntry(keycard=0, password='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
SecurityAccessLevelEntryClient(keycard=0, password='', level=ESecurityAccessLevel.ESL_NONE)[source] Bases:
SecurityAccessLevelEntryMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
SecuritySystemClearanceEntry(user=<factory>, level=ESecurityAccessLevel.ESL_NONE)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
Bases:
gameDeviceComponentPSMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
Return self==value.
Return repr(self).
-
class
SkillCheckBase(alternative_name=0, difficulty=EGameplayChallengeLevel.NONE, additional_requirements=<factory>, duration=0.0, is_active=False, was_passed=False, skill_check_performed=False, skill_to_check=EDeviceChallengeSkill.Invalid, base_skill=<factory>, is_dynamic=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
SpiderbotScavengeOptions(scavengable_by_spiderbot=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
UpdateOverheatEvent(value=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
WeaponChargeStatListener(weapon=<factory>)[source] Bases:
gameCustomValueStatPoolsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameCameraComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, fov=60.0, zoom=1.0, near_plane_override=0.0, far_plane_override=0.0, motion_blur_scale=1.0, anim_param_fov_override_weight='fovOverride', anim_param_fov_override_value='fovValue', anim_param_zoom_override_weight='zoomOverride', anim_param_zoom_override_value='zoomValue', anim_param_zoom_weapon_override_weight='zoomWeaponOverride', anim_param_zoom_weapon_override_value='zoomWeaponValue', anim_paramdof_intensity='dofIntensity', anim_paramdof_near_blur='dofNearBlur', anim_paramdof_near_focus='dofNearFocus', anim_paramdof_far_blur='dofFarBlur', anim_paramdof_far_focus='dofFarFocus', fov_override_weight=0.0, fov_override_value=0.0, zoom_override_weight=0.0, zoom_override_value=0.0, zoom_weapon_override_weight=0.0, zoom_weapon_override_value=0.0, anim_param_weapon_near_plane_cm='weaponNearPlane', anim_param_weapon_far_plane_cm='weaponFarPlane', anim_param_weapon_edges_sharpness='weaponEdgesSharpness', anim_param_weapon_vignette_intensity='weaponVignetteIntensity', anim_param_weapon_vignette_radius='weaponVignetteRadius', anim_param_weapon_vignette_circular='weaponVignetteCircular', anim_param_weapon_blur_intensity='weaponBlurIntensity', weapon_plane=<factory>)[source] Bases:
entBaseCameraComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameComponent(name='', is_replicable=False, id=0, persistent_state=<factory>)[source] Bases:
entIComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameComponentPS[source] Bases:
gamePersistentStateMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameCustomValueStatPoolsListener[source] Bases:
gameScriptStatPoolsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameDebugCheatsSystem[source] Bases:
gameIDebugCheatsSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameDebugDrawHistorySystem[source] Bases:
gameIDebugDrawHistorySystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameDebugFreeCamera(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source] Bases:
gameObjectMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameDebugPerformanceSystem[source] Bases:
gameIGameSystem
-
class
gameDebugPlayerBreadcrumbs[source] Bases:
gameIDebugPlayerBreadcrumbs
-
class
gameDebugTimeState[source] Bases:
gameITimeState
-
class
gameDebugVisualizerSystem[source] Bases:
gameIDebugVisualizerSystem
-
class
gameDelaySystem[source] Bases:
gameIDelaySystem
-
class
gameDelaySystemCallbackInfo[source] Bases:
gameDelaySystemDelayStruct
-
class
gameDelaySystemEventStruct[source] Bases:
gameDelaySystemDelayStruct
-
class
gameDelaySystemPSEventStruct[source] Bases:
gameDelaySystemDelayStruct
-
class
gameDelaySystemScriptableSysRequestStruct[source] Bases:
gameDelaySystemDelayStruct
-
class
gameDelaySystemTickOnEventStruct[source] Bases:
gameDelaySystemTickStruct
-
class
gameDelaySystemTickWithCallbackStruct[source] Bases:
gameDelaySystemTickStruct
-
class
gameDeviceCameraControlComponent(name='', is_replicable=False, id=0, persistent_state=<factory>)[source] Bases:
gameComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameDeviceComponent(name='', is_replicable=False, id=0, persistent_state=<factory>)[source] Bases:
gameComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameDeviceComponentPS(mark_as_quest=False, auto_toggle_quest_mark=True, fact_to_disable_quest_mark='', callback_to_disable_quest_mark_id=0, backdoor_objective_data=<factory>, control_panel_objective_data=<factory>, device_uistyle=gamedataComputerUIStyle.DarkBlue, blackboard=<factory>, is_scanned=False, is_being_scanned=False, expose_quick_hacks=False, is_attached_to_game=False, is_logic_ready=False, max_devices_to_extract_in_one_frame=10)[source] Bases:
gameComponentPSMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameDeviceInteractionManager[source] Bases:
gameIDeviceInteractionManagerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameDeviceSystem[source] Bases:
gameIDeviceSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameDynamicEntityIDSystem[source] Bases:
gameIDynamicEntityIDSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameDynamicEventNodeInstance[source] Bases:
worldAreaShapeNodeInstanceMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameDynamicSpawnSystem[source] Bases:
gameIDynamicSpawnSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectAttachment(source=<factory>, destination=<factory>)[source] Bases:
entIAttachmentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectDebugSettings(override_global_settings=False, duration=1.0, color=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectDefinition(tag='', object_providers=<factory>, object_filters=<factory>, effect_executors=<factory>, duration_modifiers=<factory>, pre_actions=<factory>, post_actions=<factory>, no_targets_actions=<factory>, settings=<factory>, debug_settings=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectDurationModifier_Scripted[source] Bases:
gameEffectDurationModifierMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectDuration_Duration_Blackboard[source] Bases:
gameEffectDurationModifierMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectDuration_Infinite[source] Bases:
gameEffectDurationModifierMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectDuration_Instant[source] Bases:
gameEffectDurationModifierMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectExecutor(uses_hit_cooldown=False)[source] Bases:
gameEffectNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectExecutor_DamageProjection(uses_hit_cooldown=False)[source] Bases:
gameEffectExecutorMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectExecutor_LandingFX(uses_hit_cooldown=False)[source] Bases:
gameEffectExecutorMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectExecutor_NewEffect(uses_hit_cooldown=False, tag_in_this_file='', forward_offset=0.0, child_effect=False, child_effect_tag='')[source] Bases:
gameEffectExecutorMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectExecutor_NewEffect_CopyData(uses_hit_cooldown=False, tag_in_this_file='', forward_offset=0.0, child_effect=False, child_effect_tag='')[source] Bases:
gameEffectExecutor_NewEffectMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectExecutor_NewEffect_ReflectedVector(uses_hit_cooldown=False)[source] Bases:
gameEffectExecutorMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectExecutor_PhysicalImpulseFromInstigator(uses_hit_cooldown=False)[source] Bases:
gameEffectExecutorMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectExecutor_Scripted(uses_hit_cooldown=False)[source] Bases:
gameEffectExecutorMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectExecutor_SendStatusEffect(uses_hit_cooldown=False)[source] Bases:
gameEffectExecutorMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectExecutor_SendStimuli(uses_hit_cooldown=False)[source] Bases:
gameEffectExecutorMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectExecutor_TriggerDestruction(uses_hit_cooldown=False)[source] Bases:
gameEffectExecutorMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectExecutor_UpdateMeleeTireHit(uses_hit_cooldown=False)[source] Bases:
gameEffectExecutorMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectInstance[source] Bases:
gameIEffect
-
class
gameEffectObjectFilter[source] Bases:
gameEffectNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_Cone[source] Bases:
gameEffectObjectSingleFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_HitRepresentation[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_HitRepresentation_Quickhack[source] Bases:
gameEffectObjectFilter_HitRepresentationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_HitRepresentation_Sphere[source] Bases:
gameEffectObjectFilter_HitRepresentationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_HitRepresentation_SweepOverTime_Box[source] Bases:
gameEffectObjectFilter_HitRepresentationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_HitRepresentation_Sweep_Box[source] Bases:
gameEffectObjectFilter_HitRepresentationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_IgnoreMountedVehicle[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_NearestWeakspotIfAny[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_NoDuplicates[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_NoInstigator[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_NoInstigatorIfPlayerControlled[source] Bases:
gameEffectObjectSingleFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_NoPlayer[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_NoPuppet[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_NoSource[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_NoWeapon[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_NotAlive[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_TechPreview[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectFilter_Unique[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectGroupFilter[source] Bases:
gameEffectObjectFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectGroupFilter_Cone[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectGroupFilter_Scripted[source] Bases:
gameEffectObjectGroupFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectProvider[source] Bases:
gameEffectNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectProvider_ProjectileHitEvent[source] Bases:
gameEffectObjectProviderMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectProvider_QueryCapsule(gather_only_puppets=False, query_preset=<factory>)[source] Bases:
gameEffectObjectProviderMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectProvider_QueryCapsule_GrowOverTime(gather_only_puppets=False, query_preset=<factory>)[source] Bases:
gameEffectObjectProvider_QueryCapsuleMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectProvider_QueryShockwave(gather_only_puppets=False, filter_data=<factory>, query_preset=<factory>)[source] Bases:
gameEffectObjectProvider_QuerySphereMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectProvider_QuerySphere(gather_only_puppets=False, filter_data=<factory>, query_preset=<factory>)[source] Bases:
gameEffectObjectProviderMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectProvider_QuerySphere_GrowOverTime(gather_only_puppets=False, filter_data=<factory>, query_preset=<factory>)[source] Bases:
gameEffectObjectProvider_QuerySphereMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectProvider_Scripted[source] Bases:
gameEffectObjectProviderMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectProvider_SingleEntity[source] Bases:
gameEffectObjectProviderMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectProvider_Stimuli_EntitiesInRange[source] Bases:
gameEffectObjectProviderMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectProvider_SweepMelee_Box(filter_data=<factory>, query_preset=<factory>, player_static_detection_cone_distance=2.0, player_static_detection_cone_start_angle=5.0, player_static_detection_cone_end_angle=18.0, player_use_camera_for_obstruction_checks=False, check_melee_invulnerability=True)[source] Bases:
gameEffectObjectProvider_SweepOverTimeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectProvider_SweepMelee_MantisBlades(filter_data=<factory>, query_preset=<factory>, player_static_detection_cone_distance=2.0, player_static_detection_cone_start_angle=5.0, player_static_detection_cone_end_angle=18.0, player_use_camera_for_obstruction_checks=False, check_melee_invulnerability=True)[source] Bases:
gameEffectObjectProvider_SweepMelee_BoxMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectProvider_SweepOverTime(filter_data=<factory>, query_preset=<factory>)[source] Bases:
gameEffectObjectProviderMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectSingleFilter[source] Bases:
gameEffectObjectFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectObjectSingleFilter_Scripted[source] Bases:
gameEffectObjectSingleFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectPostAction[source] Bases:
gameEffectActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectPostAction_BeamVFX[source] Bases:
gameEffectPostActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectPostAction_BulletTrace[source] Bases:
gameEffectPostAction_BeamVFXMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectPostAction_MeleeTireHit[source] Bases:
gameEffectPostActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectPostAction_MeleeWaterEffects[source] Bases:
gameEffectPostActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectPostAction_ProcessNearlyHitAgents[source] Bases:
gameEffectPostActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectPostAction_Scripted[source] Bases:
gameEffectPostActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectPostAction_UpdateActiveVehicleUIData[source] Bases:
gameEffectPostActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectPostAction_WaterImpulse[source] Bases:
gameEffectPostActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectPreAction[source] Bases:
gameEffectActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectPreAction_Scripted[source] Bases:
gameEffectPreActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectPreAction_SpreadingEffect[source] Bases:
gameEffectPreActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectSet(cooking_platform=ECookingPlatform.PLATFORM_None, effects=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectSettings(advanced_target_handling=False, synchronous_processing_for_player=False, force_synchronous_processing=False, temp_execute_only_once=False, tick_rate=0.0, use_sim_time_for_tick=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectSpawnerSaveSystem[source] Bases:
gameIEffectSpawnerSaveSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectSystem[source] Bases:
gameIEffectSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectTriggerNodeInstance[source] Bases:
worldAreaShapeNodeInstanceMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectTriggerSystem[source] Bases:
gameIEffectTriggerSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEffectorSystem[source] Bases:
gameIEffectorSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEntitiesWithStatusEffectPrereq[source] Bases:
gameIPrereqMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEntitiesWithStatusEffectPrereqState[source] Bases:
gamePrereqStateMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEntityIDArrayPrereq[source] Bases:
gameIPrereqMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEntityIDArrayPrereqState[source] Bases:
gamePrereqStateMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEntityReference(type=gameEntityReferenceType.EntityRef, reference='', names=<factory>, slot_name='', scene_actor_context_name='', dynamic_entity_unique_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEntitySpawnerEventsBroadcasterImpl[source] Bases:
gameIEntitySpawnerEventsBroadcasterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEntityStubSystem[source] Bases:
gameIEntityStubSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEnvironmentDamageSystem[source] Bases:
gameIEnvironmentDamageSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEquippedPrereqListener[source] Bases:
gameIAttachmentSlotsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameEquippedPrereqState[source] Bases:
gamePrereqStateMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameExtraStatPoolDataModifierStatListener[source] Bases:
gameStatPoolDataModifierStatListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameFinalTimeState[source] Bases:
gameITimeStateMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameFootstepSystem[source] Bases:
gameIFootstepSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameFreeCameraComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, fov=60.0, zoom=1.0, near_plane_override=0.0, far_plane_override=0.0, motion_blur_scale=1.0, anim_param_fov_override_weight='fovOverride', anim_param_fov_override_value='fovValue', anim_param_zoom_override_weight='zoomOverride', anim_param_zoom_override_value='zoomValue', anim_param_zoom_weapon_override_weight='zoomWeaponOverride', anim_param_zoom_weapon_override_value='zoomWeaponValue', anim_paramdof_intensity='dofIntensity', anim_paramdof_near_blur='dofNearBlur', anim_paramdof_near_focus='dofNearFocus', anim_paramdof_far_blur='dofFarBlur', anim_paramdof_far_focus='dofFarFocus', fov_override_weight=0.0, fov_override_value=0.0, zoom_override_weight=0.0, zoom_override_value=0.0, zoom_weapon_override_weight=0.0, zoom_weapon_override_value=0.0, anim_param_weapon_near_plane_cm='weaponNearPlane', anim_param_weapon_far_plane_cm='weaponFarPlane', anim_param_weapon_edges_sharpness='weaponEdgesSharpness', anim_param_weapon_vignette_intensity='weaponVignetteIntensity', anim_param_weapon_vignette_radius='weaponVignetteRadius', anim_param_weapon_vignette_circular='weaponVignetteCircular', anim_param_weapon_blur_intensity='weaponBlurIntensity', weapon_plane=<factory>)[source] Bases:
gameCameraComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameFriendlyFireSystem[source] Bases:
gameIFriendlyFireSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameFxSystem[source] Bases:
gameIFxSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameGOGRewardsSystem[source] Bases:
gameIOnlineSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameGameRulesSystem[source] Bases:
gameIGameRulesSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameGameSession[source] Bases:
gameBaseGameSessionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameGameTagSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameGameplayLogicPackageSystem[source] Bases:
gameIGameplayLogicPackageSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameGarmentItemObject(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, update_bucket=UpdateBucketEnum.AttachedObject, loot_quality=gamedataQuality.Common, is_iconic=False, is_broken=False)[source] Bases:
gameItemObjectMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameGodModeSystem[source] Bases:
gameIGodModeSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameHasDialogVisualizerVisiblePrereq[source] Bases:
gameIPrereqMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameHasDialogVisualizerVisiblePrereqState[source] Bases:
gamePrereqStateMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameHitRepresentationOverride(represenation_override=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameHitRepresentationSystem[source] Bases:
gameIHitRepresentationSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameHitResult(hit_position_enter=(0.0, 0.0, 0.0, 1.0), hit_position_exit=(0.0, 0.0, 0.0, 1.0), enter_distance_from_origin_sq=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameHitShapeContainer(name='', slot_name='', color=<factory>, shape=<factory>, user_data=<factory>, physics_material=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIAIDirectorSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIAchievementSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIActionsFactory[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIActivityCardsSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIActivityLogSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIAreaManager[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIAttitudeManager[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIAutoSaveSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIBlackboardSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIBlackboardUpdateProxy[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIBreachSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameICameraSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIClientEntitySpawnSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameICollisionQueriesSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameICombatQueriesSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameICommunitySystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameICompanionSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIComparisonPrereq(comparison_type=gameComparisonType.EQUAL)[source] Bases:
gameIPrereqMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIComponentsStateSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIContainerManager[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameICooldownSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIDamageSystem[source] Bases:
gameIReplicatedGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIDebugCheatsSystem[source] Bases:
gameIReplicatedGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIDebugDrawHistorySystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIDebugPlayerBreadcrumbs[source] Bases:
gameIGameSystem
-
class
gameIDebugSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIDebugVisualizerSystem[source] Bases:
gameIGameSystem
-
class
gameIDelaySystem[source] Bases:
gameIGameSystem
-
class
gameIDestructionPersistencySystem[source] Bases:
gameIGameSystem
-
class
gameIDeviceInteractionManager[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIDeviceSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIDynamicEntityIDSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIDynamicSpawnSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIEffectSpawnerSaveSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIEffectSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIEffectTriggerSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIEffectorSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIEntitySpawnerEventsBroadcaster[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIEntityStubSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIEnvironmentDamageSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIEquipmentSystem[source] Bases:
gameScriptableSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIFootstepSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIFriendlyFireSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIFxSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIGameAudioSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIGameRulesSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIGameplayLogicPackageSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIGlobalTvSystem[source] Bases:
gameIGameSystem
-
class
gameIGodModeSystem[source] Bases:
gameIReplicatedGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIHitRepresentationSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIInventoryManager[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIItemFactorySystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIJournalManager[source] Bases:
gameIReplicatedGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameILevelAssignmentSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameILocationManager[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameILootManager[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIMarketSystem[source] Bases:
gameScriptableSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIMinimapSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIMovingPlatformMovement(init_data=<factory>, end_node='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIMovingPlatformMovementInitData(init_type=gameMovingPlatformMovementInitializationType.Time, init_value=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIMovingPlatformMovementPointToPoint(init_data=<factory>, end_node='')[source] Bases:
gameIMovingPlatformMovementMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIMovingPlatformSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIObjectCarrySystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIObjectPoolSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIOnlineSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIPersistencySystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIPhantomEntitySystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIPhotoModeSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIPingSystem[source] Bases:
gameIReplicatedGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIPlayerHandicapSystem[source] Bases:
gameScriptableSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIPlayerManager[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIPlayerSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIPoliceRadioSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIPopulationSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIPrereqManager[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIPreventionSpawnSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIProjectileSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIPuppetUpdaterSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIRPGPrereq(comparison_type=gameComparisonType.EQUAL)[source] Bases:
gameIComparisonPrereqMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIRazerChromaEffectsSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIRealTimeEventSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIRenderGameplayEffectsManagerSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIReplicatedGameSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIRichPresenceSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameISaveSanitizationForbiddenAreaSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameISceneSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameISchematicSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIScriptablePrereq[source] Bases:
gameIPrereqMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIScriptableSystemsContainer[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIScriptsDebugOverlaySystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIShootingAccuracySystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameISpatialQueriesSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIStatPoolsSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIStatsDataSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIStatsSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIStatusComboSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIStatusEffectSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIStimuliSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIStreamingMonitorSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameISubtitleHandlerSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameITargetingSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameITelemetrySystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameITeleportationFacility[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameITierSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameITimeSystem[source] Bases:
gameIReplicatedGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameITransactionSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameITransformAnimatorSaveSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameITransformsHistorySystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIVehicleSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIVisionModeSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIWardrobeSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIWatchdogSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIWorkspotGameSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIWorldBoundarySystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameImpostorComponentSlotListener[source] Bases:
gameIAttachmentSlotsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIntervalTimer[source] Bases:
gameBaseTimerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameInventoryListenerData_InventoryEmpty[source] Bases:
gameInventoryListenerData_BaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameInventoryListenerData_ItemAdded[source] Bases:
gameInventoryListenerData_BaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameInventoryListenerData_ItemExtracted[source] Bases:
gameInventoryListenerData_BaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameInventoryListenerData_ItemNotification[source] Bases:
gameInventoryListenerData_BaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameInventoryListenerData_ItemQuantityChanged[source] Bases:
gameInventoryListenerData_BaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameInventoryListenerData_ItemRemoved[source] Bases:
gameInventoryListenerData_BaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameInventoryListenerData_PartAdded[source] Bases:
gameInventoryListenerData_BaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameInventoryListenerData_PartRemoved[source] Bases:
gameInventoryListenerData_BaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameInventoryManager[source] Bases:
gameIInventoryManagerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameInventoryPrereqState[source] Bases:
gamePrereqStateMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameInventoryScriptListener[source] Bases:
gameIInventoryListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIsVisualizerActivePrereq[source] Bases:
gameIPrereqMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameIsVisualizerActivePrereqState[source] Bases:
gamePrereqStateMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameItemFactorySystem[source] Bases:
gameIItemFactorySystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameItemObject(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, update_bucket=UpdateBucketEnum.AttachedObject, loot_quality=gamedataQuality.Common, is_iconic=False, is_broken=False)[source] Bases:
gameTimeDilatableMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameJournalBriefingBaseSection(id='', journal_entry_override_data_list=<factory>)[source] Bases:
gameJournalEntryMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameJournalContainerEntry(id='', journal_entry_override_data_list=<factory>, entries=<factory>)[source] Bases:
gameJournalEntryMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameJournalEntry(id='', journal_entry_override_data_list=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameJournalEntryOverrideData(input_device=inputESimplifiedInputDevice.KBM, input_scheme=inputEInputScheme.LEGACY, overridden_localization_string=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameJournalFileEntry(id='', journal_entry_override_data_list=<factory>, entries=<factory>)[source] Bases:
gameJournalContainerEntryMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameJournalFolderEntry(id='', journal_entry_override_data_list=<factory>, entries=<factory>)[source] Bases:
gameJournalContainerEntryMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameJournalManager[source] Bases:
gameIJournalManagerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameJournalPrimaryFolderEntry(id='', journal_entry_override_data_list=<factory>, entries=<factory>)[source] Bases:
gameJournalFolderEntryMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameKillTriggerNode(is_visible_in_game=True, is_host_only=False, color=<factory>, outline=<factory>)[source] Bases:
worldAreaShapeNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameKillTriggerNodeInstance[source] Bases:
worldAreaShapeNodeInstanceMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameLevelAssignmentSystem[source] Bases:
gameILevelAssignmentSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameLoSFinderSystem[source] Bases:
gameLoSIFinderSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameLoSIFinderSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameLocationManager[source] Bases:
gameILocationManagerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameLootBagInventoryListener[source] Bases:
gameIInventoryListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameLootContainerBase(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, use_area_loot=True, loot_tables=<factory>, content_assignment=0, is_illegal=False, was_loot_initalized=False, container_type=gamedataContainerType.AmmoCase, loot_quality=gamedataQuality.Common, has_quest_items=False, is_in_icon_forced_visibility_range=False, is_iconic=False, active_quality_range_interaction='')[source] Bases:
gameObjectMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameLootManager[source] Bases:
gameILootManagerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameLootSlot(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, use_area_loot=True, loot_tables=<factory>, content_assignment=0, is_illegal=False, was_loot_initalized=False, container_type=gamedataContainerType.AmmoCase, loot_quality=gamedataQuality.Common, has_quest_items=False, is_in_icon_forced_visibility_range=False, is_iconic=False, active_quality_range_interaction='', immovable_after_drop=False, drop_chance=1.0, loot_state=gameLootSlotState.Looted)[source] Bases:
gameLootContainerBaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameLootSlotSingleItem(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, use_area_loot=True, loot_tables=<factory>, content_assignment=0, is_illegal=False, was_loot_initalized=False, container_type=gamedataContainerType.AmmoCase, loot_quality=gamedataQuality.Common, has_quest_items=False, is_in_icon_forced_visibility_range=False, is_iconic=False, active_quality_range_interaction='', immovable_after_drop=False, drop_chance=1.0, loot_state=gameLootSlotState.Looted, item_tdbid=0)[source] Bases:
gameLootSlotMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameLootSlotSingleItemLongStreaming(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, use_area_loot=True, loot_tables=<factory>, content_assignment=0, is_illegal=False, was_loot_initalized=False, container_type=gamedataContainerType.AmmoCase, loot_quality=gamedataQuality.Common, has_quest_items=False, is_in_icon_forced_visibility_range=False, is_iconic=False, active_quality_range_interaction='', immovable_after_drop=False, drop_chance=1.0, loot_state=gameLootSlotState.Looted, item_tdbid=0)[source] Bases:
gameLootSlotSingleItemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
Bases:
Chunk
-
class
gameMinimapSystem[source] Bases:
gameIMinimapSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameModdingSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMovingPlatformMoveTo(movement=<factory>, destination_name='', data=0, is_elevator=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMovingPlatformRestoreMoveTo(movement=<factory>, destination_name='', data=0, is_elevator=False)[source] Bases:
gameMovingPlatformMoveToMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMovingPlatformSystem[source] Bases:
gameIMovingPlatformSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMuppetComponent(name='', is_replicable=False, id=0)[source] Bases:
entIComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMuppetInputActionActivateScanning[source] Bases:
gameIMuppetInputActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMuppetInputActionAimDownSight[source] Bases:
gameIMuppetInputActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMuppetInputActionCrouch[source] Bases:
gameIMuppetInputActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMuppetInputActionJump[source] Bases:
gameIMuppetInputActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMuppetInputActionMeleeAttack[source] Bases:
gameIMuppetInputActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMuppetInputActionQuickMelee[source] Bases:
gameIMuppetInputActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMuppetInputActionReloadWeapon[source] Bases:
gameIMuppetInputActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMuppetInputActionUseConsumable[source] Bases:
gameIMuppetInputActionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMuppetInventoryGameController(audio_metadata_name='', element_record_id=0, show_anim_def=<factory>, hide_anim_def=<factory>, show_animation_name='unfold', hide_animation_name='fold', module_shown=False, show_anim_proxy=<factory>, hide_anim_proxy=<factory>)[source] Bases:
gameuiHUDGameControllerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameMuppetLoadoutsGameController(audio_metadata_name='', element_record_id=0, show_anim_def=<factory>, hide_anim_def=<factory>, show_animation_name='unfold', hide_animation_name='fold', module_shown=False, show_anim_proxy=<factory>, hide_anim_proxy=<factory>)[source] Bases:
gameuiHUDGameControllerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameNPCHealthStatPoolsListener[source] Bases:
gamePuppetStatPoolsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameNPCQuickHackUploadStatPoolsListener[source] Bases:
gamePuppetStatPoolsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameNPCStatsListener[source] Bases:
gamePuppetStatsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameNativeAutodriveSystem[source] Bases:
gameScriptableSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameNativeHudManager[source] Bases:
gameScriptableSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameNotPrereqState[source] Bases:
gamePrereqStateMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameObject(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source] Bases:
entGameEntityMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameObjectCarrySystem[source] Bases:
gameIObjectCarrySystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameObjectDeathListener[source] Bases:
gameIStatPoolsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameObjectPS[source] Bases:
gamePersistentStateMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameObjectPoolSystem[source] Bases:
gameIObjectPoolSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePersistencySystem[source] Bases:
gameIPersistencySystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePersistentID(entity_hash=0, component_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePhantomEntitySystem[source] Bases:
gameIPhantomEntitySystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePhotoModeAttachmentSlotsListener[source] Bases:
gameIAttachmentSlotsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePhotoModeCameraObject(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source] Bases:
gameObjectMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePhotoModeSystem[source] Bases:
gameIPhotoModeSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePhotomodeLightComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, auto_hide_distance=0.0, render_scene_layer_mask=RenderSceneLayerMask.Default, force_lodlevel=0, type=ELightType.LT_Point, color=<factory>, radius=5.0, unit=ELightUnit.LU_Lumen, intensity=100.0, ev=0.0, temperature=-1.0, light_channel=rendLightChannel.LC_Channel1, scene_diffuse=True, scene_specular_scale=100, directional=False, roughness_bias=0, scale_gi=100, scale_env_probes=100, use_in_transparents=True, scale_vol_fog=0, use_in_particles=True, attenuation=rendLightAttenuation.LA_InverseSquare, clamp_attenuation=False, group=rendLightGroup.LG_Group0, area_shape=EAreaLightShape.ALS_Capsule, area_two_sided=True, spot_capsule=False, source_radius=0.05, capsule_length=1.0, area_rect_side_a=1.0, area_rect_side_b=1.0, inner_angle=30.0, outer_angle=45.0, softness=2.0, enable_local_shadows=False, enable_local_shadows_force_statics_only=False, contact_shadows=rendContactShadowReciever.CSR_None, shadow_angle=-10.0, shadow_radius=-10.0, shadow_fade_distance=10.0, shadow_fade_range=5.0, shadow_softness_mode=ELightShadowSoftnessMode.LSSM_Default, ray_traced_shadows_platform=rendRayTracedShadowsPlatform.RLSP_All, ray_tracing_light_source_radius=-1.0, ray_tracing_contact_shadow_range=-1.0, ies_profile=<factory>, flicker=<factory>, env_color_group=EEnvColorGroup.ECG_Default, color_group_saturation=100, portal_angle_cutoff=0, allow_distant_light=True, ray_tracing_intensity_scale=1.0, path_tracing_light_usage=rendEPathTracingLightUsage.PTLU_Everywhere, path_tracing_override_scale_gi=True, rtxdi_shadow_starting_distance=-1.0, is_enabled=True)[source] Bases:
entLightComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePhotomodeLightObject(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source] Bases:
gameObjectMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePingSystem[source] Bases:
gameIPingSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePlayerArmorStatPoolsListener[source] Bases:
gamePuppetStatPoolsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePlayerAttachRequest(owner=<factory>)[source] Bases:
gamePlayerScriptableSystemRequestMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePlayerHealthStatPoolsListener[source] Bases:
gamePuppetStatPoolsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePlayerManager[source] Bases:
gameIPlayerManagerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePlayerProximityPrereqState[source] Bases:
gamePrereqStateMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePlayerScriptableSystemRequest(owner=<factory>)[source] Bases:
gameScriptableSystemRequestMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePlayerStatsListener[source] Bases:
gamePuppetStatsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePlayerSystem[source] Bases:
gameIPlayerSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePopulationSystem[source] Bases:
gameIPopulationSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePrereqManager[source] Bases:
gameIPrereqManagerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePreventionSpawnSystem[source] Bases:
gameIPreventionSpawnSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePreviewItemData[source] Bases:
gameUniqueItemDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameProjectileSystem[source] Bases:
gameIProjectileSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePuppet(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source] Bases:
gamePuppetBaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePuppetBase(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source] Bases:
gameTimeDilatableMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePuppetStatPoolsListener[source] Bases:
gameIStatPoolsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePuppetStatsListener[source] Bases:
gameIStatsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePuppetStatusEffectListener[source] Bases:
gameIStatusEffectListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamePuppetUpdaterSystem[source] Bases:
gameIPuppetUpdaterSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameQueryResult(hit_shapes=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameRPGPrereqState[source] Bases:
gamePrereqStateMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameRandomStatModifier[source] Bases:
gameStatModifierBaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameRazerChromaEffectsSystem[source] Bases:
gameIRazerChromaEffectsSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameRealTimeEventSystem[source] Bases:
gameIRealTimeEventSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameRecordIdSpawnModifier[source] Bases:
populationModifierMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameRemains(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source] Bases:
gameObjectMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameRemoveCooldownEvent[source] Bases:
gameCooldownSystemEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameRenderGameplayEffectsManagerSystem[source] Bases:
gameIRenderGameplayEffectsManagerSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameReplAnimTransformRequestBase(apply_server_time=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameReplAnimTransformSyncAnimRequest(apply_server_time=<factory>)[source] Bases:
gameReplAnimTransformRequestBaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameRichPresenceSystem[source] Bases:
gameIRichPresenceSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameRicochetData(count=0, range=0.0, target_search_angle=0.0, min_angle=0.0, max_angle=0.0, chance=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameRuntimeSystemLights[source] Bases:
worldIRuntimeSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameSaveSanitizationForbiddenAreaSystem[source] Bases:
gameISaveSanitizationForbiddenAreaSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameScanningComponent(name='', is_replicable=False, id=0, persistent_state=<factory>, scannable_data=<factory>, time_needed=0.0, auto_generate_bounding_sphere=True, bounding_sphere=<factory>, ignores_scanning_distance_limit=False, cpo_enable_multiple_players_scanning_modifier=True, is_braindance_clue=False, braindance_layer=braindanceVisionMode.Default, is_braindance_blocked=False, is_braindance_layer_unlocked=False, is_braindance_timeline_unlocked=False, is_braindance_active=False, current_braindance_layer=0, clues=<factory>, object_description=<factory>, scanning_bar_text=0, is_focus_mode_active=False, current_highlight=<factory>, is_hud_manager_initialized=False, is_being_scanned=False, is_scanning_clues_blocked=False, is_entity_visible=True, on_braindance_vision_mode_change_callback=<factory>, on_braindance_fpp_change_callback=<factory>)[source] Bases:
gameComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameScanningEvent(state=gameScanningState.Stopped)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameScanningEventForInstigator(state=gameScanningState.Stopped)[source] Bases:
gameScanningEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameScanningTooltipElementDef(record_id=0, time_pct=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameSceneTier[source] Bases:
senseStimuliDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameSceneTierData(tier=GameplayTier.Undefined, empty_hands=False, user_debug_info='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameScreenshot360CameraComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, fov=60.0, zoom=1.0, near_plane_override=0.0, far_plane_override=0.0, motion_blur_scale=1.0, anim_param_fov_override_weight='fovOverride', anim_param_fov_override_value='fovValue', anim_param_zoom_override_weight='zoomOverride', anim_param_zoom_override_value='zoomValue', anim_param_zoom_weapon_override_weight='zoomWeaponOverride', anim_param_zoom_weapon_override_value='zoomWeaponValue', anim_paramdof_intensity='dofIntensity', anim_paramdof_near_blur='dofNearBlur', anim_paramdof_near_focus='dofNearFocus', anim_paramdof_far_blur='dofFarBlur', anim_paramdof_far_focus='dofFarFocus', fov_override_weight=0.0, fov_override_value=0.0, zoom_override_weight=0.0, zoom_override_value=0.0, zoom_weapon_override_weight=0.0, zoom_weapon_override_value=0.0, anim_param_weapon_near_plane_cm='weaponNearPlane', anim_param_weapon_far_plane_cm='weaponFarPlane', anim_param_weapon_edges_sharpness='weaponEdgesSharpness', anim_param_weapon_vignette_intensity='weaponVignetteIntensity', anim_param_weapon_vignette_radius='weaponVignetteRadius', anim_param_weapon_vignette_circular='weaponVignetteCircular', anim_param_weapon_blur_intensity='weaponBlurIntensity', weapon_plane=<factory>)[source] Bases:
gameCameraComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameScriptStatPoolsListener[source] Bases:
gameIStatPoolsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameScriptStatsListener[source] Bases:
gameIStatsListener
-
class
gameScriptableComponent(name='', is_replicable=False, id=0, persistent_state=<factory>, priority=0)[source] Bases:
gameComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameScriptableSystem[source] Bases:
gameIScriptableSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameScriptableSystemsContainer[source] Bases:
gameIScriptableSystemsContainerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameScriptedDamageSystemListener[source] Bases:
gameIDamageSystemListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameShapeData(result=<factory>, user_data=<factory>, physics_material='', hit_shape_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameStatPoolDataModifierStatListener[source] Bases:
gameIStatsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameStatusEffectComponent(name='', is_replicable=False, id=0, persistent_state=<factory>)[source] Bases:
gameComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameTargetShootComponent(name='', is_replicable=False, id=0, weapon_record=<factory>, weapon_tdbid=0, character_record=<factory>, character_tdbid=0)[source] Bases:
entIComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameTier3CameraSettings(yaw_left_limit=60.0, yaw_right_limit=60.0, pitch_top_limit=60.0, pitch_bottom_limit=45.0, pitch_speed_multiplier=1.0, yaw_speed_multiplier=1.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameTimeDilatable(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source] Bases:
gameObjectMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameUniqueItemData[source] Bases:
gameItemDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameVisionModeComponent(name='', is_replicable=False, id=0, persistent_state=<factory>, default_highlight_data=None, forced_highlights=<factory>, active_forced_highlight=None, current_default_highlight=None, active_reveal_requests=<factory>, is_focus_mode_active=False, was_cleaned_up=False, slave_objects_to_highlight=<factory>)[source] Bases:
gameComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameVisionModeSystemRevealIdentifier(source_entity_id=<factory>, reason='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedamageAttackData(attack_type=gamedataAttackType.ChargedWhipAttack, instigator=<factory>, source=<factory>, weapon=<factory>, attack_definition=<factory>, attack_position=(0.0, 0.0, 0.0, 0.0), weapon_charge=0.0, num_ricochet_bounces=0, num_attack_spread=0, attack_time=0.0, trigger_mode=gamedataTriggerMode.Burst, flags=<factory>, status_effects=<factory>, hit_type=gameuiHitType.Miss, vehicle_impact_force=0.0, minimum_health_percent=0.0, additional_crit_chance=0.0, rand_roll=0.0, hit_reaction_min=0, hit_reaction_max=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataAccuracy_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataArcadeCollidableObject_Record[source] Bases:
gamedataArcadeObject_Record
-
class
gamedataArcadeGameplay_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataArcadeObject_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataBaseObject_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataBaseSign_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataBase_MappinDefinition_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataConstantStatModifier_Record[source] Bases:
gamedataStatModifier_Record
-
class
gamedataContentAssignment_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataCoverSelectionParameters_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataDamageType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataDataNode(node_type=gamedataDataNodeType.File, file_name='', parent=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataDeviceScreenType_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataDevice_Record[source] Bases:
gamedataBaseObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataDriveHelper_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataEffectorTimeDilationDriver_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataEffector_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataEnvLight_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataEquipSlot_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataEquipmentArea_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataEquipmentMovementSound_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataEthnicNames_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataEthnicity_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataFacialPreset_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataFastTravelBinkData_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataFastTravelBinksGroup_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataFastTravelPoint_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataFastTravelScreenDataGroup_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataFastTravelScreenData_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataFastTravelSystem_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataFocusClue_Record[source] Bases:
gamedataScannableData_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataFootstep_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataForceDismembermentEffector_Record[source] Bases:
gamedataEffector_Record
-
class
gamedataFriendlyTargetAngleDistanceCoverSelectionParameters_Record[source] Bases:
gamedataCoverSelectionParameters_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataFriendlyTargetDistanceCoverSelectionParameters_Record[source] Bases:
gamedataCoverSelectionParameters_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataFxActionType_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataFxAction_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataGOGReward_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataGadget_Record[source] Bases:
gamedataWeaponItem_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataGameplayAbilityGroup_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataGameplayAbility_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataGameplayLogicPackageUIData_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataGameplayLogicPackage_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataGameplayRestrictionStatusEffect_Record[source] Bases:
gamedataStatusEffect_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataGameplayTagsPrereq_Record[source] Bases:
gamedataIPrereq_Record
-
class
gamedataGenderEntity_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataGender_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataGenericHighwaySign_Record[source] Bases:
gamedataBaseSign_Record
-
class
gamedataGenericMetroSign_Record[source] Bases:
gamedataBaseSign_Record
-
class
gamedataGenericStreetNameSign_Record[source] Bases:
gamedataBaseSign_Record
-
class
gamedataGrenadeDeliveryMethodType_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataGrenadeDeliveryMethod_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataGrenade_Record[source] Bases:
gamedataGadget_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataHUD_Preset_Entry_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataHackCategory_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataHackingMiniGame_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataHandbrakeFrictionModifier_Record[source] Bases:
gamedataDriveHelper_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataHandicapLootList_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataHandicapLootPreset_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataHitPrereqConditionType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataHitPrereqCondition_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataHitPrereq_Record[source] Bases:
gamedataIPrereq_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataHomingGDM_Record[source] Bases:
gamedataGrenadeDeliveryMethod_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataHomingParameters_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataHudEnhancer_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataIPrereq_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataIconsGeneratorContext_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataImprovementRelation_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataInAirGravityModifier_Record[source] Bases:
gamedataDriveHelper_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataInitLoadingScreen_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataInteractionBase_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataInteractionMountBase_Record[source] Bases:
gamedataInteractionBase_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataInventoryItemGroup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataInventoryItemSet_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataInventoryItem_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataIsHackable_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemAction_Record[source] Bases:
gamedataObjectAction_Record
-
class
gamedataItemArrayQuery_Record[source] Bases:
gamedataItemQuery_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemBlueprintElement_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemBlueprint_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemCategory_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemCost_Record[source] Bases:
gamedataObjectActionCost_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemCreationPrereq_Record[source] Bases:
gamedataStatPrereq_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemDropSettings_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemList_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemPartConnection_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemPartListElement_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemQueryElement_Record[source] Bases:
gamedataLootTableElement_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemQuery_Record[source] Bases:
gamedataQuery_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemRecipe_Record[source] Bases:
gamedataItem_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemRequiredSlot_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemStructure_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItem_Record[source] Bases:
gamedataBaseObject_Record
-
class
gamedataItemsFactoryAppearanceSuffixBase_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataItemsFactoryAppearanceSuffixOrder_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataJournalIcon_Record[source] Bases:
gamedataUIIcon_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataKeepCurrentCoverCoverSelectionParameters_Record[source] Bases:
gamedataCoverSelectionParameters_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataKnifeThrowDelivery_Record[source] Bases:
gamedataGrenadeDeliveryMethod_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataLCDScreen_Record[source] Bases:
gamedataBaseSign_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataLandingFxMaterial_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataLandingFxPackage_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataLayout_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataLifePath_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataLightPreset_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataLinearAccuracy_Record[source] Bases:
gamedataAccuracy_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataLoadingTipsGroup_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataLocomotionMode_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataLookAtPart_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataLookAtPreset_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataLootInjectionSettings_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataLootItem_Record[source] Bases:
gamedataLootTableElement_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataLootTableElement_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataLootTable_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinClampingSettings_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinDefinition_Record[source] Bases:
gamedataBase_MappinDefinition_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinPhaseDefinition_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinPhase_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinUICustomOpacityParams_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinUIFilterGroup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinUIGlobalProfile_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinUIParamGroup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinUIPreventionSettings_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinUIRuntimeProfile_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinUISettings_Record[source] Bases:
gamedataMappinUIRuntimeProfile_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinUISpawnProfile_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinVariant_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMappinsGroup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMaterialFx_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMaterial_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMeleeAttackDirection_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMetaQuest_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMiniGame_AllSymbols_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMiniGame_AllSymbols_inline0_Record[source] Bases:
gamedataMiniGame_SymbolsWithRarity_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMiniGame_AllSymbols_inline1_Record[source] Bases:
gamedataMiniGame_SymbolsWithRarity_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMiniGame_AllSymbols_inline2_Record[source] Bases:
gamedataMiniGame_SymbolsWithRarity_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMiniGame_AllSymbols_inline3_Record[source] Bases:
gamedataMiniGame_SymbolsWithRarity_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMiniGame_AllSymbols_inline4_Record[source] Bases:
gamedataMiniGame_SymbolsWithRarity_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMiniGame_SymbolsWithRarity_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMiniGame_Trap_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMinigameActionType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMinigameAction_Record[source] Bases:
gamedataObjectAction_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMinigameCategory_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMinigameTrapType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMinigame_Def_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataModifyAttackCritChanceEffector_Record[source] Bases:
gamedataEffector_Record
-
class
gamedataModifyStaminaHandlerEffector_Record[source] Bases:
gamedataEffector_Record
-
class
gamedataModifyStatPoolCustomLimitEffector_Record[source] Bases:
gamedataEffector_Record
-
class
gamedataModifyStatPoolModifierEffector_Record[source] Bases:
gamedataEffector_Record
-
class
gamedataModifyStatPoolValueEffector_Record[source] Bases:
gamedataEffector_Record
-
class
gamedataMovementParam_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMovementParams_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMovementPolicyTagList_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMovementPolicy_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMultiPrereq_Record[source] Bases:
gamedataIPrereq_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataMutablePoolValueModifier_Record[source] Bases:
gamedataPoolValueModifier_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNPCBehaviorState_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNPCEquipmentGroupEntry_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNPCEquipmentGroup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNPCEquipmentItemPool_Record[source] Bases:
gamedataNPCEquipmentGroupEntry_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNPCEquipmentItem_Record[source] Bases:
gamedataNPCEquipmentGroupEntry_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNPCEquipmentItemsPoolEntry_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNPCHighLevelState_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNPCQuestAffiliation_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNPCRarity_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNPCStanceState_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNPCTypePrereq_Record[source] Bases:
gamedataIPrereq_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNPCType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNPCUpperBodyState_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNetworkPingingParameteres_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNetworkPresetBinderParameters_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNewPerkCategory_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNewPerkLevelData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNewPerkLevelUIData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNewPerkSlot_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNewPerkTier_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNewPerk_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNewSkillsProficiency_Record[source] Bases:
gamedataProficiency_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNewsFeedTitle_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNonLinearAccuracy_Record[source] Bases:
gamedataAccuracy_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataNumberPlate_Record[source] Bases:
gamedataLCDScreen_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataObjectActionCost_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataObjectActionEffect_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataObjectActionGameplayCategory_Record[source] Bases:
gamedataScannableData_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataObjectActionPrereq_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataObjectActionReference_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataObjectActionType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataObjectAction_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataOffMeshLinkTag_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataOutput_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataOverrideRangedAttackPackageEffector_Record[source] Bases:
gamedataEffector_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataOwnerAngleCoverSelectionParameters_Record[source] Bases:
gamedataCoverSelectionParameters_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataOwnerDistanceCoverSelectionParameters_Record[source] Bases:
gamedataCoverSelectionParameters_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataOwnerThreatCoverSelectionParameters_Record[source] Bases:
gamedataCoverSelectionParameters_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataParentAttachmentType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataParticleDamage_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPassiveProficiencyBonusUIData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPassiveProficiencyBonus_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPathLengthCoverSelectionParameters_Record[source] Bases:
gamedataCoverSelectionParameters_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPathSecurityCoverSelectionParameters_Record[source] Bases:
gamedataCoverSelectionParameters_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPerkArea_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPerkLevelData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPerkLevelUIData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPerkPrereq_Record[source] Bases:
gamedataIPrereq_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPerkUtility_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPerkWeaponGroup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPerk_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPersistentLootTable_Record[source] Bases:
gamedataLootTable_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPhotoModeBackground_Record[source] Bases:
gamedataPhotoModeItem_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPhotoModeEffect_Record[source] Bases:
gamedataPhotoModeItem_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPhotoModeFace_Record[source] Bases:
gamedataPhotoModeItem_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPhotoModeFrame_Record[source] Bases:
gamedataPhotoModeItem_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPhotoModeItem_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPhotoModePoseCategory_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPhotoModePose_Record[source] Bases:
gamedataPhotoModeItem_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPhotoModeSticker_Record[source] Bases:
gamedataPhotoModeItem_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPierce_Record[source] Bases:
gamedataProjectileCollision_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPing_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPlayerBuild_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPlayerIsNewPerkBoughtPrereq_Record[source] Bases:
gamedataIPrereq_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPlayerPossesion_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPlayerVehicleDisplayOverride_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPoolValueModifier_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPrereqCheck_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPrereq_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPresetMapper_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPreventionAttackTypeData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPreventionFallbackUnitData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPreventionHeatDataMatrix_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPreventionHeatData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPreventionHeatTable_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPreventionMinimapData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPreventionUnitPoolData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPreventionVehiclePoolData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataProficiency_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataProgram_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataProgressionBuild_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataProjectileCollision_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataProjectileLaunchMode_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataProjectileLaunch_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataProjectileOnCollisionAction_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataProp_Record[source] Bases:
gamedataSpawnableObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPropagateStatusEffectInAreaEffector_Record[source] Bases:
gamedataEffector_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataPurchaseOffer_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataQuality_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataQuery_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataQuestRestrictionMode_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataQuestSystemSetup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRPGAction_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRPGDataPackage_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRaceCheckpoint_Record[source] Bases:
gamedataLCDScreen_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRacingMappin_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRadioStation_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRandomNewsFeedBatch_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRandomPassengerEntry_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRandomRatioCoverSelectionParameters_Record[source] Bases:
gamedataCoverSelectionParameters_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRandomStatModifier_Record[source] Bases:
gamedataStatModifier_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRandomVariant_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRangedAttackPackage_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRangedAttack_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataReactionLimit_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataReactionPresetCivilian_Record[source] Bases:
gamedataReactionPreset_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataReactionPresetCorpo_Record[source] Bases:
gamedataReactionPreset_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataReactionPresetGanger_Record[source] Bases:
gamedataReactionPreset_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataReactionPresetMechanical_Record[source] Bases:
gamedataReactionPreset_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataReactionPresetNoReaction_Record[source] Bases:
gamedataReactionPreset_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataReactionPresetPolice_Record[source] Bases:
gamedataReactionPreset_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataReactionPreset_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRearWheelsFrictionModifier_Record[source] Bases:
gamedataDriveHelper_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRecipeElement_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRecipeItem_Record[source] Bases:
gamedataItem_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRegularGDM_Record[source] Bases:
gamedataGrenadeDeliveryMethod_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRegular_Record[source] Bases:
gamedataProjectileLaunch_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRemoveAllModifiersEffector_Record[source] Bases:
gamedataEffector_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRewardBase_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRewardBase_inline0_Record[source] Bases:
gamedataConstantStatModifier_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRewardSet_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRigs_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRipperdocMappin_Record[source] Bases:
gamedataUIIcon_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRoachRaceBackgroundObject_Record[source] Bases:
gamedataArcadeObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRoachRaceBackground_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRoachRaceLevelList_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRoachRaceLevel_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRoachRaceMovement_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRoachRaceObject_Record[source] Bases:
gamedataArcadeObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRoachRaceObstacleTexturePartPair_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRoachRaceObstacle_Record[source] Bases:
gamedataRoachRaceObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRoachRacePowerUpList_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRotationLimiter_Record[source] Bases:
gamedataDriveHelper_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRowSymbols_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRowTraps_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataRule_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataScannableData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataScannerModuleVisibilityPreset_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSceneCameraDoF_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSceneInterruptionScenarios_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSceneResources_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataScreenMessageData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataScreenMessagesList_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSearchFilterMaskTypeCond_Record[source] Bases:
gamedataSearchFilterMaskTypeCondition_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSearchFilterMaskTypeCondition_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSearchFilterMaskTypeValue_Record[source] Bases:
gamedataSearchFilterMaskTypeCondition_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSearchFilterMaskType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSeatState_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSectorSelector_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSenseObjectType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSensePreset_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSenseShape_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSetAttackHitTypeEffector_Record[source] Bases:
gamedataEffector_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterAI_Record[source] Bases:
gamedataShooterObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterBackground_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterBasilisk_Record[source] Bases:
gamedataShooterBossAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterBossAI_Record[source] Bases:
gamedataShooterAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterBulletList_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterBullet_Record[source] Bases:
gamedataShooterObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterFlyingDrone_Record[source] Bases:
gamedataShooterProjectileAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterGameplay_Record[source] Bases:
gamedataArcadeGameplay_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterLayerInfo_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterLevelList_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterLevel_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterMeathead_Record[source] Bases:
gamedataShooterBossAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterMelee_Record[source] Bases:
gamedataShooterAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterNPCDrone_Record[source] Bases:
gamedataShooterAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterNinja_Record[source] Bases:
gamedataShooterBossAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterObject_Record[source] Bases:
gamedataArcadeObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterPickUpTransporter_Record[source] Bases:
gamedataShooterAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterPlayerData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterPowerUpList_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterPowerup_Record[source] Bases:
gamedataShooterObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterProjectileAI_Record[source] Bases:
gamedataShooterAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterProp_Record[source] Bases:
gamedataShooterAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterRangeGrenade_Record[source] Bases:
gamedataShooterProjectileAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterRange_Record[source] Bases:
gamedataShooterProjectileAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterRescueTransporter_Record[source] Bases:
gamedataShooterAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterSpiderDrone_Record[source] Bases:
gamedataShooterAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterTransporter_Record[source] Bases:
gamedataShooterAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterVFXList_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterVFX_Record[source] Bases:
gamedataShooterObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterVIP_Record[source] Bases:
gamedataShooterAI_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterWeaponData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataShooterWeaponList_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSlotItemPartElement_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataSlotItemPartListElement_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataSlotItemPartPreset_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataSmartGunHandlerParams_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataSmartGunMissParams_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataSmartGunTargetSortConfigurations_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataSmartGunTargetSortData_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataSpawnableObjectPriority_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataSpawnableObject_Record[source] Bases:
gamedataBaseObject_Record
-
class
gamedataSpreadAreaEffector_Record[source] Bases:
gamedataEffector_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSpreadEffector_Record[source] Bases:
gamedataEffector_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSpreadInitEffector_Record[source] Bases:
gamedataEffector_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSquadBackyardBase_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSquadBase_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSquadFenceBase_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSquadInstance_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatChangedPrereq_Record[source] Bases:
gamedataIPrereq_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatDistributionData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatModifierGroup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatModifier_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataStatPoolCost_Record[source] Bases:
gamedataObjectActionCost_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatPoolDistributionData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatPoolPrereq_Record[source] Bases:
gamedataIPrereq_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatPoolUpdate_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatPool_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatPrereq_Record[source] Bases:
gamedataIPrereq_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStat_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatsArray_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatsFolder_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatsList_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatusEffectAIBehaviorFlag_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatusEffectAIBehaviorType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatusEffectAIData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatusEffectAttackData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatusEffectFX_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatusEffectPlayerData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatusEffectPrereq_Record[source] Bases:
gamedataIPrereq_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatusEffectType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatusEffectUIData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatusEffectVariation_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatusEffect_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatusEffect_inline0_Record[source] Bases:
gamedataStatModifierGroup_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStatusEffect_inline1_Record[source] Bases:
gamedataConstantStatModifier_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStickyGDM_Record[source] Bases:
gamedataGrenadeDeliveryMethod_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStimPriority_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStimPropagation_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStimTargets_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStimType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStim_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStopAndStickPerpendicular_Record[source] Bases:
gamedataProjectileCollision_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStopAndStick_Record[source] Bases:
gamedataProjectileCollision_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStop_Record[source] Bases:
gamedataProjectileCollision_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStrategyData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStreetCredTier_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataStreetSign_Record[source] Bases:
gamedataBaseSign_Record
-
class
gamedataSubCharacter_Record[source] Bases:
gamedataCharacter_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSubStatModifier_Record[source] Bases:
gamedataStatModifier_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataSubstat_Record[source] Bases:
gamedataStat_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTPPCameraSetup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTPPLookAtPresets_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTVBase_Record[source] Bases:
gamedataDevice_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTacticLimiterCoverSelectionParameters_Record[source] Bases:
gamedataCoverSelectionParameters_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankArrangement_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankBackgroundData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankDecorationSpawnerData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankDestroyableObject_Record[source] Bases:
gamedataArcadeCollidableObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankDriveModelData_Record[source] Bases:
gamedataVehicleDriveModelData_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankEnemySpawnerData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankEnemy_Record[source] Bases:
gamedataTankDestroyableObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankGameplayData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankGameplay_Record[source] Bases:
gamedataArcadeGameplay_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankLevelGameplay_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankLevelObjectID_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankLevelObject_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankLevelSpawnableArrangement_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankObstacleSpawnerData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankPickupSpawnerData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankPickup_Record[source] Bases:
gamedataArcadeCollidableObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankPlayerData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankPlayerWeaponLevel_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankProjectileSpawnerData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankProjectile_Record[source] Bases:
gamedataArcadeCollidableObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankScoreMultiplierBreakpoint_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankSpawnableArrangement_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTankWeapon_Record[source] Bases:
gamedataArcadeObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTemporalPrereq_Record[source] Bases:
gamedataIPrereq_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTerminalScreenType_Record[source] Bases:
gamedataDeviceScreenType_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataThreatDistanceCoverSelectionParameters_Record[source] Bases:
gamedataCoverSelectionParameters_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataThreatTrackingPresetBase_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataThumbnailWidgetDefinition_Record[source] Bases:
gamedataWidgetDefinition_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTime_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTrackingMode_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTracking_Record[source] Bases:
gamedataProjectileLaunch_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTraitData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTrait_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTransgression_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTrapType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTrap_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTriggerAttackEffector_Record[source] Bases:
gamedataEffector_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTriggerHackingMinigameEffector_Record[source] Bases:
gamedataEffector_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataTriggerMode_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUIAnimation_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUICharacterCreationAttribute_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUICharacterCreationAttributesPreset_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUICharacterCustomizationResourcePaths_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUICondition_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUIElement_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUIIconCensorFlag_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUIIconCensorship_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUIIconPool_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUIIcon_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUINameplateDisplayType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUINameplate_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUIStatsMap_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUncontrolledMovementEffector_Record[source] Bases:
gamedataEffector_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUpgradingData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUphillDriveHelper_Record[source] Bases:
gamedataDriveHelper_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUseConsumableEffector_Record[source] Bases:
gamedataEffector_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataUtilityLossCoverSelectionParameters_Record[source] Bases:
gamedataCoverSelectionParameters_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataValueAssignment_Record[source] Bases:
gamedataContentAssignment_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataValueDataNode(node_type=gamedataDataNodeType.File, file_name='', parent=<factory>)[source] Bases:
gamedataDataNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleAIBoostSettings_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleAIPanicDrivingSettings_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleAITractionEstimation_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleAIVisionSettings_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleAirControlAxis_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleAirControl_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleAppearancesToColorTemplate_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleBehaviorData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleBurnOut_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleCameraManager_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleClearCoatOverrides_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleColorTemplate_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleCustomMultilayer_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDataPackage_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDecalAttachment_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDefaultState_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDeformablePart_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDeformableZone_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDestructibleGlass_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDestructibleLight_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDestructibleWheel_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDestructionPointDamper_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDestruction_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDetachablePart_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDiscountSettings_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDoorDetachRule_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleDriveModelData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleEngineData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleFPPCameraParams_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleFlatTireSimParams_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleFlatTireSimulation_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleFxCollisionMaterial_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleFxCollision_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleFxWheelsDecalsMaterialSmear_Record[source] Bases:
gamedataVehicleFxWheelsDecalsMaterial_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleFxWheelsDecalsMaterial_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleFxWheelsDecals_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleFxWheelsParticlesMaterial_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleFxWheelsParticles_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleGear_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleImpactTraffic_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleManufacturer_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleModel_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleOffer_Record[source] Bases:
gamedataPurchaseOffer_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehiclePIDSettings_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehiclePartsClearCoatOverrides_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleProceduralFPPCameraParams_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleSeatSet_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleSeat_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleSteeringSettings_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleStoppingSettings_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleSurfaceBinding_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleSurfaceType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleTPPCameraParams_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleTPPCameraPresetParams_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleTrafficSuspension_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleUIData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleUnlockType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleVisualCustomizationPreviewGlowSetup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleVisualCustomizationPreviewSetup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleVisualDestruction_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleWater_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleWeapon_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleWheelDimensionsPreset_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleWheelDimensionsSetup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleWheelDrivingPreset_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleWheelDrivingSetup_2_Record[source] Bases:
gamedataVehicleWheelDrivingSetup_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleWheelDrivingSetup_4_Record[source] Bases:
gamedataVehicleWheelDrivingSetup_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleWheelDrivingSetup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleWheelRole_Record[source] Bases:
gamedataTweakDBRecord
-
class
gamedataVehicleWheelsFrictionMap_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicleWheelsFrictionPreset_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVehicle_Record[source] Bases:
gamedataSpawnableObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVendorCraftable_Record[source] Bases:
gamedataVendorWare_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVendorExperience_Record[source] Bases:
gamedataVendorWare_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVendorItemQuery_Record[source] Bases:
gamedataVendorWare_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVendorItem_Record[source] Bases:
gamedataVendorWare_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVendorProgressionBasedStock_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVendorType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVendorWare_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVendor_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVirtualNetworkPath_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVirtualNetwork_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVisionGroup_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVisionModuleBase_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataVisualTagsPrereq_Record[source] Bases:
gamedataIPrereq_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWeakspot_Record[source] Bases:
gamedataSpawnableObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWeaponEvolution_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWeaponFxPackage_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWeaponItem_Record[source] Bases:
gamedataItem_Record
-
class
gamedataWeaponManufacturer_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWeaponSafeModeBound_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWeaponSafeModeBounds_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWeaponVFXAction_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWeaponVFXSet_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWeaponsTooltipData_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWeatherPreset_Record[source] Bases:
gamedataSpawnableObject_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWeather_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWebsite_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWeightedCharacter_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWidgetDefinition_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWidgetRatio_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWidgetStyle_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWorkspotActionType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWorkspotCategory_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWorkspotReactionType_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWorkspotStatusEffect_Record[source] Bases:
gamedataStatusEffect_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWorldMapFilter_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWorldMapFiltersList_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWorldMapFreeCameraSettings_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWorldMapSettings_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataWorldMapZoomLevel_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataXPPoints_Record[source] Bases:
gamedataTweakDBRecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedataXPPoints_inline0_Record[source] Bases:
gamedataConstantStatModifier_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedatanpc_scanning_data_Record[source] Bases:
gamedataScannableData_RecordMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedeviceAction(action_name='', clearance_level=0, localized_object_name='', payment_quantity=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamedeviceActionProperty(name='', type_name='', first=None, second=None, third=None, flags=gamedeviceActionPropertyFlags._None)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameeventsHitEvent(attack_data=<factory>, target=<factory>, hit_position=(0.0, 0.0, 0.0, 1.0), hit_direction=(0.0, 0.0, 0.0, 0.0), hit_component=<factory>, hit_collider_tag='', hit_representation_result=<factory>, attack_pentration=0.0, has_pierced_tech_surface=False, attack_computed=<factory>, projection_pipeline=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameeventsProjectedHitEvent(attack_data=<factory>, target=<factory>, hit_position=(0.0, 0.0, 0.0, 1.0), hit_direction=(0.0, 0.0, 0.0, 0.0), hit_component=<factory>, hit_collider_tag='', hit_representation_result=<factory>, attack_pentration=0.0, has_pierced_tech_surface=False, attack_computed=<factory>, projection_pipeline=False)[source] Bases:
gameeventsHitEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameeventsTargetHitEvent(attack_data=<factory>, target=<factory>, hit_position=(0.0, 0.0, 0.0, 1.0), hit_direction=(0.0, 0.0, 0.0, 0.0), hit_component=<factory>, hit_collider_tag='', hit_representation_result=<factory>, attack_pentration=0.0, has_pierced_tech_surface=False, attack_computed=<factory>, projection_pipeline=False)[source] Bases:
gameeventsHitEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamegpsGPSSystem[source] Bases:
gamegpsIGPSSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamegpsIGPSSystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinfluenceISystem[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinfluenceSystem[source] Bases:
gameinfluenceISystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsCManager[source] Bases:
gameinteractionsIManagerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsChoice(caption='', caption_parts=<factory>, data=<factory>, choice_meta_data=<factory>, look_at_descriptor=<factory>, do_not_turn_off_prevention_system=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsChoiceCaption(parts=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsChoiceCaptionScriptPart[source] Bases:
gameinteractionsChoiceCaptionPartMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsChoiceLookAtDescriptor(type=gameinteractionsChoiceLookAtType.Root, slot_name='', offset=(0.0, 0.0, 0.0), orb_id=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsChoiceMetaData(tweak_dbname='', tweak_dbid=0, type=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsChoiceTypeWrapper(properties=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsIManager[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsOnScreenTestPredicate[source] Bases:
gameinteractionsIPredicateTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsOrbActivationPredicate[source] Bases:
gameinteractionsIPredicateTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsOrbID(id=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsPublisherActivationEvent[source] Bases:
gameinteractionsPublisherBaseEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsPublisherChoiceEvent[source] Bases:
gameinteractionsPublisherBaseEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsSuppressedPredicate[source] Bases:
gameinteractionsIPredicateTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsTargetFilterResult_Logical(hit_ent_id=<factory>, hit_component=<factory>)[source] Bases:
gametargetingSystemTargetFilterResultMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsTargetFilter_Logical[source] Bases:
gametargetingSystemTargetFilter_ClosestMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsvisDeviceVisualizerFamily[source] Bases:
gameinteractionsvisFamilyBaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsvisDeviceVisualizerLogic[source] Bases:
gameinteractionsvisIGroupedVisualizerLogicMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsvisDialogVisualizerFamily[source] Bases:
gameinteractionsvisFamilyBaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsvisDialogVisualizerLogic[source] Bases:
gameinteractionsvisIGroupedVisualizerLogicMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsvisIGroupedVisualizerLogic[source] Bases:
gameinteractionsvisIVisualizerLogicInterfaceMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsvisIVisualizerDefinition(flags=gameinteractionsvisEVisualizerDefinitionFlags._None)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsvisLootVisualizerDefinition(flags=gameinteractionsvisEVisualizerDefinitionFlags._None)[source] Bases:
gameinteractionsvisIVisualizerDefinitionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsvisLootVisualizerFamily[source] Bases:
gameinteractionsvisFamilyBaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameinteractionsvisLootVisualizerLogic[source] Bases:
gameinteractionsvisIVisualizerLogicInterfaceMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsCustomPositionMappin[source] Bases:
gamemappinsRuntimeMappinMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsFastTravelMappin[source] Bases:
gamemappinsRuntimeMappinMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsGrenadeMappin[source] Bases:
gamemappinsRuntimeMappinMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsIArea[source] Bases:
gamemappinsIVisualObjectMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsIMappin[source] Bases:
gamemappinsIVisualObjectMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsIMappinSystem[source] Bases:
gameIReplicatedGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsInteractionMappin[source] Bases:
gamemappinsRuntimeMappinMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsInteractionMappinInitialData(mappin_type=0, variant=gamedataMappinVariant.DefaultQuestVariant, active=True, debug_caption='', localized_caption=<factory>, visible_through_walls=True, script_data=<factory>)[source] Bases:
gamemappinsMappinDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsInteractionMappinUpdateData[source] Bases:
gamemappinsIMappinUpdateDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsMappinData(mappin_type=0, variant=gamedataMappinVariant.DefaultQuestVariant, active=True, debug_caption='', localized_caption=<factory>, visible_through_walls=True, script_data=<factory>)[source] Bases:
gamemappinsIMappinDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsMappinScriptData(stat_pool_type=gamedataStatPoolType.Invalid)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsMappinSystem[source] Bases:
gamemappinsIMappinSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsOutlineArea[source] Bases:
gamemappinsIAreaMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsPointOfInterestMappin[source] Bases:
gamemappinsIMappinMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsQuestMappin[source] Bases:
gamemappinsIMappinMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsRuntimeGenericMappinData[source] Bases:
gamemappinsIRuntimeMappinDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsRuntimeInteractionMappinData[source] Bases:
gamemappinsIRuntimeMappinDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsRuntimeMappin[source] Bases:
gamemappinsIMappinMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsRuntimePointOfInterestMappinData[source] Bases:
gamemappinsIRuntimeMappinDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsRuntimeQuestMappinData[source] Bases:
gamemappinsIRuntimeMappinDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsRuntimeStubMappinData[source] Bases:
gamemappinsIRuntimeMappinDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsStealthMappin[source] Bases:
gamemappinsRuntimeMappinMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsStealthMappinStatsListener[source] Bases:
gameIStatsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsStubMappin[source] Bases:
gamemappinsIMappinMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsStubMappinData(mappin_type=0, variant=gamedataMappinVariant.DefaultQuestVariant, active=True, debug_caption='', localized_caption=<factory>, visible_through_walls=True, script_data=<factory>)[source] Bases:
gamemappinsMappinDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemappinsVehicleMappin[source] Bases:
gamemappinsRuntimeMappinMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemountingIMountingFacility[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemountingIMountingPublisher[source] Bases:
gameIGameSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemountingMountableComponent(name='', is_replicable=False, id=0)[source] Bases:
entIComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemountingMountingFacility[source] Bases:
gamemountingIMountingFacilityMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gamemountingMountingPublisher[source] Bases:
gamemountingIMountingPublisherMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameplayeractionsAttachSlotListener[source] Bases:
gameIAttachmentSlotsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameprojectileAcceleratedMovementEvent(target_position=(9223372036854775807, 9223372036854775807, 9223372036854775807, 1.0))[source] Bases:
gameprojectileLinearMovementEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameprojectileLinearMovementEvent(target_position=(9223372036854775807, 9223372036854775807, 9223372036854775807, 1.0))[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameprojectileParabolicTrajectoryParams[source] Bases:
gameprojectileTrajectoryParamsMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameprojectileScriptCollisionEvaluator[source] Bases:
gameprojectileCollisionEvaluatorMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameprojectileSetUpEvent(owner=<factory>, weapon=<factory>, trajectory_params=<factory>, lerp_multiplier=5.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameprojectileShootEvent(owner=<factory>, weapon=<factory>, trajectory_params=<factory>, lerp_multiplier=5.0, local_to_world=<factory>, start_point=(9223372036854775807, 9223372036854775807, 9223372036854775807, 9223372036854775807), start_velocity=(0.0, 0.0, 0.0, 0.0), weapon_velocity=(0.0, 0.0, 0.0, 0.0), params=<factory>)[source] Bases:
gameprojectileSetUpEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameprojectileShootTargetEvent(owner=<factory>, weapon=<factory>, trajectory_params=<factory>, lerp_multiplier=5.0, local_to_world=<factory>, start_point=(9223372036854775807, 9223372036854775807, 9223372036854775807, 9223372036854775807), start_velocity=(0.0, 0.0, 0.0, 0.0), weapon_velocity=(0.0, 0.0, 0.0, 0.0), params=<factory>)[source] Bases:
gameprojectileShootEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameprojectileWeaponParams(target_position=(9223372036854775807, 9223372036854775807, 9223372036854775807, 9223372036854775807), smart_gun_spread_on_hit_plane=(0.0, 0.0, 0.0), charge=0.0, tracked_target_component=<factory>, smart_gun_accuracy=1.0, smart_gun_is_projectile_guided=True, hit_plane_offset=(0.0, 0.0, 0.0, 0.0), shooting_offset=0.0, ignore_weapon_owner_collision=True, ignore_mounted_vehicle_collision=False, ricochet_data=<factory>, range=-1.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gametargetingSystemTargetFilterResult(hit_ent_id=<factory>, hit_component=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gametargetingSystemTargetFilter_Closest[source] Bases:
gametargetingSystemTargetFilterMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameuiHUDGameController(audio_metadata_name='', element_record_id=0, show_anim_def=<factory>, hide_anim_def=<factory>, show_animation_name='unfold', hide_animation_name='fold', module_shown=False, show_anim_proxy=<factory>, hide_anim_proxy=<factory>)[source] Bases:
gameuiWidgetGameControllerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameuiWidgetGameController(audio_metadata_name='', element_record_id=0)[source] Bases:
worlduiIWidgetGameControllerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
gameweaponObject(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, update_bucket=UpdateBucketEnum.AttachedObject, loot_quality=gamedataQuality.Common, is_iconic=False, is_broken=False, effect=<factory>, has_overheat=False, overheat_effect_blackboard=<factory>, overheat_listener=<factory>, overheat_delay_sent=False, charge_effect_blackboard=<factory>, charge_stat_listener=<factory>, trigger_effect_name='', melee_hit_effect_blackboard=<factory>, melee_hit_effect_value=0.0, damage_type_listener=<factory>, trail_name='', max_charge_threshold=100.0, anim_owner=0, perfect_charge_started=False, perfect_charge_reached=False, perfect_charge_shot=False, low_ammo_effect_active=False, has_secondary_trigger_mode=False, weapon_record=<factory>, is_heavy_weapon=False, is_melee_weapon=False, is_ranged_weapon=False, is_shotgun_weapon=False, aiblackboard=<factory>, is_charged=False)[source] Bases:
gameItemObjectMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
netTime(milli_secs=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
redResourceReferenceScriptToken(resource=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
worldIDestructibleSpotsSystem[source] Bases:
gameIGameSystem
cp2077_extractor.cr2w.datatypes.graph
Classes to represent datatypes within CR2W/W2RC files (prefixed graph).
Classes:
|
|
|
|
|
|
-
class
graphGraphConnectionDefinition(source=<factory>, destination=<factory>)[source] Bases:
graphIGraphObjectDefinitionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
graphGraphNodeDefinition(sockets=<factory>)[source] Bases:
graphIGraphObjectDefinitionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
cp2077_extractor.cr2w.datatypes.ink
Classes to represent datatypes within CR2W/W2RC files (prefixed ink).
Classes:
|
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Data for the game's credits. |
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A section in the game credits. |
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class
CursorRootController(audio_metadata_name='', main_cursor=<factory>, cursor_pattern=<factory>, progress_bar=<factory>, progress_bar_frame=<factory>, anim_proxy=<factory>)[source] Bases:
inkWidgetLogicControllerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
GamepadCursorRootController(audio_metadata_name='', main_cursor=<factory>, cursor_pattern=<factory>, progress_bar=<factory>, progress_bar_frame=<factory>, anim_proxy=<factory>)[source] Bases:
CursorRootControllerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
HDRColor(red=0.0, green=0.0, blue=0.0, alpha=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkCreditsResource(cooking_platform, sections)[source] Bases:
ChunkData for the game’s credits.
Methods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
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class
inkCreditsSectionEntry(names, display_mode, section_title='')[source] Bases:
ChunkA section in the game credits.
Methods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
Attributes:
The names to credit.
A heading (e.g.
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkIEffect(is_enabled=False, effect_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkIWidgetController(audio_metadata_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkIWidgetLogicController(audio_metadata_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkMargin(left=0.0, top=0.0, right=0.0, bottom=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkPropertyBinding(property_name='', style_path='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkPropertyManager(bindings=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkStyle(style_id='', state='', properties=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkStyleOverride(override_type=inkStyleOverrideType.Invalid, style_resource=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkStyleProperty(property_path='', value=None)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkStyleResource(cooking_platform=ECookingPlatform.PLATFORM_None, styles=<factory>, style_imports=<factory>, themes=<factory>, overrides=<factory>, hide_in_inheriting_styles=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkStyleResourceWrapper(style_resource=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkStyleTheme(theme_id='', style_resource=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkUITransform(translation=(0.0, 0.0), scale=(1.0, 1.0), shear=(0.0, 0.0), rotation=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkWidget(logic_controller=<factory>, secondary_controllers=<factory>, user_data=<factory>, name='UNINITIALIZED_WIDGET', state='Default', visible=True, affects_layout_when_hidden=False, is_interactive=False, can_support_focus=False, style=<factory>, parent_widget=<factory>, property_manager=<factory>, fit_to_content=False, layout=<factory>, opacity=1.0, tint_color=<factory>, size=(0.0, 0.0), render_transform_pivot=(0.5, 0.5), render_transform=<factory>, effects=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkWidgetLayout(padding=<factory>, margin=<factory>, halign=inkEHorizontalAlign.Fill, valign=inkEVerticalAlign.Fill, anchor=inkEAnchor.TopLeft, anchor_point=(0.0, 0.0), size_rule=inkESizeRule.Fixed, size_coefficient=1.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkWidgetLogicController(audio_metadata_name='')[source] Bases:
inkIWidgetLogicControllerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkWidgetReference(widget=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkanimDefinition(interpolators=<factory>, events=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkanimEvent(start_time=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
inkanimInterpolator(interpolation_mode=inkanimInterpolationMode.EasyIn, interpolation_type=inkanimInterpolationType.Linear, interpolation_direction=inkanimInterpolationDirection.To, duration=0.0, start_delay=0.0, use_relative_duration=False, is_additive=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
cp2077_extractor.cr2w.datatypes.mesh
Classes to represent datatypes within CR2W/W2RC files (prefixed mesh).
Classes:
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class
CMaterialInstance(cooking_platform=ECookingPlatform.PLATFORM_None, base_material=<factory>, enable_mask=False, audio_tag='', resource_version=0)[source] Bases:
IMaterialMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
CMesh(cooking_platform=ECookingPlatform.PLATFORM_None, parameters=<factory>, bounding_box=<factory>, surface_area_per_axis=(-1.0, -1.0, -1.0), material_entries=<factory>, external_materials=<factory>, local_material_instances=<factory>, local_material_buffer=<factory>, preload_external_materials=<factory>, preload_local_material_instances=<factory>, inplace_resources=<factory>, appearances=<factory>, object_type=ERenderObjectType.ROT_Static, render_resource_blob=<factory>, lod_level_info=<factory>, float_track_names=<factory>, bone_names=<factory>, bone_rig_matrices=<factory>, bone_vertex_epsilons=<factory>, lod_bone_mask=<factory>, constrain_auto_hide_distance_to_terrain_height_map=False, force_load_all_appearances=False, cast_global_shadows_cached_in_cook=False, cast_local_shadows_cached_in_cook=False, use_ray_tracing_shadow_lodbias=False, casts_ray_traced_shadows_from_original_geometry=False, is_shadow_mesh=False, is_player_shadow_mesh=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
CMeshMaterialEntry(name='', index=0, is_local_instance=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
IMaterial(cooking_platform=ECookingPlatform.PLATFORM_None)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
meshLocalMaterialHeader(offset=0, size=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
meshMeshAppearance(name='default', chunk_materials=<factory>, tags=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
cp2077_extractor.cr2w.datatypes.physics
Classes to represent datatypes within CR2W/W2RC files (prefixed physics).
Classes:
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class
physicsCustomFilterData(collision_type=<factory>, collide_with=<factory>, query_detect=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
physicsFilterData(simulation_filter=<factory>, query_filter=<factory>, preset='', custom_filter_data=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
physicsMaterialReference(name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
physicsQueryFilter(mask1=0, mask2=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
physicsQueryPreset(preset_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
physicsRagdollBodyInfo(parent_anim_index=-1, child_anim_index=-1, parent_body_index=-1, body_part=physicsRagdollBodyPartE.HEAD, shape_type=physicsRagdollShapeType.CAPSULE, shape_radius=0.05, half_height=0.05, shape_local_translation=(0.0, 0.0, 0.0), shape_local_rotation=<factory>, is_root_displacement_part=False, swing_angles_y=<factory>, swing_angles_z=<factory>, twist_angles=<factory>, is_stiff=False, exclude_from_early_collision=False, filter_data_override='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
cp2077_extractor.cr2w.datatypes.quest
Classes to represent datatypes within CR2W/W2RC files (prefixed quest).
Classes:
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class
questAICommandParams[source] Bases:
scnAICommandFactoryMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questDisableableNodeDefinition(sockets=<factory>, id=0)[source] Bases:
questNodeDefinitionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questFactsDBManagerNodeDefinition(sockets=<factory>, id=0, type=<factory>)[source] Bases:
questDisableableNodeDefinitionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questIBaseCondition[source] Bases:
graphIGraphNodeCondition
-
class
questIFactsDBManagerNodeType[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questITimeConditionType[source] Bases:
questIConditionTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questNodeDefinition(sockets=<factory>, id=0)[source] Bases:
graphGraphNodeDefinitionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questPauseConditionNodeDefinition(sockets=<factory>, id=0, condition=<factory>)[source] Bases:
questSignalStoppingNodeDefinitionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questRealtimeDelay_ConditionType(hours=0, minutes=0, seconds=0, miliseconds=0)[source] Bases:
questITimeConditionTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questSetVar_NodeType(fact_name='', value=1, set_exact_value=False)[source] Bases:
questIFactsDBManagerNodeTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questSignalStoppingNodeDefinition(sockets=<factory>, id=0)[source] Bases:
questDisableableNodeDefinitionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questSocketDefinition(name='', connections=<factory>, type=questSocketType.Undefined)[source] Bases:
graphGraphSocketDefinitionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questTimeCondition(type=<factory>)[source] Bases:
questTypedConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questTypedCondition[source] Bases:
questIBaseConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questUseWorkspotParamsV1(function=questUseWorkspotNodeFunctions.UseWorkspot, workspot_node='', teleport=True, finish_animation=True, force_entry_anim_name='', jump_to_entry=False, entry_id=<factory>, entry_tag='', change_workspot=True, enable_idle_mode=False, exit_entry_id=<factory>, exit_anim_name='', instant=False, is_workspot_infinite=True, is_player=False, player_params=<factory>, repeat_command_on_interrupt=True, work_excluded_gestures=<factory>, movement_type=moveMovementType.Walk, continue_in_combat=False, max_anim_time_limit=0.0, mesh_dissolving_enabled=True, dangle_reset_simulation=False)[source] Bases:
questAICommandParamsMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
questUseWorkspotPlayerParams(tier=questUseWorkspotTier.Tier3, camera_settings=<factory>, empty_hands=False, camera_use_trajectory_space=True, apply_camera_params=False, vehicle_procedural_camera_weight=1.0, parallax_weight=1.0, parallax_space=questCameraParallaxSpace.Trajectory)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
cp2077_extractor.cr2w.datatypes.rend
Classes to represent datatypes within CR2W/W2RC files (prefixed rend).
Classes:
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Header for texture data and associated properties. |
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Size info for a texture. |
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-
class
rendRenderTextureBlobHeader(version, size_info, texture_info, flags, mip_map_info=<factory>, histogram_data=<factory>)[source] Bases:
ChunkHeader for texture data and associated properties.
Methods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
rendRenderTextureBlobMemoryLayout(row_pitch=0, slice_pitch=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
rendRenderTextureBlobMipMapInfo(layout=<factory>, placement=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
rendRenderTextureBlobPC(header, texture_data)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
rendRenderTextureBlobPlacement(size=0, offset=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
rendRenderTextureBlobSizeInfo(width, height, depth=1)[source] Bases:
ChunkSize info for a texture.
Methods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
rendRenderTextureBlobTextureInfo(texture_data_size, slice_size, data_alignment, slice_count, mip_count, type=GpuWrapApieTextureType.TEXTYPE_2D)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
cp2077_extractor.cr2w.datatypes.scn
Classes to represent scenes within CR2W/W2RC files (prefoxed scn).
Classes:
-
class
scnActorDef(actor_id=<factory>, voicetag_id=<factory>, acquisition_plan=scnEntityAcquisitionPlan.findInContext, find_actor_in_context_params=<factory>, find_actor_in_world_params=<factory>, spawn_despawn_params=<factory>, spawn_set_params=<factory>, community_params=<factory>, spawner_params=<factory>, anim_sets=<factory>, lipsync_anim_set=<factory>, facial_anim_sets=<factory>, cyberware_anim_sets=<factory>, deformation_anim_sets=<factory>, body_cinematic_anim_sets=<factory>, facial_cinematic_anim_sets=<factory>, cyberware_cinematic_anim_sets=<factory>, dynamic_anim_sets=<factory>, holocall_init_scn=<factory>, actor_name='', spec_character_record_id=0, spec_appearance='default')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnActorId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnActorRid(tag=<factory>, animations=<factory>, facial_animations=<factory>, cyberware_animations=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAddIdleAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, actor_component='body', weight=1.0)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAddIdleWithBlendAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, actor_component='body', target_weight=1.0)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAdditionalSpeaker(actor_id=<factory>, type=scnAdditionalSpeakerType.Normal)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAdditionalSpeakers(execution_tag=0, role=scnAdditionalSpeakerRole.Full, speakers=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAndNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, num_in_sockets=0)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAnimName(type=scnAnimNameType.direct)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAnimSetAnimNames(animation_names=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAnimSetDynAnimNames(anim_variable='', anim_names=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAnimTargetBasicData(performer_id=<factory>, is_start=True, target_performer_id=<factory>, target_slot='pla_default_tgt', target_offset_entity_space=(0.0, 0.0, 0.0, 0.0), static_target=(0.0, 0.0, 0.0, 1.0), target_actor_id=<factory>, target_prop_id=<factory>, target_type=scnLookAtTargetType.Actor)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAnimationMotionSample(time=0.0, transform=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAnimationRid(tag=<factory>, animation=<factory>, events=<factory>, motion_extracted=False, offset=<factory>, bones_count=0, trajectory_bone_index=-1)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAnimationRidAudioData(events=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAudioDurationEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, audio_event_name='', playback_direction_support=scnAudioPlaybackDirectionSupportFlag.Forward)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnAudioEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, audio_event_name='', ambient_unique_name='', emitter_name='', fast_forward_support=scnAudioFastForwardSupport.MuteDuringFastForward)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnBluelineSelectedRequest(owner=<factory>)[source] Bases:
gamePlayerScriptableSystemRequestMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnBraindanceJumpInProgress_ConditionType(in_progress=True, scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source] Bases:
scnIBraindanceConditionTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnBraindanceLayer_ConditionType(layer, scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source] Bases:
scnIBraindanceConditionTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnBraindancePaused_ConditionType(scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source] Bases:
scnIBraindanceConditionTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnBraindancePerspective_ConditionType(perspective, scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source] Bases:
scnIBraindanceConditionTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnBraindancePlaying_ConditionType(speed, scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source] Bases:
scnIBraindanceConditionTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnBraindanceResetting_ConditionType(scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source] Bases:
scnIBraindanceConditionTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnBraindanceRewinding_ConditionType(speed=scnBraindanceSpeed.Any, scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source] Bases:
scnIBraindanceConditionTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCameraAnimationLOD(trajectory=<factory>, tracks=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCameraAnimationRid(tag=<factory>, animation=<factory>, camera_animation_lod=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCameraRid(tag=<factory>, animations=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChangeIdleAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, anim_data=<factory>, performer=<factory>, actor_component='', convert_to_additive=False, neck_weight=0.0, upper_face_blend_additive=False, lower_face_blend_additive=False, eyes_blend_additive=False, idle_anim_name='', add_idle_anim_name='', is_enabled=True, anim_name='', baked_facial_transition=<factory>, facial_instant_transition=False)[source] Bases:
scnPlayAnimEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChatter(id=9223372036854775807, voiceset_component=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
Return self==value.
Return repr(self).
-
class
scnCheckAnyoneDistractedInterruptCondition[source] Bases:
scnIInterruptConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckDistractedReturnCondition(params=<factory>)[source] Bases:
scnIReturnConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckDistractedReturnConditionParams(distracted=False, target=scnDistractedConditionTarget.Anyone)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckFactInterruptCondition(params=<factory>)[source] Bases:
scnIInterruptConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckFactInterruptConditionParams(fact_condition=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckFactReturnCondition(params=<factory>)[source] Bases:
scnIReturnConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckFactReturnConditionParams(fact_condition=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckMountedVehicleImpactInterruptCondition[source] Bases:
scnIInterruptConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckPlayerCombatInterruptCondition(params=<factory>)[source] Bases:
scnIInterruptConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckPlayerCombatInterruptConditionParams(is_in_combat=True)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckPlayerCombatReturnCondition(params=<factory>)[source] Bases:
scnIReturnConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckPlayerCombatReturnConditionParams(is_in_combat=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckPlayerTargetEntityDistanceInterruptCondition(params=<factory>)[source] Bases:
scnIInterruptConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckPlayerTargetEntityDistanceInterruptConditionParams(distance=0.0, comparison_type=EComparisonType.Greater, target_entity=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckPlayerTargetEntityDistanceReturnCondition(params=<factory>)[source] Bases:
scnIReturnConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckPlayerTargetEntityDistanceReturnConditionParams(distance=0.0, comparison_type=EComparisonType.Greater, target_entity=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckPlayerTargetNodeDistanceInterruptCondition(params=<factory>)[source] Bases:
scnIInterruptConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckPlayerTargetNodeDistanceInterruptConditionParams(distance=0.0, comparison_type=EComparisonType.Greater, target_node='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckPlayerTargetNodeDistanceReturnCondition(params=<factory>)[source] Bases:
scnIReturnConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckPlayerTargetNodeDistanceReturnConditionParams(distance=0.0, comparison_type=EComparisonType.Greater, target_node='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckSpeakerDistractedInterruptCondition[source] Bases:
scnIInterruptConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckSpeakerOrAddressDistractedInterruptCondition[source] Bases:
scnIInterruptConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckSpeakersDistanceInterruptCondition(params=<factory>)[source] Bases:
scnIInterruptConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckSpeakersDistanceInterruptConditionParams(distance=0.0, comparison_type=EComparisonType.Greater)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckSpeakersDistanceReturnCondition(params=<factory>)[source] Bases:
scnIReturnConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckSpeakersDistanceReturnConditionParams(distance=0.0, comparison_type=EComparisonType.Greater)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckTriggerInterruptCondition(params=<factory>)[source] Bases:
scnIInterruptConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckTriggerInterruptConditionParams(inside=False, trigger_area='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckTriggerReturnCondition(params=<factory>)[source] Bases:
scnIReturnConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCheckTriggerReturnConditionParams(inside=True, trigger_area='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceHubPartId(id=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, display_name_override='', localized_display_name_override=<factory>, options=<factory>, mode=scnChoiceNodeNsOperationMode.attachToScreen, persistent_line_events=<factory>, custom_persistent_line=<factory>, timed_params=<factory>, reminder_params=<factory>, shape_params=<factory>, look_at_params=<factory>, force_attach_to_screen_condition=<factory>, choice_group='', cpo_hold_input_action_section=False, do_not_turn_off_prevention_system=False, ata_params=<factory>, atp_params=<factory>, atgo_params=<factory>, ats_params=<factory>, atw_params=<factory>, choice_priority=0, hub_priority=0, mappin_params=<factory>, interrupt_capability=scnInterruptCapability.Interruptable, interruption_speaker_override=<factory>, always_use_brain_gender=False, timed_section_condition=<factory>, reminder_condition=<factory>)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeNsActorReminderParams(use_custom_reminder=False, reminder_actor=<factory>, wait_time_for_reminder_a=<factory>, wait_time_for_reminder_b=<factory>, wait_time_for_reminder_c=<factory>, wait_time_for_looping=<factory>, cut_reminder_enabled=False, wait_time_to_cut_reminder=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeNsAdaptiveLookAtParams(nearby_slot_name='', distant_slot_name='', blend_limit=0.0, reference_point_full_effect_angle=0.0, reference_point_no_effect_angle=63.0, reference_point_full_effect_distance=5.0, reference_point_no_effect_distance=0.0, reference_points=<factory>, auxiliary_relative_point=(0.0, 0.0, 0.0))[source] Bases:
scnChoiceNodeNsLookAtParamsMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeNsAdaptiveLookAtReferencePoint(reference_point=<factory>, constant_weight=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeNsAttachToActorParams(actor_id=<factory>, visualizer_style=scnChoiceNodeNsVisualizerStyle.onScreen)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeNsAttachToGameObjectParams(node_ref='', visualizer_style=scnChoiceNodeNsVisualizerStyle.inWorld)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeNsAttachToPropParams(prop_id=<factory>, visualizer_style=scnChoiceNodeNsVisualizerStyle.inWorld)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeNsAttachToScreenParams[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeNsAttachToWorldParams(entity_position=(0.0, 0.0, 0.0), entity_orientation=<factory>, custom_entity_radius=0.0, visualizer_style=scnChoiceNodeNsVisualizerStyle.onScreen)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeNsBasicLookAtParams(slot_name='', offset=(0.0, 0.0, 0.0))[source] Bases:
scnChoiceNodeNsLookAtParamsMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeNsDeprecatedParams(actor_id=<factory>, prop_id=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeNsMappinParams(location_type=scnChoiceNodeNsMappinLocation._None, mappin_settings=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeNsReminderParams(reminder_enabled=False, use_custom_reminder=False, reminder_actor=<factory>, wait_time_for_reminder_a=<factory>, wait_time_for_reminder_b=<factory>, wait_time_for_reminder_c=<factory>, wait_time_for_looping=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeNsTimedParams(action=scnChoiceNodeNsTimedAction.appear, time_limited_finish=False, duration=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnChoiceNodeOption(screenplay_option_id=<factory>, caption='', blueline=False, is_fixed_as_read=False, is_single_choice=False, type=<factory>, timed_params=<factory>, quest_condition=<factory>, trigger_condition=<factory>, blueline_condition=<factory>, emphasis_condition=<factory>, icon_condition=<factory>, gameplay_action=0, icon_tag_ids=<factory>, ex_data_flags=0, mappin_reference_point_id=<factory>, timed_condition=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCinematicAnimSetSRRef(async_anim_set, priority=128, is_override=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCinematicAnimSetSRRefId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCommunityParams(reference='', entry_name='', force_max_visibility=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnCutControlNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnDebugSymbols(performers_debug_symbols=<factory>, workspots_debug_symbols=<factory>, scene_events_debug_symbols=<factory>, scene_nodes_debug_symbols=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnDeletionMarkerNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnDialogDisplayString(text='', translation='', pre_translated_text='', post_translated_text='', language=scnDialogLineLanguage.Origin)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnDialogLineData(id=0, text='', type=scnDialogLineType._None, speaker=<factory>, speaker_name='', is_persistent=False, duration=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnDialogLineDuplicationParams(execution_tag=0, additional_speaker_id=<factory>, is_holocall_speaker=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnDialogLineEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, screenplay_line_id=<factory>, vo_params=<factory>, visual_style=scnDialogLineVisualStyle.regular, additional_speakers=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnDialogLineVoParams(vo_context=locVoiceoverContext.Vo_Context_Quest, vo_expression=locVoiceoverExpression.Vo_Expression_Spoken, custom_vo_event='', disable_head_movement=False, is_holocall_speaker=False, ignore_speaker_incapacitation=False, always_use_brain_gender=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnDummyAlwaysTrueReturnCondition[source] Bases:
scnIReturnConditionMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnDynamicAnimSetSRRef(async_anim_set)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnDynamicAnimSetSRRefId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnEffectDef(id=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnEffectEntry(effect_instance_id=<factory>, effect_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnEffectId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnEffectInstance(effect_instance_id=<factory>, compiled_effect=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnEffectInstanceId(effect_id=<factory>, id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnEndNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, type=scnEndNodeNsType.Terminating)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnEntityItemsListener[source] Bases:
gameIAttachmentSlotsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnEntryPoint(name='', node_id=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnEventBlendWorkspotSetupParameters(workspot_id=<factory>, sequence_entry_id=<factory>, idle_only_mode=True, work_excluded_gestures=<factory>, item_override=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnExecutionTag(flags=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnExecutionTagEntry(name='', flags=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnExitPoint(name='', node_id=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnFindEntityInContextParams(contextual_name=scnContextualActorName.Player, voice_vag_id=<factory>, context_actor_name='', spec_record_id=0, force_max_visibility=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnFindEntityInEntityParams(actor_id=<factory>, performer_id=<factory>, item_id=0, slot_id=0, force_max_visibility=False, ownership_transfer_options=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnFindEntityInNodeParams(node_ref='', force_max_visibility=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnFindEntityInWorldParams(actor_ref=<factory>, force_max_visibility=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnFindNetworkPlayerParams(network_id=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnFlowControlNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, is_open=True, opens_at=0, closes_at=0)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnGameplayActionEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, gameplay_action_data=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnGameplayActionSetVehicleSuspensionData(active=False, cooldown_time=0.0)[source] Bases:
scnIGameplayActionDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnGameplayAnimSetSRRef(async_anim_set)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnGameplayTransitionEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, veh_state=scnPuppetVehicleState.IdleMounted)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnGenderMask(mask=128)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnHubNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnIBraindanceConditionType[source] Bases:
questISceneConditionTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnIKEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, ik_data=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnIKEventData(orientation=<factory>, basic=<factory>, chain_name='ikRightArm', request=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnISceneSystem[source] Bases:
gameISceneSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnInputSocketId(node_id=<factory>, isock_stamp=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnInputSocketStamp(name=9223372036854775807, ordinal=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnInteractionShapeParams(preset=scnChoiceNodeNsSizePreset.normal, offset=(0.0, 0.0, 0.0), rotation=<factory>, custom_indication_range=0.0, custom_activation_range=0.0, activation_yaw_limit=0.0, activation_base_length=1.0, activation_height=3.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnInterestingConversationData(scene_filename=<factory>, interruption_operations=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnInterestingConversation_DEPRECATED(scene_filename=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnInterestingConversationsGroup(condition=<factory>, conversations=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnInterestingConversationsResource(cooking_platform=ECookingPlatform.PLATFORM_None, conversation_groups=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnInterruptAvailability_Operation(available=False)[source] Bases:
scnIInterruptManager_OperationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnInterruptManagerNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, interruption_operations=<factory>)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnInterruptionScenario(id=<factory>, name='', queue_name='', enabled=True, talk_on_return=True, play_interrupt_line=True, force_play_return_line=False, interruption_spamming_safeguard=False, playing_lines_behavior=scnInterruptReturnLinesBehavior.Default, post_interrupt_signal_time_delay=0.0, post_return_signal_time_delay=0.0, post_interrupt_signal_fact_condition=<factory>, post_return_signal_fact_condition=<factory>, interrupt_conditions=<factory>, return_conditions=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnInterruptionScenarioId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnIsAliveListener[source] Bases:
gameIStatPoolsListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLipsyncAnimSetSRRef(lipsync_anim_set=<factory>, async_ref_lipsync_anim_set=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLipsyncAnimSetSRRefId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLocalMarker(transform_ls=<factory>, name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLookAtAdvancedEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, advanced_data=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLookAtAdvancedEventData(basic=<factory>, requests=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLookAtBasicEventData(basic=<factory>, remove_previous_advanced_look_ats=True, requests=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLookAtBodyPartProperties(enable_factor=1.0, override=0.0, mode=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLookAtBodyPartPropertiesAdvanced(body_part_name='Head')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLookAtChestProperties(enable_factor=0.35, override=0.0, mode=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLookAtEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, basic_data=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLookAtEventData(id=9223372036854775807, enable=True, single_body_part_name='', single_target_slot='', body_target_slot='', head_target_slot='', eyes_target_slot='', single_weight=1.0, body_weight=1.0, head_weight=1.0, eyes_weight=1.0, use_single_weight_curve=False, use_body_weight_curve=False, use_head_weight_curve=False, use_eyes_weight_curve=False, single_weight_curve=<factory>, body_weight_curve=<factory>, head_weight_curve=<factory>, eyes_weight_curve=<factory>, single_limits=<factory>, body_limits=<factory>, head_limits=<factory>, eyes_limits=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLookAtEyesProperties(enable_factor=1.0, override=0.0, mode=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLookAtHeadProperties(enable_factor=0.75, override=0.0, mode=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnLookAtTwoHandedProperties(enable_factor=0.0, override=0.0, mode=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnMarker(type=scnMarkerType.Global, local_marker_id='', node_ref='', entity_ref=<factory>, slot_name='', is_mounted=True)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnNPCStatusEffectsListener[source] Bases:
gameIStatusEffectListenerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnNodeId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnNodeSymbol(node_id=<factory>, editor_node_id=<factory>, editor_event_id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnNotablePoint(name='', node_id=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnOutputSocket(stamp=<factory>, destinations=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnOutputSocketId(node_id=<factory>, osock_stamp=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnOutputSocketStamp(name=9223372036854775807, ordinal=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnOverrideInterruptConditions_InterruptionScenarioOperation(interrupt_conditions=<factory>)[source] Bases:
scnIInterruptionScenarioOperationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnOverrideInterruptConditions_Operation(interrupt_conditions=<factory>)[source] Bases:
scnIInterruptManager_OperationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnOverrideInterruptionScenario_InterruptionOperation(scenario_id=<factory>, scenario_operations=<factory>)[source] Bases:
scnIInterruptionOperationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnOverridePhantomParamsEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, params=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnOverridePhantomParamsEventParams(performer=<factory>, override_spawn_effect='', override_idle_effect='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnOverrideReturnConditions_InterruptionScenarioOperation(return_conditions=<factory>)[source] Bases:
scnIInterruptionScenarioOperationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnOverrideReturnConditions_Operation(return_conditions=<factory>)[source] Bases:
scnIInterruptManager_OperationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnOverrideTalkOnReturn_InterruptionScenarioOperation(talk_on_return=True)[source] Bases:
scnIInterruptionScenarioOperationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPerformerId(id=4294967040)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPerformerSymbol(performer_id=<factory>, entity_ref=<factory>, editor_performer_id=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPlacementEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>)[source] Bases:
scnSceneEvent
-
class
scnPlayAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, anim_data=<factory>, performer=<factory>, actor_component='', convert_to_additive=False, neck_weight=0.0, upper_face_blend_additive=False, lower_face_blend_additive=False, eyes_blend_additive=False)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPlayAnimEventData(blend_in=0.0, blend_out=0.0, clip_front=0.0, stretch=1.0, weight=1.0, body_part_mask='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPlayDefaultMountedSlotWorkspotEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, parent_ref=<factory>, slot_name='', puppet_vehicle_state=scnPuppetVehicleState.IdleMounted)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPlayFPPControlAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, anim_data=<factory>, performer=<factory>, actor_component='', convert_to_additive=False, neck_weight=0.0, upper_face_blend_additive=False, lower_face_blend_additive=False, eyes_blend_additive=False, gameplay_anim_name=<factory>, fppcontrol_active=False, blend_override=scnfppBlendOverride.Centering, camera_use_trajectory_space=True, camera_blend_in_duration=0.5, camera_blend_out_duration=0.5, stay_in_scene=False, idle_is_mounted_workspot=False, enable_world_space_smoothing=True, is_scene_carrying=False, camera_parallax_weight=0.0, camera_parallax_space=scnfppParallaxSpace.Trajectory, vehicle_procedural_camera_weight=0.0, yaw_limit_left=0.0, yaw_limit_right=0.0, pitch_limit_top=0.0, pitch_limit_bottom=0.0, gender_specific_params=<factory>)[source] Bases:
scnPlayAnimEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPlayRidAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, anim_data=<factory>, performer=<factory>, actor_component='', convert_to_additive=False, neck_weight=0.0, upper_face_blend_additive=False, lower_face_blend_additive=False, eyes_blend_additive=False, gameplay_anim_name=<factory>, fppcontrol_active=False, blend_override=scnfppBlendOverride.Centering, camera_use_trajectory_space=True, camera_blend_in_duration=0.5, camera_blend_out_duration=0.5, stay_in_scene=False, idle_is_mounted_workspot=False, enable_world_space_smoothing=True, is_scene_carrying=False, camera_parallax_weight=0.0, camera_parallax_space=scnfppParallaxSpace.Trajectory, vehicle_procedural_camera_weight=0.0, yaw_limit_left=0.0, yaw_limit_right=0.0, pitch_limit_top=0.0, pitch_limit_bottom=0.0, gender_specific_params=<factory>, rid_versinon=0, anim_res_ref_id=<factory>, anim_origin_marker=<factory>, actor_placement=scnRidActorPlacement.SceneOrigin, actor_has_collision=True, blend_in_trajectory_bone=0.0)[source] Bases:
scnPlayFPPControlAnimEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPlaySkAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, anim_data=<factory>, performer=<factory>, actor_component='', convert_to_additive=False, neck_weight=0.0, upper_face_blend_additive=False, lower_face_blend_additive=False, eyes_blend_additive=False, gameplay_anim_name=<factory>, fppcontrol_active=False, blend_override=scnfppBlendOverride.Centering, camera_use_trajectory_space=True, camera_blend_in_duration=0.5, camera_blend_out_duration=0.5, stay_in_scene=False, idle_is_mounted_workspot=False, enable_world_space_smoothing=True, is_scene_carrying=False, camera_parallax_weight=0.0, camera_parallax_space=scnfppParallaxSpace.Trajectory, vehicle_procedural_camera_weight=0.0, yaw_limit_left=0.0, yaw_limit_right=0.0, pitch_limit_top=0.0, pitch_limit_bottom=0.0, gender_specific_params=<factory>, anim_name=<factory>, pose_blend_out_workspot=<factory>, root_motion_data=<factory>, player_data=<factory>)[source] Bases:
scnPlayFPPControlAnimEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPlaySkAnimEventData(anim_name='', blend_in=0.0, blend_out=0.0, clip_front=0.0, stretch=1.0, weight=1.0, body_part_mask='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPlaySkAnimRootMotionData(enabled=False, placement_mode=scnRootMotionAnimPlacementMode.Blend, origin_marker=<factory>, origin_offset=<factory>, custom_blend_in_time=-1.0, custom_blend_in_curve=scnEasingType.SinusoidalEaseInOut, remove_pitch_roll_rotation=True, mesh_dissolving_enabled=True, snap_to_ground_start=0.0, snap_to_ground_end=0.0, snap_to_ground=False, vehicle_change_physics_state=True, vehicle_enabled_physics_on_end=True, trajectory_lod=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPlayVideoEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, video_path='', is_phone_call=False, force_frame_rate=False)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPlayerActorDef(actor_id=<factory>, spec_template='(None)', spec_character_record_id=0, spec_appearance='default', voicetag_id=<factory>, anim_sets=<factory>, lipsync_anim_set=<factory>, facial_anim_sets=<factory>, cyberware_anim_sets=<factory>, deformation_anim_sets=<factory>, body_cinematic_anim_sets=<factory>, facial_cinematic_anim_sets=<factory>, cyberware_cinematic_anim_sets=<factory>, dynamic_anim_sets=<factory>, acquisition_plan=scnEntityAcquisitionPlan.findInContext, find_network_player_params=<factory>, find_actor_in_context_params=<factory>, player_name='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPlayerAnimData(tier_data=<factory>, use_zsnapping=False, unmount_body_carry=True, is_end_of_carrying_animation=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPoseCorrectionEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, pose_correction_group=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPropDef(prop_id=<factory>, prop_name='', spec_prop_record_id=0, anim_sets=<factory>, cinematic_anim_sets=<factory>, dynamic_anim_sets=<factory>, entity_acquisition_plan=scnEntityAcquisitionPlan.findInContext, find_entity_in_entity_params=<factory>, spawn_despawn_params=<factory>, spawn_set_params=<factory>, community_params=<factory>, spawner_params=<factory>, find_entity_in_node_params=<factory>, find_entity_in_world_params=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPropId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnPropOwnershipTransferOptions(type=scnPropOwnershipTransferOptionsType.TransferToWorkspotSystem_Automatic, dettach_from_slot=True, remove_from_inventory=True)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnQuestNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, quest_node=<factory>, isock_mappings=<factory>, osock_mappings=<factory>)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRandomizerNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, mode=scnRandomizerMode.Random, num_out_sockets=0, weights=<factory>)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnReferencePointDef(id=<factory>, offset=(0.0, 0.0, 0.0), origin_marker=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnReferencePointId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnReminderCondition(use_custom_reminder=False, reminder_actor=<factory>, wait_time_for_reminder_a=<factory>, wait_time_for_reminder_b=<factory>, wait_time_for_reminder_c=<factory>, wait_time_for_looping=<factory>, start_time=<factory>, process_step=scnReminderConditionProcessStep.ReminderA, playing=False, running=False, reminder_params=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRewindableSectionEvent(active=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRewindableSectionNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, events=<factory>, section_duration=<factory>, actor_behaviors=<factory>, play_speed_modifiers=<factory>)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRewindableSectionPlaySpeedModifiers(forward_very_fast=6.0, forward_fast=3.0, forward_slow=0.5, backward_very_fast=6.0, backward_fast=3.0, backward_slow=0.5)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidAnimSetSRRef(animations=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidAnimSetSRRefId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidAnimationContainerSRRef(animations=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidAnimationContainerSRRefAnimContainer(animation=<factory>, context=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidAnimationContainerSRRefAnimContainerContext(gender_mask=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidAnimationContainerSRRefId[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidAnimationSRRef(resource_id=<factory>, animation_sn=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidAnimationSRRefId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidCameraAnimationSRRef(resource_id=<factory>, animation_sn=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidCameraAnimationSRRefId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidCyberwareAnimSetSRRefId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidDeformationAnimSetSRRefId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidFacialAnimSetSRRefId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidResource(cooking_platform=ECookingPlatform.PLATFORM_None, actors=<factory>, cameras=<factory>, next_serial_number=<factory>, version=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidResourceHandler(id=<factory>, rid_resource=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidResourceId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidSerialNumber(serial_number=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnRidTag(signature='', serial_number=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSRRefCollection(rid_animations=<factory>, rid_anim_sets=<factory>, rid_facial_anim_sets=<factory>, rid_cyberware_anim_sets=<factory>, rid_deformation_anim_sets=<factory>, lipsync_anim_sets=<factory>, rid_camera_animations=<factory>, cinematic_anim_sets=<factory>, gameplay_anim_sets=<factory>, dynamic_anim_sets=<factory>, cinematic_anim_names=<factory>, gameplay_anim_names=<factory>, dynamic_anim_names=<factory>, rid_animation_containers=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSRRefId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnScalingData_KeepRelationWithOtherEvents(group_rfrnc_ndspace_starttime=<factory>, group_rfrnc_ndspace_endtime=<factory>)[source] Bases:
scnIScalingDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneEventId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneEventSymbol(editor_event_id=9223372036854775807, origin_node_id=<factory>, scene_event_ids=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneGraph(graph=<factory>, start_nodes=<factory>, end_nodes=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneGraphNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneId(res_path_hash=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneInstanceId(scene_id=<factory>, owner_id=<factory>, internal_id=255, hash=6242570315725555409)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneInstanceOwnerId(hash=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneMarker(markers=<factory>, workspot_markers=<factory>)[source] Bases:
worldIMarkerMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneMarkerInternalsAnimEventEntry(start_name='', end_name='', start_pos=(0.0, 0.0, 0.0), end_pos=(0.0, 0.0, 0.0), start_dir=(0.0, 0.0, 0.0), end_dir=(0.0, 0.0, 0.0), flags=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneMarkerInternalsWorkspotEntry(instance_id=0, instance_origin=<factory>, entries=<factory>, exits=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneMarkerInternalsWorkspotEntrySocket(name='', transform=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneResource(cooking_platform=ECookingPlatform.PLATFORM_None, entry_points=<factory>, exit_points=<factory>, notable_points=<factory>, execution_tag_entries=<factory>, actors=<factory>, player_actors=<factory>, scene_graph=<factory>, local_markers=<factory>, props=<factory>, rid_resources=<factory>, workspots=<factory>, workspot_instances=<factory>, resoures_references=<factory>, screenplay_store=<factory>, loc_store=<factory>, version=0, vo_info=<factory>, effect_definitions=<factory>, effect_instances=<factory>, execution_tags=<factory>, reference_points=<factory>, interruption_scenarios=<factory>, scene_solution_hash=<factory>, scene_category_tag=scnSceneCategoryTag.other, debug_symbols=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
Return self==value.
Return repr(self).
-
class
scnSceneSolutionHash(scene_solution_hash=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneSolutionHashHash(scene_solution_hash_date=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneSystem[source] Bases:
scnISceneSystemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneSystemGlobalSettings(sync_lipsync_to_scene_time=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneTime(stu=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneTimeProvider[source] Bases:
gameinteractionsvisIVisualizerTimeProviderMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneVOInfo(in_vo_trigger='', out_vo_trigger='', duration=0.0, id=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneWorkspotDataId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSceneWorkspotInstanceId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnScenesVersions(cooking_platform=ECookingPlatform.PLATFORM_None, current_version=0, scenes=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnScenesVersionsChangedRecord(change_in_version=0, scene_before_change=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnScenesVersionsSceneChanges(scene=<factory>, scene_changes=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSectionInternalsActorBehavior(actor_id=<factory>, behavior_mode=scnSectionInternalsActorBehaviorMode.OnlyIfAlive)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSectionNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, events=<factory>, section_duration=<factory>, actor_behaviors=<factory>, is_focus_clue=False)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSetupSyncWorkspotRelationshipsEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, synced_workspot_ids=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSpawnDespawnEntityParams(dynamic_entity_unique_name='', spawn_marker='', spawn_marker_type=scnMarkerType.Local, spawn_marker_node_ref='', spawn_offset=<factory>, item_owner_id=<factory>, spec_record_id=0, appearance='', spawn_on_start=True, is_enabled=True, validate_spawn_postion=True, always_spawned=False, keep_alive=False, find_in_world=False, force_max_visibility=False, prefetch_appearance=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSpawnSetParams(reference='', entry_name='', force_max_visibility=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSpawnerParams(reference='', force_max_visibility=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnStartNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnSyncNodeSignal(node_id=0, name=0, ordinal=0, num_runs=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
Bases:
Chunk
-
class
scnTalkOnReturn_Operation(talk_on_return=False)[source] Bases:
scnIInterruptManager_OperationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnTimedCondition(duration=<factory>, action=scnChoiceNodeNsTimedAction.appear, time_limited_finish=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnToggleInterruption_InterruptionOperation(enable=True)[source] Bases:
scnIInterruptionOperationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnToggleScenario_InterruptionScenarioOperation(enable=True)[source] Bases:
scnIInterruptionScenarioOperationMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnUnmountEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnUseSceneWorkspotParamsV1(function=questUseWorkspotNodeFunctions.UseWorkspot, workspot_node='', teleport=True, finish_animation=True, force_entry_anim_name='', jump_to_entry=False, entry_id=<factory>, entry_tag='', change_workspot=True, enable_idle_mode=False, exit_entry_id=<factory>, exit_anim_name='', instant=False, is_workspot_infinite=True, is_player=False, player_params=<factory>, repeat_command_on_interrupt=True, work_excluded_gestures=<factory>, movement_type=moveMovementType.Walk, continue_in_combat=False, max_anim_time_limit=0.0, mesh_dissolving_enabled=True, dangle_reset_simulation=False, workspot_instance_id=<factory>, play_at_actor_location=False, item_override=<factory>)[source] Bases:
questUseWorkspotParamsV1Methods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnVarComparison_FactConditionType(params=<factory>)[source] Bases:
scnInterruptFactConditionTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnVarComparison_FactConditionTypeParams(fact_name='', value=0, comparison_type=EComparisonType.Greater)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnVarVsVarComparison_FactConditionType(params=<factory>)[source] Bases:
scnInterruptFactConditionTypeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnVarVsVarComparison_FactConditionTypeParams(fact_name1='', fact_name2='', comparison_type=EComparisonType.Greater)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnVoicesetComponent(name='', is_replicable=False, id=0, persistent_state=<factory>, combat_vo_settings_name='')[source] Bases:
gameComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnVoicesetComponentPS(blocked_inputs=<factory>, voice_tag='', npchigh_level_state=gamedataNPCHighLevelState.Invalid, grunt_set_index=0, are_voiceset_lines_enabled=True, are_voiceset_grunts_enabled=True)[source] Bases:
gameComponentPSMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnVoicetagId(id=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnWalkToEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, actor_id=<factory>, target_waypoint_tag='', use_pathfinding=False)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnWorkspotData(data_id=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnWorkspotData_EmbeddedWorkspotTree(data_id=<factory>, workspot_tree=<factory>)[source] Bases:
scnWorkspotDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnWorkspotData_ExternalWorkspotResource(data_id=<factory>)[source] Bases:
scnWorkspotDataMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnWorkspotInstance(workspot_instance_id=<factory>, data_id=<factory>, local_transform=<factory>, play_at_actor_location=False, origin_marker=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnWorkspotSymbol(ws_instance=<factory>, ws_node_id=<factory>, ws_editor_event_id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnWorldMarker(type=scnWorldMarkerType.NodeRef, tag='', node_ref='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnXorNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>)[source] Bases:
scnSceneGraphNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scndevEvent(node_id=<factory>, type=scndevEventType.NodeFailed, message='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsAttachPropToNode(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, prop_id=<factory>, node_ref='', custom_offset_pos=(0.0, 0.0, 0.0), custom_offset_rot=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsAttachPropToPerformer(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, prop_id=<factory>, performer_id=<factory>, slot='(Root)', offset_mode=scnOffsetMode.useRealOffset, custom_offset_pos=(0.0, 0.0, 0.0), custom_offset_rot=<factory>, fallback_data=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsAttachPropToPerformerCachedFallbackBone(bone_name='', model_space_transform=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsAttachPropToPerformerFallbackData(owner=<factory>, fallback_cached_bones=<factory>, fallback_animset=<factory>, fallback_animation_name='', fallback_anim_time=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsAttachPropToWorld(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, prop_id=<factory>, offset_mode=scnOffsetMode.useRealOffset, custom_offset_pos=(0.0, 0.0, 0.0), custom_offset_rot=<factory>, reference_performer=<factory>, reference_performer_slot_id=0, reference_performer_item_id=0, fallback_data=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsAttachPropToWorldCachedFallbackBone(bone_name='', model_space_transform=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsAttachPropToWorldFallbackData(owner=<factory>, fallback_cached_bones=<factory>, fallback_animset=<factory>, fallback_animation_name='', fallback_anim_time=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsBraindanceVisibilityEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, custom_material_param=ECustomMaterialParam.ECMP_CustomParam0, parameter_index=0, override=False, priority=7, event_start_end_blend=0.0, perspective_blend=0.5, render_settings_fpp=<factory>, render_settings_tpp=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsCameraEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, camera_ref='', is_blend_in=True, blend_time=0.0)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsCameraOverrideSettings(override_fov=True, override_dof=True, reset_fov=False, reset_dof=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsCameraParamsEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, camera_ref='', fov_value=51.0, fov_weigh=1.0, dof_intensity=0.0, dof_near_blur=0.0, dof_near_focus=0.0, dof_far_blur=0.0, dof_far_focus=0.0, use_near_plane=True, use_far_plane=True, is_player_camera=False, camera_override_settings=<factory>, target_actor=<factory>, target_slot='')[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsCameraPlacementEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, camera_ref='', camera_transform_ls=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsClueEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, clue_entity=<factory>, marked_on_timeline=True, clue_name='', layer=gameuiEBraindanceLayer.Visual, override_fact=True, fact_name='')[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsDespawnEntityEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, params=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsDespawnEntityEventParams(performer=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsEquipItemToPerformer(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, slot_id=0, item_id=0)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsMountEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, parent=<factory>, child=<factory>, slot_name='', carry_style=gamePSMBodyCarryingStyle.Any, is_instant=True, remove_pitch_roll_rotation_on_dismount=False, keep_transform=False, is_carrying=False, switch_render_plane=True)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsPlayAnimEventData(blend_in=0.0, blend_out=0.0, clip_front=0.0, clip_end=0.0, stretch=1.0, blend_in_curve=scnEasingType.SinusoidalEaseInOut, blend_out_curve=scnEasingType.SinusoidalEaseInOut)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsPlayAnimEventExData(basic=<factory>, weight=1.0, body_part_mask='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsPlayRidCameraAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, camera_ref='', camera_placement=scneventsRidCameraPlacement.SceneOrigin, anim_data=<factory>, anim_srref_id=<factory>, anim_origin_marker=<factory>, activate_as_game_camera=True, control_render_to_texture_state=False, mark_camer_cut=True)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsPlayerLookAtEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, node_ref='', look_at_params=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsPlayerLookAtEventParams(slot_name='', offset_pos=(0.0, 0.0, 0.0), duration=0.25, adjust_pitch=False, adjust_yaw=False, end_on_target_reached=False, end_on_camera_input_applied=False, end_on_time_exceeded=False, camera_input_mag_to_break=0.0, precision=0.0, max_duration=0.0, ease_in=True, ease_out=True)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsRagdollEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, enable_ragdoll=True)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsSetAnimFeatureEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, actor_id=<factory>, anim_feature_name='', anim_feature=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsSetAnimsetWeight(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, actor_id=<factory>, animset_name='', weight=0.0)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsSocket(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, osock_stamp=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsSpawnEntityEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, params=<factory>)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsSpawnEntityEventCachedFallbackBone(bone_name='', model_space_transform=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsSpawnEntityEventFallbackData(owner=<factory>, fallback_cached_bones=<factory>, fallback_animset=<factory>, fallback_animation_name='', fallback_anim_time=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsSpawnEntityEventParams(performer=<factory>, reference_performer=<factory>, reference_performer_slot_id=0, reference_performer_item_id=0, fallback_data=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsUIAnimationBraindanceEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, animation_name='', performer_id=<factory>, node_ref='')[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsUIAnimationEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, animation_name='', performer_id=<factory>, node_ref='')[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsUnequipItemFromPerformer(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, slot_id=0, restore_gameplay_item=False)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsUnequipItemFromPerformerByItem(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, item_id=0, restore_gameplay_item=False)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsVFXBraindanceEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, node_ref='', effect_entry=<factory>, sequence_shift=0, glitch_effect_entry=<factory>, glitch_sequence_shift=0, fully_rewindable=False)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsVFXDurationEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, effect_entry=<factory>, start_action=scneventsVFXActionType.Play, end_action=scneventsVFXActionType.Kill, sequence_shift=0, performer_id=<factory>, node_ref='', mute_sound=False)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scneventsVFXEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, effect_entry=<factory>, action=scneventsVFXActionType.Play, sequence_shift=0, performer_id=<factory>, node_ref='', mute_sound=False)[source] Bases:
scnSceneEventMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnfppGenderSpecificParams(gender_mask=<factory>, transition_blend_in_trajectory_space_angles=<factory>, transition_blend_in_camera_space=<factory>, transition_end_input_angles=<factory>, idle_camera_ls=<factory>, idle_control_camera_ms=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnlocLangId(lang_id=255)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnlocLocStoreEmbedded(vd_entries=<factory>, vp_entries=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnlocLocStoreEmbeddedVariantDescriptorEntry(variant_id=<factory>, locstring_id=<factory>, locale_id=scnlocLocaleId.db_db, signature=<factory>, vpe_index=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnlocLocStoreEmbeddedVariantPayloadEntry(variant_id=<factory>, content='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnlocLocstringId(ruid=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnlocSignature(val=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnlocVariantId(ruid=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnprvSpawnDespawnItem(record_id=0, final_transform=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnscreenplayChoiceOption(item_id=<factory>, usage=<factory>, locstring_id=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnscreenplayDialogLine(item_id=<factory>, speaker=<factory>, addressee=<factory>, usage=<factory>, locstring_id=<factory>, male_lipsync_animation_name=b'', female_lipsync_animation_name=b'')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnscreenplayItemId(id=4294967040)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnscreenplayLineUsage(player_gender_mask=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnscreenplayOptionUsage(player_gender_mask=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnscreenplayStandaloneComment(item_id=<factory>, comment='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnscreenplayStore(lines=<factory>, options=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
scnsimActionsScenarios(all_scenarios=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
cp2077_extractor.cr2w.datatypes.work
Classes to represent datatypes within CR2W/W2RC files (prefixed work).
Classes:
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-
class
WorkspotEntryData(workspot_ref='', is_enabled=False, is_available=False)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
WorkspotMapData(action=gamedataWorkspotActionType.DeviceInvestigation, workspots=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
WorkspotMapperComponent(name='', is_replicable=False, id=0, persistent_state=<factory>, priority=0, workspots_map=<factory>)[source] Bases:
gameScriptableComponentMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
workIEntry(id=<factory>, flags=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
workIWorkspotItemAction[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
workTransitionAnim(idle_a='', idle_b='', transition_ato_b='', transition_bto_a='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
workWorkEntryId(id=9223372036854775807)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
workWorkspotAnimsetEntry(rig=<factory>, animations=<factory>, loading_handles=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
workWorkspotGlobalProp(id='', bone_name='', prop=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
workWorkspotItemOverride(prop_overrides=<factory>, item_overrides=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
workWorkspotItemOverrideItemOverride(prev_item_id=0, new_item_id=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
workWorkspotItemOverridePropOverride(prev_item_id='', new_item_id='')[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
workWorkspotTree(workspot_rig=<factory>, global_props=<factory>, props_play_sync_anim=False, root_entry=<factory>, id_counter=0, dont_inject_workspot_graph=False, anim_graph_slot_name='WORKSPOT', auto_transition_blend_time=1.0, initial_actions=<factory>, initial_can_use_exits=True, blend_out_time=0.0, final_animsets=<factory>, tags=<factory>, items_policy=workWorkspotItemPolicy.None, censorship_flags=CensorshipFlags.Censor_Nudity, custom_transition_anims=<factory>, inertialization_duration_enter=0.5, inertialization_duration_exit_natural=0.5, inertialization_duration_exit_forced=0.2, use_time_limit_for_sequences=False, freze_at_the_last_frame_use_with_caution=False, sequences_time_limit=1.0, snap_to_terrain=False, unmount_body_carry=True, status_effect_id=0, whitelist_visual_tags=<factory>, blacklist_visual_tags=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
cp2077_extractor.cr2w.datatypes.world
Classes to represent datatypes within CR2W/W2RC files (prefixed world).
Classes:
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class
AreaShapeOutline(points=<factory>, height=2.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
FixedPoint(bits=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
IAreaSettings(enable=False, disabled_indexed_properties=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
WorldPosition(x=<factory>, y=<factory>, z=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
WorldRenderAreaSettings(area_parameters=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
WorldTransform(position=<factory>, orientation=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
effectLoopData(start_time=0.0, end_time=0.0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
effectTrackBase[source] Bases:
effectBaseItem
-
class
effectTrackGroup(tracks=<factory>, component_name='')[source] Bases:
effectTrackBaseMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
effectTrackItem(time_begin=0.0, time_duration=0.0, ruid=0)[source] Bases:
effectBaseItemMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
worldAreaShapeNode(is_visible_in_game=True, is_host_only=False, color=<factory>, outline=<factory>)[source] Bases:
worldNodeMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
worldAreaShapeNodeInstance[source] Bases:
worldINodeInstanceMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
worldCompiledEffectEventInfo(event_ruid=0, placement_index_mask=0, component_index_mask=0, flags=1)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
worldCompiledEffectInfo(placement_tags=<factory>, component_names=<factory>, relative_positions=<factory>, relative_rotations=<factory>, placement_infos=<factory>, events_sorted_by_ruid=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
worldCompiledEffectPlacementInfo(placement_tag_index=255, relative_position_index=255, relative_rotation_index=255, flags=0)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
worldEffect(cooking_platform=ECookingPlatform.PLATFORM_None, name='', length=1.0, input_parameter_names=<factory>, track_root=<factory>, events=<factory>, effect_loops=<factory>)[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-
-
class
worldIRuntimeSystem[source] Bases:
ChunkMethods:
__eq__(other)Return self==value.
__repr__()Return repr(self).
-
__eq__(other) Return self==value.
-
__repr__() Return repr(self).
-