cp2077_extractor.cr2w.datatypes

Classes to represent datatypes within CR2W/W2RC files.

Classes:

CBitmapTexture([cooking_platform, width, ...])

A texture file.

STextureGroupSetup([group, raw_format, ...])

Properties of a texture file.

class CBitmapTexture(cooking_platform=ECookingPlatform.PLATFORM_None, width=0, height=0, depth=1, setup=<factory>, hist_bias_mul_coef=(1.0, 1.0, 1.0), hist_bias_add_coef=(0.0, 0.0, 0.0), render_resource_blob=None, render_texture_resource=<factory>)[source]

Bases: Chunk

A texture file.

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class STextureGroupSetup(group=GpuWrapApieTextureGroup.TEXG_Generic_Color, raw_format=ETextureRawFormat.TRF_TrueColor, compression=ETextureCompression.TCM_None, is_streamable=True, has_mipchain=True, is_gamma=False, platform_mip_bias_pc=0, platform_mip_bias_console=0, allow_texture_downgrade=True)[source]

Bases: Chunk

Properties of a texture file.

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

cp2077_extractor.cr2w.datatypes.anim

Classes to represent datatypes within CR2W/W2RC files (prefixed anim).

Classes:

animAdditionalFloatTrackContainer([entries, ...])

animAdditionalFloatTrackEntry([name, ...])

animAdditionalTransformContainer([entries])

animAdditionalTransformEntry([...])

animAnimDataChunk([buffer])

animAnimEvent([start_frame, ...])

animAnimFallbackFrameDesc([mpositions, ...])

animAnimFeature()

animAnimSet([cooking_platform, animations, ...])

animAnimSetEntry([animation, events])

animAnimSetup([cinematics, gameplay, hash])

animAnimSetupEntry([priority, anim_set, ...])

animAnimation([tags, name, duration, ...])

animBoneCorrection([bone_name, ...])

animCompareBone([bone_name, bone_rotation_ls])

animEventsContainer([events])

animFacialEmotionTransitionBaked([...])

animFloatTrackInfo([name, reference_value])

animIAnimationBuffer()

animIKTargetRequest([weight_position, ...])

animIMotionExtraction()

animIRigIkSetup([name])

animLookAtLimits([soft_limit_degrees, ...])

animLookAtPartRequest([part_name, weight, ...])

animLookAtRequest([transition_speed, ...])

animLookAtRequestForPart([body_part, ...])

animPoseCorrection([rbf_coefficient, ...])

animPoseCorrectionGroup([pose_corrections])

animRig([cooking_platform, bone_names, ...])

animRigPart([name, single_bones, ...])

animRigPartBone([bone, weight])

animRigPartBoneTree([root_bone, weight, ...])

animRigRetarget([source_rig])

animTransformInfo([name, parent_name, ...])

animTransformMask([index, weight])

class animAdditionalFloatTrackContainer(entries=<factory>, overwrite_existing_values=True)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animAdditionalFloatTrackEntry(name='', track_info=<factory>, values=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animAdditionalTransformContainer(entries=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animAdditionalTransformEntry(transform_info=<factory>, value=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animAnimDataChunk(buffer=b'')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animAnimEvent(start_frame=0, duration_in_frames=0, event_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animAnimFallbackFrameDesc(mpositions=0, mrotations=0, mfloat_tracks=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animAnimFeature[source]

Bases: Chunk

class animAnimSet(cooking_platform=ECookingPlatform.PLATFORM_None, animations=<factory>, animation_data_chunks=<factory>, fallback_data_addresses=<factory>, fallback_data_address_indexes=<factory>, fallback_anim_frame_descs=<factory>, fallback_anim_desc_indexes=<factory>, fallback_anim_data_buffer=None, fallback_num_position_data=0, fallback_num_rotation_data=0, fallback_num_float_track_data=0, rig=<factory>, tags=<factory>, version=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animAnimSetEntry(animation=<factory>, events=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animAnimSetup(cinematics=<factory>, gameplay=<factory>, hash=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animAnimSetupEntry(priority=128, anim_set=<factory>, variable_names=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animAnimation(tags=<factory>, name='', duration=0.0, animation_type=animAnimationType.Normal, anim_buffer=<factory>, additional_transforms=<factory>, additional_tracks=<factory>, motion_extraction=<factory>, frame_clamping=False, frame_clamping_start_frame=-1, frame_clamping_end_frame=-1)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animBoneCorrection(bone_name='', additive_correction=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animCompareBone(bone_name='', bone_rotation_ls=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animEventsContainer(events=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animFacialEmotionTransitionBaked(to_idle_male='', facial_key_male='', to_idle_female='', facial_key_female='', transition_type=animFacialEmotionTransitionType.Fast, transition_duration=0.0, time_scale=0.0, to_idle_weight=1.0, to_idle_neck_weight=0.0, facial_key_weight=0.0, custom_transition_anim='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animFloatTrackInfo(name='', reference_value=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animIAnimationBuffer[source]

Bases: Chunk

class animIKTargetRequest(weight_position=1.0, weight_orientation=1.0, transition_in=0.3, transition_out=0.3, priority=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animIMotionExtraction[source]

Bases: Chunk

class animIRigIkSetup(name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animLookAtLimits(soft_limit_degrees=360.0, hard_limit_degrees=360.0, hard_limit_distance=1000000.0, back_limit_degrees=180.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animLookAtPartRequest(part_name='', weight=0.5, suppress=0.0, mode=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animLookAtRequest(transition_speed=60.0, has_out_transition=False, out_transition_speed=60.0, following_speed_factor_override=-1.0, limits=<factory>, suppress=0.0, mode=0, calculate_position_in_parent_space=False, priority=0, additional_parts=<factory>, invalid=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animLookAtRequestForPart(body_part='Eyes', request=<factory>, attach_left_hand_to_right_hand=-1, attach_right_hand_to_left_hand=-1)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animPoseCorrection(rbf_coefficient=3.5, rbf_pow_value=20.0, compare_bones=<factory>, bone_corrections=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animPoseCorrectionGroup(pose_corrections=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animRig(cooking_platform=ECookingPlatform.PLATFORM_None, bone_names=<factory>, track_names=<factory>, rig_extra_tracks=<factory>, level_of_detail_start_indices=<factory>, distance_category_to_lod_map=<factory>, turn_off_lod=-1, turning_off_update_and_sample=False, reference_tracks=<factory>, reference_pose_ms=<factory>, apose_ls=<factory>, apose_ms=<factory>, tags=<factory>, parts=<factory>, retargets=<factory>, ik_setups=<factory>, ragdoll_desc=<factory>, ragdoll_names=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animRigPart(name='', single_bones=<factory>, tree_bones=<factory>, bones_with_rotation_in_model_space=<factory>, mask=<factory>, mask_rot_ms=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animRigPartBone(bone='', weight=1.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animRigPartBoneTree(root_bone='', weight=1.0, subtrees_to_change=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animRigRetarget(source_rig=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animTransformInfo(name='', parent_name='', reference_transform_ls=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class animTransformMask(index=-1, weight=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

cp2077_extractor.cr2w.datatypes.appearance

Classes to represent datatypes within CR2W/W2RC files (prefixed appearance).

Classes:

appearanceAlternateAppearanceEntry([...])

appearanceAppearanceDefinition([name, ...])

appearanceAppearancePart([resource])

appearanceAppearancePartOverrides([...])

appearanceAppearanceResource()

appearanceCensorshipEntry([original, ...])

appearanceCookedAppearanceData([...])

appearancePartComponentOverrides([...])

class appearanceAlternateAppearanceEntry(original='', alternate='', alternate_appearance_index=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class appearanceAppearanceDefinition(name='', parent_appearance='', parts_masks=<factory>, parts_values=<factory>, parts_overrides=<factory>, proxy_mesh=<factory>, forced_lod_distance=0, proxy_mesh_appearance='', cooked_data_path_override=<factory>, parameters_buffer=<factory>, visual_tags=<factory>, inherited_visual_tags=<factory>, hit_representation_overrides=<factory>, compiled_data=None, resolved_dependencies=<factory>, loose_dependencies=<factory>, censor_flags=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class appearanceAppearancePart(resource=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class appearanceAppearancePartOverrides(part_resource=<factory>, components_overrides=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class appearanceAppearanceResource[source]

Bases: Chunk

class appearanceCensorshipEntry(original='', censored='', censor_flags=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class appearanceCookedAppearanceData(cooking_platform=ECookingPlatform.PLATFORM_None, dependencies=<factory>, total_size_on_disk=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class appearancePartComponentOverrides(component_name='', mesh_appearance='default', chunk_mask=9223372036854775807, use_custom_transform=False, initial_transform=<factory>, visual_scale=(0.0, 0.0, 0.0), accept_dismemberment=True)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

cp2077_extractor.cr2w.datatypes.base

Basic classes for representing datatypes within CR2W/W2RC files.

Classes:

Array(value_red_type_name)

Type of an array in a CR2W/W2RC file, with the name of the inner type.

Box([min, max])

CColor([red, green, blue, alpha])

CMatrix([x, y, z, w])

Chunk()

Base class for chunks in CR2W/W2RC files; packed data containing variable names, types and values.

DeferredBufferData

Return type of serialization_deferred_data_buffer().

EulerAngles([pitch, yaw, roll])

HandleData

Return type of handle().

Plane([normal_distance])

QsTransform([translation, rotation, scale])

Quaternion([i, j, k, r])

Sphere([center_radius2])

Transform([position, orientation])

redTagList([tags])

Functions:

handle(handle, parsing_data)

A handle points to the data in another chunk.

instantiate_type(red_type_name, value, ...)

Create a Python class instance for the given REDengine type and the given value.

lookup_type(red_type_name)

Lookup a Python type from its REDengine equivalent's name.

parse_array(chunk, parsing_data)

Parse the given chunk of data as an array and return a list of mapping of variable names to values.

parse_chunk(chunk, parsing_data)

Parse the given chunk of data and return a mapping of variable names to values.

parse_cname_array(data, parsing_data)

Parse an array of c names.

parse_handle_array(data, parsing_data)

Parse an array of handles (each 4 bytes long).

parse_string(data)

Parse a bytes string (which has a VLQ i32 size prefix) to a Python string.

parse_string_array(data)

Parse an array of strings.

serialization_deferred_data_buffer(...)

A serializationDeferredDataBuffer points to a buffer in the CR2W/W2RC file, containing the actual data e.g.

class Array(value_red_type_name)[source]

Bases: object

Type of an array in a CR2W/W2RC file, with the name of the inner type.

Methods:

__call__(value, parsing_data)

Convert value (representing an array) into a Python list.

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__call__(value, parsing_data)[source]

Convert value (representing an array) into a Python list.

Parameters
Return type

list

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class Box(min=(0.0, 0.0, 0.0, 0.0), max=(0.0, 0.0, 0.0, 0.0))[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class CColor(red=0, green=0, blue=0, alpha=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class CMatrix(x=(1.0, 0.0, 0.0, 0.0), y=(0.0, 1.0, 0.0, 0.0), z=(0.0, 0.0, 1.0, 0.0), w=(0.0, 0.0, 0.0, 1.0))[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class Chunk[source]

Bases: object

Base class for chunks in CR2W/W2RC files; packed data containing variable names, types and values.

Methods:

from_chunk(chunk, parsing_data)

Parse raw bytes.

from_cr2w_kwargs(kwargs)

Construct from a mapping of REDengine variable names and values (as Python types).

classmethod from_chunk(chunk, parsing_data)[source]

Parse raw bytes.

Parameters
Return type

Chunk

classmethod from_cr2w_kwargs(kwargs)[source]

Construct from a mapping of REDengine variable names and values (as Python types).

Parameters

kwargs (dict[bytes, Any])

Return type

Chunk

typeddict DeferredBufferData[source]

Bases: TypedDict

Return type of serialization_deferred_data_buffer().

Required Keys
class EulerAngles(pitch=0.0, yaw=0.0, roll=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

typeddict HandleData[source]

Bases: TypedDict, Generic[~HandleVarType]

Return type of handle().

Required Keys
  • handle_id (int)

  • data (~HandleVarType)

class Plane(normal_distance=(0.0, 0.0, 0.0, 0.0))[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class QsTransform(translation=(0.0, 0.0, 0.0, 0.0), rotation=<factory>, scale=(1.0, 1.0, 1.0, 1.0))[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class Quaternion(i=0.0, j=0.0, k=0.0, r=1.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class Sphere(center_radius2=(0.0, 0.0, 0.0, 0.0))[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class Transform(position=(0.0, 0.0, 0.0, 0.0), orientation=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

handle(handle, parsing_data)[source]

A handle points to the data in another chunk. Read that chunk and return the resulting data.

Parameters
  • handle (bytes) – Raw bytes of the handle (the value of a handle:xxxxxx type), referring to the target chunk.

  • parsing_data (ParsingData)

Return type

HandleData[Chunk]

instantiate_type(red_type_name, value, parsing_data)[source]

Create a Python class instance for the given REDengine type and the given value.

Parameters
Return type

object

lookup_type(red_type_name)[source]

Lookup a Python type from its REDengine equivalent’s name.

Parameters

red_type_name (bytes)

Return type

Union[type, Callable[…, object]]

parse_array(chunk, parsing_data)[source]

Parse the given chunk of data as an array and return a list of mapping of variable names to values.

Parameters
Return type

list[dict[bytes, str]]

parse_chunk(chunk, parsing_data)[source]

Parse the given chunk of data and return a mapping of variable names to values.

Parameters
Return type

dict[bytes, Any]

parse_cname_array(data, parsing_data)[source]

Parse an array of c names.

Parameters
Return type

list[bytes]

parse_handle_array(data, parsing_data)[source]

Parse an array of handles (each 4 bytes long).

Parameters
Return type

list[HandleData[Chunk]]

parse_string(data)[source]

Parse a bytes string (which has a VLQ i32 size prefix) to a Python string.

Parameters

data (bytes)

Return type

str

parse_string_array(data)[source]

Parse an array of strings.

Parameters

data (bytes)

Return type

list[str]

class redTagList(tags=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

serialization_deferred_data_buffer(buffer_id, parsing_data)[source]

A serializationDeferredDataBuffer points to a buffer in the CR2W/W2RC file, containing the actual data e.g. a texture.

Parameters
  • buffer_id (bytes) – The ID of the buffer. Unknown format. Currently ignored and assumed to point to the first buffer.

  • parsing_data (ParsingData)

Return type

DeferredBufferData

cp2077_extractor.cr2w.datatypes.ent

Classes to represent datatypes within CR2W/W2RC files (prefixed ent).

Classes:

CIESDataResource([cooking_platform, samples])

entBaseCameraComponent([name, ...])

entEntity([custom_camera_target, ...])

entEntityID([hash])

entEntityParametersBuffer([parameter_buffers])

entEntityTemplate([cooking_platform, ...])

entFallbackSlot([slot_name, bone_name])

entGameEntity([custom_camera_target, ...])

entIAttachment([source, destination])

entIBinding([enabled, enable_mask, bind_name])

entIComponent([name, is_replicable, id])

entIPlacedComponent([name, is_replicable, ...])

entIPositionProvider()

entISourceBinding([enabled, enable_mask, ...])

entITransformBinding([enabled, enable_mask, ...])

entIVisualComponent([name, is_replicable, ...])

entLightComponent([name, is_replicable, id, ...])

entSlot([slot_name, relative_position, ...])

entSlotComponent([name, is_replicable, id, ...])

entTagMask([hard_tags, soft_tags, excluded_tags])

entTemplateAppearance([name, ...])

entTemplateBindingOverride([component_name, ...])

entTemplateComponentBackendDataOverrideInfo(...)

entTemplateComponentResolveSettings([...])

entTemplateInclude([name, template])

entVisualTagsSchema([visual_tags, schema])

entVoicesetInputToBlock([input, ...])

entdismembermentAppearanceMatch([character, ...])

entdismembermentCullObject([plane, plane1, ...])

entdismembermentDangleInfo([...])

entdismembermentEffectResource([name, ...])

entdismembermentFillMeshInfo([mesh, ...])

entdismembermentMeshInfo([mesh, ...])

entdismembermentPhysicsInfo([density_scale])

entdismembermentWoundConfig([wound_name, ...])

entdismembermentWoundConfigContainer([...])

entdismembermentWoundDecal([offset_a, ...])

entdismembermentWoundMeshes([resource_set, ...])

entdismembermentWoundResource([name, ...])

entdismembermentWoundsConfigSet([configs])

class CIESDataResource(cooking_platform=ECookingPlatform.PLATFORM_None, samples=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entBaseCameraComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, fov=60.0, zoom=1.0, near_plane_override=0.0, far_plane_override=0.0, motion_blur_scale=1.0)[source]

Bases: entIPlacedComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entEntity(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entEntityID(hash=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entEntityParametersBuffer(parameter_buffers=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entEntityTemplate(cooking_platform=ECookingPlatform.PLATFORM_None, includes=<factory>, appearances=<factory>, default_appearance='default', visual_tags_schema=<factory>, component_resolve_settings=<factory>, binding_overrides=<factory>, backend_data_overrides=<factory>, local_data=None, include_instance_buffer=None, compiled_data=None, resolved_dependencies=<factory>, inplace_resources=<factory>, compiled_entity_lodflags=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entFallbackSlot(slot_name='', bone_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entGameEntity(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default)[source]

Bases: entEntity

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entIAttachment(source=<factory>, destination=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entIBinding(enabled=False, enable_mask=<factory>, bind_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entIComponent(name='', is_replicable=False, id=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entIPlacedComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>)[source]

Bases: entIComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entIPositionProvider[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entISourceBinding(enabled=False, enable_mask=<factory>, bind_name='')[source]

Bases: entIBinding

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entITransformBinding(enabled=False, enable_mask=<factory>, bind_name='')[source]

Bases: entISourceBinding

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entIVisualComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, auto_hide_distance=0.0, render_scene_layer_mask=RenderSceneLayerMask.Default, force_lodlevel=0)[source]

Bases: entIPlacedComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entLightComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, auto_hide_distance=0.0, render_scene_layer_mask=RenderSceneLayerMask.Default, force_lodlevel=0, type=ELightType.LT_Point, color=<factory>, radius=5.0, unit=ELightUnit.LU_Lumen, intensity=100.0, ev=0.0, temperature=-1.0, light_channel=rendLightChannel.LC_Channel1, scene_diffuse=True, scene_specular_scale=100, directional=False, roughness_bias=0, scale_gi=100, scale_env_probes=100, use_in_transparents=True, scale_vol_fog=0, use_in_particles=True, attenuation=rendLightAttenuation.LA_InverseSquare, clamp_attenuation=False, group=rendLightGroup.LG_Group0, area_shape=EAreaLightShape.ALS_Capsule, area_two_sided=True, spot_capsule=False, source_radius=0.05, capsule_length=1.0, area_rect_side_a=1.0, area_rect_side_b=1.0, inner_angle=30.0, outer_angle=45.0, softness=2.0, enable_local_shadows=False, enable_local_shadows_force_statics_only=False, contact_shadows=rendContactShadowReciever.CSR_None, shadow_angle=-10.0, shadow_radius=-10.0, shadow_fade_distance=10.0, shadow_fade_range=5.0, shadow_softness_mode=ELightShadowSoftnessMode.LSSM_Default, ray_traced_shadows_platform=rendRayTracedShadowsPlatform.RLSP_All, ray_tracing_light_source_radius=-1.0, ray_tracing_contact_shadow_range=-1.0, ies_profile=<factory>, flicker=<factory>, env_color_group=EEnvColorGroup.ECG_Default, color_group_saturation=100, portal_angle_cutoff=0, allow_distant_light=True, ray_tracing_intensity_scale=1.0, path_tracing_light_usage=rendEPathTracingLightUsage.PTLU_Everywhere, path_tracing_override_scale_gi=True, rtxdi_shadow_starting_distance=-1.0, is_enabled=True)[source]

Bases: entIVisualComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entSlot(slot_name='', relative_position=(0.0, 0.0, 0.0), relative_rotation=<factory>, bone_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entSlotComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, slots=<factory>, fallback_slots=<factory>)[source]

Bases: entIPlacedComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entTagMask(hard_tags=<factory>, soft_tags=<factory>, excluded_tags=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entTemplateAppearance(name='', appearance_resource=<factory>, appearance_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entTemplateBindingOverride(component_name='', property_name='', binding=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entTemplateComponentBackendDataOverrideInfo(component_name, offset)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entTemplateComponentResolveSettings(component_name='', name_param='', mode=entTemplateComponentResolveMode.AutoSelect)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entTemplateInclude(name='', template=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entVisualTagsSchema(visual_tags=<factory>, schema='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entVoicesetInputToBlock(input='', block_specific_variation=False, variation_number=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entdismembermentAppearanceMatch(character='', mesh='', set_by_user=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entdismembermentCullObject(plane=<factory>, plane1=<factory>, capsule_point_a=(0.0, 0.0, 0.0), capsule_point_b=(0.0, 0.0, 0.0), capsule_radius=0.1, nearest_anim_bone_name='', nearest_anim_index=-1, ragdoll_body_index=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entdismembermentDangleInfo(dangle_segment_lenght=0.1, dangle_velocity_damping=0.4, dangle_bend_stiffness=0.6, dangle_segment_stiffness=0.0, dangle_collision_sphere_radius=0.25)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entdismembermentEffectResource(name='', appearance_names=<factory>, body_part_mask=physicsRagdollBodyPartE.HEAD, offset=<factory>, placement=entdismembermentPlacementE.MAIN_MESH, resource_sets=entdismembermentResourceSetMask.None, wound_type=entdismembermentWoundTypeE.COARSE, effect=<factory>, match_to_wound_by_name=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entdismembermentFillMeshInfo(mesh=<factory>, mesh_appearance='default', appearance_map=<factory>, should_receive_decal=False, body_part_mask=physicsRagdollBodyPartE.HEAD, wound_type=entdismembermentWoundTypeE.None, cull_mesh=entdismembermentWoundTypeE.CLEAN, offset=<factory>, scale=(1.0, 1.0, 1.0), physics=<factory>, placement=entdismembermentPlacementE.MAIN_MESH, simulation=entdismembermentSimulationTypeE.NONE, dangle=<factory>)[source]

Bases: entdismembermentMeshInfo

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entdismembermentMeshInfo(mesh=<factory>, mesh_appearance='default', appearance_map=<factory>, should_receive_decal=False, body_part_mask=physicsRagdollBodyPartE.HEAD, wound_type=entdismembermentWoundTypeE.None, cull_mesh=entdismembermentWoundTypeE.CLEAN, offset=<factory>, scale=(1.0, 1.0, 1.0), physics=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entdismembermentPhysicsInfo(density_scale=1.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entdismembermentWoundConfig(wound_name='', resource_set=entdismembermentResourceSetE.BARE)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entdismembermentWoundConfigContainer(appearance_name='', wounds=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entdismembermentWoundDecal(offset_a=(0.0, 0.0, 0.0), offset_b=(0.0, 0.0, 0.0), scale=1.0, fade_origin=0.7, fade_power=1.0, resource_sets=entdismembermentResourceSetMask.BARE, material=None)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entdismembermentWoundMeshes(resource_set=entdismembermentResourceSetE.NONE, meshes=<factory>, fill_meshes=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entdismembermentWoundResource(name='', wound_type=entdismembermentWoundTypeE.None, body_part=physicsRagdollBodyPartE.HEAD, cull_object=<factory>, garment_morph_strength=1.0, use_procedural_cut=False, use_single_mesh_for_ragdoll=False, is_critical=False, resources=<factory>, decals=<factory>, censored_paths=<factory>, censored_cooked_paths=<factory>, censorship_valid=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class entdismembermentWoundsConfigSet(configs=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

cp2077_extractor.cr2w.datatypes.game

Classes to represent datatypes within CR2W/W2RC files (prefixed game).

Classes:

AuthorizationData([...])

BackDoorObjectiveData([quest_unique_id, ...])

BaseScriptableAction([action_name, ...])

BaseSkillCheckContainer([...])

ClueRecordData([clue_record, percentage, ...])

ConditionGroupData([conditions, logic_operator])

ControlPanelObjectiveData([quest_unique_id, ...])

DamageStatListener([weapon, update_evt])

DemolitionSkillCheck([alternative_name, ...])

DestructionData([durability_type, can_be_fixed])

DeviceActionQueue([actions_in_queue, ...])

DeviceOperationBase([operation_name, ...])

DeviceOperationsContainer([operations, triggers])

DeviceOperationsTrigger()

DisassembleOptions([can_be_disassembled])

ElectricLightController([name, ...])

ElectricLightControllerPS([mark_as_quest, ...])

EngineeringSkillCheck([alternative_name, ...])

FocusClueDefinition([extended_clue_records, ...])

FocusForcedHighlightData([source_id, ...])

GameLoadedFactReset()

GameObjectListener([prereq_owner, e3hack_block])

GameplayConditionBase([entity_id])

GameplayConditionContainer([logic_operator, ...])

GameplayLightController([name, ...])

GameplayLightControllerPS([mark_as_quest, ...])

GameplaySkillCondition([entity_id, ...])

GemplayObjectiveData([quest_unique_id, ...])

HackingSkillCheck([alternative_name, ...])

HighlightInstance([is_looked_at, ...])

IllegalActionTypes([regular_actions, ...])

ModuleInstance([is_looked_at, is_revealed, ...])

ObjectScanningDescription()

OverheatStatListener([weapon, update_evt, ...])

SActionWidgetPackage([library_path, ...])

SFactOperationData([fact_name, fact_value, ...])

SHitFlag([flag, source])

SHitStatusEffect([stacks, id])

SPerformedActions([id, action_context])

SToggleDeviceOperationData([operation_name, ...])

SWeaponPlaneParams([weapon_near_plane_cm, ...])

SWidgetPackage([library_path, library_id, ...])

SWidgetPackageBase([library_path, ...])

ScriptableDeviceAction([action_name, ...])

ScriptableDeviceComponent([name, ...])

ScriptableDeviceComponentPS([mark_as_quest, ...])

SecurityAccessLevelEntry([keycard, password])

SecurityAccessLevelEntryClient([keycard, ...])

SecuritySystemClearanceEntry([user, level])

SharedGameplayPS([mark_as_quest, ...])

SkillCheckBase([alternative_name, ...])

SpiderbotScavengeOptions([...])

StartOverheatEffectEvent()

UpdateDamageChangeEvent()

UpdateOverheatEvent([value])

WeaponChargeStatListener([weapon])

WidgetCustomData()

gameAttackComputed()

gameBaseGameSession()

gameBaseTimer()

gameCameraComponent([name, is_replicable, ...])

gameComponent([name, is_replicable, id, ...])

gameComponentPS()

gameCooldownSystemEvent()

gameCustomValueStatPoolsListener()

gameDeactivateTPPRepresentationEvent()

gameDeactivateTriggerDestructionComponentEvent()

gameDebugCheatsSystem()

gameDebugContextPtr()

gameDebugContextUserData()

gameDebugDrawHistorySystem()

gameDebugFreeCamera([custom_camera_target, ...])

gameDebugPerformanceSystem()

gameDebugPlayerBreadcrumbs()

gameDebugTimeState()

gameDebugVisualizerSystem()

gameDelayID()

gameDelaySystem()

gameDelaySystemCallbackInfo()

gameDelaySystemDelayStruct()

gameDelaySystemEventStruct()

gameDelaySystemPSEventStruct()

gameDelaySystemScriptableSysRequestStruct()

gameDelaySystemScriptedDelayCallbackWrapper()

gameDelaySystemTickOnEventStruct()

gameDelaySystemTickStruct()

gameDelaySystemTickWithCallbackStruct()

gameDependentWorkspotData()

gameDeprecated_GameplayEvent()

gameDestructibleSpotsSystem()

gameDestructionPersistencySystem()

gameDeviceCameraControlComponent([name, ...])

gameDeviceComponent([name, is_replicable, ...])

gameDeviceComponentPS([mark_as_quest, ...])

gameDeviceDynamicConnectionChange()

gameDeviceInteractionManager()

gameDeviceLoaded()

gameDevicePSChanged()

gameDeviceReplicatedState()

gameDeviceSystem()

gameDisableAimAssist()

gameDynamicEntityHandler()

gameDynamicEntityIDSystem()

gameDynamicEventNodeInstance()

gameDynamicSpawnSystem()

gameEffectAction()

gameEffectAttachment([source, destination])

gameEffectData()

gameEffectData_MeleeTireHit()

gameEffectData_MeleeWaterFx()

gameEffectData_Pierce()

gameEffectData_PiercePreview()

gameEffectData_Splatter()

gameEffectData_SplatterList()

gameEffectDebugSettings([...])

gameEffectDefinition([tag, ...])

gameEffectDurationModifier()

gameEffectDurationModifierScriptContext()

gameEffectDurationModifier_Scripted()

gameEffectDuration_Duration_Blackboard()

gameEffectDuration_Infinite()

gameEffectDuration_Instant()

gameEffectExecutionScriptContext()

gameEffectExecutor([uses_hit_cooldown])

gameEffectExecutor_DamageProjection([...])

gameEffectExecutor_LandingFX([uses_hit_cooldown])

gameEffectExecutor_NewEffect([...])

gameEffectExecutor_NewEffect_CopyData([...])

gameEffectExecutor_NewEffect_ReflectedVector([...])

gameEffectExecutor_PhysicalImpulseFromInstigator([...])

gameEffectExecutor_Scripted([uses_hit_cooldown])

gameEffectExecutor_SendStatusEffect([...])

gameEffectExecutor_SendStimuli([...])

gameEffectExecutor_TriggerDestruction([...])

gameEffectExecutor_UpdateMeleeTireHit([...])

gameEffectInfo()

gameEffectInstance()

gameEffectNode()

gameEffectObjectFilter()

gameEffectObjectFilter_Cone()

gameEffectObjectFilter_HitRepresentation()

gameEffectObjectFilter_HitRepresentation_Quickhack()

gameEffectObjectFilter_HitRepresentation_Sphere()

gameEffectObjectFilter_HitRepresentation_SweepOverTime_Box()

gameEffectObjectFilter_HitRepresentation_Sweep_Box()

gameEffectObjectFilter_IgnoreMountedVehicle()

gameEffectObjectFilter_NearestWeakspotIfAny()

gameEffectObjectFilter_NoDuplicates()

gameEffectObjectFilter_NoInstigator()

gameEffectObjectFilter_NoInstigatorIfPlayerControlled()

gameEffectObjectFilter_NoPlayer()

gameEffectObjectFilter_NoPuppet()

gameEffectObjectFilter_NoSource()

gameEffectObjectFilter_NoWeapon()

gameEffectObjectFilter_NotAlive()

gameEffectObjectFilter_TechPreview()

gameEffectObjectFilter_Unique()

gameEffectObjectGroupFilter()

gameEffectObjectGroupFilter_Cone()

gameEffectObjectGroupFilter_Scripted()

gameEffectObjectProvider()

gameEffectObjectProvider_ProjectileHitEvent()

gameEffectObjectProvider_QueryCapsule([...])

gameEffectObjectProvider_QueryCapsule_GrowOverTime([...])

gameEffectObjectProvider_QueryShockwave([...])

gameEffectObjectProvider_QuerySphere([...])

gameEffectObjectProvider_QuerySphere_GrowOverTime([...])

gameEffectObjectProvider_Scripted()

gameEffectObjectProvider_SingleEntity()

gameEffectObjectProvider_Stimuli_EntitiesInRange()

gameEffectObjectProvider_SweepMelee_Box([...])

gameEffectObjectProvider_SweepMelee_MantisBlades([...])

gameEffectObjectProvider_SweepOverTime([...])

gameEffectObjectSingleFilter()

gameEffectObjectSingleFilter_Scripted()

gameEffectPostAction()

gameEffectPostAction_BeamVFX()

gameEffectPostAction_BulletTrace()

gameEffectPostAction_MeleeTireHit()

gameEffectPostAction_MeleeWaterEffects()

gameEffectPostAction_ProcessNearlyHitAgents()

gameEffectPostAction_Scripted()

gameEffectPostAction_UpdateActiveVehicleUIData()

gameEffectPostAction_WaterImpulse()

gameEffectPreAction()

gameEffectPreAction_Scripted()

gameEffectPreAction_SpreadingEffect()

gameEffectPreloadScriptContext()

gameEffectProviderScriptContext()

gameEffectScriptContext()

gameEffectSet([cooking_platform, effects])

gameEffectSettings([...])

gameEffectSingleFilterScriptContext()

gameEffectSpawnerSaveSystem()

gameEffectSystem()

gameEffectTriggerNodeInstance()

gameEffectTriggerSystem()

gameEffector()

gameEffectorObject()

gameEffectorSystem()

gameEnableAimAssist()

gameEngineTurnedOffEvent()

gameEngineTurnedOnEvent()

gameEntitiesWithStatusEffectPrereq()

gameEntitiesWithStatusEffectPrereqState()

gameEntityIDArrayPrereq()

gameEntityIDArrayPrereqState()

gameEntityIDPool()

gameEntityReference([type, reference, ...])

gameEntitySpawnerEventsBroadcasterImpl()

gameEntityStubSystem()

gameEnumNameToIndexCache()

gameEnvironmentDamageSystem()

gameEquippedPrereqListener()

gameEquippedPrereqState()

gameEthnicityPicker()

gameExternalMovementCameraDataEvent()

gameExtraStatPoolDataModifierStatListener()

gameFinalTimeState()

gameFinalizeActivationTPPRepresentationEvent()

gameFinalizeDeactivationTPPRepresentationEvent()

gameFootstepEvent()

gameFootstepSystem()

gameForceResetAmmoEvent()

gameFreeCameraComponent([name, ...])

gameFriendlyFireSystem()

gameFxInstance()

gameFxSystem()

gameGOGRewardsSystem()

gameGameFeatureManager()

gameGameRulesSystem()

gameGameSession()

gameGameSessionDesc()

gameGameTagSystem()

gameGameplayLogicPackageSystem()

gameGarmentItemObject([...])

gameGeometryDescriptionSystem()

gameGodModeSystem()

gameGrenadeThrowQuery()

gameHalloweenEvent()

gameHasDialogVisualizerVisiblePrereq()

gameHasDialogVisualizerVisiblePrereqState()

gameHitRepresentationOverride([...])

gameHitRepresentationSystem()

gameHitResult([hit_position_enter, ...])

gameHitShapeContainer([name, slot_name, ...])

gameHitShapeUserData()

gameIAIDirectorSystem()

gameIAchievementSystem()

gameIActionsFactory()

gameIActivityCardsSystem()

gameIActivityLogSystem()

gameIAreaManager()

gameIAttachmentSlotsListener()

gameIAttack()

gameIAttitudeManager()

gameIAutoSaveSystem()

gameIBlackboard()

gameIBlackboardSystem()

gameIBlackboardUpdateProxy()

gameIBreachSystem()

gameICameraSystem()

gameIClientEntitySpawnSystem()

gameICollisionQueriesSystem()

gameICombatQueriesSystem()

gameICommunitySystem()

gameICompanionSystem()

gameIComparisonPrereq([comparison_type])

gameIComponentsStateSystem()

gameIContainerManager()

gameICooldownSystem()

gameIDamageSystem()

gameIDamageSystemListener()

gameIDebugCheatsSystem()

gameIDebugDrawHistorySystem()

gameIDebugPlayerBreadcrumbs()

gameIDebugSystem()

gameIDebugVisualizerSystem()

gameIDelaySystem()

gameIDestructionPersistencySystem()

gameIDeviceInteractionManager()

gameIDeviceSystem()

gameIDynamicEntityIDSystem()

gameIDynamicSpawnSystem()

gameIEffect()

gameIEffectInputParameter()

gameIEffectOutputParameter()

gameIEffectParameter_BoolEvaluator()

gameIEffectParameter_CNameEvaluator()

gameIEffectParameter_FloatEvaluator()

gameIEffectParameter_IntEvaluator()

gameIEffectParameter_QuatEvaluator()

gameIEffectParameter_StringEvaluator()

gameIEffectParameter_VectorEvaluator()

gameIEffectSpawnerSaveSystem()

gameIEffectSystem()

gameIEffectTriggerSystem()

gameIEffectorSystem()

gameIEntitySpawnerEventsBroadcaster()

gameIEntityStubSystem()

gameIEnvironmentDamageSystem()

gameIEquipmentSystem()

gameIFinisherScenario()

gameIFootstepSystem()

gameIFriendlyFireSystem()

gameIFxSystem()

gameIGameAudioSystem()

gameIGameRulesSystem()

gameIGameSystem()

gameIGameSystemReplicatedState()

gameIGameplayLogicPackageSystem()

gameIGlobalTvSystem()

gameIGodModeSystem()

gameIHitRepresentationSystem()

gameIHitShape()

gameIInventoryListener()

gameIInventoryManager()

gameIItemFactorySystem()

gameIJournalManager()

gameILevelAssignmentSystem()

gameILocationManager()

gameILootManager()

gameIMarketSystem()

gameIMinimapSystem()

gameIMovingPlatformMovement([init_data, ...])

gameIMovingPlatformMovementInitData([...])

gameIMovingPlatformMovementPointToPoint([...])

gameIMovingPlatformSystem()

gameIMuppetInputAction()

gameIObjectCarrySystem()

gameIObjectPoolSystem()

gameIOnlineSystem()

gameIPersistencySystem()

gameIPhantomEntitySystem()

gameIPhotoModeSystem()

gameIPingSystem()

gameIPlayerHandicapSystem()

gameIPlayerManager()

gameIPlayerSystem()

gameIPoliceRadioSystem()

gameIPopulationSystem()

gameIPrereq()

gameIPrereqManager()

gameIPreventionSpawnSystem()

gameIProjectileSystem()

gameIPuppetUpdaterSystem()

gameIRPGPrereq([comparison_type])

gameIRazerChromaEffectsSystem()

gameIRealTimeEventSystem()

gameIRenderGameplayEffectsManagerSystem()

gameIReplicatedGameSystem()

gameIRichPresenceSystem()

gameISaveSanitizationForbiddenAreaSystem()

gameISceneSystem()

gameISchematicSystem()

gameIScriptablePrereq()

gameIScriptableSystem()

gameIScriptableSystemsContainer()

gameIScriptsDebugOverlaySystem()

gameIShootingAccuracySystem()

gameISpatialQueriesSystem()

gameIStatPoolsListener()

gameIStatPoolsSystem()

gameIStatsDataSystem()

gameIStatsListener()

gameIStatsSystem()

gameIStatusComboSystem()

gameIStatusEffectListener()

gameIStatusEffectSystem()

gameIStimuliSystem()

gameIStreamingMonitorSystem()

gameISubtitleHandlerSystem()

gameITargetingSystem()

gameITelemetrySystem()

gameITeleportationFacility()

gameITierSystem()

gameITimeState()

gameITimeSystem()

gameITransactionSystem()

gameITransformAnimatorSaveSystem()

gameITransformsHistorySystem()

gameIVehicleSystem()

gameIVisionModeSystem()

gameIWardrobeSystem()

gameIWatchdogSystem()

gameIWorkspotGameSystem()

gameIWorldBoundarySystem()

gameImpostorComponentAttachEvent()

gameImpostorComponentSlotListener()

gameInCrowd()

gameInnerItemData()

gameInputTriggerState()

gameIntervalTimer()

gameInventoryChangedEvent()

gameInventoryListenerData_Base()

gameInventoryListenerData_InventoryEmpty()

gameInventoryListenerData_ItemAdded()

gameInventoryListenerData_ItemExtracted()

gameInventoryListenerData_ItemNotification()

gameInventoryListenerData_ItemQuantityChanged()

gameInventoryListenerData_ItemRemoved()

gameInventoryListenerData_PartAdded()

gameInventoryListenerData_PartRemoved()

gameInventoryManager()

gameInventoryPrereqState()

gameInventoryScriptListener()

gameIsQuickhackPanelOpenedPrereqState()

gameIsVisualizerActivePrereq()

gameIsVisualizerActivePrereqState()

gameItemCreationPrereqDataWrapper()

gameItemData()

gameItemDecorationEvent()

gameItemDropStorageInventoryListener()

gameItemDropStorageManager()

gameItemEventsEquippedToObject()

gameItemEventsPropagateRenderingPlane()

gameItemEventsRemoveActiveItem()

gameItemEventsUnequipStarted()

gameItemEventsUnequippedFromObject()

gameItemFactorySystem()

gameItemFactorySystemPool()

gameItemObject([custom_camera_target, ...])

gameItemsMeshesLoaded()

gameJoinTrafficSettings()

gameJournalBriefingBaseSection([id, ...])

gameJournalContainerEntry([id, ...])

gameJournalEntry([id, ...])

gameJournalEntryOverrideData([input_device, ...])

gameJournalFileEntry([id, ...])

gameJournalFolderEntry([id, ...])

gameJournalManager()

gameJournalOnscreensStructuredGroup()

gameJournalPrimaryFolderEntry([id, ...])

gameKillTriggerNode([is_visible_in_game, ...])

gameKillTriggerNodeInstance()

gameLazyDevice()

gameLevelAssignmentSystem()

gameLoSFinderParams()

gameLoSFinderSystem()

gameLoSIFinderSystem()

gameLocationManager()

gameLookAtFacingPositionProvider()

gameLootBagInventoryListener()

gameLootContainerBase([...])

gameLootManager()

gameLootSlot([custom_camera_target, ...])

gameLootSlotSingleItem([...])

gameLootSlotSingleItemLongStreaming([...])

gameMakeInventoryShareableEvent()

gameMappinUtils()

gameMinimapSystem()

gameModdingSystem()

gameMovingPlatformBeforeArrivedAt()

gameMovingPlatformMoveTo([movement, ...])

gameMovingPlatformRestoreMoveTo([movement, ...])

gameMovingPlatformSystem()

gameMuppetComponent([name, is_replicable, id])

gameMuppetInputActionActivateScanning()

gameMuppetInputActionAimDownSight()

gameMuppetInputActionCrouch()

gameMuppetInputActionJump()

gameMuppetInputActionMeleeAttack()

gameMuppetInputActionQuickMelee()

gameMuppetInputActionReloadWeapon()

gameMuppetInputActionUseConsumable()

gameMuppetInventoryGameController([...])

gameMuppetLoadoutsGameController([...])

gameMuppetStates()

gameNPCHealthStatPoolsListener()

gameNPCQuickHackUploadStatPoolsListener()

gameNPCStatsListener()

gameNarrationPlateBlackboardUpdater()

gameNativeAutodriveSystem()

gameNativeHudManager()

gameNetrunnerPrototypeDespawnEvent()

gameNotPrereqState()

gameObject([custom_camera_target, ...])

gameObjectActionRefreshEvent()

gameObjectActionsCallbackController()

gameObjectCarrierComponentAttached()

gameObjectCarrierComponentDetached()

gameObjectCarrySystem()

gameObjectDeathListener()

gameObjectPS()

gameObjectPoolSystem()

gameObjectSpawnParameter()

gameOffPavement()

gameOnExecutionContext()

gameOnInventoryEmptyEvent()

gameOnLootAllEvent()

gameOnLootEvent()

gameOnPavement()

gameOnScannableBraindanceClueDisabledEvent()

gameOnScannableBraindanceClueEnabledEvent()

gameOutOfCrowd()

gamePSChangedEvent()

gamePatrolSplineControlPoint()

gamePersistencySystem()

gamePersistentID([entity_hash, component_name])

gamePersistentState()

gamePhantomEntitySystem()

gamePhotoModeAttachmentSlotsListener()

gamePhotoModeAutoFocusPositionProvider()

gamePhotoModeCameraObject([...])

gamePhotoModeEnableEvent()

gamePhotoModeObjectPositionProvider()

gamePhotoModeSystem()

gamePhotoModeUtils()

gamePhotomodeLightComponent([name, ...])

gamePhotomodeLightObject([...])

gamePingSystem()

gamePlayerArmorStatPoolsListener()

gamePlayerAttachRequest([owner])

gamePlayerCoverInfo()

gamePlayerHealthStatPoolsListener()

gamePlayerManager()

gamePlayerObstacleSystem()

gamePlayerProximityPrereqState()

gamePlayerReleaseControlAsChild()

gamePlayerScriptableSystemRequest([owner])

gamePlayerSocket()

gamePlayerStatsListener()

gamePlayerSystem()

gamePlayerTakeControlAsChild()

gamePlayerTakeControlAsParent()

gamePopulationSystem()

gamePrepareTPPRepresentationEvent()

gamePrereqManager()

gamePrereqState()

gamePrereqStateChangedEvent()

gamePreventionSpawnSystem()

gamePreviewItemData()

gameProjectileSystem()

gamePuppet([custom_camera_target, ...])

gamePuppetBase([custom_camera_target, ...])

gamePuppetBlackboardUpdater()

gamePuppetStatPoolsListener()

gamePuppetStatsListener()

gamePuppetStatusEffectListener()

gamePuppetUpdaterSystem()

gameQueryResult([hit_shapes])

gameQuestOrSceneSetVehiclePhysicsActive()

gameRPGManager()

gameRPGPrereqState()

gameRandomStatModifier()

gameRazerChromaEffectsSystem()

gameRealTimeEventSystem()

gameRecordIdSpawnModifier()

gameRegenerateLootEvent()

gameRemains([custom_camera_target, ...])

gameRemoveCooldownEvent()

gameRenderGameplayEffectsManagerSystem()

gameReplAnimTransformRequestBase([...])

gameReplAnimTransformSyncAnimRequest([...])

gameRequestStats()

gameResetContainerEvent()

gameRichPresenceSystem()

gameRicochetData([count, range, ...])

gameRuntimeSystemLights()

gameSaveSanitizationForbiddenAreaSystem()

gameScanningActionFinishedEvent()

gameScanningComponent([name, is_replicable, ...])

gameScanningController()

gameScanningEvent([state])

gameScanningEventForInstigator([state])

gameScanningInternalEvent()

gameScanningPulseEvent()

gameScanningTooltipElementDef([record_id, ...])

gameScenePlayerAnimationParams()

gameSceneTier()

gameSceneTierData([tier, empty_hands, ...])

gameScreenshot360CameraComponent([name, ...])

gameScriptStatPoolsListener()

gameScriptStatsListener()

gameScriptableComponent([name, ...])

gameScriptableSystem()

gameScriptableSystemRequest()

gameScriptableSystemsContainer()

gameScriptedDamageSystemListener()

gameScriptedPrereqAttitudeListenerWrapper()

gameScriptedPrereqMountingListenerWrapper()

gameShapeData([result, user_data, ...])

gameStatModifierBase()

gameStatPoolDataModifierStatListener()

gameStatusEffectComponent([name, ...])

gameTargetShootComponent([name, ...])

gameTier3CameraSettings([yaw_left_limit, ...])

gameTimeDilatable([custom_camera_target, ...])

gameUniqueItemData()

gameVisionModeComponent([name, ...])

gameVisionModeSystemRevealIdentifier([...])

gamedamageAttackData([attack_type, ...])

gamedataAccuracy_Record()

gamedataArcadeCollidableObject_Record()

gamedataArcadeGameplay_Record()

gamedataArcadeObject_Record()

gamedataBaseObject_Record()

gamedataBaseSign_Record()

gamedataBase_MappinDefinition_Record()

gamedataCharacter_Record()

gamedataConstantStatModifier_Record()

gamedataContentAssignment_Record()

gamedataCoverSelectionParameters_Record()

gamedataDamageType_Record()

gamedataDataNode([node_type, file_name, parent])

gamedataDeviceScreenType_Record()

gamedataDevice_Record()

gamedataDriveHelper_Record()

gamedataEffectorTimeDilationDriver_Record()

gamedataEffector_Record()

gamedataEnvLight_Record()

gamedataEquipSlot_Record()

gamedataEquipmentArea_Record()

gamedataEquipmentMovementSound_Record()

gamedataEthnicNames_Record()

gamedataEthnicity_Record()

gamedataFacialPreset_Record()

gamedataFastTravelBinkData_Record()

gamedataFastTravelBinksGroup_Record()

gamedataFastTravelPoint_Record()

gamedataFastTravelScreenDataGroup_Record()

gamedataFastTravelScreenData_Record()

gamedataFastTravelSystem_Record()

gamedataFocusClue_Record()

gamedataFootstep_Record()

gamedataForceDismembermentEffector_Record()

gamedataFriendlyTargetAngleDistanceCoverSelectionParameters_Record()

gamedataFriendlyTargetDistanceCoverSelectionParameters_Record()

gamedataFxActionType_Record()

gamedataFxAction_Record()

gamedataGOGReward_Record()

gamedataGadget_Record()

gamedataGameplayAbilityGroup_Record()

gamedataGameplayAbility_Record()

gamedataGameplayLogicPackageUIData_Record()

gamedataGameplayLogicPackage_Record()

gamedataGameplayRestrictionStatusEffect_Record()

gamedataGameplayTagsPrereq_Record()

gamedataGenderEntity_Record()

gamedataGender_Record()

gamedataGenericHighwaySign_Record()

gamedataGenericMetroSign_Record()

gamedataGenericStreetNameSign_Record()

gamedataGrenadeDeliveryMethodType_Record()

gamedataGrenadeDeliveryMethod_Record()

gamedataGrenade_Record()

gamedataHUD_Preset_Entry_Record()

gamedataHackCategory_Record()

gamedataHackingMiniGame_Record()

gamedataHandbrakeFrictionModifier_Record()

gamedataHandicapLootList_Record()

gamedataHandicapLootPreset_Record()

gamedataHitPrereqConditionType_Record()

gamedataHitPrereqCondition_Record()

gamedataHitPrereq_Record()

gamedataHomingGDM_Record()

gamedataHomingParameters_Record()

gamedataHudEnhancer_Record()

gamedataIPrereq_Record()

gamedataIconsGeneratorContext_Record()

gamedataImprovementRelation_Record()

gamedataInAirGravityModifier_Record()

gamedataInitLoadingScreen_Record()

gamedataInteractionBase_Record()

gamedataInteractionMountBase_Record()

gamedataInventoryItemGroup_Record()

gamedataInventoryItemSet_Record()

gamedataInventoryItem_Record()

gamedataIsHackable_Record()

gamedataItemAction_Record()

gamedataItemArrayQuery_Record()

gamedataItemBlueprintElement_Record()

gamedataItemBlueprint_Record()

gamedataItemCategory_Record()

gamedataItemCost_Record()

gamedataItemCreationPrereq_Record()

gamedataItemDropSettings_Record()

gamedataItemList_Record()

gamedataItemPartConnection_Record()

gamedataItemPartListElement_Record()

gamedataItemQueryElement_Record()

gamedataItemQuery_Record()

gamedataItemRecipe_Record()

gamedataItemRequiredSlot_Record()

gamedataItemStructure_Record()

gamedataItemType_Record()

gamedataItem_Record()

gamedataItemsFactoryAppearanceSuffixBase_Record()

gamedataItemsFactoryAppearanceSuffixOrder_Record()

gamedataJournalIcon_Record()

gamedataKeepCurrentCoverCoverSelectionParameters_Record()

gamedataKnifeThrowDelivery_Record()

gamedataLCDScreen_Record()

gamedataLandingFxMaterial_Record()

gamedataLandingFxPackage_Record()

gamedataLayout_Record()

gamedataLifePath_Record()

gamedataLightPreset_Record()

gamedataLinearAccuracy_Record()

gamedataLoadingTipsGroup_Record()

gamedataLocomotionMode_Record()

gamedataLookAtPart_Record()

gamedataLookAtPreset_Record()

gamedataLootInjectionSettings_Record()

gamedataLootItem_Record()

gamedataLootTableElement_Record()

gamedataLootTable_Record()

gamedataMappinClampingSettings_Record()

gamedataMappinDefinition_Record()

gamedataMappinPhaseDefinition_Record()

gamedataMappinPhase_Record()

gamedataMappinUICustomOpacityParams_Record()

gamedataMappinUIFilterGroup_Record()

gamedataMappinUIGlobalProfile_Record()

gamedataMappinUIParamGroup_Record()

gamedataMappinUIPreventionSettings_Record()

gamedataMappinUIRuntimeProfile_Record()

gamedataMappinUISettings_Record()

gamedataMappinUISpawnProfile_Record()

gamedataMappinVariant_Record()

gamedataMappinsGroup_Record()

gamedataMaterialFx_Record()

gamedataMaterial_Record()

gamedataMeleeAttackDirection_Record()

gamedataMetaQuest_Record()

gamedataMiniGame_AllSymbols_Record()

gamedataMiniGame_AllSymbols_inline0_Record()

gamedataMiniGame_AllSymbols_inline1_Record()

gamedataMiniGame_AllSymbols_inline2_Record()

gamedataMiniGame_AllSymbols_inline3_Record()

gamedataMiniGame_AllSymbols_inline4_Record()

gamedataMiniGame_SymbolsWithRarity_Record()

gamedataMiniGame_Trap_Record()

gamedataMinigameActionType_Record()

gamedataMinigameAction_Record()

gamedataMinigameCategory_Record()

gamedataMinigameTrapType_Record()

gamedataMinigame_Def_Record()

gamedataModifyAttackCritChanceEffector_Record()

gamedataModifyStaminaHandlerEffector_Record()

gamedataModifyStatPoolCustomLimitEffector_Record()

gamedataModifyStatPoolModifierEffector_Record()

gamedataModifyStatPoolValueEffector_Record()

gamedataMovementParam_Record()

gamedataMovementParams_Record()

gamedataMovementPolicyTagList_Record()

gamedataMovementPolicy_Record()

gamedataMultiPrereq_Record()

gamedataMutablePoolValueModifier_Record()

gamedataNPCBehaviorState_Record()

gamedataNPCEquipmentGroupEntry_Record()

gamedataNPCEquipmentGroup_Record()

gamedataNPCEquipmentItemPool_Record()

gamedataNPCEquipmentItem_Record()

gamedataNPCEquipmentItemsPoolEntry_Record()

gamedataNPCHighLevelState_Record()

gamedataNPCQuestAffiliation_Record()

gamedataNPCRarity_Record()

gamedataNPCStanceState_Record()

gamedataNPCTypePrereq_Record()

gamedataNPCType_Record()

gamedataNPCUpperBodyState_Record()

gamedataNetworkPingingParameteres_Record()

gamedataNetworkPresetBinderParameters_Record()

gamedataNewPerkCategory_Record()

gamedataNewPerkLevelData_Record()

gamedataNewPerkLevelUIData_Record()

gamedataNewPerkSlot_Record()

gamedataNewPerkTier_Record()

gamedataNewPerk_Record()

gamedataNewSkillsProficiency_Record()

gamedataNewsFeedTitle_Record()

gamedataNonLinearAccuracy_Record()

gamedataNumberPlate_Record()

gamedataObjectActionCost_Record()

gamedataObjectActionEffect_Record()

gamedataObjectActionGameplayCategory_Record()

gamedataObjectActionPrereq_Record()

gamedataObjectActionReference_Record()

gamedataObjectActionType_Record()

gamedataObjectAction_Record()

gamedataOffMeshLinkTag_Record()

gamedataOutput_Record()

gamedataOverrideRangedAttackPackageEffector_Record()

gamedataOwnerAngleCoverSelectionParameters_Record()

gamedataOwnerDistanceCoverSelectionParameters_Record()

gamedataOwnerThreatCoverSelectionParameters_Record()

gamedataParentAttachmentType_Record()

gamedataParticleDamage_Record()

gamedataPassiveProficiencyBonusUIData_Record()

gamedataPassiveProficiencyBonus_Record()

gamedataPathLengthCoverSelectionParameters_Record()

gamedataPathSecurityCoverSelectionParameters_Record()

gamedataPerkArea_Record()

gamedataPerkLevelData_Record()

gamedataPerkLevelUIData_Record()

gamedataPerkPrereq_Record()

gamedataPerkUtility_Record()

gamedataPerkWeaponGroup_Record()

gamedataPerk_Record()

gamedataPersistentLootTable_Record()

gamedataPhotoModeBackground_Record()

gamedataPhotoModeEffect_Record()

gamedataPhotoModeFace_Record()

gamedataPhotoModeFrame_Record()

gamedataPhotoModeItem_Record()

gamedataPhotoModePoseCategory_Record()

gamedataPhotoModePose_Record()

gamedataPhotoModeSticker_Record()

gamedataPierce_Record()

gamedataPing_Record()

gamedataPlayerBuild_Record()

gamedataPlayerIsNewPerkBoughtPrereq_Record()

gamedataPlayerPossesion_Record()

gamedataPlayerVehicleDisplayOverride_Record()

gamedataPoolValueModifier_Record()

gamedataPrereqCheck_Record()

gamedataPrereq_Record()

gamedataPresetMapper_Record()

gamedataPreventionAttackTypeData_Record()

gamedataPreventionFallbackUnitData_Record()

gamedataPreventionHeatDataMatrix_Record()

gamedataPreventionHeatData_Record()

gamedataPreventionHeatTable_Record()

gamedataPreventionMinimapData_Record()

gamedataPreventionUnitPoolData_Record()

gamedataPreventionVehiclePoolData_Record()

gamedataProficiency_Record()

gamedataProgram_Record()

gamedataProgressionBuild_Record()

gamedataProjectileCollision_Record()

gamedataProjectileLaunchMode_Record()

gamedataProjectileLaunch_Record()

gamedataProjectileOnCollisionAction_Record()

gamedataProp_Record()

gamedataPropagateStatusEffectInAreaEffector_Record()

gamedataPurchaseOffer_Record()

gamedataQuality_Record()

gamedataQuery_Record()

gamedataQuestRestrictionMode_Record()

gamedataQuestSystemSetup_Record()

gamedataRPGAction_Record()

gamedataRPGDataPackage_Record()

gamedataRaceCheckpoint_Record()

gamedataRacingMappin_Record()

gamedataRadioStation_Record()

gamedataRandomNewsFeedBatch_Record()

gamedataRandomPassengerEntry_Record()

gamedataRandomRatioCoverSelectionParameters_Record()

gamedataRandomStatModifier_Record()

gamedataRandomVariant_Record()

gamedataRangedAttackPackage_Record()

gamedataRangedAttack_Record()

gamedataReactionLimit_Record()

gamedataReactionPresetCivilian_Record()

gamedataReactionPresetCorpo_Record()

gamedataReactionPresetGanger_Record()

gamedataReactionPresetMechanical_Record()

gamedataReactionPresetNoReaction_Record()

gamedataReactionPresetPolice_Record()

gamedataReactionPreset_Record()

gamedataRearWheelsFrictionModifier_Record()

gamedataRecipeElement_Record()

gamedataRecipeItem_Record()

gamedataRegularGDM_Record()

gamedataRegular_Record()

gamedataRemoveAllModifiersEffector_Record()

gamedataRewardBase_Record()

gamedataRewardBase_inline0_Record()

gamedataRewardSet_Record()

gamedataRigs_Record()

gamedataRipperdocMappin_Record()

gamedataRoachRaceBackgroundObject_Record()

gamedataRoachRaceBackground_Record()

gamedataRoachRaceLevelList_Record()

gamedataRoachRaceLevel_Record()

gamedataRoachRaceMovement_Record()

gamedataRoachRaceObject_Record()

gamedataRoachRaceObstacleTexturePartPair_Record()

gamedataRoachRaceObstacle_Record()

gamedataRoachRacePowerUpList_Record()

gamedataRotationLimiter_Record()

gamedataRowSymbols_Record()

gamedataRowTraps_Record()

gamedataRule_Record()

gamedataScannableData_Record()

gamedataScannerModuleVisibilityPreset_Record()

gamedataSceneCameraDoF_Record()

gamedataSceneInterruptionScenarios_Record()

gamedataSceneResources_Record()

gamedataScreenMessageData_Record()

gamedataScreenMessagesList_Record()

gamedataSearchFilterMaskTypeCond_Record()

gamedataSearchFilterMaskTypeCondition_Record()

gamedataSearchFilterMaskTypeValue_Record()

gamedataSearchFilterMaskType_Record()

gamedataSeatState_Record()

gamedataSectorSelector_Record()

gamedataSenseObjectType_Record()

gamedataSensePreset_Record()

gamedataSenseShape_Record()

gamedataSetAttackHitTypeEffector_Record()

gamedataShooterAI_Record()

gamedataShooterBackground_Record()

gamedataShooterBasilisk_Record()

gamedataShooterBossAI_Record()

gamedataShooterBulletList_Record()

gamedataShooterBullet_Record()

gamedataShooterFlyingDrone_Record()

gamedataShooterGameplay_Record()

gamedataShooterLayerInfo_Record()

gamedataShooterLevelList_Record()

gamedataShooterLevel_Record()

gamedataShooterMeathead_Record()

gamedataShooterMelee_Record()

gamedataShooterNPCDrone_Record()

gamedataShooterNinja_Record()

gamedataShooterObject_Record()

gamedataShooterPickUpTransporter_Record()

gamedataShooterPlayerData_Record()

gamedataShooterPowerUpList_Record()

gamedataShooterPowerup_Record()

gamedataShooterProjectileAI_Record()

gamedataShooterProp_Record()

gamedataShooterRangeGrenade_Record()

gamedataShooterRange_Record()

gamedataShooterRescueTransporter_Record()

gamedataShooterSpiderDrone_Record()

gamedataShooterTransporter_Record()

gamedataShooterVFXList_Record()

gamedataShooterVFX_Record()

gamedataShooterVIP_Record()

gamedataShooterWeaponData_Record()

gamedataShooterWeaponList_Record()

gamedataSlotItemPartElement_Record()

gamedataSlotItemPartListElement_Record()

gamedataSlotItemPartPreset_Record()

gamedataSmartGunHandlerParams_Record()

gamedataSmartGunMissParams_Record()

gamedataSmartGunTargetSortConfigurations_Record()

gamedataSmartGunTargetSortData_Record()

gamedataSpawnableObjectPriority_Record()

gamedataSpawnableObject_Record()

gamedataSpreadAreaEffector_Record()

gamedataSpreadEffector_Record()

gamedataSpreadInitEffector_Record()

gamedataSquadBackyardBase_Record()

gamedataSquadBase_Record()

gamedataSquadFenceBase_Record()

gamedataSquadInstance_Record()

gamedataStatChangedPrereq_Record()

gamedataStatDistributionData_Record()

gamedataStatModifierGroup_Record()

gamedataStatModifier_Record()

gamedataStatPoolCost_Record()

gamedataStatPoolDistributionData_Record()

gamedataStatPoolPrereq_Record()

gamedataStatPoolUpdate_Record()

gamedataStatPool_Record()

gamedataStatPrereq_Record()

gamedataStat_Record()

gamedataStatsArray_Record()

gamedataStatsFolder_Record()

gamedataStatsList_Record()

gamedataStatusEffectAIBehaviorFlag_Record()

gamedataStatusEffectAIBehaviorType_Record()

gamedataStatusEffectAIData_Record()

gamedataStatusEffectAttackData_Record()

gamedataStatusEffectFX_Record()

gamedataStatusEffectPlayerData_Record()

gamedataStatusEffectPrereq_Record()

gamedataStatusEffectType_Record()

gamedataStatusEffectUIData_Record()

gamedataStatusEffectVariation_Record()

gamedataStatusEffect_Record()

gamedataStatusEffect_inline0_Record()

gamedataStatusEffect_inline1_Record()

gamedataStickyGDM_Record()

gamedataStimPriority_Record()

gamedataStimPropagation_Record()

gamedataStimTargets_Record()

gamedataStimType_Record()

gamedataStim_Record()

gamedataStopAndStickPerpendicular_Record()

gamedataStopAndStick_Record()

gamedataStop_Record()

gamedataStrategyData_Record()

gamedataStreetCredTier_Record()

gamedataStreetSign_Record()

gamedataSubCharacter_Record()

gamedataSubStatModifier_Record()

gamedataSubstat_Record()

gamedataTDBIDHelper()

gamedataTPPCameraSetup_Record()

gamedataTPPLookAtPresets_Record()

gamedataTVBase_Record()

gamedataTacticLimiterCoverSelectionParameters_Record()

gamedataTankArrangement_Record()

gamedataTankBackgroundData_Record()

gamedataTankDecorationSpawnerData_Record()

gamedataTankDestroyableObject_Record()

gamedataTankDriveModelData_Record()

gamedataTankEnemySpawnerData_Record()

gamedataTankEnemy_Record()

gamedataTankGameplayData_Record()

gamedataTankGameplay_Record()

gamedataTankLevelGameplay_Record()

gamedataTankLevelObjectID_Record()

gamedataTankLevelObject_Record()

gamedataTankLevelSpawnableArrangement_Record()

gamedataTankObstacleSpawnerData_Record()

gamedataTankPickupSpawnerData_Record()

gamedataTankPickup_Record()

gamedataTankPlayerData_Record()

gamedataTankPlayerWeaponLevel_Record()

gamedataTankProjectileSpawnerData_Record()

gamedataTankProjectile_Record()

gamedataTankScoreMultiplierBreakpoint_Record()

gamedataTankSpawnableArrangement_Record()

gamedataTankWeapon_Record()

gamedataTemporalPrereq_Record()

gamedataTerminalScreenType_Record()

gamedataThreatDistanceCoverSelectionParameters_Record()

gamedataThreatTrackingPresetBase_Record()

gamedataThumbnailWidgetDefinition_Record()

gamedataTime_Record()

gamedataTrackingMode_Record()

gamedataTracking_Record()

gamedataTraitData_Record()

gamedataTrait_Record()

gamedataTransgression_Record()

gamedataTrapType_Record()

gamedataTrap_Record()

gamedataTriggerAttackEffector_Record()

gamedataTriggerHackingMinigameEffector_Record()

gamedataTriggerMode_Record()

gamedataTweakDBInterface()

gamedataTweakDBRecord()

gamedataUIAnimation_Record()

gamedataUICharacterCreationAttribute_Record()

gamedataUICharacterCreationAttributesPreset_Record()

gamedataUICharacterCustomizationResourcePaths_Record()

gamedataUICondition_Record()

gamedataUIElement_Record()

gamedataUIIconCensorFlag_Record()

gamedataUIIconCensorship_Record()

gamedataUIIconPool_Record()

gamedataUIIcon_Record()

gamedataUINameplateDisplayType_Record()

gamedataUINameplate_Record()

gamedataUIStatsMap_Record()

gamedataUncontrolledMovementEffector_Record()

gamedataUpgradingData_Record()

gamedataUphillDriveHelper_Record()

gamedataUseConsumableEffector_Record()

gamedataUtilityLossCoverSelectionParameters_Record()

gamedataValueAssignment_Record()

gamedataValueDataNode([node_type, ...])

gamedataVehicleAIBoostSettings_Record()

gamedataVehicleAIPanicDrivingSettings_Record()

gamedataVehicleAITractionEstimation_Record()

gamedataVehicleAIVisionSettings_Record()

gamedataVehicleAirControlAxis_Record()

gamedataVehicleAirControl_Record()

gamedataVehicleAppearancesToColorTemplate_Record()

gamedataVehicleBehaviorData_Record()

gamedataVehicleBurnOut_Record()

gamedataVehicleCameraManager_Record()

gamedataVehicleClearCoatOverrides_Record()

gamedataVehicleColorTemplate_Record()

gamedataVehicleCustomMultilayer_Record()

gamedataVehicleDataPackage_Record()

gamedataVehicleDecalAttachment_Record()

gamedataVehicleDefaultState_Record()

gamedataVehicleDeformablePart_Record()

gamedataVehicleDeformableZone_Record()

gamedataVehicleDestructibleGlass_Record()

gamedataVehicleDestructibleLight_Record()

gamedataVehicleDestructibleWheel_Record()

gamedataVehicleDestructionPointDamper_Record()

gamedataVehicleDestruction_Record()

gamedataVehicleDetachablePart_Record()

gamedataVehicleDiscountSettings_Record()

gamedataVehicleDoorDetachRule_Record()

gamedataVehicleDriveModelData_Record()

gamedataVehicleEngineData_Record()

gamedataVehicleFPPCameraParams_Record()

gamedataVehicleFlatTireSimParams_Record()

gamedataVehicleFlatTireSimulation_Record()

gamedataVehicleFxCollisionMaterial_Record()

gamedataVehicleFxCollision_Record()

gamedataVehicleFxWheelsDecalsMaterialSmear_Record()

gamedataVehicleFxWheelsDecalsMaterial_Record()

gamedataVehicleFxWheelsDecals_Record()

gamedataVehicleFxWheelsParticlesMaterial_Record()

gamedataVehicleFxWheelsParticles_Record()

gamedataVehicleGear_Record()

gamedataVehicleImpactTraffic_Record()

gamedataVehicleManufacturer_Record()

gamedataVehicleModel_Record()

gamedataVehicleOffer_Record()

gamedataVehiclePIDSettings_Record()

gamedataVehiclePartsClearCoatOverrides_Record()

gamedataVehicleProceduralFPPCameraParams_Record()

gamedataVehicleSeatSet_Record()

gamedataVehicleSeat_Record()

gamedataVehicleSteeringSettings_Record()

gamedataVehicleStoppingSettings_Record()

gamedataVehicleSurfaceBinding_Record()

gamedataVehicleSurfaceType_Record()

gamedataVehicleTPPCameraParams_Record()

gamedataVehicleTPPCameraPresetParams_Record()

gamedataVehicleTrafficSuspension_Record()

gamedataVehicleType_Record()

gamedataVehicleUIData_Record()

gamedataVehicleUnlockType_Record()

gamedataVehicleVisualCustomizationPreviewGlowSetup_Record()

gamedataVehicleVisualCustomizationPreviewSetup_Record()

gamedataVehicleVisualDestruction_Record()

gamedataVehicleWater_Record()

gamedataVehicleWeapon_Record()

gamedataVehicleWheelDimensionsPreset_Record()

gamedataVehicleWheelDimensionsSetup_Record()

gamedataVehicleWheelDrivingPreset_Record()

gamedataVehicleWheelDrivingSetup_2_Record()

gamedataVehicleWheelDrivingSetup_4_Record()

gamedataVehicleWheelDrivingSetup_Record()

gamedataVehicleWheelRole_Record()

gamedataVehicleWheelsFrictionMap_Record()

gamedataVehicleWheelsFrictionPreset_Record()

gamedataVehicle_Record()

gamedataVendorCraftable_Record()

gamedataVendorExperience_Record()

gamedataVendorItemQuery_Record()

gamedataVendorItem_Record()

gamedataVendorProgressionBasedStock_Record()

gamedataVendorType_Record()

gamedataVendorWare_Record()

gamedataVendor_Record()

gamedataVirtualNetworkPath_Record()

gamedataVirtualNetwork_Record()

gamedataVisionGroup_Record()

gamedataVisionModuleBase_Record()

gamedataVisualTagsPrereq_Record()

gamedataWeakspot_Record()

gamedataWeaponEvolution_Record()

gamedataWeaponFxPackage_Record()

gamedataWeaponItem_Record()

gamedataWeaponManufacturer_Record()

gamedataWeaponSafeModeBound_Record()

gamedataWeaponSafeModeBounds_Record()

gamedataWeaponVFXAction_Record()

gamedataWeaponVFXSet_Record()

gamedataWeaponsTooltipData_Record()

gamedataWeatherPreset_Record()

gamedataWeather_Record()

gamedataWebsite_Record()

gamedataWeightedCharacter_Record()

gamedataWidgetDefinition_Record()

gamedataWidgetRatio_Record()

gamedataWidgetStyle_Record()

gamedataWorkspotActionType_Record()

gamedataWorkspotCategory_Record()

gamedataWorkspotReactionType_Record()

gamedataWorkspotStatusEffect_Record()

gamedataWorldMapFilter_Record()

gamedataWorldMapFiltersList_Record()

gamedataWorldMapFreeCameraSettings_Record()

gamedataWorldMapSettings_Record()

gamedataWorldMapZoomLevel_Record()

gamedataXPPoints_Record()

gamedataXPPoints_inline0_Record()

gamedatanpc_scanning_data_Record()

gamedeviceAction([action_name, ...])

gamedeviceActionProperty([name, type_name, ...])

gameeventsAttitudeGroupChangedEvent()

gameeventsDefeatedEvent()

gameeventsDeviceEndPlayerCameraControlEvent()

gameeventsEndTakedownEvent()

gameeventsEvaluateLootQualityEvent()

gameeventsHitEvent([attack_data, target, ...])

gameeventsProjectedHitEvent([attack_data, ...])

gameeventsProperlySeenByPlayerEvent()

gameeventsRefreshVisibility()

gameeventsReloadLootEvent()

gameeventsResurrectEvent()

gameeventsStealthMappinCheckLootEvent()

gameeventsTargetHitEvent([attack_data, ...])

gameeventsUnconsciousEvent()

gameeventsUserLeftCoverEvent()

gamegpsGPSSystem()

gamegpsIGPSSystem()

gamegraphCNode()

gamehelperGameObjectEffectHelper()

gamehelperStimBroadcasterComponentHelper()

gamehitRepresentationEventsResetAllScaleMultipliers()

gameinfluenceBumpAgent()

gameinfluenceIAgent()

gameinfluenceISystem()

gameinfluenceSystem()

gameinputScriptListenerAction()

gameinputScriptListenerActionConsumer()

gameinteractionsCManager()

gameinteractionsChoice([caption, ...])

gameinteractionsChoiceCaption([parts])

gameinteractionsChoiceCaptionPart()

gameinteractionsChoiceCaptionScriptPart()

gameinteractionsChoiceLookAtDescriptor([...])

gameinteractionsChoiceMetaData([...])

gameinteractionsChoiceTypeWrapper([properties])

gameinteractionsEnableClientSideInteractionEvent()

gameinteractionsIFunctorDefinition()

gameinteractionsIManager()

gameinteractionsIPredicateType()

gameinteractionsIShapeDefinition()

gameinteractionsInteractionScriptedCondition()

gameinteractionsLootVisualiserControlWrapper()

gameinteractionsNodeDefinition()

gameinteractionsOnScreenTestPredicate()

gameinteractionsOrbActivationPredicate()

gameinteractionsOrbID([id])

gameinteractionsPublisherActivationEvent()

gameinteractionsPublisherBaseEvent()

gameinteractionsPublisherChoiceEvent()

gameinteractionsSuppressedPredicate()

gameinteractionsTargetFilterResult_Logical([...])

gameinteractionsTargetFilter_Logical()

gameinteractionsvisDeviceVisualizerFamily()

gameinteractionsvisDeviceVisualizerLogic()

gameinteractionsvisDialogVisualizerFamily()

gameinteractionsvisDialogVisualizerLogic()

gameinteractionsvisFamilyBase()

gameinteractionsvisIGroupedVisualizerLogic()

gameinteractionsvisIVisualizerDefinition([flags])

gameinteractionsvisIVisualizerLogicInterface()

gameinteractionsvisIVisualizerTimeProvider()

gameinteractionsvisLootVisualizerDefinition([flags])

gameinteractionsvisLootVisualizerFamily()

gameinteractionsvisLootVisualizerLogic()

gamemappinsCustomPositionMappin()

gamemappinsFastTravelMappin()

gamemappinsGrenadeMappin()

gamemappinsIArea()

gamemappinsIMappin()

gamemappinsIMappinData()

gamemappinsIMappinSystem()

gamemappinsIMappinUpdateData()

gamemappinsIMappinVolume()

gamemappinsIPointOfInterestVariant()

gamemappinsIRuntimeMappinData()

gamemappinsIVisualObject()

gamemappinsInteractionMappin()

gamemappinsInteractionMappinInitialData([...])

gamemappinsInteractionMappinUpdateData()

gamemappinsMappinData([mappin_type, ...])

gamemappinsMappinScriptData([stat_pool_type])

gamemappinsMappinSystem()

gamemappinsOutlineArea()

gamemappinsPointOfInterestMappin()

gamemappinsQuestMappin()

gamemappinsRuntimeGenericMappinData()

gamemappinsRuntimeInteractionMappinData()

gamemappinsRuntimeMappin()

gamemappinsRuntimePointOfInterestMappinData()

gamemappinsRuntimeQuestMappinData()

gamemappinsRuntimeStubMappinData()

gamemappinsStealthMappin()

gamemappinsStealthMappinStatsListener()

gamemappinsStubMappin()

gamemappinsStubMappinData([mappin_type, ...])

gamemappinsVehicleMappin()

gamemountingIMountingFacility()

gamemountingIMountingPublisher()

gamemountingMountableComponent([name, ...])

gamemountingMountingFacility()

gamemountingMountingPublisher()

gameplayeractionsAttachSlotListener()

gameprojectileAcceleratedMovementEvent([...])

gameprojectileCollisionEvaluator()

gameprojectileForceActivationEvent()

gameprojectileLinearMovementEvent([...])

gameprojectileParabolicTrajectoryParams()

gameprojectileScriptCollisionEvaluator()

gameprojectileSetUpEvent([owner, weapon, ...])

gameprojectileShootEvent([owner, weapon, ...])

gameprojectileShootTargetEvent([owner, ...])

gameprojectileTrajectoryParams()

gameprojectileWeaponParams([...])

gametargetingSystemTargetFilter()

gametargetingSystemTargetFilterResult([...])

gametargetingSystemTargetFilter_Closest()

gameuiHUDGameController([...])

gameuiWidgetGameController([...])

gameweaponObject([custom_camera_target, ...])

netTime([milli_secs])

populationModifier()

redResourceReferenceScriptToken([resource])

senseStimuliData()

textTextParameterSet()

worldIDestructibleSpotsSystem()

class AuthorizationData(is_authorization_module_on=True, always_expose_actions=False, authorization_data_entry=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class BackDoorObjectiveData(quest_unique_id='', quest_title='', objective_description='', unique_id='', owner_id=<factory>, objective_entry_id='', unique_id_prefix='', objective_state=gameJournalEntryState.Undefined)[source]

Bases: GemplayObjectiveData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class BaseScriptableAction(action_name='', clearance_level=0, localized_object_name='', payment_quantity=0, requester_id=<factory>, executor=<factory>, proxy_executor=<factory>, cost_components=<factory>, object_action_id=0, object_action_record=<factory>, ink_widget_id=0, interaction_choice=<factory>, interaction_layer='', is_action_rpgcheck_dissabled=False, can_skip_pay_cost=False, calculated_base_cost=0, device_action_queue=<factory>, is_action_queueing_used=False, is_queued_action=False, is_inactive=False, is_target_dead=False, activation_time_reduction=0.0, is_applied_by_monowire=False)[source]

Bases: gamedeviceAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class BaseSkillCheckContainer(hacking_check_slot=<factory>, engineering_check_slot=<factory>, demolition_check_slot=<factory>, is_initialized=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class ClueRecordData(clue_record=0, percentage=0.0, facts=<factory>, was_inspected=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class ConditionGroupData(conditions=<factory>, logic_operator=ELogicOperator.OR)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class ControlPanelObjectiveData(quest_unique_id='', quest_title='', objective_description='', unique_id='', owner_id=<factory>, objective_entry_id='', unique_id_prefix='', objective_state=gameJournalEntryState.Undefined)[source]

Bases: GemplayObjectiveData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class DamageStatListener(weapon=<factory>, update_evt=<factory>)[source]

Bases: gameScriptStatsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class DemolitionSkillCheck(alternative_name=0, difficulty=EGameplayChallengeLevel.NONE, additional_requirements=<factory>, duration=0.0, is_active=False, was_passed=False, skill_check_performed=False, skill_to_check=EDeviceChallengeSkill.Invalid, base_skill=<factory>, is_dynamic=False)[source]

Bases: SkillCheckBase

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class DestructionData(durability_type=EDeviceDurabilityType.INVULNERABLE, can_be_fixed=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class DeviceActionQueue(actions_in_queue=<factory>, max_queue_size=1, locked=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class DeviceOperationBase(operation_name='', execute_once=False, is_enabled=False, toggle_operations=<factory>, disable_device=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class DeviceOperationsContainer(operations=<factory>, triggers=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class DeviceOperationsTrigger[source]

Bases: Chunk

class DisassembleOptions(can_be_disassembled=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class ElectricLightController(name='', is_replicable=False, id=0, persistent_state=<factory>)[source]

Bases: ScriptableDeviceComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class ElectricLightControllerPS(mark_as_quest=False, auto_toggle_quest_mark=True, fact_to_disable_quest_mark='', callback_to_disable_quest_mark_id=0, backdoor_objective_data=<factory>, control_panel_objective_data=<factory>, device_uistyle=gamedataComputerUIStyle.DarkBlue, blackboard=<factory>, is_scanned=False, is_being_scanned=False, expose_quick_hacks=False, is_attached_to_game=False, is_logic_ready=False, max_devices_to_extract_in_one_frame=10, device_state=EDeviceStatus.OFF, authorization_properties=<factory>, was_state_cached=False, was_state_set=False, cached_device_state=EDeviceStatus.OFF, reveal_devices_grid=False, reveal_devices_grid_when_unpowered=False, was_revealed_in_network_ping=False, has_network_backdoor=False, is_initialized=False, force_resolve_state_on_attach=False, force_visibility_in_anim_system_on_logic_ready=False, masters=<factory>, masters_cached=False, device_name='', activation_state=EActivationState.NONE, draw_grid_link=False, is_link_dynamic=False, full_depth=True, virtual_network_shape_id=0, tweak_dbrecord=0, tweak_dbdescription_record=0, content_scale=0, skill_check_container=<factory>, has_uicamera_zoom=False, allow_uicamera_zoom_dynamic_switch=False, has_full_screen_ui=False, has_authorization_module=True, has_personal_link_slot=False, backdoor_breach_difficulty=EGameplayChallengeLevel.NONE, should_skip_netrunner_minigame=False, minigame_definition=0, minigame_attempt=1, hacking_minigame_state=gameuiHackingMinigameState.Unknown, disable_personal_link_auto_disconnect=False, can_handle_advanced_interaction=False, can_be_trapped=False, disassemble_properties=<factory>, flathead_scavenge_properties=<factory>, destruction_properties=<factory>, can_player_take_over_control=False, can_be_in_device_chain=False, personal_link_forced=False, personal_link_custom_interaction=0, personal_link_status=EPersonalLinkConnectionStatus.NOT_CONNECTED, is_advanced_interaction_mode_on=False, juryrig_trap_state=EJuryrigTrapState.UNARMED, is_controlled_by_the_player=False, is_highlighted_in_focus_mode=False, was_quick_hacked=False, was_quick_hack_attempt=False, last_performed_quick_hack='', is_glitching=False, is_timed_turn_off=False, is_restarting=False, block_security_wake_up=False, is_locked_via_sequencer=False, distract_executed=False, distraction_time_completed=False, has_npcworkspot_kill_interaction=False, should_npcworkspot_finish_loop=False, durability_state=EDeviceDurabilityState.NOMINAL, has_been_scavenged=False, currently_authorized_users=<factory>, performed_actions=<factory>, is_initial_state_operation_performed=False, illegal_actions=<factory>, disable_quick_hacks=False, available_quick_hacks=<factory>, is_keylogger_installed=False, actions_with_disabled_rpgchecks=<factory>, available_spiderbot_actions=<factory>, current_spiderbot_action_performed=<factory>, is_spiderbot_interaction_ordered=False, should_scanner_show_status=True, should_scanner_show_network=True, should_scanner_show_attitude=False, should_scanner_show_role=False, should_scanner_show_health=False, debug_device=False, debug_name='', debug_expose_quick_hacks=False, debug_path='', debug_id=0, is_under_empeffect=False, device_operations_setup=<factory>, connection_highlight_objects=<factory>, active_contexts=<factory>, playstyles=<factory>, quick_hack_vulnerabilties=<factory>, quick_hack_vulnerabilties_initialized=False, willing_investigators=<factory>, is_interactive=True, is_connected_to_cls=False, was_clsinit_triggered=False)[source]

Bases: ScriptableDeviceComponentPS

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class EngineeringSkillCheck(alternative_name=0, difficulty=EGameplayChallengeLevel.NONE, additional_requirements=<factory>, duration=0.0, is_active=False, was_passed=False, skill_check_performed=False, skill_to_check=EDeviceChallengeSkill.Invalid, base_skill=<factory>, is_dynamic=False)[source]

Bases: SkillCheckBase

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class FocusClueDefinition(extended_clue_records=<factory>, clue_record=0, fact_to_activate='', facts=<factory>, use_auto_inspect=False, is_enabled=False, is_progressing=True, clue_group_id='', was_inspected=False, qdb_callback_id=0, conclusion_quest_state=EConclusionQuestState.Undefined)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class FocusForcedHighlightData(source_id=<factory>, source_name='', highlight_type=EFocusForcedHighlightType.INTERACTION, outline_type=EFocusOutlineType.INVALID, priority=EPriority.VeryLow, in_transition_time=0.5, out_transition_time=2.0, hud_data=<factory>, is_revealed=False, is_savable=False, pattern_type=gameVisionModePatternType.Default)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class GameLoadedFactReset[source]

Bases: Chunk

class GameObjectListener(prereq_owner=<factory>, e3hack_block=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class GameplayConditionBase(entity_id=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class GameplayConditionContainer(logic_operator=ELogicOperator.OR, condition_groups=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class GameplayLightController(name='', is_replicable=False, id=0, persistent_state=<factory>)[source]

Bases: ElectricLightController

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class GameplayLightControllerPS(mark_as_quest=False, auto_toggle_quest_mark=True, fact_to_disable_quest_mark='', callback_to_disable_quest_mark_id=0, backdoor_objective_data=<factory>, control_panel_objective_data=<factory>, device_uistyle=gamedataComputerUIStyle.DarkBlue, blackboard=<factory>, is_scanned=False, is_being_scanned=False, expose_quick_hacks=False, is_attached_to_game=False, is_logic_ready=False, max_devices_to_extract_in_one_frame=10, device_state=EDeviceStatus.OFF, authorization_properties=<factory>, was_state_cached=False, was_state_set=False, cached_device_state=EDeviceStatus.OFF, reveal_devices_grid=False, reveal_devices_grid_when_unpowered=False, was_revealed_in_network_ping=False, has_network_backdoor=False, is_initialized=False, force_resolve_state_on_attach=False, force_visibility_in_anim_system_on_logic_ready=False, masters=<factory>, masters_cached=False, device_name='', activation_state=EActivationState.NONE, draw_grid_link=False, is_link_dynamic=False, full_depth=True, virtual_network_shape_id=0, tweak_dbrecord=0, tweak_dbdescription_record=0, content_scale=0, skill_check_container=<factory>, has_uicamera_zoom=False, allow_uicamera_zoom_dynamic_switch=False, has_full_screen_ui=False, has_authorization_module=True, has_personal_link_slot=False, backdoor_breach_difficulty=EGameplayChallengeLevel.NONE, should_skip_netrunner_minigame=False, minigame_definition=0, minigame_attempt=1, hacking_minigame_state=gameuiHackingMinigameState.Unknown, disable_personal_link_auto_disconnect=False, can_handle_advanced_interaction=False, can_be_trapped=False, disassemble_properties=<factory>, flathead_scavenge_properties=<factory>, destruction_properties=<factory>, can_player_take_over_control=False, can_be_in_device_chain=False, personal_link_forced=False, personal_link_custom_interaction=0, personal_link_status=EPersonalLinkConnectionStatus.NOT_CONNECTED, is_advanced_interaction_mode_on=False, juryrig_trap_state=EJuryrigTrapState.UNARMED, is_controlled_by_the_player=False, is_highlighted_in_focus_mode=False, was_quick_hacked=False, was_quick_hack_attempt=False, last_performed_quick_hack='', is_glitching=False, is_timed_turn_off=False, is_restarting=False, block_security_wake_up=False, is_locked_via_sequencer=False, distract_executed=False, distraction_time_completed=False, has_npcworkspot_kill_interaction=False, should_npcworkspot_finish_loop=False, durability_state=EDeviceDurabilityState.NOMINAL, has_been_scavenged=False, currently_authorized_users=<factory>, performed_actions=<factory>, is_initial_state_operation_performed=False, illegal_actions=<factory>, disable_quick_hacks=False, available_quick_hacks=<factory>, is_keylogger_installed=False, actions_with_disabled_rpgchecks=<factory>, available_spiderbot_actions=<factory>, current_spiderbot_action_performed=<factory>, is_spiderbot_interaction_ordered=False, should_scanner_show_status=True, should_scanner_show_network=True, should_scanner_show_attitude=False, should_scanner_show_role=False, should_scanner_show_health=False, debug_device=False, debug_name='', debug_expose_quick_hacks=False, debug_path='', debug_id=0, is_under_empeffect=False, device_operations_setup=<factory>, connection_highlight_objects=<factory>, active_contexts=<factory>, playstyles=<factory>, quick_hack_vulnerabilties=<factory>, quick_hack_vulnerabilties_initialized=False, willing_investigators=<factory>, is_interactive=True, is_connected_to_cls=False, was_clsinit_triggered=False)[source]

Bases: ElectricLightControllerPS

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class GameplaySkillCondition(entity_id=<factory>, skill_to_check=0, difficulty=EGameplayChallengeLevel.NONE, skill_bonus=0, required_level=0)[source]

Bases: GameplayConditionBase

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class GemplayObjectiveData(quest_unique_id='', quest_title='', objective_description='', unique_id='', owner_id=<factory>, objective_entry_id='', unique_id_prefix='', objective_state=gameJournalEntryState.Undefined)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class HackingSkillCheck(alternative_name=0, difficulty=EGameplayChallengeLevel.NONE, additional_requirements=<factory>, duration=0.0, is_active=False, was_passed=False, skill_check_performed=False, skill_to_check=EDeviceChallengeSkill.Invalid, base_skill=<factory>, is_dynamic=False)[source]

Bases: SkillCheckBase

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class HighlightInstance(is_looked_at=False, is_revealed=False, was_processed=False, entity_id=<factory>, state=InstanceState.DISABLED, previous_instance=<factory>, context=HighlightContext.DEFAULT, instant=False)[source]

Bases: ModuleInstance

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class IllegalActionTypes(regular_actions=False, quick_hacks=False, skill_checks=True)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class ModuleInstance(is_looked_at=False, is_revealed=False, was_processed=False, entity_id=<factory>, state=InstanceState.DISABLED, previous_instance=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class ObjectScanningDescription[source]

Bases: Chunk

class OverheatStatListener(weapon=<factory>, update_evt=<factory>, start_evt=<factory>)[source]

Bases: gameScriptStatPoolsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SActionWidgetPackage(library_path=<factory>, library_id='', widget_tweak_dbid=0, widget=<factory>, widget_name='', placement=EWidgetPlacementType.DOCKED, orientation=inkEOrientation.Horizontal, is_valid=True, display_name='', owner_id=<factory>, owner_idclass_name='', custom_data=<factory>, is_widget_inactive=False, widget_state=EWidgetState.DEFAULT, icon_id='', bckground_texture_id=0, icon_texture_id=0, text_data=<factory>, action=<factory>, was_initalized=False, dependend_actions=<factory>)[source]

Bases: SWidgetPackage

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SFactOperationData(fact_name='', fact_value=0, operation_type=EMathOperationType.Add)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SHitFlag(flag=hitFlag._None, source='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SHitStatusEffect(stacks=0.0, id=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SPerformedActions(id='', action_context=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SToggleDeviceOperationData(operation_name='', enable=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SWeaponPlaneParams(weapon_near_plane_cm=0.0, blur_intensity=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SWidgetPackage(library_path=<factory>, library_id='', widget_tweak_dbid=0, widget=<factory>, widget_name='', placement=EWidgetPlacementType.DOCKED, orientation=inkEOrientation.Horizontal, is_valid=True, display_name='', owner_id=<factory>, owner_idclass_name='', custom_data=<factory>, is_widget_inactive=False, widget_state=EWidgetState.DEFAULT, icon_id='', bckground_texture_id=0, icon_texture_id=0, text_data=<factory>)[source]

Bases: SWidgetPackageBase

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SWidgetPackageBase(library_path=<factory>, library_id='', widget_tweak_dbid=0, widget=<factory>, widget_name='', placement=EWidgetPlacementType.DOCKED, orientation=inkEOrientation.Horizontal, is_valid=True)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class ScriptableDeviceAction(action_name='', clearance_level=0, localized_object_name='', payment_quantity=0, requester_id=<factory>, executor=<factory>, proxy_executor=<factory>, cost_components=<factory>, object_action_id=0, object_action_record=<factory>, ink_widget_id=0, interaction_choice=<factory>, interaction_layer='', is_action_rpgcheck_dissabled=False, can_skip_pay_cost=False, calculated_base_cost=0, device_action_queue=<factory>, is_action_queueing_used=False, is_queued_action=False, is_inactive=False, is_target_dead=False, activation_time_reduction=0.0, is_applied_by_monowire=False, prop=<factory>, action_widget_package=<factory>, spiderbot_action_location_override='', duration=0.0, can_trigger_stim=False, was_performed_on_owner=False, should_activate_device=False, disable_spread=False, is_quick_hack=False, is_spiderbot_action=False, attached_program=0, active_status_effect=0, interaction_icon_type=0, has_interaction=False, inactive_reason='', widget_style=gamedataComputerUIStyle.DarkBlue)[source]

Bases: BaseScriptableAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class ScriptableDeviceComponent(name='', is_replicable=False, id=0, persistent_state=<factory>)[source]

Bases: gameDeviceComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class ScriptableDeviceComponentPS(mark_as_quest=False, auto_toggle_quest_mark=True, fact_to_disable_quest_mark='', callback_to_disable_quest_mark_id=0, backdoor_objective_data=<factory>, control_panel_objective_data=<factory>, device_uistyle=gamedataComputerUIStyle.DarkBlue, blackboard=<factory>, is_scanned=False, is_being_scanned=False, expose_quick_hacks=False, is_attached_to_game=False, is_logic_ready=False, max_devices_to_extract_in_one_frame=10, device_state=EDeviceStatus.OFF, authorization_properties=<factory>, was_state_cached=False, was_state_set=False, cached_device_state=EDeviceStatus.OFF, reveal_devices_grid=False, reveal_devices_grid_when_unpowered=False, was_revealed_in_network_ping=False, has_network_backdoor=False, is_initialized=False, force_resolve_state_on_attach=False, force_visibility_in_anim_system_on_logic_ready=False, masters=<factory>, masters_cached=False, device_name='', activation_state=EActivationState.NONE, draw_grid_link=False, is_link_dynamic=False, full_depth=True, virtual_network_shape_id=0, tweak_dbrecord=0, tweak_dbdescription_record=0, content_scale=0, skill_check_container=<factory>, has_uicamera_zoom=False, allow_uicamera_zoom_dynamic_switch=False, has_full_screen_ui=False, has_authorization_module=True, has_personal_link_slot=False, backdoor_breach_difficulty=EGameplayChallengeLevel.NONE, should_skip_netrunner_minigame=False, minigame_definition=0, minigame_attempt=1, hacking_minigame_state=gameuiHackingMinigameState.Unknown, disable_personal_link_auto_disconnect=False, can_handle_advanced_interaction=False, can_be_trapped=False, disassemble_properties=<factory>, flathead_scavenge_properties=<factory>, destruction_properties=<factory>, can_player_take_over_control=False, can_be_in_device_chain=False, personal_link_forced=False, personal_link_custom_interaction=0, personal_link_status=EPersonalLinkConnectionStatus.NOT_CONNECTED, is_advanced_interaction_mode_on=False, juryrig_trap_state=EJuryrigTrapState.UNARMED, is_controlled_by_the_player=False, is_highlighted_in_focus_mode=False, was_quick_hacked=False, was_quick_hack_attempt=False, last_performed_quick_hack='', is_glitching=False, is_timed_turn_off=False, is_restarting=False, block_security_wake_up=False, is_locked_via_sequencer=False, distract_executed=False, distraction_time_completed=False, has_npcworkspot_kill_interaction=False, should_npcworkspot_finish_loop=False, durability_state=EDeviceDurabilityState.NOMINAL, has_been_scavenged=False, currently_authorized_users=<factory>, performed_actions=<factory>, is_initial_state_operation_performed=False, illegal_actions=<factory>, disable_quick_hacks=False, available_quick_hacks=<factory>, is_keylogger_installed=False, actions_with_disabled_rpgchecks=<factory>, available_spiderbot_actions=<factory>, current_spiderbot_action_performed=<factory>, is_spiderbot_interaction_ordered=False, should_scanner_show_status=True, should_scanner_show_network=True, should_scanner_show_attitude=False, should_scanner_show_role=False, should_scanner_show_health=False, debug_device=False, debug_name='', debug_expose_quick_hacks=False, debug_path='', debug_id=0, is_under_empeffect=False, device_operations_setup=<factory>, connection_highlight_objects=<factory>, active_contexts=<factory>, playstyles=<factory>, quick_hack_vulnerabilties=<factory>, quick_hack_vulnerabilties_initialized=False, willing_investigators=<factory>, is_interactive=True)[source]

Bases: SharedGameplayPS

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SecurityAccessLevelEntry(keycard=0, password='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SecurityAccessLevelEntryClient(keycard=0, password='', level=ESecurityAccessLevel.ESL_NONE)[source]

Bases: SecurityAccessLevelEntry

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SecuritySystemClearanceEntry(user=<factory>, level=ESecurityAccessLevel.ESL_NONE)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SharedGameplayPS(mark_as_quest=False, auto_toggle_quest_mark=True, fact_to_disable_quest_mark='', callback_to_disable_quest_mark_id=0, backdoor_objective_data=<factory>, control_panel_objective_data=<factory>, device_uistyle=gamedataComputerUIStyle.DarkBlue, blackboard=<factory>, is_scanned=False, is_being_scanned=False, expose_quick_hacks=False, is_attached_to_game=False, is_logic_ready=False, max_devices_to_extract_in_one_frame=10, device_state=EDeviceStatus.OFF, authorization_properties=<factory>, was_state_cached=False, was_state_set=False, cached_device_state=EDeviceStatus.OFF, reveal_devices_grid=False, reveal_devices_grid_when_unpowered=False, was_revealed_in_network_ping=False, has_network_backdoor=False)[source]

Bases: gameDeviceComponentPS

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SkillCheckBase(alternative_name=0, difficulty=EGameplayChallengeLevel.NONE, additional_requirements=<factory>, duration=0.0, is_active=False, was_passed=False, skill_check_performed=False, skill_to_check=EDeviceChallengeSkill.Invalid, base_skill=<factory>, is_dynamic=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class SpiderbotScavengeOptions(scavengable_by_spiderbot=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class StartOverheatEffectEvent[source]

Bases: Chunk

class UpdateDamageChangeEvent[source]

Bases: Chunk

class UpdateOverheatEvent(value=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class WeaponChargeStatListener(weapon=<factory>)[source]

Bases: gameCustomValueStatPoolsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class WidgetCustomData[source]

Bases: Chunk

class gameAttackComputed[source]

Bases: Chunk

class gameBaseGameSession[source]

Bases: Chunk

class gameBaseTimer[source]

Bases: Chunk

class gameCameraComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, fov=60.0, zoom=1.0, near_plane_override=0.0, far_plane_override=0.0, motion_blur_scale=1.0, anim_param_fov_override_weight='fovOverride', anim_param_fov_override_value='fovValue', anim_param_zoom_override_weight='zoomOverride', anim_param_zoom_override_value='zoomValue', anim_param_zoom_weapon_override_weight='zoomWeaponOverride', anim_param_zoom_weapon_override_value='zoomWeaponValue', anim_paramdof_intensity='dofIntensity', anim_paramdof_near_blur='dofNearBlur', anim_paramdof_near_focus='dofNearFocus', anim_paramdof_far_blur='dofFarBlur', anim_paramdof_far_focus='dofFarFocus', fov_override_weight=0.0, fov_override_value=0.0, zoom_override_weight=0.0, zoom_override_value=0.0, zoom_weapon_override_weight=0.0, zoom_weapon_override_value=0.0, anim_param_weapon_near_plane_cm='weaponNearPlane', anim_param_weapon_far_plane_cm='weaponFarPlane', anim_param_weapon_edges_sharpness='weaponEdgesSharpness', anim_param_weapon_vignette_intensity='weaponVignetteIntensity', anim_param_weapon_vignette_radius='weaponVignetteRadius', anim_param_weapon_vignette_circular='weaponVignetteCircular', anim_param_weapon_blur_intensity='weaponBlurIntensity', weapon_plane=<factory>)[source]

Bases: entBaseCameraComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameComponent(name='', is_replicable=False, id=0, persistent_state=<factory>)[source]

Bases: entIComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameComponentPS[source]

Bases: gamePersistentState

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameCooldownSystemEvent[source]

Bases: Chunk

class gameCustomValueStatPoolsListener[source]

Bases: gameScriptStatPoolsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameDeactivateTPPRepresentationEvent[source]

Bases: Chunk

class gameDeactivateTriggerDestructionComponentEvent[source]

Bases: Chunk

class gameDebugCheatsSystem[source]

Bases: gameIDebugCheatsSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameDebugContextPtr[source]

Bases: Chunk

class gameDebugContextUserData[source]

Bases: Chunk

class gameDebugDrawHistorySystem[source]

Bases: gameIDebugDrawHistorySystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameDebugFreeCamera(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source]

Bases: gameObject

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameDebugPerformanceSystem[source]

Bases: gameIGameSystem

class gameDebugPlayerBreadcrumbs[source]

Bases: gameIDebugPlayerBreadcrumbs

class gameDebugTimeState[source]

Bases: gameITimeState

class gameDebugVisualizerSystem[source]

Bases: gameIDebugVisualizerSystem

class gameDelayID[source]

Bases: Chunk

class gameDelaySystem[source]

Bases: gameIDelaySystem

class gameDelaySystemCallbackInfo[source]

Bases: gameDelaySystemDelayStruct

class gameDelaySystemDelayStruct[source]

Bases: Chunk

class gameDelaySystemEventStruct[source]

Bases: gameDelaySystemDelayStruct

class gameDelaySystemPSEventStruct[source]

Bases: gameDelaySystemDelayStruct

class gameDelaySystemScriptableSysRequestStruct[source]

Bases: gameDelaySystemDelayStruct

class gameDelaySystemScriptedDelayCallbackWrapper[source]

Bases: Chunk

class gameDelaySystemTickOnEventStruct[source]

Bases: gameDelaySystemTickStruct

class gameDelaySystemTickStruct[source]

Bases: Chunk

class gameDelaySystemTickWithCallbackStruct[source]

Bases: gameDelaySystemTickStruct

class gameDependentWorkspotData[source]

Bases: Chunk

class gameDeprecated_GameplayEvent[source]

Bases: Chunk

class gameDestructibleSpotsSystem[source]

Bases: worldIDestructibleSpotsSystem

class gameDestructionPersistencySystem[source]

Bases: gameIDestructionPersistencySystem

class gameDeviceCameraControlComponent(name='', is_replicable=False, id=0, persistent_state=<factory>)[source]

Bases: gameComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameDeviceComponent(name='', is_replicable=False, id=0, persistent_state=<factory>)[source]

Bases: gameComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameDeviceComponentPS(mark_as_quest=False, auto_toggle_quest_mark=True, fact_to_disable_quest_mark='', callback_to_disable_quest_mark_id=0, backdoor_objective_data=<factory>, control_panel_objective_data=<factory>, device_uistyle=gamedataComputerUIStyle.DarkBlue, blackboard=<factory>, is_scanned=False, is_being_scanned=False, expose_quick_hacks=False, is_attached_to_game=False, is_logic_ready=False, max_devices_to_extract_in_one_frame=10)[source]

Bases: gameComponentPS

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameDeviceDynamicConnectionChange[source]

Bases: Chunk

class gameDeviceInteractionManager[source]

Bases: gameIDeviceInteractionManager

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameDeviceLoaded[source]

Bases: Chunk

class gameDevicePSChanged[source]

Bases: Chunk

class gameDeviceReplicatedState[source]

Bases: Chunk

class gameDeviceSystem[source]

Bases: gameIDeviceSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameDisableAimAssist[source]

Bases: Chunk

class gameDynamicEntityHandler[source]

Bases: Chunk

class gameDynamicEntityIDSystem[source]

Bases: gameIDynamicEntityIDSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameDynamicEventNodeInstance[source]

Bases: worldAreaShapeNodeInstance

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameDynamicSpawnSystem[source]

Bases: gameIDynamicSpawnSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectAction[source]

Bases: Chunk

class gameEffectAttachment(source=<factory>, destination=<factory>)[source]

Bases: entIAttachment

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectData[source]

Bases: Chunk

class gameEffectData_MeleeTireHit[source]

Bases: Chunk

class gameEffectData_MeleeWaterFx[source]

Bases: Chunk

class gameEffectData_Pierce[source]

Bases: Chunk

class gameEffectData_PiercePreview[source]

Bases: Chunk

class gameEffectData_Splatter[source]

Bases: Chunk

class gameEffectData_SplatterList[source]

Bases: Chunk

class gameEffectDebugSettings(override_global_settings=False, duration=1.0, color=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectDefinition(tag='', object_providers=<factory>, object_filters=<factory>, effect_executors=<factory>, duration_modifiers=<factory>, pre_actions=<factory>, post_actions=<factory>, no_targets_actions=<factory>, settings=<factory>, debug_settings=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectDurationModifier[source]

Bases: Chunk

class gameEffectDurationModifierScriptContext[source]

Bases: Chunk

class gameEffectDurationModifier_Scripted[source]

Bases: gameEffectDurationModifier

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectDuration_Duration_Blackboard[source]

Bases: gameEffectDurationModifier

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectDuration_Infinite[source]

Bases: gameEffectDurationModifier

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectDuration_Instant[source]

Bases: gameEffectDurationModifier

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectExecutionScriptContext[source]

Bases: Chunk

class gameEffectExecutor(uses_hit_cooldown=False)[source]

Bases: gameEffectNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectExecutor_DamageProjection(uses_hit_cooldown=False)[source]

Bases: gameEffectExecutor

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectExecutor_LandingFX(uses_hit_cooldown=False)[source]

Bases: gameEffectExecutor

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectExecutor_NewEffect(uses_hit_cooldown=False, tag_in_this_file='', forward_offset=0.0, child_effect=False, child_effect_tag='')[source]

Bases: gameEffectExecutor

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectExecutor_NewEffect_CopyData(uses_hit_cooldown=False, tag_in_this_file='', forward_offset=0.0, child_effect=False, child_effect_tag='')[source]

Bases: gameEffectExecutor_NewEffect

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectExecutor_NewEffect_ReflectedVector(uses_hit_cooldown=False)[source]

Bases: gameEffectExecutor

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectExecutor_PhysicalImpulseFromInstigator(uses_hit_cooldown=False)[source]

Bases: gameEffectExecutor

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectExecutor_Scripted(uses_hit_cooldown=False)[source]

Bases: gameEffectExecutor

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectExecutor_SendStatusEffect(uses_hit_cooldown=False)[source]

Bases: gameEffectExecutor

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectExecutor_SendStimuli(uses_hit_cooldown=False)[source]

Bases: gameEffectExecutor

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectExecutor_TriggerDestruction(uses_hit_cooldown=False)[source]

Bases: gameEffectExecutor

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectExecutor_UpdateMeleeTireHit(uses_hit_cooldown=False)[source]

Bases: gameEffectExecutor

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectInfo[source]

Bases: Chunk

class gameEffectInstance[source]

Bases: gameIEffect

class gameEffectNode[source]

Bases: Chunk

class gameEffectObjectFilter[source]

Bases: gameEffectNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_Cone[source]

Bases: gameEffectObjectSingleFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_HitRepresentation[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_HitRepresentation_Quickhack[source]

Bases: gameEffectObjectFilter_HitRepresentation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_HitRepresentation_Sphere[source]

Bases: gameEffectObjectFilter_HitRepresentation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_HitRepresentation_SweepOverTime_Box[source]

Bases: gameEffectObjectFilter_HitRepresentation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_HitRepresentation_Sweep_Box[source]

Bases: gameEffectObjectFilter_HitRepresentation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_IgnoreMountedVehicle[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_NearestWeakspotIfAny[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_NoDuplicates[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_NoInstigator[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_NoInstigatorIfPlayerControlled[source]

Bases: gameEffectObjectSingleFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_NoPlayer[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_NoPuppet[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_NoSource[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_NoWeapon[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_NotAlive[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_TechPreview[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectFilter_Unique[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectGroupFilter[source]

Bases: gameEffectObjectFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectGroupFilter_Cone[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectGroupFilter_Scripted[source]

Bases: gameEffectObjectGroupFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectProvider[source]

Bases: gameEffectNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectProvider_ProjectileHitEvent[source]

Bases: gameEffectObjectProvider

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectProvider_QueryCapsule(gather_only_puppets=False, query_preset=<factory>)[source]

Bases: gameEffectObjectProvider

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectProvider_QueryCapsule_GrowOverTime(gather_only_puppets=False, query_preset=<factory>)[source]

Bases: gameEffectObjectProvider_QueryCapsule

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectProvider_QueryShockwave(gather_only_puppets=False, filter_data=<factory>, query_preset=<factory>)[source]

Bases: gameEffectObjectProvider_QuerySphere

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectProvider_QuerySphere(gather_only_puppets=False, filter_data=<factory>, query_preset=<factory>)[source]

Bases: gameEffectObjectProvider

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectProvider_QuerySphere_GrowOverTime(gather_only_puppets=False, filter_data=<factory>, query_preset=<factory>)[source]

Bases: gameEffectObjectProvider_QuerySphere

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectProvider_Scripted[source]

Bases: gameEffectObjectProvider

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectProvider_SingleEntity[source]

Bases: gameEffectObjectProvider

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectProvider_Stimuli_EntitiesInRange[source]

Bases: gameEffectObjectProvider

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectProvider_SweepMelee_Box(filter_data=<factory>, query_preset=<factory>, player_static_detection_cone_distance=2.0, player_static_detection_cone_start_angle=5.0, player_static_detection_cone_end_angle=18.0, player_use_camera_for_obstruction_checks=False, check_melee_invulnerability=True)[source]

Bases: gameEffectObjectProvider_SweepOverTime

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectProvider_SweepMelee_MantisBlades(filter_data=<factory>, query_preset=<factory>, player_static_detection_cone_distance=2.0, player_static_detection_cone_start_angle=5.0, player_static_detection_cone_end_angle=18.0, player_use_camera_for_obstruction_checks=False, check_melee_invulnerability=True)[source]

Bases: gameEffectObjectProvider_SweepMelee_Box

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectProvider_SweepOverTime(filter_data=<factory>, query_preset=<factory>)[source]

Bases: gameEffectObjectProvider

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectSingleFilter[source]

Bases: gameEffectObjectFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectObjectSingleFilter_Scripted[source]

Bases: gameEffectObjectSingleFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectPostAction[source]

Bases: gameEffectAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectPostAction_BeamVFX[source]

Bases: gameEffectPostAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectPostAction_BulletTrace[source]

Bases: gameEffectPostAction_BeamVFX

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectPostAction_MeleeTireHit[source]

Bases: gameEffectPostAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectPostAction_MeleeWaterEffects[source]

Bases: gameEffectPostAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectPostAction_ProcessNearlyHitAgents[source]

Bases: gameEffectPostAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectPostAction_Scripted[source]

Bases: gameEffectPostAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectPostAction_UpdateActiveVehicleUIData[source]

Bases: gameEffectPostAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectPostAction_WaterImpulse[source]

Bases: gameEffectPostAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectPreAction[source]

Bases: gameEffectAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectPreAction_Scripted[source]

Bases: gameEffectPreAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectPreAction_SpreadingEffect[source]

Bases: gameEffectPreAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectPreloadScriptContext[source]

Bases: Chunk

class gameEffectProviderScriptContext[source]

Bases: Chunk

class gameEffectScriptContext[source]

Bases: Chunk

class gameEffectSet(cooking_platform=ECookingPlatform.PLATFORM_None, effects=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectSettings(advanced_target_handling=False, synchronous_processing_for_player=False, force_synchronous_processing=False, temp_execute_only_once=False, tick_rate=0.0, use_sim_time_for_tick=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectSingleFilterScriptContext[source]

Bases: Chunk

class gameEffectSpawnerSaveSystem[source]

Bases: gameIEffectSpawnerSaveSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectSystem[source]

Bases: gameIEffectSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectTriggerNodeInstance[source]

Bases: worldAreaShapeNodeInstance

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffectTriggerSystem[source]

Bases: gameIEffectTriggerSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEffector[source]

Bases: Chunk

class gameEffectorObject[source]

Bases: Chunk

class gameEffectorSystem[source]

Bases: gameIEffectorSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEnableAimAssist[source]

Bases: Chunk

class gameEngineTurnedOffEvent[source]

Bases: Chunk

class gameEngineTurnedOnEvent[source]

Bases: Chunk

class gameEntitiesWithStatusEffectPrereq[source]

Bases: gameIPrereq

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEntitiesWithStatusEffectPrereqState[source]

Bases: gamePrereqState

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEntityIDArrayPrereq[source]

Bases: gameIPrereq

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEntityIDArrayPrereqState[source]

Bases: gamePrereqState

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEntityIDPool[source]

Bases: Chunk

class gameEntityReference(type=gameEntityReferenceType.EntityRef, reference='', names=<factory>, slot_name='', scene_actor_context_name='', dynamic_entity_unique_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEntitySpawnerEventsBroadcasterImpl[source]

Bases: gameIEntitySpawnerEventsBroadcaster

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEntityStubSystem[source]

Bases: gameIEntityStubSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEnumNameToIndexCache[source]

Bases: Chunk

class gameEnvironmentDamageSystem[source]

Bases: gameIEnvironmentDamageSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEquippedPrereqListener[source]

Bases: gameIAttachmentSlotsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEquippedPrereqState[source]

Bases: gamePrereqState

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameEthnicityPicker[source]

Bases: Chunk

class gameExternalMovementCameraDataEvent[source]

Bases: Chunk

class gameExtraStatPoolDataModifierStatListener[source]

Bases: gameStatPoolDataModifierStatListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameFinalTimeState[source]

Bases: gameITimeState

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameFinalizeActivationTPPRepresentationEvent[source]

Bases: Chunk

class gameFinalizeDeactivationTPPRepresentationEvent[source]

Bases: Chunk

class gameFootstepEvent[source]

Bases: Chunk

class gameFootstepSystem[source]

Bases: gameIFootstepSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameForceResetAmmoEvent[source]

Bases: Chunk

class gameFreeCameraComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, fov=60.0, zoom=1.0, near_plane_override=0.0, far_plane_override=0.0, motion_blur_scale=1.0, anim_param_fov_override_weight='fovOverride', anim_param_fov_override_value='fovValue', anim_param_zoom_override_weight='zoomOverride', anim_param_zoom_override_value='zoomValue', anim_param_zoom_weapon_override_weight='zoomWeaponOverride', anim_param_zoom_weapon_override_value='zoomWeaponValue', anim_paramdof_intensity='dofIntensity', anim_paramdof_near_blur='dofNearBlur', anim_paramdof_near_focus='dofNearFocus', anim_paramdof_far_blur='dofFarBlur', anim_paramdof_far_focus='dofFarFocus', fov_override_weight=0.0, fov_override_value=0.0, zoom_override_weight=0.0, zoom_override_value=0.0, zoom_weapon_override_weight=0.0, zoom_weapon_override_value=0.0, anim_param_weapon_near_plane_cm='weaponNearPlane', anim_param_weapon_far_plane_cm='weaponFarPlane', anim_param_weapon_edges_sharpness='weaponEdgesSharpness', anim_param_weapon_vignette_intensity='weaponVignetteIntensity', anim_param_weapon_vignette_radius='weaponVignetteRadius', anim_param_weapon_vignette_circular='weaponVignetteCircular', anim_param_weapon_blur_intensity='weaponBlurIntensity', weapon_plane=<factory>)[source]

Bases: gameCameraComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameFriendlyFireSystem[source]

Bases: gameIFriendlyFireSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameFxInstance[source]

Bases: Chunk

class gameFxSystem[source]

Bases: gameIFxSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameGOGRewardsSystem[source]

Bases: gameIOnlineSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameGameFeatureManager[source]

Bases: Chunk

class gameGameRulesSystem[source]

Bases: gameIGameRulesSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameGameSession[source]

Bases: gameBaseGameSession

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameGameSessionDesc[source]

Bases: Chunk

class gameGameTagSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameGameplayLogicPackageSystem[source]

Bases: gameIGameplayLogicPackageSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameGarmentItemObject(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, update_bucket=UpdateBucketEnum.AttachedObject, loot_quality=gamedataQuality.Common, is_iconic=False, is_broken=False)[source]

Bases: gameItemObject

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameGeometryDescriptionSystem[source]

Bases: Chunk

class gameGodModeSystem[source]

Bases: gameIGodModeSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameGrenadeThrowQuery[source]

Bases: Chunk

class gameHalloweenEvent[source]

Bases: Chunk

class gameHasDialogVisualizerVisiblePrereq[source]

Bases: gameIPrereq

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameHasDialogVisualizerVisiblePrereqState[source]

Bases: gamePrereqState

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameHitRepresentationOverride(represenation_override=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameHitRepresentationSystem[source]

Bases: gameIHitRepresentationSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameHitResult(hit_position_enter=(0.0, 0.0, 0.0, 1.0), hit_position_exit=(0.0, 0.0, 0.0, 1.0), enter_distance_from_origin_sq=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameHitShapeContainer(name='', slot_name='', color=<factory>, shape=<factory>, user_data=<factory>, physics_material=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameHitShapeUserData[source]

Bases: Chunk

class gameIAIDirectorSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIAchievementSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIActionsFactory[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIActivityCardsSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIActivityLogSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIAreaManager[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIAttachmentSlotsListener[source]

Bases: Chunk

class gameIAttack[source]

Bases: Chunk

class gameIAttitudeManager[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIAutoSaveSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIBlackboard[source]

Bases: Chunk

class gameIBlackboardSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIBlackboardUpdateProxy[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIBreachSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameICameraSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIClientEntitySpawnSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameICollisionQueriesSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameICombatQueriesSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameICommunitySystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameICompanionSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIComparisonPrereq(comparison_type=gameComparisonType.EQUAL)[source]

Bases: gameIPrereq

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIComponentsStateSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIContainerManager[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameICooldownSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIDamageSystem[source]

Bases: gameIReplicatedGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIDamageSystemListener[source]

Bases: Chunk

class gameIDebugCheatsSystem[source]

Bases: gameIReplicatedGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIDebugDrawHistorySystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIDebugPlayerBreadcrumbs[source]

Bases: gameIGameSystem

class gameIDebugSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIDebugVisualizerSystem[source]

Bases: gameIGameSystem

class gameIDelaySystem[source]

Bases: gameIGameSystem

class gameIDestructionPersistencySystem[source]

Bases: gameIGameSystem

class gameIDeviceInteractionManager[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIDeviceSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIDynamicEntityIDSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIDynamicSpawnSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIEffect[source]

Bases: Chunk

class gameIEffectInputParameter[source]

Bases: Chunk

class gameIEffectOutputParameter[source]

Bases: Chunk

class gameIEffectParameter_BoolEvaluator[source]

Bases: Chunk

class gameIEffectParameter_CNameEvaluator[source]

Bases: Chunk

class gameIEffectParameter_FloatEvaluator[source]

Bases: Chunk

class gameIEffectParameter_IntEvaluator[source]

Bases: Chunk

class gameIEffectParameter_QuatEvaluator[source]

Bases: Chunk

class gameIEffectParameter_StringEvaluator[source]

Bases: Chunk

class gameIEffectParameter_VectorEvaluator[source]

Bases: Chunk

class gameIEffectSpawnerSaveSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIEffectSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIEffectTriggerSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIEffectorSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIEntitySpawnerEventsBroadcaster[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIEntityStubSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIEnvironmentDamageSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIEquipmentSystem[source]

Bases: gameScriptableSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIFinisherScenario[source]

Bases: Chunk

class gameIFootstepSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIFriendlyFireSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIFxSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIGameAudioSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIGameRulesSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIGameSystem[source]

Bases: Chunk

class gameIGameSystemReplicatedState[source]

Bases: Chunk

class gameIGameplayLogicPackageSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIGlobalTvSystem[source]

Bases: gameIGameSystem

class gameIGodModeSystem[source]

Bases: gameIReplicatedGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIHitRepresentationSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIHitShape[source]

Bases: Chunk

class gameIInventoryListener[source]

Bases: Chunk

class gameIInventoryManager[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIItemFactorySystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIJournalManager[source]

Bases: gameIReplicatedGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameILevelAssignmentSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameILocationManager[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameILootManager[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIMarketSystem[source]

Bases: gameScriptableSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIMinimapSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIMovingPlatformMovement(init_data=<factory>, end_node='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIMovingPlatformMovementInitData(init_type=gameMovingPlatformMovementInitializationType.Time, init_value=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIMovingPlatformMovementPointToPoint(init_data=<factory>, end_node='')[source]

Bases: gameIMovingPlatformMovement

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIMovingPlatformSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIMuppetInputAction[source]

Bases: Chunk

class gameIObjectCarrySystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIObjectPoolSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIOnlineSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIPersistencySystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIPhantomEntitySystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIPhotoModeSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIPingSystem[source]

Bases: gameIReplicatedGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIPlayerHandicapSystem[source]

Bases: gameScriptableSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIPlayerManager[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIPlayerSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIPoliceRadioSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIPopulationSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIPrereq[source]

Bases: Chunk

class gameIPrereqManager[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIPreventionSpawnSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIProjectileSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIPuppetUpdaterSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIRPGPrereq(comparison_type=gameComparisonType.EQUAL)[source]

Bases: gameIComparisonPrereq

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIRazerChromaEffectsSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIRealTimeEventSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIRenderGameplayEffectsManagerSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIReplicatedGameSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIRichPresenceSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameISaveSanitizationForbiddenAreaSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameISceneSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameISchematicSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIScriptablePrereq[source]

Bases: gameIPrereq

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIScriptableSystem[source]

Bases: Chunk

class gameIScriptableSystemsContainer[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIScriptsDebugOverlaySystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIShootingAccuracySystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameISpatialQueriesSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIStatPoolsListener[source]

Bases: Chunk

class gameIStatPoolsSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIStatsDataSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIStatsListener[source]

Bases: Chunk

class gameIStatsSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIStatusComboSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIStatusEffectListener[source]

Bases: Chunk

class gameIStatusEffectSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIStimuliSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIStreamingMonitorSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameISubtitleHandlerSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameITargetingSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameITelemetrySystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameITeleportationFacility[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameITierSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameITimeState[source]

Bases: Chunk

class gameITimeSystem[source]

Bases: gameIReplicatedGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameITransactionSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameITransformAnimatorSaveSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameITransformsHistorySystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIVehicleSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIVisionModeSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIWardrobeSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIWatchdogSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIWorkspotGameSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIWorldBoundarySystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameImpostorComponentAttachEvent[source]

Bases: Chunk

class gameImpostorComponentSlotListener[source]

Bases: gameIAttachmentSlotsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameInCrowd[source]

Bases: Chunk

class gameInnerItemData[source]

Bases: Chunk

class gameInputTriggerState[source]

Bases: Chunk

class gameIntervalTimer[source]

Bases: gameBaseTimer

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameInventoryChangedEvent[source]

Bases: Chunk

class gameInventoryListenerData_Base[source]

Bases: Chunk

class gameInventoryListenerData_InventoryEmpty[source]

Bases: gameInventoryListenerData_Base

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameInventoryListenerData_ItemAdded[source]

Bases: gameInventoryListenerData_Base

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameInventoryListenerData_ItemExtracted[source]

Bases: gameInventoryListenerData_Base

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameInventoryListenerData_ItemNotification[source]

Bases: gameInventoryListenerData_Base

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameInventoryListenerData_ItemQuantityChanged[source]

Bases: gameInventoryListenerData_Base

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameInventoryListenerData_ItemRemoved[source]

Bases: gameInventoryListenerData_Base

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameInventoryListenerData_PartAdded[source]

Bases: gameInventoryListenerData_Base

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameInventoryListenerData_PartRemoved[source]

Bases: gameInventoryListenerData_Base

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameInventoryManager[source]

Bases: gameIInventoryManager

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameInventoryPrereqState[source]

Bases: gamePrereqState

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameInventoryScriptListener[source]

Bases: gameIInventoryListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIsQuickhackPanelOpenedPrereqState[source]

Bases: Chunk

class gameIsVisualizerActivePrereq[source]

Bases: gameIPrereq

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameIsVisualizerActivePrereqState[source]

Bases: gamePrereqState

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameItemCreationPrereqDataWrapper[source]

Bases: Chunk

class gameItemData[source]

Bases: Chunk

class gameItemDecorationEvent[source]

Bases: Chunk

class gameItemDropStorageInventoryListener[source]

Bases: Chunk

class gameItemDropStorageManager[source]

Bases: Chunk

class gameItemEventsEquippedToObject[source]

Bases: Chunk

class gameItemEventsPropagateRenderingPlane[source]

Bases: Chunk

class gameItemEventsRemoveActiveItem[source]

Bases: Chunk

class gameItemEventsUnequipStarted[source]

Bases: Chunk

class gameItemEventsUnequippedFromObject[source]

Bases: Chunk

class gameItemFactorySystem[source]

Bases: gameIItemFactorySystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameItemFactorySystemPool[source]

Bases: Chunk

class gameItemObject(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, update_bucket=UpdateBucketEnum.AttachedObject, loot_quality=gamedataQuality.Common, is_iconic=False, is_broken=False)[source]

Bases: gameTimeDilatable

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameItemsMeshesLoaded[source]

Bases: Chunk

class gameJoinTrafficSettings[source]

Bases: Chunk

class gameJournalBriefingBaseSection(id='', journal_entry_override_data_list=<factory>)[source]

Bases: gameJournalEntry

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameJournalContainerEntry(id='', journal_entry_override_data_list=<factory>, entries=<factory>)[source]

Bases: gameJournalEntry

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameJournalEntry(id='', journal_entry_override_data_list=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameJournalEntryOverrideData(input_device=inputESimplifiedInputDevice.KBM, input_scheme=inputEInputScheme.LEGACY, overridden_localization_string=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameJournalFileEntry(id='', journal_entry_override_data_list=<factory>, entries=<factory>)[source]

Bases: gameJournalContainerEntry

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameJournalFolderEntry(id='', journal_entry_override_data_list=<factory>, entries=<factory>)[source]

Bases: gameJournalContainerEntry

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameJournalManager[source]

Bases: gameIJournalManager

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameJournalOnscreensStructuredGroup[source]

Bases: Chunk

class gameJournalPrimaryFolderEntry(id='', journal_entry_override_data_list=<factory>, entries=<factory>)[source]

Bases: gameJournalFolderEntry

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameKillTriggerNode(is_visible_in_game=True, is_host_only=False, color=<factory>, outline=<factory>)[source]

Bases: worldAreaShapeNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameKillTriggerNodeInstance[source]

Bases: worldAreaShapeNodeInstance

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameLazyDevice[source]

Bases: Chunk

class gameLevelAssignmentSystem[source]

Bases: gameILevelAssignmentSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameLoSFinderParams[source]

Bases: Chunk

class gameLoSFinderSystem[source]

Bases: gameLoSIFinderSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameLoSIFinderSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameLocationManager[source]

Bases: gameILocationManager

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameLookAtFacingPositionProvider[source]

Bases: Chunk

class gameLootBagInventoryListener[source]

Bases: gameIInventoryListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameLootContainerBase(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, use_area_loot=True, loot_tables=<factory>, content_assignment=0, is_illegal=False, was_loot_initalized=False, container_type=gamedataContainerType.AmmoCase, loot_quality=gamedataQuality.Common, has_quest_items=False, is_in_icon_forced_visibility_range=False, is_iconic=False, active_quality_range_interaction='')[source]

Bases: gameObject

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameLootManager[source]

Bases: gameILootManager

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameLootSlot(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, use_area_loot=True, loot_tables=<factory>, content_assignment=0, is_illegal=False, was_loot_initalized=False, container_type=gamedataContainerType.AmmoCase, loot_quality=gamedataQuality.Common, has_quest_items=False, is_in_icon_forced_visibility_range=False, is_iconic=False, active_quality_range_interaction='', immovable_after_drop=False, drop_chance=1.0, loot_state=gameLootSlotState.Looted)[source]

Bases: gameLootContainerBase

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameLootSlotSingleItem(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, use_area_loot=True, loot_tables=<factory>, content_assignment=0, is_illegal=False, was_loot_initalized=False, container_type=gamedataContainerType.AmmoCase, loot_quality=gamedataQuality.Common, has_quest_items=False, is_in_icon_forced_visibility_range=False, is_iconic=False, active_quality_range_interaction='', immovable_after_drop=False, drop_chance=1.0, loot_state=gameLootSlotState.Looted, item_tdbid=0)[source]

Bases: gameLootSlot

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameLootSlotSingleItemLongStreaming(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, use_area_loot=True, loot_tables=<factory>, content_assignment=0, is_illegal=False, was_loot_initalized=False, container_type=gamedataContainerType.AmmoCase, loot_quality=gamedataQuality.Common, has_quest_items=False, is_in_icon_forced_visibility_range=False, is_iconic=False, active_quality_range_interaction='', immovable_after_drop=False, drop_chance=1.0, loot_state=gameLootSlotState.Looted, item_tdbid=0)[source]

Bases: gameLootSlotSingleItem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMakeInventoryShareableEvent[source]

Bases: Chunk

class gameMappinUtils[source]

Bases: Chunk

class gameMinimapSystem[source]

Bases: gameIMinimapSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameModdingSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMovingPlatformBeforeArrivedAt[source]

Bases: Chunk

class gameMovingPlatformMoveTo(movement=<factory>, destination_name='', data=0, is_elevator=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMovingPlatformRestoreMoveTo(movement=<factory>, destination_name='', data=0, is_elevator=False)[source]

Bases: gameMovingPlatformMoveTo

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMovingPlatformSystem[source]

Bases: gameIMovingPlatformSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMuppetComponent(name='', is_replicable=False, id=0)[source]

Bases: entIComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMuppetInputActionActivateScanning[source]

Bases: gameIMuppetInputAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMuppetInputActionAimDownSight[source]

Bases: gameIMuppetInputAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMuppetInputActionCrouch[source]

Bases: gameIMuppetInputAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMuppetInputActionJump[source]

Bases: gameIMuppetInputAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMuppetInputActionMeleeAttack[source]

Bases: gameIMuppetInputAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMuppetInputActionQuickMelee[source]

Bases: gameIMuppetInputAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMuppetInputActionReloadWeapon[source]

Bases: gameIMuppetInputAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMuppetInputActionUseConsumable[source]

Bases: gameIMuppetInputAction

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMuppetInventoryGameController(audio_metadata_name='', element_record_id=0, show_anim_def=<factory>, hide_anim_def=<factory>, show_animation_name='unfold', hide_animation_name='fold', module_shown=False, show_anim_proxy=<factory>, hide_anim_proxy=<factory>)[source]

Bases: gameuiHUDGameController

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMuppetLoadoutsGameController(audio_metadata_name='', element_record_id=0, show_anim_def=<factory>, hide_anim_def=<factory>, show_animation_name='unfold', hide_animation_name='fold', module_shown=False, show_anim_proxy=<factory>, hide_anim_proxy=<factory>)[source]

Bases: gameuiHUDGameController

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameMuppetStates[source]

Bases: Chunk

class gameNPCHealthStatPoolsListener[source]

Bases: gamePuppetStatPoolsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameNPCQuickHackUploadStatPoolsListener[source]

Bases: gamePuppetStatPoolsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameNPCStatsListener[source]

Bases: gamePuppetStatsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameNarrationPlateBlackboardUpdater[source]

Bases: Chunk

class gameNativeAutodriveSystem[source]

Bases: gameScriptableSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameNativeHudManager[source]

Bases: gameScriptableSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameNetrunnerPrototypeDespawnEvent[source]

Bases: Chunk

class gameNotPrereqState[source]

Bases: gamePrereqState

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameObject(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source]

Bases: entGameEntity

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameObjectActionRefreshEvent[source]

Bases: Chunk

class gameObjectActionsCallbackController[source]

Bases: Chunk

class gameObjectCarrierComponentAttached[source]

Bases: Chunk

class gameObjectCarrierComponentDetached[source]

Bases: Chunk

class gameObjectCarrySystem[source]

Bases: gameIObjectCarrySystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameObjectDeathListener[source]

Bases: gameIStatPoolsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameObjectPS[source]

Bases: gamePersistentState

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameObjectPoolSystem[source]

Bases: gameIObjectPoolSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameObjectSpawnParameter[source]

Bases: Chunk

class gameOffPavement[source]

Bases: Chunk

class gameOnExecutionContext[source]

Bases: Chunk

class gameOnInventoryEmptyEvent[source]

Bases: Chunk

class gameOnLootAllEvent[source]

Bases: Chunk

class gameOnLootEvent[source]

Bases: Chunk

class gameOnPavement[source]

Bases: Chunk

class gameOnScannableBraindanceClueDisabledEvent[source]

Bases: Chunk

class gameOnScannableBraindanceClueEnabledEvent[source]

Bases: Chunk

class gameOutOfCrowd[source]

Bases: Chunk

class gamePSChangedEvent[source]

Bases: Chunk

class gamePatrolSplineControlPoint[source]

Bases: Chunk

class gamePersistencySystem[source]

Bases: gameIPersistencySystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePersistentID(entity_hash=0, component_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePersistentState[source]

Bases: Chunk

class gamePhantomEntitySystem[source]

Bases: gameIPhantomEntitySystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePhotoModeAttachmentSlotsListener[source]

Bases: gameIAttachmentSlotsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePhotoModeAutoFocusPositionProvider[source]

Bases: Chunk

class gamePhotoModeCameraObject(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source]

Bases: gameObject

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePhotoModeEnableEvent[source]

Bases: Chunk

class gamePhotoModeObjectPositionProvider[source]

Bases: Chunk

class gamePhotoModeSystem[source]

Bases: gameIPhotoModeSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePhotoModeUtils[source]

Bases: Chunk

class gamePhotomodeLightComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, auto_hide_distance=0.0, render_scene_layer_mask=RenderSceneLayerMask.Default, force_lodlevel=0, type=ELightType.LT_Point, color=<factory>, radius=5.0, unit=ELightUnit.LU_Lumen, intensity=100.0, ev=0.0, temperature=-1.0, light_channel=rendLightChannel.LC_Channel1, scene_diffuse=True, scene_specular_scale=100, directional=False, roughness_bias=0, scale_gi=100, scale_env_probes=100, use_in_transparents=True, scale_vol_fog=0, use_in_particles=True, attenuation=rendLightAttenuation.LA_InverseSquare, clamp_attenuation=False, group=rendLightGroup.LG_Group0, area_shape=EAreaLightShape.ALS_Capsule, area_two_sided=True, spot_capsule=False, source_radius=0.05, capsule_length=1.0, area_rect_side_a=1.0, area_rect_side_b=1.0, inner_angle=30.0, outer_angle=45.0, softness=2.0, enable_local_shadows=False, enable_local_shadows_force_statics_only=False, contact_shadows=rendContactShadowReciever.CSR_None, shadow_angle=-10.0, shadow_radius=-10.0, shadow_fade_distance=10.0, shadow_fade_range=5.0, shadow_softness_mode=ELightShadowSoftnessMode.LSSM_Default, ray_traced_shadows_platform=rendRayTracedShadowsPlatform.RLSP_All, ray_tracing_light_source_radius=-1.0, ray_tracing_contact_shadow_range=-1.0, ies_profile=<factory>, flicker=<factory>, env_color_group=EEnvColorGroup.ECG_Default, color_group_saturation=100, portal_angle_cutoff=0, allow_distant_light=True, ray_tracing_intensity_scale=1.0, path_tracing_light_usage=rendEPathTracingLightUsage.PTLU_Everywhere, path_tracing_override_scale_gi=True, rtxdi_shadow_starting_distance=-1.0, is_enabled=True)[source]

Bases: entLightComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePhotomodeLightObject(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source]

Bases: gameObject

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePingSystem[source]

Bases: gameIPingSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePlayerArmorStatPoolsListener[source]

Bases: gamePuppetStatPoolsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePlayerAttachRequest(owner=<factory>)[source]

Bases: gamePlayerScriptableSystemRequest

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePlayerCoverInfo[source]

Bases: Chunk

class gamePlayerHealthStatPoolsListener[source]

Bases: gamePuppetStatPoolsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePlayerManager[source]

Bases: gameIPlayerManager

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePlayerObstacleSystem[source]

Bases: Chunk

class gamePlayerProximityPrereqState[source]

Bases: gamePrereqState

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePlayerReleaseControlAsChild[source]

Bases: Chunk

class gamePlayerScriptableSystemRequest(owner=<factory>)[source]

Bases: gameScriptableSystemRequest

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePlayerSocket[source]

Bases: Chunk

class gamePlayerStatsListener[source]

Bases: gamePuppetStatsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePlayerSystem[source]

Bases: gameIPlayerSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePlayerTakeControlAsChild[source]

Bases: Chunk

class gamePlayerTakeControlAsParent[source]

Bases: Chunk

class gamePopulationSystem[source]

Bases: gameIPopulationSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePrepareTPPRepresentationEvent[source]

Bases: Chunk

class gamePrereqManager[source]

Bases: gameIPrereqManager

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePrereqState[source]

Bases: Chunk

class gamePrereqStateChangedEvent[source]

Bases: Chunk

class gamePreventionSpawnSystem[source]

Bases: gameIPreventionSpawnSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePreviewItemData[source]

Bases: gameUniqueItemData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameProjectileSystem[source]

Bases: gameIProjectileSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePuppet(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source]

Bases: gamePuppetBase

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePuppetBase(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source]

Bases: gameTimeDilatable

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePuppetBlackboardUpdater[source]

Bases: Chunk

class gamePuppetStatPoolsListener[source]

Bases: gameIStatPoolsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePuppetStatsListener[source]

Bases: gameIStatsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePuppetStatusEffectListener[source]

Bases: gameIStatusEffectListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamePuppetUpdaterSystem[source]

Bases: gameIPuppetUpdaterSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameQueryResult(hit_shapes=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameQuestOrSceneSetVehiclePhysicsActive[source]

Bases: Chunk

class gameRPGManager[source]

Bases: Chunk

class gameRPGPrereqState[source]

Bases: gamePrereqState

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameRandomStatModifier[source]

Bases: gameStatModifierBase

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameRazerChromaEffectsSystem[source]

Bases: gameIRazerChromaEffectsSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameRealTimeEventSystem[source]

Bases: gameIRealTimeEventSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameRecordIdSpawnModifier[source]

Bases: populationModifier

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameRegenerateLootEvent[source]

Bases: Chunk

class gameRemains(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source]

Bases: gameObject

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameRemoveCooldownEvent[source]

Bases: gameCooldownSystemEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameRenderGameplayEffectsManagerSystem[source]

Bases: gameIRenderGameplayEffectsManagerSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameReplAnimTransformRequestBase(apply_server_time=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameReplAnimTransformSyncAnimRequest(apply_server_time=<factory>)[source]

Bases: gameReplAnimTransformRequestBase

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameRequestStats[source]

Bases: Chunk

class gameResetContainerEvent[source]

Bases: Chunk

class gameRichPresenceSystem[source]

Bases: gameIRichPresenceSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameRicochetData(count=0, range=0.0, target_search_angle=0.0, min_angle=0.0, max_angle=0.0, chance=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameRuntimeSystemLights[source]

Bases: worldIRuntimeSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameSaveSanitizationForbiddenAreaSystem[source]

Bases: gameISaveSanitizationForbiddenAreaSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameScanningActionFinishedEvent[source]

Bases: Chunk

class gameScanningComponent(name='', is_replicable=False, id=0, persistent_state=<factory>, scannable_data=<factory>, time_needed=0.0, auto_generate_bounding_sphere=True, bounding_sphere=<factory>, ignores_scanning_distance_limit=False, cpo_enable_multiple_players_scanning_modifier=True, is_braindance_clue=False, braindance_layer=braindanceVisionMode.Default, is_braindance_blocked=False, is_braindance_layer_unlocked=False, is_braindance_timeline_unlocked=False, is_braindance_active=False, current_braindance_layer=0, clues=<factory>, object_description=<factory>, scanning_bar_text=0, is_focus_mode_active=False, current_highlight=<factory>, is_hud_manager_initialized=False, is_being_scanned=False, is_scanning_clues_blocked=False, is_entity_visible=True, on_braindance_vision_mode_change_callback=<factory>, on_braindance_fpp_change_callback=<factory>)[source]

Bases: gameComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameScanningController[source]

Bases: Chunk

class gameScanningEvent(state=gameScanningState.Stopped)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameScanningEventForInstigator(state=gameScanningState.Stopped)[source]

Bases: gameScanningEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameScanningInternalEvent[source]

Bases: Chunk

class gameScanningPulseEvent[source]

Bases: Chunk

class gameScanningTooltipElementDef(record_id=0, time_pct=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameScenePlayerAnimationParams[source]

Bases: Chunk

class gameSceneTier[source]

Bases: senseStimuliData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameSceneTierData(tier=GameplayTier.Undefined, empty_hands=False, user_debug_info='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameScreenshot360CameraComponent(name='', is_replicable=False, id=0, local_transform=<factory>, parent_transform=<factory>, fov=60.0, zoom=1.0, near_plane_override=0.0, far_plane_override=0.0, motion_blur_scale=1.0, anim_param_fov_override_weight='fovOverride', anim_param_fov_override_value='fovValue', anim_param_zoom_override_weight='zoomOverride', anim_param_zoom_override_value='zoomValue', anim_param_zoom_weapon_override_weight='zoomWeaponOverride', anim_param_zoom_weapon_override_value='zoomWeaponValue', anim_paramdof_intensity='dofIntensity', anim_paramdof_near_blur='dofNearBlur', anim_paramdof_near_focus='dofNearFocus', anim_paramdof_far_blur='dofFarBlur', anim_paramdof_far_focus='dofFarFocus', fov_override_weight=0.0, fov_override_value=0.0, zoom_override_weight=0.0, zoom_override_value=0.0, zoom_weapon_override_weight=0.0, zoom_weapon_override_value=0.0, anim_param_weapon_near_plane_cm='weaponNearPlane', anim_param_weapon_far_plane_cm='weaponFarPlane', anim_param_weapon_edges_sharpness='weaponEdgesSharpness', anim_param_weapon_vignette_intensity='weaponVignetteIntensity', anim_param_weapon_vignette_radius='weaponVignetteRadius', anim_param_weapon_vignette_circular='weaponVignetteCircular', anim_param_weapon_blur_intensity='weaponBlurIntensity', weapon_plane=<factory>)[source]

Bases: gameCameraComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameScriptStatPoolsListener[source]

Bases: gameIStatPoolsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameScriptStatsListener[source]

Bases: gameIStatsListener

class gameScriptableComponent(name='', is_replicable=False, id=0, persistent_state=<factory>, priority=0)[source]

Bases: gameComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameScriptableSystem[source]

Bases: gameIScriptableSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameScriptableSystemRequest[source]

Bases: Chunk

class gameScriptableSystemsContainer[source]

Bases: gameIScriptableSystemsContainer

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameScriptedDamageSystemListener[source]

Bases: gameIDamageSystemListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameScriptedPrereqAttitudeListenerWrapper[source]

Bases: Chunk

class gameScriptedPrereqMountingListenerWrapper[source]

Bases: Chunk

class gameShapeData(result=<factory>, user_data=<factory>, physics_material='', hit_shape_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameStatModifierBase[source]

Bases: Chunk

class gameStatPoolDataModifierStatListener[source]

Bases: gameIStatsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameStatusEffectComponent(name='', is_replicable=False, id=0, persistent_state=<factory>)[source]

Bases: gameComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameTargetShootComponent(name='', is_replicable=False, id=0, weapon_record=<factory>, weapon_tdbid=0, character_record=<factory>, character_tdbid=0)[source]

Bases: entIComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameTier3CameraSettings(yaw_left_limit=60.0, yaw_right_limit=60.0, pitch_top_limit=60.0, pitch_bottom_limit=45.0, pitch_speed_multiplier=1.0, yaw_speed_multiplier=1.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameTimeDilatable(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False)[source]

Bases: gameObject

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameUniqueItemData[source]

Bases: gameItemData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameVisionModeComponent(name='', is_replicable=False, id=0, persistent_state=<factory>, default_highlight_data=None, forced_highlights=<factory>, active_forced_highlight=None, current_default_highlight=None, active_reveal_requests=<factory>, is_focus_mode_active=False, was_cleaned_up=False, slave_objects_to_highlight=<factory>)[source]

Bases: gameComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameVisionModeSystemRevealIdentifier(source_entity_id=<factory>, reason='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedamageAttackData(attack_type=gamedataAttackType.ChargedWhipAttack, instigator=<factory>, source=<factory>, weapon=<factory>, attack_definition=<factory>, attack_position=(0.0, 0.0, 0.0, 0.0), weapon_charge=0.0, num_ricochet_bounces=0, num_attack_spread=0, attack_time=0.0, trigger_mode=gamedataTriggerMode.Burst, flags=<factory>, status_effects=<factory>, hit_type=gameuiHitType.Miss, vehicle_impact_force=0.0, minimum_health_percent=0.0, additional_crit_chance=0.0, rand_roll=0.0, hit_reaction_min=0, hit_reaction_max=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataAccuracy_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataArcadeCollidableObject_Record[source]

Bases: gamedataArcadeObject_Record

class gamedataArcadeGameplay_Record[source]

Bases: gamedataTweakDBRecord

class gamedataArcadeObject_Record[source]

Bases: gamedataTweakDBRecord

class gamedataBaseObject_Record[source]

Bases: gamedataTweakDBRecord

class gamedataBaseSign_Record[source]

Bases: gamedataTweakDBRecord

class gamedataBase_MappinDefinition_Record[source]

Bases: gamedataTweakDBRecord

class gamedataCharacter_Record[source]

Bases: gamedataSpawnableObject_Record

class gamedataConstantStatModifier_Record[source]

Bases: gamedataStatModifier_Record

class gamedataContentAssignment_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataCoverSelectionParameters_Record[source]

Bases: gamedataTweakDBRecord

class gamedataDamageType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataDataNode(node_type=gamedataDataNodeType.File, file_name='', parent=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataDeviceScreenType_Record[source]

Bases: gamedataTweakDBRecord

class gamedataDevice_Record[source]

Bases: gamedataBaseObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataDriveHelper_Record[source]

Bases: gamedataTweakDBRecord

class gamedataEffectorTimeDilationDriver_Record[source]

Bases: gamedataTweakDBRecord

class gamedataEffector_Record[source]

Bases: gamedataTweakDBRecord

class gamedataEnvLight_Record[source]

Bases: gamedataTweakDBRecord

class gamedataEquipSlot_Record[source]

Bases: gamedataTweakDBRecord

class gamedataEquipmentArea_Record[source]

Bases: gamedataTweakDBRecord

class gamedataEquipmentMovementSound_Record[source]

Bases: gamedataTweakDBRecord

class gamedataEthnicNames_Record[source]

Bases: gamedataTweakDBRecord

class gamedataEthnicity_Record[source]

Bases: gamedataTweakDBRecord

class gamedataFacialPreset_Record[source]

Bases: gamedataTweakDBRecord

class gamedataFastTravelBinkData_Record[source]

Bases: gamedataTweakDBRecord

class gamedataFastTravelBinksGroup_Record[source]

Bases: gamedataTweakDBRecord

class gamedataFastTravelPoint_Record[source]

Bases: gamedataTweakDBRecord

class gamedataFastTravelScreenDataGroup_Record[source]

Bases: gamedataTweakDBRecord

class gamedataFastTravelScreenData_Record[source]

Bases: gamedataTweakDBRecord

class gamedataFastTravelSystem_Record[source]

Bases: gamedataTweakDBRecord

class gamedataFocusClue_Record[source]

Bases: gamedataScannableData_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataFootstep_Record[source]

Bases: gamedataTweakDBRecord

class gamedataForceDismembermentEffector_Record[source]

Bases: gamedataEffector_Record

class gamedataFriendlyTargetAngleDistanceCoverSelectionParameters_Record[source]

Bases: gamedataCoverSelectionParameters_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataFriendlyTargetDistanceCoverSelectionParameters_Record[source]

Bases: gamedataCoverSelectionParameters_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataFxActionType_Record[source]

Bases: gamedataTweakDBRecord

class gamedataFxAction_Record[source]

Bases: gamedataTweakDBRecord

class gamedataGOGReward_Record[source]

Bases: gamedataTweakDBRecord

class gamedataGadget_Record[source]

Bases: gamedataWeaponItem_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataGameplayAbilityGroup_Record[source]

Bases: gamedataTweakDBRecord

class gamedataGameplayAbility_Record[source]

Bases: gamedataTweakDBRecord

class gamedataGameplayLogicPackageUIData_Record[source]

Bases: gamedataTweakDBRecord

class gamedataGameplayLogicPackage_Record[source]

Bases: gamedataTweakDBRecord

class gamedataGameplayRestrictionStatusEffect_Record[source]

Bases: gamedataStatusEffect_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataGameplayTagsPrereq_Record[source]

Bases: gamedataIPrereq_Record

class gamedataGenderEntity_Record[source]

Bases: gamedataTweakDBRecord

class gamedataGender_Record[source]

Bases: gamedataTweakDBRecord

class gamedataGenericHighwaySign_Record[source]

Bases: gamedataBaseSign_Record

class gamedataGenericMetroSign_Record[source]

Bases: gamedataBaseSign_Record

class gamedataGenericStreetNameSign_Record[source]

Bases: gamedataBaseSign_Record

class gamedataGrenadeDeliveryMethodType_Record[source]

Bases: gamedataTweakDBRecord

class gamedataGrenadeDeliveryMethod_Record[source]

Bases: gamedataTweakDBRecord

class gamedataGrenade_Record[source]

Bases: gamedataGadget_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataHUD_Preset_Entry_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataHackCategory_Record[source]

Bases: gamedataTweakDBRecord

class gamedataHackingMiniGame_Record[source]

Bases: gamedataTweakDBRecord

class gamedataHandbrakeFrictionModifier_Record[source]

Bases: gamedataDriveHelper_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataHandicapLootList_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataHandicapLootPreset_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataHitPrereqConditionType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataHitPrereqCondition_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataHitPrereq_Record[source]

Bases: gamedataIPrereq_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataHomingGDM_Record[source]

Bases: gamedataGrenadeDeliveryMethod_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataHomingParameters_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataHudEnhancer_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataIPrereq_Record[source]

Bases: gamedataTweakDBRecord

class gamedataIconsGeneratorContext_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataImprovementRelation_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataInAirGravityModifier_Record[source]

Bases: gamedataDriveHelper_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataInitLoadingScreen_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataInteractionBase_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataInteractionMountBase_Record[source]

Bases: gamedataInteractionBase_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataInventoryItemGroup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataInventoryItemSet_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataInventoryItem_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataIsHackable_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemAction_Record[source]

Bases: gamedataObjectAction_Record

class gamedataItemArrayQuery_Record[source]

Bases: gamedataItemQuery_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemBlueprintElement_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemBlueprint_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemCategory_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemCost_Record[source]

Bases: gamedataObjectActionCost_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemCreationPrereq_Record[source]

Bases: gamedataStatPrereq_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemDropSettings_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemList_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemPartConnection_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemPartListElement_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemQueryElement_Record[source]

Bases: gamedataLootTableElement_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemQuery_Record[source]

Bases: gamedataQuery_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemRecipe_Record[source]

Bases: gamedataItem_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemRequiredSlot_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemStructure_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItem_Record[source]

Bases: gamedataBaseObject_Record

class gamedataItemsFactoryAppearanceSuffixBase_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataItemsFactoryAppearanceSuffixOrder_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataJournalIcon_Record[source]

Bases: gamedataUIIcon_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataKeepCurrentCoverCoverSelectionParameters_Record[source]

Bases: gamedataCoverSelectionParameters_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataKnifeThrowDelivery_Record[source]

Bases: gamedataGrenadeDeliveryMethod_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataLCDScreen_Record[source]

Bases: gamedataBaseSign_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataLandingFxMaterial_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataLandingFxPackage_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataLayout_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataLifePath_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataLightPreset_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataLinearAccuracy_Record[source]

Bases: gamedataAccuracy_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataLoadingTipsGroup_Record[source]

Bases: gamedataTweakDBRecord

class gamedataLocomotionMode_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataLookAtPart_Record[source]

Bases: gamedataTweakDBRecord

class gamedataLookAtPreset_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataLootInjectionSettings_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataLootItem_Record[source]

Bases: gamedataLootTableElement_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataLootTableElement_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataLootTable_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinClampingSettings_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinDefinition_Record[source]

Bases: gamedataBase_MappinDefinition_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinPhaseDefinition_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinPhase_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinUICustomOpacityParams_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinUIFilterGroup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinUIGlobalProfile_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinUIParamGroup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinUIPreventionSettings_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinUIRuntimeProfile_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinUISettings_Record[source]

Bases: gamedataMappinUIRuntimeProfile_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinUISpawnProfile_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinVariant_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMappinsGroup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMaterialFx_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMaterial_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMeleeAttackDirection_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMetaQuest_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMiniGame_AllSymbols_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMiniGame_AllSymbols_inline0_Record[source]

Bases: gamedataMiniGame_SymbolsWithRarity_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMiniGame_AllSymbols_inline1_Record[source]

Bases: gamedataMiniGame_SymbolsWithRarity_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMiniGame_AllSymbols_inline2_Record[source]

Bases: gamedataMiniGame_SymbolsWithRarity_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMiniGame_AllSymbols_inline3_Record[source]

Bases: gamedataMiniGame_SymbolsWithRarity_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMiniGame_AllSymbols_inline4_Record[source]

Bases: gamedataMiniGame_SymbolsWithRarity_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMiniGame_SymbolsWithRarity_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMiniGame_Trap_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMinigameActionType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMinigameAction_Record[source]

Bases: gamedataObjectAction_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMinigameCategory_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMinigameTrapType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMinigame_Def_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataModifyAttackCritChanceEffector_Record[source]

Bases: gamedataEffector_Record

class gamedataModifyStaminaHandlerEffector_Record[source]

Bases: gamedataEffector_Record

class gamedataModifyStatPoolCustomLimitEffector_Record[source]

Bases: gamedataEffector_Record

class gamedataModifyStatPoolModifierEffector_Record[source]

Bases: gamedataEffector_Record

class gamedataModifyStatPoolValueEffector_Record[source]

Bases: gamedataEffector_Record

class gamedataMovementParam_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMovementParams_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMovementPolicyTagList_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMovementPolicy_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMultiPrereq_Record[source]

Bases: gamedataIPrereq_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataMutablePoolValueModifier_Record[source]

Bases: gamedataPoolValueModifier_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNPCBehaviorState_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNPCEquipmentGroupEntry_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNPCEquipmentGroup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNPCEquipmentItemPool_Record[source]

Bases: gamedataNPCEquipmentGroupEntry_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNPCEquipmentItem_Record[source]

Bases: gamedataNPCEquipmentGroupEntry_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNPCEquipmentItemsPoolEntry_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNPCHighLevelState_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNPCQuestAffiliation_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNPCRarity_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNPCStanceState_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNPCTypePrereq_Record[source]

Bases: gamedataIPrereq_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNPCType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNPCUpperBodyState_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNetworkPingingParameteres_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNetworkPresetBinderParameters_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNewPerkCategory_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNewPerkLevelData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNewPerkLevelUIData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNewPerkSlot_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNewPerkTier_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNewPerk_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNewSkillsProficiency_Record[source]

Bases: gamedataProficiency_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNewsFeedTitle_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNonLinearAccuracy_Record[source]

Bases: gamedataAccuracy_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataNumberPlate_Record[source]

Bases: gamedataLCDScreen_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataObjectActionCost_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataObjectActionEffect_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataObjectActionGameplayCategory_Record[source]

Bases: gamedataScannableData_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataObjectActionPrereq_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataObjectActionReference_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataObjectActionType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataObjectAction_Record[source]

Bases: gamedataTweakDBRecord

class gamedataOffMeshLinkTag_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataOutput_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataOverrideRangedAttackPackageEffector_Record[source]

Bases: gamedataEffector_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataOwnerAngleCoverSelectionParameters_Record[source]

Bases: gamedataCoverSelectionParameters_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataOwnerDistanceCoverSelectionParameters_Record[source]

Bases: gamedataCoverSelectionParameters_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataOwnerThreatCoverSelectionParameters_Record[source]

Bases: gamedataCoverSelectionParameters_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataParentAttachmentType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataParticleDamage_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPassiveProficiencyBonusUIData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPassiveProficiencyBonus_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPathLengthCoverSelectionParameters_Record[source]

Bases: gamedataCoverSelectionParameters_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPathSecurityCoverSelectionParameters_Record[source]

Bases: gamedataCoverSelectionParameters_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPerkArea_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPerkLevelData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPerkLevelUIData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPerkPrereq_Record[source]

Bases: gamedataIPrereq_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPerkUtility_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPerkWeaponGroup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPerk_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPersistentLootTable_Record[source]

Bases: gamedataLootTable_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPhotoModeBackground_Record[source]

Bases: gamedataPhotoModeItem_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPhotoModeEffect_Record[source]

Bases: gamedataPhotoModeItem_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPhotoModeFace_Record[source]

Bases: gamedataPhotoModeItem_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPhotoModeFrame_Record[source]

Bases: gamedataPhotoModeItem_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPhotoModeItem_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPhotoModePoseCategory_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPhotoModePose_Record[source]

Bases: gamedataPhotoModeItem_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPhotoModeSticker_Record[source]

Bases: gamedataPhotoModeItem_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPierce_Record[source]

Bases: gamedataProjectileCollision_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPing_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPlayerBuild_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPlayerIsNewPerkBoughtPrereq_Record[source]

Bases: gamedataIPrereq_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPlayerPossesion_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPlayerVehicleDisplayOverride_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPoolValueModifier_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPrereqCheck_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPrereq_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPresetMapper_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPreventionAttackTypeData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPreventionFallbackUnitData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPreventionHeatDataMatrix_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPreventionHeatData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPreventionHeatTable_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPreventionMinimapData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPreventionUnitPoolData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPreventionVehiclePoolData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataProficiency_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataProgram_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataProgressionBuild_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataProjectileCollision_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataProjectileLaunchMode_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataProjectileLaunch_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataProjectileOnCollisionAction_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataProp_Record[source]

Bases: gamedataSpawnableObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPropagateStatusEffectInAreaEffector_Record[source]

Bases: gamedataEffector_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataPurchaseOffer_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataQuality_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataQuery_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataQuestRestrictionMode_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataQuestSystemSetup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRPGAction_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRPGDataPackage_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRaceCheckpoint_Record[source]

Bases: gamedataLCDScreen_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRacingMappin_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRadioStation_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRandomNewsFeedBatch_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRandomPassengerEntry_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRandomRatioCoverSelectionParameters_Record[source]

Bases: gamedataCoverSelectionParameters_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRandomStatModifier_Record[source]

Bases: gamedataStatModifier_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRandomVariant_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRangedAttackPackage_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRangedAttack_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataReactionLimit_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataReactionPresetCivilian_Record[source]

Bases: gamedataReactionPreset_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataReactionPresetCorpo_Record[source]

Bases: gamedataReactionPreset_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataReactionPresetGanger_Record[source]

Bases: gamedataReactionPreset_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataReactionPresetMechanical_Record[source]

Bases: gamedataReactionPreset_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataReactionPresetNoReaction_Record[source]

Bases: gamedataReactionPreset_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataReactionPresetPolice_Record[source]

Bases: gamedataReactionPreset_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataReactionPreset_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRearWheelsFrictionModifier_Record[source]

Bases: gamedataDriveHelper_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRecipeElement_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRecipeItem_Record[source]

Bases: gamedataItem_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRegularGDM_Record[source]

Bases: gamedataGrenadeDeliveryMethod_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRegular_Record[source]

Bases: gamedataProjectileLaunch_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRemoveAllModifiersEffector_Record[source]

Bases: gamedataEffector_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRewardBase_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRewardBase_inline0_Record[source]

Bases: gamedataConstantStatModifier_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRewardSet_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRigs_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRipperdocMappin_Record[source]

Bases: gamedataUIIcon_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRoachRaceBackgroundObject_Record[source]

Bases: gamedataArcadeObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRoachRaceBackground_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRoachRaceLevelList_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRoachRaceLevel_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRoachRaceMovement_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRoachRaceObject_Record[source]

Bases: gamedataArcadeObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRoachRaceObstacleTexturePartPair_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRoachRaceObstacle_Record[source]

Bases: gamedataRoachRaceObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRoachRacePowerUpList_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRotationLimiter_Record[source]

Bases: gamedataDriveHelper_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRowSymbols_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRowTraps_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataRule_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataScannableData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataScannerModuleVisibilityPreset_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSceneCameraDoF_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSceneInterruptionScenarios_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSceneResources_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataScreenMessageData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataScreenMessagesList_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSearchFilterMaskTypeCond_Record[source]

Bases: gamedataSearchFilterMaskTypeCondition_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSearchFilterMaskTypeCondition_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSearchFilterMaskTypeValue_Record[source]

Bases: gamedataSearchFilterMaskTypeCondition_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSearchFilterMaskType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSeatState_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSectorSelector_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSenseObjectType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSensePreset_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSenseShape_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSetAttackHitTypeEffector_Record[source]

Bases: gamedataEffector_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterAI_Record[source]

Bases: gamedataShooterObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterBackground_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterBasilisk_Record[source]

Bases: gamedataShooterBossAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterBossAI_Record[source]

Bases: gamedataShooterAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterBulletList_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterBullet_Record[source]

Bases: gamedataShooterObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterFlyingDrone_Record[source]

Bases: gamedataShooterProjectileAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterGameplay_Record[source]

Bases: gamedataArcadeGameplay_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterLayerInfo_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterLevelList_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterLevel_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterMeathead_Record[source]

Bases: gamedataShooterBossAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterMelee_Record[source]

Bases: gamedataShooterAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterNPCDrone_Record[source]

Bases: gamedataShooterAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterNinja_Record[source]

Bases: gamedataShooterBossAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterObject_Record[source]

Bases: gamedataArcadeObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterPickUpTransporter_Record[source]

Bases: gamedataShooterAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterPlayerData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterPowerUpList_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterPowerup_Record[source]

Bases: gamedataShooterObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterProjectileAI_Record[source]

Bases: gamedataShooterAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterProp_Record[source]

Bases: gamedataShooterAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterRangeGrenade_Record[source]

Bases: gamedataShooterProjectileAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterRange_Record[source]

Bases: gamedataShooterProjectileAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterRescueTransporter_Record[source]

Bases: gamedataShooterAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterSpiderDrone_Record[source]

Bases: gamedataShooterAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterTransporter_Record[source]

Bases: gamedataShooterAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterVFXList_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterVFX_Record[source]

Bases: gamedataShooterObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterVIP_Record[source]

Bases: gamedataShooterAI_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterWeaponData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataShooterWeaponList_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSlotItemPartElement_Record[source]

Bases: gamedataTweakDBRecord

class gamedataSlotItemPartListElement_Record[source]

Bases: gamedataTweakDBRecord

class gamedataSlotItemPartPreset_Record[source]

Bases: gamedataTweakDBRecord

class gamedataSmartGunHandlerParams_Record[source]

Bases: gamedataTweakDBRecord

class gamedataSmartGunMissParams_Record[source]

Bases: gamedataTweakDBRecord

class gamedataSmartGunTargetSortConfigurations_Record[source]

Bases: gamedataTweakDBRecord

class gamedataSmartGunTargetSortData_Record[source]

Bases: gamedataTweakDBRecord

class gamedataSpawnableObjectPriority_Record[source]

Bases: gamedataTweakDBRecord

class gamedataSpawnableObject_Record[source]

Bases: gamedataBaseObject_Record

class gamedataSpreadAreaEffector_Record[source]

Bases: gamedataEffector_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSpreadEffector_Record[source]

Bases: gamedataEffector_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSpreadInitEffector_Record[source]

Bases: gamedataEffector_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSquadBackyardBase_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSquadBase_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSquadFenceBase_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSquadInstance_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatChangedPrereq_Record[source]

Bases: gamedataIPrereq_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatDistributionData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatModifierGroup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatModifier_Record[source]

Bases: gamedataTweakDBRecord

class gamedataStatPoolCost_Record[source]

Bases: gamedataObjectActionCost_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatPoolDistributionData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatPoolPrereq_Record[source]

Bases: gamedataIPrereq_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatPoolUpdate_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatPool_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatPrereq_Record[source]

Bases: gamedataIPrereq_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStat_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatsArray_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatsFolder_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatsList_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatusEffectAIBehaviorFlag_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatusEffectAIBehaviorType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatusEffectAIData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatusEffectAttackData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatusEffectFX_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatusEffectPlayerData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatusEffectPrereq_Record[source]

Bases: gamedataIPrereq_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatusEffectType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatusEffectUIData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatusEffectVariation_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatusEffect_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatusEffect_inline0_Record[source]

Bases: gamedataStatModifierGroup_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStatusEffect_inline1_Record[source]

Bases: gamedataConstantStatModifier_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStickyGDM_Record[source]

Bases: gamedataGrenadeDeliveryMethod_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStimPriority_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStimPropagation_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStimTargets_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStimType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStim_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStopAndStickPerpendicular_Record[source]

Bases: gamedataProjectileCollision_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStopAndStick_Record[source]

Bases: gamedataProjectileCollision_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStop_Record[source]

Bases: gamedataProjectileCollision_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStrategyData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStreetCredTier_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataStreetSign_Record[source]

Bases: gamedataBaseSign_Record

class gamedataSubCharacter_Record[source]

Bases: gamedataCharacter_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSubStatModifier_Record[source]

Bases: gamedataStatModifier_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataSubstat_Record[source]

Bases: gamedataStat_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTDBIDHelper[source]

Bases: Chunk

class gamedataTPPCameraSetup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTPPLookAtPresets_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTVBase_Record[source]

Bases: gamedataDevice_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTacticLimiterCoverSelectionParameters_Record[source]

Bases: gamedataCoverSelectionParameters_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankArrangement_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankBackgroundData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankDecorationSpawnerData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankDestroyableObject_Record[source]

Bases: gamedataArcadeCollidableObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankDriveModelData_Record[source]

Bases: gamedataVehicleDriveModelData_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankEnemySpawnerData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankEnemy_Record[source]

Bases: gamedataTankDestroyableObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankGameplayData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankGameplay_Record[source]

Bases: gamedataArcadeGameplay_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankLevelGameplay_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankLevelObjectID_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankLevelObject_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankLevelSpawnableArrangement_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankObstacleSpawnerData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankPickupSpawnerData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankPickup_Record[source]

Bases: gamedataArcadeCollidableObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankPlayerData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankPlayerWeaponLevel_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankProjectileSpawnerData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankProjectile_Record[source]

Bases: gamedataArcadeCollidableObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankScoreMultiplierBreakpoint_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankSpawnableArrangement_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTankWeapon_Record[source]

Bases: gamedataArcadeObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTemporalPrereq_Record[source]

Bases: gamedataIPrereq_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTerminalScreenType_Record[source]

Bases: gamedataDeviceScreenType_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataThreatDistanceCoverSelectionParameters_Record[source]

Bases: gamedataCoverSelectionParameters_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataThreatTrackingPresetBase_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataThumbnailWidgetDefinition_Record[source]

Bases: gamedataWidgetDefinition_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTime_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTrackingMode_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTracking_Record[source]

Bases: gamedataProjectileLaunch_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTraitData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTrait_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTransgression_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTrapType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTrap_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTriggerAttackEffector_Record[source]

Bases: gamedataEffector_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTriggerHackingMinigameEffector_Record[source]

Bases: gamedataEffector_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTriggerMode_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataTweakDBInterface[source]

Bases: Chunk

class gamedataTweakDBRecord[source]

Bases: Chunk

class gamedataUIAnimation_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUICharacterCreationAttribute_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUICharacterCreationAttributesPreset_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUICharacterCustomizationResourcePaths_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUICondition_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUIElement_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUIIconCensorFlag_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUIIconCensorship_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUIIconPool_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUIIcon_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUINameplateDisplayType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUINameplate_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUIStatsMap_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUncontrolledMovementEffector_Record[source]

Bases: gamedataEffector_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUpgradingData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUphillDriveHelper_Record[source]

Bases: gamedataDriveHelper_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUseConsumableEffector_Record[source]

Bases: gamedataEffector_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataUtilityLossCoverSelectionParameters_Record[source]

Bases: gamedataCoverSelectionParameters_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataValueAssignment_Record[source]

Bases: gamedataContentAssignment_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataValueDataNode(node_type=gamedataDataNodeType.File, file_name='', parent=<factory>)[source]

Bases: gamedataDataNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleAIBoostSettings_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleAIPanicDrivingSettings_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleAITractionEstimation_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleAIVisionSettings_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleAirControlAxis_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleAirControl_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleAppearancesToColorTemplate_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleBehaviorData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleBurnOut_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleCameraManager_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleClearCoatOverrides_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleColorTemplate_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleCustomMultilayer_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDataPackage_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDecalAttachment_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDefaultState_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDeformablePart_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDeformableZone_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDestructibleGlass_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDestructibleLight_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDestructibleWheel_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDestructionPointDamper_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDestruction_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDetachablePart_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDiscountSettings_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDoorDetachRule_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleDriveModelData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleEngineData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleFPPCameraParams_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleFlatTireSimParams_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleFlatTireSimulation_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleFxCollisionMaterial_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleFxCollision_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleFxWheelsDecalsMaterialSmear_Record[source]

Bases: gamedataVehicleFxWheelsDecalsMaterial_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleFxWheelsDecalsMaterial_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleFxWheelsDecals_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleFxWheelsParticlesMaterial_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleFxWheelsParticles_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleGear_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleImpactTraffic_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleManufacturer_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleModel_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleOffer_Record[source]

Bases: gamedataPurchaseOffer_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehiclePIDSettings_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehiclePartsClearCoatOverrides_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleProceduralFPPCameraParams_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleSeatSet_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleSeat_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleSteeringSettings_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleStoppingSettings_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleSurfaceBinding_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleSurfaceType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleTPPCameraParams_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleTPPCameraPresetParams_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleTrafficSuspension_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleUIData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleUnlockType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleVisualCustomizationPreviewGlowSetup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleVisualCustomizationPreviewSetup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleVisualDestruction_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleWater_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleWeapon_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleWheelDimensionsPreset_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleWheelDimensionsSetup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleWheelDrivingPreset_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleWheelDrivingSetup_2_Record[source]

Bases: gamedataVehicleWheelDrivingSetup_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleWheelDrivingSetup_4_Record[source]

Bases: gamedataVehicleWheelDrivingSetup_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleWheelDrivingSetup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleWheelRole_Record[source]

Bases: gamedataTweakDBRecord

class gamedataVehicleWheelsFrictionMap_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicleWheelsFrictionPreset_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVehicle_Record[source]

Bases: gamedataSpawnableObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVendorCraftable_Record[source]

Bases: gamedataVendorWare_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVendorExperience_Record[source]

Bases: gamedataVendorWare_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVendorItemQuery_Record[source]

Bases: gamedataVendorWare_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVendorItem_Record[source]

Bases: gamedataVendorWare_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVendorProgressionBasedStock_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVendorType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVendorWare_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVendor_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVirtualNetworkPath_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVirtualNetwork_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVisionGroup_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVisionModuleBase_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataVisualTagsPrereq_Record[source]

Bases: gamedataIPrereq_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWeakspot_Record[source]

Bases: gamedataSpawnableObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWeaponEvolution_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWeaponFxPackage_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWeaponItem_Record[source]

Bases: gamedataItem_Record

class gamedataWeaponManufacturer_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWeaponSafeModeBound_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWeaponSafeModeBounds_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWeaponVFXAction_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWeaponVFXSet_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWeaponsTooltipData_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWeatherPreset_Record[source]

Bases: gamedataSpawnableObject_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWeather_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWebsite_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWeightedCharacter_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWidgetDefinition_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWidgetRatio_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWidgetStyle_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWorkspotActionType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWorkspotCategory_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWorkspotReactionType_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWorkspotStatusEffect_Record[source]

Bases: gamedataStatusEffect_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWorldMapFilter_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWorldMapFiltersList_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWorldMapFreeCameraSettings_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWorldMapSettings_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataWorldMapZoomLevel_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataXPPoints_Record[source]

Bases: gamedataTweakDBRecord

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedataXPPoints_inline0_Record[source]

Bases: gamedataConstantStatModifier_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedatanpc_scanning_data_Record[source]

Bases: gamedataScannableData_Record

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedeviceAction(action_name='', clearance_level=0, localized_object_name='', payment_quantity=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamedeviceActionProperty(name='', type_name='', first=None, second=None, third=None, flags=gamedeviceActionPropertyFlags._None)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameeventsAttitudeGroupChangedEvent[source]

Bases: Chunk

class gameeventsDefeatedEvent[source]

Bases: Chunk

class gameeventsDeviceEndPlayerCameraControlEvent[source]

Bases: Chunk

class gameeventsEndTakedownEvent[source]

Bases: Chunk

class gameeventsEvaluateLootQualityEvent[source]

Bases: Chunk

class gameeventsHitEvent(attack_data=<factory>, target=<factory>, hit_position=(0.0, 0.0, 0.0, 1.0), hit_direction=(0.0, 0.0, 0.0, 0.0), hit_component=<factory>, hit_collider_tag='', hit_representation_result=<factory>, attack_pentration=0.0, has_pierced_tech_surface=False, attack_computed=<factory>, projection_pipeline=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameeventsProjectedHitEvent(attack_data=<factory>, target=<factory>, hit_position=(0.0, 0.0, 0.0, 1.0), hit_direction=(0.0, 0.0, 0.0, 0.0), hit_component=<factory>, hit_collider_tag='', hit_representation_result=<factory>, attack_pentration=0.0, has_pierced_tech_surface=False, attack_computed=<factory>, projection_pipeline=False)[source]

Bases: gameeventsHitEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameeventsProperlySeenByPlayerEvent[source]

Bases: Chunk

class gameeventsRefreshVisibility[source]

Bases: Chunk

class gameeventsReloadLootEvent[source]

Bases: Chunk

class gameeventsResurrectEvent[source]

Bases: Chunk

class gameeventsStealthMappinCheckLootEvent[source]

Bases: Chunk

class gameeventsTargetHitEvent(attack_data=<factory>, target=<factory>, hit_position=(0.0, 0.0, 0.0, 1.0), hit_direction=(0.0, 0.0, 0.0, 0.0), hit_component=<factory>, hit_collider_tag='', hit_representation_result=<factory>, attack_pentration=0.0, has_pierced_tech_surface=False, attack_computed=<factory>, projection_pipeline=False)[source]

Bases: gameeventsHitEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameeventsUnconsciousEvent[source]

Bases: Chunk

class gameeventsUserLeftCoverEvent[source]

Bases: Chunk

class gamegpsGPSSystem[source]

Bases: gamegpsIGPSSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamegpsIGPSSystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamegraphCNode[source]

Bases: Chunk

class gamehelperGameObjectEffectHelper[source]

Bases: Chunk

class gamehelperStimBroadcasterComponentHelper[source]

Bases: Chunk

class gamehitRepresentationEventsResetAllScaleMultipliers[source]

Bases: Chunk

class gameinfluenceBumpAgent[source]

Bases: Chunk

class gameinfluenceIAgent[source]

Bases: Chunk

class gameinfluenceISystem[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinfluenceSystem[source]

Bases: gameinfluenceISystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinputScriptListenerAction[source]

Bases: Chunk

class gameinputScriptListenerActionConsumer[source]

Bases: Chunk

class gameinteractionsCManager[source]

Bases: gameinteractionsIManager

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsChoice(caption='', caption_parts=<factory>, data=<factory>, choice_meta_data=<factory>, look_at_descriptor=<factory>, do_not_turn_off_prevention_system=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsChoiceCaption(parts=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsChoiceCaptionPart[source]

Bases: Chunk

class gameinteractionsChoiceCaptionScriptPart[source]

Bases: gameinteractionsChoiceCaptionPart

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsChoiceLookAtDescriptor(type=gameinteractionsChoiceLookAtType.Root, slot_name='', offset=(0.0, 0.0, 0.0), orb_id=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsChoiceMetaData(tweak_dbname='', tweak_dbid=0, type=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsChoiceTypeWrapper(properties=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsEnableClientSideInteractionEvent[source]

Bases: Chunk

class gameinteractionsIFunctorDefinition[source]

Bases: Chunk

class gameinteractionsIManager[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsIPredicateType[source]

Bases: Chunk

class gameinteractionsIShapeDefinition[source]

Bases: Chunk

class gameinteractionsInteractionScriptedCondition[source]

Bases: Chunk

class gameinteractionsLootVisualiserControlWrapper[source]

Bases: Chunk

class gameinteractionsNodeDefinition[source]

Bases: Chunk

class gameinteractionsOnScreenTestPredicate[source]

Bases: gameinteractionsIPredicateType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsOrbActivationPredicate[source]

Bases: gameinteractionsIPredicateType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsOrbID(id=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsPublisherActivationEvent[source]

Bases: gameinteractionsPublisherBaseEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsPublisherBaseEvent[source]

Bases: Chunk

class gameinteractionsPublisherChoiceEvent[source]

Bases: gameinteractionsPublisherBaseEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsSuppressedPredicate[source]

Bases: gameinteractionsIPredicateType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsTargetFilterResult_Logical(hit_ent_id=<factory>, hit_component=<factory>)[source]

Bases: gametargetingSystemTargetFilterResult

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsTargetFilter_Logical[source]

Bases: gametargetingSystemTargetFilter_Closest

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsvisDeviceVisualizerFamily[source]

Bases: gameinteractionsvisFamilyBase

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsvisDeviceVisualizerLogic[source]

Bases: gameinteractionsvisIGroupedVisualizerLogic

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsvisDialogVisualizerFamily[source]

Bases: gameinteractionsvisFamilyBase

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsvisDialogVisualizerLogic[source]

Bases: gameinteractionsvisIGroupedVisualizerLogic

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsvisFamilyBase[source]

Bases: Chunk

class gameinteractionsvisIGroupedVisualizerLogic[source]

Bases: gameinteractionsvisIVisualizerLogicInterface

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsvisIVisualizerDefinition(flags=gameinteractionsvisEVisualizerDefinitionFlags._None)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsvisIVisualizerLogicInterface[source]

Bases: Chunk

class gameinteractionsvisIVisualizerTimeProvider[source]

Bases: Chunk

class gameinteractionsvisLootVisualizerDefinition(flags=gameinteractionsvisEVisualizerDefinitionFlags._None)[source]

Bases: gameinteractionsvisIVisualizerDefinition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsvisLootVisualizerFamily[source]

Bases: gameinteractionsvisFamilyBase

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameinteractionsvisLootVisualizerLogic[source]

Bases: gameinteractionsvisIVisualizerLogicInterface

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsCustomPositionMappin[source]

Bases: gamemappinsRuntimeMappin

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsFastTravelMappin[source]

Bases: gamemappinsRuntimeMappin

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsGrenadeMappin[source]

Bases: gamemappinsRuntimeMappin

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsIArea[source]

Bases: gamemappinsIVisualObject

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsIMappin[source]

Bases: gamemappinsIVisualObject

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsIMappinData[source]

Bases: Chunk

class gamemappinsIMappinSystem[source]

Bases: gameIReplicatedGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsIMappinUpdateData[source]

Bases: Chunk

class gamemappinsIMappinVolume[source]

Bases: Chunk

class gamemappinsIPointOfInterestVariant[source]

Bases: Chunk

class gamemappinsIRuntimeMappinData[source]

Bases: Chunk

class gamemappinsIVisualObject[source]

Bases: Chunk

class gamemappinsInteractionMappin[source]

Bases: gamemappinsRuntimeMappin

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsInteractionMappinInitialData(mappin_type=0, variant=gamedataMappinVariant.DefaultQuestVariant, active=True, debug_caption='', localized_caption=<factory>, visible_through_walls=True, script_data=<factory>)[source]

Bases: gamemappinsMappinData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsInteractionMappinUpdateData[source]

Bases: gamemappinsIMappinUpdateData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsMappinData(mappin_type=0, variant=gamedataMappinVariant.DefaultQuestVariant, active=True, debug_caption='', localized_caption=<factory>, visible_through_walls=True, script_data=<factory>)[source]

Bases: gamemappinsIMappinData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsMappinScriptData(stat_pool_type=gamedataStatPoolType.Invalid)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsMappinSystem[source]

Bases: gamemappinsIMappinSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsOutlineArea[source]

Bases: gamemappinsIArea

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsPointOfInterestMappin[source]

Bases: gamemappinsIMappin

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsQuestMappin[source]

Bases: gamemappinsIMappin

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsRuntimeGenericMappinData[source]

Bases: gamemappinsIRuntimeMappinData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsRuntimeInteractionMappinData[source]

Bases: gamemappinsIRuntimeMappinData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsRuntimeMappin[source]

Bases: gamemappinsIMappin

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsRuntimePointOfInterestMappinData[source]

Bases: gamemappinsIRuntimeMappinData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsRuntimeQuestMappinData[source]

Bases: gamemappinsIRuntimeMappinData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsRuntimeStubMappinData[source]

Bases: gamemappinsIRuntimeMappinData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsStealthMappin[source]

Bases: gamemappinsRuntimeMappin

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsStealthMappinStatsListener[source]

Bases: gameIStatsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsStubMappin[source]

Bases: gamemappinsIMappin

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsStubMappinData(mappin_type=0, variant=gamedataMappinVariant.DefaultQuestVariant, active=True, debug_caption='', localized_caption=<factory>, visible_through_walls=True, script_data=<factory>)[source]

Bases: gamemappinsMappinData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemappinsVehicleMappin[source]

Bases: gamemappinsRuntimeMappin

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemountingIMountingFacility[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemountingIMountingPublisher[source]

Bases: gameIGameSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemountingMountableComponent(name='', is_replicable=False, id=0)[source]

Bases: entIComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemountingMountingFacility[source]

Bases: gamemountingIMountingFacility

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gamemountingMountingPublisher[source]

Bases: gamemountingIMountingPublisher

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameplayeractionsAttachSlotListener[source]

Bases: gameIAttachmentSlotsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameprojectileAcceleratedMovementEvent(target_position=(9223372036854775807, 9223372036854775807, 9223372036854775807, 1.0))[source]

Bases: gameprojectileLinearMovementEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameprojectileCollisionEvaluator[source]

Bases: Chunk

class gameprojectileForceActivationEvent[source]

Bases: Chunk

class gameprojectileLinearMovementEvent(target_position=(9223372036854775807, 9223372036854775807, 9223372036854775807, 1.0))[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameprojectileParabolicTrajectoryParams[source]

Bases: gameprojectileTrajectoryParams

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameprojectileScriptCollisionEvaluator[source]

Bases: gameprojectileCollisionEvaluator

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameprojectileSetUpEvent(owner=<factory>, weapon=<factory>, trajectory_params=<factory>, lerp_multiplier=5.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameprojectileShootEvent(owner=<factory>, weapon=<factory>, trajectory_params=<factory>, lerp_multiplier=5.0, local_to_world=<factory>, start_point=(9223372036854775807, 9223372036854775807, 9223372036854775807, 9223372036854775807), start_velocity=(0.0, 0.0, 0.0, 0.0), weapon_velocity=(0.0, 0.0, 0.0, 0.0), params=<factory>)[source]

Bases: gameprojectileSetUpEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameprojectileShootTargetEvent(owner=<factory>, weapon=<factory>, trajectory_params=<factory>, lerp_multiplier=5.0, local_to_world=<factory>, start_point=(9223372036854775807, 9223372036854775807, 9223372036854775807, 9223372036854775807), start_velocity=(0.0, 0.0, 0.0, 0.0), weapon_velocity=(0.0, 0.0, 0.0, 0.0), params=<factory>)[source]

Bases: gameprojectileShootEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameprojectileTrajectoryParams[source]

Bases: Chunk

class gameprojectileWeaponParams(target_position=(9223372036854775807, 9223372036854775807, 9223372036854775807, 9223372036854775807), smart_gun_spread_on_hit_plane=(0.0, 0.0, 0.0), charge=0.0, tracked_target_component=<factory>, smart_gun_accuracy=1.0, smart_gun_is_projectile_guided=True, hit_plane_offset=(0.0, 0.0, 0.0, 0.0), shooting_offset=0.0, ignore_weapon_owner_collision=True, ignore_mounted_vehicle_collision=False, ricochet_data=<factory>, range=-1.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gametargetingSystemTargetFilter[source]

Bases: Chunk

class gametargetingSystemTargetFilterResult(hit_ent_id=<factory>, hit_component=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gametargetingSystemTargetFilter_Closest[source]

Bases: gametargetingSystemTargetFilter

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameuiHUDGameController(audio_metadata_name='', element_record_id=0, show_anim_def=<factory>, hide_anim_def=<factory>, show_animation_name='unfold', hide_animation_name='fold', module_shown=False, show_anim_proxy=<factory>, hide_anim_proxy=<factory>)[source]

Bases: gameuiWidgetGameController

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameuiWidgetGameController(audio_metadata_name='', element_record_id=0)[source]

Bases: worlduiIWidgetGameController

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class gameweaponObject(custom_camera_target=ECustomCameraTarget.ECCTV_All, render_scene_layer_mask=RenderSceneLayerMask.Default, persistent_state=<factory>, player_socket=<factory>, ui_slot_component=<factory>, tags=<factory>, display_name=<factory>, display_description=<factory>, audio_resource_name='', visibility_check_distance=16000.0, force_register_in_hud_manager=False, prereq_listeners=<factory>, status_effect_listeners=<factory>, last_engine_time=0.0, accumulated_time_passsed=0.0, scanning_component=<factory>, vision_component=<factory>, is_highlighted_in_focus_mode=False, status_effect_component=<factory>, mark_as_quest=False, e3object_revealed=False, workspot_mapper=<factory>, stim_broadcaster=None, squad_member_component=None, source_shoot_component=None, target_shoot_component=<factory>, received_damage_history=<factory>, force_defeat_reward=False, kill_reward_disabled=False, will_die_soon=False, is_scanner_data_dirty=False, has_visibility_forced_in_anim_system=False, is_dead=False, last_hit_instigator_id=<factory>, hit_instigator_cooldown_id=<factory>, is_targeted_with_smart_weapon=False, update_bucket=UpdateBucketEnum.AttachedObject, loot_quality=gamedataQuality.Common, is_iconic=False, is_broken=False, effect=<factory>, has_overheat=False, overheat_effect_blackboard=<factory>, overheat_listener=<factory>, overheat_delay_sent=False, charge_effect_blackboard=<factory>, charge_stat_listener=<factory>, trigger_effect_name='', melee_hit_effect_blackboard=<factory>, melee_hit_effect_value=0.0, damage_type_listener=<factory>, trail_name='', max_charge_threshold=100.0, anim_owner=0, perfect_charge_started=False, perfect_charge_reached=False, perfect_charge_shot=False, low_ammo_effect_active=False, has_secondary_trigger_mode=False, weapon_record=<factory>, is_heavy_weapon=False, is_melee_weapon=False, is_ranged_weapon=False, is_shotgun_weapon=False, aiblackboard=<factory>, is_charged=False)[source]

Bases: gameItemObject

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class netTime(milli_secs=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class populationModifier[source]

Bases: Chunk

class redResourceReferenceScriptToken(resource=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class senseStimuliData[source]

Bases: Chunk

class textTextParameterSet[source]

Bases: Chunk

class worldIDestructibleSpotsSystem[source]

Bases: gameIGameSystem

cp2077_extractor.cr2w.datatypes.graph

Classes to represent datatypes within CR2W/W2RC files (prefixed graph).

Classes:

graphGraphConnectionDefinition([source, ...])

graphGraphNodeDefinition([sockets])

graphGraphSocketDefinition([name, connections])

graphIGraphObjectDefinition()

class graphGraphConnectionDefinition(source=<factory>, destination=<factory>)[source]

Bases: graphIGraphObjectDefinition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class graphGraphNodeDefinition(sockets=<factory>)[source]

Bases: graphIGraphObjectDefinition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class graphGraphSocketDefinition(name='', connections=<factory>)[source]

Bases: graphIGraphObjectDefinition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class graphIGraphObjectDefinition[source]

Bases: Chunk

cp2077_extractor.cr2w.datatypes.ink

Classes to represent datatypes within CR2W/W2RC files (prefixed ink).

Classes:

CursorRootController([audio_metadata_name, ...])

GamepadCursorRootController([...])

HDRColor([red, green, blue, alpha])

inkCreditsResource(cooking_platform, sections)

Data for the game's credits.

inkCreditsSectionEntry(names, display_mode)

A section in the game credits.

inkIEffect([is_enabled, effect_name])

inkIWidgetController([audio_metadata_name])

inkIWidgetLogicController([audio_metadata_name])

inkMargin([left, top, right, bottom])

inkPropertyBinding([property_name, style_path])

inkPropertyManager([bindings])

inkStyle([style_id, state, properties])

inkStyleOverride([override_type, style_resource])

inkStyleProperty([property_path, value])

inkStyleResource([cooking_platform, styles, ...])

inkStyleResourceWrapper([style_resource])

inkStyleTheme([theme_id, style_resource])

inkUITransform([translation, scale, shear, ...])

inkUserData()

inkWidget([logic_controller, ...])

inkWidgetLayout([padding, margin, halign, ...])

inkWidgetLogicController([audio_metadata_name])

inkWidgetReference([widget])

inkanimDefinition([interpolators, events])

inkanimEvent([start_time])

inkanimInterpolator([interpolation_mode, ...])

inkanimProxy()

class CursorRootController(audio_metadata_name='', main_cursor=<factory>, cursor_pattern=<factory>, progress_bar=<factory>, progress_bar_frame=<factory>, anim_proxy=<factory>)[source]

Bases: inkWidgetLogicController

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class GamepadCursorRootController(audio_metadata_name='', main_cursor=<factory>, cursor_pattern=<factory>, progress_bar=<factory>, progress_bar_frame=<factory>, anim_proxy=<factory>)[source]

Bases: CursorRootController

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class HDRColor(red=0.0, green=0.0, blue=0.0, alpha=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkCreditsResource(cooking_platform, sections)[source]

Bases: Chunk

Data for the game’s credits.

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkCreditsSectionEntry(names, display_mode, section_title='')[source]

Bases: Chunk

A section in the game credits.

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

Attributes:

names

The names to credit.

section_title

A heading (e.g.

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

names

Type:    list[bytes]

The names to credit.

section_title: str = ''

A heading (e.g. “Programming”) or a role title (e.g. “Senior Programmer”)

class inkIEffect(is_enabled=False, effect_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkIWidgetController(audio_metadata_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkIWidgetLogicController(audio_metadata_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkMargin(left=0.0, top=0.0, right=0.0, bottom=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkPropertyBinding(property_name='', style_path='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkPropertyManager(bindings=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkStyle(style_id='', state='', properties=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkStyleOverride(override_type=inkStyleOverrideType.Invalid, style_resource=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkStyleProperty(property_path='', value=None)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkStyleResource(cooking_platform=ECookingPlatform.PLATFORM_None, styles=<factory>, style_imports=<factory>, themes=<factory>, overrides=<factory>, hide_in_inheriting_styles=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkStyleResourceWrapper(style_resource=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkStyleTheme(theme_id='', style_resource=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkUITransform(translation=(0.0, 0.0), scale=(1.0, 1.0), shear=(0.0, 0.0), rotation=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkUserData[source]

Bases: Chunk

class inkWidget(logic_controller=<factory>, secondary_controllers=<factory>, user_data=<factory>, name='UNINITIALIZED_WIDGET', state='Default', visible=True, affects_layout_when_hidden=False, is_interactive=False, can_support_focus=False, style=<factory>, parent_widget=<factory>, property_manager=<factory>, fit_to_content=False, layout=<factory>, opacity=1.0, tint_color=<factory>, size=(0.0, 0.0), render_transform_pivot=(0.5, 0.5), render_transform=<factory>, effects=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkWidgetLayout(padding=<factory>, margin=<factory>, halign=inkEHorizontalAlign.Fill, valign=inkEVerticalAlign.Fill, anchor=inkEAnchor.TopLeft, anchor_point=(0.0, 0.0), size_rule=inkESizeRule.Fixed, size_coefficient=1.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkWidgetLogicController(audio_metadata_name='')[source]

Bases: inkIWidgetLogicController

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkWidgetReference(widget=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkanimDefinition(interpolators=<factory>, events=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkanimEvent(start_time=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkanimInterpolator(interpolation_mode=inkanimInterpolationMode.EasyIn, interpolation_type=inkanimInterpolationType.Linear, interpolation_direction=inkanimInterpolationDirection.To, duration=0.0, start_delay=0.0, use_relative_duration=False, is_additive=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class inkanimProxy[source]

Bases: Chunk

cp2077_extractor.cr2w.datatypes.mesh

Classes to represent datatypes within CR2W/W2RC files (prefixed mesh).

Classes:

CMaterialInstance([cooking_platform, ...])

CMesh([cooking_platform, parameters, ...])

CMeshMaterialEntry([name, index, ...])

IMaterial([cooking_platform])

meshLocalMaterialHeader([offset, size])

meshMeshAppearance([name, chunk_materials, tags])

meshMeshMaterialBuffer([raw_data, ...])

meshMeshParameter()

class CMaterialInstance(cooking_platform=ECookingPlatform.PLATFORM_None, base_material=<factory>, enable_mask=False, audio_tag='', resource_version=0)[source]

Bases: IMaterial

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class CMesh(cooking_platform=ECookingPlatform.PLATFORM_None, parameters=<factory>, bounding_box=<factory>, surface_area_per_axis=(-1.0, -1.0, -1.0), material_entries=<factory>, external_materials=<factory>, local_material_instances=<factory>, local_material_buffer=<factory>, preload_external_materials=<factory>, preload_local_material_instances=<factory>, inplace_resources=<factory>, appearances=<factory>, object_type=ERenderObjectType.ROT_Static, render_resource_blob=<factory>, lod_level_info=<factory>, float_track_names=<factory>, bone_names=<factory>, bone_rig_matrices=<factory>, bone_vertex_epsilons=<factory>, lod_bone_mask=<factory>, constrain_auto_hide_distance_to_terrain_height_map=False, force_load_all_appearances=False, cast_global_shadows_cached_in_cook=False, cast_local_shadows_cached_in_cook=False, use_ray_tracing_shadow_lodbias=False, casts_ray_traced_shadows_from_original_geometry=False, is_shadow_mesh=False, is_player_shadow_mesh=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class CMeshMaterialEntry(name='', index=0, is_local_instance=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class IMaterial(cooking_platform=ECookingPlatform.PLATFORM_None)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class meshLocalMaterialHeader(offset=0, size=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class meshMeshAppearance(name='default', chunk_materials=<factory>, tags=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class meshMeshMaterialBuffer(raw_data=None, raw_data_headers=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class meshMeshParameter[source]

Bases: Chunk

cp2077_extractor.cr2w.datatypes.physics

Classes to represent datatypes within CR2W/W2RC files (prefixed physics).

Classes:

physicsCustomFilterData([collision_type, ...])

physicsFilterData([simulation_filter, ...])

physicsMaterialReference([name])

physicsQueryFilter([mask1, mask2])

physicsQueryPreset([preset_name])

physicsRagdollBodyInfo([parent_anim_index, ...])

physicsRagdollBodyNames([parent_anim_name, ...])

physicsSimulationFilter([mask1, mask2])

class physicsCustomFilterData(collision_type=<factory>, collide_with=<factory>, query_detect=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class physicsFilterData(simulation_filter=<factory>, query_filter=<factory>, preset='', custom_filter_data=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class physicsMaterialReference(name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class physicsQueryFilter(mask1=0, mask2=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class physicsQueryPreset(preset_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class physicsRagdollBodyInfo(parent_anim_index=-1, child_anim_index=-1, parent_body_index=-1, body_part=physicsRagdollBodyPartE.HEAD, shape_type=physicsRagdollShapeType.CAPSULE, shape_radius=0.05, half_height=0.05, shape_local_translation=(0.0, 0.0, 0.0), shape_local_rotation=<factory>, is_root_displacement_part=False, swing_angles_y=<factory>, swing_angles_z=<factory>, twist_angles=<factory>, is_stiff=False, exclude_from_early_collision=False, filter_data_override='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class physicsRagdollBodyNames(parent_anim_name='', child_anim_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class physicsSimulationFilter(mask1=0, mask2=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

cp2077_extractor.cr2w.datatypes.quest

Classes to represent datatypes within CR2W/W2RC files (prefixed quest).

Classes:

graphIGraphNodeCondition()

questAICommandParams()

questDisableableNodeDefinition([sockets, id])

questFactsDBManagerNodeDefinition([sockets, ...])

questIBaseCondition()

questIConditionType()

questIFactsDBManagerNodeType()

questISceneConditionType()

questITimeConditionType()

questNodeDefinition([sockets, id])

questPauseConditionNodeDefinition([sockets, ...])

questRealtimeDelay_ConditionType([hours, ...])

questSetVar_NodeType([fact_name, value, ...])

questSignalStoppingNodeDefinition([sockets, id])

questSocketDefinition([name, connections, type])

questTimeCondition([type])

questTypedCondition()

questUseWorkspotParamsV1([function, ...])

questUseWorkspotPlayerParams([tier, ...])

scnAICommandFactory()

class graphIGraphNodeCondition[source]

Bases: Chunk

class questAICommandParams[source]

Bases: scnAICommandFactory

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questDisableableNodeDefinition(sockets=<factory>, id=0)[source]

Bases: questNodeDefinition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questFactsDBManagerNodeDefinition(sockets=<factory>, id=0, type=<factory>)[source]

Bases: questDisableableNodeDefinition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questIBaseCondition[source]

Bases: graphIGraphNodeCondition

class questIConditionType[source]

Bases: Chunk

class questIFactsDBManagerNodeType[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questISceneConditionType[source]

Bases: Chunk

class questITimeConditionType[source]

Bases: questIConditionType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questNodeDefinition(sockets=<factory>, id=0)[source]

Bases: graphGraphNodeDefinition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questPauseConditionNodeDefinition(sockets=<factory>, id=0, condition=<factory>)[source]

Bases: questSignalStoppingNodeDefinition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questRealtimeDelay_ConditionType(hours=0, minutes=0, seconds=0, miliseconds=0)[source]

Bases: questITimeConditionType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questSetVar_NodeType(fact_name='', value=1, set_exact_value=False)[source]

Bases: questIFactsDBManagerNodeType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questSignalStoppingNodeDefinition(sockets=<factory>, id=0)[source]

Bases: questDisableableNodeDefinition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questSocketDefinition(name='', connections=<factory>, type=questSocketType.Undefined)[source]

Bases: graphGraphSocketDefinition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questTimeCondition(type=<factory>)[source]

Bases: questTypedCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questTypedCondition[source]

Bases: questIBaseCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questUseWorkspotParamsV1(function=questUseWorkspotNodeFunctions.UseWorkspot, workspot_node='', teleport=True, finish_animation=True, force_entry_anim_name='', jump_to_entry=False, entry_id=<factory>, entry_tag='', change_workspot=True, enable_idle_mode=False, exit_entry_id=<factory>, exit_anim_name='', instant=False, is_workspot_infinite=True, is_player=False, player_params=<factory>, repeat_command_on_interrupt=True, work_excluded_gestures=<factory>, movement_type=moveMovementType.Walk, continue_in_combat=False, max_anim_time_limit=0.0, mesh_dissolving_enabled=True, dangle_reset_simulation=False)[source]

Bases: questAICommandParams

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class questUseWorkspotPlayerParams(tier=questUseWorkspotTier.Tier3, camera_settings=<factory>, empty_hands=False, camera_use_trajectory_space=True, apply_camera_params=False, vehicle_procedural_camera_weight=1.0, parallax_weight=1.0, parallax_space=questCameraParallaxSpace.Trajectory)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAICommandFactory[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

cp2077_extractor.cr2w.datatypes.rend

Classes to represent datatypes within CR2W/W2RC files (prefixed rend).

Classes:

rendRenderTextureBlobHeader(version, ...[, ...])

Header for texture data and associated properties.

rendRenderTextureBlobMemoryLayout([...])

rendRenderTextureBlobMipMapInfo([layout, ...])

rendRenderTextureBlobPC(header, texture_data)

rendRenderTextureBlobPlacement([size, offset])

rendRenderTextureBlobSizeInfo(width, height)

Size info for a texture.

rendRenderTextureBlobTextureInfo(...[, type])

rendRenderTextureResource([...])

rendSLightFlickering([position_offset, ...])

class rendRenderTextureBlobHeader(version, size_info, texture_info, flags, mip_map_info=<factory>, histogram_data=<factory>)[source]

Bases: Chunk

Header for texture data and associated properties.

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class rendRenderTextureBlobMemoryLayout(row_pitch=0, slice_pitch=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class rendRenderTextureBlobMipMapInfo(layout=<factory>, placement=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class rendRenderTextureBlobPC(header, texture_data)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class rendRenderTextureBlobPlacement(size=0, offset=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class rendRenderTextureBlobSizeInfo(width, height, depth=1)[source]

Bases: Chunk

Size info for a texture.

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class rendRenderTextureBlobTextureInfo(texture_data_size, slice_size, data_alignment, slice_count, mip_count, type=GpuWrapApieTextureType.TEXTYPE_2D)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class rendRenderTextureResource(render_resource_blob_pc=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class rendSLightFlickering(position_offset=0.0, flicker_strength=0.0, flicker_period=0.2)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

cp2077_extractor.cr2w.datatypes.scn

Classes to represent scenes within CR2W/W2RC files (prefoxed scn).

Classes:

scnActorDef([actor_id, voicetag_id, ...])

scnActorId([id])

scnActorRid([tag, animations, ...])

scnAddIdleAnimEvent([id, start_time, ...])

scnAddIdleWithBlendAnimEvent([id, ...])

scnAdditionalSpeaker([actor_id, type])

scnAdditionalSpeakers([execution_tag, role, ...])

scnAndNode([node_id, ff_strategy, ...])

scnAnimName([type])

scnAnimSetAnimNames([animation_names])

scnAnimSetDynAnimNames([anim_variable, ...])

scnAnimTargetBasicData([performer_id, ...])

scnAnimationMotionSample([time, transform])

scnAnimationRid([tag, animation, events, ...])

scnAnimationRidAudioData([events])

scnAudioDurationEvent([id, start_time, ...])

scnAudioEvent([id, start_time, duration, ...])

scnBluelineSelectedRequest([owner])

scnBraindanceJumpInProgress_ConditionType([...])

scnBraindanceLayer_ConditionType(layer[, ...])

scnBraindancePaused_ConditionType([...])

scnBraindancePerspective_ConditionType(...)

scnBraindancePlaying_ConditionType(speed[, ...])

scnBraindanceResetting_ConditionType([...])

scnBraindanceRewinding_ConditionType([...])

scnCameraAnimationLOD([trajectory, tracks])

scnCameraAnimationRid([tag, animation, ...])

scnCameraRid([tag, animations])

scnChangeIdleAnimEvent([id, start_time, ...])

scnChatter([id, voiceset_component])

scnChatterModuleSharedState([chatter_history])

scnCheckAnyoneDistractedInterruptCondition()

scnCheckDistractedReturnCondition([params])

scnCheckDistractedReturnConditionParams([...])

scnCheckFactInterruptCondition([params])

scnCheckFactInterruptConditionParams([...])

scnCheckFactReturnCondition([params])

scnCheckFactReturnConditionParams([...])

scnCheckMountedVehicleImpactInterruptCondition()

scnCheckPlayerCombatInterruptCondition([params])

scnCheckPlayerCombatInterruptConditionParams([...])

scnCheckPlayerCombatReturnCondition([params])

scnCheckPlayerCombatReturnConditionParams([...])

scnCheckPlayerTargetEntityDistanceInterruptCondition([...])

scnCheckPlayerTargetEntityDistanceInterruptConditionParams([...])

scnCheckPlayerTargetEntityDistanceReturnCondition([...])

scnCheckPlayerTargetEntityDistanceReturnConditionParams([...])

scnCheckPlayerTargetNodeDistanceInterruptCondition([...])

scnCheckPlayerTargetNodeDistanceInterruptConditionParams([...])

scnCheckPlayerTargetNodeDistanceReturnCondition([...])

scnCheckPlayerTargetNodeDistanceReturnConditionParams([...])

scnCheckSpeakerDistractedInterruptCondition()

scnCheckSpeakerOrAddressDistractedInterruptCondition()

scnCheckSpeakersDistanceInterruptCondition([...])

scnCheckSpeakersDistanceInterruptConditionParams([...])

scnCheckSpeakersDistanceReturnCondition([params])

scnCheckSpeakersDistanceReturnConditionParams([...])

scnCheckTriggerInterruptCondition([params])

scnCheckTriggerInterruptConditionParams([...])

scnCheckTriggerReturnCondition([params])

scnCheckTriggerReturnConditionParams([...])

scnChoiceHubPartId([id])

scnChoiceNode([node_id, ff_strategy, ...])

scnChoiceNodeNsActorReminderParams([...])

scnChoiceNodeNsAdaptiveLookAtParams([...])

scnChoiceNodeNsAdaptiveLookAtReferencePoint([...])

scnChoiceNodeNsAttachToActorParams([...])

scnChoiceNodeNsAttachToGameObjectParams([...])

scnChoiceNodeNsAttachToPropParams([prop_id, ...])

scnChoiceNodeNsAttachToScreenParams()

scnChoiceNodeNsAttachToWorldParams([...])

scnChoiceNodeNsBasicLookAtParams([...])

scnChoiceNodeNsDeprecatedParams([actor_id, ...])

scnChoiceNodeNsLookAtParams()

scnChoiceNodeNsMappinParams([location_type, ...])

scnChoiceNodeNsReminderParams([...])

scnChoiceNodeNsTimedParams([action, ...])

scnChoiceNodeOption([screenplay_option_id, ...])

scnCinematicAnimSetSRRef(async_anim_set[, ...])

scnCinematicAnimSetSRRefId([id])

scnCommunityParams([reference, entry_name, ...])

scnCutControlNode([node_id, ff_strategy, ...])

scnDebugSymbols([performers_debug_symbols, ...])

scnDeletionMarkerNode([node_id, ...])

scnDialogDisplayString([text, translation, ...])

scnDialogLineData([id, text, type, speaker, ...])

scnDialogLineDuplicationParams([...])

scnDialogLineEvent([id, start_time, ...])

scnDialogLineVoParams([vo_context, ...])

scnDummyAlwaysTrueReturnCondition()

scnDynamicAnimSetSRRef(async_anim_set)

scnDynamicAnimSetSRRefId([id])

scnEffectDef([id])

scnEffectEntry([effect_instance_id, effect_name])

scnEffectId([id])

scnEffectInstance([effect_instance_id, ...])

scnEffectInstanceId([effect_id, id])

scnEndNode([node_id, ff_strategy, ...])

scnEntityItemsListener()

scnEntryPoint([name, node_id])

scnEventBlendWorkspotSetupParameters([...])

scnExecutionTag([flags])

scnExecutionTagEntry([name, flags])

scnExitPoint([name, node_id])

scnFindEntityInContextParams([...])

scnFindEntityInEntityParams([actor_id, ...])

scnFindEntityInNodeParams([node_ref, ...])

scnFindEntityInWorldParams([actor_ref, ...])

scnFindNetworkPlayerParams([network_id])

scnFlowControlNode([node_id, ff_strategy, ...])

scnGameplayActionEvent([id, start_time, ...])

scnGameplayActionSetVehicleSuspensionData([...])

scnGameplayAnimSetSRRef(async_anim_set)

scnGameplayTransitionEvent([id, start_time, ...])

scnGenderMask([mask])

scnHubNode([node_id, ff_strategy, ...])

scnIBraindanceConditionType()

scnIGameplayActionData()

scnIInterruptCondition()

scnIInterruptManager_Operation()

scnIInterruptionOperation()

scnIInterruptionScenarioOperation()

scnIKEvent([id, start_time, duration, ...])

scnIKEventData([orientation, basic, ...])

scnIReturnCondition()

scnIScalingData()

scnISceneSystem()

scnInputSocketId([node_id, isock_stamp])

scnInputSocketStamp([name, ordinal])

scnInteractionShapeParams([preset, offset, ...])

scnInterestingConversationData([...])

scnInterestingConversation_DEPRECATED([...])

scnInterestingConversationsGroup([...])

scnInterestingConversationsResource([...])

scnInterruptAvailability_Operation([available])

scnInterruptFactConditionType()

scnInterruptManagerNode([node_id, ...])

scnInterruptionScenario([id, name, ...])

scnInterruptionScenarioId([id])

scnIsAliveListener()

scnLipsyncAnimSetSRRef([lipsync_anim_set, ...])

scnLipsyncAnimSetSRRefId([id])

scnLocalMarker([transform_ls, name])

scnLookAtAdvancedEvent([id, start_time, ...])

scnLookAtAdvancedEventData([basic, requests])

scnLookAtBasicEventData([basic, ...])

scnLookAtBodyPartProperties([enable_factor, ...])

scnLookAtBodyPartPropertiesAdvanced([...])

scnLookAtChestProperties([enable_factor, ...])

scnLookAtEvent([id, start_time, duration, ...])

scnLookAtEventData([id, enable, ...])

scnLookAtEyesProperties([enable_factor, ...])

scnLookAtHeadProperties([enable_factor, ...])

scnLookAtTwoHandedProperties([...])

scnMarker([type, local_marker_id, node_ref, ...])

scnNPCStatusEffectsListener()

scnNodeId([id])

scnNodeSymbol([node_id, editor_node_id, ...])

scnNotablePoint([name, node_id])

scnOutputSocket([stamp, destinations])

scnOutputSocketId([node_id, osock_stamp])

scnOutputSocketStamp([name, ordinal])

scnOverrideInterruptConditions_InterruptionScenarioOperation([...])

scnOverrideInterruptConditions_Operation([...])

scnOverrideInterruptionScenario_InterruptionOperation([...])

scnOverridePhantomParamsEvent([id, ...])

scnOverridePhantomParamsEventParams([...])

scnOverrideReturnConditions_InterruptionScenarioOperation([...])

scnOverrideReturnConditions_Operation([...])

scnOverrideTalkOnReturn_InterruptionScenarioOperation([...])

scnPerformerId([id])

scnPerformerSymbol([performer_id, ...])

scnPlacementEvent([id, start_time, ...])

scnPlayAnimEvent([id, start_time, duration, ...])

scnPlayAnimEventData([blend_in, blend_out, ...])

scnPlayDefaultMountedSlotWorkspotEvent([id, ...])

scnPlayFPPControlAnimEvent([id, start_time, ...])

scnPlayRidAnimEvent([id, start_time, ...])

scnPlaySkAnimEvent([id, start_time, ...])

scnPlaySkAnimEventData([anim_name, ...])

scnPlaySkAnimRootMotionData([enabled, ...])

scnPlayVideoEvent([id, start_time, ...])

scnPlayerActorDef([actor_id, spec_template, ...])

scnPlayerAnimData([tier_data, ...])

scnPoseCorrectionEvent([id, start_time, ...])

scnPropDef([prop_id, prop_name, ...])

scnPropId([id])

scnPropOwnershipTransferOptions([type, ...])

scnQuestNode([node_id, ff_strategy, ...])

scnRandomizerNode([node_id, ff_strategy, ...])

scnReferencePointDef([id, offset, origin_marker])

scnReferencePointId([id])

scnReminderCondition([use_custom_reminder, ...])

scnRewindableSectionEvent([active])

scnRewindableSectionNode([node_id, ...])

scnRewindableSectionPlaySpeedModifiers([...])

scnRidAnimSetSRRef([animations])

scnRidAnimSetSRRefId([id])

scnRidAnimationContainerSRRef([animations])

scnRidAnimationContainerSRRefAnimContainer([...])

scnRidAnimationContainerSRRefAnimContainerContext([...])

scnRidAnimationContainerSRRefId()

scnRidAnimationSRRef([resource_id, animation_sn])

scnRidAnimationSRRefId([id])

scnRidCameraAnimationSRRef([resource_id, ...])

scnRidCameraAnimationSRRefId([id])

scnRidCyberwareAnimSetSRRefId([id])

scnRidDeformationAnimSetSRRefId([id])

scnRidFacialAnimSetSRRefId([id])

scnRidResource([cooking_platform, actors, ...])

scnRidResourceHandler([id, rid_resource])

scnRidResourceId([id])

scnRidSerialNumber([serial_number])

scnRidTag([signature, serial_number])

scnSRRefCollection([rid_animations, ...])

scnSRRefId([id])

scnScalingData_KeepRelationWithOtherEvents([...])

scnSceneEvent([id, start_time, duration, ...])

scnSceneEventId([id])

scnSceneEventSymbol([editor_event_id, ...])

scnSceneGraph([graph, start_nodes, end_nodes])

scnSceneGraphNode([node_id, ff_strategy, ...])

scnSceneId([res_path_hash])

scnSceneInstanceId([scene_id, owner_id, ...])

scnSceneInstanceOwnerId([hash])

scnSceneMarker([markers, workspot_markers])

scnSceneMarkerInternalsAnimEventEntry([...])

scnSceneMarkerInternalsWorkspotEntry([...])

scnSceneMarkerInternalsWorkspotEntrySocket([...])

scnSceneResource([cooking_platform, ...])

scnSceneSharedState([entrypoint, ...])

scnSceneSolutionHash([scene_solution_hash])

scnSceneSolutionHashHash([...])

scnSceneSystem()

scnSceneSystemGlobalSettings([...])

scnSceneTime([stu])

scnSceneTimeProvider()

scnSceneVOInfo([in_vo_trigger, ...])

scnSceneWorkspotDataId([id])

scnSceneWorkspotInstanceId([id])

scnScenesVersions([cooking_platform, ...])

scnScenesVersionsChangedRecord([...])

scnScenesVersionsSceneChanges([scene, ...])

scnScriptInterface()

scnSectionInternalsActorBehavior([actor_id, ...])

scnSectionNode([node_id, ff_strategy, ...])

scnSetupSyncWorkspotRelationshipsEvent([id, ...])

scnSpawnDespawnEntityParams([...])

scnSpawnSetParams([reference, entry_name, ...])

scnSpawnerParams([reference, ...])

scnStartNode([node_id, ff_strategy, ...])

scnSyncNodeSignal([node_id, name, ordinal, ...])

scnSystemSharedState()

scnTalkInteractionListener()

scnTalkOnReturn_Operation([talk_on_return])

scnTimedCondition([duration, action, ...])

scnToggleInterruption_InterruptionOperation([...])

scnToggleScenario_InterruptionScenarioOperation([...])

scnUnmountEvent([id, start_time, duration, ...])

scnUseSceneWorkspotParamsV1([function, ...])

scnVarComparison_FactConditionType([params])

scnVarComparison_FactConditionTypeParams([...])

scnVarVsVarComparison_FactConditionType([params])

scnVarVsVarComparison_FactConditionTypeParams([...])

scnVoicesetComponent([name, is_replicable, ...])

scnVoicesetComponentPS([blocked_inputs, ...])

scnVoicetagId([id])

scnWalkToEvent([id, start_time, duration, ...])

scnWorkspotData([data_id])

scnWorkspotData_EmbeddedWorkspotTree([...])

scnWorkspotData_ExternalWorkspotResource([...])

scnWorkspotInstance([workspot_instance_id, ...])

scnWorkspotSymbol([ws_instance, ws_node_id, ...])

scnWorldMarker([type, tag, node_ref])

scnXorNode([node_id, ff_strategy, ...])

scndevEvent([node_id, type, message])

scneventsAttachPropToNode([id, start_time, ...])

scneventsAttachPropToPerformer([id, ...])

scneventsAttachPropToPerformerCachedFallbackBone([...])

scneventsAttachPropToPerformerFallbackData([...])

scneventsAttachPropToWorld([id, start_time, ...])

scneventsAttachPropToWorldCachedFallbackBone([...])

scneventsAttachPropToWorldFallbackData([...])

scneventsBraindanceVisibilityEvent([id, ...])

scneventsCameraEvent([id, start_time, ...])

scneventsCameraOverrideSettings([...])

scneventsCameraParamsEvent([id, start_time, ...])

scneventsCameraPlacementEvent([id, ...])

scneventsClueEvent([id, start_time, ...])

scneventsDespawnEntityEvent([id, ...])

scneventsDespawnEntityEventParams([performer])

scneventsEquipItemToPerformer([id, ...])

scneventsMountEvent([id, start_time, ...])

scneventsPlayAnimEventData([blend_in, ...])

scneventsPlayAnimEventExData([basic, ...])

scneventsPlayRidCameraAnimEvent([id, ...])

scneventsPlayerLookAtEvent([id, start_time, ...])

scneventsPlayerLookAtEventParams([...])

scneventsRagdollEvent([id, start_time, ...])

scneventsSetAnimFeatureEvent([id, ...])

scneventsSetAnimsetWeight([id, start_time, ...])

scneventsSocket([id, start_time, duration, ...])

scneventsSpawnEntityEvent([id, start_time, ...])

scneventsSpawnEntityEventCachedFallbackBone([...])

scneventsSpawnEntityEventFallbackData([...])

scneventsSpawnEntityEventParams([performer, ...])

scneventsUIAnimationBraindanceEvent([id, ...])

scneventsUIAnimationEvent([id, start_time, ...])

scneventsUnequipItemFromPerformer([id, ...])

scneventsUnequipItemFromPerformerByItem([...])

scneventsVFXBraindanceEvent([id, ...])

scneventsVFXDurationEvent([id, start_time, ...])

scneventsVFXEvent([id, start_time, ...])

scnfppGenderSpecificParams([gender_mask, ...])

scnlocLangId([lang_id])

scnlocLocStoreEmbedded([vd_entries, vp_entries])

scnlocLocStoreEmbeddedVariantDescriptorEntry([...])

scnlocLocStoreEmbeddedVariantPayloadEntry([...])

scnlocLocstringId([ruid])

scnlocSignature([val])

scnlocVariantId([ruid])

scnprvSpawnDespawnItem([record_id, ...])

scnscreenplayChoiceOption([item_id, usage, ...])

scnscreenplayDialogLine([item_id, speaker, ...])

scnscreenplayItemId([id])

scnscreenplayLineUsage([player_gender_mask])

scnscreenplayOptionUsage([player_gender_mask])

scnscreenplayStandaloneComment([item_id, ...])

scnscreenplayStore([lines, options])

scnsimActionsScenarios([all_scenarios])

scnsimActionsScenariosNodeScenarios([...])

scnsimIActionScenario()

class scnActorDef(actor_id=<factory>, voicetag_id=<factory>, acquisition_plan=scnEntityAcquisitionPlan.findInContext, find_actor_in_context_params=<factory>, find_actor_in_world_params=<factory>, spawn_despawn_params=<factory>, spawn_set_params=<factory>, community_params=<factory>, spawner_params=<factory>, anim_sets=<factory>, lipsync_anim_set=<factory>, facial_anim_sets=<factory>, cyberware_anim_sets=<factory>, deformation_anim_sets=<factory>, body_cinematic_anim_sets=<factory>, facial_cinematic_anim_sets=<factory>, cyberware_cinematic_anim_sets=<factory>, dynamic_anim_sets=<factory>, holocall_init_scn=<factory>, actor_name='', spec_character_record_id=0, spec_appearance='default')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnActorId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnActorRid(tag=<factory>, animations=<factory>, facial_animations=<factory>, cyberware_animations=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAddIdleAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, actor_component='body', weight=1.0)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAddIdleWithBlendAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, actor_component='body', target_weight=1.0)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAdditionalSpeaker(actor_id=<factory>, type=scnAdditionalSpeakerType.Normal)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAdditionalSpeakers(execution_tag=0, role=scnAdditionalSpeakerRole.Full, speakers=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAndNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, num_in_sockets=0)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAnimName(type=scnAnimNameType.direct)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAnimSetAnimNames(animation_names=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAnimSetDynAnimNames(anim_variable='', anim_names=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAnimTargetBasicData(performer_id=<factory>, is_start=True, target_performer_id=<factory>, target_slot='pla_default_tgt', target_offset_entity_space=(0.0, 0.0, 0.0, 0.0), static_target=(0.0, 0.0, 0.0, 1.0), target_actor_id=<factory>, target_prop_id=<factory>, target_type=scnLookAtTargetType.Actor)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAnimationMotionSample(time=0.0, transform=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAnimationRid(tag=<factory>, animation=<factory>, events=<factory>, motion_extracted=False, offset=<factory>, bones_count=0, trajectory_bone_index=-1)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAnimationRidAudioData(events=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAudioDurationEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, audio_event_name='', playback_direction_support=scnAudioPlaybackDirectionSupportFlag.Forward)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnAudioEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, audio_event_name='', ambient_unique_name='', emitter_name='', fast_forward_support=scnAudioFastForwardSupport.MuteDuringFastForward)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnBluelineSelectedRequest(owner=<factory>)[source]

Bases: gamePlayerScriptableSystemRequest

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnBraindanceJumpInProgress_ConditionType(in_progress=True, scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source]

Bases: scnIBraindanceConditionType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnBraindanceLayer_ConditionType(layer, scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source]

Bases: scnIBraindanceConditionType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnBraindancePaused_ConditionType(scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source]

Bases: scnIBraindanceConditionType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnBraindancePerspective_ConditionType(perspective, scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source]

Bases: scnIBraindanceConditionType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnBraindancePlaying_ConditionType(speed, scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source]

Bases: scnIBraindanceConditionType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnBraindanceResetting_ConditionType(scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source]

Bases: scnIBraindanceConditionType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnBraindanceRewinding_ConditionType(speed=scnBraindanceSpeed.Any, scene_file=<factory>, scene_version=scnSceneVersionCheck.OlderOrEqual)[source]

Bases: scnIBraindanceConditionType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCameraAnimationLOD(trajectory=<factory>, tracks=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCameraAnimationRid(tag=<factory>, animation=<factory>, camera_animation_lod=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCameraRid(tag=<factory>, animations=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChangeIdleAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, anim_data=<factory>, performer=<factory>, actor_component='', convert_to_additive=False, neck_weight=0.0, upper_face_blend_additive=False, lower_face_blend_additive=False, eyes_blend_additive=False, idle_anim_name='', add_idle_anim_name='', is_enabled=True, anim_name='', baked_facial_transition=<factory>, facial_instant_transition=False)[source]

Bases: scnPlayAnimEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChatter(id=9223372036854775807, voiceset_component=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChatterModuleSharedState(chatter_history=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckAnyoneDistractedInterruptCondition[source]

Bases: scnIInterruptCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckDistractedReturnCondition(params=<factory>)[source]

Bases: scnIReturnCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckDistractedReturnConditionParams(distracted=False, target=scnDistractedConditionTarget.Anyone)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckFactInterruptCondition(params=<factory>)[source]

Bases: scnIInterruptCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckFactInterruptConditionParams(fact_condition=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckFactReturnCondition(params=<factory>)[source]

Bases: scnIReturnCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckFactReturnConditionParams(fact_condition=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckMountedVehicleImpactInterruptCondition[source]

Bases: scnIInterruptCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckPlayerCombatInterruptCondition(params=<factory>)[source]

Bases: scnIInterruptCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckPlayerCombatInterruptConditionParams(is_in_combat=True)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckPlayerCombatReturnCondition(params=<factory>)[source]

Bases: scnIReturnCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckPlayerCombatReturnConditionParams(is_in_combat=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckPlayerTargetEntityDistanceInterruptCondition(params=<factory>)[source]

Bases: scnIInterruptCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckPlayerTargetEntityDistanceInterruptConditionParams(distance=0.0, comparison_type=EComparisonType.Greater, target_entity=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckPlayerTargetEntityDistanceReturnCondition(params=<factory>)[source]

Bases: scnIReturnCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckPlayerTargetEntityDistanceReturnConditionParams(distance=0.0, comparison_type=EComparisonType.Greater, target_entity=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckPlayerTargetNodeDistanceInterruptCondition(params=<factory>)[source]

Bases: scnIInterruptCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckPlayerTargetNodeDistanceInterruptConditionParams(distance=0.0, comparison_type=EComparisonType.Greater, target_node='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckPlayerTargetNodeDistanceReturnCondition(params=<factory>)[source]

Bases: scnIReturnCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckPlayerTargetNodeDistanceReturnConditionParams(distance=0.0, comparison_type=EComparisonType.Greater, target_node='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckSpeakerDistractedInterruptCondition[source]

Bases: scnIInterruptCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckSpeakerOrAddressDistractedInterruptCondition[source]

Bases: scnIInterruptCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckSpeakersDistanceInterruptCondition(params=<factory>)[source]

Bases: scnIInterruptCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckSpeakersDistanceInterruptConditionParams(distance=0.0, comparison_type=EComparisonType.Greater)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckSpeakersDistanceReturnCondition(params=<factory>)[source]

Bases: scnIReturnCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckSpeakersDistanceReturnConditionParams(distance=0.0, comparison_type=EComparisonType.Greater)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckTriggerInterruptCondition(params=<factory>)[source]

Bases: scnIInterruptCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckTriggerInterruptConditionParams(inside=False, trigger_area='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckTriggerReturnCondition(params=<factory>)[source]

Bases: scnIReturnCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCheckTriggerReturnConditionParams(inside=True, trigger_area='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceHubPartId(id=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, display_name_override='', localized_display_name_override=<factory>, options=<factory>, mode=scnChoiceNodeNsOperationMode.attachToScreen, persistent_line_events=<factory>, custom_persistent_line=<factory>, timed_params=<factory>, reminder_params=<factory>, shape_params=<factory>, look_at_params=<factory>, force_attach_to_screen_condition=<factory>, choice_group='', cpo_hold_input_action_section=False, do_not_turn_off_prevention_system=False, ata_params=<factory>, atp_params=<factory>, atgo_params=<factory>, ats_params=<factory>, atw_params=<factory>, choice_priority=0, hub_priority=0, mappin_params=<factory>, interrupt_capability=scnInterruptCapability.Interruptable, interruption_speaker_override=<factory>, always_use_brain_gender=False, timed_section_condition=<factory>, reminder_condition=<factory>)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeNsActorReminderParams(use_custom_reminder=False, reminder_actor=<factory>, wait_time_for_reminder_a=<factory>, wait_time_for_reminder_b=<factory>, wait_time_for_reminder_c=<factory>, wait_time_for_looping=<factory>, cut_reminder_enabled=False, wait_time_to_cut_reminder=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeNsAdaptiveLookAtParams(nearby_slot_name='', distant_slot_name='', blend_limit=0.0, reference_point_full_effect_angle=0.0, reference_point_no_effect_angle=63.0, reference_point_full_effect_distance=5.0, reference_point_no_effect_distance=0.0, reference_points=<factory>, auxiliary_relative_point=(0.0, 0.0, 0.0))[source]

Bases: scnChoiceNodeNsLookAtParams

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeNsAdaptiveLookAtReferencePoint(reference_point=<factory>, constant_weight=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeNsAttachToActorParams(actor_id=<factory>, visualizer_style=scnChoiceNodeNsVisualizerStyle.onScreen)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeNsAttachToGameObjectParams(node_ref='', visualizer_style=scnChoiceNodeNsVisualizerStyle.inWorld)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeNsAttachToPropParams(prop_id=<factory>, visualizer_style=scnChoiceNodeNsVisualizerStyle.inWorld)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeNsAttachToScreenParams[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeNsAttachToWorldParams(entity_position=(0.0, 0.0, 0.0), entity_orientation=<factory>, custom_entity_radius=0.0, visualizer_style=scnChoiceNodeNsVisualizerStyle.onScreen)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeNsBasicLookAtParams(slot_name='', offset=(0.0, 0.0, 0.0))[source]

Bases: scnChoiceNodeNsLookAtParams

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeNsDeprecatedParams(actor_id=<factory>, prop_id=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeNsLookAtParams[source]

Bases: Chunk

class scnChoiceNodeNsMappinParams(location_type=scnChoiceNodeNsMappinLocation._None, mappin_settings=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeNsReminderParams(reminder_enabled=False, use_custom_reminder=False, reminder_actor=<factory>, wait_time_for_reminder_a=<factory>, wait_time_for_reminder_b=<factory>, wait_time_for_reminder_c=<factory>, wait_time_for_looping=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeNsTimedParams(action=scnChoiceNodeNsTimedAction.appear, time_limited_finish=False, duration=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnChoiceNodeOption(screenplay_option_id=<factory>, caption='', blueline=False, is_fixed_as_read=False, is_single_choice=False, type=<factory>, timed_params=<factory>, quest_condition=<factory>, trigger_condition=<factory>, blueline_condition=<factory>, emphasis_condition=<factory>, icon_condition=<factory>, gameplay_action=0, icon_tag_ids=<factory>, ex_data_flags=0, mappin_reference_point_id=<factory>, timed_condition=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCinematicAnimSetSRRef(async_anim_set, priority=128, is_override=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCinematicAnimSetSRRefId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCommunityParams(reference='', entry_name='', force_max_visibility=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnCutControlNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnDebugSymbols(performers_debug_symbols=<factory>, workspots_debug_symbols=<factory>, scene_events_debug_symbols=<factory>, scene_nodes_debug_symbols=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnDeletionMarkerNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnDialogDisplayString(text='', translation='', pre_translated_text='', post_translated_text='', language=scnDialogLineLanguage.Origin)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnDialogLineData(id=0, text='', type=scnDialogLineType._None, speaker=<factory>, speaker_name='', is_persistent=False, duration=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnDialogLineDuplicationParams(execution_tag=0, additional_speaker_id=<factory>, is_holocall_speaker=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnDialogLineEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, screenplay_line_id=<factory>, vo_params=<factory>, visual_style=scnDialogLineVisualStyle.regular, additional_speakers=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnDialogLineVoParams(vo_context=locVoiceoverContext.Vo_Context_Quest, vo_expression=locVoiceoverExpression.Vo_Expression_Spoken, custom_vo_event='', disable_head_movement=False, is_holocall_speaker=False, ignore_speaker_incapacitation=False, always_use_brain_gender=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnDummyAlwaysTrueReturnCondition[source]

Bases: scnIReturnCondition

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnDynamicAnimSetSRRef(async_anim_set)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnDynamicAnimSetSRRefId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnEffectDef(id=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnEffectEntry(effect_instance_id=<factory>, effect_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnEffectId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnEffectInstance(effect_instance_id=<factory>, compiled_effect=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnEffectInstanceId(effect_id=<factory>, id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnEndNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, type=scnEndNodeNsType.Terminating)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnEntityItemsListener[source]

Bases: gameIAttachmentSlotsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnEntryPoint(name='', node_id=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnEventBlendWorkspotSetupParameters(workspot_id=<factory>, sequence_entry_id=<factory>, idle_only_mode=True, work_excluded_gestures=<factory>, item_override=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnExecutionTag(flags=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnExecutionTagEntry(name='', flags=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnExitPoint(name='', node_id=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnFindEntityInContextParams(contextual_name=scnContextualActorName.Player, voice_vag_id=<factory>, context_actor_name='', spec_record_id=0, force_max_visibility=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnFindEntityInEntityParams(actor_id=<factory>, performer_id=<factory>, item_id=0, slot_id=0, force_max_visibility=False, ownership_transfer_options=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnFindEntityInNodeParams(node_ref='', force_max_visibility=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnFindEntityInWorldParams(actor_ref=<factory>, force_max_visibility=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnFindNetworkPlayerParams(network_id=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnFlowControlNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, is_open=True, opens_at=0, closes_at=0)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnGameplayActionEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, gameplay_action_data=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnGameplayActionSetVehicleSuspensionData(active=False, cooldown_time=0.0)[source]

Bases: scnIGameplayActionData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnGameplayAnimSetSRRef(async_anim_set)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnGameplayTransitionEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, veh_state=scnPuppetVehicleState.IdleMounted)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnGenderMask(mask=128)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnHubNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnIBraindanceConditionType[source]

Bases: questISceneConditionType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnIGameplayActionData[source]

Bases: Chunk

class scnIInterruptCondition[source]

Bases: Chunk

class scnIInterruptManager_Operation[source]

Bases: Chunk

class scnIInterruptionOperation[source]

Bases: Chunk

class scnIInterruptionScenarioOperation[source]

Bases: Chunk

class scnIKEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, ik_data=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnIKEventData(orientation=<factory>, basic=<factory>, chain_name='ikRightArm', request=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnIReturnCondition[source]

Bases: Chunk

class scnIScalingData[source]

Bases: Chunk

class scnISceneSystem[source]

Bases: gameISceneSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnInputSocketId(node_id=<factory>, isock_stamp=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnInputSocketStamp(name=9223372036854775807, ordinal=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnInteractionShapeParams(preset=scnChoiceNodeNsSizePreset.normal, offset=(0.0, 0.0, 0.0), rotation=<factory>, custom_indication_range=0.0, custom_activation_range=0.0, activation_yaw_limit=0.0, activation_base_length=1.0, activation_height=3.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnInterestingConversationData(scene_filename=<factory>, interruption_operations=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnInterestingConversation_DEPRECATED(scene_filename=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnInterestingConversationsGroup(condition=<factory>, conversations=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnInterestingConversationsResource(cooking_platform=ECookingPlatform.PLATFORM_None, conversation_groups=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnInterruptAvailability_Operation(available=False)[source]

Bases: scnIInterruptManager_Operation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnInterruptFactConditionType[source]

Bases: Chunk

class scnInterruptManagerNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, interruption_operations=<factory>)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnInterruptionScenario(id=<factory>, name='', queue_name='', enabled=True, talk_on_return=True, play_interrupt_line=True, force_play_return_line=False, interruption_spamming_safeguard=False, playing_lines_behavior=scnInterruptReturnLinesBehavior.Default, post_interrupt_signal_time_delay=0.0, post_return_signal_time_delay=0.0, post_interrupt_signal_fact_condition=<factory>, post_return_signal_fact_condition=<factory>, interrupt_conditions=<factory>, return_conditions=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnInterruptionScenarioId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnIsAliveListener[source]

Bases: gameIStatPoolsListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLipsyncAnimSetSRRef(lipsync_anim_set=<factory>, async_ref_lipsync_anim_set=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLipsyncAnimSetSRRefId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLocalMarker(transform_ls=<factory>, name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLookAtAdvancedEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, advanced_data=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLookAtAdvancedEventData(basic=<factory>, requests=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLookAtBasicEventData(basic=<factory>, remove_previous_advanced_look_ats=True, requests=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLookAtBodyPartProperties(enable_factor=1.0, override=0.0, mode=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLookAtBodyPartPropertiesAdvanced(body_part_name='Head')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLookAtChestProperties(enable_factor=0.35, override=0.0, mode=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLookAtEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, basic_data=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLookAtEventData(id=9223372036854775807, enable=True, single_body_part_name='', single_target_slot='', body_target_slot='', head_target_slot='', eyes_target_slot='', single_weight=1.0, body_weight=1.0, head_weight=1.0, eyes_weight=1.0, use_single_weight_curve=False, use_body_weight_curve=False, use_head_weight_curve=False, use_eyes_weight_curve=False, single_weight_curve=<factory>, body_weight_curve=<factory>, head_weight_curve=<factory>, eyes_weight_curve=<factory>, single_limits=<factory>, body_limits=<factory>, head_limits=<factory>, eyes_limits=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLookAtEyesProperties(enable_factor=1.0, override=0.0, mode=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLookAtHeadProperties(enable_factor=0.75, override=0.0, mode=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnLookAtTwoHandedProperties(enable_factor=0.0, override=0.0, mode=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnMarker(type=scnMarkerType.Global, local_marker_id='', node_ref='', entity_ref=<factory>, slot_name='', is_mounted=True)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnNPCStatusEffectsListener[source]

Bases: gameIStatusEffectListener

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnNodeId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnNodeSymbol(node_id=<factory>, editor_node_id=<factory>, editor_event_id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnNotablePoint(name='', node_id=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnOutputSocket(stamp=<factory>, destinations=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnOutputSocketId(node_id=<factory>, osock_stamp=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnOutputSocketStamp(name=9223372036854775807, ordinal=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnOverrideInterruptConditions_InterruptionScenarioOperation(interrupt_conditions=<factory>)[source]

Bases: scnIInterruptionScenarioOperation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnOverrideInterruptConditions_Operation(interrupt_conditions=<factory>)[source]

Bases: scnIInterruptManager_Operation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnOverrideInterruptionScenario_InterruptionOperation(scenario_id=<factory>, scenario_operations=<factory>)[source]

Bases: scnIInterruptionOperation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnOverridePhantomParamsEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, params=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnOverridePhantomParamsEventParams(performer=<factory>, override_spawn_effect='', override_idle_effect='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnOverrideReturnConditions_InterruptionScenarioOperation(return_conditions=<factory>)[source]

Bases: scnIInterruptionScenarioOperation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnOverrideReturnConditions_Operation(return_conditions=<factory>)[source]

Bases: scnIInterruptManager_Operation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnOverrideTalkOnReturn_InterruptionScenarioOperation(talk_on_return=True)[source]

Bases: scnIInterruptionScenarioOperation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPerformerId(id=4294967040)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPerformerSymbol(performer_id=<factory>, entity_ref=<factory>, editor_performer_id=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPlacementEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>)[source]

Bases: scnSceneEvent

class scnPlayAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, anim_data=<factory>, performer=<factory>, actor_component='', convert_to_additive=False, neck_weight=0.0, upper_face_blend_additive=False, lower_face_blend_additive=False, eyes_blend_additive=False)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPlayAnimEventData(blend_in=0.0, blend_out=0.0, clip_front=0.0, stretch=1.0, weight=1.0, body_part_mask='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPlayDefaultMountedSlotWorkspotEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, parent_ref=<factory>, slot_name='', puppet_vehicle_state=scnPuppetVehicleState.IdleMounted)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPlayFPPControlAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, anim_data=<factory>, performer=<factory>, actor_component='', convert_to_additive=False, neck_weight=0.0, upper_face_blend_additive=False, lower_face_blend_additive=False, eyes_blend_additive=False, gameplay_anim_name=<factory>, fppcontrol_active=False, blend_override=scnfppBlendOverride.Centering, camera_use_trajectory_space=True, camera_blend_in_duration=0.5, camera_blend_out_duration=0.5, stay_in_scene=False, idle_is_mounted_workspot=False, enable_world_space_smoothing=True, is_scene_carrying=False, camera_parallax_weight=0.0, camera_parallax_space=scnfppParallaxSpace.Trajectory, vehicle_procedural_camera_weight=0.0, yaw_limit_left=0.0, yaw_limit_right=0.0, pitch_limit_top=0.0, pitch_limit_bottom=0.0, gender_specific_params=<factory>)[source]

Bases: scnPlayAnimEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPlayRidAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, anim_data=<factory>, performer=<factory>, actor_component='', convert_to_additive=False, neck_weight=0.0, upper_face_blend_additive=False, lower_face_blend_additive=False, eyes_blend_additive=False, gameplay_anim_name=<factory>, fppcontrol_active=False, blend_override=scnfppBlendOverride.Centering, camera_use_trajectory_space=True, camera_blend_in_duration=0.5, camera_blend_out_duration=0.5, stay_in_scene=False, idle_is_mounted_workspot=False, enable_world_space_smoothing=True, is_scene_carrying=False, camera_parallax_weight=0.0, camera_parallax_space=scnfppParallaxSpace.Trajectory, vehicle_procedural_camera_weight=0.0, yaw_limit_left=0.0, yaw_limit_right=0.0, pitch_limit_top=0.0, pitch_limit_bottom=0.0, gender_specific_params=<factory>, rid_versinon=0, anim_res_ref_id=<factory>, anim_origin_marker=<factory>, actor_placement=scnRidActorPlacement.SceneOrigin, actor_has_collision=True, blend_in_trajectory_bone=0.0)[source]

Bases: scnPlayFPPControlAnimEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPlaySkAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, anim_data=<factory>, performer=<factory>, actor_component='', convert_to_additive=False, neck_weight=0.0, upper_face_blend_additive=False, lower_face_blend_additive=False, eyes_blend_additive=False, gameplay_anim_name=<factory>, fppcontrol_active=False, blend_override=scnfppBlendOverride.Centering, camera_use_trajectory_space=True, camera_blend_in_duration=0.5, camera_blend_out_duration=0.5, stay_in_scene=False, idle_is_mounted_workspot=False, enable_world_space_smoothing=True, is_scene_carrying=False, camera_parallax_weight=0.0, camera_parallax_space=scnfppParallaxSpace.Trajectory, vehicle_procedural_camera_weight=0.0, yaw_limit_left=0.0, yaw_limit_right=0.0, pitch_limit_top=0.0, pitch_limit_bottom=0.0, gender_specific_params=<factory>, anim_name=<factory>, pose_blend_out_workspot=<factory>, root_motion_data=<factory>, player_data=<factory>)[source]

Bases: scnPlayFPPControlAnimEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPlaySkAnimEventData(anim_name='', blend_in=0.0, blend_out=0.0, clip_front=0.0, stretch=1.0, weight=1.0, body_part_mask='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPlaySkAnimRootMotionData(enabled=False, placement_mode=scnRootMotionAnimPlacementMode.Blend, origin_marker=<factory>, origin_offset=<factory>, custom_blend_in_time=-1.0, custom_blend_in_curve=scnEasingType.SinusoidalEaseInOut, remove_pitch_roll_rotation=True, mesh_dissolving_enabled=True, snap_to_ground_start=0.0, snap_to_ground_end=0.0, snap_to_ground=False, vehicle_change_physics_state=True, vehicle_enabled_physics_on_end=True, trajectory_lod=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPlayVideoEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, video_path='', is_phone_call=False, force_frame_rate=False)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPlayerActorDef(actor_id=<factory>, spec_template='(None)', spec_character_record_id=0, spec_appearance='default', voicetag_id=<factory>, anim_sets=<factory>, lipsync_anim_set=<factory>, facial_anim_sets=<factory>, cyberware_anim_sets=<factory>, deformation_anim_sets=<factory>, body_cinematic_anim_sets=<factory>, facial_cinematic_anim_sets=<factory>, cyberware_cinematic_anim_sets=<factory>, dynamic_anim_sets=<factory>, acquisition_plan=scnEntityAcquisitionPlan.findInContext, find_network_player_params=<factory>, find_actor_in_context_params=<factory>, player_name='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPlayerAnimData(tier_data=<factory>, use_zsnapping=False, unmount_body_carry=True, is_end_of_carrying_animation=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPoseCorrectionEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, pose_correction_group=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPropDef(prop_id=<factory>, prop_name='', spec_prop_record_id=0, anim_sets=<factory>, cinematic_anim_sets=<factory>, dynamic_anim_sets=<factory>, entity_acquisition_plan=scnEntityAcquisitionPlan.findInContext, find_entity_in_entity_params=<factory>, spawn_despawn_params=<factory>, spawn_set_params=<factory>, community_params=<factory>, spawner_params=<factory>, find_entity_in_node_params=<factory>, find_entity_in_world_params=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPropId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnPropOwnershipTransferOptions(type=scnPropOwnershipTransferOptionsType.TransferToWorkspotSystem_Automatic, dettach_from_slot=True, remove_from_inventory=True)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnQuestNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, quest_node=<factory>, isock_mappings=<factory>, osock_mappings=<factory>)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRandomizerNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, mode=scnRandomizerMode.Random, num_out_sockets=0, weights=<factory>)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnReferencePointDef(id=<factory>, offset=(0.0, 0.0, 0.0), origin_marker=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnReferencePointId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnReminderCondition(use_custom_reminder=False, reminder_actor=<factory>, wait_time_for_reminder_a=<factory>, wait_time_for_reminder_b=<factory>, wait_time_for_reminder_c=<factory>, wait_time_for_looping=<factory>, start_time=<factory>, process_step=scnReminderConditionProcessStep.ReminderA, playing=False, running=False, reminder_params=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRewindableSectionEvent(active=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRewindableSectionNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, events=<factory>, section_duration=<factory>, actor_behaviors=<factory>, play_speed_modifiers=<factory>)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRewindableSectionPlaySpeedModifiers(forward_very_fast=6.0, forward_fast=3.0, forward_slow=0.5, backward_very_fast=6.0, backward_fast=3.0, backward_slow=0.5)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidAnimSetSRRef(animations=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidAnimSetSRRefId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidAnimationContainerSRRef(animations=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidAnimationContainerSRRefAnimContainer(animation=<factory>, context=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidAnimationContainerSRRefAnimContainerContext(gender_mask=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidAnimationContainerSRRefId[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidAnimationSRRef(resource_id=<factory>, animation_sn=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidAnimationSRRefId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidCameraAnimationSRRef(resource_id=<factory>, animation_sn=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidCameraAnimationSRRefId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidCyberwareAnimSetSRRefId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidDeformationAnimSetSRRefId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidFacialAnimSetSRRefId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidResource(cooking_platform=ECookingPlatform.PLATFORM_None, actors=<factory>, cameras=<factory>, next_serial_number=<factory>, version=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidResourceHandler(id=<factory>, rid_resource=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidResourceId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidSerialNumber(serial_number=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnRidTag(signature='', serial_number=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSRRefCollection(rid_animations=<factory>, rid_anim_sets=<factory>, rid_facial_anim_sets=<factory>, rid_cyberware_anim_sets=<factory>, rid_deformation_anim_sets=<factory>, lipsync_anim_sets=<factory>, rid_camera_animations=<factory>, cinematic_anim_sets=<factory>, gameplay_anim_sets=<factory>, dynamic_anim_sets=<factory>, cinematic_anim_names=<factory>, gameplay_anim_names=<factory>, dynamic_anim_names=<factory>, rid_animation_containers=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSRRefId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnScalingData_KeepRelationWithOtherEvents(group_rfrnc_ndspace_starttime=<factory>, group_rfrnc_ndspace_endtime=<factory>)[source]

Bases: scnIScalingData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneEventId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneEventSymbol(editor_event_id=9223372036854775807, origin_node_id=<factory>, scene_event_ids=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneGraph(graph=<factory>, start_nodes=<factory>, end_nodes=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneGraphNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneId(res_path_hash=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneInstanceId(scene_id=<factory>, owner_id=<factory>, internal_id=255, hash=6242570315725555409)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneInstanceOwnerId(hash=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneMarker(markers=<factory>, workspot_markers=<factory>)[source]

Bases: worldIMarker

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneMarkerInternalsAnimEventEntry(start_name='', end_name='', start_pos=(0.0, 0.0, 0.0), end_pos=(0.0, 0.0, 0.0), start_dir=(0.0, 0.0, 0.0), end_dir=(0.0, 0.0, 0.0), flags=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneMarkerInternalsWorkspotEntry(instance_id=0, instance_origin=<factory>, entries=<factory>, exits=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneMarkerInternalsWorkspotEntrySocket(name='', transform=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneResource(cooking_platform=ECookingPlatform.PLATFORM_None, entry_points=<factory>, exit_points=<factory>, notable_points=<factory>, execution_tag_entries=<factory>, actors=<factory>, player_actors=<factory>, scene_graph=<factory>, local_markers=<factory>, props=<factory>, rid_resources=<factory>, workspots=<factory>, workspot_instances=<factory>, resoures_references=<factory>, screenplay_store=<factory>, loc_store=<factory>, version=0, vo_info=<factory>, effect_definitions=<factory>, effect_instances=<factory>, execution_tags=<factory>, reference_points=<factory>, interruption_scenarios=<factory>, scene_solution_hash=<factory>, scene_category_tag=scnSceneCategoryTag.other, debug_symbols=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneSharedState(entrypoint='', sync_nodes_visited=<factory>, instance_hash=6242570315725555409, finished_on_server=False, finished_on_client=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneSolutionHash(scene_solution_hash=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneSolutionHashHash(scene_solution_hash_date=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneSystem[source]

Bases: scnISceneSystem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneSystemGlobalSettings(sync_lipsync_to_scene_time=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneTime(stu=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneTimeProvider[source]

Bases: gameinteractionsvisIVisualizerTimeProvider

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneVOInfo(in_vo_trigger='', out_vo_trigger='', duration=0.0, id=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneWorkspotDataId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSceneWorkspotInstanceId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnScenesVersions(cooking_platform=ECookingPlatform.PLATFORM_None, current_version=0, scenes=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnScenesVersionsChangedRecord(change_in_version=0, scene_before_change=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnScenesVersionsSceneChanges(scene=<factory>, scene_changes=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnScriptInterface[source]

Bases: Chunk

class scnSectionInternalsActorBehavior(actor_id=<factory>, behavior_mode=scnSectionInternalsActorBehaviorMode.OnlyIfAlive)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSectionNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>, events=<factory>, section_duration=<factory>, actor_behaviors=<factory>, is_focus_clue=False)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSetupSyncWorkspotRelationshipsEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, synced_workspot_ids=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSpawnDespawnEntityParams(dynamic_entity_unique_name='', spawn_marker='', spawn_marker_type=scnMarkerType.Local, spawn_marker_node_ref='', spawn_offset=<factory>, item_owner_id=<factory>, spec_record_id=0, appearance='', spawn_on_start=True, is_enabled=True, validate_spawn_postion=True, always_spawned=False, keep_alive=False, find_in_world=False, force_max_visibility=False, prefetch_appearance=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSpawnSetParams(reference='', entry_name='', force_max_visibility=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSpawnerParams(reference='', force_max_visibility=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnStartNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSyncNodeSignal(node_id=0, name=0, ordinal=0, num_runs=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnSystemSharedState[source]

Bases: Chunk

class scnTalkInteractionListener[source]

Bases: Chunk

class scnTalkOnReturn_Operation(talk_on_return=False)[source]

Bases: scnIInterruptManager_Operation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnTimedCondition(duration=<factory>, action=scnChoiceNodeNsTimedAction.appear, time_limited_finish=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnToggleInterruption_InterruptionOperation(enable=True)[source]

Bases: scnIInterruptionOperation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnToggleScenario_InterruptionScenarioOperation(enable=True)[source]

Bases: scnIInterruptionScenarioOperation

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnUnmountEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnUseSceneWorkspotParamsV1(function=questUseWorkspotNodeFunctions.UseWorkspot, workspot_node='', teleport=True, finish_animation=True, force_entry_anim_name='', jump_to_entry=False, entry_id=<factory>, entry_tag='', change_workspot=True, enable_idle_mode=False, exit_entry_id=<factory>, exit_anim_name='', instant=False, is_workspot_infinite=True, is_player=False, player_params=<factory>, repeat_command_on_interrupt=True, work_excluded_gestures=<factory>, movement_type=moveMovementType.Walk, continue_in_combat=False, max_anim_time_limit=0.0, mesh_dissolving_enabled=True, dangle_reset_simulation=False, workspot_instance_id=<factory>, play_at_actor_location=False, item_override=<factory>)[source]

Bases: questUseWorkspotParamsV1

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnVarComparison_FactConditionType(params=<factory>)[source]

Bases: scnInterruptFactConditionType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnVarComparison_FactConditionTypeParams(fact_name='', value=0, comparison_type=EComparisonType.Greater)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnVarVsVarComparison_FactConditionType(params=<factory>)[source]

Bases: scnInterruptFactConditionType

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnVarVsVarComparison_FactConditionTypeParams(fact_name1='', fact_name2='', comparison_type=EComparisonType.Greater)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnVoicesetComponent(name='', is_replicable=False, id=0, persistent_state=<factory>, combat_vo_settings_name='')[source]

Bases: gameComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnVoicesetComponentPS(blocked_inputs=<factory>, voice_tag='', npchigh_level_state=gamedataNPCHighLevelState.Invalid, grunt_set_index=0, are_voiceset_lines_enabled=True, are_voiceset_grunts_enabled=True)[source]

Bases: gameComponentPS

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnVoicetagId(id=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnWalkToEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, actor_id=<factory>, target_waypoint_tag='', use_pathfinding=False)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnWorkspotData(data_id=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnWorkspotData_EmbeddedWorkspotTree(data_id=<factory>, workspot_tree=<factory>)[source]

Bases: scnWorkspotData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnWorkspotData_ExternalWorkspotResource(data_id=<factory>)[source]

Bases: scnWorkspotData

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnWorkspotInstance(workspot_instance_id=<factory>, data_id=<factory>, local_transform=<factory>, play_at_actor_location=False, origin_marker=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnWorkspotSymbol(ws_instance=<factory>, ws_node_id=<factory>, ws_editor_event_id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnWorldMarker(type=scnWorldMarkerType.NodeRef, tag='', node_ref='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnXorNode(node_id=<factory>, ff_strategy=scnFastForwardStrategy.automatic, output_sockets=<factory>)[source]

Bases: scnSceneGraphNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scndevEvent(node_id=<factory>, type=scndevEventType.NodeFailed, message='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsAttachPropToNode(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, prop_id=<factory>, node_ref='', custom_offset_pos=(0.0, 0.0, 0.0), custom_offset_rot=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsAttachPropToPerformer(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, prop_id=<factory>, performer_id=<factory>, slot='(Root)', offset_mode=scnOffsetMode.useRealOffset, custom_offset_pos=(0.0, 0.0, 0.0), custom_offset_rot=<factory>, fallback_data=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsAttachPropToPerformerCachedFallbackBone(bone_name='', model_space_transform=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsAttachPropToPerformerFallbackData(owner=<factory>, fallback_cached_bones=<factory>, fallback_animset=<factory>, fallback_animation_name='', fallback_anim_time=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsAttachPropToWorld(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, prop_id=<factory>, offset_mode=scnOffsetMode.useRealOffset, custom_offset_pos=(0.0, 0.0, 0.0), custom_offset_rot=<factory>, reference_performer=<factory>, reference_performer_slot_id=0, reference_performer_item_id=0, fallback_data=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsAttachPropToWorldCachedFallbackBone(bone_name='', model_space_transform=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsAttachPropToWorldFallbackData(owner=<factory>, fallback_cached_bones=<factory>, fallback_animset=<factory>, fallback_animation_name='', fallback_anim_time=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsBraindanceVisibilityEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, custom_material_param=ECustomMaterialParam.ECMP_CustomParam0, parameter_index=0, override=False, priority=7, event_start_end_blend=0.0, perspective_blend=0.5, render_settings_fpp=<factory>, render_settings_tpp=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsCameraEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, camera_ref='', is_blend_in=True, blend_time=0.0)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsCameraOverrideSettings(override_fov=True, override_dof=True, reset_fov=False, reset_dof=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsCameraParamsEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, camera_ref='', fov_value=51.0, fov_weigh=1.0, dof_intensity=0.0, dof_near_blur=0.0, dof_near_focus=0.0, dof_far_blur=0.0, dof_far_focus=0.0, use_near_plane=True, use_far_plane=True, is_player_camera=False, camera_override_settings=<factory>, target_actor=<factory>, target_slot='')[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsCameraPlacementEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, camera_ref='', camera_transform_ls=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsClueEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, clue_entity=<factory>, marked_on_timeline=True, clue_name='', layer=gameuiEBraindanceLayer.Visual, override_fact=True, fact_name='')[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsDespawnEntityEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, params=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsDespawnEntityEventParams(performer=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsEquipItemToPerformer(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, slot_id=0, item_id=0)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsMountEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, parent=<factory>, child=<factory>, slot_name='', carry_style=gamePSMBodyCarryingStyle.Any, is_instant=True, remove_pitch_roll_rotation_on_dismount=False, keep_transform=False, is_carrying=False, switch_render_plane=True)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsPlayAnimEventData(blend_in=0.0, blend_out=0.0, clip_front=0.0, clip_end=0.0, stretch=1.0, blend_in_curve=scnEasingType.SinusoidalEaseInOut, blend_out_curve=scnEasingType.SinusoidalEaseInOut)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsPlayAnimEventExData(basic=<factory>, weight=1.0, body_part_mask='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsPlayRidCameraAnimEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, camera_ref='', camera_placement=scneventsRidCameraPlacement.SceneOrigin, anim_data=<factory>, anim_srref_id=<factory>, anim_origin_marker=<factory>, activate_as_game_camera=True, control_render_to_texture_state=False, mark_camer_cut=True)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsPlayerLookAtEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, node_ref='', look_at_params=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsPlayerLookAtEventParams(slot_name='', offset_pos=(0.0, 0.0, 0.0), duration=0.25, adjust_pitch=False, adjust_yaw=False, end_on_target_reached=False, end_on_camera_input_applied=False, end_on_time_exceeded=False, camera_input_mag_to_break=0.0, precision=0.0, max_duration=0.0, ease_in=True, ease_out=True)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsRagdollEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer=<factory>, enable_ragdoll=True)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsSetAnimFeatureEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, actor_id=<factory>, anim_feature_name='', anim_feature=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsSetAnimsetWeight(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, actor_id=<factory>, animset_name='', weight=0.0)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsSocket(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, osock_stamp=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsSpawnEntityEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, params=<factory>)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsSpawnEntityEventCachedFallbackBone(bone_name='', model_space_transform=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsSpawnEntityEventFallbackData(owner=<factory>, fallback_cached_bones=<factory>, fallback_animset=<factory>, fallback_animation_name='', fallback_anim_time=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsSpawnEntityEventParams(performer=<factory>, reference_performer=<factory>, reference_performer_slot_id=0, reference_performer_item_id=0, fallback_data=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsUIAnimationBraindanceEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, animation_name='', performer_id=<factory>, node_ref='')[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsUIAnimationEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, animation_name='', performer_id=<factory>, node_ref='')[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsUnequipItemFromPerformer(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, slot_id=0, restore_gameplay_item=False)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsUnequipItemFromPerformerByItem(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, item_id=0, restore_gameplay_item=False)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsVFXBraindanceEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, performer_id=<factory>, node_ref='', effect_entry=<factory>, sequence_shift=0, glitch_effect_entry=<factory>, glitch_sequence_shift=0, fully_rewindable=False)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsVFXDurationEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, effect_entry=<factory>, start_action=scneventsVFXActionType.Play, end_action=scneventsVFXActionType.Kill, sequence_shift=0, performer_id=<factory>, node_ref='', mute_sound=False)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scneventsVFXEvent(id=<factory>, start_time=0, duration=0, execution_tag_flags=0, scaling_data=<factory>, effect_entry=<factory>, action=scneventsVFXActionType.Play, sequence_shift=0, performer_id=<factory>, node_ref='', mute_sound=False)[source]

Bases: scnSceneEvent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnfppGenderSpecificParams(gender_mask=<factory>, transition_blend_in_trajectory_space_angles=<factory>, transition_blend_in_camera_space=<factory>, transition_end_input_angles=<factory>, idle_camera_ls=<factory>, idle_control_camera_ms=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnlocLangId(lang_id=255)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnlocLocStoreEmbedded(vd_entries=<factory>, vp_entries=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnlocLocStoreEmbeddedVariantDescriptorEntry(variant_id=<factory>, locstring_id=<factory>, locale_id=scnlocLocaleId.db_db, signature=<factory>, vpe_index=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnlocLocStoreEmbeddedVariantPayloadEntry(variant_id=<factory>, content='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnlocLocstringId(ruid=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnlocSignature(val=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnlocVariantId(ruid=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnprvSpawnDespawnItem(record_id=0, final_transform=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnscreenplayChoiceOption(item_id=<factory>, usage=<factory>, locstring_id=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnscreenplayDialogLine(item_id=<factory>, speaker=<factory>, addressee=<factory>, usage=<factory>, locstring_id=<factory>, male_lipsync_animation_name=b'', female_lipsync_animation_name=b'')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnscreenplayItemId(id=4294967040)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnscreenplayLineUsage(player_gender_mask=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnscreenplayOptionUsage(player_gender_mask=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnscreenplayStandaloneComment(item_id=<factory>, comment='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnscreenplayStore(lines=<factory>, options=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnsimActionsScenarios(all_scenarios=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnsimActionsScenariosNodeScenarios(node_id=<factory>, scenarios=<factory>, fallback=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class scnsimIActionScenario[source]

Bases: Chunk

cp2077_extractor.cr2w.datatypes.work

Classes to represent datatypes within CR2W/W2RC files (prefixed work).

Classes:

WorkspotEntryData([workspot_ref, ...])

WorkspotMapData([action, workspots])

WorkspotMapperComponent([name, ...])

workIEntry([id, flags])

workIWorkspotItemAction()

workTransitionAnim([idle_a, idle_b, ...])

workWorkEntryId([id])

workWorkspotAnimsetEntry([rig, animations, ...])

workWorkspotGlobalProp([id, bone_name, prop])

workWorkspotItemOverride([prop_overrides, ...])

workWorkspotItemOverrideItemOverride([...])

workWorkspotItemOverridePropOverride([...])

workWorkspotTree([workspot_rig, ...])

class WorkspotEntryData(workspot_ref='', is_enabled=False, is_available=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class WorkspotMapData(action=gamedataWorkspotActionType.DeviceInvestigation, workspots=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class WorkspotMapperComponent(name='', is_replicable=False, id=0, persistent_state=<factory>, priority=0, workspots_map=<factory>)[source]

Bases: gameScriptableComponent

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class workIEntry(id=<factory>, flags=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class workIWorkspotItemAction[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class workTransitionAnim(idle_a='', idle_b='', transition_ato_b='', transition_bto_a='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class workWorkEntryId(id=9223372036854775807)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class workWorkspotAnimsetEntry(rig=<factory>, animations=<factory>, loading_handles=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class workWorkspotGlobalProp(id='', bone_name='', prop=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class workWorkspotItemOverride(prop_overrides=<factory>, item_overrides=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class workWorkspotItemOverrideItemOverride(prev_item_id=0, new_item_id=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class workWorkspotItemOverridePropOverride(prev_item_id='', new_item_id='')[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class workWorkspotTree(workspot_rig=<factory>, global_props=<factory>, props_play_sync_anim=False, root_entry=<factory>, id_counter=0, dont_inject_workspot_graph=False, anim_graph_slot_name='WORKSPOT', auto_transition_blend_time=1.0, initial_actions=<factory>, initial_can_use_exits=True, blend_out_time=0.0, final_animsets=<factory>, tags=<factory>, items_policy=workWorkspotItemPolicy.None, censorship_flags=CensorshipFlags.Censor_Nudity, custom_transition_anims=<factory>, inertialization_duration_enter=0.5, inertialization_duration_exit_natural=0.5, inertialization_duration_exit_forced=0.2, use_time_limit_for_sequences=False, freze_at_the_last_frame_use_with_caution=False, sequences_time_limit=1.0, snap_to_terrain=False, unmount_body_carry=True, status_effect_id=0, whitelist_visual_tags=<factory>, blacklist_visual_tags=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

cp2077_extractor.cr2w.datatypes.world

Classes to represent datatypes within CR2W/W2RC files (prefixed world).

Classes:

AreaShapeOutline([points, height])

FixedPoint([bits])

IAreaSettings([enable, ...])

WorldPosition([x, y, z])

WorldRenderAreaSettings([area_parameters])

WorldTransform([position, orientation])

effectBaseItem()

effectLoopData([start_time, end_time])

effectTrackBase()

effectTrackGroup([tracks, component_name])

effectTrackItem([time_begin, time_duration, ...])

worldAreaShapeNode([is_visible_in_game, ...])

worldAreaShapeNodeInstance()

worldCompiledEffectEventInfo([event_ruid, ...])

worldCompiledEffectInfo([placement_tags, ...])

worldCompiledEffectPlacementInfo([...])

worldEffect([cooking_platform, name, ...])

worldEffectBlackboard()

worldIMarker()

worldINodeInstance()

worldIRuntimeSystem()

worldNode([is_visible_in_game, is_host_only])

worlduiIWidgetGameController([...])

class AreaShapeOutline(points=<factory>, height=2.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class FixedPoint(bits=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class IAreaSettings(enable=False, disabled_indexed_properties=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class WorldPosition(x=<factory>, y=<factory>, z=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class WorldRenderAreaSettings(area_parameters=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class WorldTransform(position=<factory>, orientation=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class effectBaseItem[source]

Bases: Chunk

class effectLoopData(start_time=0.0, end_time=0.0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class effectTrackBase[source]

Bases: effectBaseItem

class effectTrackGroup(tracks=<factory>, component_name='')[source]

Bases: effectTrackBase

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class effectTrackItem(time_begin=0.0, time_duration=0.0, ruid=0)[source]

Bases: effectBaseItem

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class worldAreaShapeNode(is_visible_in_game=True, is_host_only=False, color=<factory>, outline=<factory>)[source]

Bases: worldNode

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class worldAreaShapeNodeInstance[source]

Bases: worldINodeInstance

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class worldCompiledEffectEventInfo(event_ruid=0, placement_index_mask=0, component_index_mask=0, flags=1)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class worldCompiledEffectInfo(placement_tags=<factory>, component_names=<factory>, relative_positions=<factory>, relative_rotations=<factory>, placement_infos=<factory>, events_sorted_by_ruid=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class worldCompiledEffectPlacementInfo(placement_tag_index=255, relative_position_index=255, relative_rotation_index=255, flags=0)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class worldEffect(cooking_platform=ECookingPlatform.PLATFORM_None, name='', length=1.0, input_parameter_names=<factory>, track_root=<factory>, events=<factory>, effect_loops=<factory>)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class worldEffectBlackboard[source]

Bases: Chunk

class worldIMarker[source]

Bases: Chunk

class worldINodeInstance[source]

Bases: Chunk

class worldIRuntimeSystem[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class worldNode(is_visible_in_game=True, is_host_only=False)[source]

Bases: Chunk

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

class worlduiIWidgetGameController(audio_metadata_name='', element_record_id=0)[source]

Bases: inkIWidgetController

Methods:

__eq__(other)

Return self==value.

__repr__()

Return repr(self).

__eq__(other)

Return self==value.

__repr__()

Return repr(self).