Source code for cp2077_extractor.cr2w.enums

#!/usr/bin/env python3
#
#  enums.py
"""
Enums for some datatypes within CR2W/W2RC files.
"""
#
#  Copyright © 2025 Dominic Davis-Foster <dominic@davis-foster.co.uk>
#
#  Permission is hereby granted, free of charge, to any person obtaining a copy
#  of this software and associated documentation files (the "Software"), to deal
#  in the Software without restriction, including without limitation the rights
#  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#  copies of the Software, and to permit persons to whom the Software is
#  furnished to do so, subject to the following conditions:
#
#  The above copyright notice and this permission notice shall be included in all
#  copies or substantial portions of the Software.
#
#  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
#  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
#  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
#  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
#  DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
#  OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
#  OR OTHER DEALINGS IN THE SOFTWARE.
#

# stdlib
from enum import Enum, IntFlag

__all__ = [
		"AIArgumentType",
		"AICombatSectorType",
		"AICombatSpaceSize",
		"AICommandContextsType",
		"AICommandState",
		"AICoverExposureMethod",
		"AIEExecutionOutcome",
		"AIEExecutionStatus",
		"AIEInterruptionImportance",
		"AIEInterruptionOutcome",
		"AIESharedVarDefinitionType",
		"AIFiniteRoleType",
		"AIForcedBehaviourPriority",
		"AIIWorkspotManagerSpotUsageState",
		"AIParameterizationType",
		"AIPatrolContinuationPolicy",
		"AIReactionCountOutcome",
		"AISignalFlags",
		"AISocketsForRig",
		"AISquadType",
		"AIThreatPersistenceStatus",
		"AITrackedStatusType",
		"AIactionParamsPackageTypes",
		"AIbehaviorActivationStatus",
		"AIbehaviorCombatModes",
		"AIbehaviorCompletionStatus",
		"AIbehaviorDebugNodeStatus",
		"AIbehaviorEntityLODConditions",
		"AIbehaviorMaybeNodeAction",
		"AIbehaviorMovementPolicyTaskFunctions",
		"AIbehaviorNaryExpressionOperators",
		"AIbehaviorParallelNodeChildState",
		"AIbehaviorParallelNodeWaitFor",
		"AIbehaviorSignalConditionModes",
		"AIbehaviorStateCompletionStatus",
		"AIbehaviorStoryActionType",
		"AIbehaviorSystemVariableExpressionTypes",
		"AIbehaviorUpdateOutcome",
		"AIinfluenceEBumpPolicy",
		"ATUIComputerTestStepMode",
		"ActiveMode",
		"ActorVisibilityStatus",
		"AdvertisementFormat",
		"AdvertisementLoadMode",
		"AimAssistSettingConfig",
		"ArcadeMachineType",
		"ArcadeMinigame",
		"AssertType",
		"AttitudeChange",
		"AttributeButtonState",
		"AutoDriveDriveType",
		"BarType",
		"BlacklistReason",
		"BunkerSystems",
		"BusySwitchingReason",
		"ButtonStatus",
		"CasinoTableSlot",
		"CasinoTableState",
		"CensorshipFlags",
		"CharacterScreenType",
		"ChargeIndicatorWidgetType",
		"ClueState",
		"CodexCategoryType",
		"CodexDataSource",
		"CodexImageType",
		"ConfigGraphicsQualityLevel",
		"ConfigMeshQualityLevel",
		"ConfigTextureQualityLevel",
		"ContactsSortMethod",
		"CoverState",
		"CraftingCommands",
		"CraftingMode",
		"CraftingNotificationType",
		"CurrencyNotificationAnimState",
		"CustomButtonType",
		"CustomWeaponWheelSlot",
		"CyberwareScreenType",
		"DamageEffectDisplayType",
		"Direction",
		"DoorProximityDetectorAppearanceStateType",
		"DronePose",
		"DropPointPackageStatus",
		"DropdownDisplayContext",
		"DynamicTextureDataFormat",
		"EAIActionPhase",
		"EAIActionState",
		"EAIAttitude",
		"EAIBackgroundCombatStep",
		"EAIBlockDirection",
		"EAICoverAction",
		"EAICoverActionDirection",
		"EAIGateEventFlags",
		"EAIGateSignalFlags",
		"EAIPlayerSquadOrder",
		"EAIShootingPatternRange",
		"EAISquadAction",
		"EAISquadChoiceAlgorithm",
		"EAISquadRing",
		"EAISquadTactic",
		"EAISquadVerb",
		"EAITargetType",
		"EAIThreatCalculationType",
		"EAITicketStatus",
		"EActionContext",
		"EActionInactivityReson",
		"EActionsSequencerMode",
		"EActivationState",
		"EAimAssistLevel",
		"EAllowedTo",
		"EAnimationBufferDataAvailable",
		"EAppliedTriangulationHackSpeed",
		"EAreaLightShape",
		"EArgumentType",
		"EAxisType",
		"EBOOL",
		"EBarkList",
		"EBinkOperationType",
		"EBreachOrigin",
		"EBroadcasteingType",
		"ECLSForcedState",
		"ECallbackExpressionActions",
		"ECameraDirectionFunctionalTestsUtil",
		"ECartOperationResult",
		"ECentaurShieldState",
		"EChargesAmount",
		"EChargesItem",
		"EColorChannel",
		"EColorMappingFunction",
		"EColorPrimary",
		"ECompanionDistancePreset",
		"ECompanionPositionPreset",
		"ECompareOp",
		"EComparisonOperator",
		"EComparisonType",
		"EComponentOperation",
		"EComputerMenuType",
		"EConclusionQuestState",
		"ECookingPlatform",
		"ECooldownGameControllerMode",
		"ECooldownIndicatorState",
		"ECraftingIconPositioning",
		"ECubeSourceTextureType",
		"ECustomCameraTarget",
		"ECustomFilterDPadNavigationOption",
		"ECustomMaterialParam",
		"EDPadSlot",
		"EDeathType",
		"EDebuggerColor",
		"EDecalRenderMode",
		"EDepthCollisionEffect",
		"EDeviceChallengeAttribute",
		"EDeviceChallengeSkill",
		"EDeviceDurabilityState",
		"EDeviceDurabilityType",
		"EDeviceStatus",
		"EDocumentType",
		"EDodgeMovementInput",
		"EDoorOpeningType",
		"EDoorSkillcheckSide",
		"EDoorStatus",
		"EDoorTriggerSide",
		"EDoorType",
		"EDownedType",
		"EDrillMachineRewireState",
		"EDynamicDecalSpawnPriority",
		"EEasingType",
		"EEffectOperationType",
		"EEmitterGroup",
		"EEntityHighlightType",
		"EEntryColumn",
		"EEnvColorGroup",
		"EEnvManagerModifier",
		"EEquipmentSide",
		"EEquipmentState",
		"EExplosiveAdditionalGameEffectType",
		"EFastTravelDeviceType",
		"EFastTravelSystemInstruction",
		"EFastTravelTriggerType",
		"EFeatureFlag",
		"EFilterType",
		"EFocusClueInvestigationState",
		"EFocusForcedHighlightType",
		"EFocusOutlineType",
		"EForcedElevatorArrowsState",
		"EFrameState",
		"EFreeVectorAxes",
		"EGameSessionDataType",
		"EGameplayChallengeLevel",
		"EGenericNotificationPriority",
		"EGlitchState",
		"EGravityType",
		"EGrenadeType",
		"EHitReactionMode",
		"EHitReactionZone",
		"EHotkeyRequestType",
		"EHudAvatarMode",
		"EHudPhoneFunction",
		"EHudPhoneVisibility",
		"EIndustrialArmAnimations",
		"EInitReactionAnim",
		"EInkAnimationPlaybackOption",
		"EInputAction",
		"EInputCustomKey",
		"EInputKey",
		"EInventoryComboBoxMode",
		"EInventoryDataStatDisplayType",
		"EItemOperationType",
		"EJuryrigTrapState",
		"EKnockdownStates",
		"ELastUsed",
		"ELayoutType",
		"ELightSequenceStage",
		"ELightShadowCastingMode",
		"ELightShadowSoftnessMode",
		"ELightState",
		"ELightSwitchRandomizerType",
		"ELightType",
		"ELightUnit",
		"ELinkType",
		"ELogType",
		"ELogicOperator",
		"EMalfunctioningType",
		"EMappinDisplayMode",
		"EMaterialModifier",
		"EMaterialPriority",
		"EMaterialShaderTarget",
		"EMaterialShadingRateMode",
		"EMaterialVertexFactory",
		"EMathOperationType",
		"EMeasurementSystem",
		"EMeasurementUnit",
		"EMeleeAttackType",
		"EMeleeAttacks",
		"EMenuType",
		"EMeshChunkFlags",
		"EMeshChunkRenderMaIntFlag",
		"EMeshParticleOrientationMode",
		"EMeshShadowImportanceBias",
		"EMeshStreamType",
		"EMeshVertexType",
		"EMissileRainPhase",
		"EMoveAssistLevel",
		"EMovementDirection",
		"ENPCPhaseState",
		"ENPCTelemetryData",
		"ENcartDistricts",
		"ENcartStations",
		"ENetworkRelation",
		"ENoiseType",
		"EOperationClassType",
		"EOutlineType",
		"EParticleEventSpawnObject",
		"EParticleEventType",
		"EPaymentSchedule",
		"EPermissionSource",
		"EPersonalLinkConnectionStatus",
		"EPersonalLinkSlotSide",
		"EPingType",
		"EPlayerMovementDirection",
		"EPlaystyle",
		"EPlaystyleType",
		"EPreventionDebugProcessReason",
		"EPreventionHackLoopState",
		"EPreventionHeatStage",
		"EPreventionSystemInstruction",
		"EPriority",
		"EProgressBarContext",
		"EProgressBarState",
		"EProgressBarType",
		"EQuestFilterType",
		"ERadialMode",
		"ERadioStationList",
		"EReactLogSource",
		"EReactionValue",
		"ERenderDynamicDecalAtlas",
		"ERenderDynamicDecalProjection",
		"ERenderMaterialType",
		"ERenderMeshStreams",
		"ERenderObjectType",
		"ERenderProxyType",
		"ERenderingMode",
		"ERenderingPlane",
		"ERentStatus",
		"EReprimandInstructions",
		"ERevealDurationType",
		"ERevealPlayerType",
		"ERevealState",
		"ESSAOQualityLevel",
		"ESaveFormat",
		"EScreenRatio",
		"ESecurityAccessLevel",
		"ESecurityAreaType",
		"ESecurityGateEntranceType",
		"ESecurityGateResponseType",
		"ESecurityGateScannerIssueType",
		"ESecurityGateStatus",
		"ESecurityNotificationType",
		"ESecuritySystemState",
		"ESecurityTurretStatus",
		"ESecurityTurretType",
		"ESenseLogSource",
		"ESensorDeviceStates",
		"ESensorDeviceWakeState",
		"EShouldChangeAttitude",
		"ESmartBulletPhase",
		"ESmartHousePreset",
		"ESoundStatusEffects",
		"ESpaceFillMode",
		"EStarState",
		"EStatusEffectBehaviorType",
		"EStatusEffects",
		"ESurveillanceCameraState",
		"ESurveillanceCameraStatus",
		"ESwitchAction",
		"ESystemNotificationTypes",
		"ESystems",
		"ETVChannel",
		"ETargetManagerAnimGraphState",
		"ETauntType",
		"ETelemetryData",
		"ETextureAddressing",
		"ETextureAnimationMode",
		"ETextureChannel",
		"ETextureComparisonFunction",
		"ETextureCompression",
		"ETextureFilteringMag",
		"ETextureFilteringMin",
		"ETextureFilteringMip",
		"ETextureRawFormat",
		"ETimeOfYearSeason",
		"EToggleOperationType",
		"ETooltipsStyle",
		"ETransformAnimationOperationType",
		"ETransitionMode",
		"ETransitionType",
		"ETrap",
		"ETrapEffects",
		"ETriggerOperationType",
		"ETweakAINodeType",
		"EUIActionState",
		"EUIStealthIconType",
		"EUploadProgramState",
		"EVarDBMode",
		"EVehicleBrandState",
		"EVehicleOfferState",
		"EVehicleSpawnBlockSide",
		"EVendorMode",
		"EViabilityDecision",
		"EVisionBlockerType",
		"EWeaponNamesList",
		"EWidgetPlacementType",
		"EWidgetState",
		"EWindowBlindersStates",
		"EWorkspotOperationType",
		"EWorldMapView",
		"EWoundedBodyPart",
		"EntityNotificationType",
		"EquipmentManipulationAction",
		"EquipmentManipulationRequestSlot",
		"EquipmentManipulationRequestType",
		"EquipmentPriority",
		"EstatusEffectsState",
		"ExpansionErrorType",
		"ExpansionPopupType",
		"ExpansionStatus",
		"ExplosiveTriggerDeviceLaserState",
		"FTNpcMountingState",
		"Ft_Result",
		"Ft_TakedownStage",
		"Ft_TakedownType",
		"FunctionalTestsResultCode",
		"GIGIOverrideType",
		"GameplayTier",
		"GenericMessageNotificationResult",
		"GenericMessageNotificationType",
		"GenericNotificationType",
		"GogPopupScreenType",
		"GpuApieBufferUsageType",
		"GpuWrapApiBufferGroup",
		"GpuWrapApiVertexPackingEStreamType",
		"GpuWrapApiVertexPackingePackingType",
		"GpuWrapApiVertexPackingePackingUsage",
		"GpuWrapApieBufferChunkCategory",
		"GpuWrapApieIndexBufferChunkType",
		"GpuWrapApieTextureFormat",
		"GpuWrapApieTextureGroup",
		"GpuWrapApieTextureType",
		"HUDActorStatus",
		"HUDActorType",
		"HUDContext",
		"HUDState",
		"HighlightContext",
		"HighlightMode",
		"HitShape_Type",
		"HoverStatus",
		"HubMenuCharacterItems",
		"HubMenuCraftingItems",
		"HubMenuDatabaseItems",
		"HubMenuInventoryItems",
		"HubVendorMenuItems",
		"IMaterialDataProviderDescEParameterType",
		"InGameConfigChangeReason",
		"InGameConfigNotificationType",
		"InGameConfigUserSettingsLoadStatus",
		"InGameConfigUserSettingsSaveStatus",
		"InGameConfigVarType",
		"InGameConfigVarUpdatePolicy",
		"InnerBunkerCoreStage",
		"InnerBunkerCoreStatus",
		"InstanceState",
		"IntercomStatus",
		"InventoryModes",
		"InventoryPaperdollZoomArea",
		"InventoryTooltipDisplayContext",
		"ItemAdditionalInfoType",
		"ItemDisplayNotificationMessage",
		"ItemDisplayType",
		"ItemFilterCategory",
		"ItemFilterType",
		"ItemLabelType",
		"ItemModeGridSize",
		"ItemSortMode",
		"ItemViewModes",
		"JournalNotificationMode",
		"LandingType",
		"LaserTargettingState",
		"LibTreeEParameterType",
		"LifetimeStatus",
		"MessageHash",
		"MessageViewType",
		"MessengerContactType",
		"MinigameActionType",
		"ModuleState",
		"MorphTargetsDiffTextureSize",
		"MorphTargetsFaceRegion",
		"MountType",
		"MuramasaOption",
		"NavGenAgentSize",
		"NavGenNavmeshImpact",
		"NewPeksActiveScreen",
		"NewPerkCellAnimationType",
		"NewPerkTabsArrowDirection",
		"NewPerksCyberwareDetailsMenu",
		"NewPerksWireState",
		"ObjectToCheck",
		"OpeningGateScreenState",
		"OutcomeMessage",
		"PSODescBlendModeFactor",
		"PSODescBlendModeOp",
		"PSODescBlendModeWriteMask",
		"PSODescDepthStencilModeComparisonMode",
		"PSODescDepthStencilModeStencilOpMode",
		"PSODescPrimitiveTopologyType",
		"PSODescRasterizerModeCullMode",
		"PSODescRasterizerModeFrontFaceWinding",
		"PSODescRasterizerModeOffsetMode",
		"PackageStatus",
		"PaperdollPositionAnimation",
		"PauseMenuAction",
		"PaymentStatus",
		"PerkMenuAttribute",
		"PhoneDialerTabs",
		"PhoneScreenType",
		"PlayerChangeCameraAndLeaveVehiclePhase",
		"PlayerCombatControllerRefreshPolicyEnum",
		"PlayerCombatState",
		"PlayerVisionModeControllerRefreshPolicyEnum",
		"PocketRadioRestrictions",
		"ProgramEffect",
		"ProgramType",
		"QuantityPickerActionType",
		"QuestListItemType",
		"QuestListSortType",
		"QuickSlotActionType",
		"QuickSlotItemType",
		"REDEnum",
		"RarityItemType",
		"ReactionZones_Humanoid_Side",
		"RenderDecalNormalsBlendingMode",
		"RenderDecalOrderPriority",
		"RenderSceneLayer",
		"RenderSceneLayerMask",
		"RequestType",
		"RipperdocFilter",
		"RipperdocModes",
		"RoboticArmStateType",
		"SAnimationBufferBitwiseCompression",
		"SAnimationBufferBitwiseCompressionPreset",
		"SAnimationBufferDataCompressionMethod",
		"SAnimationBufferOrientationCompressionMethod",
		"SAnimationBufferStreamingOption",
		"Sample_Replicated_Enum",
		"ScannerDetailTab",
		"ScannerNetworkState",
		"ScannerObjectType",
		"ScreenDisplayContext",
		"SecurityEventScopeSettings",
		"ServerState",
		"SettingsType",
		"SignShape",
		"SignType",
		"SignalType",
		"SlotType",
		"StaticShaderInputLayout",
		"TakeOverControlSystemInputHintSortPriority",
		"TestCasePhase",
		"ThrowType",
		"Tier2WalkType",
		"TrafficGenDynamicImpact",
		"TrafficGenMeshImpact",
		"TransferSaveAction",
		"TransferSaveState",
		"TransmogSlots",
		"TweakWeaponPose",
		"UIGameContext",
		"UIInGameNotificationType",
		"UIInventoryItemWeaponBarsType",
		"UIItemCategory",
		"UIMenuNotificationType",
		"UIObjectiveEntryType",
		"UpdateBucketEnum",
		"VehicleQuestEngineLockState",
		"VehicleVisualCustomizationType",
		"VehicleVisualCustomizationWidgetCarPart",
		"VendorConfirmationPopupType",
		"VendorSellJunkActionType",
		"VisualState",
		"WeaponBarType",
		"WeaponBarTypeGroup",
		"WeaponPartType",
		"WeaponType",
		"WorkspotConditionOperators",
		"WorldMapTooltipType",
		"ZoneRelativeToVehicle",
		"aimTypeEnum",
		"animAimState",
		"animAnimNode_SetDrivenKey_InternalsEChannelType",
		"animAnimStateInterpolationType",
		"animAnimationType",
		"animAxis",
		"animCompareFunc",
		"animConstraintWeightMode",
		"animCoverAction",
		"animCoverBehavior",
		"animCoverState",
		"animDyngConstraintLinkType",
		"animDyngParticleProjectionType",
		"animEAnimGraphAdditiveType",
		"animEAnimGraphCompareFunc",
		"animEAnimGraphLogicOp",
		"animEAnimGraphMathInterpolation",
		"animEAnimGraphMathOp",
		"animEBlendFromPoseMode",
		"animEBlendTracksMode",
		"animEBlendTypeLBC",
		"animEDirectionToEuler",
		"animEFootPhase",
		"animEInterpolationType",
		"animEMotionExtractionCompressionType",
		"animEResetTypeNode",
		"animESpace",
		"animESpaceMW",
		"animETransformAxis",
		"animEVectorWsToMsType",
		"animEventFilterType",
		"animEventSide",
		"animFacialEmotionTransitionType",
		"animFloatTrackOperationType",
		"animLeg",
		"animLocoStateType",
		"animLocomotionDecision",
		"animLocomotion_Style",
		"animLookAtChestMode",
		"animLookAtEyesMode",
		"animLookAtHeadMode",
		"animLookAtLeftHandedMode",
		"animLookAtRightHandedMode",
		"animLookAtStatus",
		"animLookAtStyle",
		"animLookAtTwoHandedMode",
		"animMotionTableAction",
		"animMotionTableType",
		"animMotionTag",
		"animMuteAnimEvents",
		"animNPCVehicleDeathType",
		"animNodeProfileTimerMode",
		"animPendulumConstraintType",
		"animPendulumProjectionType",
		"animPositionProjectionType",
		"animQuaternionInterpolationType",
		"animSetBoneTransformEntry_SetMethod",
		"animSpringProjectionType",
		"animStackTransformsExtender_SnapToBoneMethod",
		"animStanceState",
		"animStateTag",
		"animTransformChannel",
		"animVectorCoordinateType",
		"animcompressionBufferTypePreset",
		"animcompressionFrameratePreset",
		"animcompressionQualityPreset",
		"audioAdvertIndoorFilter",
		"audioAmbientGroupingVariant",
		"audioAudioEventFlags",
		"audioAudioVehicleCurve",
		"audioBreathingTransitionComparator",
		"audioBreathingTransitionType",
		"audioClassificationMethod",
		"audioConversationSavingStrategy",
		"audioDynamicReverbType",
		"audioESoundCurveType",
		"audioEchoPositionType",
		"audioEnemyState",
		"audioEntityEmitterContextType",
		"audioEventActionType",
		"audioFoleyActionType",
		"audioFoleyItemPriority",
		"audioFoleyItemType",
		"audioGameplayTier",
		"audioLimitedSoundType",
		"audioMeleeHitPerMaterialType",
		"audioMeleeHitType",
		"audioMeleeMaterialType",
		"audioMixParamsAction",
		"audioMixingActionType",
		"audioMusicSyncType",
		"audioNumberComparer",
		"audioNumberOperation",
		"audioObstructionTestPattern",
		"audioObstructionTestType",
		"audioRadioSoundType",
		"audioReflectionVariant",
		"audioTrafficVehicleAudioAction",
		"audioTriggerEffectMode",
		"audioTriggerEffectTarget",
		"audioVoGruntInterruptMode",
		"audioWeaponBulletType",
		"audioWeaponShellCasingDirection",
		"audioWeaponShellCasingType",
		"audioWeaponTailEnvironment",
		"audiobreathingEventTag",
		"audiobreathingLoopBehavior",
		"audiottsvoicesFemale",
		"audiottsvoicesMale",
		"audiottsvoicesPolishFemale",
		"audiottsvoicesPolishMale",
		"braindanceVisionMode",
		"communityECommunitySpawnTime",
		"communityESquadType",
		"coverLeanDirection",
		"curveEInterpolationType",
		"curveESegmentsLinkType",
		"damageSystemLogFlags",
		"entAnimParamSlotFunction",
		"entAttachmentTarget",
		"entAudioDismembermentPart",
		"entDebug_ShapeType",
		"entEBindingDirection",
		"entEntitySpawnPriority",
		"entEntityUserComponentResolutionMode",
		"entForcedLodDistance",
		"entMeshComponentLODMode",
		"entRenderToTextureFeaturesPlatform",
		"entRenderToTextureMode",
		"entRepellingShape",
		"entRepellingType",
		"entTemplateComponentResolveMode",
		"entVertexAnimationMapperSourceType",
		"entVisibilityParamSource",
		"entdismembermentGoreTypeE",
		"entdismembermentPlacementE",
		"entdismembermentResourceSetE",
		"entdismembermentResourceSetMask",
		"entdismembermentSimulationTypeE",
		"entdismembermentWoundTypeE",
		"entragdollActivationRequestType",
		"envUtilsNeighborMode",
		"envUtilsReflectionProbeAmbientContributionMode",
		"gameAIDirectorTensionEventType",
		"gameAggregationType",
		"gameAlwaysSpawnedState",
		"gameAppearanceSource",
		"gameAutodriveLaneValidityResult",
		"gameBinkVideoAction",
		"gameBreachUITrackingChange",
		"gameCameraCurve",
		"gameCityAreaType",
		"gameCombinedStatOperation",
		"gameComparisonType",
		"gameContactType",
		"gameCoverHeight",
		"gameCrowdCreationDataMergeMode",
		"gameCrowdEntryType",
		"gameDamageCallbackType",
		"gameDamagePipelineStage",
		"gameDebugViewETextAlignment",
		"gameDelayContext",
		"gameDifficulty",
		"gameDismBodyPart",
		"gameDismWoundType",
		"gameEActionFlags",
		"gameEActionStatus",
		"gameEAreaShape",
		"gameEAreaType",
		"gameECharacterStance",
		"gameEEquipmentManagerState",
		"gameEHotkey",
		"gameEInventoryFlags",
		"gameEItemDynamicTags",
		"gameEItemIDFlag",
		"gameELootGenerationType",
		"gameEMaterialZone",
		"gameEPowerDifferential",
		"gameESlotState",
		"gameEStatFlags",
		"gameEStatProviderDataSource",
		"gameEffectAction_KillFXAction",
		"gameEffectExecutor_AnimFeatureApplyTo",
		"gameEffectHitDataType",
		"gameEffectObjectFilter_AxisRangeAxis",
		"gameEffectObjectFilter_EntityTypeEntityTypeFilter",
		"gameEffectObjectFilter_HitTypeAction",
		"gameEffectTriggerPositioningType",
		"gameEnemyStealthAwarenessState",
		"gameEntityReferenceType",
		"gameEntitySpawnerEventType",
		"gameEntityStubClass",
		"gameEquipAnimationType",
		"gameEquipmentSetType",
		"gameFearStage",
		"gameGameVersion",
		"gameGameplayEventFlag",
		"gameGlobalTierSubtype",
		"gameGodModeType",
		"gameGrenadeThrowStartType",
		"gameInventoryItemAttachmentType",
		"gameInventoryItemShape",
		"gameItemComparisonState",
		"gameItemEquipContexts",
		"gameItemIconGender",
		"gameItemUnequipContexts",
		"gameJournalBriefingContentType",
		"gameJournalCallbackOption",
		"gameJournalChangeType",
		"gameJournalEntryState",
		"gameJournalEntryUserState",
		"gameJournalListenerType",
		"gameJournalNotifyOption",
		"gameJournalQuestType",
		"gameKillType",
		"gameLoSMode",
		"gameLootItemType",
		"gameLootSlotState",
		"gameMessageSender",
		"gameMountDescriptorMountType",
		"gameMountingObjectSubType",
		"gameMountingObjectType",
		"gameMountingRelationshipType",
		"gameMountingSlotRole",
		"gameMovingPlatformLoopType",
		"gameMovingPlatformMovementInitializationType",
		"gameMuppetComparisonReportItemType",
		"gameMuppetInputActionType",
		"gameMuppetMoveStyle",
		"gameOnlineSystemStatus",
		"gamePSMBodyCarrying",
		"gamePSMBodyCarryingLocomotion",
		"gamePSMBodyCarryingStyle",
		"gamePSMCombat",
		"gamePSMCombatGadget",
		"gamePSMCover",
		"gamePSMCrosshairStates",
		"gamePSMDetailedBodyDisposal",
		"gamePSMDetailedLocomotionStates",
		"gamePSMFallStates",
		"gamePSMHighLevel",
		"gamePSMLandingState",
		"gamePSMLeftHandCyberware",
		"gamePSMLocomotionStates",
		"gamePSMMelee",
		"gamePSMMeleeWeapon",
		"gamePSMNanoWireLaunchMode",
		"gamePSMRangedWeaponStates",
		"gamePSMReaction",
		"gamePSMStamina",
		"gamePSMSwimming",
		"gamePSMTakedown",
		"gamePSMTimeDilation",
		"gamePSMUpperBodyStates",
		"gamePSMVehicle",
		"gamePSMVision",
		"gamePSMVisionDebug",
		"gamePSMVitals",
		"gamePSMWeaponStates",
		"gamePSMWhip",
		"gamePSMWorkspotState",
		"gamePSMZones",
		"gamePhantomEntityState",
		"gamePlatformMovementState",
		"gamePlayerObstacleSystemQueryType",
		"gamePlayerStateMachine",
		"gamePopulationEntityPriority",
		"gamePopupPosition",
		"gamePuppetVehicleState",
		"gameQuestGuidanceMarkerPathfindingType",
		"gameRegular1v1FinisherScenarioPivotSetting",
		"gameSaveLockReason",
		"gameScanningMode",
		"gameScanningState",
		"gameSceneAnimationMotionActionParamsEasingType",
		"gameSceneAnimationMotionActionParamsMotionType",
		"gameSceneAnimationMotionActionParamsPlacementMode",
		"gameScriptTaskExecutionStage",
		"gameScriptedBlackboardStorage",
		"gameSimpleMessageType",
		"gameSmartObjectInstanceEntryType",
		"gameSmartObjectPointType",
		"gameSmartObjectType",
		"gameSpawnInViewState",
		"gameStatIDType",
		"gameStatModifierType",
		"gameStatObjectsRelation",
		"gameStatPoolDataStatPoolModificationStatus",
		"gameStatPoolDataValueChangeMode",
		"gameStatPoolModificationTypes",
		"gameStatPoolModifierProperty",
		"gameStoryTier",
		"gameTStatModifier",
		"gameTelemetryDamageSituation",
		"gameTelemetryHitDefenseType",
		"gameTelemetryMilestoneType",
		"gameTelemetryMovementType",
		"gameTickableEventState",
		"gameTransformAnimation_MoveOnSplineRotationMode",
		"gameTransformAnimation_RotateOnAxisAxis",
		"gameTutorialBracketType",
		"gameVehicleCommonCurve",
		"gameVehicleCurve",
		"gameVideoType",
		"gameVisionModePatternType",
		"gameVisionModeType",
		"gameWardrobeClothingSetIndex",
		"gameWorkspotSlidingBehaviour",
		"gameaudioeventsSurfaceDirection",
		"gamecheatsystemFlag",
		"gamedataAIActionSecurityAreaType",
		"gamedataAIActionSecurityNotificationType",
		"gamedataAIActionTarget",
		"gamedataAIActionType",
		"gamedataAIAdditionalTraceType",
		"gamedataAIComparison",
		"gamedataAIDifficulty",
		"gamedataAIDirectorEntryStartType",
		"gamedataAIExposureMethodType",
		"gamedataAIRingType",
		"gamedataAIRole",
		"gamedataAISmartCompositeType",
		"gamedataAISquadType",
		"gamedataAITacticType",
		"gamedataAIThreatPersistenceSource",
		"gamedataAITicketType",
		"gamedataAchievement",
		"gamedataAffiliation",
		"gamedataArchetypeType",
		"gamedataAttackSubtype",
		"gamedataAttackType",
		"gamedataAttributeDataType",
		"gamedataBuildType",
		"gamedataCharacterRandomizationCategory",
		"gamedataChargeStep",
		"gamedataChoiceCaptionPartType",
		"gamedataCompanionDistancePreset",
		"gamedataComputerUIStyle",
		"gamedataConsumableBaseName",
		"gamedataConsumableType",
		"gamedataContainerType",
		"gamedataDamageType",
		"gamedataDataNodeType",
		"gamedataDefenseMode",
		"gamedataDevelopmentPointType",
		"gamedataDeviceHackCategory",
		"gamedataDeviceHackTier",
		"gamedataDistrict",
		"gamedataDriverCombatType",
		"gamedataEffectorTimeDilationDriver",
		"gamedataEquipmentArea",
		"gamedataEthnicity",
		"gamedataFxAction",
		"gamedataFxActionType",
		"gamedataGender",
		"gamedataGrenadeDeliveryMethodType",
		"gamedataGroupNodeGroupVariableDeriveInfo",
		"gamedataGroupNodeInheritanceState",
		"gamedataHackCategory",
		"gamedataHitPrereqConditionType",
		"gamedataIsHackable",
		"gamedataItemCategory",
		"gamedataItemStructure",
		"gamedataItemType",
		"gamedataLifePath",
		"gamedataLocomotionMode",
		"gamedataMappinPhase",
		"gamedataMappinVariant",
		"gamedataMeleeAttackDirection",
		"gamedataMetaQuest",
		"gamedataMinigameActionType",
		"gamedataMinigameCategory",
		"gamedataMinigameTrapType",
		"gamedataMovementType",
		"gamedataNPCBehaviorState",
		"gamedataNPCHighLevelState",
		"gamedataNPCQuestAffiliation",
		"gamedataNPCRarity",
		"gamedataNPCStanceState",
		"gamedataNPCType",
		"gamedataNPCUpperBodyState",
		"gamedataNewPerkCategoryType",
		"gamedataNewPerkSlotType",
		"gamedataNewPerkTierType",
		"gamedataNewPerkType",
		"gamedataObjectActionReference",
		"gamedataObjectActionType",
		"gamedataOutput",
		"gamedataParentAttachmentType",
		"gamedataPerkArea",
		"gamedataPerkType",
		"gamedataPerkUtility",
		"gamedataPerkWeaponGroupType",
		"gamedataPingType",
		"gamedataPlayerBuild",
		"gamedataPlayerPossesion",
		"gamedataProficiencyType",
		"gamedataProjectileLaunchMode",
		"gamedataProjectileOnCollisionAction",
		"gamedataQuality",
		"gamedataReactionPresetType",
		"gamedataSearchFilterMaskType",
		"gamedataSenseObjectType",
		"gamedataSimpleValueNodeValueType",
		"gamedataSpawnableObjectPriority",
		"gamedataStatPoolType",
		"gamedataStatType",
		"gamedataStatType_1300DEPRECATED",
		"gamedataStatusEffectType",
		"gamedataStatusEffectVariation",
		"gamedataStimPriority",
		"gamedataStimPropagation",
		"gamedataStimTargets",
		"gamedataStimType",
		"gamedataSubCharacter",
		"gamedataTrackingMode",
		"gamedataTraitType",
		"gamedataTriggerMode",
		"gamedataTweakDBType",
		"gamedataUICondition",
		"gamedataUINameplateDisplayType",
		"gamedataVariableNodeVariableValueDeriveInfo",
		"gamedataVehicleManufacturer",
		"gamedataVehicleModel",
		"gamedataVehicleType",
		"gamedataVehicleUnlockType",
		"gamedataVendorType",
		"gamedataWeaponManufacturer",
		"gamedataWorkspotActionType",
		"gamedataWorkspotCategory",
		"gamedataWorkspotReactionType",
		"gamedataWorldMapFilter",
		"gamedeviceActionPropertyFlags",
		"gamedeviceRequestType",
		"gameeventsDeathDirection",
		"gameinfluenceCollisionTestOutcome",
		"gameinfluenceEBoundingBoxType",
		"gameinfluenceTestLineResult",
		"gameinputActionType",
		"gameinteractionsBumpIntensity",
		"gameinteractionsBumpLocation",
		"gameinteractionsBumpSide",
		"gameinteractionsBumpType",
		"gameinteractionsChoiceLookAtType",
		"gameinteractionsChoiceType",
		"gameinteractionsEBinaryOperator",
		"gameinteractionsEGroupType",
		"gameinteractionsEInteractionEventType",
		"gameinteractionsELookAtTarget",
		"gameinteractionsELookAtTest",
		"gameinteractionsELootChoiceType",
		"gameinteractionsELootVisualiserControlOperation",
		"gameinteractionsEPredicateType",
		"gameinteractionsEUnaryOperator",
		"gameinteractionsReactionState",
		"gameinteractionsvisEVisualizerActivityState",
		"gameinteractionsvisEVisualizerDefinitionFlags",
		"gameinteractionsvisEVisualizerRuntimeFlags",
		"gameinteractionsvisEVisualizerType",
		"gameinteractionsvisInteractionType",
		"gamemappinsMappinTargetType",
		"gamemappinsVerticalPositioning",
		"gameprojectileELaunchMode",
		"gameprojectileParabolicUnknownVariable",
		"gamesmartGunTargetState",
		"gamestateMachineParameterAspect",
		"gametargetingSystemAimAssistFilter",
		"gametargetingSystemETargetFilterStatus",
		"gametargetingSystemScriptFilter",
		"gametargetingSystemSearchFilterMaskValue",
		"gameuiAuthorisationNotificationType",
		"gameuiBaseMenuGameControllerPuppetGenderInfo",
		"gameuiBinkVideoStatus",
		"gameuiCharacterCustomizationActionType",
		"gameuiCharacterCustomizationEditTag",
		"gameuiCharacterCustomizationPart",
		"gameuiCharacterCustomization_BrokenNoseStage",
		"gameuiChoiceIndicatorType",
		"gameuiChoiceListVisualizerType",
		"gameuiContext",
		"gameuiCyberspaceElementType",
		"gameuiDamageDigitsMode",
		"gameuiDamageIndicatorMode",
		"gameuiDriverCombatCrosshairReticleDataState",
		"gameuiEBraindanceLayer",
		"gameuiEClueDescriptorMode",
		"gameuiEIconOrientation",
		"gameuiETooltipPlacement",
		"gameuiEWorldMapCameraMode",
		"gameuiGenericNotificationType",
		"gameuiHackingMinigameState",
		"gameuiHitType",
		"gameuiInputHintSortingPriority",
		"gameuiMappinGroupState",
		"gameuiOneTimeMessage",
		"gameuiPatchIntro",
		"gameuiarcadeArcadeColliderType",
		"gameuiarcadeArcadeMinigame",
		"gameuiarcadeArcadeParallaxPlaneControllerDisplacementAxis",
		"gameuiarcadeRoachRaceObjectType",
		"gameuiarcadeShooterAIType",
		"gameuiarcadeShooterLevelType",
		"gameuiarcadeShooterSpawnerCondition",
		"gameuiarcadeShooterTriggerType",
		"gameuiarcadeTankEnemyMovementType",
		"gameuiarcadeTankPickupType",
		"gameweaponReloadStatus",
		"genLevelRandomizerDataSource",
		"grsDeathmatchStatus",
		"grsHeistStatus",
		"gsmGameDefType",
		"gsmStateError",
		"hitFlag",
		"inkBrushDrawType",
		"inkBrushMirrorType",
		"inkBrushTileType",
		"inkCacheMode",
		"inkCharacterEventType",
		"inkCompositionParamType",
		"inkDiscreteNavigationDirection",
		"inkDisplayMode",
		"inkEAnchor",
		"inkEBlurDimension",
		"inkEButtonState",
		"inkEChildOrder",
		"inkEEndCapStyle",
		"inkEHorizontalAlign",
		"inkEJointStyle",
		"inkELayerLoadPriority",
		"inkELayerType",
		"inkEOrientation",
		"inkEScrollDirection",
		"inkEShapeVariant",
		"inkESizeRule",
		"inkESliderDirection",
		"inkETextDirection",
		"inkETextureResolution",
		"inkEToggleState",
		"inkEVerticalAlign",
		"inkEffectType",
		"inkFinalConfigurationVisibility",
		"inkFocusCause",
		"inkGameScreenshotSortMode",
		"inkGradientMode",
		"inkIconResult",
		"inkInputHintHoldIndicationType",
		"inkInputHintKeyCombinationType",
		"inkLanguageId",
		"inkLastTickVideoState",
		"inkLayerDrawingPolicy",
		"inkLifePath",
		"inkLineType",
		"inkLoadingScreenType",
		"inkMaskDataSource",
		"inkMenuMode",
		"inkMenuState",
		"inkRumblePosition",
		"inkRumbleStrength",
		"inkRumbleType",
		"inkSaveStatus",
		"inkSaveTransferStatus",
		"inkSaveType",
		"inkSelectionRule",
		"inkSpawnMode",
		"inkState",
		"inkStyleOverrideType",
		"inkTextReplaceAnimationControllerWidgetTextUsage",
		"inkTextWrappingPolicy",
		"inkTextureType",
		"inkVideoInstanceDoneReason",
		"inkWidgetResourceVersion",
		"inkanimEventType",
		"inkanimInterpolationDirection",
		"inkanimInterpolationMode",
		"inkanimInterpolationType",
		"inkanimPropertyType",
		"inputContextType",
		"inputEInputDevice",
		"inputEInputScheme",
		"inputESimplifiedInputDevice",
		"locHolocallActorMode",
		"locVoiceTagGender",
		"locVoiceoverContext",
		"locVoiceoverExpression",
		"meleeMoveDirection",
		"meleeQueuedAttack",
		"minimapuiELayerType",
		"moveLocomotionAction",
		"moveMovementOrientationType",
		"moveMovementType",
		"moveSecureFootingFailureReason",
		"moveSecureFootingFailureType",
		"navLocomotionPathSegmentTypes",
		"navNavAreaID",
		"navPathQueryDebugStatus",
		"operationsMode",
		"panzerBootupUI",
		"physicsDestructionType",
		"physicsEClothCollisionMaskEnum",
		"physicsFilterDataSource",
		"physicsFractureFieldEffect",
		"physicsFractureFieldOptions",
		"physicsFractureFieldType",
		"physicsFractureFieldValueType",
		"physicsMaterialFriction",
		"physicsMaterialTagProjectilePenetration",
		"physicsMaterialTagProjectileRicochet",
		"physicsMaterialTagType",
		"physicsMaterialTagVehicleTraction",
		"physicsPhysicalSystemOwner",
		"physicsPhysicsJointAxis",
		"physicsPhysicsJointDriveType",
		"physicsPhysicsJointMotion",
		"physicsProxyType",
		"physicsQueryUseCase",
		"physicsRagdollBodyPartE",
		"physicsRagdollShapeType",
		"physicsShapeType",
		"physicsSimulationType",
		"physicsStateValue",
		"physicsStaticCollisionShapeCategory",
		"populationSpawnerObjectCtrlAction",
		"questAttachmentOffsetMode",
		"questAudioEventPrefetchMode",
		"questAvailableVehicleType",
		"questBehindInteractionEventType",
		"questBlockAction",
		"questBriefingPlayerType",
		"questBriefingSequencePlayerFunction",
		"questBriefingType",
		"questCameraParallaxSpace",
		"questCharacterHitEventType",
		"questChoiceSection_ConditionTypeMode",
		"questCombatNodeFunctions",
		"questCompanionPositions",
		"questControlCrowdAction",
		"questCustomStyle",
		"questDistanceType",
		"questDrillingState",
		"questEAddRemoveItemType",
		"questEComparisonTypeEquality",
		"questEDebugViewMode",
		"questESwitchBehaviourType",
		"questETimeShiftType",
		"questEUIMenuState",
		"questElevator_ManageNPCAttachment_NodeTypeParamsAction",
		"questExitType",
		"questGameplayRestrictionAction",
		"questImpulseMagnitude",
		"questInjectLootOperationType",
		"questInputDevice",
		"questInputScheme",
		"questJournalAlignmentEventType",
		"questJournalQuestEntry_NodeTypeNodeVersion",
		"questJournalSizeEventType",
		"questLanguageMode",
		"questLocationAction",
		"questLogicalOperation",
		"questLookAtAction",
		"questLookAtDrivenTurnsMode",
		"questLootTokenState",
		"questMountConditionType",
		"questMountVehicleOrigin",
		"questMountVehicleType",
		"questMoveOnSplineType",
		"questMoveType",
		"questMultiplayerAIDirectorFunction",
		"questMultiplayerAIDirectorStatus",
		"questMultiplayerHeistState",
		"questNodeType",
		"questObjectInspectEventType",
		"questObjectInteractionEventType",
		"questObjectScanEventType",
		"questPhaseNodeType",
		"questPhoneCallMode",
		"questPhoneCallPhase",
		"questPhoneCallVisuals",
		"questPhoneStatus",
		"questPhoneTalkingState",
		"questPlatform",
		"questProximityProgressBarAction",
		"questProximityProgressBarOrientation",
		"questQuestContentType",
		"questQuickItemsSet",
		"questRandomizerMode",
		"questScanningState",
		"questSceneConditionType",
		"questSetDestructionStateAction",
		"questSocketType",
		"questSpawnDirectionPreference",
		"questSpawnedVehicleType",
		"questStorage",
		"questSwitchWeaponModes",
		"questTimeSkipMode",
		"questTriggerConditionType",
		"questTutorialScreenMode",
		"questUIGameContextRequestType",
		"questUseWorkspotNodeFunctions",
		"questUseWorkspotTier",
		"questVehicleCameraPerspective",
		"questVehicleCameraType",
		"questVehicleCommandType",
		"questVehicleWeaponQuestID",
		"questVisionModeType",
		"questWeaponUsageType",
		"redTaskTextMessageType",
		"rendCaptureContextType",
		"rendContactShadowReciever",
		"rendEParticleSortingMode",
		"rendEPathTracingLightUsage",
		"rendEStreamingObserverMode",
		"rendGIGroup",
		"rendGIVolume",
		"rendLightAttenuation",
		"rendLightChannel",
		"rendLightGroup",
		"rendPostFx_ScanningState",
		"rendRayTracedShadowsPlatform",
		"rendResolutionMultiplier",
		"rendScreenshotMode",
		"rendWindShapeAnchorPointDepth",
		"rendWindShapeAnchorPointHorz",
		"rendWindShapeAnchorPointVert",
		"renddimEPreset",
		"renderDevEnvProbeView",
		"renderDevGIProbeView",
		"renderDevSurfelView",
		"renderDevTXAADebugMode",
		"scnAdditionalSpeakerRole",
		"scnAdditionalSpeakerType",
		"scnAnimNameType",
		"scnAnimationCategory",
		"scnAudioFastForwardSupport",
		"scnAudioPlaybackDirectionSupportFlag",
		"scnBraindanceLayer",
		"scnBraindancePerspective",
		"scnBraindanceSpeed",
		"scnChoiceNodeNsChoiceNodeBitFlags",
		"scnChoiceNodeNsChoiceNodeFlags",
		"scnChoiceNodeNsMappinLocation",
		"scnChoiceNodeNsOperationMode",
		"scnChoiceNodeNsSizePreset",
		"scnChoiceNodeNsTimedAction",
		"scnChoiceNodeNsVisualizerStyle",
		"scnContextualActorName",
		"scnDialogLineLanguage",
		"scnDialogLineType",
		"scnDialogLineVisualStyle",
		"scnDistractedConditionTarget",
		"scnEasingType",
		"scnEndNodeNsType",
		"scnEntityAcquisitionPlan",
		"scnEventType",
		"scnFastForwardMode",
		"scnFastForwardStrategy",
		"scnInterruptCapability",
		"scnInterruptReturnLinesBehavior",
		"scnInterruptionPhase",
		"scnLookAtTargetType",
		"scnMarkerType",
		"scnOffsetMode",
		"scnPlayDirection",
		"scnPlaySpeed",
		"scnPropOwnershipTransferOptionsType",
		"scnPuppetVehicleState",
		"scnRandomizerMode",
		"scnReminderConditionProcessStep",
		"scnRidActorPlacement",
		"scnRootMotionAnimPlacementMode",
		"scnSceneCategoryTag",
		"scnSceneVersionCheck",
		"scnSectionInternalsActorBehaviorMode",
		"scnWorldMarkerType",
		"scnblocLocaleId",
		"scndevEventType",
		"scneventsRidCameraPlacement",
		"scneventsUIAnimActionType",
		"scneventsVFXActionType",
		"scnfppBlendOverride",
		"scnfppParallaxSpace",
		"scnlocLocaleId",
		"scnscreenplayItemType",
		"senseAdditionalTraceType",
		"senseEShapeType",
		"senseTracingFreq",
		"servicesCloudSavesQueryStatus",
		"shadowsShadowCastingMode",
		"sharedCommandResult",
		"sharedMenuItemType",
		"telemetryLevelGainReason",
		"tempshitMapPinOperation",
		"textHorizontalAlignment",
		"textJustificationType",
		"textLetterCase",
		"textTextDirection",
		"textTextFlowDirection",
		"textTextShapingMethod",
		"textVerticalAlignment",
		"textWrappingPolicy",
		"toolsMessageSeverity",
		"toolsMessageTokenType",
		"toolsMessageVerbosity",
		"vehicleAIPathTrafficDeletionMode",
		"vehicleAudioEventAction",
		"vehicleBikeCurve",
		"vehicleCameraPerspective",
		"vehicleCameraType",
		"vehicleColorSelectorMenuCloseReason",
		"vehicleCoolExitImpulseLevel",
		"vehicleDisabledReason",
		"vehicleELightMode",
		"vehicleELightType",
		"vehicleEQuestVehicleDoorState",
		"vehicleEQuestVehicleWindowState",
		"vehicleEState",
		"vehicleESummonedVehicleType",
		"vehicleEVehicleDoor",
		"vehicleEVehicleSpeedConditionType",
		"vehicleEVehicleWindowState",
		"vehicleExitDirection",
		"vehicleFormationType",
		"vehicleGarageState",
		"vehiclePlayerToAIInterpolationType",
		"vehicleQuestUIEnable",
		"vehicleQuestWindowDestruction",
		"vehicleRaceUI",
		"vehicleSummonFinishState",
		"vehicleSummonState",
		"vehicleTPPCameraDistance",
		"vehicleTPPCameraHeight",
		"vehicleVehicleDoorInteractionState",
		"vehicleVehicleDoorState",
		"vehicleVehicleNetrunnerQuickhackType",
		"vgEStyleAttributeType",
		"workLogicalOperation",
		"workPropAttachMethod",
		"workWeaponType",
		"workWorkspotDebugMode",
		"workWorkspotItemPolicy",
		"workWorkspotLogic",
		"worldCommunityRegistryItemAreaNodeType",
		"worldEClusteringModel",
		"worldEditablePrefabType",
		"worldNavigationRequestStatus",
		"worldNodeGroupType",
		"worldNodeSocketType",
		"worldOffMeshConnectionType",
		"worldPatrolSplinePointTypes",
		"worldPrefabInteriorMapContribution",
		"worldPrefabMinimapContribution",
		"worldPrefabProxyMeshOnly",
		"worldPrefabStreamingImportance",
		"worldPrefabStreamingOcclusion",
		"worldPrefabType",
		"worldProxWindowsType",
		"worldProxyBBoxSyncOptions",
		"worldProxyCoreAxis",
		"worldProxyGroupingNormals",
		"worldProxyMeshBuildType",
		"worldProxyMeshDependencyMode",
		"worldProxyMeshOutputType",
		"worldProxyMeshTexRes",
		"worldProxyMeshUVType",
		"worldProxyNormalAngleStepSize",
		"worldProxySyncNormalSource",
		"worldQuestPrefabLoadingMode",
		"worldQuestPreventionNotifierActivation",
		"worldQuestPreventionNotifierType",
		"worldQuestType",
		"worldRainIntensity",
		"worldRoadMaterial",
		"worldRotatingMeshNodeAxis",
		"worldSpeedSplineOrientationMarkerType",
		"worldStreamingDataGroup",
		"worldStreamingSectorCategory",
		"worldStreamingTestCheckpointType",
		"worldTrafficLanePersistentFlags",
		"worldTrafficLightColor",
		"worldTrafficMovementBehavior",
		"worldTrafficSplineNodeUsage",
		"worldTrafficSpotDirection",
		"worldenvUtilsEBlendParamsType",
		"worldgeometryDescriptionQueryFlags",
		"worldgeometryDescriptionQueryStatus",
		"worldgeometryaverageNormalDetectionHelperQueryStatus",
		"worlduiContextVisisibility",
		"worlduiEntryVisibility",
		]


[docs]class REDEnum(Enum):
[docs] @classmethod def from_red_name(cls, red_name: bytes) -> "REDEnum": """ Get an enum member by its REDengine name. :param red_name: """ return cls[red_name.decode("UTF-8")]
[docs]class AIArgumentType(REDEnum): Bool = 0 Int = 1 Uint64 = 2 Enum = 3 Float = 4 CName = 5 TreeRef = 8 Vector = 6 Object = 7 NodeRef = 9 GlobalNodeId = 10 PuppetRef = 11 Serializable = 12 TweakDBID = 13
[docs]class AICombatSectorType(REDEnum): ToBackLeft = 0 ToBackMid = 1 ToBackRight = 2 ToLeft = 3 ToMid = 4 ToRight = 5 FromLeft = 6 FromMid = 7 FromRight = 8 FromBackLeft = 9 FromBackMid = 10 FromBackRight = 11 BeyondToLeft = 12 BeyondToRight = 13 BeyondFromLeft = 14 BeyondFromRight = 15 Unknown = 16
[docs]class AICombatSpaceSize(REDEnum): Undefined = 0 Narrow = 1 Medium = 2 Huge = 3
[docs]class AICommandContextsType(REDEnum): Default = 0 Immediate = 1 Movement = 2 Workspot = 3 Aiming = 4
[docs]class AICommandState(REDEnum): NotExecuting = 0 Enqueued = 1 Executing = 2 Cancelled = 3 Interrupted = 4 Success = 5 Failure = 6
[docs]class AICoverExposureMethod(REDEnum): Standing_Step_Left = 0 Standing_Step_Right = 1 Standing_Lean_Left = 2 Standing_Lean_Right = 3 Crouching_Step_Left = 4 Crouching_Step_Right = 5 Crouching_Lean_Left = 6 Crouching_Lean_Right = 7 Lean_Over = 8 Stand_Up = 9 Standing_Blind_Left = 10 Standing_Blind_Right = 11 Crouching_Blind_Left = 12 Crouching_Blind_Right = 13 Crouching_Blind_Top = 14 Count = 15
[docs]class AIEExecutionOutcome(REDEnum): OUTCOME_FAILURE = 0 OUTCOME_SUCCESS = 1 OUTCOME_IN_PROGRESS = 2
[docs]class AIEExecutionStatus(REDEnum): STATUS_INVALID = 0 STATUS_SUCCESS = 1 STATUS_FAILURE = 2 STATUS_RUNNING = 3 STATUS_ABORTED = 4
[docs]class AIEInterruptionImportance(REDEnum): Undefined = 0 Casual = 1 Rush = 2 Immediate = 3 ForcedImmediate = 4
[docs]class AIEInterruptionOutcome(REDEnum): INTERRUPTION_SUCCESS = 0 INTERRUPTION_DELAYED = 1 INTERRUPTION_FAILED = 2
[docs]class AIESharedVarDefinitionType(REDEnum): SVInt = 0 SVFloat = 1 SVBool = 2 SVName = 3 SVTarget = 4 SVPosition = 5 SVNodeInstance = 6 SVGlobalNodeRef = 7
[docs]class AIFiniteRoleType(REDEnum): Patrol = 0
[docs]class AIForcedBehaviourPriority(REDEnum): AboveIdle = 0 AboveCombat = 1 AboveCriticalState = 2 AboveDeath = 3
[docs]class AIIWorkspotManagerSpotUsageState(REDEnum): Reserved = 0 Occupied = 1 None_ = 2 # "None" in RED files
[docs]class AIParameterizationType(REDEnum): BehaviorArgument = 0 CustomValue = 1 CharacterRecord = 2 TweakDB = 3 ActionRecord = 4 Blackboard = 5 Delegate = 6
[docs]class AIPatrolContinuationPolicy(REDEnum): FromNextControlPoint = 0 FromClosestPoint = 1 FromBeginning = 2
[docs]class AIReactionCountOutcome(REDEnum): Failed = 0 Succeded = 1 NotFound = 2
[docs]class AISignalFlags(REDEnum): Undefined = 0 OverridesSelf = 1 InterruptsSamePriorityTask = 2 InterruptsForcedBehavior = 4 AcceptsAdditives = 8
[docs]class AISocketsForRig(REDEnum): Undefined = 0 ManAverage = 1 ManBig = 2 ManFat = 3 WomanAverage = 4 WomanBig = 5 ChildMale = 6
[docs]class AISquadType(REDEnum): Community = 0 Combat = 4 Follower = 6 Unknown = 7
[docs]class AIThreatPersistenceStatus(REDEnum): ThreatNotFound = 0 Persistent = 1 NotPersistent = 2
[docs]class AITrackedStatusType(REDEnum): Unknown = 0 Friendly = 1 Neutral = 2 Hostile = 3
# TODO: (None) # class AIUninterruptibleActionType(REDEnum): # None = 0 # Default = 1 # EnteringCover = 2 # LeavingCover = 3 # Count = 4
[docs]class AIactionParamsPackageTypes(REDEnum): Default = 0 Reaction = 1 StatusEffect = 2 Undefined = 3
[docs]class AIbehaviorActivationStatus(REDEnum): NOT_ACTIVATED = 0 ACTIVATING = 1 ACTIVATED = 2 DEACTIVATING = 3
[docs]class AIbehaviorCombatModes(REDEnum): Default = 0 LowFPS = 1 Background = 2
[docs]class AIbehaviorCompletionStatus(REDEnum): FAILURE = 0 SUCCESS = 1
# TODO: (bool) # class AIbehaviorConditionOutcomes(REDEnum): # True = 0 # False = 1 # Failure = 2
[docs]class AIbehaviorDebugNodeStatus(REDEnum): Undefined = 0 NotRunning = 1 ForceStopped = 2 Running = 3 Success = 4 Failure = 5
# TODO: (None) # class AIbehaviorEdgeConditionAction(REDEnum): # None = 0 # Toggle = 1 # TurnOn = 2 # TurnOff = 3
[docs]class AIbehaviorEntityLODConditions(REDEnum): Crowd = 0 Cinematic = 1 WorkspotStatic = 2
[docs]class AIbehaviorMaybeNodeAction(REDEnum): Succeed = 0 Fail = 1 RepeatChild = 2
[docs]class AIbehaviorMovementPolicyTaskFunctions(REDEnum): SetMovementType = 0 SetTargetObject = 1 UseFollowSlots = 2 SetLocalTargetOffset = 3 SetIgnoreNavigation = 4 SetStrafingTarget = 5
[docs]class AIbehaviorNaryExpressionOperators(REDEnum): LogicalAnd = 0 LogicalOr = 1
[docs]class AIbehaviorParallelNodeChildState(REDEnum): Inactive = 0 Active = 1 Completed = 2
[docs]class AIbehaviorParallelNodeWaitFor(REDEnum): LeftChild = 0 RightChild = 1 AllChildren = 2 BothChildren = 2 AnyChild = 3
[docs]class AIbehaviorSignalConditionModes(REDEnum): CurrentValue = 0 StartOfFrameValue = 1 RisingEdge = 2 FallingEdge = 3 AnyEdge = 4
[docs]class AIbehaviorStateCompletionStatus(REDEnum): ForwardBehaviorStatus = 0 Failure = 1 Success = 2
[docs]class AIbehaviorStoryActionType(REDEnum): Setup = 0 Stop = 1
[docs]class AIbehaviorSystemVariableExpressionTypes(REDEnum): IsFPSLow = 0
[docs]class AIbehaviorUpdateOutcome(REDEnum): IN_PROGRESS = 0 SUCCESS = 1 FAILURE = 2
[docs]class AIinfluenceEBumpPolicy(REDEnum): Static = 0 Lean = 1 Move = 2
[docs]class ATUIComputerTestStepMode(REDEnum): SINGLE_ACTION = 0 ROLLING = 1
# TODO: (None) # class ActiveBaseContext(REDEnum): # None = 0 # Locomotion = 1 # Ladder = 2 # Swimming = 3 # BodyCarring = 4 # MeleeWeapon = 5 # RangedWeapon = 6 # BodyCarringWithRangedWeapon = 7
[docs]class ActiveMode(REDEnum): UNINITIALIZED = 0 CLEAR = 1 SEMI = 2 COMBAT = 3 FOCUS = 4
[docs]class ActorVisibilityStatus(REDEnum): OUTSIDE_CAMERA = 0 IN_CAMERA = 1 VISIBLE = 2 LOOKEDAT = 3
[docs]class AdvertisementFormat(REDEnum): Format_0_7x1 = 0 Format_1x1 = 1 Format_1x0_7 = 2 Format_1x1_5 = 3 Format_1x2 = 4 Format_1x3_3 = 5 Format_1_5x1 = 6 Format_2x1 = 7 Format_3_3x1 = 8 Format_3x4 = 9 Format_4x3 = 10 Format_9x16 = 11 Format_9x21 = 12 Format_16x9 = 13 Format_21x9 = 14 Format_a = 15 Format_b = 16 Format_c = 17 Format_d = 18 Format_e = 19 Format_f = 20 Format_i = 21 Format_o = 22 Format_k = 23
[docs]class AdvertisementLoadMode(REDEnum): TweakDB = 0 Override = 1
[docs]class AimAssistSettingConfig(REDEnum): Default = 0 Scanning = 1 LeftHandCyberwareCharge = 2 LeftHandCyberware = 3 MeleeCombat = 4 MeleeCombatIdle = 5 AimingLimbCyber = 6 AimingLimbCyberZoomLevel1 = 7 AimingLimbCyberZoomLevel2 = 8 Aiming = 9 QuickMelee = 10 VehicleCombat = 11 Sprinting = 12 LimbCyber = 13 Vehicle = 14 DriverCombat = 15 DriverCombatAiming = 16 DriverCombatTPP = 17 DriverCombatMissiles = 18 DriverCombatMissilesAiming = 19 DriverCombatMeleeTPP = 20 ZoomLevel1 = 21 ZoomLevel2 = 22 Exhausted = 23 Off = 24 Count = 25
[docs]class ArcadeMachineType(REDEnum): Default = 0 Pachinko = 1
[docs]class ArcadeMinigame(REDEnum): Quadracer = 0 RoachRace = 1 Shooter = 2 Tank = 3 Retros = 4 INVALID = 5
[docs]class AssertType(REDEnum): EQ = 0 NE = 1 GT = 2 GE = 3 LT = 4 LE = 5
[docs]class AttitudeChange(REDEnum): DONT_CHANGE = 0 FRIENDLY = 1 NEUTRAL = 2 HOSTILE = 3
[docs]class AttributeButtonState(REDEnum): Default = 0 Hover = 1
[docs]class AutoDriveDriveType(REDEnum): GoToDestination = 0 FreeRoam = 1
[docs]class BarType(REDEnum): Armor = 0 CurrentCapacity = 1 Edgerunner = 2
[docs]class BlacklistReason(REDEnum): UNINITIALIZED = 0 TRESPASSING = 1 REPRIMAND = 2 COMBAT = 3
[docs]class BunkerSystems(REDEnum): ALPHA = 0 BRAVO = 1 SIERRA = 2 VICTOR = 3 MAX = 4
[docs]class BusySwitchingReason(REDEnum): AVAILABLE = 0 RANDOMIZING = 1 SWAPPING = 2
[docs]class ButtonStatus(REDEnum): DEFAULT = 0 PROCESSING = 1 DISABLED = 2
# TODO: (None) # class CasinoTableBet(REDEnum): # none = 0 # on_0 = 1 # on_00 = 2 # on_1 = 3 # on_2 = 4 # on_3 = 5 # on_4 = 6 # on_5 = 7 # on_6 = 8 # on_7 = 9 # on_8 = 10 # on_9 = 11 # on_10 = 12 # on_11 = 13 # on_12 = 14 # on_13 = 15 # on_14 = 16 # on_15 = 17 # on_16 = 18 # on_17 = 19 # on_18 = 20 # on_19 = 21 # on_20 = 22 # on_21 = 23 # on_22 = 24 # on_23 = 25 # on_24 = 26 # on_25 = 27 # on_26 = 28 # on_27 = 29 # on_28 = 30 # on_29 = 31 # on_30 = 32 # on_31 = 33 # on_32 = 34 # on_33 = 35 # on_34 = 36 # on_35 = 37 # on_36 = 38 # on_manque_1_18 = 39 # on_passe_19_36 = 40 # on_red = 41 # on_black = 42 # on_impair_odd = 43 # on_pair_even = 44 # on_1st_12 = 45 # on_2st_12 = 46 # on_3st_12 = 47
[docs]class CasinoTableSlot(REDEnum): Slot1 = 0 Slot2 = 1 Slot3 = 2 Slot4 = 3 Slot5 = 4
[docs]class CasinoTableState(REDEnum): Idle = 0 Game = 1
# TODO: Lookup function
[docs]class CensorshipFlags(IntFlag): Censor_Nudity = 1 << 0 Censor_OverSexualised = 1 << 1 Censor_Suggestive = 1 << 2 Censor_Homosexuality = 1 << 3 Censor_Gore = 1 << 4 Censor_Drugs = 1 << 5 Censor_Religion = 1 << 6 Censor_Chinese = 1 << 7
[docs]class CharacterScreenType(REDEnum): Attributes = 0 Perks = 1
[docs]class ChargeIndicatorWidgetType(REDEnum): INVALID = 0 JENKINS = 1 TIMEBANK = 2
[docs]class ClueState(REDEnum): active = 0 complete = 1
[docs]class CodexCategoryType(REDEnum): All = 0 Database = 1 Characters = 2 Locations = 3 Tutorials = 4 Count = 5 Invalid = -1
[docs]class CodexDataSource(REDEnum): Undefined = 0 Codex = 1 Onscreen = 2
[docs]class CodexImageType(REDEnum): Default = 0 Character = 1
[docs]class ConfigGraphicsQualityLevel(REDEnum): Low = 0 Medium = 1 High = 2 Ultra = 3 RaytracingLow = 5 RaytracingMedium = 6 RaytracingUltra = 7 RaytracingOverdrive = 8 Cinematic = 9 Cinematic_Raytracing = 10 CinematicEXR = 11 CinematicEXR_Raytracing = 12 PlayStation4 = 13 XboxOne = 14 PlayStation4Pro = 15 XboxOneX = 16 PlayStation5_Performance = 17 PlayStation5_Quality = 18 PlayStation5_Backcompat_Performance = 19 PlayStation5_Backcompat_Quality = 20 XboxSeriesS_Performance = 21 XboxSeriesS_Quality = 22 XboxSeriesS_Backcompat = 23 XboxSeriesX_Performance = 24 XboxSeriesX_Quality = 25 XboxSeriesX_Backcompat_Performance = 26 XboxSeriesX_Backcompat_Quality = 27 SteamDeck = 4 SafeMode = 30 GeForceNow = 28 IconsGeneration = 29 Auto = 31 GGP_Performance = 34 GGP_Quality = 35
[docs]class ConfigMeshQualityLevel(REDEnum): Default = 0 Console = 1 Console_XboxSeriesS = 2
[docs]class ConfigTextureQualityLevel(REDEnum): Console = 0 ConsoleSafe = 1 Low = 2 Medium = 3 High = 4 SafeMode = 5 Auto = 6
[docs]class ContactsSortMethod(REDEnum): ByTime = 0 ByName = 1
[docs]class CoverState(REDEnum): Open = 0 Closed = 1
# TODO: (None) # class CrafringMaterialItemHighlight(REDEnum): # None = 0 # Hover = 1 # Add = 2 # Remove = 3
[docs]class CraftingCommands(REDEnum): CraftingFinished = 0 DisassemblingFinished = 1 UpgradingFinished = 2 Failed = 3
[docs]class CraftingMode(REDEnum): craft = 0 upgrade = 1
[docs]class CraftingNotificationType(REDEnum): NoPerks = 0 NotEnoughMaterial = 1
[docs]class CurrencyNotificationAnimState(REDEnum): Inactive = 0 Intro = 1 Active = 2 Outro = 3
[docs]class CustomButtonType(REDEnum): UnlockAllVehicles = 0 ShowAllPoiMappins = 1 DiscoverAllPoiMappins = 2
[docs]class CustomWeaponWheelSlot(REDEnum): FreeHands = 0 Fists = 1
[docs]class CyberwareScreenType(REDEnum): Invalid = 0 Ripperdoc = 1 Inventory = 2
[docs]class DamageEffectDisplayType(REDEnum): Flat = 0 TargetHealth = 1 Invalid = -1
# TODO: (None) # class DelamainTaxiState(REDEnum): # None = 0 # Spawned = 1 # Parked = 2 # Ready = 3 # Started = 4 # Arrived = 5 # Cancelled = 6 # Finished = 7 # Freeroam = 8 # TODO: (bool) # class DerivedFilterResult(REDEnum): # False = 0 # True = 1 # Pass = 2 # TODO: (None) # class DeviceStimType(REDEnum): # Distract = 0 # VisualDistract = 1 # Explosion = 2 # VentilationAreaEffect = 3 # None = 4
[docs]class Direction(REDEnum): Next = 0 Previous = 1
[docs]class DoorProximityDetectorAppearanceStateType(REDEnum): On = 0 Off = 1 Bars = 2 Green = 3 Alarm = 4 Glitch = 5
[docs]class DronePose(REDEnum): Relaxed = 0 Combat = 1
[docs]class DropPointPackageStatus(REDEnum): NOT_ACTIVE = 0 ACTIVE = 1 COLLECTED = 2
# TODO: (None) # class DropdownItemDirection(REDEnum): # None = 0 # Down = 1 # Up = 2
[docs]class DynamicTextureDataFormat(REDEnum): R_Uint8 = 0 R_Float16 = 1 R_Float32 = 2 RG_Float16 = 3 RG_Float32 = 4 RGBA_Uint8 = 5 RGBA_Uint8_SRGB = 6 RGBA_Float16 = 7 RGBA_Float32 = 8
[docs]class EAIActionPhase(REDEnum): Inactive = 0 Startup = 1 Loop = 2 Recovery = 3
[docs]class EAIActionState(REDEnum): Inactive = 0 Startup = 1 Loop = 2 Recover = 3
# TODO: (None) # class EAIActionTarget(REDEnum): # None = 0 # CombatTarget = 1 # FriendlyTarget = 2 # CurrentCover = 3 # StimTarget = 4 # StimSource = 5 # CustomWorldPosition = 6
[docs]class EAIAttitude(REDEnum): AIA_Friendly = 0 AIA_Neutral = 1 AIA_Hostile = 2
[docs]class EAIBackgroundCombatStep(REDEnum): ChangeCover = 0 ChangeTarget = 1
[docs]class EAIBlockDirection(REDEnum): Undefined = 0 Center = 1 Left = 2 Right = 3
# TODO: (None) # class EAICombatPreset(REDEnum): # None = 0 # IsReckless = 1 # IsAggressive = 2 # IsBalanced = 3 # IsDefensive = 4 # IsCautious = 5
[docs]class EAICoverAction(REDEnum): StepOut = 0 LeanOut = 1 StepUp = 2 LeanOver = 3 Undefined = 4
[docs]class EAICoverActionDirection(REDEnum): Front = 0 FrontRight = 1 Right = 2 BackRight = 3 Back = 4 BackLeft = 5 Left = 6 FrontLeft = 7
# TODO: (None) # class EAIDismembermentBodyPart(REDEnum): # NONE = -1 # LEFT_ARM = 0 # RIGHT_ARM = 1 # LEFT_LEG = 2 # RIGHT_LEG = 3 # HEAD = 4 # BODY = 5
[docs]class EAIGateEventFlags(REDEnum): AIGEF_Undefined = 0 AIGEF_OverridesSelf = 1 AIGEF_InterruptsSamePriorityTask = 2 AIGEF_InterruptsForcedBehavior = 3 AIGEF_AcceptsAdditives = 4
[docs]class EAIGateSignalFlags(REDEnum): AIGSF_Undefined = 0 AIGSF_OverridesSelf = 1 AIGSF_InterruptsSamePriorityTask = 2 AIGSF_InterruptsForcedBehavior = 3 AIGSF_AcceptsAdditives = 4
# TODO: (None) # class EAIHitBodyPart(REDEnum): # None = -1 # Head = 1 # LeftTorso = 2 # RightTorso = 3 # Belly = 4 # LeftLeg = 5 # RightLeg = 6 # TODO: (None) # class EAIHitDirection(REDEnum): # None = -1 # Left = 0 # Back = 1 # Right = 2 # Front = 3 # TODO: (None) # class EAIHitIntensity(REDEnum): # None = -1 # Light = 0 # Medium = 1 # Heavy = 2 # Explosion = 3 # TODO: (None) # class EAIHitSource(REDEnum): # None = -1 # Ranged = 0 # MeleeSharp = 1 # MeleeBlunt = 2 # QuickMelee = 3 # TODO: (None) # class EAILastHitReactionPlayed(REDEnum): # None = -1 # Twitch = 0 # Impact = 1 # Stagger = 2 # Knockdown = 3
[docs]class EAIPlayerSquadOrder(REDEnum): Takedown = 0 Invalid = 1
# TODO: (None) # class EAIRole(REDEnum): # None = 0 # Patrol = 1 # Follower = 2
[docs]class EAIShootingPatternRange(REDEnum): Close = 0 Medium = 1 Long = 2 Undefined = 3
[docs]class EAISquadAction(REDEnum): Invalid = 0 Shoot = 1 Charge = 2 TakeCover = 3 Search = 4 Reprimand = 5 Investigate = 6 Melee = 7 Taunt = 8 Defend = 9 Takedown = 10 Peek = 11 GrenadeThrow = 12 Dash = 13 Sync = 14 BattleCry = 15 CallOff = 16 BackUp = 17 RangedStrafe = 18 Quickhack = 19 GroupReaction = 20 Crouch = 21
[docs]class EAISquadChoiceAlgorithm(REDEnum): Invalid = 0 TargetDistance = 1 SectorDistance = 2 SquadmateDistance = 3 CoopDistance = 4 LineOfSight = 5 StimDistance = 6 StimDistancePerSource = 7 AvoidLastPuppetIfPossible = 8 Officer = 9 Group = 10 CallForBackUp = 11 CallOffAction = 12 ShareNewThreat = 13
[docs]class EAISquadRing(REDEnum): Invalid = 0 Melee = 1 Close = 2 Medium = 3 Far = 4 Extreme = 5
[docs]class EAISquadTactic(REDEnum): Invalid = 0 Flanking = 1 Assault = 2 Snipe = 3 Regroup = 4 Retreat = 5 Defend = 6 Suppress = 7 Medivac = 8 Panic = 9
[docs]class EAISquadVerb(REDEnum): Invalid = 0 JoinSquad = 1 LeaveSquad = 2 OpenSquadAction = 3 RevokeSquadAction = 4 RevokeOrder = 5 CommitToSquadAction = 6 ReportDoneOnSquadAction = 7 ReportFailureOnSquadAction = 8 EvaluateTicketActivation = 9 EvaluateTicketDeactivation = 10 AcknowledgeOrder = 11
[docs]class EAITargetType(REDEnum): AITT_Undefined = 0 AITT_Argument = 1 AITT_Owner = 2 AITT_CombatTarget = 3 AITT_FacingTarget = 4 AITT_Attacker = 5 AITT_Companion = 6 AITT_Cover = 7
[docs]class EAIThreatCalculationType(REDEnum): Regular = 0 Boss = 1 Madness = 2
[docs]class EAITicketStatus(REDEnum): Invalid = 0 Evaluate = 1 OrderFail = 2 OrderDone = 3 OrderRevoked = 4
[docs]class EActionContext(REDEnum): _None = -1 # TODO Direct = 0 QHack = 1 Master = 2 Spiderbot = 3
[docs]class EActionInactivityReson(REDEnum): Ready = 0 Locked = 1 Recompilation = 2 OutOfMemory = 3 IsQuickHacked = 4 Invalid = 5
# TODO: (None) # class EActionType(REDEnum): # QuickAction = 0 # ChargeAction = 1 # None = 2
[docs]class EActionsSequencerMode(REDEnum): REGULAR_INTERVALS = 0 ACCELERATING_INTERVALS_TODO = 1 DECELERATING_INTEVALS_TODO = 2 RANDOM_INTERVALS_TODO = 3 AT_THE_SAME_TIME_TODO = 4
[docs]class EActivationState(REDEnum): NONE = 0 ACTIVATED = 1 DEACTIVATED = 2
[docs]class EAimAssistLevel(REDEnum): Off = 0 Light = 1 Standard = 2 Heavy = 3
[docs]class EAllowedTo(REDEnum): UNDEFINED = 0 TRESSPASSING = 1 ILLEGAL_ACTIONS = 2 COMBAT = 3
[docs]class EAnimationBufferDataAvailable(REDEnum): ABDA_None = 0 ABDA_Partial = 1 ABDA_All = 2
# TODO: (None) # class EAnimationType(REDEnum): # REGULAR = 0 # TRANSFORM = 1 # TRANSFORM_TWO_SIDES = 2 # NONE = 3
[docs]class EAppliedTriangulationHackSpeed(REDEnum): NotAssigned = 0 Slow = 1 Normal = 2 Fast = 3
[docs]class EAreaLightShape(REDEnum): ALS_Sphere = 0 ALS_Capsule = 1
[docs]class EArgumentType(REDEnum): Object = 0 CoverID = 1 Vector4 = 2
[docs]class EAxisType(REDEnum): X = 0 Y = 1 Z = 2
[docs]class EBOOL(REDEnum): UNINITIALZED = 0 FALSE = 1 TRUE = 2
[docs]class EBarkList(REDEnum): vo_enemy_reaction_surprised_combat_start = 0 vo_enemy_reaction_generic_cursing = 1 vo_enemy_reaction_jammed_weapon = 2 vo_enemy_reaction_impact_hit = 3 vo_enemy_reaction_stagger_hit = 4 vo_enemy_reaction_crippled_arm = 5 vo_enemy_reaction_crippled_leg = 6 vo_enemy_reaction_death = 7 vo_enemy_group_call_to_combat = 8 vo_enemy_group_call_for_help = 9 vo_enemy_group_order_go_to_cover = 10 vo_enemy_group_order_flank_target = 11 vo_enemy_group_order_suppressing_fire = 12 vo_enemy_answer_to_order_suppressing_fire = 13 vo_enemy_group_notification_reloading = 14 vo_enemy_group_notification_squad_member_died = 15 vo_enemy_group_notification_grenade_nearby = 16 vo_enemy_group_notification_target_using_sandevistan = 17 vo_enemy_group_notification_target_using_kerenzikov = 18 vo_enemy_answer_to_notification_target_using_sandevistan = 19 vo_enemy_answer_to_notification_target_using_kerenzikov = 20 vo_enemy_group_generic_combat_question = 21 vo_enemy_answer_to_generic_combat_question = 22 vo_enemy_group_boost_combat_morale = 23
# TODO: (None) # class EBeamStyle(REDEnum): # None = 0 # Sweeping = 1 # HeadSlicer = 2
[docs]class EBinkOperationType(REDEnum): PLAY = 0 STOP = 1 PAUSE = 2 RESUME = 3
[docs]class EBreachOrigin(REDEnum): LOCAL = 0 EXTERNAL = 1 GLOBAL = 2
[docs]class EBroadcasteingType(REDEnum): Active = 0 SingleActive = 1 Direct = 2 Remove = 3 Single = 4
[docs]class ECLSForcedState(REDEnum): DEFAULT = 0 ForcedON = 1 ForcedOFF = 2
[docs]class ECallbackExpressionActions(REDEnum): SetTrue = 0 SetFalse = 1 Toggle = 2
[docs]class ECameraDirectionFunctionalTestsUtil(REDEnum): Up = 0 Down = 1 Left = 2 Right = 3
# TODO: (None) # class ECarryState(REDEnum): # None = 0 # Pickup = 1 # Carry = 2 # Drop = 3 # Release = 4 # Dispose = 5 # Jump = 6 # Aim = 7 # Throw = 8
[docs]class ECartOperationResult(REDEnum): Success = 0 NoItems = 1 AllItems = 2 WontSell = 3 WontBuy = 4 QuestItem = 5 NotInCart = 6
[docs]class ECentaurShieldState(REDEnum): Inactive = 0 Activating = 1 Active = 2 Destroyed = 3 Hacked = 4
[docs]class EChargesAmount(REDEnum): Empty = 0 Last = 1 FirstFromTop = 2 Max = 3
[docs]class EChargesItem(REDEnum): Grenade = 0 HealingItems = 1 ProjectileLauncher = 2
[docs]class EColorChannel(REDEnum): COLCHANNEL_Red = 0 COLCHANNEL_Green = 1 COLCHANNEL_Blue = 2 COLCHANNEL_Alpha = 3
[docs]class EColorMappingFunction(REDEnum): CMF_Linear = 0 CMF_sRGB = 1 CMF_ArriLogC = 2
[docs]class EColorPrimary(REDEnum): PRIM_REC709 = 0 PRIM_DCIP3 = 1 PRIM_BT2020 = 2
[docs]class ECompanionDistancePreset(REDEnum): Medium = 0 Close = 1 Far = 2 VeryFar = 3
[docs]class ECompanionPositionPreset(REDEnum): Behind = 0 InFront = 1
[docs]class ECompareOp(REDEnum): CO_Lesser = 0 CO_LesserEq = 1 CO_Greater = 2 CO_GreaterEq = 3 CO_Equal = 4 CO_NotEqual = 5
[docs]class EComparisonOperator(REDEnum): Equal = 0 NotEqual = 1 More = 2 MoreOrEqual = 3 Less = 4 LessOrEqual = 5
[docs]class EComparisonType(REDEnum): Greater = 0 GreaterOrEqual = 1 Equal = 2 NotEqual = 3 Less = 4 LessOrEqual = 5
[docs]class EComponentOperation(REDEnum): Enable = 0 Disable = 1
# TODO: (None) # class EComputerAnimationState(REDEnum): # None = 0 # Opened = 1 # Closed = 2
[docs]class EComputerMenuType(REDEnum): MAIN = 0 SYSTEM = 1 FILES = 2 MAILS = 3 NEWSFEED = 4 INTERNET = 5 INVALID = 6
[docs]class EConclusionQuestState(REDEnum): Undefined = 0 Active = 1 Inactive = 2 Shown = 3
[docs]class ECookingPlatform(REDEnum): PLATFORM_None = 0 PLATFORM_PC = 1 PLATFORM_XboxOne = 2 PLATFORM_PS4 = 3 PLATFORM_PS5 = 4 PLATFORM_XSX = 5 PLATFORM_WindowsServer = 6 PLATFORM_LinuxServer = 7 PLATFORM_GGP = 8
[docs]class ECooldownGameControllerMode(REDEnum): COOLDOWNS = 0 BUFFS_AND_DEBUFFS = 1
[docs]class ECooldownIndicatorState(REDEnum): Pooled = 0 Intro = 1 Filling = 2 Outro = 3
# TODO: (None) # class ECoverSpecialAction(REDEnum): # None = 0 # Left = 1 # Right = 2
[docs]class ECraftingIconPositioning(REDEnum): generic = 0 weaponBig = 1 weaponSmall = 2
[docs]class ECubeSourceTextureType(REDEnum): CST_CrossHorizontal = 0 CST_CrossVertical = 1 CST_Panorama = 2
[docs]class ECustomCameraTarget(REDEnum): ECCTV_All = 0 ECCTV_OnlyOffscreen = 1 ECCTV_OnlyOnscreen = 2
[docs]class ECustomFilterDPadNavigationOption(REDEnum): SelectNext = 0 SelectPrev = 1 Toggle = 2
[docs]class ECustomMaterialParam(REDEnum): ECMP_CustomParam0 = 1 ECMP_CustomParam1 = 2 ECMP_CustomParam2 = 4 ECMP_CustomParam3 = 8 ECMP_CustomParam4 = 16 ECMP_CustomParam5 = 32 ECMP_CustomParam6 = 64
[docs]class EDPadSlot(REDEnum): Left = 0 Up = 1 Right = 2 Down = 3 LeftDouble = 4 UpDouble = 5 RightDouble = 6 DownDouble = 7 WeaponsWheel = 8 VehicleWheel = 9 GadgetWheel = 10 InteractionWheel = 11 Phone = 12 CallVehicle = 13 CycleObjective = 14 VehicleInsideWheel = 15 ConsumableWheel = 16 PocketRadio = 17 VehicleVisualCustomization = 18
[docs]class EDeathType(REDEnum): Ground = 0 Air = 1 Swimming = 2
[docs]class EDebuggerColor(REDEnum): RED = 0 YELLOW = 1
[docs]class EDecalRenderMode(REDEnum): DRM_AllStatic = 0 DRM_ObjectType = 1 DRM_AllDynamic = 2 DRM_All = 3
[docs]class EDepthCollisionEffect(REDEnum): DCE_Bounce = 1 DCE_Glide = 2 DCE_Kill = 4
[docs]class EDeviceChallengeAttribute(REDEnum): Invalid = 0 Strength = 1 Reflexes = 2 Intelligence = 3 TechnicalAbility = 4 Cool = 5
[docs]class EDeviceChallengeSkill(REDEnum): Invalid = 0 Hacking = 1 Engineering = 2 Athletics = 3
[docs]class EDeviceDurabilityState(REDEnum): NOMINAL = 0 MALFUNCTIONING = 1 BROKEN = 2 DESTROYED = 3
[docs]class EDeviceDurabilityType(REDEnum): INVULNERABLE = 0 INDESTRUCTIBLE = 1 DESTRUCTIBLE = 2
[docs]class EDeviceStatus(REDEnum): DISABLED = -2 UNPOWERED = -1 OFF = 0 ON = 1 INVALID = 2
[docs]class EDocumentType(REDEnum): FILE = 0 MAIL = 1 Invalid = 2
[docs]class EDodgeMovementInput(REDEnum): Invalid = 0 Forward = 1 Right = 2 Left = 3 Back = 4
[docs]class EDoorOpeningType(REDEnum): SLIDING_HORIZONTALLY = 0 SLIDING_VERTICALLY = 1 HINGED = 2 GATE = 3 HINGED_SIDE_ONE = 4 HINGED_SIDE_TWO = 5
[docs]class EDoorSkillcheckSide(REDEnum): BOTH = 0 ONE = 1 TWO = 2
[docs]class EDoorStatus(REDEnum): SEALED = -2 LOCKED = -1 CLOSED = 0 OPENED = 1
[docs]class EDoorTriggerSide(REDEnum): OUTSIDE = 0 ONE = 1 TWO = 2
[docs]class EDoorType(REDEnum): NONE = 0 INTERACTIVE = 1 AUTOMATIC = 2 PHYSICAL = 3 REMOTELY_CONTROLLED = 4
[docs]class EDownedType(REDEnum): Killed = 0 Finished = 1 Defeated = 2 Unconscious = 3
[docs]class EDrillMachineRewireState(REDEnum): InsideInteractionRange = 0 OutsideInteractionRange = 1 InteractionStarted = 2 InteractionFinished = 3 RewireStarted = 4 RewireFinished = 5
[docs]class EDynamicDecalSpawnPriority(REDEnum): RDDS_Normal = 0 RDDS_Highest = 1
[docs]class EEasingType(REDEnum): EET_In = 0 EET_Out = 1 EET_InOut = 2
[docs]class EEffectOperationType(REDEnum): START = 0 STOP = 1 BRAKE_LOOP = 2
[docs]class EEmitterGroup(REDEnum): EG_Default = 0 EG_Group0 = 1 EG_Group1 = 2 EG_Group2 = 3 EG_Group3 = 4 EG_Group4 = 5 EG_Group5 = 6 EG_Group6 = 7 EG_Group7 = 8 EG_Group8 = 9 EG_Group9 = 10 EG_Group10 = 11 EG_Group11 = 12 EG_Group12 = 13 EG_Group13 = 14 EG_Group14 = 15 EG_Group15 = 16
[docs]class EEntityHighlightType(REDEnum): EHE_None = 0 EHE_FillAndOutline = 1 EHE_FillOnly = 2 EHE_OutlineOnly = 3
[docs]class EEntryColumn(REDEnum): left = 0 right = 1
[docs]class EEnvColorGroup(REDEnum): ECG_Default = 0 ECG_Sky = 1 ECG_Group0 = 2 ECG_Group1 = 3 ECG_Group2 = 4 ECG_Group3 = 5 ECG_Group4 = 6 ECG_Group5 = 7 ECG_Group6 = 8 ECG_Group7 = 9 ECG_Group8 = 10 ECG_Group9 = 11 ECG_Group10 = 12 ECG_Group11 = 13 ECG_Group12 = 14 ECG_Group13 = 15 ECG_Group14 = 16 ECG_Group15 = 17
[docs]class EEnvManagerModifier(REDEnum): EMM_None = 0 EMM_WireframeSolid = 1 EMM_WireframeSeethrough = 2 EMM_Overdraw = 3 EMM_OverdrawSeethrough = 4 EMM_ParticleOverdraw = 5 EMM_ParticleNumLights = 6 EMM_DecalOverdraw = 7 EMM_LightOverdraw = 8 EMM_SceneReferredColor = 9 EMM_DisplayReferredColor = 10 EMM_GlobalIllumination = 11 EMM_SurfaceMaterialID = 12 EMM_SurfaceObjectID = 13 EMM_SurfaceBaseColor = 14 EMM_SurfaceAlbedo = 15 EMM_SurfaceSpecularity = 16 EMM_SurfaceMetalness = 17 EMM_SurfaceRoughness = 18 EMM_SurfaceEmissive = 19 EMM_SurfaceTranslucency = 20 EMM_SurfaceNormalsWorldSpace = 21 EMM_SurfaceNormalsViewSpace = 22 EMM_SurfaceHairDirection = 23 EMM_SurfaceHairID = 24 EMM_SurfaceLightBlockerIntensity = 25 EMM_GBuffer0A = 26 EMM_GBuffer1RGB = 27 EMM_GBuffer1A = 28 EMM_ConeAODir = 29 EMM_ConeAOAngle = 30 EMM_VelocityBuffer = 31 EMM_Depth = 32 EMM_UvDensity = 33 EMM_ToneMappingLuminance = 34 EMM_ToneMappingThresholds = 35 EMM_LuminanceSpotMeter = 36 EMM_IlluminanceMeter = 37 EMM_DiffuseLight = 38 EMM_SpecularLight = 39 EMM_ClayView = 40 EMM_PureGreyscaleView = 41 EMM_PureWhiteView = 42 EMM_PureReflectionView = 43 EMM_PureGreyReflectionView = 44 EMM_Cascades = 45 EMM_MaskShadow = 46 EMM_MaskSSAO = 47 EMM_MaskTXAA = 48 EMM_MaskDistortion = 49 EMM_MaskInvalidation = 50 EMM_MaskReactivityFSR2 = 51 EMM_SurfaceCacheID = 52 EMM_SurfaceCacheResolution = 53 EMM_LightChannels = 54 EMM_DebugHitProxies = 55 EMM_DebugShadowsMode = 56 EMM_RayTracingDebug = 57 EMM_SSRResults = 58 EMM_SSRFade = 59 EMM_DepthOfFieldCoC = 60 EMM_MultilayeredMode = 61 EMM_MultilayeredProxy = 62 EMM_MultilayeredUniqueMasks = 63 EMM_MultilayeredMaskWeight = 64 EMM_LocalShadowsVariance = 65 EMM_LocalShadowsRangesOverlapDynamicsOnly = 66 EMM_LocalShadowsRangesOverlapStaticsOnly = 67 EMM_LODColoring = 68 EMM_TodvisRuntimePreview = 69 EMM_TodvisBakePreview = 70 EMM_RainMask = 71 EMM_VolFogDensity = 72 EMM_PBRValidationBaseColor = 73 EMM_PBRValidationMetalness = 74 EMM_GreyPlayMode = 75 EMM_RTXDIDiffuseRaw = 76 EMM_RTXDISpecularRaw = 77 EMM_RTXDIDiffuseDenoised = 78 EMM_RTXDISpecularDenoised = 79 EMM_RTXDIBRDFFactor = 80 EMM_IndirectDiffuseRaw = 81 EMM_IndirectSpecularRaw = 82 EMM_IndirectDiffuseDenoised = 83 EMM_IndirectSpecularDenoised = 84
[docs]class EEquipmentSide(REDEnum): Left = 0 Right = 1
[docs]class EEquipmentState(REDEnum): Unequipped = 0 Equipped = 1 Equipping = 2 Unequipping = 3 FirstEquip = 4
[docs]class EExplosiveAdditionalGameEffectType(REDEnum): none = 0 EMP = 1
[docs]class EFastTravelDeviceType(REDEnum): DataTerm = 0 SubwayGate = 1
[docs]class EFastTravelSystemInstruction(REDEnum): Forward = 0 Previous = 1
[docs]class EFastTravelTriggerType(REDEnum): Manual = 0 Auto = 1
[docs]class EFeatureFlag(REDEnum): FEATFLAG_Default = 0 FEATFLAG_Shadows = 1 FEATFLAG_HitProxies = 2 FEATFLAG_Selection = 3 FEATFLAG_Wireframe = 4 FEATFLAG_Overdraw = 10 FEATFLAG_VelocityBuffer = 5 FEATFLAG_DebugDraw_BlendOff = 6 FEATFLAG_DebugDraw_BlendOn = 7 FEATFLAG_DynamicDecals = 8 FEATFLAG_Highlights = 9 FEATFLAG_IndirectInstancedGrass = 11 FEATFLAG_DecalsOnStaticObjects = 12 FEATFLAG_DecalsOnDynamicObjects = 13 FEATFLAG_MaskParticlesInsideCar = 14 FEATFLAG_MaskParticlesInsideInterior = 15 FEATFLAG_MaskTXAA = 16 FEATFLAG_DistantShadows = 17 FEATFLAG_FloatTracks = 18 FEATFLAG_Rain = 19 FEATFLAG_NumLights = 20 FEATFLAG_DepthPrepass = 21 FEATFLAG_DecalsOnAllObjects = 22
[docs]class EFilterType(REDEnum): ALLOW_NONE = 0 ALLOW_COMBAT_ONLY = 1 ALLOW_ALL = 2
[docs]class EFocusClueInvestigationState(REDEnum): NONE = 0 INSPECTED = 1 NOT_INSPECTED = 2
[docs]class EFocusForcedHighlightType(REDEnum): INTERACTION = 0 IMPORTANT_INTERACTION = 1 QUEST = 2 DISTRACTION = 3 CLUE = 4 NPC = 5 WEAKSPOT = 6 AOE = 7 ITEM = 8 HOSTILE = 9 FRIENDLY = 10 NEUTRAL = 11 HACKABLE = 12 ENEMY_NETRUNNER = 13 BACKDOOR = 14 INVALID = 15
[docs]class EFocusOutlineType(REDEnum): HOSTILE = 0 FRIENDLY = 1 NEUTRAL = 2 ITEM = 3 INTERACTION = 4 IMPORTANT_INTERACTION = 5 QUEST = 6 CLUE = 7 DISTRACTION = 8 AOE = 9 HACKABLE = 10 WEAKSPOT = 11 ENEMY_NETRUNNER = 12 BACKDOOR = 13 INVALID = 14
[docs]class EForcedElevatorArrowsState(REDEnum): Disabled = 0 ArrowsUp = 1 ArrowsDown = 2
[docs]class EFrameState(REDEnum): NoScreenshot = 0 Loading = 1 HasScreenshot = 2
[docs]class EFreeVectorAxes(REDEnum): FVA_One = 1 FVA_Two = 2 FVA_Three = 3 FVA_Four = 4
# TODO: (None) # class EGOGMenuState(REDEnum): # None = 0 # LoadGame = 1 # MainMenu = 2
[docs]class EGameSessionDataType(REDEnum): NONE = 0 CameraDeadBody = 1 CameraTagLimit = 2
[docs]class EGameplayChallengeLevel(REDEnum): NONE = 0 TRIVIAL = 1 EASY = 2 MEDIUM = 3 HARD = 4 IMPOSSIBLE = 5
# TODO: (None) # class EGameplayRole(REDEnum): # UnAssigned = 0 # None = 1 # Alarm = 2 # ControlNetwork = 3 # ControlOtherDevice = 4 # ControlSelf = 5 # CutPower = 6 # Distract = 7 # DropPoint = 8 # ExplodeLethal = 9 # ExplodeNoneLethal = 10 # Fall = 11 # FastTravel = 12 # GrantInformation = 13 # HazardWarning = 14 # HideBody = 15 # Loot = 16 # OpenPath = 17 # ClearPath = 18 # Push = 19 # ServicePoint = 20 # Shoot = 21 # SpreadGas = 22 # StoreItems = 23 # GenericRole = 24 # ClearPathAd = 25 # DistractVendingMachine = 26 # NPC = 27 # Clue = 28 # PlayerStash = 29 # Wardrobe = 30 # SmartFrame = 31
[docs]class EGenericNotificationPriority(REDEnum): Default = 0 Low = 1 Medium = 2 Height = 3
[docs]class EGlitchState(REDEnum): NONE = 0 DEFAULT = 1 SUBLIMINAL_MESSAGE = 2
[docs]class EGravityType(REDEnum): LowGravity = 0 Regular = 1
[docs]class EGrenadeType(REDEnum): Frag = 0 Flash = 1 Smoke = 2 Piercing = 3 EMP = 4 Biohazard = 5 Incendiary = 6 Recon = 7 Cutting = 8 Sonic = 9
# TODO: (None) # class EHandEquipSlot(REDEnum): # None = 0 # Left = 1 # Right = 2
[docs]class EHitReactionMode(REDEnum): Regular = 0 ForceImpact = 1 ForceStagger = 2 ForceKnockdown = 3 Fragile = 4 Weak = 5 Tough = 6 Bulky = 7 Unstoppable = 8 UnstoppableTwitchMin = 9 UnstoppableTwitchNone = 10 StaggerMin = 11 BulkyStaggerMin = 12 Invalid = 13
[docs]class EHitReactionZone(REDEnum): Head = 0 ChestLeft = 1 ArmLeft = 2 HandLeft = 3 ChestRight = 4 ArmRight = 5 HandRight = 6 Abdomen = 7 LegLeft = 8 LegRight = 9 Special = 10
# TODO: (None) # class EHitShapeType(REDEnum): # None = -1 # Flesh = 0 # Metal = 1 # Cyberware = 2 # Armor = 3
[docs]class EHotkeyRequestType(REDEnum): Assign = 0 Cycle = 1 Restore = 2
[docs]class EHudAvatarMode(REDEnum): Connecting = 0 Disconnecting = 1 Holocall = 2 Audiocall = 3
[docs]class EHudPhoneFunction(REDEnum): Inactive = 0 DisplayingMessage = 1 IncomingCall = 2 Holocall = 3 Audiocall = 4
[docs]class EHudPhoneVisibility(REDEnum): Invisible = 0 Showing = 1 Visible = 2 Hiding = 3
[docs]class EIndustrialArmAnimations(REDEnum): Idle = 0 RepairLoop = 1 RepairLoop2 = 2 RepairLoopBroken = 3 RepairLoopBelow = 4 RepairLoopBelowBroken = 5 CarDestroy = 6 Repair_below_loop_high = 7 Repair_below_loop_low = 8 Repair_below_loop_medium = 9 Repair_loop_high = 10 Repair_loop_medium = 11
[docs]class EInitReactionAnim(REDEnum): Shock = 0 Fear = 1 Curious = 2 Call = 3
[docs]class EInkAnimationPlaybackOption(REDEnum): PLAY = 0 STOP = 1 PAUSE = 2 RESUME = 3 CONTINUE = 4 GO_TO_START = 5 GO_TO_END = 6
[docs]class EInputAction(REDEnum): IACT_None = 0 IACT_Press = 1 IACT_Release = 2 IACT_Axis = 3
[docs]class EInputCustomKey(REDEnum): ICK_Pad_DigitLeftRight = 273 ICK_Pad_DigitUpDown = 274 ICK_Count = 275
[docs]class EInputKey(REDEnum): IK_None = 0 IK_LeftMouse = 1 IK_RightMouse = 2 IK_MiddleMouse = 3 IK_Unknown04 = 4 IK_Unknown05 = 5 IK_Unknown06 = 6 IK_Unknown07 = 7 IK_Backspace = 8 IK_Tab = 9 IK_Unknown0A = 10 IK_Unknown0B = 11 IK_Unknown0C = 12 IK_Enter = 13 IK_Unknown0E = 14 IK_Unknown0F = 15 IK_Shift = 16 IK_Ctrl = 17 IK_Alt = 18 IK_Pause = 19 IK_CapsLock = 20 IK_Unknown15 = 21 IK_Unknown16 = 22 IK_Unknown17 = 23 IK_Unknown18 = 24 IK_Unknown19 = 25 IK_Unknown1A = 26 IK_Escape = 27 IK_Unknown1C = 28 IK_Unknown1D = 29 IK_Unknown1E = 30 IK_Unknown1F = 31 IK_Space = 32 IK_PageUp = 33 IK_PageDown = 34 IK_End = 35 IK_Home = 36 IK_Left = 37 IK_Up = 38 IK_Right = 39 IK_Down = 40 IK_Select = 41 IK_Print = 42 IK_Execute = 43 IK_PrintScrn = 44 IK_Insert = 45 IK_Delete = 46 IK_Help = 47 IK_0 = 48 IK_1 = 49 IK_2 = 50 IK_3 = 51 IK_4 = 52 IK_5 = 53 IK_6 = 54 IK_7 = 55 IK_8 = 56 IK_9 = 57 IK_Unknown3A = 58 IK_Unknown3B = 59 IK_Unknown3C = 60 IK_Unknown3D = 61 IK_Unknown3E = 62 IK_Unknown3F = 63 IK_Unknown40 = 64 IK_A = 65 IK_B = 66 IK_C = 67 IK_D = 68 IK_E = 69 IK_F = 70 IK_G = 71 IK_H = 72 IK_I = 73 IK_J = 74 IK_K = 75 IK_L = 76 IK_M = 77 IK_N = 78 IK_O = 79 IK_P = 80 IK_Q = 81 IK_R = 82 IK_S = 83 IK_T = 84 IK_U = 85 IK_V = 86 IK_W = 87 IK_X = 88 IK_Y = 89 IK_Z = 90 IK_Unknown5B = 91 IK_Unknown5C = 92 IK_Unknown5D = 93 IK_Unknown5E = 94 IK_Unknown5F = 95 IK_NumPad0 = 96 IK_NumPad1 = 97 IK_NumPad2 = 98 IK_NumPad3 = 99 IK_NumPad4 = 100 IK_NumPad5 = 101 IK_NumPad6 = 102 IK_NumPad7 = 103 IK_NumPad8 = 104 IK_NumPad9 = 105 IK_NumStar = 106 IK_NumPlus = 107 IK_Separator = 108 IK_NumMinus = 109 IK_NumPeriod = 110 IK_NumSlash = 111 IK_F1 = 112 IK_F2 = 113 IK_F3 = 114 IK_F4 = 115 IK_F5 = 116 IK_F6 = 117 IK_F7 = 118 IK_F8 = 119 IK_F9 = 120 IK_F10 = 121 IK_F11 = 122 IK_F12 = 123 IK_F13 = 124 IK_F14 = 125 IK_F15 = 126 IK_F16 = 127 IK_F17 = 128 IK_F18 = 129 IK_F19 = 130 IK_F20 = 131 IK_F21 = 132 IK_F22 = 133 IK_F23 = 134 IK_F24 = 135 IK_Pad_A_CROSS = 136 IK_Pad_B_CIRCLE = 137 IK_Pad_X_SQUARE = 138 IK_Pad_Y_TRIANGLE = 139 IK_Pad_Start = 140 IK_Pad_Back_Select = 141 IK_Pad_DigitUp = 142 IK_Pad_DigitDown = 143 IK_Pad_DigitLeft = 144 IK_Pad_DigitRight = 145 IK_Pad_LeftThumb = 146 IK_Pad_RightThumb = 147 IK_Pad_LeftShoulder = 148 IK_Pad_RightShoulder = 149 IK_Pad_LeftTrigger = 150 IK_Pad_RightTrigger = 151 IK_Pad_LeftAxisX = 152 IK_Pad_LeftAxisY = 153 IK_Pad_RightAxisX = 154 IK_Pad_RightAxisY = 155 IK_NumLock = 156 IK_ScrollLock = 157 IK_Unknown9E = 158 IK_Unknown9F = 159 IK_LShift = 160 IK_RShift = 161 IK_LControl = 162 IK_RControl = 163 IK_UnknownA4 = 164 IK_UnknownA5 = 165 IK_UnknownA6 = 166 IK_UnknownA7 = 167 IK_UnknownA8 = 168 IK_UnknownA9 = 169 IK_UnknownAA = 170 IK_UnknownAB = 171 IK_UnknownAC = 172 IK_UnknownAD = 173 IK_UnknownAE = 174 IK_UnknownAF = 175 IK_UnknownB0 = 176 IK_UnknownB1 = 177 IK_UnknownB2 = 178 IK_UnknownB3 = 179 IK_UnknownB4 = 180 IK_UnknownB5 = 181 IK_UnknownB6 = 182 IK_UnknownB7 = 183 IK_UnknownB8 = 184 IK_Unicode = 185 IK_Semicolon = 186 IK_Equals = 187 IK_Comma = 188 IK_Minus = 189 IK_Period = 190 IK_Slash = 191 IK_Tilde = 192 IK_Mouse4 = 193 IK_Mouse5 = 194 IK_Mouse6 = 195 IK_Mouse7 = 196 IK_Mouse8 = 197 IK_UnknownC6 = 198 IK_UnknownC7 = 199 IK_Joy1 = 200 IK_Joy2 = 201 IK_Joy3 = 202 IK_Joy4 = 203 IK_Joy5 = 204 IK_Joy6 = 205 IK_Joy7 = 206 IK_Joy8 = 207 IK_Joy9 = 208 IK_Joy10 = 209 IK_Joy11 = 210 IK_Joy12 = 211 IK_Joy13 = 212 IK_Joy14 = 213 IK_Joy15 = 214 IK_Joy16 = 215 IK_UnknownD8 = 216 IK_UnknownD9 = 217 IK_UnknownDA = 218 IK_LeftBracket = 219 IK_Backslash = 220 IK_RightBracket = 221 IK_SingleQuote = 222 IK_UnknownDF = 223 IK_UnknownE0 = 224 IK_UnknownE1 = 225 IK_IntlBackslash = 226 IK_MouseHover = 227 IK_MouseX = 228 IK_MouseY = 229 IK_MouseZ = 230 IK_MouseW = 231 IK_JoyU = 232 IK_JoyV = 233 IK_JoySlider1 = 234 IK_JoySlider2 = 235 IK_MouseWheelUp = 236 IK_MouseWheelDown = 237 IK_UnknownEE = 238 IK_UnknownEF = 239 IK_JoyX = 240 IK_JoyY = 241 IK_JoyZ = 242 IK_JoyR = 243 IK_UnknownF4 = 244 IK_UnknownF5 = 245 IK_Attn = 246 IK_ClearSel = 247 IK_ExSel = 248 IK_ErEof = 249 IK_Play = 250 IK_Zoom = 251 IK_NoName = 252 IK_UnknownFD = 253 IK_UnknownFE = 254 IK_PS4_OPTIONS = 255 IK_PS4_TOUCH_PRESS = 256 IK_Pad_Fake_LeftAxis = 262 IK_Pad_Fake_RightAxis = 263 IK_Pad_Fake_RelativeLeftAxis = 264 IK_Pad_Fake_RelativeRightAxis = 265 IK_Pad_Fake_DigitLeftRight = 266 IK_Pad_Fake_DigitUpDown = 267 IK_STADIA_CAPTURE = 268 IK_SWITCH_CAPTURE = 269 IK_CAPTURE = 270 IK_Last = 271 IK_Count = 272 IK_Pad_First = 136 IK_Pad_Last = 155
[docs]class EInventoryComboBoxMode(REDEnum): FromInventory = 0 FromEquipment = 1 CustomizeFromEquipment = 2 CustomizeFromInventory = 3 CustomizeCyberware = 4
[docs]class EInventoryDataStatDisplayType(REDEnum): CompareBar = 0 DisplayBar = 1 Value = 2
[docs]class EItemOperationType(REDEnum): ADD = 0 REMOVE = 1
[docs]class EJuryrigTrapState(REDEnum): UNARMED = 0 ARMED = 1 TRIGGERED = 2
[docs]class EKnockdownStates(REDEnum): Invalid = 0 Start = 1 FallLoop = 2 Land = 3 Recovery = 4 AirRecovery = 5
[docs]class ELastUsed(REDEnum): Weapon = 0 Melee = 1 Ranged = 2 Heavy = 3
# TODO: (None) # class ELaunchMode(REDEnum): # Primary = 0 # Secondary = 1 # None = 2 # TODO: (None) # class ELauncherActionType(REDEnum): # QuickAction = 0 # ChargeAction = 1 # None = 2
[docs]class ELayoutType(REDEnum): Generic = 0 Militech = 1 Arasaka = 2 Zetatech = 3
[docs]class ELightSequenceStage(REDEnum): NONE = 0 INPROGRESS = 1 COMPLETE = 2
[docs]class ELightShadowCastingMode(REDEnum): LSCM_None = 0 LSCM_Normal = 1 LSCM_OnlyDynamic = 2 LSCM_OnlyStatic = 3 LSCM_NormalAndContact = 4 LSCM_OnlyContact = 5
[docs]class ELightShadowSoftnessMode(REDEnum): LSSM_ExtraSoft = 0 LSSM_Soft = 1 LSSM_Default = 2 LSSM_Sharp = 3 LSSM_ExtraSharp = 4
[docs]class ELightState(REDEnum): Reset = 0 DefaultColor = 1 Police = 2 VehicleHealth_Low = 3 VehicleHealth_VeryLow = 4 Quest = 5
[docs]class ELightSwitchRandomizerType(REDEnum): RANDOM = 0 RANDOM_PROGRESSIVE = 1 NONE = 2
[docs]class ELightType(REDEnum): LT_Point = 0 LT_Spot = 1 LT_Area = 2
[docs]class ELightUnit(REDEnum): LU_Lumen = 0 LU_Watt = 1 LU_Lux = 2 LU_Nit = 3 LU_EV100 = 4
[docs]class ELinkType(REDEnum): NETWORK = 0 GRID = 1 FREE = 2 INVALID = 3
[docs]class ELogType(REDEnum): DEFAULT = 0 WARNING = 1 ERROR = 2
[docs]class ELogicOperator(REDEnum): OR = 0 AND = 1
# TODO: (None) # class EMagazineAmmoState(REDEnum): # None = 0 # FirstBullet = 1 # LastBullet = 2
[docs]class EMalfunctioningType(REDEnum): NONE = 0 LOUD_ANNOUNCEMENT = 1 HALF_OPENING = 2 GLITCHING = 3
[docs]class EMappinDisplayMode(REDEnum): PLAYSTYLE = 0 ROLE = 1 MINIMALISTIC = 2
# TODO: (None) # class EMappinVisualState(REDEnum): # Default = 0 # Available = 1 # Unavailable = 2 # Inactive = 3 # None = 4
[docs]class EMaterialModifier(REDEnum): EMATMOD_HitProxy = 0 EMATMOD_WindData = 1 EMATMOD_ParticleParams = 2 EMATMOD_RemoteCamera = 3 EMATMOD_Mirror = 4 EMATMOD_CustomStructBuffer = 5 EMATMOD_MotionMatrix = 7 EMATMOD_ColorAndTexture = 8 EMATMOD_MaterialParams = 9 EMATMOD_Eye = 10 EMATMOD_Skin = 11 EMATMOD_Dismemberment = 13 EMATMOD_Garments = 14 EMATMOD_ShadowsDebugParams = 15 EMATMOD_MultilayeredDebug = 16 EMATMOD_ParallaxParams = 17 EMATMOD_HighlightsParams = 18 EMATMOD_DebugColoring = 19 EMATMOD_DrawBufferMask = 20 EMATMOD_AutoSpawnData = 21 EMATMOD_DestructionRegions = 22 EMATMOD_VehicleParams = 12 EMATMOD_EffectParams = 6 EMATMOD_FloatTracks = 23 EMATMOD_AutoHideDistance = 24 EMATMOD_Rain = 25 EMATMOD_PlanarReflections = 26 EMATMOD_WaterSim = 27 EMATMOD_TransparencyClipParams = 28 EMATMOD_FlatTireParams = 29 EMATMOD_SecondMultilayerParams = 30 EMATMOD_CrystalCoat = 31 EMATMOD_MAX = 32
[docs]class EMaterialPriority(REDEnum): EMP_Normal = 0 EMP_Front = 1
[docs]class EMaterialShaderTarget(REDEnum): MSH_Invalid = 0 MSH_VertexShader = 1 MSH_PixelShader = 2 MSH_MAX = 3
[docs]class EMaterialShadingRateMode(REDEnum): MSRM_Default = 0 MSRM_Disable = 1 MSRM_Force2x2 = 2
[docs]class EMaterialVertexFactory(REDEnum): MVF_Terrain = 1 MVF_MeshStatic = 2 MVF_MeshSkinned = 3 MVF_MeshExtSkinned = 4 MVF_GarmentMeshSkinned = 5 MVF_GarmentMeshExtSkinned = 6 MVF_MeshSpeedTree = 7 MVF_ParticleBilboard = 8 MVF_ParticleParallel = 9 MVF_ParticleMotionBlur = 10 MVF_ParticleSphereAligned = 11 MVF_ParticleVerticalFixed = 12 MVF_ParticleTrail = 13 MVF_ParticleFacingTrail = 14 MVF_ParticleScreen = 15 MVF_ParticleBeam = 16 MVF_ParticleFacingBeam = 17 MVF_Decal = 18 MVF_Debug = 19 MVF_DrawBuffer = 20 MVF_Fullscreen = 21 MVF_MeshSkinnedVehicle = 22 MVF_MeshStaticVehicle = 23 MVF_MeshProcedural = 24 MVF_MeshDestructible = 25 MVF_MeshDestructibleSkinned = 26 MVF_MeshSkinnedLightBlockers = 27 MVF_MeshExtSkinnedLightBlockers = 28 MVF_GarmentMeshSkinnedLightBlockers = 29 MVF_GarmentMeshExtSkinnedLightBlockers = 30 MVF_MeshSkinnedSingleBone = 31 MVF_MeshProxy = 32 MVF_MeshWindowProxy = 33
[docs]class EMathOperationType(REDEnum): Add = 0 Set = 1
# TODO: (None) # class EMathOperator(REDEnum): # None = 0 # Add = 1 # Subtract = 2 # Multiply = 3 # Divide = 4
[docs]class EMeasurementSystem(REDEnum): Metric = 0 Imperial = 1
[docs]class EMeasurementUnit(REDEnum): Millimeter = 0 Centimeter = 1 Meter = 2 Kilometer = 3 Inch = 4 Feet = 5 Yard = 6 Mile = 7 NauticalMile = 8 SquareMillimeter = 9 SquareCentimeter = 10 SquareMeter = 11 Hectare = 12 SquareKilometer = 13 SquareInch = 14 SquareFeet = 15 SquareYard = 16 Acre = 17 SquareMile = 18 CubicCentimer = 19 CubicDecimeter = 20 CubicMeter = 21 Liter = 22 Hectoliter = 23 CubicInch = 24 CubicFeet = 25 FluidOunce = 26 Pint = 27 Gallon = 28 Gram = 29 Kilogram = 30 Tonne = 31 Ounce = 32 Pound = 33 Stone = 34 Celcius = 35 Fahrenheit = 36 MAX = 37
[docs]class EMeleeAttackType(REDEnum): Combo = 0 Strong = 1 Final = 2 Block = 3 Safe = 4 Slide = 5 Crouch = 6 Jump = 7 Sprint = 8 Fall = 9 Throw = 10 Dodge = 11 Equip = 12
[docs]class EMeleeAttacks(REDEnum): Invalid = 0 LightAtk_Left = 1 LightAtk_Right = 2 ComboAtk_3hits_Part1 = 3 ComboAtk_3hits_Part2 = 4 ComboAtk_3hits_Part3 = 5 ChargeAttack = 6
[docs]class EMenuType(REDEnum): Hub = 0 Pause = 1 All = 2
# TODO: Lookup function
[docs]class EMeshChunkFlags(IntFlag): MCF_RenderInScene = 1 << 0 MCF_RenderInShadows = 1 << 1 MCF_IsTwoSided = 1 << 2 MCF_IsRayTracedEmissive = 1 << 3 MCF_IsPrefabProxy = 1 << 6 MCF_ConsoleLOD0 = 1 << 9 MCF_SkipDynamicDecalGeneration = 1 << 10
# TODO: Lookup function
[docs]class EMeshChunkRenderMaIntFlag(REDEnum): MCR_Scene = 1 << 0 MCR_Cascade1 = 1 << 1 MCR_Cascade2 = 1 << 2 MCR_Cascade3 = 1 << 3 MCR_Cascade4 = 1 << 4 MCR_LocalShadows = 1 << 5 MCR_IsTwoSided = 1 << 6 MCR_DistantShadows = 1 << 7 MCR_IsRayTracedEmissive = 1 << 8 MCR_PrefabProxy = 1 << 11 MCR_Cascades = 1 << 12
[docs]class EMeshParticleOrientationMode(REDEnum): MPOM_Normal = 0 MPOM_MovementDirection = 1 MPOM_NoRotation = 2
[docs]class EMeshShadowImportanceBias(REDEnum): MSIB_EvenLessImportant = -2 MSIB_LessImportant = -1 MSIB_Default = 0 MSIB_MoreImportant = 1 MSIB_EvenMoreImportant = 2
[docs]class EMeshStreamType(REDEnum): MST_Position_3F = 1 MST_SkinningIndices_4U8 = 2 MST_SkinningWeights_4F = 4 MST_SkinningIndicesExt_4U8 = 262144 MST_SkinningWeightsExt_4F = 524288 MST_Color_U32 = 8 MST_TexCoord0_2F = 16 MST_TexCoord1_2F = 32 MST_Normal_3F = 64 MST_Tangent_3F = 128 MST_Binormal_3F = 256 MST_DestructionIndices_2U16 = 1048576 MST_Multilayer_1F = 2097152 MST_Index_U16 = 512 MST_GarmentFlags_U32 = 4194304 MST_MorphOffset_3F = 8388608 MST_VehicleDmgNormalFront_3F = 16777216 MST_VehicleDmgNormalSides_3F = 33554432 MST_VehicleDmgPosFront_3F = 67108864 MST_VehicleDmgPosSides_3F = 134217728 MST_WindBranchData_4F = 1024 MST_BranchData_7F = 16384 MST_MorphVertexData_3F = 268435456 MST_FoliageBoneId_I16 = 536870912 MST_LightBlockerIntensity_1F = 1073741824
[docs]class EMeshVertexType(REDEnum): MVT_StaticMesh = 0 MVT_ProceduralMesh = 1 MVT_SkinnedMesh = 2 MVT_ExtSkinnedMesh = 3 MVT_GarmentSkinnedMesh = 4 MVT_ExtGarmentSkinnedMesh = 5 MVT_SpeedTreeMesh = 6 MVT_StaticMeshVehicle = 7 MVT_SkinnedMeshVehicle = 8 MVT_Terrain = 9 MVT_DestructibleMesh = 10 MVT_DestructibleMeshSkinned = 11 MVT_SkinnedMeshLightBlocker = 12 MVT_ExtSkinnedMeshLightBlocker = 13 MVT_GarmentSkinnedMeshLightBlocker = 14 MVT_ExtGarmentSkinnedMeshLightBlocker = 15 MVT_SkinnedMeshSingleBone = 16 MVT_ProxyMesh = 17 MVT_ProxyWindowMesh = 18
[docs]class EMissileRainPhase(REDEnum): Init = 0 Phase1 = 1 Phase2 = 2
[docs]class EMoveAssistLevel(REDEnum): Off = 0 SpecialAttacks = 1 AllAttacks = 2
[docs]class EMovementDirection(REDEnum): left = 0 right = 1 up = 2 down = 3 front = 4 back = 5
[docs]class ENPCPhaseState(REDEnum): Phase1 = 0 Phase2 = 1 Phase3 = 2 Phase4 = 3 Phase5 = 4 Invalid = 5
[docs]class ENPCTelemetryData(REDEnum): HitByLightAttack = 0 HitByStrongAttack = 1 HitByFinalComboAttack = 2 HitByBlockAttack = 3 BlockedAttack = 4 DeflectedAttack = 5 WasGuardBreaked = 6
[docs]class ENcartDistricts(REDEnum): WATSON = 0 CITY_CENTER = 1 JAPAN_TOWN = 2 HEYWOOD = 3 PACIFICA = 4 SANTO_DOMINGO = 5 ERROR = 6
[docs]class ENcartStations(REDEnum): NONE = 0 ARASAKA_WATERFRONT = 1 LITTLE_CHINA_HOSPITAL = 2 LITTLE_CHINA_NORTH = 3 LITTLE_CHINA_SOUTH = 4 JAPAN_TOWN_NORTH = 5 JAPAN_TOWN_SOUTH = 6 DOWNTOWN_NORTH = 7 ARROYO = 8 CITY_CENTER = 9 ARASAKA_TOWER = 10 WELLSPRINGS = 11 GLEN_NORTH = 12 GLEN_SOUTH = 13 VISTA_DEL_REY = 14 RANCHO_CORONADO = 15 LITTLE_CHINA_MEGABUILDING = 16 CHARTER_HILL = 17 GLEN_EBUNIKE = 18 PACIFICA_STADIUM = 19
[docs]class ENetworkRelation(REDEnum): MASTER = 0 SLAVE = 1 NONE = 2
# TODO: (None) # class ENeutralizeType(REDEnum): # None = 0 # Killed = 1 # Defeated = 2 # Unconscious = 3
[docs]class ENoiseType(REDEnum): NT_Random = 0 NT_Simplex2D = 1 NT_Simplex3D = 2
[docs]class EOperationClassType(REDEnum): Local = 0 BaseState = 1 DoorState = 2 BaseAction = 3 CustomActions = 4 TriggerVolume = 5 Hit = 6 InteractionArea = 7 Senses = 8 FocusMode = 9
[docs]class EOutlineType(REDEnum): NONE = 0 GREEN = 1 RED = 2 YELLOW = 3
[docs]class EParticleEventSpawnObject(REDEnum): PESO_Particle = 0 PESO_Decal = 1
[docs]class EParticleEventType(REDEnum): PET_Any = 5 PET_Death = 0 PET_OverLife = 1 PET_OverDistance = 2 PET_Collision = 3 PET_PlayOneShotSoundOnSpawn = 4
[docs]class EPaymentSchedule(REDEnum): WEEKLY = 0 MONTHLY = 1
[docs]class EPermissionSource(REDEnum): GAMEPLAY = 0 PLAYER = 1 QUEST = 2
[docs]class EPersonalLinkConnectionStatus(REDEnum): NOT_CONNECTED = 0 CONNECTING = 1 CONNECTED = 2 DISCONNECTING = 3
[docs]class EPersonalLinkSlotSide(REDEnum): FRONT = 0 RIGHT = 1 BOTTOM = 2
[docs]class EPingType(REDEnum): DIRECT = 0 SPACE = 1
[docs]class EPlayerMovementDirection(REDEnum): Forward = 0 Right = 1 Back = 2 Left = 3
[docs]class EPlaystyle(REDEnum): NETRUNNER = 0 SOLO = 1 TECHIE = 2
[docs]class EPlaystyleType(REDEnum): NONE = -1 TECHIE = 0 NETRUNNER = 1 TECHIE_AND_NETRUNNER = 2
[docs]class EPreventionDebugProcessReason(REDEnum): Redirected_IsPsycho = 0 Process_NewDamage = 1 Process_EntityCalls = 2 Abort_EntitySame = 3 Abort_DamageZero = 4 Abort_SystemLockedBySceneTier = 5
[docs]class EPreventionHackLoopState(REDEnum): IDLE = 0 INTRO_RADIO = 1 HACK_LOOP = 2
[docs]class EPreventionHeatStage(REDEnum): Heat_0 = 0 Heat_1 = 1 Heat_2 = 2 Heat_3 = 3 Heat_4 = 4 Heat_5 = 5 Size = 6 Invalid = 7
[docs]class EPreventionSystemInstruction(REDEnum): Safe = 0 Active = 1 Off = 2 On = 3 ReconPhaseOn = 4 ReconPhaseOff = 5 Debug_BlinkStart = 6 Debug_BlinkStop = 7 Debug_SearchStart = 8 Debug_SearchStop = 9 Debug_Stars = 10
[docs]class EPriority(REDEnum): VeryLow = 0 Low = 1 Medium = 2 High = 3 VeryHigh = 4 Absolute = 5
[docs]class EProgressBarContext(REDEnum): QuickHack = 0 PhoneCall = 1
[docs]class EProgressBarState(REDEnum): Available = 0 Blocked = 1 Invisible = 2
[docs]class EProgressBarType(REDEnum): UPLOAD = 0 DURATION = 1
[docs]class EQuestFilterType(REDEnum): DONT_CHANGE = 0 ALLOW_NONE = 1 ALLOW_COMBAT_ONLY = 2 ALLOW_ALL = 3
[docs]class ERadialMode(REDEnum): ApplyOnlyActiveSlot = 0 ApplyActiveSlotAndConsumables = 1
[docs]class ERadioStationList(REDEnum): AGGRO_INDUSTRIAL = 0 ELECTRO_INDUSTRIAL = 1 HIP_HOP = 2 AGGRO_TECHNO = 3 DOWNTEMPO = 4 ATTITUDE_ROCK = 5 POP = 6 LATINO = 7 METAL = 8 MINIMAL_TECHNO = 9 JAZZ = 10 GROWL = 11 DARK_STAR = 12 IMPULSE_FM = 13
[docs]class EReactLogSource(REDEnum): Undefined = 0 Detected = 1 StimEvent = 2 BehaviorCombatCheck = 3 BehaviorCombatTrigger = 4
[docs]class EReactionValue(REDEnum): Fear = 0 Aggressive = 1
[docs]class ERenderDynamicDecalAtlas(REDEnum): RDDA_1x1 = 0 RDDA_2x1 = 1 RDDA_2x2 = 2 RDDA_4x2 = 3 RDDA_4x4 = 4 RDDA_8x4 = 5
[docs]class ERenderDynamicDecalProjection(REDEnum): RDDP_Ortho = 0 RDDP_Sphere = 1
[docs]class ERenderMaterialType(REDEnum): RMT_Standard = 0 RMT_Subsurface = 1 RMT_Cloth = 2 RMT_Eye = 3 RMT_Hair = 4 RMT_Foliage = 5
[docs]class ERenderMeshStreams(REDEnum): RMS_PositionSkinning = 1 RMS_TexCoords = 2 RMS_TangentFrame = 4 RMS_Extended = 8 RMS_Custom0 = 16 RMS_BindAll = 255
[docs]class ERenderObjectType(REDEnum): ROT_Static = 0 ROT_Terrain = 1 ROT_Road = 2 ROT_Skinned = 20 ROT_Character = 21 ROT_Foliage = 22 ROT_Grass = 23 ROT_Vehicle = 24 ROT_Weapon = 25 ROT_Particle = 26 ROT_Enemy = 27 ROT_CustomCharacter1 = 12 ROT_CustomCharacter2 = 13 ROT_CustomCharacter3 = 14 ROT_Blackwall1 = 28 ROT_Blackwall2 = 29 ROT_MainPlayer = 15 ROT_NoAO = 16 ROT_NoLighting = 17 ROT_NoTXAA = 18
[docs]class ERenderProxyType(REDEnum): RPT_None = 0 RPT_Mesh = 1 RPT_PointLight = 2 RPT_SpotLight = 3 RPT_AreaLight = 4 RPT_Particles = 5 RPT_Foliage = 6 RPT_SSDecal = 7 RPT_VectorField = 8 RPT_FogVolume = 9 RPT_GI = 10 RPT_ReflectionProbe = 11 RPT_MorphTargetMesh = 12 RPT_LightVolume = 13 RPT_DynamicDecalSpawner = 14 RPT_AutoSpawner = 15 RPT_LightBlocker = 16
[docs]class ERenderingMode(REDEnum): RM_HitProxies = 2 RM_Shaded = 0 RM_Shaded_NoAmbient = 1 RM_GBufferOnly = 3 RM_SafeMode = 4 RM_OverlayOnly = 5
[docs]class ERenderingPlane(REDEnum): RPl_Scene = 0 RPl_Background = 1 RPl_Weapon = 2
[docs]class ERentStatus(REDEnum): PAID = 0 OVERDUE = 1 EVICTED = 2
[docs]class EReprimandInstructions(REDEnum): INITIATE_FIRST = 0 INITIATE_SUCCESSIVE = 1 TAKEOVER = 2 CONCLUDE_SUCCESSFUL = 3 CONCLUDE_FAILED = 4 RELEASE_TO_ANOTHER_ENTITY = 5
[docs]class ERevealDurationType(REDEnum): TEMPORARY = 0 PERMANENT = 1
[docs]class ERevealPlayerType(REDEnum): DONT_REVEAL = 0 REVEAL_ONCE = 1
[docs]class ERevealState(REDEnum): STARTED = 0 CONTINUE = 1 STOPPED = 2
[docs]class ESSAOQualityLevel(REDEnum): SSAOQUALITY_VeryLow = 0 SSAOQUALITY_Low = 1 SSAOQUALITY_Medium = 2 SSAOQUALITY_High = 3 SSAOQUALITY_VeryHigh = 4
[docs]class ESaveFormat(REDEnum): SF_PNG = 2 SF_EXR = 32 SF_PNG_AND_EXR = 34
[docs]class EScreenRatio(REDEnum): Screen_21x9 = 0 Screen_9x21 = 1 Screen_9x16 = 2 Screen_3x4 = 3 Screen_4x3 = 4 Screen_1x1 = 5
[docs]class ESecurityAccessLevel(REDEnum): ESL_NONE = 0 ESL_LOCAL = 1 ESL_0 = 2 ESL_1 = 3 ESL_2 = 4 ESL_3 = 5 ESL_4 = 6
[docs]class ESecurityAreaType(REDEnum): DISABLED = 0 SAFE = 1 RESTRICTED = 2 DANGEROUS = 3
[docs]class ESecurityGateEntranceType(REDEnum): OnlySideA = 0 OnlySideB = 1 AnySide = 2
[docs]class ESecurityGateResponseType(REDEnum): AUDIOVISUAL_ONLY = 0 SEC_SYS_REPRIMAND = 1 SEC_SYS_COMBAT = 2
[docs]class ESecurityGateScannerIssueType(REDEnum): NoIssues = 0 ScannerEmpty = 1 Overcrowded = 2 TargetAlreadyScanned = 3
[docs]class ESecurityGateStatus(REDEnum): READY = 0 SCANNING = 1 THREAT_DETECTED = 2
[docs]class ESecurityNotificationType(REDEnum): REPRIMAND_SUCCESSFUL = -2 DEESCALATE = -1 DEFAULT = 0 ILLEGAL_ACTION = 1 REPRIMAND_ESCALATE = 2 DEVICE_DESTROYED = 3 ALARM = 4 SECURITY_GATE = 5 COMBAT = 6 QUEST = 7
[docs]class ESecuritySystemState(REDEnum): UNINITIALIZED = 0 SAFE = 1 ALERTED = 2 COMBAT = 3
[docs]class ESecurityTurretStatus(REDEnum): THREAT = -1 SHOOTING = 0 WORKING = 1 SCANING = 2 DAMAGED = 3
[docs]class ESecurityTurretType(REDEnum): SIMPLE = 0
[docs]class ESenseLogSource(REDEnum): Undefined = 0 AddToBlacklistEvent = 1 RemoveFromBlacklistEvent = 2 SecurityAreaCrossingPerimeter = 3
[docs]class ESensorDeviceStates(REDEnum): NONE = 0 IDLE = 1 IDLEFORCED = 2 TARGETLOCK = 3 TARGETLOSE = 4 TARGETRECEIVED = 5 REPRIMAND = 6 JAMMER = 7
[docs]class ESensorDeviceWakeState(REDEnum): NONE = -1 CLOSED = 0 WAKEN = 1 OPEN = 2
[docs]class EShouldChangeAttitude(REDEnum): PERSISTENTLY = 0 TEMPORARLY = 1
[docs]class ESmartBulletPhase(REDEnum): Init = 0 Parabolic = 1 Follow = 2 Linear = 3 Miss = 4
[docs]class ESmartHousePreset(REDEnum): MorningPreset = 0 EveningPreset = 1 NightPreset = 2
[docs]class ESoundStatusEffects(REDEnum): NONE = 0 DEAFENED = 1 SUPRESS_NOISE = 2
[docs]class ESpaceFillMode(REDEnum): JustifyLeft = 0 JustifyRight = 1 JustifyCenter = 2
[docs]class EStarState(REDEnum): Default = 0 Active = 1 Searching = 2 Blinking = 3
[docs]class EStatusEffectBehaviorType(REDEnum): Invalid = 0 Basic = 1 Stoppable = 2 Unstoppable = 3
[docs]class EStatusEffects(REDEnum): Invalid = 0 WeaponJammed = 1 Blind = 2 SmokeScreen = 3 Unconscious = 4 Burning = 5 Stun = 6 HeartAttack = 7 SuicideWithWeapon = 8 SuicideWithGrenade = 9 Wounded = 10 MonowireGrapple = 11 Exhausted = 12 Defeated = 13 Sleep = 14 Berserker = 15 Pain = 16 Sandevistan = 17 NetwatcherHackStage1 = 18 NetwatcherHackStage2 = 19 NetwatcherHackStage3 = 20 Count = 21
[docs]class ESurveillanceCameraState(REDEnum): Off = 0 Active = 1
[docs]class ESurveillanceCameraStatus(REDEnum): THREAT = -1 STREAMING = 0 WORKING = 1
[docs]class ESwitchAction(REDEnum): ToggleOn = 0 ToggleActivate = 1
[docs]class ESystemNotificationTypes(REDEnum): DiscOperationIndicator = 0 GenericNotModal = 1 AchievmentDebug = 2 GenericMenuInfo = 3 GenericYesNo = 4 Generic = 5 ExitGame = 6 StartNewGame = 7 NoDiscSpace = 8 OverwriteSaveFile = 9 OverwriteSaveFileXbCompatWarning = 10 LoadSaveFileInGame = 11 LoadSaveFile = 12 DeleteSaveFile = 13 TransferSaveFile = 14 CorruptedSaveFile = 15 UnreachableCloudFile = 16 RegionMismatchSaveFile = 17 NoPlayerProfile = 18 GameSaved = 19 SaveFailed = 20 ScreenshotSaved = 21 UnavailableForGuest = 22 EnableTelemetry = 23 PointOfNoReturn = 24 PointOfNoReturnWithReward = 25 PointOfNoReturnLootAdded = 26 GenericMenuError = 27 ControllerReconnected = 28 ControllerDisconnected = 29 TrialPeriodEnded = 30 TrialPeriodTimer = 31 FailedToRemoveTransferredSave = 32 LoadModdedSaveFile = 33 MAX = 34 FirstModalHighPriority = 28
[docs]class ESystems(REDEnum): NONE = 0 SecuritySystem = 1 AccessPoints = 2 MaintenanceSystem = 3 PersonnelSystem = 4 SurveillanceSystem = 5
[docs]class ETVChannel(REDEnum): CH1 = 0 CH2 = 1 CH3 = 2 CH4 = 3 CH5 = 4 INVALID = 5
# TODO: (None) # class ETakedownActionType(REDEnum): # GrappleFailed = 0 # Grapple = 1 # Takedown = 2 # TakedownNonLethal = 3 # TakedownNetrunner = 4 # TakedownMassiveTarget = 5 # AerialTakedown = 6 # LeapToTarget = 7 # Struggle = 8 # BreakFree = 9 # TargetDead = 10 # KillTarget = 11 # SpareTarget = 12 # ForceShove = 13 # BossTakedown = 14 # DisposalTakedown = 15 # DisposalTakedownNonLethal = 16 # None = 17 # TODO: (None) # class ETakedownBossName(REDEnum): # Smasher = 0 # Oda = 1 # Royce = 2 # Sasquatch = 3 # None = 4
[docs]class ETargetManagerAnimGraphState(REDEnum): MODELOOKAT = 0 IDLE = 1 JAMMED = 2
[docs]class ETauntType(REDEnum): Normal = 0 Melee = 1 Ranged = 2
[docs]class ETelemetryData(REDEnum): MeleeAttacksMade = 0 RangedAttacksMade = 1 BluelinesSelected = 2 MeleeKills = 3 RangedKills = 4 QuickHacksMade = 5 LegendaryItemsCrafted = 6
[docs]class ETextureAddressing(REDEnum): TA_Wrap = 0 TA_Mirror = 1 TA_Clamp = 2 TA_MirrorOnce = 3 TA_Border = 4
[docs]class ETextureAnimationMode(REDEnum): TAM_Speed = 0 TAM_LifeTime = 1
# TODO: Lookup function
[docs]class ETextureChannel(IntFlag): TextureChannel_R = 1 << 0 TextureChannel_G = 1 << 1 TextureChannel_B = 1 << 2 TextureChannel_A = 1 << 3
[docs]class ETextureComparisonFunction(REDEnum): TCF_None = 0 TCF_Less = 1 TCF_Equal = 2 TCF_LessEqual = 3 TCF_Greater = 4 TCF_NotEqual = 5 TCF_GreaterEqual = 6 TCF_Always = 7
[docs]class ETextureCompression(REDEnum): TCM_None = 0 TCM_DXTNoAlpha = 1 TCM_DXTAlpha = 2 TCM_RGBE = 3 TCM_Normalmap = 4 TCM_Normals_DEPRECATED = 5 TCM_NormalsHigh_DEPRECATED = 6 TCM_NormalsGloss_DEPRECATED = 7 TCM_TileMap = 8 TCM_DXTAlphaLinear = 9 TCM_QualityR = 10 TCM_QualityRG = 11 TCM_QualityColor = 12 TCM_HalfHDR_Unsigned = 13 TCM_HalfHDR_Signed = 14 TCM_Max = 15 TCM_Normals = 5 TCM_NormalsHigh = 6 TCM_NormalsGloss = 7 TCM_HalfHDR = 13
[docs]class ETextureFilteringMag(REDEnum): TFMag_Point = 0 TFMag_Linear = 1
[docs]class ETextureFilteringMin(REDEnum): TFMin_Point = 0 TFMin_Linear = 1 TFMin_Anisotropic = 2 TFMin_AnisotropicLow = 3
[docs]class ETextureFilteringMip(REDEnum): TFMip_None = 0 TFMip_Point = 1 TFMip_Linear = 2
[docs]class ETextureRawFormat(REDEnum): TRF_Invalid = 0 TRF_TrueColor = 1 TRF_DeepColor = 2 TRF_Grayscale = 3 TRF_HDRFloat = 4 TRF_HDRHalf = 5 TRF_HDRFloatGrayscale = 6 TRF_Grayscale_Font = 7 TRF_R8G8 = 8 TRF_R32UI = 9 TRF_Max = 0
[docs]class ETimeOfYearSeason(REDEnum): ETOYS_Spring = 0 ETOYS_Summer = 1 ETOYS_Autumn = 2 ETOYS_Winter = 3
# TODO: (None) # class EToggleActivationTypeComputer(REDEnum): # None = 0 # Raise = 1
[docs]class EToggleOperationType(REDEnum): ADD = 0 REMOVE = 1
[docs]class ETooltipsStyle(REDEnum): Menus = 0 HUD = 1
[docs]class ETransformAnimationOperationType(REDEnum): PLAY = 0 PAUSE = 1 RESET = 2 SKIP = 3
[docs]class ETransitionMode(REDEnum): GENTLE = 0 FORCED = 1
[docs]class ETransitionType(REDEnum): EET_Linear = 0 EET_Sine = 1 EET_Cubic = 2 EET_Quad = 3 EET_Quart = 4 EET_Quint = 5 EET_Expo = 6 EET_Circ = 7 EET_Back = 8 EET_Bounce = 9 EET_Elastic = 10
[docs]class ETrap(REDEnum): Invalid = 0 GridRegen = 1 AppendStart = 2 Hidden = 3 Virus = 4
[docs]class ETrapEffects(REDEnum): Explosion = 0 Poisoned = 1 Bleeding = 2 Burning = 3 Blind = 4 SmokeScreen = 5 Stun = 6 Unconcious = 7
[docs]class ETriggerOperationType(REDEnum): ENTER = 0 EXIT = 1
[docs]class ETweakAINodeType(REDEnum): Action = 0 Selector = 1 Sequence = 2
[docs]class EUIActionState(REDEnum): Invalid = 0 DEFAULT = 1 STARTED = 2 COMPLETED = 3 ABORTED = 4
[docs]class EUIStealthIconType(REDEnum): Invalid = 0 HostileHuman = 1 Camera = 2 Turret = 3 Drone = 4
[docs]class EUploadProgramState(REDEnum): STARTED = 0 COMPLETED = 1
[docs]class EVarDBMode(REDEnum): Add = 0 Set = 1 Invalid = 2
[docs]class EVehicleBrandState(REDEnum): Default = 0 New = 1 Selected = 2
[docs]class EVehicleOfferState(REDEnum): Default = 0 New = 1 Owned = 2 Locked = 3
[docs]class EVehicleSpawnBlockSide(REDEnum): Front = 0 Back = 1 Left = 2 Right = 3 Default = 4
[docs]class EVendorMode(REDEnum): BuyItems = 0 SellItems = 1 Train = 2 Ripperdoc = 3 RipperdocSummary = 4
[docs]class EViabilityDecision(REDEnum): INCONCLUSIVE = 0 VIABLE = 1 NONVIABLE = 2
# TODO: (None) # class EVirtualSystem(REDEnum): # None = 0 # SurveillanceSystem = 1 # DoorSystem = 2 # MediaSystem = 3 # SecuritySystem = 4
[docs]class EVisionBlockerType(REDEnum): Smoke = 0 OpticalCamo = 1 OpticalCamoLegendary = 2 Undefined = 32
[docs]class EWeaponNamesList(REDEnum): EWNL_PowerStreetRifle = 0 EWNL_TechStreetShotgun = 1 EWNL_PowerCorpHandgun = 2 EWNL_SmartCorpRifle = 3 EWNL_PowerCorpHandgunJackie = 4
[docs]class EWidgetPlacementType(REDEnum): DOCKED = 0 FLOATING = 1
[docs]class EWidgetState(REDEnum): DEFAULT = 0 ON = 1 OFF = 2 INACTIVE = 3 ALLOWED = 4 LOCKED = 5 SEALED = 6
[docs]class EWindowBlindersStates(REDEnum): NonInteractive = 0 Open = 1 Closed = 2 Tilted = 3
[docs]class EWorkspotOperationType(REDEnum): ENTER = 0 LEAVE = 1
[docs]class EWorldMapView(REDEnum): Map = 0
[docs]class EWoundedBodyPart(REDEnum): Invalid = 0 WoundedLeftArm = 1 WoundedRightArm = 2 WoundedLeftLeg = 3 WoundedRightLeg = 4 DismemberedLeftArm = 5 DismemberedRightArm = 6 DismemberedLeftLeg = 7 DismemberedRightLeg = 8 DismemberedBothLegs = 9
[docs]class EntityNotificationType(REDEnum): DoNotNotifyEntity = 0 SendThisEventToEntity = 1 SendPSChangedEventToEntity = 2
[docs]class EquipmentManipulationAction(REDEnum): Undefined = 0 RequestActiveMeleeware = 1 RequestActiveWeapon = 2 RequestSlotActiveWeapon = 3 RequestLastUsedWeapon = 4 RequestFirstMeleeWeapon = 5 RequestLastUsedMeleeWeapon = 6 RequestLastUsedOrFirstAvailableWeapon = 7 RequestLastUsedOrFirstAvailableRangedWeapon = 8 RequestLastUsedOrFirstAvailableMeleeWeapon = 9 RequestLastUsedOrFirstAvailableOneHandedRangedWeapon = 10 RequestLastUsedOrFirstAvailableDriverCombatRangedWeapon = 11 RequestLastUsedOrFirstAvailableDriverCombatBikeWeapon = 12 RequestHeavyWeapon = 13 CycleWeaponWheelItem = 14 CycleNextWeaponWheelItem = 15 CyclePreviousWeaponWheelItem = 16 RequestConsumable = 17 RequestGadget = 18 RequestFists = 19 RequestLeftHandCyberware = 20 UnequipWeapon = 21 UnequipConsumable = 22 UnequipGadget = 23 UnequipLeftHandCyberware = 24 UnequipAll = 25 ReequipWeapon = 26 RequestWeaponSlot1 = 27 RequestWeaponSlot2 = 28 RequestWeaponSlot3 = 29 RequestWeaponSlot4 = 30 RequestNextThrowableWeapon = 31
[docs]class EquipmentManipulationRequestSlot(REDEnum): Undefined = 0 Right = 1 Left = 2 Both = 3
[docs]class EquipmentManipulationRequestType(REDEnum): Undefined = 0 Equip = 1 Unequip = 2
[docs]class EquipmentPriority(REDEnum): Primary = 0 Secondary = 1 All = 2
[docs]class EstatusEffectsState(REDEnum): Deactivated = 0 Activating = 1 Activated = 2
[docs]class ExpansionErrorType(REDEnum): PurchaseFailed = 0 PurchaseDisabled = 1 InstallFailed = 2 InstallRequestFailed = 3 InstallDisabled = 4 DataInvalid = 5
[docs]class ExpansionPopupType(REDEnum): Default = 0 Features = 1 ThankYou = 2 Reloading = 3 PreOrder = 4
[docs]class ExpansionStatus(REDEnum): NotAvailable = 0 Available = 1 Owned = 2 Downloaded = 3 Downloading = 4 DownloadError = 5 Reloading = 6 Processing = 7 PreOrder = 8 PreOrderOwned = 9 Hidden = 10
[docs]class ExplosiveTriggerDeviceLaserState(REDEnum): GREEN = 0 RED = 1 DISABLED = 2
# TODO: (None) # class ExtraEffect(REDEnum): # AccuracyVirus = 0 # PeernoidVirus = 1 # None = 2 # TODO: (None) # class FTEntityRequirementsFlag(REDEnum): # None = 0 # LookAtComponent = 1 # ScanningComponent = 2 # DestructionComponent = 4 # GameObject = 8 # ScriptedPuppet = 16 # AttitudeAgent = 32 # Device = 64 # VehicleObject = 128 # GamePuppet = 256
[docs]class FTNpcMountingState(REDEnum): Mounted = 0 Unmounted = 1
[docs]class Ft_Result(REDEnum): Success = 0 GettingPlayerGameObjectFailed = 1 GetPSMBlackboardFailed = 2 GetStatsPoolFailed = 3 NoEnemyFoundInSpawner = 4 NoEnemyFoundInPool = 5 NoEntitiesFoundInSpawner = 6 NoEnemyTargeted = 7 FailedToSelectGrapple = 8 FailedToSelectTakedown = 9 TakedownWithoutGrappleAttempt = 10 NoInteractionAvailable = 11 RequestedInteractionNotAvailable = 12 OutOfRange = 13 TargetNotInEnemyPool = 14 DescriptorFormatError = 15
[docs]class Ft_TakedownStage(REDEnum): Default = 0 Grappling = 1 Grappled = 2 Takedown = 3 Finished = 4
[docs]class Ft_TakedownType(REDEnum): Lethal = 0 Nonlethal = 1 Breach = 2
[docs]class FunctionalTestsResultCode(REDEnum): Valid = 0 MalformedEntityDescr = 1 EntityNotFound = 2 ComponentNotFound = 3 InvalidEntityType = 4 InvalidComponentType = 5 InvalidNodeRef = 6 SlotNotFound = 7 InventoryError = 8 InvalidInputAction = 9 InvalidInputActionCallback = 10 EmptyContainer = 12
[docs]class GIGIOverrideType(REDEnum): Default = 0 Override_True = 1 Override_False = 2
[docs]class GameplayTier(REDEnum): Undefined = 0 Tier1_FullGameplay = 1 Tier2_StagedGameplay = 2 Tier3_LimitedGameplay = 3 Tier4_FPPCinematic = 4 Tier5_Cinematic = 5
[docs]class GenericMessageNotificationResult(REDEnum): Cancel = 0 Confirm = 1 OK = 2 Yes = 3 No = 4
[docs]class GenericMessageNotificationType(REDEnum): OK = 0 Confirm = 1 Cancel = 2 ConfirmCancel = 3 YesNo = 4
[docs]class GenericNotificationType(REDEnum): Generic = 0 JournalNotification = 1 LevelUpNotification = 2 VendorNotification = 3 ZoneNotification = 4 ProgressionNotification = 5 CraftingNotification = 6 InventoryNotification = 7 PhoneNotification = 8
[docs]class GogPopupScreenType(REDEnum): Default = 0 Rewards = 1 Invalid = -1
[docs]class GpuApieBufferUsageType(REDEnum): BUT_Default = 0 BUT_Immutable = 1 BUT_Readback = 2 BUT_Dynamic_Legacy = 3 BUT_Transient = 4 BUT_Mapped = 5 BUT_MAX = 6
[docs]class GpuWrapApiBufferGroup(REDEnum): System = 0 MeshResource = 1 MeshCustom = 2 AutoSpawner = 3 Debug = 4 DPL = 5 Weather = 6 ReflectionProbe = 7 Skinning = 8 Lights = 9 Video = 10 Particles = 11 GIManagerLitProbes = 12 GIManagerLookup = 13 GIManagerInterpolation = 14 GIManagerLitBricks = 15 GIManagerLights = 16 GIManagerEnvVolume = 17 GIProxyBrick = 18 GIProxySurfel = 19 GIProxyProbes = 20 GIProxyFactors = 21 GIProxyAcceleration = 22 Raytracing = 23 RaytracingUpload = 24 RaytracingAS = 25 RaytracingOMM = 26 Decals = 27 Instances = 28 Materials = 29 Multilayer = 30 FrameResources = 31 Misc = 32 MorphTargets = 33 MAX = 34
[docs]class GpuWrapApiVertexPackingEStreamType(REDEnum): ST_Invalid = -1 ST_PerVertex = 0 ST_PerInstance = 1 ST_Max = 2
[docs]class GpuWrapApiVertexPackingePackingType(REDEnum): PT_Invalid = -1 PT_Float1 = 0 PT_Float2 = 1 PT_Float3 = 2 PT_Float4 = 3 PT_Float16_2 = 4 PT_Float16_4 = 5 PT_UShort1 = 6 PT_UShort2 = 7 PT_UShort4 = 8 PT_UShort4N = 9 PT_Short1 = 10 PT_Short2 = 11 PT_Short4 = 12 PT_Short4N = 13 PT_UInt1 = 14 PT_UInt2 = 15 PT_UInt3 = 16 PT_UInt4 = 17 PT_Int1 = 18 PT_Int2 = 19 PT_Int3 = 20 PT_Int4 = 21 PT_Color = 22 PT_UByte1 = 23 PT_UByte1F = 24 PT_UByte4 = 25 PT_UByte4N = 26 PT_Byte4N = 27 PT_Dec4 = 28 PT_Index16 = 29 PT_Index32 = 30 PT_Max = 31
[docs]class GpuWrapApiVertexPackingePackingUsage(REDEnum): PS_Invalid = -1 PS_SysPosition = 0 PS_Position = 1 PS_Normal = 2 PS_Tangent = 3 PS_Binormal = 4 PS_TexCoord = 5 PS_Color = 6 PS_SkinIndices = 7 PS_SkinWeights = 8 PS_DestructionIndices = 9 PS_MultilayerPaint = 10 PS_InstanceTransform = 11 PS_InstanceLODParams = 12 PS_InstanceSkinningData = 13 PS_PatchSize = 14 PS_PatchBias = 15 PS_ExtraData = 16 PS_VehicleDmgNormal = 17 PS_VehicleDmgPosition = 18 PS_PositionDelta = 19 PS_LightBlockerIntensity = 20 PS_BoneIndex = 21 PS_Padding = 22 PS_PatchOffset = 23 PS_Max = 24
[docs]class GpuWrapApieBufferChunkCategory(REDEnum): BCC_Staging = 0 BCC_Vertex = 1 BCC_VertexUAV = 2 BCC_Index16Bit = 3 BCC_Index32Bit = 4 BCC_VertexIndex16Bit = 5 BCC_Constant = 6 BCC_TypedUAV = 7 BCC_Structured = 8 BCC_StructuredUAV = 9 BCC_StructuredAppendUAV = 10 BCC_IndirectUAV = 11 BCC_Index16BitUAV = 12 BCC_Raw = 13 BCC_ShaderTable = 14 BCC_Invalid = 15
[docs]class GpuWrapApieIndexBufferChunkType(REDEnum): IBCT_IndexUInt = 0 IBCT_IndexUShort = 1 IBCT_Max = 2
[docs]class GpuWrapApieTextureFormat(REDEnum): TEXFMT_A8_Unorm = 0 TEXFMT_R8_Unorm = 1 TEXFMT_L8_Unorm = 2 TEXFMT_R8G8_Unorm = 3 TEXFMT_R8G8B8X8_Unorm = 4 TEXFMT_R8G8B8A8_Unorm = 5 TEXFMT_R8G8B8A8_Unorm_SRGB = 40 TEXFMT_R8G8B8A8_Snorm = 6 TEXFMT_B8G8R8A8 = 50 TEXFMT_B8G8R8A8_SRGB = 51 TEXFMT_R16_Unorm = 7 TEXFMT_R16_Snorm = 49 TEXFMT_R16_Uint = 8 TEXFMT_R32_Uint = 9 TEXFMT_R32G32B32A32_Uint = 10 TEXFMT_R32G32_Uint = 11 TEXFMT_R16G16B16A16_Unorm = 12 TEXFMT_R16G16B16A16_Uint = 14 TEXFMT_R16G16_Uint = 15 TEXFMT_R10G10B10A2_Unorm = 16 TEXFMT_R16G16B16A16_Float = 17 TEXFMT_R11G11B10_Float = 18 TEXFMT_R16G16_Float = 19 TEXFMT_R32G32_Float = 20 TEXFMT_R32G32B32A32_Float = 21 TEXFMT_R32_Float = 22 TEXFMT_R16_Float = 23 TEXFMT_D24S8 = 24 TEXFMT_D32FS8 = 25 TEXFMT_D32F = 27 TEXFMT_D16U = 28 TEXFMT_BC1 = 29 TEXFMT_BC1_SRGB = 41 TEXFMT_BC2 = 30 TEXFMT_BC2_SRGB = 42 TEXFMT_BC3 = 31 TEXFMT_BC3_SRGB = 43 TEXFMT_BC4 = 32 TEXFMT_BC5 = 33 TEXFMT_BC6H_UNSIGNED = 34 TEXFMT_BC6H_SIGNED = 35 TEXFMT_BC7 = 36 TEXFMT_BC7_SRGB = 37 TEXFMT_R8_Uint = 38 TEXFMT_R16G16_Unorm = 44 TEXFMT_R16G16_Sint = 45 TEXFMT_R16G16_Snorm = 46 TEXFMT_B5G6R5_Unorm = 47 TEXFMT_A8 = 0 TEXFMT_R8 = 1 TEXFMT_L8 = 2 TEXFMT_R8G8 = 3 TEXFMT_R8G8B8X8 = 4 TEXFMT_R8G8B8A8 = 5 # TEXFMT_R8G8B8A8 = 40 TEXFMT_Uint_16_norm = 7 TEXFMT_Uint_16 = 8 TEXFMT_Uint_32 = 9 TEXFMT_Uint_R32G32B32A32 = 10 # TEXFMT_Uint_R32G32B32A32 = 14 TEXFMT_R10G10B10A2 = 16 TEXFMT_Float_R16G16B16A16 = 17 TEXFMT_Float_R11G11B10 = 18 TEXFMT_Float_R16G16 = 19 TEXFMT_Float_R32G32 = 20 TEXFMT_Float_R32G32B32A32 = 21 TEXFMT_Float_R32 = 22 TEXFMT_Float_R16 = 23 TEXFMT_BC6H = 34
[docs]class GpuWrapApieTextureGroup(REDEnum): TEXG_Generic_Color = 1 TEXG_Generic_Grayscale = 2 TEXG_Generic_Normal = 3 TEXG_Generic_Data = 4 TEXG_Generic_UI = 5 TEXG_Generic_Font = 6 TEXG_Generic_LUT = 7 TEXG_Generic_MorphBlend = 8 TEXG_Multilayer_Color = 9 TEXG_Multilayer_Normal = 10 TEXG_Multilayer_Grayscale = 11 TEXG_Multilayer_Microblend = 12
[docs]class GpuWrapApieTextureType(REDEnum): TEXTYPE_2D = 0 TEXTYPE_CUBE = 1 TEXTYPE_ARRAY = 2 TEXTYPE_3D = 3
# TODO: (None) # class GrenadeDamageType(REDEnum): # Normal = 0 # DoT = 1 # None = 2
[docs]class HUDActorStatus(REDEnum): UNINITIALIZED = 0 REGISTERED = 1 ACTIVE = 2
[docs]class HUDActorType(REDEnum): UNINITIALIZED = 0 GAME_OBJECT = 1 VEHICLE = 2 DEVICE = 3 BODY_DISPOSAL_DEVICE = 4 PUPPET = 5 ITEM = 6
[docs]class HUDContext(REDEnum): DEFAULT = 0 FOCUS = 1 LOOKEDAT = 2
[docs]class HUDState(REDEnum): UNINITIALIZED = 0 DEACTIVATED = 1 ACTIVATED = 2
[docs]class HighlightContext(REDEnum): DEFAULT = 0 OUTLINE = 1 FILL = 2 FULL = 3
[docs]class HighlightMode(REDEnum): Row = 0 Column = 1
[docs]class HitShape_Type(REDEnum): Normal = 0 InternalWeakSpot = 1 ExternalWeakSpot = 2 ProtectionLayer = 3
[docs]class HoverStatus(REDEnum): DEFAULT = 0 HOVER = 1
[docs]class HubMenuCharacterItems(REDEnum): Skills = 0 Stats = 1
[docs]class HubMenuCraftingItems(REDEnum): Crafting = 0 Upgrade = 1
[docs]class HubMenuDatabaseItems(REDEnum): Codex = 0 Tarot = 1 Shards = 2 Gallery = 3
[docs]class HubMenuInventoryItems(REDEnum): Gear = 0 Cyberware = 1 Backpack = 2
# TODO: (None) # class HubMenuItems(REDEnum): # None = -1 # Default = 0 # Crafting = 1 # Character = 2 # Inventory = 3 # Map = 4 # Journal = 5 # Phone = 6 # Database = 7 # Stats = 8 # Backpack = 9 # HubMenuItems = 10 # Codex = 11 # Shards = 12 # Gallery = 13 # Tarot = 14 # Gear = 15 # Cyberware = 16 # VisualSets = 17 # Count = 18
[docs]class HubVendorMenuItems(REDEnum): Trade = 0 Cyberware = 1
[docs]class IMaterialDataProviderDescEParameterType(REDEnum): PT_None = 0 PT_Texture = 1 PT_Color = 2 PT_Cube = 3 PT_Vector = 4 PT_Scalar = 5 PT_Bool = 6 PT_TextureArray = 7 PT_StructBuffer = 8 PT_Cpu_NameU64 = 9 PT_SkinProfile = 10 PT_MultilayerSetup = 11 PT_MultilayerMask = 12 PT_HairProfile = 13 PT_FoliageProfile = 14 PT_TerrainSetup = 15 PT_Gradient = 16 PT_DynamicTexture = 17 PT_MAX = 18
[docs]class InGameConfigChangeReason(REDEnum): Invalid = -1 Accepted = 0 Rejected = 1 NeedsConfirmation = 2 NeedsRestart = 3
[docs]class InGameConfigNotificationType(REDEnum): RestartRequiredConfirmed = 0 RestartRequiredRejected = 1 ChangesApplied = 2 ChangesRejected = 3 ChangesLoadLastCheckpointApplied = 4 ChangesLoadLastCheckpointRejected = 5 Saved = 6 ErrorSaving = 7 Loaded = 8 LoadCanceled = 9 LoadInternalError = 10 Refresh = 11 LanguagePackInstalled = 12
[docs]class InGameConfigUserSettingsLoadStatus(REDEnum): NotLoaded = 0 InternalError = 1 FileIsMissing = 2 FileIsCorrupted = 3 Loaded = 4 ImportedFromOldVersion = 5
[docs]class InGameConfigUserSettingsSaveStatus(REDEnum): NotSaved = 0 InternalError = 1 Saved = 2
[docs]class InGameConfigVarType(REDEnum): Bool = 0 Int = 1 Float = 2 Name = 3 IntList = 4 FloatList = 5 StringList = 6 NameList = 7
[docs]class InGameConfigVarUpdatePolicy(REDEnum): Disabled = 0 Immediately = 1 ConfirmationRequired = 2 RestartRequired = 3 LoadLastCheckpointRequired = 4
[docs]class InnerBunkerCoreStage(REDEnum): Normal = 0 Malfunction = 1 Shutdown = 2
[docs]class InnerBunkerCoreStatus(REDEnum): Online = 0 Offline = 1 Unresponsive = 2
[docs]class InstanceState(REDEnum): DISABLED = 0 HIDDEN = 1 RUNNING = 2 MALFUNCTIONING = 3 ON = 4
[docs]class IntercomStatus(REDEnum): DEFAULT = 0 CALLING = 1 TALKING = 2 CALL_MISSED = 3 CALL_ENDED = 4
[docs]class InventoryModes(REDEnum): Default = 0 Item = 1
[docs]class InventoryPaperdollZoomArea(REDEnum): Default = 0 Weapon = 1 Legs = 2 Feet = 3 Cyberware = 4 QuickSlot = 5 Consumable = 6 Outfit = 7 Head = 8 Face = 9 InnerChest = 10 OuterChest = 11
[docs]class InventoryTooltipDisplayContext(REDEnum): Default = 0 Attachment = 1 Crafting = 2 Upgrading = 3 HUD = 4 Vendor = 5
[docs]class ItemAdditionalInfoType(REDEnum): NONE = 0 PRICE = 1 TYPE = 2
[docs]class ItemDisplayNotificationMessage(REDEnum): Default = 0 AddRef = 1 RemoveRef = 2
[docs]class ItemDisplayType(REDEnum): Item = 0 Weapon = 1
[docs]class ItemFilterCategory(REDEnum): RangedWeapons = 0 MeleeWeapons = 1 Clothes = 2 Consumables = 3 Grenades = 4 SoftwareMods = 5 Attachments = 6 Programs = 7 Cyberware = 8 Junk = 9 BaseCount = 10 Quest = 11 NewWardrobeAppearances = 12 Buyback = 13 AllItems = 14 AllCount = 15 Invalid = -1
[docs]class ItemFilterType(REDEnum): All = 0 Weapons = 1 Clothes = 2 Consumables = 3 Cyberware = 4 Attachments = 5 Quest = 6 Buyback = 7 LightWeapons = 8 HeavyWeapons = 9 MeleeWeapons = 10 Hacks = 11
[docs]class ItemLabelType(REDEnum): New = 0 Quest = 1 Money = 2 Equipped = 3 Owned = 4 Buyback = 5 DLCNew = 6
[docs]class ItemModeGridSize(REDEnum): Default = 0 Outfit = 1
[docs]class ItemSortMode(REDEnum): Default = 0 NewItems = 1 NameAsc = 2 NameDesc = 3 QualityAsc = 4 QualityDesc = 5 WeightAsc = 6 WeightDesc = 7 PriceAsc = 8 PriceDesc = 9 ItemType = 10 DpsAsc = 11 DpsDesc = 12
[docs]class ItemViewModes(REDEnum): Item = 0 Mod = 1
[docs]class JournalNotificationMode(REDEnum): Default = 0 Menu = 1 HUD = 2
# TODO: (None) # class LadderCameraParams(REDEnum): # None = 0 # Enter = 1 # Default = 2 # CameraReset = 3 # Exit = 4
[docs]class LandingType(REDEnum): Off = 0 Regular = 1 Hard = 2 VeryHard = 3 Superhero = 4 Death = 5
[docs]class LaserTargettingState(REDEnum): Start = 0 Update = 1 End = 2
[docs]class LibTreeEParameterType(REDEnum): PARAM_Bool = 0 PARAM_Int32 = 1 PARAM_Enum = 2 PARAM_Float = 3 PARAM_CName = 4 PARAM_TreeRef = 5 PARAM_TreeRefList = 6 PARAM_NodeRef = 7 PARAM_Vector = 9
[docs]class LifetimeStatus(REDEnum): Base = 0 Near = 1 Disengaging = 2
# TODO: (None) # class MechanicalScanType(REDEnum): # None = 0 # Short = 1 # Long = 2 # Danger = 3
[docs]class MessageHash(REDEnum): Invalid = 0 Fake = -1
[docs]class MessageViewType(REDEnum): Sent = 0 Received = 1
[docs]class MessengerContactType(REDEnum): SingleThread = 0 MultiThread = 1 Contact = 2 Fake_ShowAll = 3
[docs]class MinigameActionType(REDEnum): Device = 0 NPC = 1 Both = 2 AccessPoint = 3
[docs]class ModuleState(REDEnum): DISABLED = 0 HIDDEN = 1 ASLEEP = 2 MALFUNCTIONING = 3 ON = 4
[docs]class MorphTargetsDiffTextureSize(REDEnum): TEXTURE_SIZE_1024x1024 = 0 TEXTURE_SIZE_512x512 = 1 TEXTURE_SIZE_256x256 = 2
[docs]class MorphTargetsFaceRegion(REDEnum): FACE_REGION_EYES = 0 FACE_REGION_NOSE = 1 FACE_REGION_MOUTH = 2 FACE_REGION_JAW = 3 FACE_REGION_EARS = 4 FACE_REGION_NONE = 255
[docs]class MountType(REDEnum): Hijack = 0 Regular = 1
[docs]class MuramasaOption(REDEnum): WheelCover = 0 WheelRims = 1 Branding = 2 BackRest = 3
# TODO: (None) # class NavGenSamplingDensity(REDEnum): # None = 0 # Sparse = 1 # Dense = 2 # Very_dense = 3 # 'Very dense' in RED files.
[docs]class NewPeksActiveScreen(REDEnum): Categories = 0 Perks = 1 Espionage = 2 Skills = 3 Count = 4 Invalid = -1
[docs]class NewPerkCellAnimationType(REDEnum): Bought = 0 Maxed = 1 Locked = 2 HoverOver = 3 HoverOut = 4 Sold = 5 Reminder = 6 SellLocked = 7 InsufficientPoints = 8 MaxedLocked = 9 COUNT = 10 INVALID = -1
[docs]class NewPerkTabsArrowDirection(REDEnum): Left = 0 Right = 1 Invalid = 2
[docs]class NewPerksCyberwareDetailsMenu(REDEnum): MantisBlades = 0 GorillaArms = 1 ProjectileLauncher = 2 Monowire = 3 COUNT = 4
[docs]class NewPerksWireState(REDEnum): Default = 0 Available = 1 Bought = 2 Count = 3 All = 4 Invalid = -1
[docs]class ObjectToCheck(REDEnum): Player = 0 Weapon = 1
[docs]class OpeningGateScreenState(REDEnum): Unknown = 0 Idle = 1 Loop = 2 Open = 3 Result = 4
[docs]class OutcomeMessage(REDEnum): Success = 0 Failure = 1
[docs]class PSODescBlendModeFactor(REDEnum): FAC_Zero = 0 FAC_One = 1 FAC_SrcColor = 2 FAC_InvSrcColor = 3 FAC_SrcAlpha = 4 FAC_InvSrcAlpha = 5 FAC_DestColor = 6 FAC_InvDestColor = 7 FAC_DestAlpha = 8 FAC_InvDestAlpha = 9 FAC_BlendFactor = 10 FAC_InvBlendFactor = 11 FAC_Src1Color = 12 FAC_InvSrc1Color = 13 FAC_Src1Alpha = 14 FAC_InvSrc1Alpha = 15
[docs]class PSODescBlendModeOp(REDEnum): OP_Add = 0 OP_Subtract = 1 OP_RevSub = 2 OP_Min = 3 OP_Max = 4 OP_Or = 5 OP_And = 6 OP_Xor = 7 OP_nOr = 9 OP_nAnd = 8
[docs]class PSODescBlendModeWriteMask(REDEnum): MASK_None = 0 MASK_R = 1 MASK_G = 2 MASK_B = 4 MASK_A = 8 MASK_RG = 3 MASK_RB = 5 MASK_RA = 9 MASK_GB = 6 MASK_GA = 10 MASK_BA = 12 MASK_RGB = 7 MASK_RGA = 11 MASK_RBA = 13 MASK_GBA = 14 MASK_RGBA = 15
[docs]class PSODescDepthStencilModeComparisonMode(REDEnum): COMPARISON_Never = 0 COMPARISON_Less = 1 COMPARISON_Equal = 2 COMPARISON_LessEqual = 3 COMPARISON_Greater = 4 COMPARISON_NotEqual = 5 COMPARISON_GreaterEqual = 6 COMPARISON_Always = 7
[docs]class PSODescDepthStencilModeStencilOpMode(REDEnum): STENCILOP_Keep = 0 STENCILOP_Zero = 1 STENCILOP_Replace = 2 STENCILOP_IncreaseSaturate = 3 STENCILOP_DecreaseSaturate = 4 STENCILOP_Invert = 5 STENCILOP_Increase = 6 STENCILOP_Decrease = 7
[docs]class PSODescPrimitiveTopologyType(REDEnum): Invalid = 0 Point = 1 Line = 2 Triangle = 3 Patch = 4
[docs]class PSODescRasterizerModeCullMode(REDEnum): CULL_None = 0 CULL_Front = 1 CULL_Back = 2
[docs]class PSODescRasterizerModeFrontFaceWinding(REDEnum): FRONTFACE_CCW = 0 FRONTFACE_CW = 1
[docs]class PSODescRasterizerModeOffsetMode(REDEnum): OFFSET_None = 0 OFFSET_NormalBias = 1 OFFSET_ShadowBias = 2 OFFSET_DecalBias = 3
[docs]class PackageStatus(REDEnum): UNINITIALIZED = 0 ON_HOLD = 1 FOR_IMMEDIATE_TRIGGER = 2 TRIGGERED = 3
[docs]class PaperdollPositionAnimation(REDEnum): Center = 0 Left = 1 Right = 2 LeftFullBody = 3
[docs]class PauseMenuAction(REDEnum): OpenSubMenu = 0 QuickSave = 1 Save = 2 ExitGame = 3 ExitToMainMenu = 4 QuickLoad = 5
[docs]class PaymentStatus(REDEnum): DEFAULT = 0 IN_PROGRESS = 1 NO_MONEY = 2
[docs]class PerkMenuAttribute(REDEnum): Body = 0 Reflex = 1 Technical_Ability = 2 Cool = 3 Intelligence = 4 Espionage = 5 Johnny = 6 Count = 7 Invalid = -1
[docs]class PhoneDialerTabs(REDEnum): Unread = 0 Contacts = 1
[docs]class PhoneScreenType(REDEnum): Unread = 0 Contacts = 1
[docs]class PlayerChangeCameraAndLeaveVehiclePhase(REDEnum): ToggleCamera = 0 ExitVehicle = 1 Done = 2
[docs]class PlayerCombatControllerRefreshPolicyEnum(REDEnum): Persistent = 0 Eventful = 1
[docs]class PlayerCombatState(REDEnum): Invalid = 0 InCombat = 1 OutOfCombat = 2 Stealth = 3
[docs]class PlayerVisionModeControllerRefreshPolicyEnum(REDEnum): Persistent = 0 Eventful = 1
[docs]class PocketRadioRestrictions(REDEnum): SceneTier = 0 UpperBodyState = 1 QuestContentLock = 2 InDaClub = 3 BlockFastTravel = 4 VehicleScene = 5 VehicleBlockPocketRadio = 6 PhoneCall = 7 PhoneNoTexting = 8 PhoneNoCalling = 9 FastForward = 10 FastForwardHintActive = 11 PocketRadioRestrictionCount = 12
[docs]class ProgramEffect(REDEnum): GrantAccess = 0 BlockAccess = 1 UnlockQuestFact = 2
[docs]class ProgramType(REDEnum): BasicAccess = 0 ExtraPlayerProgram = 1 ExtraServerProgram = 2 EnemyProgram = 3 EnemyLockNetwork = 4
[docs]class QuantityPickerActionType(REDEnum): Buy = 0 Sell = 1 TransferToStorage = 2 TransferToPlayer = 3 Drop = 4 Disassembly = 5 Craft = 6
[docs]class QuestListItemType(REDEnum): MainQuest = 0 SideQuest = 1 Gig = 2 Cyberpsycho = 3 NCPDQuest = 4 Apartment = 5 Courier = 6 Finished = 7 Count = 8 All = 9 Invalid = -1
[docs]class QuestListSortType(REDEnum): Updated = 0 Distance = 1 Size = 2
[docs]class QuickSlotActionType(REDEnum): Undefined = 0 SelectItem = 1 HideWeapon = 2 OpenPhone = 3 SummonCar = 4 SummonBike = 5 ToggleRadio = 6 SelectRadioStation = 7 TurnOffRadio = 8 CycleTrackedQuest = 9 SummonVehicle = 10 SetActiveVehicle = 11 QuickHack = 12 ToggleSummonMode = 13 EquipFists = 14
[docs]class QuickSlotItemType(REDEnum): Undefined = 0 Vehicle = 1 Gadget = 2 Consumable = 3 Cyberware = 4 Weapon = 5 Interaction = 6
# TODO: (None) # class RadialHubMenuElement(REDEnum): # None = 0 # Inventory = 1 # Map = 2 # Character = 3 # Journal = 4
[docs]class RarityItemType(REDEnum): Item = 0 Cyberdeck = 1 Program = 2 Count = 3 Invalid = 4
[docs]class ReactionZones_Humanoid_Side(REDEnum): Head = 0 ChestLeft = 1 ArmLeft = 2 HandLeft = 3 ChestRight = 4 ArmRight = 5 HandRight = 6 Abdomen = 7 LegLeft = 8 LegRight = 9
[docs]class RenderDecalNormalsBlendingMode(REDEnum): AlphaBlending = 0 Reorient = 1
[docs]class RenderDecalOrderPriority(REDEnum): Priority0 = 0 Priority1 = 1 Priority2 = 2 Priority3 = 3
[docs]class RenderSceneLayer(REDEnum): Default = 0 Cyberspace = 1 WorldMap = 2
# TODO: Lookup function
[docs]class RenderSceneLayerMask(IntFlag): Default = 1 << 0 Cyberspace = 1 << 1 WorldMap = 1 << 2
[docs]class RequestType(REDEnum): INSTANTLY_TRIGGER = 0 MANUALLY_TRIGGERED = 1
[docs]class RipperdocFilter(REDEnum): All = 0 Vendor = 1 Player = 2 Buyback = 3
# TODO: (None) # class RipperdocHoverState(REDEnum): # None = 0 # BarCapacity = 1 # BarArmor = 2 # SlotSkeleton = 3 # SlotHands = 4
[docs]class RipperdocModes(REDEnum): Default = 0 Item = 1
[docs]class RoboticArmStateType(REDEnum): Idle = 0 Work = 1 Distract = 2
[docs]class SAnimationBufferBitwiseCompression(REDEnum): ABBC_None = 0 ABBC_24b = 1 ABBC_16b = 2
[docs]class SAnimationBufferBitwiseCompressionPreset(REDEnum): ABBCP_Custom = 0 ABBCP_VeryHighQuality = 1 ABBCP_HighQuality = 2 ABBCP_NormalQuality = 3 ABBCP_LowQuality = 4 ABBCP_VeryLowQuality = 5 ABBCP_Raw = 6
[docs]class SAnimationBufferDataCompressionMethod(REDEnum): ABDCM_Invalid = 0 ABDCM_Plain = 1 ABDCM_Quaternion = 2 ABDCM_QuaternionXYZSignedW = 3 ABDCM_QuaternionXYZSignedWLastBit = 4 ABDCM_Quaternion48b = 5 ABDCM_Quaternion40b = 6 ABDCM_Quaternion32b = 7 ABDCM_Quaternion64bW = 8 ABDCM_Quaternion48bW = 9 ABDCM_Quaternion40bW = 10
[docs]class SAnimationBufferOrientationCompressionMethod(REDEnum): ABOCM_PackIn64bitsW = 0 ABOCM_PackIn48bitsW = 1 ABOCM_PackIn40bitsW = 2 ABOCM_AsFloat_XYZW = 3 ABOCM_AsFloat_XYZSignedW = 4 ABOCM_AsFloat_XYZSignedWInLastBit = 5 ABOCM_PackIn48bits = 6 ABOCM_PackIn40bits = 7 ABOCM_PackIn32bits = 8
[docs]class SAnimationBufferStreamingOption(REDEnum): ABSO_NonStreamable = 0 ABSO_PartiallyStreamable = 1 ABSO_FullyStreamable = 2
[docs]class Sample_Replicated_Enum(REDEnum): One = 0 Two = 1 Three = 2
# TODO: (None) # class ScannerDataType(REDEnum): # None = 0 # Name = 1 # Level = 2 # Health = 3 # Rarity = 4 # WeaponBasic = 5 # WeaponDetailed = 6 # BountySystem = 7 # Vulnerabilities = 8 # Faction = 9 # Attitude = 10 # SquadInfo = 11 # Resistances = 12 # Abilities = 13 # Requirements = 14 # Description = 15 # DeviceStatus = 16 # NetworkStatus = 17 # NetworkLevel = 18 # DeviceConnections = 19 # QuestEntry = 20 # VehicleName = 21 # VehicleManufacturer = 22 # VehicleProductionYears = 23 # VehicleDriveLayout = 24 # VehicleHorsepower = 25 # VehicleMass = 26 # VehicleState = 27 # VehicleInfo = 28 # QuickHackDescription = 29 # VehicleCustomizationTemplate = 30
[docs]class ScannerDetailTab(REDEnum): Data = 0 Hacking = 1 TwinTone = 2
[docs]class ScannerNetworkState(REDEnum): NOT_CONNECTED = 0 NOT_BREACHED = 1 TIER1 = 2 TIER2 = 3 TIER3 = 4 BREACHED = 5
[docs]class ScannerObjectType(REDEnum): INVALID = 0 PUPPET = 1 VEHICLE = 2 DEVICE = 3 GENERIC = 4
[docs]class ScreenDisplayContext(REDEnum): Default = 0 Vendor = 1 Storage = 2
[docs]class SecurityEventScopeSettings(REDEnum): GLOBAL = 0 AREA_WHERE_PLAYER_IS = 1 SPECIFIC_AGENTS_ONLY = 2
[docs]class ServerState(REDEnum): Inactive = 0 Active = 1 Damaged = 2 Destroyed = 3
[docs]class SettingsType(REDEnum): Slider = 0 Toggle = 1 DropdownList = 2
[docs]class SignShape(REDEnum): RECTANGLE = 0 ARROWLEFT = 1 ARROWRIGHT = 2 SQUARE = 3
[docs]class SignType(REDEnum): INFORMATION = 0 ATTENTION = 1 WARNING = 2
[docs]class SignalType(REDEnum): DEFAULT = 0 REGISTRATION = 1 UNREGISTRATION = 2
[docs]class SlotType(REDEnum): DEFAULT = 0 HOLSTER = 1 WEAPON = 2 COMBAT_CYBERWARE = 3 TOOLTIP = 4 MISC = 5
[docs]class StaticShaderInputLayout(REDEnum): DebugVertexBase = 0 DebugVertexUV = 1 DebugVertexUV_Fullscreen = 2 NoBuffers_Fullscreen = 3 NoBuffers_PointList = 4
[docs]class TakeOverControlSystemInputHintSortPriority(REDEnum): Shoot = 0 SpiderNextAim = 1 Scanner = 2 NextDevice = 3 PreviousDevice = 4 ZoomIn = 5 ZoomOut = 6 SpiderNestView = 7 Exit = 8
[docs]class TestCasePhase(REDEnum): Setup = 0 Body = 1 Wrapup = 2
[docs]class ThrowType(REDEnum): Quick = 0 Charge = 1
[docs]class Tier2WalkType(REDEnum): Undefined = 0 Slow = 1 Normal = 2 Fast = 3
[docs]class TrafficGenDynamicImpact(REDEnum): Ignored = 0 Blocking = 1
[docs]class TrafficGenMeshImpact(REDEnum): UseNavigation = 0 ForceIgnored = 1 ForceBlocking = 2
[docs]class TransferSaveAction(REDEnum): Export = 0 Import = 1
[docs]class TransferSaveState(REDEnum): ExportConfirmation = 0 ExportSpinner = 1 ExportSuccess = 2 ExportFailed = 3 ImportSpinner = 4 ImportLoading = 5 ImportNoSave = 6 ImportFailed = 7 ImportNotEnoughSpace = 8
[docs]class TransmogSlots(REDEnum): Head = 0 Face = 1 InnerChest = 2 OuterChest = 3 Legs = 4 Feet = 5
# TODO: Lookup function # class TriggerChannel(REDIntFlag): # TC_Default = 1 << 0 # TC_Player = 1 << 1 # TC_Camera = 1 << 2 # TC_Human = 1 << 3 # TC_SoundReverbArea = 1 << 4 # TC_SoundAmbientArea = 1 << 5 # TC_Quest = 1 << 6 # TC_Projectiles = 1 << 7 # TC_Vehicle = 1 << 8 # TC_Environment = 1 << 9 # TC_WaterNullArea = 1 << 10 # TC_Custom0 = 1 << 16 # TC_Custom1 = 1 << 17 # TC_Custom2 = 1 << 18 # TC_Custom3 = 1 << 19 # TC_Custom4 = 1 << 20 # TC_Custom5 = 1 << 21 # TC_Custom6 = 1 << 22 # TC_Custom7 = 1 << 23 # TC_Custom8 = 1 << 24 # TC_Custom9 = 1 << 25 # TC_Custom10 = 1 << 26 # TC_Custom11 = 1 << 27 # TC_Custom12 = 1 << 28 # TC_Custom13 = 1 << 29 # TC_Custom14 = 1 << 30
[docs]class TweakWeaponPose(REDEnum): Nothing = 0 Position = 1 Rotation = 2
[docs]class UIGameContext(REDEnum): Default = 0 QuickHack = 1 Scanning = 2 DeviceZoom = 3 BraindanceEditor = 4 BraindancePlayback = 5 VehicleMounted = 6 ModalPopup = 7 RadialWheel = 8 VehicleRace = 9 Berserk = 10 CinematicCamera = 11 Empty = 12 DelamainTaxi = 13
[docs]class UIInGameNotificationType(REDEnum): ActionRestriction = 0 CombatRestriction = 1 CantSaveActionRestriction = 2 CantSaveCombatRestriction = 3 CantSaveQuestRestriction = 4 CantSaveDeathRestriction = 5 NotEnoughSlotsSaveResctriction = 6 NotEnoughSpaceSaveResctriction = 7 PhotoModeDisabledRestriction = 8 SandevistanInCallRestriction = 9 ExpansionInstalled = 10 GenericNotification = 11
[docs]class UIInventoryItemWeaponBarsType(REDEnum): Ranged = 0 Melee = 1 Throwable = 2 CyberwareWeapon = 3 CyberwareRangedWeapon = 4 InjectorHealing = 5 InhalerHealing = 6
[docs]class UIItemCategory(REDEnum): Default = 0 Weapon = 1 Clothing = 2 Grenade = 3 Cyberware = 4 CyberwareWeapon = 5 Cyberdeck = 6 Program = 7
[docs]class UIMenuNotificationType(REDEnum): VendorNotEnoughMoney = 0 VNotEnoughMoney = 1 VendorRequirementsNotMet = 2 InventoryActionBlocked = 3 CraftingNoPerks = 4 CraftingNotEnoughMaterial = 5 UpgradingLevelToLow = 6 NoPerksPoints = 7 PerksLocked = 8 MaxLevelPerks = 9 NoAttributePoints = 10 InCombat = 11 InCombatExplicit = 12 CraftingQuickhack = 13 CraftingAmmoCap = 14 PlayerReqLevelToLow = 15 InventoryNoFreeSlot = 16 FaceUnequipBlocked = 17 TutorialUnequipBlocked = 18 NoJunkToDisassemble = 19
[docs]class UIObjectiveEntryType(REDEnum): Invalid = 0 Quest = 1 Objective = 2 SubObjective = 3
[docs]class UpdateBucketEnum(REDEnum): Vehicle = 0 Character = 1 AttachedObject = 2
[docs]class VehicleQuestEngineLockState(REDEnum): DontToggleIfLocked = 0 Lock = 1 Unlock = 2
[docs]class VehicleVisualCustomizationType(REDEnum): Generic = 0 Unique = 1
[docs]class VehicleVisualCustomizationWidgetCarPart(REDEnum): Default = 0 Body = 1 Hood = 2 Door = 3 Bumper = 4 Spoiler = 5 SpoilerHidden = 6
[docs]class VendorConfirmationPopupType(REDEnum): Default = 0 ExpensiveItem = 1 EquippedItem = 2 StashEquippedItem = 3 BuyAndEquipCyberware = 4 BuyNotEquipableCyberware = 5 SellCyberware = 6 DisassembeIconic = 7
[docs]class VendorSellJunkActionType(REDEnum): Sell = 0 Disassemble = 1
[docs]class VisualState(REDEnum): OFF = 0 RUNNING = 1 MALFUNCTIONING = 2 ON = 3
[docs]class WeaponBarType(REDEnum): AttackSpeed = 0 DamagePerHit = 1 ReloadSpeed = 2 Range = 3 Handling = 4 Stamina = 5 RangedCount = 6 MeleeAttackSpeed = 7 MeleeDamagePerHit = 8 MeleeStamina = 9 ThrowableEffectiveRange = 10 ThrowableReturnTime = 11 MeleeCount = 12 CyberwareAttackSpeed = 13 CyberwareDamagePerHit = 14 CyberwareCount = 15 Healing = 16 HealingOverTime = 17 HealingCount = 18 Invalid = -1
[docs]class WeaponBarTypeGroup(REDEnum): AttackSpeed = 0 DamagePerHit = 1 Range = 2 ReloadSpeed = 3 Stamina = 4 Handling = 5 ReturnTime = 6 Healing = 7 HealingOverTime = 8 Invalid = -1
[docs]class WeaponPartType(REDEnum): Scope = 0 Magazine = 1 Silencer = 2
[docs]class WeaponType(REDEnum): Ranged = 0 Melee = 1 Count = 2 Invalid = -1
[docs]class WorkspotConditionOperators(REDEnum): OR = 0 AND = 1
# TODO: (None) # class WorkspotWeaponConditionEnum(REDEnum): # None = 0 # Any = 1 # Ranged = 2 # OneHandedRanged = 3 # Melee = 4 # MeleeCyberware = 5 # LMG = 6 # HMG = 7
[docs]class WorldMapTooltipType(REDEnum): Default = 0 Police = 1
[docs]class ZoneRelativeToVehicle(REDEnum): Right = 0 Left = 1 Middle = 2
[docs]class aimTypeEnum(REDEnum): AimIn = 0 AimOut = 1 Invalid = 2
[docs]class animAimState(REDEnum): Unaimed = 0 Aimed = 1
# TODO: (None) # class animAnimEventGenderAlt(REDEnum): # None = 0 # Female = 1 # Male = 2
[docs]class animAnimNode_SetDrivenKey_InternalsEChannelType(REDEnum): FloatTrack = 0 TransX = 1 TransY = 2 TransZ = 3 RotEulZ_Pitch = 4 RotEulX_Roll = 5 RotEulY_Yaw = 6 ScaleX = 7 ScaleY = 8 ScaleZ = 9 RotQuatX = 10 RotQuatY = 11 RotQuatZ = 12 RotQuatW = 13
[docs]class animAnimStateInterpolationType(REDEnum): Linear = 0 EaseIn = 1 EaseOut = 2 EaseInOut = 3
[docs]class animAnimationType(REDEnum): Normal = 0 AdditiveFromRefPose = 1 AdditiveFromFirstFrame = 2 Additive = 3 AdditiveWithoutFirstFrame = 4
[docs]class animAxis(REDEnum): X = 0 Y = 1 Z = 2 NegativeX = 3 NegativeY = 4 NegativeZ = 5
# TODO: (None) # class animClampType(REDEnum): # None = 0 # Clamp = 1 # WrappedClamp = 2
[docs]class animCompareFunc(REDEnum): Equal = 0 NotEqual = 1 Less = 2 LessEqual = 3 Greater = 4 GreaterEqual = 5
[docs]class animConstraintWeightMode(REDEnum): Static = 0 FloatTrack = 1
[docs]class animCoverAction(REDEnum): NoAction = 0 LeanLeft = 1 LeanRight = 2 StepOutLeft = 3 StepOutRight = 4 LeanOver = 5 StepUp = 6 EnterCover = 7 SlideTo = 8 Vault = 9 LeaveCover = 10 BlindfireLeft = 11 BlindfireRight = 12 BlindfireOver = 13 OverheadStepOutLeft = 14 OverheadStepOutRight = 15 OverheadStepUp = 16
[docs]class animCoverBehavior(REDEnum): Idle = 0 PreAction = 1 DoAction = 2 PostAction = 3
# TODO: (None) # class animCoverStance(REDEnum): # None = 0 # LowLeft = 1 # HighLeft = 2 # LowRight = 3 # HighRight = 4
[docs]class animCoverState(REDEnum): LowCover = 1 HighCover = 2
[docs]class animDyngConstraintLinkType(REDEnum): KeepFixedDistance = 0 KeepVariableDistance = 1 Greater = 2 Closer = 3
[docs]class animDyngParticleProjectionType(REDEnum): Disabled = 0 ShortestPath = 1 Directed = 2
[docs]class animEAnimGraphAdditiveType(REDEnum): AGAT_Local = 0 AGAT_Ref = 1
[docs]class animEAnimGraphCompareFunc(REDEnum): AGCF_Equal = 0 AGCF_NotEqual = 1 AGCF_Less = 2 AGCF_LessEqual = 3 AGCF_Greater = 4 AGCF_GreaterEqual = 5
[docs]class animEAnimGraphLogicOp(REDEnum): AGLO_Or = 0 AGLO_And = 1
[docs]class animEAnimGraphMathInterpolation(REDEnum): AGMI_LINEAR = 0 AGMI_SIN = 1 AGMI_BEZIER = 2
[docs]class animEAnimGraphMathOp(REDEnum): AGMO_Add = 0 AGMO_Subtract = 1 AGMO_Multiply = 2 AGMO_Divide = 3 AGMO_SafeDivide = 4 AGMO_ATan = 5 AGMO_AngleDiff = 6 AGMO_Length = 7 AGMO_Abs = 8
[docs]class animEBlendFromPoseMode(REDEnum): BFPM_AlwaysOnActivation = 0 BFPM_RequestedByTag = 1
[docs]class animEBlendTracksMode(REDEnum): AGBT_BasePose = 0 AGBT_Interpolate = 1 AGBT_Add = 2
[docs]class animEBlendTypeLBC(REDEnum): Linear = 0 Smoothstep = 1 CustomCurve = 2
[docs]class animEDirectionToEuler(REDEnum): Pitch = 0 Yaw = 1 Roll = 2
[docs]class animEFootPhase(REDEnum): RightUp = 0 RightForward = 1 LeftUp = 2 LeftForward = 3 NotConsidered = 4
[docs]class animEInterpolationType(REDEnum): Lerp = 0 Slerp = 1
[docs]class animEMotionExtractionCompressionType(REDEnum): EMECT_LINEAR = 6 EMECT_SPLINE_LOW = 4 EMECT_SPLINE_MID = 2 EMECT_SPLINE_HIGH = 5 EMECT_UNCOMPRESSED = 0 EMECT_UNCOMPRESSED_ALL_ANGLES = 3 EMECT_UNCOMPRESSED_2D = 7 EMECT_UNCOMPRESSED_3D_FALLBACKING = 8 EMECT_UNCOMPRESSED_ALL_ANGLES_FALLBACKING = 9
[docs]class animEResetTypeNode(REDEnum): RT_Reference = 0 RT_Indentity = 1
[docs]class animESpace(REDEnum): Local = 0 Model = 1 World = 2
[docs]class animESpaceMW(REDEnum): Model = 0 World = 1
[docs]class animETransformAxis(REDEnum): X_Axis = 1 Y_Axis = 2 Z_Axis = 4
[docs]class animEVectorWsToMsType(REDEnum): Position = 0 Direction = 1
[docs]class animEventFilterType(REDEnum): Default = 0 AlwaysCollect = 1 Solo = 2 Mute = 3
[docs]class animEventSide(REDEnum): Left = 0 Right = 1
[docs]class animFacialEmotionTransitionType(REDEnum): Natural = 0 Fast = 1 Blend = 2 Instant = 3 Custom = 4
[docs]class animFloatTrackOperationType(REDEnum): Override = 0 Multiply = 1 Add = 2 Subtract = 3 SubtractSwapped = 4 WeightComplement = 5
# TODO: (None) # class animHitReactionType(REDEnum): # None = 0 # Twitch = 1 # Impact = 2 # Stagger = 3 # Pain = 4 # Knockdown = 5 # Ragdoll = 6 # Death = 7 # Block = 8 # GuardBreak = 9 # Parry = 10 # Bump = 11
[docs]class animLeg(REDEnum): Left = 0 Right = 1
[docs]class animLocoStateType(REDEnum): LS_Pre = 0 LS_Loop = 1
[docs]class animLocomotionDecision(REDEnum): LD_None = 0 LD_Stop = 1 LD_MoveTo = 2 LD_Move = 3
# TODO: (None) # class animLocomotion_AnimType(REDEnum): # None = 0 # idle_stand = 1 # idle_to_idle_0 = 2 # idle_to_idle_090 = 3 # idle_to_idle_270 = 4 # idle_to_idle_180_l = 5 # idle_to_idle_180_r = 6 # walk_0 = 7 # walk_left = 8 # walk_right = 9 # jog_0 = 10 # jog_left = 11 # jog_right = 12 # sprint_0 = 13 # sprint_left = 14 # sprint_right = 15 # idle_to_walk_0 = 16 # idle_to_jog_0 = 17 # idle_to_sprint_0 = 18 # walk_to_idle_0 = 19 # jog_to_idle_0 = 20 # sprint_to_idle_0 = 21 # walk_to_idle_0_l_hard = 22 # walk_to_idle_0_r_hard = 23 # jog_to_idle_0_l_hard = 24 # jog_to_idle_0_r_hard = 25 # sprint_to_idle_0_l_hard = 26 # sprint_to_idle_0_r_hard = 27 # walk_to_jog_0 = 28 # walk_to_sprint_0 = 29 # jog_to_walk_0 = 30 # jog_to_sprint_0 = 31 # sprint_to_walk_0 = 32 # sprint_to_jog_0 = 33 # idle_turn_to_walk_090 = 34 # idle_turn_to_walk_180_l = 35 # idle_turn_to_walk_180_r = 36 # idle_turn_to_walk_270 = 37 # idle_turn_to_jog_090 = 38 # idle_turn_to_jog_180_l = 39 # idle_turn_to_jog_180_r = 40 # idle_turn_to_jog_270 = 41 # idle_turn_to_sprint_090 = 42 # idle_turn_to_sprint_180_l = 43 # idle_turn_to_sprint_180_r = 44 # idle_turn_to_sprint_270 = 45 # walk_180 = 46 # jog_180 = 47 # walk_0_to_walk_180_l = 48 # walk_0_to_walk_180_r = 49 # walk_180_to_walk_0_l = 50 # walk_180_to_walk_0_r = 51 # idle_to_walk_180 = 52 # idle_to_jog_180 = 53 # walk_to_idle_180 = 54 # jog_to_idle_180 = 55 # jog_0_to_jog_180_l = 56 # jog_0_to_jog_180_r = 57 # jog_180_to_jog_0_l = 58 # jog_180_to_jog_0_r = 59 # jog_to_sprint_180 = 60 # walk_to_jog_180 = 61 # jog_to_walk_180 = 62 # idle_to_walk_090 = 63 # idle_to_walk_270 = 64 # walk_090 = 65 # walk_270 = 66 # walk_to_idle_090 = 67 # walk_to_idle_270 = 68 # walk_0_to_walk_090 = 69 # walk_0_to_walk_270 = 70 # walk_180_to_walk_090 = 71 # walk_180_to_walk_270 = 72 # walk_090_to_walk_0 = 73 # walk_270_to_walk_0 = 74 # walk_090_to_walk_180 = 75 # walk_270_to_walk_180 = 76 # walk_090_to_walk_270_l = 77 # walk_090_to_walk_270_r = 78 # walk_270_to_walk_090_l = 79 # walk_270_to_walk_090_r = 80 # walk_0_down_stairs = 81 # walk_0_up_stairs = 82 # walk_0_down_slope = 83 # walk_0_up_slope = 84 # jog_0_down_stairs = 85 # jog_0_up_stairs = 86 # jog_0_down_slope = 87 # jog_0_up_slope = 88 # sprint_0_down_stairs = 89 # sprint_0_up_stairs = 90 # sprint_0_down_slope = 91 # sprint_0_up_slope = 92 # walk_090_up_stairs = 93 # walk_090_down_stairs = 94 # walk_270_up_stairs = 95 # walk_270_down_stairs = 96 # walk_180_up_stairs = 97 # walk_180_down_stairs = 98 # idle_step_single_0 = 99 # idle_step_single_090 = 100 # idle_step_single_180 = 101 # idle_step_single_270 = 102
[docs]class animLocomotion_Style(REDEnum): LS_Idle = 0 LS_Rotation = 1 LS_Walk = 2 LS_Jog = 3 LS_Sprint = 4 LS_Any = 5
[docs]class animLookAtChestMode(REDEnum): Default = 0 NoHips = 1 Horizontal = 2 HorizontalNoHips = 3 ENUM_SIZE = 4
[docs]class animLookAtEyesMode(REDEnum): Default = 0 Horizontal = 1 ENUM_SIZE = 2
[docs]class animLookAtHeadMode(REDEnum): Default = 0 Horizontal = 1 ENUM_SIZE = 2
[docs]class animLookAtLeftHandedMode(REDEnum): Default = 0 Horizontal = 1 ENUM_SIZE = 2
# TODO: (None) # class animLookAtLimitDegreesType(REDEnum): # Narrow = 0 # Normal = 1 # Wide = 2 # None = 3 # TODO: (None) # class animLookAtLimitDistanceType(REDEnum): # Short = 0 # Normal = 1 # Long = 2 # None = 3
[docs]class animLookAtRightHandedMode(REDEnum): Default = 0 Horizontal = 1 ENUM_SIZE = 2
[docs]class animLookAtStatus(REDEnum): Active = 2 LimitReached = 4 TransitionInProgress = 8
[docs]class animLookAtStyle(REDEnum): VerySlow = 0 Slow = 1 Normal = 2 Fast = 3 VeryFast = 4
[docs]class animLookAtTwoHandedMode(REDEnum): Default = 0 Horizontal = 1 ENUM_SIZE = 2
[docs]class animMotionTableAction(REDEnum): MTA_None = 0 MTA_Start = 1 MTA_Stop = 2 MTA_Move = 3 MTA_TurnInPlace = 4 MTA_TransitionToBackward = 5 MTA_BackwardMove = 6 MTA_TransitionFromBackward = 7 MTA_StrafeLeft = 8 MTA_StrafeRight = 9 MTA_ForwardToStrafeLeft = 10 MTA_ForwardToStrafeRight = 11 MTA_StrafeLeftToForward = 12 MTA_StrafeRightToForward = 13 MTA_BackwardToStrafeLeft = 14 MTA_BackwardToStrafeRight = 15 MTA_StrafeLeftToBackward = 16 MTA_StrafeRightToBackward = 17 MTA_BackwardStart = 18 MTA_BackwardStop = 19 MTA_StrafeLeftStart = 20 MTA_StrafeLeftStop = 21 MTA_StrafeRightStart = 22 MTA_StrafeRightStop = 23 MTA_ForwardToWalk = 24 MTA_ForwardToJog = 25 MTA_ForwardToSprint = 26 MTA_HardStopLeftLeg = 27 MTA_HardStopRightLeg = 28 MTA_RepositionForward = 29 MTA_RepositionLeft = 30 MTA_RepositionRight = 31 MTA_RepositionBackward = 32 MTA_Custom = 33 MTA_CrowdMove = 34 MTA_CrowdMoveSlopes = 35 MTA_CrowdMoveStairs = 36 MTA_StrafeLeftToStrafeRight = 37 MTA_StrafeRightToStrafeLeft = 38 MTA_CrowdRelaxedStop = 39 MTA_CrowdHardStop = 40 MTA_CrowdSprintStop = 41 MTA_CrowdFleeStopFront = 42 MTA_CrowdFleeStopBack = 43 MTA_CrowdRelaxedStart = 44 MTA_CrowdFleeStartIdle = 45 MTA_CrowdFleeStartMotion = 46 MTA_CrowdDirectionalStartFast = 47
[docs]class animMotionTableType(REDEnum): MTT_None = 0 MTT_Walk = 1 MTT_Jog = 2 MTT_Sprint = 3 MTT_Custom = 4
[docs]class animMotionTag(REDEnum): MT_Invalid = 0 Walk = 1 Jog = 2 Sprint = 3
# TODO: Lookup function
[docs]class animMuteAnimEvents(IntFlag): STANDARD = 1 << 0 FACE_ANIMS = 1 << 1
[docs]class animNPCVehicleDeathType(REDEnum): Default = 0 Relaxed = 1 Combat = 2 Ragdoll = 3
[docs]class animNodeProfileTimerMode(REDEnum): Begin = 0 End = 1
# TODO: (None) # class animParentStaticSwitchBranch(REDEnum): # None = 0 # TrueBranch = 1 # FalseBranch = 2
[docs]class animPendulumConstraintType(REDEnum): Cone = 0 HingePlane = 1 HalfCone = 2
[docs]class animPendulumProjectionType(REDEnum): Disabled = 0 ShortestPathRotational = 1 DirectedRotational = 2
[docs]class animPositionProjectionType(REDEnum): Disabled = 0 ShortestPath = 1 Directional = 2
[docs]class animQuaternionInterpolationType(REDEnum): Linear = 0 Spherical = 1
[docs]class animSetBoneTransformEntry_SetMethod(REDEnum): NoSnapping = 0 WholeTransform = 1 TranslationOnly = 2 RotationOnly = 3
[docs]class animSpringProjectionType(REDEnum): Disabled = 0 ShortestPath = 1
[docs]class animStackTransformsExtender_SnapToBoneMethod(REDEnum): NoSnapping = 0 WholeTransform = 1 TranslationOnly = 2 RotationOnly = 3
[docs]class animStanceState(REDEnum): Stand = 0 Crouch = 1 Kneel = 2 Cover = 3 Swim = 4 Crawl = 5
[docs]class animStateTag(REDEnum): ST_Invalid = 0 Idle = 1 Cover = 2
[docs]class animTransformChannel(REDEnum): PosX = 0 PosY = 1 PosZ = 2 RotX = 3 RotY = 4 RotZ = 5 ScaleX = 6 ScaleY = 7 ScaleZ = 8
[docs]class animVectorCoordinateType(REDEnum): X = 0 Y = 1 Z = 2 W = 3
# TODO: (None) # class animWeaponOwnerType(REDEnum): # Player = 0 # NPC = 1 # None = 2
[docs]class animcompressionBufferTypePreset(REDEnum): Spline = 0 SIMD = 1 TestRaw = 2
[docs]class animcompressionFrameratePreset(REDEnum): USE_30_HZ = 0 USE_15_HZ = 1 USE_10_HZ = 2
[docs]class animcompressionQualityPreset(REDEnum): CINEMATIC_HIGH = 3 HIGH = 0 MID = 1 LOW = 2
[docs]class audioAdvertIndoorFilter(REDEnum): Always = 0 OnlyIndoor = 1 OnlyOutdoor = 2
[docs]class audioAmbientGroupingVariant(REDEnum): AllEntities = 0 IndoorEntities = 1 OutdoorEntities = 2 AllEntitiesAllDirections = 3 IndoorAllDirections = 4 OutdoorAllDirections = 5 SameRoomEntities = 6 DifferentRoomEntities = 7 DistanceExclusion = 8
[docs]class audioAudioEventFlags(REDEnum): NoEventFlags = 0 SloMoOnly = 1 Music = 2 Unique = 4 Metadata = 8
[docs]class audioAudioVehicleCurve(REDEnum): ThrottleInput = 0 RPM = 1 Gear = 2
[docs]class audioBreathingTransitionComparator(REDEnum): Less = 0 Equal = 1 Greater = 2
[docs]class audioBreathingTransitionType(REDEnum): PlayerSpeed = 0 Event = 1 AllEventTags = 2 AnyEventTag = 3
[docs]class audioClassificationMethod(REDEnum): HasAnyTag = 0 HasAllTags = 1 NameEquals = 2 EventNameEquals = 3 HasAllEventTags = 4
[docs]class audioConversationSavingStrategy(REDEnum): Default = 0 Save = 1 DontSave = 2
[docs]class audioDynamicReverbType(REDEnum): Dynamic = 0 StaticSmall = 1 EnvironmentSmallStaticMedium = 2 DynamicSource = 3
[docs]class audioESoundCurveType(REDEnum): Log3 = 0 Sine = 1 InversedSCurve = 3 Linear = 4 SCurve = 5 Exp1 = 6 ReciprocalOfSineCurve = 7 Exp3 = 8
[docs]class audioEchoPositionType(REDEnum): DynamicEnvironment = 0 Simple = 1
[docs]class audioEnemyState(REDEnum): InCombat = 0 Alerted = 1 Afraid = 2 Alive = 3 Dead = 4
[docs]class audioEntityEmitterContextType(REDEnum): Entity_Emitter = 0 # "Entity Emitter" in RED files. Radio_Emitter = 2 # "Radio Emitter" in RED files.
[docs]class audioEventActionType(REDEnum): Play = 0 PlayAnimation = 1 SetParameter = 2 StopSound = 3 SetSwitch = 4 StopTagged = 5 PlayExternal = 6 Tag = 7 Untag = 8 SetAppearanceName = 9 SetEntityName = 10 AddContainerStreamingPrefetch = 11 RemoveContainerStreamingPrefetch = 12
[docs]class audioFoleyActionType(REDEnum): FastHeavy = 0 FastMedium = 1 FastLight = 2 NormalHeavy = 3 NormalMedium = 4 NormalLight = 5 SlowHeavy = 6 SlowMedium = 7 SlowLight = 8 Walk = 9 Run = 10
[docs]class audioFoleyItemPriority(REDEnum): P0 = 0 P1 = 1 P2 = 2 P3 = 3 P4 = 4 P5 = 5 P6 = 6
[docs]class audioFoleyItemType(REDEnum): Jacket = 0 Top = 1 Bottom = 2 Jewelry = 3
[docs]class audioGameplayTier(REDEnum): Undefined = 0 Tier1_FullGameplay = 1 Tier2_StagedGameplay = 2 Tier3_LimitedGameplay = 3 Tier4_FPPCinematic = 4 Tier5_Cinematic = 5
[docs]class audioLimitedSoundType(REDEnum): Locomotion = 0 Footsteps = 1 Impact = 2 Ragdoll = 3 Physics = 4 Destructibles = 5 Ono = 6 VO = 7
# TODO: (None) # class audioMaterialHardnessOverride(REDEnum): # None = 0 # SetAsSoft = 1 # SetAsSolid = 2 # SetAsHard = 3
[docs]class audioMeleeHitPerMaterialType(REDEnum): Light = 0 Light_Hard = 1 Light_Soft = 2 Light_Solid = 3 Light_Flesh = 4 Light_Flesh_Head = 5 Light_Robot = 6 Light_Robot_Head = 7 Light_Android = 8 Light_Android_Head = 9 Light_Mech = 10 Light_Mech_Head = 11 Light_Water = 12 Normal = 13 Normal_Hard = 14 Normal_Soft = 15 Normal_Solid = 16 Normal_Flesh = 17 Normal_Flesh_Head = 18 Normal_Robot = 19 Normal_Robot_Head = 20 Normal_Android = 21 Normal_Android_Head = 22 Normal_Mech = 23 Normal_Mech_Head = 24 Normal_Water = 25 Heavy = 26 Heavy_Hard = 27 Heavy_Soft = 28 Heavy_Solid = 29 Heavy_Flesh = 30 Heavy_Flesh_Head = 31 Heavy_Robot = 32 Heavy_Robot_Head = 33 Heavy_Android = 34 Heavy_Android_Head = 35 Heavy_Mech = 36 Heavy_Mech_Head = 37 Heavy_Water = 38 Slash = 39 Slash_Hard = 40 Slash_Soft = 41 Slash_Solid = 42 Slash_Flesh = 43 Slash_Flesh_Head = 44 Slash_Robot = 45 Slash_Robot_Head = 46 Slash_Android = 47 Slash_Android_Head = 48 Slash_Mech = 49 Slash_Mech_Head = 50 Slash_Water = 51 Cut = 52 Cut_Hard = 53 Cut_Soft = 54 Cut_Solid = 55 Cut_Flesh = 56 Cut_Flesh_Head = 57 Cut_Robot = 58 Cut_Robot_Head = 59 Cut_Android = 60 Cut_Android_Head = 61 Cut_Mech = 62 Cut_Mech_Head = 63 Cut_Water = 64 Stab = 65 Stab_Hard = 66 Stab_Soft = 67 Stab_Solid = 68 Stab_Flesh = 69 Stab_Flesh_Head = 70 Stab_Robot = 71 Stab_Robot_Head = 72 Stab_Android = 73 Stab_Android_Head = 74 Stab_Mech = 75 Stab_Mech_Head = 76 Stab_Water = 77 Finisher = 78 Finisher_Hard = 79 Finisher_Soft = 80 Finisher_Solid = 81 Finisher_Flesh = 82 Finisher_Flesh_Head = 83 Finisher_Robot = 84 Finisher_Robot_Head = 85 Finisher_Android = 86 Finisher_Android_Head = 87 Finisher_Mech = 88 Finisher_Mech_Head = 89 Finisher_Water = 90 Weak = 91 Weak_Hard = 92 Weak_Soft = 93 Weak_Solid = 94 Weak_Flesh = 95 Weak_Flesh_Head = 96 Weak_Robot = 97 Weak_Robot_Head = 98 Weak_Android = 99 Weak_Android_Head = 100 Weak_Mech = 101 Weak_Mech_Head = 102 Weak_Water = 103 Throw = 104 Throw_Hard = 105 Throw_Soft = 106 Throw_Solid = 107 Throw_Flesh = 108 Throw_Flesh_Head = 109 Throw_Robot = 110 Throw_Robot_Head = 111 Throw_Android = 112 Throw_Android_Head = 113 Throw_Mech = 114 Throw_Mech_Head = 115 Throw_Water = 116
[docs]class audioMeleeHitType(REDEnum): Light = 0 Normal = 1 Heavy = 2 Slash = 3 Cut = 4 Stab = 5 Finisher = 6 Weak = 7 Throw = 8
[docs]class audioMeleeMaterialType(REDEnum): Hard = 0 Soft = 1 Solid = 2 Flesh = 3 Robot = 4 Android = 5 Mech = 6 Water = 7
[docs]class audioMixParamsAction(REDEnum): Mull = 0 MullPercent = 1 MullComplemtement = 2 MullComplemtementPercent = 3 Add = 4
[docs]class audioMixingActionType(REDEnum): VoContext = 0 EmitterTag = 1 SoundTag = 2 ActorName = 3 DisableCombatVo = 4 GlobalParameter = 5
[docs]class audioMusicSyncType(REDEnum): Beat = 1 Bar = 0 Grid = 2 User = 3 EntryCue = 5 ExitCue = 6 Transition = 4
[docs]class audioNumberComparer(REDEnum): Equal = 0 NotEqual = 1 Greater = 2 GreaterOrEqual = 3 Lower = 4 LowerOrEqual = 5
[docs]class audioNumberOperation(REDEnum): SetEqual = 0 Add = 1 Subtract = 2 MultiplyBy = 3 DivideBy = 4
[docs]class audioObstructionTestPattern(REDEnum): Direct = 0 Cone = 1
[docs]class audioObstructionTestType(REDEnum): SingleShot = 0 Continuous = 1
[docs]class audioRadioSoundType(REDEnum): Song = 0 AnnouncementScene = 1
# TODO: (None) # class audioRadioSpeakerType(REDEnum): # Stanley = 0 # MaximumMike = 1 # PoliceDispatch = 2 # Kurtz = 3 # Ash = 4 # None = 5
[docs]class audioReflectionVariant(REDEnum): WorldSpaceFixedDrections = 0 LocalSpaceFixedDirections = 1 FindingMaximumFaceAlignemnt = 2 LocalSpaceSideDirections = 3 FindingMaximumFaceAligment2Sides = 4
[docs]class audioTrafficVehicleAudioAction(REDEnum): StartEngine = 0 StopEngine = 1 StartWheel = 2 StopWheel = 3 StartRainLoop = 4 StopRainLoop = 5 Horn = 6 HornForced = 7 DisableAbilityToPlayRadio = 8 StartBrakeLoop = 9 EndBrakeLoop = 10 ApplyBrake = 11 ReleaseBrake = 12
[docs]class audioTriggerEffectMode(REDEnum): Off = 0 Feedback = 1 Weapon = 2 Vibration = 3
[docs]class audioTriggerEffectTarget(REDEnum): L2 = 0 R2 = 1 Both = 2
# TODO: (None) # class audioVoBarkType(REDEnum): # None = 0 # Curse = 1 # Morale = 2 # Combat_Aggro = 3 # Combat_Despair = 4 # Stealth_Curious = 5 # TODO: (None) # class audioVoCpoCharacter(REDEnum): # None = 0 # Solo = 1 # Assassin = 2 # Techie = 3 # Netrunner = 4
[docs]class audioVoGruntInterruptMode(REDEnum): DontInterrupt = 0 PlayOnlyOnInterrupt = 1 CanInterrupt = 2
# TODO: (None) # class audioVoGruntType(REDEnum): # None = -1 # PainShort = 23 # PainLong = 0 # AgroShort = 1 # AgroLong = 2 # Effort = 25 # LongFall = 3 # Death = 4 # SilentDeath = 5 # Grapple = 6 # GrappleMovement = 7 # EnvironmentalKnockdown = 8 # Bump = 9 # Curious = 10 # Fear = 11 # Jump = 12 # EffortLong = 13 # DeathShort = 14 # Greet = 15 # LaughHard = 16 # LaughSoft = 17 # Phone = 18 # BraindanceExcited = 19 # BraindanceFearful = 20 # BraindanceNeutral = 21 # BraindanceSexual = 22
[docs]class audioWeaponBulletType(REDEnum): standard = 0 sniper = 1 shot = 2 rail = 3 automatic = 4 smart = 5 smart_sniper = 6 hmg = 7
[docs]class audioWeaponShellCasingDirection(REDEnum): rightFront = 0 rightBack = 1 leftFront = 2 leftBack = 3
# TODO: (None) # class audioWeaponShellCasingMode(REDEnum): # none = 0 # onShoot = 1 # onReload = 2
[docs]class audioWeaponShellCasingType(REDEnum): standard = 0 large = 1 cartridge = 2
[docs]class audioWeaponTailEnvironment(REDEnum): InteriorDefault = 0 InteriorWide = 1 ExteriorWide = 2 ExteriorUrbanNarrow = 3 ExteriorUrbanStreet = 4 ExteriorUrbanStreetWide = 5 ExteriorUrbanOpen = 6 ExteriorUrbanEnclosed = 7 ExteriorBadlandsOpen = 8 ExteriorBadlandsCanyon = 9
[docs]class audiobreathingEventTag(REDEnum): Walk = 0 Jog = 1 Run = 2 Sneak = 3 Cloth = 4 FootStepRegular = 5 FootStepSprint = 6 LandingRegular = 7 LandingHard = 8 LandingVeryHard = 9 Climb = 10 Jump = 11 Player = 12 Stop = 13 Drop_Body = 14 Pick_Up_Body = 15 Standing_Event = 16
[docs]class audiobreathingLoopBehavior(REDEnum): TimedBreathing = 0 BreathEvery2ndStep = 1 BreathEveryStep = 2 HoldingBreath = 3
[docs]class audiottsvoicesFemale(REDEnum): Olivia = 7 Emily = 8 Jessica = 9 Sophie = 10 Elizabeth = 11 Carolina = 12 Sarah = 13
[docs]class audiottsvoicesMale(REDEnum): Andrew = 0 Oliver = 1 Jack = 2 Harry = 3 Simon = 4 Charlie = 5 Thomas = 6
[docs]class audiottsvoicesPolishFemale(REDEnum): Iwona = 16 Paulina = 17
[docs]class audiottsvoicesPolishMale(REDEnum): Mateusz = 14 Pawel = 15
[docs]class braindanceVisionMode(REDEnum): Default = 0 Audio = 1 Thermal = 2
[docs]class communityECommunitySpawnTime(REDEnum): Morning = 0 Day = 1 Evening = 2 Night = 3 Midnight = 4 _1_00 = 5 # "1:00" in RED files _2_00 = 6 # "2:00" in RED files _3_00 = 7 # "3:00" in RED files _4_00 = 8 # "4:00" in RED files _5_00 = 9 # "5:00" in RED files _6_00 = 10 # "6:00" in RED files _7_00 = 11 # "7:00" in RED files _8_00 = 12 # "8:00" in RED files _9_00 = 13 # "9:00" in RED files _10_00 = 14 # "10:00" in RED files _11_00 = 15 # "11:00" in RED files _12_00___Noon = 16 # "12:00 - Noon" in RED files _13_00 = 17 # "13:00" in RED files _14_00 = 18 # "14:00" in RED files _15_00 = 19 # "15:00" in RED files _16_00 = 20 # "16:00" in RED files _17_00 = 21 # "17:00" in RED files _18_00 = 22 # "18:00" in RED files _19_00 = 23 # "19:00" in RED files _20_00 = 24 # "20:00" in RED files _21_00 = 25 # "21:00" in RED files _22_00 = 26 # "22:00" in RED files _23_00 = 27 # "23:00" in RED files
[docs]class communityESquadType(REDEnum): Global = 0 Community = 1 Security = 2 Unknown = 3
[docs]class coverLeanDirection(REDEnum): Top = 0 Left = 1 Right = 2
[docs]class curveEInterpolationType(REDEnum): EIT_Constant = 0 EIT_Linear = 1 EIT_BezierQuadratic = 2 EIT_BezierCubic = 3 EIT_Hermite = 4
[docs]class curveESegmentsLinkType(REDEnum): ESLT_Normal = 0 ESLT_Smooth = 1 ESLT_SmoothSymmetric = 2
[docs]class damageSystemLogFlags(REDEnum): GENERAL = 1 ASSERT = 2 WEAKSPOTS = 4
[docs]class entAnimParamSlotFunction(REDEnum): RenderingPlane = 0 Visibility = 1
# TODO: (None) # class entAppearanceStatus(REDEnum): # None = 0 # Proxy = 1 # Appearance = 2
[docs]class entAttachmentTarget(REDEnum): Transform = 0 TargetPosition = 1
[docs]class entAudioDismembermentPart(REDEnum): Head = 0 Leg = 1 Arm = 2
[docs]class entDebug_ShapeType(REDEnum): Sphere = 0 Box = 1 Capsule = 2 Cylinder = 3
[docs]class entEBindingDirection(REDEnum): BindToSource = 0 BindToDestination = 1
[docs]class entEntitySpawnPriority(REDEnum): Background = 0 Normal = 1 Immediate = 2 Paramount = 3 Critical = 4
[docs]class entEntityUserComponentResolutionMode(REDEnum): Select = 0 Suppress = 1
[docs]class entForcedLodDistance(REDEnum): Default = 0 Background = 1 Regular = 2 Cinematic = 3 Vehicle = 4 CinematicVehicle = 5 VehicleInterior = 6 VehicleDecoration = 7 ConsoleLOD = 8
[docs]class entMeshComponentLODMode(REDEnum): AlwaysVisible = 0 Appearance = 1 AppearanceProxy = 2
[docs]class entRenderToTextureFeaturesPlatform(REDEnum): RTFP_All = 0 RTFP_PC = 1 RTFP_PC_PS5_XSX = 2 RTFP_Consoles = 3 RTFP_None = 4
[docs]class entRenderToTextureMode(REDEnum): Shaded = 0 GBufferOnly = 1
[docs]class entRepellingShape(REDEnum): Sphere = 0 Capsule = 1
[docs]class entRepellingType(REDEnum): Debris = 0 BigObjects = 1 WindImpulse = 2 WaterImpulse = 3
[docs]class entTemplateComponentResolveMode(REDEnum): AutoSelect = 0 Select = 1 Suppress = 2
[docs]class entVertexAnimationMapperSourceType(REDEnum): FloatTrack = 0 TranslationX = 1 TranslationY = 2 TranslationZ = 3 RotationQuatX = 4 RotationQuatY = 5 RotationQuatZ = 6 RotationQuatW = 7
[docs]class entVisibilityParamSource(REDEnum): PhantomEntitySystem = 7
# TODO: Lookup function
[docs]class entdismembermentGoreTypeE(IntFlag): FLESH = 1 << 2 CYBER = 1 << 3
# TODO: Lookup function
[docs]class entdismembermentPlacementE(IntFlag): MAIN_MESH = 1 << 4 DISM_MESH = 1 << 5 RAGDOLL_CONTACT = 1 << 8 RAGDOLL_CONTACT_SLIDE = 1 << 9 RAGDOLL_SLEEP = 1 << 10
[docs]class entdismembermentResourceSetE(REDEnum): NONE = 16 BARE = 0 BARE1 = 1 BARE2 = 2 BARE3 = 3 GARMENT = 4 GARMENT1 = 5 GARMENT2 = 6 GARMENT3 = 7 CYBER = 8 CYBER1 = 9 CYBER2 = 10 CYBER3 = 11 MIXED = 12 MIXED1 = 13 MIXED2 = 14 MIXED3 = 15
# TODO: Lookup function
[docs]class entdismembermentResourceSetMask(IntFlag): BARE = 1 << 0 BARE1 = 1 << 1 BARE2 = 1 << 2 BARE3 = 1 << 3 GARMENT = 1 << 4 GARMENT1 = 1 << 5 GARMENT2 = 1 << 6 GARMENT3 = 1 << 7 CYBER = 1 << 8 CYBER1 = 1 << 9 CYBER2 = 1 << 10 CYBER3 = 1 << 11 MIXED = 1 << 12 MIXED1 = 1 << 13 MIXED2 = 1 << 14 MIXED3 = 1 << 15
[docs]class entdismembermentSimulationTypeE(REDEnum): NONE = 0 DANGLE = 128
# TODO: Lookup function
[docs]class entdismembermentWoundTypeE(IntFlag): CLEAN = 1 << 0 COARSE = 1 << 1 HOLE = 1 << 6
[docs]class entragdollActivationRequestType(REDEnum): Default = 0 Animated = 1 Forced = 2
[docs]class envUtilsNeighborMode(REDEnum): eCLOSEST = 0 eONLY_GLOBAL = 1 eONLY_SELF = 2 eFILL_SURROUNDING = 3
[docs]class envUtilsReflectionProbeAmbientContributionMode(REDEnum): eNO_AMBIENT_CONTRIBUTION = 0 eALLOW_AMBIENT_CONTRIBUTION = 1 eOVERRIDE_GI_AMBIENT = 2
[docs]class gameAIDirectorTensionEventType(REDEnum): Time = 0 Progress = 1 DealingDamage = 2 TakingDamage = 3 Kill = 4
[docs]class gameAggregationType(REDEnum): AND = 0 OR = 1
[docs]class gameAlwaysSpawnedState(REDEnum): default__false_ = 0 # "default (false)" in RED files true_ = 1 # "true" in RED files false_ = 2 # "false" in RED files
[docs]class gameAppearanceSource(REDEnum): EntityResource = 0 PopulationSpawner = 1 CommunityEntry = 2 CommunityAppearancePicker = 3 TweakDBRecord = 4 VisualTag = 5 Invalid = 7
# TODO: (None) # class gameAutodriveDestinationType(REDEnum): # None = 0 # PlayerTracked = 1 # Quest = 2
[docs]class gameAutodriveLaneValidityResult(REDEnum): OnValidLane = 0 NotOnValidLane = 1 NotOnRoad = 2
[docs]class gameBinkVideoAction(REDEnum): Undefined = 0 Start = 1 Stop = 2
# TODO: (None) # class gameBoolSignalAction(REDEnum): # None = 0 # TurnOn = 1 # TurnOff = 2
[docs]class gameBreachUITrackingChange(REDEnum): NoChange = 0 StartedNew = 1 StoppedOnTimeout = 2 StoppedOnTargetDeath = 3 StoppedOnDestroyed = 6 StoppedForced = 7 Hidden = 8 Unhidden = 9
[docs]class gameCameraCurve(REDEnum): CentricPitchOfSpeed = 0 CentricVerticalOffsetOfSpeed = 1 BoomLengthOfSpeed = 2 BoomLengthOfAcc = 3 BoomPitchOfSpeed = 4 BoomPitchOfGlobalVehiclePitch = 5 BoomYawOfTurnCoeff = 6 BoomYawRotateRateOfSpeed = 7 FOVOfSpeed = 8 PivotOffsetXOfTurnCoeff = 9 PivotOffsetZOfTurnCoeff = 10 COUNT = 11
[docs]class gameCityAreaType(REDEnum): Undefined = 0 PublicZone = 1 SafeZone = 2 RestrictedZone = 3 DangerousZone = 4
[docs]class gameCombinedStatOperation(REDEnum): Addition = 0 Subtraction = 1 Multiplication = 2 Division = 3 Modulo = 4 Invert = 5 ComplementMultiplication = 6 Count = 7 Invalid = 8
[docs]class gameComparisonType(REDEnum): EQUAL = 0 NOT_EQUAL = 1 LESS = 2 GREATER = 3 LESS_OR_EQUAL = 4 GREATER_OR_EQUAL = 5
[docs]class gameContactType(REDEnum): Caller = 0 Texter = 1
[docs]class gameCoverHeight(REDEnum): Invalid = 0 Low = 1 High = 2
[docs]class gameCrowdCreationDataMergeMode(REDEnum): Average = 0 Override = 1
[docs]class gameCrowdEntryType(REDEnum): Pedestrian = 0 Vehicle = 1 AV = 2
[docs]class gameDamageCallbackType(REDEnum): HitTriggered = 0 MissTriggered = 3 HitReceived = 1 PipelineProcessed = 2 COUNT = 4 INVALID = 5
# TODO: (None) # class gameDamageListenerPipelineType(REDEnum): # None = 0 # Damage = 1 # ProjectedDamage = 2 # All = -1
[docs]class gameDamagePipelineStage(REDEnum): PreProcess = 0 Process = 1 ProcessHitReaction = 2 PostProcess = 3 COUNT = 4 INVALID = 5
[docs]class gameDebugViewETextAlignment(REDEnum): Left = -1 Center = 0 Right = 1
[docs]class gameDelayContext(REDEnum): Standard_TD = 1 Standard_ND = 2 Quest_TD = 4 SpawnManager_ND = 8
[docs]class gameDifficulty(REDEnum): Easy = 0 Hard = 1 VeryHard = 2 Story = 3
[docs]class gameDismBodyPart(REDEnum): LEFT_LEG = 896 RIGHT_LEG = 7168 LEFT_ARM = 14 RIGHT_ARM = 112 HEAD = 1 BODY = 8192
[docs]class gameDismWoundType(REDEnum): CLEAN = 1 COARSE = 2 HOLE = 64
# TODO: (None) # class gameDynamicVehicleType(REDEnum): # None = 0 # Car = 1 # AV = 2 # RoadBlockade = 3 # RoadBlockadeWithAV = 4
[docs]class gameEActionFlags(REDEnum): NONE = 0 USE_ANIMATION = 1 USE_MOVEMENT = 2
[docs]class gameEActionStatus(REDEnum): STATUS_INVALID = 0 STATUS_BOUND = 1 STATUS_READY = 2 STATUS_PROGRESS = 3 STATUS_COMPLETE = 4 STATUS_FAILURE = 5
[docs]class gameEAreaShape(REDEnum): NONE = 0 SPHERE = 1 CUBE = 2 COUNT = 3
[docs]class gameEAreaType(REDEnum): NONE = 0 LOCATION = 1 AFFILIATION = 2 COUNT = 3
[docs]class gameECharacterStance(REDEnum): Stance_Stand = 0 Stance_Crouch = 1 Stance_Kneel = 2 Stance_Cover = 3 Stance_Standing_Cover = 4 Stance_Crouching_Cover = 5
# TODO: (None) # class gameEContinuousMode(REDEnum): # None = 0 # Start = 1 # Stop = 2
[docs]class gameEEquipmentManagerState(REDEnum): InfiniteAmmo = 1
[docs]class gameEHotkey(REDEnum): INVALID = -1 DPAD_UP = 0 DPAD_DOWN = 1 DPAD_RIGHT = 2 RB = 3 LBRB = 4
[docs]class gameEInventoryFlags(REDEnum): MustSave = 1
# TODO: Lookup function
[docs]class gameEItemDynamicTags(IntFlag): Quest = 1 << 0 UnequipBlocked = 1 << 1 DLCAdded = 1 << 2 TransmogBlocked = 1 << 3
[docs]class gameEItemIDFlag(REDEnum): Preview = 1
[docs]class gameELootGenerationType(REDEnum): DropChance = 0 NumberBased = 1 Weights = 2 Count = 3
[docs]class gameEMaterialZone(REDEnum): Zero = 0 One = 1 Two = 2 Three = 3
[docs]class gameEPowerDifferential(REDEnum): IMPOSSIBLE = -6 HARD = -3 NORMAL = 2 EASY = 4 TRASH = 5
# TODO: (None) # class gameEPrerequisiteType(REDEnum): # None = 0 # NestedPrereq = 1 # StatValue = 2 # StatPoolValue = 3 # HealthAbsolute = 4 # HealthPercent = 5 # ItemInInventory = 6 # ItemEquipped = 7 # ItemCount = 8 # QuestAchieved = 9 # WasScanned = 10 # Attitude = 11 # Count = 12
[docs]class gameESlotState(REDEnum): Taken = 0 Empty = 1 Available = 2
[docs]class gameEStatFlags(REDEnum): Bool = 1 EquipOnPlayer = 2 EquipOnNPC = 4 ExcludeRootCombination = 8
[docs]class gameEStatProviderDataSource(REDEnum): gameItemData = 0 InventoryItemData = 1 InnerItemData = 2 Invalid = 3
[docs]class gameEffectAction_KillFXAction(REDEnum): Stop = 0 BreakLoop = 1
[docs]class gameEffectExecutor_AnimFeatureApplyTo(REDEnum): Target = 0 Instigator = 1
[docs]class gameEffectHitDataType(REDEnum): Entity = 0 Node = 1 Static = 2
[docs]class gameEffectObjectFilter_AxisRangeAxis(REDEnum): X = 0 Y = 1 Z = 2
[docs]class gameEffectObjectFilter_EntityTypeEntityTypeFilter(REDEnum): Puppet = 0 Device = 1
[docs]class gameEffectObjectFilter_HitTypeAction(REDEnum): Accept = 0 Reject = 1
[docs]class gameEffectTriggerPositioningType(REDEnum): PlayerRoot = 0 CameraRoot = 1 AtSpawn = 2 XYCameraZPlayer = 3 XYPlayerZCamera = 4 XYCameraZTerrain = 5 XYPlayerZTerrain = 6
# TODO: (None) # class gameEffectTriggerRotationType(REDEnum): # None = 0 # AtSpawn = 1 # Continuous = 2
[docs]class gameEnemyStealthAwarenessState(REDEnum): Relaxed = 0 Aware = 1 Alerted = 2 Combat = 3
[docs]class gameEntityReferenceType(REDEnum): EntityRef = 0 Tag = 1 SlotID = 2 SceneActorContextName = 3
[docs]class gameEntitySpawnerEventType(REDEnum): Spawn = 2 Despawn = 3 Death = 4
[docs]class gameEntityStubClass(REDEnum): Other = 0 Puppet = 1 Vehicle = 2
[docs]class gameEquipAnimationType(REDEnum): Default = 0 Instant = 1 FirstEquip = 2 HACK_ForceInstantEquip = 3
[docs]class gameEquipmentSetType(REDEnum): Offensive = 0 Defensive = 1 Cyberware = 2
[docs]class gameFearStage(REDEnum): Relaxed = 0 Stressed = 1 Alarmed = 2 Panic = 3
[docs]class gameGameVersion(REDEnum): CP77_Initial = 0 CP77_Development = 1 CP77_GoldMaster = 2 CP77_ActualGoldMaster = 3 CP77_AlmostPatchDay0 = 4 CP77_PatchDay0 = 5 CP77_PatchDay0_Hotfix1 = 6 CP77_PatchDay0_Hotfix2 = 7 CP77_PatchDay0_Hotfix2_V2 = 8 CP77_PatchDay0_Hotfix3 = 9 CP77_PatchDay0_ChristmasHotfix = 10 CP77_PatchDay0_Hotfix4_Internal = 11 CP77_Patch_1_Internal = 12 CP77_Patch_1_1 = 1100 CP77_Patch_1_1_Hotfix1 = 1110 CP77_Patch_1_1_Hotfix2 = 1120 CP77_Patch_1_2 = 1200 CP77_Patch_1_2_Hotfix1 = 1210 CP77_Patch_1_2_Hotfix2 = 1220 CP77_Patch_1_2_Hotfix3 = 1230 CP77_Patch_1_2_Hotfix4_dlc1 = 1240 CP77_Patch_1_3 = 1300 CP77_Patch_1_3_Hotfix1 = 1301 CP77_Patch_1_3_Development = 1399 CP77_Patch_1_4 = 1310 CP77_Patch_1_5 = 1500 CP77_Patch_1_5_Hotfix1 = 1510 CP77_Patch_1_5_Actual_Hotfix1 = 1520 CP77_Patch_1_5_Development = 1599 CP77_Patch_1_6 = 1600 CP77_Patch_1_6_Hotfix1 = 1610 CP77_Patch_1_6_Hotfix2 = 1620 CP77_Patch_1_6_Hotfix3 = 1630 CP77_Patch_2_0 = 2000 CP77_Patch_2_0_Hotfix1 = 2010 CP77_Patch_2_0_Hotfix2 = 2020 CP77_Patch_2_1 = 2100 CP77_Patch_2_1_Hotfix1 = 2110 CP77_Patch_2_1_Hotfix2 = 2120 CP77_Patch_2_1_Hotfix3 = 2137 CP77_Patch_2_2 = 2200 CP77_Patch_2_2_Hotfix1 = 2210 CP77_Patch_2_3 = 2300 CP77_Patch_2_3_Hotfix1 = 2310 Current = 2310
[docs]class gameGameplayEventFlag(REDEnum): Ai = 1 Trigger = 2 Component = 4 Script = 8
[docs]class gameGlobalTierSubtype(REDEnum): Quest = 0 Supervisor = 1
[docs]class gameGodModeType(REDEnum): Immortal = 1 Invulnerable = 0 Mortal = 2
[docs]class gameGrenadeThrowStartType(REDEnum): Invalid = 0 LeftSide = 1 RightSide = 2 Top = 3 Count = 4
# TODO: (None) # class gameInitalChoiceStage(REDEnum): # None = 0 # Difficulty = 1 # LifePath = 2 # Gender = 3 # Customizations = 4 # Attributes = 5 # Finished = 6
[docs]class gameInventoryItemAttachmentType(REDEnum): Generic = 0 Dedicated = 1
[docs]class gameInventoryItemShape(REDEnum): SingleSlot = 0 DoubleSlot = 1
[docs]class gameItemComparisonState(REDEnum): Default = 0 NoChange = 1 Better = 2 Worse = 3
# TODO: (None) # class gameItemDisplayContext(REDEnum): # None = 0 # Vendor = 1 # Tooltip = 2 # VendorPlayer = 3 # GearPanel = 4 # Backpack = 5 # DPAD_RADIAL = 6 # Attachment = 7 # Ripperdoc = 8 # Crafting = 9
[docs]class gameItemEquipContexts(REDEnum): LastWeaponEquipped = 0 LastUsedMeleeWeapon = 1 LastUsedRangedWeapon = 2 Gadget = 3 MeleeCyberware = 4 LauncherCyberware = 5 Fists = 6 TutorialCyberware = 7
[docs]class gameItemIconGender(REDEnum): Female = 0 Male = 1
[docs]class gameItemUnequipContexts(REDEnum): AllWeapons = 0 HeadClothing = 1 FaceClothing = 2 OuterChestClothing = 3 InnerChestClothing = 4 LegClothing = 5 FootClothing = 6 AllClothing = 7 RightHandWeapon = 8 LeftHandWeapon = 9 AllQuestItems = 10 AllItems = 11
[docs]class gameJournalBriefingContentType(REDEnum): MapLocation = 0 VideoContent = 1 Paperdoll = 2
[docs]class gameJournalCallbackOption(REDEnum): DoNotFire = 0 Fire = 1
[docs]class gameJournalChangeType(REDEnum): Undefined = 0 Direct = 1 Indirect = 2 IndirectDependent = 3
[docs]class gameJournalEntryState(REDEnum): Undefined = 0 Inactive = 1 Active = 2 Succeeded = 3 Failed = 4
[docs]class gameJournalEntryUserState(REDEnum): Undefined = 0 Inactive = 1 Active = 2 Succeeded = 3 Failed = 4 Read = 5 Open = 6
[docs]class gameJournalListenerType(REDEnum): State = 0 Visited = 1 Tracked = 2 Untracked = 3 Counter = 4 StateDelay = 5 ObjectiveOptional = 6 ChoiceEntry = 7
[docs]class gameJournalNotifyOption(REDEnum): Undefined = 0 DoNotNotify = 1 Notify = 2
[docs]class gameJournalQuestType(REDEnum): MainQuest = 0 SideQuest = 1 MinorQuest = 2 StreetStory = 3 CyberPsycho = 4 Contract = 5 VehicleQuest = 6 ApartmentQuest = 7 CourierQuest = 8 CourierSideQuest = 9
[docs]class gameKillType(REDEnum): Normal = 0 Defeat = 1
[docs]class gameLoSMode(REDEnum): Invalid = 0 Keep = 1 Avoid = 2
[docs]class gameLootItemType(REDEnum): Default = 0 Quest = 1 Shard = 2
# TODO: Lookup function
[docs]class gameLootSlotState(IntFlag): Looted = 1 << 0 Unavailable = 1 << 1
[docs]class gameMessageSender(REDEnum): NPC = 0 Player = 1
[docs]class gameMountDescriptorMountType(REDEnum): Unmounted = 0 KeepState = 1 Vehicle = 3 MovingPlatform = 4
[docs]class gameMountingObjectSubType(REDEnum): Invalid = -1 Car = 0 Bike = 1
[docs]class gameMountingObjectType(REDEnum): Invalid = -1 Object = 0 Vehicle = 1 Puppet = 2 Platform = 3
[docs]class gameMountingRelationshipType(REDEnum): Invalid = -1 Parent = 0 Child = 1
[docs]class gameMountingSlotRole(REDEnum): Invalid = -1 Driver = 0 Passenger = 1 Passenger_FR = 2 Passenger_BL = 3 Passenger_BR = 4
[docs]class gameMovingPlatformLoopType(REDEnum): NoLooping = 0 Bounce = 1 Repeat = 2
[docs]class gameMovingPlatformMovementInitializationType(REDEnum): Time = 0 Speed = 1
[docs]class gameMuppetComparisonReportItemType(REDEnum): Different = 0 WithinTolerance = 1 Equal = 2
# TODO: (None) # class gameMuppetDebugCommand(REDEnum): # None = 0 # Kill = 1 # KillAll = 2
[docs]class gameMuppetInputActionType(REDEnum): Unknown = 0 Impulse = 1 Press = 2
[docs]class gameMuppetMoveStyle(REDEnum): Invalid = 0 Walk = 1 Sprint = 2 Crouch = 3 WalkAim = 4 GravityOnly = 5
# TODO: (None) # class gameOnlineSystemErrors(REDEnum): # None = 0 # RequestFailed = 1 # TemporaryFailure = 2 # NoInternetConnection = 3 # NotSignedInGalaxy = 4 # NotSignedInLauncher = 5 # NotSignedInGame = 6
[docs]class gameOnlineSystemStatus(REDEnum): Uninitialized = 0 GeneratingCPID = 1 CheckingRegistrationStatus = 2 RegistrationPending = 3 Registered = 4 Error = 5
[docs]class gamePSMBodyCarrying(REDEnum): Any = -1 Default = 0 PickUp = 1 Carry = 2 Dispose = 3 Drop = 4 Aim = 5 Throw = 6
[docs]class gamePSMBodyCarryingLocomotion(REDEnum): Default = 0 Jump = 1 Crouch = 2 Sprint = 3 Fall = 4 Land = 5 DropBody = 6
[docs]class gamePSMBodyCarryingStyle(REDEnum): Any = 0 Default = 1 Friendly = 2 Strong = 3 WoundedSoldier = 4
[docs]class gamePSMCombat(REDEnum): Any = -1 Default = 0 InCombat = 1 OutOfCombat = 2 Stealth = 3
[docs]class gamePSMCombatGadget(REDEnum): Default = 0 EquipRequest = 1 Equipped = 2 Charging = 3 Throwing = 4 WaitForUnequip = 5 QuickThrow = 6
[docs]class gamePSMCover(REDEnum): Any = -1 Default = 0 InCover = 1 Peek = 2 Lean = 3 OutOfCover = 4
[docs]class gamePSMCrosshairStates(REDEnum): Default = 0 Safe = 1 Scanning = 2 GrenadeCharging = 3 Aim = 4 Reload = 5 ReloadDriverCombatMountedWeapons = 6 Sprint = 7 HipFire = 8 LeftHandCyberware = 9 QuickHack = 10
[docs]class gamePSMDetailedBodyDisposal(REDEnum): Default = 0 Dispose = 1 Lethal = 2 NonLethal = 3
[docs]class gamePSMDetailedLocomotionStates(REDEnum): NotInBaseLocomotion = 0 Stand = 1 AimWalk = 2 Crouch = 3 Sprint = 4 Slide = 5 SlideFall = 6 Dodge = 7 Climb = 8 Vault = 9 Ladder = 10 LadderSprint = 11 LadderSlide = 12 LadderJump = 13 Fall = 14 AirThrusters = 15 AirHover = 16 SuperheroFall = 17 Jump = 18 DoubleJump = 19 ChargeJump = 20 HoverJump = 21 DodgeAir = 22 RegularLand = 23 HardLand = 24 VeryHardLand = 25 DeathLand = 26 SuperheroLand = 27 SuperheroLandRecovery = 28 Knockdown = 29 CrouchSprint = 30 Felled = 31
[docs]class gamePSMFallStates(REDEnum): Default = 0 RegularFall = 1 SafeFall = 2 FastFall = 3 VeryFastFall = 4 DeathFall = 5
[docs]class gamePSMHighLevel(REDEnum): Any = -1 Default = 0 SceneTier1 = 1 SceneTier2 = 2 SceneTier3 = 3 SceneTier4 = 4 SceneTier5 = 5 Swimming = 6
[docs]class gamePSMLandingState(REDEnum): Default = 0 RegularLand = 1 HardLand = 2 VeryHardLand = 3 DeathLand = 4 SuperheroLand = 5 SuperheroLandRecovery = 6
[docs]class gamePSMLeftHandCyberware(REDEnum): Default = 0 Safe = 1 EquipRequest = 2 Idle = 3 Equipped = 4 Charge = 5 Loop = 6 Catch = 7 QuickAction = 8 ChargeAction = 9 CatchAction = 10 StartUnequip = 11 Unequip = 12
[docs]class gamePSMLocomotionStates(REDEnum): Any = -1 Default = 0 Crouch = 1 Sprint = 2 Kereznikov = 3 Jump = 5 Vault = 6 Dodge = 7 DodgeAir = 8 Workspot = 9 Slide = 10 SlideFall = 11 CrouchSprint = 12 CrouchDodge = 13
[docs]class gamePSMMelee(REDEnum): Any = -1 Default = 0 Attack = 1 Block = 2
[docs]class gamePSMMeleeWeapon(REDEnum): NotReady = 0 Equipping = 1 Idle = 2 Safe = 3 PublicSafe = 4 Parried = 5 Hold = 6 ChargedHold = 7 Block = 8 Targeting = 9 Deflect = 10 ComboAttack = 11 FinalAttack = 12 StrongAttack = 13 SafeAttack = 14 BlockAttack = 15 SprintAttack = 16 CrouchAttack = 17 JumpAttack = 18 ThrowAttack = 19 DeflectAttack = 20 EquipAttack = 21 Default = 22
[docs]class gamePSMNanoWireLaunchMode(REDEnum): Default = 0 Primary = 1 Secondary = 2
[docs]class gamePSMRangedWeaponStates(REDEnum): Any = -1 Default = 0 Charging = 1 Reload = 2 QuickMelee = 3 NoAmmo = 4 Ready = 5 Safe = 6 Overheat = 7 Shoot = 8
[docs]class gamePSMReaction(REDEnum): Default = 0 Stagger = 1
[docs]class gamePSMStamina(REDEnum): Rested = 0 Fatigued = 1 Exhausted = 2
[docs]class gamePSMSwimming(REDEnum): Any = -1 Default = 0 Surface = 1 Diving = 2 Climbing = 3
[docs]class gamePSMTakedown(REDEnum): Any = -1 Default = 0 EnteringGrapple = 1 Grapple = 2 Leap = 3 Takedown = 4
[docs]class gamePSMTimeDilation(REDEnum): Any = -1 Default = 0 Sandevistan = 1
# TODO: (None) # class gamePSMUIState(REDEnum): # None = 0 # WeaponSelect = 1
[docs]class gamePSMUpperBodyStates(REDEnum): Any = -1 Default = 0 SwitchItems = 1 SwitchCyberware = 2 Reload = 3 Aim = 6 TemporaryUnequip = 4 ForceEmptyHands = 5
[docs]class gamePSMVehicle(REDEnum): Any = -1 Default = 0 Driving = 1 Combat = 2 Passenger = 3 Transition = 4 Turret = 5 DriverCombat = 6 Scene = 7
[docs]class gamePSMVision(REDEnum): Any = -1 Default = 0 Focus = 1
[docs]class gamePSMVisionDebug(REDEnum): Default = 0 VisionToggle = 1
[docs]class gamePSMVitals(REDEnum): Alive = 0 Dead = 1 Resurrecting = 2
[docs]class gamePSMWeaponStates(REDEnum): Any = -1 Default = 0 NoAmmo = 1 Ready = 2 Safe = 3
[docs]class gamePSMWhip(REDEnum): Default = 0 Charging = 1 Pulling = 2
[docs]class gamePSMWorkspotState(REDEnum): Default = 0 Workspot = 1
[docs]class gamePSMZones(REDEnum): Any = -1 Default = 0 Public = 1 Safe = 2 Restricted = 3 Dangerous = 4
[docs]class gamePhantomEntityState(REDEnum): RootMotion = 0 Workspot = 1 MoveOnSpline = 2
[docs]class gamePlatformMovementState(REDEnum): Stopped = 0 Paused = 1 MovingUp = 2 MovingDown = 3
# TODO: (None) # class gamePlayerCoverDirection(REDEnum): # None = -1 # Up = 0 # Left = 1 # Right = 2 # TODO: (None) # class gamePlayerCoverMode(REDEnum): # None = 0 # Auto = 1 # Manual = 2
[docs]class gamePlayerObstacleSystemQueryType(REDEnum): Climb_Vault = 0 Covers = 1 AverageNormal = 2
[docs]class gamePlayerStateMachine(REDEnum): Locomotion = 0 UpperBody = 1 Weapon = 2 HighLevel = 3 Projectile = 4 Vision = 5 TimeDilation = 6 CoverAction = 7 IconicItem = 8 Combat = 9 Vehicle = 10 Takedown = 11
[docs]class gamePopulationEntityPriority(REDEnum): Quest = 0 Community = 1 Crowd = 2
[docs]class gamePopupPosition(REDEnum): Undefined = 0 UpperRight = 1 UpperLeft = 2 LowerLeft = 3 LowerRight = 4 Center = 5
[docs]class gamePuppetVehicleState(REDEnum): IdleMounted = 0 IdleStand = 1 CombatSeated = 3 CombatWindowed = 2 Turret = 4 GunnerSlot = 5
[docs]class gameQuestGuidanceMarkerPathfindingType(REDEnum): Auto = 0 Navmesh = 1 Traffic = 2
[docs]class gameRegular1v1FinisherScenarioPivotSetting(REDEnum): AttackerSlidesAndRotates_TargetStandsStill = 0 AttackerStandsStill_TargetSlidesAndRotates = 1
# TODO: (None) # class gameReprimandMappinAnimationState(REDEnum): # None = 0 # Normal = 1 # Fast = 2
[docs]class gameSaveLockReason(REDEnum): Nothing = 0 Combat = 1 Scene = 2 Quest = 3 Script = 4 Boundary = 5 MainMenu = 6 LoadingScreen = 7 PlayerStateMachine = 8 PlayerState = 9 Tier = 10 NotEnoughSlots = 11 NotEnoughSpace = 12 PlayerOnMovingPlatform = 13
[docs]class gameScanningMode(REDEnum): Inactive = 0 Light = 1 Heavy = 2
[docs]class gameScanningState(REDEnum): Default = 0 Started = 1 Stopped = 2 Complete = 3 ShallowComplete = 4 Reset = 5
[docs]class gameSceneAnimationMotionActionParamsEasingType(REDEnum): Linear = 0 SinusoidalEaseInOut = 1 QuadraticEaseIn = 2 QuadraticEaseOut = 3 CubicEaseInOut = 4 CubicEaseIn = 5 CubicEaseOut = 6
[docs]class gameSceneAnimationMotionActionParamsMotionType(REDEnum): Rid = 0 Anim = 1
[docs]class gameSceneAnimationMotionActionParamsPlacementMode(REDEnum): Blend = 0 TeleportToStart = 1 PlayAtActorPosition = 2
[docs]class gameScriptTaskExecutionStage(REDEnum): Any = 0 PostPhysics = 1
[docs]class gameScriptedBlackboardStorage(REDEnum): Default = 0
# TODO: (None) # class gameSharedInventoryTag(REDEnum): # None = 0 # PlayerStash = 1000000
[docs]class gameSimpleMessageType(REDEnum): Undefined = 0 Negative = 1 Neutral = 2 Vehicle = 3 Apartment = 4 Relic = 5 Money = 6 Reveal = 7 Boss = 8 Twintone = 9 Police = 10 Autodrive = 11 TwintoneNegative = 12 Connection = 13 DelamainTaxi = 14
[docs]class gameSmartObjectInstanceEntryType(REDEnum): UseEntryAnimation = 0 UseLocomotion = 1
[docs]class gameSmartObjectPointType(REDEnum): Entry = 0 Exit = 1 Action = 2
[docs]class gameSmartObjectType(REDEnum): Default = 0 LadderUp = 1 LadderDown = 2 JumpOnSameLevel = 3 Jump3mUp = 4 Jump3mDown = 5 Climb110cmUp = 6 Climb110cmDown = 7 Climb200cmUp = 8 Climb200cmDown = 9 Climb300cmUp = 10 Climb300cmDown = 11 Vault10cm = 12 Vault40cm = 13 Vault100cm = 14 ChargedJump400cmUp = 15 ChargedJump400cmDown = 16 ChargedJump600cmUp = 17 ChargedJump600cmDown = 18 ChargedJump800cmUp = 19 ChargedJump800cmDown = 20 ThrusterJumpUp = 21 ThrusterJumpDown = 22 Climb400cmDown = 23 Jump4mDown = 24 VaultJump7mDown = 25
[docs]class gameSpawnInViewState(REDEnum): default__true_ = 0 # "default (true)" in RED files true_ = 1 # "true" in RED files false_ = 2 # "false" in RED files
[docs]class gameStatIDType(REDEnum): EntityID = 0 ItemID = 1 Invalid = 2
[docs]class gameStatModifierType(REDEnum): Additive = 0 AdditiveMultiplier = 1 Multiplier = 2 Count = 3 Invalid = 4
[docs]class gameStatObjectsRelation(REDEnum): Self = 0 Owner = 1 Root = 2 Parent = 3 Target = 4 Player = 5 Instigator = 6 Count = 7 Invalid = 9
# TODO: (None) # class gameStatPoolDataBonusType(REDEnum): # None = 0 # Persistent = 1 # NonPersistent = 2
[docs]class gameStatPoolDataStatPoolModificationStatus(REDEnum): Regeneration = 0 Decay = 1 NoModification = 2
[docs]class gameStatPoolDataValueChangeMode(REDEnum): Normal = 0 IncreasingOnly = 1 DecreasingOnly = 2 NonZero = 3
[docs]class gameStatPoolModificationTypes(REDEnum): Regeneration = 0 Decay = 1
[docs]class gameStatPoolModifierProperty(REDEnum): RangeBegin = 0 RangeEnd = 1 StartDelay = 2 ValuePerSec = 3 Enabled = 4 DelayOnChange = 5 Count = 6
# TODO: (None) # class gameStatsBundleOwnerType(REDEnum): # None = 0 # Cleared = 1 # UniqueItem = 2 # StackableItem = 3 # InnerItem = 4 # Entity = 5 # Stub = 6 # Reinitialized = 7 # Count = 8 # Invalid = 9
[docs]class gameStoryTier(REDEnum): Gameplay = 0 Cinematic = 1
# TODO: (None) # class gameStubMappinType(REDEnum): # None = 0 # Police = 1 # PoliceVehicle = 2 # Vehicle = 3
[docs]class gameTStatModifier(REDEnum): Constant = 0 Random = 1 Curve = 2 Combined = 3 Count = 4 Invalid = 5
# TODO: (None) # class gameTargetingSet(REDEnum): # Visible = 0 # ClearlyVisible = 1 # Frustum = 2 # Complete = 3 # None = 4
[docs]class gameTelemetryDamageSituation(REDEnum): Irrelevant = 0 EnemyToPlayer = 1 EnemyToCompanion = 2 PlayerToEnemy = 3 CompanionToEnemy = 4 PlayerToPlayer = 5
[docs]class gameTelemetryHitDefenseType(REDEnum): Block = 0 Deflect = 1
[docs]class gameTelemetryMilestoneType(REDEnum): StartFact = 0 ImportantFact = 1 Reward = 2 EndFact = 4 EndReward = 3 Invalid = 5
[docs]class gameTelemetryMovementType(REDEnum): Jump = 0 DoubleJump = 1 ChargedJump = 2 Dodge = 3 AirDodge = 4
[docs]class gameTickableEventState(REDEnum): Idle = 0 FirstTick = 1 NormalTick = 2 LastTick = 3 Canceled = 4
[docs]class gameTransformAnimation_MoveOnSplineRotationMode(REDEnum): Disabled = 0 Yaw = 1 PitchAndYaw = 2
[docs]class gameTransformAnimation_RotateOnAxisAxis(REDEnum): X = 0 Y = 1 Z = 2
[docs]class gameTutorialBracketType(REDEnum): WidgetArea = 0 CustomArea = 1
[docs]class gameVehicleCommonCurve(REDEnum): RPMLimit = 0 ForcedBrakeForce = 1 COUNT = 2
[docs]class gameVehicleCurve(REDEnum): SpeedToWheelMaxTurn = 0 InputToWheelMaxTurn = 1 SpeedToWheelTurnSpeed = 2 InputToWheelTurnSpeed = 3 COUNT = 4
[docs]class gameVideoType(REDEnum): Tutorial_720x405 = 0 Tutorial_1024x576 = 1 Tutorial_1280x720 = 2 Tutorial_1360x768 = 3 Unknown = 4
[docs]class gameVisionModePatternType(REDEnum): Default = 0 Netrunner = 1
[docs]class gameVisionModeType(REDEnum): Default = 0 Focus = 1
[docs]class gameWardrobeClothingSetIndex(REDEnum): Slot1 = 0 Slot2 = 1 Slot3 = 2 Slot4 = 3 Slot5 = 4 Slot6 = 5 Slot7 = 6 COUNT = 7 INVALID = 8
[docs]class gameWorkspotSlidingBehaviour(REDEnum): PlayAtResourcePosition = 1 DontPlayAtResourcePosition = 0 SlideActorAndRotateDevice = 2
[docs]class gameaudioeventsSurfaceDirection(REDEnum): Normal = 0 WallLeft = 1 WallRight = 2
[docs]class gamecheatsystemFlag(REDEnum): God_Immortal = 1 God_Invulnerable = 2 Resurrect = 4 IgnoreTimeDilation = 8 BypassMagazine = 16 InfiniteAmmo = 32 Kill = 64 Invisible = 128
[docs]class gamedataAIActionSecurityAreaType(REDEnum): DANGEROUS = 0 DISABLED = 1 RESTRICTED = 2 SAFE = 3 Count = 4 Invalid = 5
[docs]class gamedataAIActionSecurityNotificationType(REDEnum): COMBAT = 0 DEESCALATE = 1 DEFAULT = 2 ILLEGAL_ACTION = 3 REPRIMAND_ESCALATE = 4 REPRIMAND_SUCCESSFUL = 5 SECURITY_GATE = 6 Count = 7 Invalid = 8
[docs]class gamedataAIActionTarget(REDEnum): AssignedVehicle = 0 CombatTarget = 1 CommandCover = 2 CommandMovementDestination = 3 ConsideredCover = 4 CurrentCover = 5 CurrentNetrunnerProxy = 6 CustomWorldPosition = 7 DesiredCover = 8 FriendlyTarget = 9 FurthestNavigableSquadmate = 10 FurthestSquadmate = 11 FurthestThreat = 12 HostileOfficer = 13 In_LastKnownPosition = 14 MountedVehicle = 15 MovementDestination = 16 NearestDefeatedSquadmate = 17 NearestNavigableSquadmate = 18 NearestSquadmate = 19 NearestThreat = 20 NetrunnerProxy = 21 ObjectOfInterest = 22 Out_LastChasePosition = 23 Out_SearchPosition = 24 Owner = 25 Player = 26 PointOfInterest = 27 RingBackDestination = 28 RingBackLeftDestination = 29 RingBackRightDestination = 30 RingFrontDestination = 31 RingFrontLeftDestination = 32 RingFrontRightDestination = 33 RingLeftDestination = 34 RingRightDestination = 35 SelectedCover = 36 SpawnPosition = 37 SquadOfficer = 38 StimSource = 39 StimTarget = 40 TargetDevice = 41 TargetItem = 42 TeleportPosition = 43 TopFriendly = 44 TopThreat = 45 VisibleFurthestThreat = 46 VisibleNearestThreat = 47 VisibleTopThreat = 48 Count = 49 Invalid = 50
[docs]class gamedataAIActionType(REDEnum): BackUp = 0 BattleCry = 1 Block = 2 CallOff = 3 Charge = 4 Crouch = 5 Dash = 6 GrenadeThrow = 7 GroupReaction = 8 Investigate = 9 Melee = 10 Peek = 11 Quickhack = 12 Reprimand = 13 Search = 14 Shoot = 15 Sync = 16 TakeCover = 17 Takedown = 18 Taunt = 19 Count = 20 Invalid = 21
[docs]class gamedataAIAdditionalTraceType(REDEnum): Chest = 0 Hip = 1 Knee = 2 Undefined = 3 Count = 4 Invalid = 5
[docs]class gamedataAIComparison(REDEnum): Equal = 0 Greater = 1 GreaterOrEqual = 2 Less = 3 LessOrEqual = 4 NotEqual = 5 Count = 6 Invalid = 7
[docs]class gamedataAIDifficulty(REDEnum): Easy = 0 Hard = 1 Story = 2 VeryHard = 3 Count = 4 Invalid = 5
[docs]class gamedataAIDirectorEntryStartType(REDEnum): Default = 0 DespawnAllEnemies = 1 DespawnExcessedEnemies = 2 WaitUntilNoEnemies = 3 WaitUntilSameOrLessAmountOfEnemies = 4 Count = 5 Invalid = 6
[docs]class gamedataAIExposureMethodType(REDEnum): BlindFire = 0 Lean = 1 StepOut = 2 Count = 3 Invalid = 4
[docs]class gamedataAIRingType(REDEnum): Approach = 0 Close = 1 Default = 2 Defend = 3 Extreme = 4 Far = 5 LatestActive = 6 Medium = 7 Melee = 8 Support = 9 Undefined = 10 Count = 11 Invalid = 12
[docs]class gamedataAIRole(REDEnum): Follower = 0 Patrol = 1 Count = 2 Invalid = 3
[docs]class gamedataAISmartCompositeType(REDEnum): Selector = 0 SelectorWithMemory = 1 SelectorWithSmartMemory = 2 Sequence = 3 SequenceWithMemory = 4 SequenceWithSmartMemory = 5 Count = 6 Invalid = 7
[docs]class gamedataAISquadType(REDEnum): Attitude = 0 Community = 1 Global = 2 Security = 3 Unknown = 4 Count = 5 Invalid = 6
[docs]class gamedataAITacticType(REDEnum): Assault = 0 Defend = 1 Flank = 2 Medivac = 3 Panic = 4 Regroup = 5 Retreat = 6 Snipe = 7 Suppress = 8 Count = 9 Invalid = 10
[docs]class gamedataAIThreatPersistenceSource(REDEnum): AddThreat = 0 CatchUp = 1 CommandAimWithWeapon = 2 CommandForceShoot = 3 CommandInjectCombatTarget = 4 CommandInjectThreat = 5 CommandMeleeAttack = 6 CommandShoot = 7 CommandThrowGrenade = 8 Default = 9 QuickhackUpload = 10 SetNewCombatTarget = 11 TrackedBySecuritySystemAgent = 12 Count = 13 Invalid = 14
[docs]class gamedataAITicketType(REDEnum): AndroidMelee = 0 BackUp = 1 BattleCry = 2 Block = 3 CallOff = 4 CatchUp = 5 CatchUpToMeleePlayerOnHard = 6 CatchUpToMeleePlayerOnVeryHard = 7 Charge = 8 CloseRing = 9 CloseRing1stFilter = 10 CloseRing2ndFilter = 11 Crouch = 12 DefaultRing = 13 Dodge = 14 Equip = 15 EquipMelee = 16 ExtremeRing = 17 ExtremeRing1stFilter = 18 ExtremeRing2ndFilter = 19 FarRing = 20 FarRing1stFilter = 21 FarRing2ndFilter = 22 GoToCover = 23 GrenadeThrow = 24 GrenadeThrow_Hard = 25 GrenadeThrow_VeryHard = 26 GroupReaction = 27 Investigate = 28 MediumRing = 29 MediumRing1stFilter = 30 MediumRing2ndFilter = 31 Melee = 32 MeleeApproach = 33 MeleeRing = 34 MeleeRing1stFilter = 35 MeleeRing2ndFilter = 36 MeleeSupport = 37 OpticalCamo_Hard = 38 OpticalCamo_VeryHard = 39 Peek = 40 QuickMelee = 41 Quickhack = 42 Quickhack_Hard = 43 Quickhack_VeryHard = 44 Reload = 45 Reprimand = 46 Search = 47 Shoot = 48 SimpleCombat = 49 SimpleCombatMovement = 50 SmokeGrenadeThrow = 51 Strafe = 52 StrafeEvade = 53 Sync = 54 TakeCover = 55 Takedown = 56 Taunt = 57 TauntBackground = 58 Count = 59 Invalid = 60
[docs]class gamedataAchievement(REDEnum): AllThePresidentsMen = 0 Bladerunner = 1 BornToBeWild = 2 Breathtaking = 3 BushidoAndChill = 4 Cyberjunkie = 5 Denied = 6 DirtyWork = 7 DogtownLaw = 8 EasyComeEasyGo = 9 FollowingTheRiver = 10 Fortuneteller = 11 Gearhead = 12 GetMeThereScottie = 13 GunKata = 14 Gunslinger = 15 HandyMan = 16 HydraIsDead = 17 IAmMaxTac = 18 IHateSpider = 19 KingOfTheCups = 20 KingOfThePentacles = 21 KingOfTheSwords = 22 KingOfTheWands = 23 Kingmaker = 24 LikeFatherLikeSon = 25 LittleTokyo = 26 MasterRunner = 27 MaxPain = 28 MustBeTheRats = 29 NeverFadeAway = 30 NoMansLand = 31 NotTheMobile = 32 QueenOfTheHighway = 33 RelicMaster = 34 Roleplayer = 35 Specialist = 36 Temperance = 37 ThatIsSoHardForTheKnees = 38 TheDevil = 39 TheFool = 40 TheHermit = 41 TheHightPriestess = 42 TheLovers = 43 TheStar = 44 TheSun = 45 TheTower = 46 TheWheelOfFortune = 47 TheWorld = 48 ThisIsPacifica = 49 TradeUnion = 50 TrueSoldier = 51 TrueWarrior = 52 TwoHeadsOneBullet = 53 UnderPressure = 54 VForVendetta = 55 YipMan = 56 YouKnowWhoIAm = 57 Count = 58 Invalid = 59
[docs]class gamedataAffiliation(REDEnum): AfterlifeMercs = 0 Aldecaldos = 1 Animals = 2 Arasaka = 3 Barghest = 4 Biotechnica = 5 CityCouncil = 6 Civilian = 7 Classified = 8 KangTao = 9 Maelstrom = 10 MaelstromAndroid = 11 Militech = 12 NCPD = 13 NUSA = 14 NetWatch = 15 News54 = 16 OA = 17 RecordingAgency = 18 SSI = 19 Scavengers = 20 ScavengersAndroid = 21 SixthStreet = 22 SixthStreetAndroid = 23 SouthCalifornia = 24 TheMox = 25 TraumaTeam = 26 TygerClaws = 27 Unaffiliated = 28 UnaffiliatedCorpo = 29 Unknown = 30 Valentinos = 31 VoodooBoys = 32 Wraiths = 33 WraithsAndroid = 34 Zetatech = 35 corpbud = 36 crimson_harvest = 37 growl = 38 highriders = 39 private_press = 40 Count = 41 Invalid = 42
# TODO: (None) # class gamedataAimAssistType(REDEnum): # BreachTarget = 0 # ChestTarget = 1 # DriverCombat = 2 # HeadTarget = 3 # LegTarget = 4 # MechanicalTarget = 5 # Melee = 6 # None = 7 # QuickHack = 8 # Scanning = 9 # Shooting = 10 # ShootingLimbCyber = 11 # WeakSpotTarget = 12 # Count = 13 # Invalid = 14
[docs]class gamedataArchetypeType(REDEnum): AndroidMeleeT1 = 0 AndroidMeleeT2 = 1 AndroidRangedT2 = 2 FastMeleeT2 = 3 FastMeleeT3 = 4 FastRangedT2 = 5 FastRangedT3 = 6 FastShotgunnerT2 = 7 FastShotgunnerT3 = 8 FastSniperT3 = 9 FriendlyGenericRangedT3 = 10 GenericMeleeT1 = 11 GenericMeleeT2 = 12 GenericRangedT1 = 13 GenericRangedT2 = 14 GenericRangedT3 = 15 HeavyMeleeT2 = 16 HeavyMeleeT3 = 17 HeavyRangedT2 = 18 HeavyRangedT3 = 19 NetrunnerT1 = 20 NetrunnerT2 = 21 NetrunnerT3 = 22 ShotgunnerT2 = 23 ShotgunnerT3 = 24 SniperT2 = 25 TechieT2 = 26 TechieT3 = 27 Count = 28 Invalid = 29
[docs]class gamedataAttackSubtype(REDEnum): BlockAttack = 0 BodySlamAttack = 1 ComboAttack = 2 CrouchAttack = 3 DeflectAttack = 4 EquipAttack = 5 FinalAttack = 6 JumpAttack = 7 SafeAttack = 8 SprintAttack = 9 SpyTreeMeleewareAttack = 10 ThrowAttack = 11 Count = 12 Invalid = 13
[docs]class gamedataAttackType(REDEnum): ChargedWhipAttack = 0 Direct = 1 Effect = 2 Explosion = 3 ForceKill = 4 GuardBreak = 5 Hack = 6 Melee = 7 PressureWave = 8 QuickMelee = 9 Ranged = 10 Reflect = 11 StrongMelee = 12 Thrown = 13 WhipAttack = 14 Count = 15 Invalid = 16
[docs]class gamedataAttributeDataType(REDEnum): BodyAttributeData = 0 CoolAttributeData = 1 EspionageAttributeData = 2 IntelligenceAttributeData = 3 ReflexesAttributeData = 4 TechnicalAbilityAttributeData = 5 Count = 6 Invalid = 7
[docs]class gamedataBuildType(REDEnum): Avg_10_Int_Netrunner = 0 Body40 = 1 CherryHybrid30 = 2 CherryHybrid50 = 3 CorporateStarting = 4 E32019NetrunnerPhase1 = 5 E32019StrongSoloPhase1 = 6 EP1_Standalone_Corpo_MA_StartingBuild = 7 EP1_Standalone_Corpo_WA_StartingBuild = 8 EP1_Standalone_Nomad_MA_StartingBuild = 9 EP1_Standalone_Nomad_WA_StartingBuild = 10 EP1_Standalone_StartingBuild = 11 EP1_Standalone_Street_MA_StartingBuild = 12 EP1_Standalone_Street_WA_StartingBuild = 13 FunctionalTestsProgressionBuildTest = 14 FunctionalTestsStartingBuild = 15 GYMcclBuild = 16 GymSmoketestMaxedBuild = 17 HandsOnStarting = 18 Hard_20_Body = 19 Hard_20_Intelligence = 20 Hard_20_Reflex = 21 Hard_30_BodyTech = 22 Hard_30_IntBody = 23 Hard_30_Reflex = 24 JohnnyQ101 = 25 JohnnyQ108 = 26 JohnnyQ204 = 27 KurtMQ301Delivery = 28 KurtMQ301Initiation = 29 MaxSkillsAllWeapons = 30 MaxStealthHacker = 31 NomadStarting = 32 Normal_20_Melee = 33 Normal_20_Netrunner = 34 Normal_20_Ranged = 35 Reflex40 = 36 SmartRunner40 = 37 StartingBuild = 38 Story_15 = 39 Story_25 = 40 Story_5 = 41 Str_10_Tank = 42 Str_30_Cool_Assassin = 43 Str_5_Tank = 44 StreetKidStarting = 45 UIStressTest = 46 VHard_50_BodyCool = 47 VHard_50_CoolRef = 48 VHard_50_IntRef = 49 VHard_50_IntTech = 50 VHard_50_RefBody = 51 VHard_50_RefTech = 52 VHard_50_TechCool = 53 Weak_10 = 54 Weak_20_Cool = 55 Weak_30 = 56 CpoAssassinBuild = 57 CpoDefaultBuild = 58 CpoNetrunnerBuild = 59 CpoSoloBuild = 60 CpoTechieBuild = 61 Count = 62 Invalid = 63
[docs]class gamedataCharacterRandomizationCategory(REDEnum): Body = 0 Eyebrows = 1 Eyes = 2 Face = 3 FaceModification = 4 FacialHair = 5 Hair = 6 Makeup = 7 Nails = 8 Scars = 9 Skin = 10 Tattoos = 11 Count = 12 Invalid = 13
[docs]class gamedataChargeStep(REDEnum): Idle = 0 Charging = 1 Charged = 2 Overcharging = 3 Discharging = 4
# TODO: (None) # class gamedataCheckType(REDEnum): # Category = 0 # Evolution = 1 # FullyModded = 2 # None = 3 # Record = 4 # Tag = 5 # Type = 6 # Count = 7 # Invalid = 8
[docs]class gamedataChoiceCaptionPartType(REDEnum): Blueline = 0 Icon = 1 QuickhackCost = 2 Tag = 3 Text = 4 Count = 5 Invalid = 6
[docs]class gamedataCompanionDistancePreset(REDEnum): Close = 0 Far = 1 Medium = 2 VeryFar = 3 Count = 4 Invalid = 5
[docs]class gamedataComputerUIStyle(REDEnum): DarkBlue = 0 LightBlue = 1 Orange = 2 Count = 3 Invalid = 4
[docs]class gamedataConsumableBaseName(REDEnum): Alcohol = 0 BonesMcCoy70 = 1 CarryCapacityBooster = 2 Drinkable = 3 Edible = 4 FirstAidWhiff = 5 HealthBooster = 6 MemoryBooster = 7 OxyBooster = 8 StaminaBooster = 9 Count = 10 Invalid = 11
[docs]class gamedataConsumableType(REDEnum): Drug = 0 Medical = 1 Count = 2 Invalid = 3
[docs]class gamedataContainerType(REDEnum): AmmoCase = 0 Body = 1 ClothingContainer = 2 ComponentContainer = 3 ConsumableContainer = 4 GadgetCase = 5 Misc = 6 QuestContainer = 7 Safe = 8 ShardCaseContainer = 9 ValuableCrate = 10 WeaponContainer = 11 Count = 12 Invalid = 13
[docs]class gamedataDamageType(REDEnum): Chemical = 0 Electric = 1 Physical = 2 Thermal = 3 Count = 4 Invalid = 5
[docs]class gamedataDataNodeType(REDEnum): File = 0 Group = 1 Variable = 2 Value = 3 SimpleValue = 4 ComplexValue = 5
[docs]class gamedataDefenseMode(REDEnum): DefendAll = 0 DefendMelee = 1 DefendRanged = 2 NoDefend = 3 Count = 4 Invalid = 5
[docs]class gamedataDevelopmentPointType(REDEnum): Attribute = 0 Espionage = 1 Primary = 2 Secondary = 3 Count = 4 Invalid = 5
[docs]class gamedataDeviceHackCategory(REDEnum): ControlHack = 0 CovertHack = 1 DamageHack = 2 VehicleHack = 3 Count = 4 Invalid = 5
[docs]class gamedataDeviceHackTier(REDEnum): Tier1DeviceHack = 0 Tier2DeviceHack = 1 Tier3DeviceHack = 2 Tier4DeviceHack = 3 Tier5DeviceHack = 4 Count = 5 Invalid = 6
[docs]class gamedataDistrict(REDEnum): ArasakaWaterfront = 0 ArasakaWaterfront_AbandonedWarehouse = 1 ArasakaWaterfront_KonpekiPlaza = 2 Arroyo = 3 Arroyo_Arasaka_Warehouse = 4 Arroyo_ClairesGarage = 5 Arroyo_CytechFactory = 6 Arroyo_Kendachi = 7 Arroyo_KenmoreCafe = 8 Arroyo_LasPalapas = 9 Arroyo_Red_Dirt = 10 Arroyo_TireEmpire = 11 Badlands = 12 Badlands_BiotechnicaFlats = 13 Badlands_DryCreek = 14 Badlands_JacksonPlains = 15 Badlands_LagunaBend = 16 Badlands_LasPalapas = 17 Badlands_NorthSunriseOilField = 18 Badlands_RattlesnakeCreek = 19 Badlands_RedPeaks = 20 Badlands_RockyRidge = 21 Badlands_SantaClara = 22 Badlands_SierraSonora = 23 Badlands_SoCalBorderCrossing = 24 Badlands_Spaceport = 25 Badlands_VasquezPass = 26 Badlands_Yucca = 27 Badlands_YuccaGarage = 28 Badlands_YuccaRadioTower = 29 CharterHill = 30 CharterHill_AuCabanon = 31 CharterHill_PowerPlant = 32 CityCenter = 33 Coastview = 34 Coastview_BattysHotel = 35 Coastview_ButcherShop = 36 Coastview_GrandImperialMall = 37 Coastview_RundownApartment = 38 Coastview_VDBChapel = 39 Coastview_VDBMaglev = 40 Coastview_q110Cyberspace = 41 CorpoPlaza = 42 CorpoPlaza_Apartment = 43 CorpoPlaza_ArasakaTowerAtrium = 44 CorpoPlaza_ArasakaTowerCEOFloor = 45 CorpoPlaza_ArasakaTowerJenkins = 46 CorpoPlaza_ArasakaTowerJungle = 47 CorpoPlaza_ArasakaTowerLobby = 48 CorpoPlaza_ArasakaTowerNest = 49 CorpoPlaza_ArasakaTowerSaburoOffice = 50 CorpoPlaza_ArasakaTowerUnlistedFloors = 51 CorpoPlaza_ArasakaTowerUpperAtrium = 52 CorpoPlaza_q201Cyberspace = 53 Dogtown = 54 Dogtown_Akebono = 55 Dogtown_Brooklyn = 56 Dogtown_CapitanCaliente = 57 Dogtown_Cynosure = 58 Dogtown_Expo = 59 Dogtown_Hideout = 60 Dogtown_Worldmap_Sub = 61 Downtown = 62 Downtown_Jinguji = 63 Downtown_TheHammer = 64 Glen = 65 Glen_Apartment = 66 Glen_Embers = 67 Glen_MusicStore = 68 Glen_NCPDLab = 69 Glen_WichedTires = 70 Heywood = 71 JapanTown = 72 JapanTown_Apartment = 73 JapanTown_Clouds = 74 JapanTown_DarkMatter = 75 JapanTown_Fingers = 76 JapanTown_FourthWallBdStudio = 77 JapanTown_HiromisApartment = 78 JapanTown_MegabuildingH8 = 79 JapanTown_VR_Tutorial = 80 JapanTown_Wakakos_Pachinko_Parlor = 81 Kabuki = 82 Kabuki_JudysApartment = 83 Kabuki_LizziesBar = 84 Kabuki_NoTellMotel = 85 LagunaBend_LakeHut = 86 Langley_Clinic = 87 LittleChina = 88 LittleChina_Afterlife = 89 LittleChina_MistysShop = 90 LittleChina_Q101Cyberspace = 91 LittleChina_RiotClub = 92 LittleChina_TomsDiner = 93 LittleChina_VApartment = 94 LittleChina_VictorsClinic = 95 MorroRock = 96 MorroRock_NCX = 97 NorthBadlands = 98 NorthOaks = 99 NorthOaks_Arasaka_Estate = 100 NorthOaks_Columbarium = 101 NorthOaks_Denny_Estate = 102 NorthOaks_Kerry_Estate = 103 Northside = 104 Northside_All_Foods = 105 Northside_Apartment = 106 Northside_CleanCut = 107 Northside_Totentaz = 108 Northside_WNS = 109 Pacifica = 110 RanchoCoronado = 111 RanchoCoronado_Caliente = 112 RanchoCoronado_GunORama = 113 RanchoCoronado_Piez = 114 RanchoCoronado_Softsys = 115 RanchoCoronado_Stylishly = 116 SantoDomingo = 117 SouthBadlands = 118 SouthBadlands_EdgewoodFarm = 119 SouthBadlands_PoppyFarm = 120 SouthBadlands_TrailerPark = 121 SouthBadlands_q201SpaceStation = 122 VistaDelRey = 123 Vista_del_Rey_Delamain = 124 Vista_del_Rey_LaCatrina = 125 Vista_del_rey_Abandoned_Apartment_Building = 126 Vista_del_rey_ElCoyoteCojo = 127 Watson = 128 Wellsprings = 129 WestWindEstate = 130 Westbrook = 131 Count = 132 Invalid = 133
[docs]class gamedataDriverCombatType(REDEnum): CrystalDome = 0 Disabled = 1 Doors = 2 MountedWeapons = 3 Standard = 4 Count = 5 Invalid = 6
[docs]class gamedataEffectorTimeDilationDriver(REDEnum): Source = 0 Target = 1 World = 2 Count = 3 Invalid = 4
[docs]class gamedataEquipmentArea(REDEnum): AbilityCW = 0 ArmsCW = 1 BaseFists = 2 BotCPU = 3 BotChassisModule = 4 BotMainModule = 5 BotSoftware = 6 CardiovascularSystemCW = 7 Consumable = 8 CyberwareWheel = 9 EyesCW = 10 Face = 11 FaceCW = 12 Feet = 13 FrontalCortexCW = 14 Gadget = 15 HandsCW = 16 Head = 17 ImmuneSystemCW = 18 InnerChest = 19 IntegumentarySystemCW = 20 LeftArm = 21 Legs = 22 LegsCW = 23 MusculoskeletalSystemCW = 24 NervousSystemCW = 25 OuterChest = 26 Outfit = 27 PersonalLink = 28 PlayerTattoo = 29 Quest = 30 QuickSlot = 31 QuickWheel = 32 RightArm = 33 SilverhandArm = 34 Splinter = 35 SystemReplacementCW = 36 UnderwearBottom = 37 UnderwearTop = 38 VDefaultHandgun = 39 Weapon = 40 WeaponHeavy = 41 WeaponLeft = 42 WeaponWheel = 43 Count = 44 Invalid = 45
[docs]class gamedataEthnicity(REDEnum): African = 0 AfricanAmerican = 1 AmericanEnglish = 2 Arabic = 3 Brasilian = 4 BritishEnglish = 5 Caribbean = 6 Chinese = 7 Default = 8 Indian = 9 Japanese = 10 Mexican = 11 NativeAmerican = 12 Russian = 13 Count = 14 Invalid = 15
[docs]class gamedataFxAction(REDEnum): EnterCharge = 0 EnterDischarge = 1 EnterLowAmmo = 2 EnterNoAmmo = 3 EnterOverheat = 4 EnterReload = 5 ExitCharge = 6 ExitDischarge = 7 ExitLowAmmo = 8 ExitNoAmmo = 9 ExitOverheat = 10 ExitReload = 11 ExitShoot = 12 MeleeBlock = 13 MeleeHit = 14 MuzzleBrakeShoot = 15 Shoot = 16 SilencedShoot = 17 Count = 18 Invalid = 19
[docs]class gamedataFxActionType(REDEnum): BreakLoop = 0 Kill = 1 Start = 2 Count = 3 Invalid = 4
[docs]class gamedataGender(REDEnum): Default = 0 Female = 1 Male = 2 Count = 3 Invalid = 4
[docs]class gamedataGrenadeDeliveryMethodType(REDEnum): Homing = 0 Regular = 1 Sticky = 2 Count = 3 Invalid = 4
[docs]class gamedataGroupNodeGroupVariableDeriveInfo(REDEnum): FullyDerived = 0 TypeDerived = 1 ValueChanged = 2 NotDerived = 3
[docs]class gamedataGroupNodeInheritanceState(REDEnum): Unresolved = 0 Resolving = 1 Resolved = 2
[docs]class gamedataHackCategory(REDEnum): BreachingHack = 0 ControlHack = 1 CovertHack = 2 DamageHack = 3 DeviceHack = 4 NotAHack = 5 UltimateHack = 6 VehicleHack = 7 Count = 8 Invalid = 9
[docs]class gamedataHitPrereqConditionType(REDEnum): AgentMoving = 0 AmmoState = 1 AttackSubType = 2 AttackTag = 3 AttackType = 4 BodyPart = 5 ConsecutiveHits = 6 DamageOverTimeType = 7 DamageType = 8 DismembermentTriggered = 9 DistanceCovered = 10 EffectNamePresent = 11 HitFlag = 12 HitIsQuickhackPresentInQueue = 13 InstigatorType = 14 ReactionPreset = 15 SameTarget = 16 SelfHit = 17 SourceType = 18 Stat = 19 StatComparison = 20 StatPool = 21 StatPoolComparison = 22 StatusEffectPresent = 23 TargetBreachCanGetKilledByDamage = 24 TargetCanGetKilledByDamage = 25 TargetIsCrowd = 26 TargetKilled = 27 TargetNPCRarity = 28 TargetNPCType = 29 TargetType = 30 TriggerMode = 31 WeaponEvolution = 32 WeaponItemType = 33 WeaponType = 34 WoundedTriggered = 35 Count = 36 Invalid = 37
# TODO: (None) # class gamedataImprovementRelation(REDEnum): # Direct = 0 # Inverse = 1 # None = 2 # Count = 3 # Invalid = 4
[docs]class gamedataIsHackable(REDEnum): Always = 0 Dynamic = 1 Never = 2 Count = 3 Invalid = 4
[docs]class gamedataItemCategory(REDEnum): Clothing = 0 Consumable = 1 Cyberware = 2 Gadget = 3 General = 4 Part = 5 Weapon = 6 WeaponMod = 7 Count = 8 Invalid = 9
[docs]class gamedataItemStructure(REDEnum): BlueprintStackable = 0 Stackable = 1 Unique = 2 Count = 3 Invalid = 4
[docs]class gamedataItemType(REDEnum): Clo_Face = 0 Clo_Feet = 1 Clo_Head = 2 Clo_InnerChest = 3 Clo_Legs = 4 Clo_OuterChest = 5 Clo_Outfit = 6 Con_Ammo = 7 Con_Edible = 8 Con_Inhaler = 9 Con_Injector = 10 Con_LongLasting = 11 Con_Skillbook = 12 Cyb_Ability = 13 Cyb_HealingAbility = 14 Cyb_Launcher = 15 Cyb_MantisBlades = 16 Cyb_NanoWires = 17 Cyb_StrongArms = 18 Cyberware = 19 CyberwareStatsShard = 20 CyberwareUpgradeShard = 21 Fla_Launcher = 22 Fla_Rifle = 23 Fla_Shock = 24 Fla_Support = 25 Gad_Grenade = 26 Gen_CraftingMaterial = 27 Gen_DataBank = 28 Gen_Jewellery = 29 Gen_Junk = 30 Gen_Keycard = 31 Gen_Misc = 32 Gen_MoneyShard = 33 Gen_Readable = 34 Gen_Tarot = 35 GrenadeDelivery = 36 Grenade_Core = 37 Prt_AR_SMG_LMGMod = 38 Prt_BladeMod = 39 Prt_BluntMod = 40 Prt_BootsFabricEnhancer = 41 Prt_Capacitor = 42 Prt_FabricEnhancer = 43 Prt_FaceFabricEnhancer = 44 Prt_Fragment = 45 Prt_HandgunMod = 46 Prt_HandgunMuzzle = 47 Prt_HeadFabricEnhancer = 48 Prt_LongScope = 49 Prt_Magazine = 50 Prt_MeleeMod = 51 Prt_Mod = 52 Prt_Muzzle = 53 Prt_OuterTorsoFabricEnhancer = 54 Prt_PantsFabricEnhancer = 55 Prt_PowerMod = 56 Prt_PowerSniperScope = 57 Prt_Precision_Sniper_RifleMod = 58 Prt_Program = 59 Prt_RangedMod = 60 Prt_Receiver = 61 Prt_RifleMuzzle = 62 Prt_Scope = 63 Prt_ScopeRail = 64 Prt_ShortScope = 65 Prt_ShotgunMod = 66 Prt_SmartMod = 67 Prt_Stock = 68 Prt_TargetingSystem = 69 Prt_TechMod = 70 Prt_TechSniperScope = 71 Prt_ThrowableMod = 72 Prt_TorsoFabricEnhancer = 73 VendorToken = 74 Wea_AssaultRifle = 75 Wea_Axe = 76 Wea_Chainsword = 77 Wea_Fists = 78 Wea_GrenadeLauncher = 79 Wea_Hammer = 80 Wea_Handgun = 81 Wea_HeavyMachineGun = 82 Wea_Katana = 83 Wea_Knife = 84 Wea_LightMachineGun = 85 Wea_LongBlade = 86 Wea_Machete = 87 Wea_Melee = 88 Wea_OneHandedClub = 89 Wea_PrecisionRifle = 90 Wea_Revolver = 91 Wea_Rifle = 92 Wea_ShortBlade = 93 Wea_Shotgun = 94 Wea_ShotgunDual = 95 Wea_SniperRifle = 96 Wea_SubmachineGun = 97 Wea_Sword = 98 Wea_TwoHandedClub = 99 Wea_VehicleMissileLauncher = 100 Wea_VehiclePowerWeapon = 101 Count = 102 Invalid = 103
[docs]class gamedataLifePath(REDEnum): Corporate = 0 Nomad = 1 StreetKid = 2 Count = 3 Invalid = 4
[docs]class gamedataLocomotionMode(REDEnum): Moving = 0 Static = 1 Count = 2 Invalid = 3
[docs]class gamedataMappinPhase(REDEnum): CompletedPhase = 0 DefaultPhase = 1 DiscoveredPhase = 2 UndiscoveredPhase = 3 Count = 4 Invalid = 5
[docs]class gamedataMappinVariant(REDEnum): ActionDealDamageVariant = 0 ActionFastSoloVariant = 1 ActionGenericInteractionVariant = 2 ActionNetrunnerAccessPointVariant = 3 ActionNetrunnerVariant = 4 ActionScanVariant = 5 ActionSoloVariant = 6 ActionTechieVariant = 7 AimVariant = 8 AllowVariant = 9 ApartmentVariant = 10 ArrowVariant = 11 BackOutVariant = 12 BountyHuntVariant = 13 CallVariant = 14 ChangeToFriendlyVariant = 15 ClientInDistressVariant = 16 ConversationVariant = 17 ConvoyVariant = 18 CoolVariant = 19 CourierVariant = 20 CustomPositionVariant = 21 CyberspaceNPC = 22 CyberspaceObject = 23 DefaultInteractionVariant = 24 DefaultQuestVariant = 25 DefaultVariant = 26 DistractVariant = 27 DropboxVariant = 28 DynamicEventVariant = 29 EffectAlarmVariant = 30 EffectControlNetworkVariant = 31 EffectControlOtherDeviceVariant = 32 EffectControlSelfVariant = 33 EffectCutPowerVariant = 34 EffectDistractVariant = 35 EffectDropPointVariant = 36 EffectExplodeLethalVariant = 37 EffectExplodeNonLethalVariant = 38 EffectFallVariant = 39 EffectGrantInformationVariant = 40 EffectHideBodyVariant = 41 EffectLootVariant = 42 EffectOpenPathVariant = 43 EffectPushVariant = 44 EffectServicePointVariant = 45 EffectShootVariant = 46 EffectSpreadGasVariant = 47 EffectStoreItemsVariant = 48 ExclamationMarkVariant = 49 FailedCrossingVariant = 50 FastTravelVariant = 51 FixerVariant = 52 FocusClueVariant = 53 GPSForcedPathVariant = 54 GPSPortalVariant = 55 GangWatchVariant = 56 GenericRoleVariant = 57 GetInVariant = 58 GetUpVariant = 59 GrenadeVariant = 60 GunSuicideVariant = 61 HandVariant = 62 HazardWarningVariant = 63 HiddenStashVariant = 64 HitVariant = 65 HuntForPsychoVariant = 66 ImportantInteractionVariant = 67 InvalidVariant = 68 JackInVariant = 69 JamWeaponVariant = 70 LifepathCorpoVariant = 71 LifepathNomadVariant = 72 LifepathStreetKidVariant = 73 LootVariant = 74 MinorActivityVariant = 75 NPCVariant = 76 NetrunnerAccessPointVariant = 77 NetrunnerSoloTechieVariant = 78 NetrunnerSoloVariant = 79 NetrunnerTechieVariant = 80 NetrunnerVariant = 81 NonLethalTakedownVariant = 82 OffVariant = 83 OpenVendorVariant = 84 OutpostVariant = 85 PhoneCallVariant = 86 QuestGiverVariant = 87 QuestionMarkVariant = 88 QuickHackVariant = 89 ReflexesVariant = 90 ResourceVariant = 91 RetrievingVariant = 92 SOSsignalVariant = 93 SabotageVariant = 94 ServicePointBarVariant = 95 ServicePointClothesVariant = 96 ServicePointCyberwareVariant = 97 ServicePointDropPointVariant = 98 ServicePointFoodVariant = 99 ServicePointGunsVariant = 100 ServicePointJunkVariant = 101 ServicePointMedsVariant = 102 ServicePointMeleeTrainerVariant = 103 ServicePointNetTrainerVariant = 104 ServicePointProstituteVariant = 105 ServicePointRipperdocVariant = 106 ServicePointTechVariant = 107 SitVariant = 108 SmugglersDenVariant = 109 SoloTechieVariant = 110 SoloVariant = 111 SpeechVariant = 112 TakeControlVariant = 113 TakeDownVariant = 114 TarotVariant = 115 TechieVariant = 116 ThieveryVariant = 117 UseVariant = 118 VehicleVariant = 119 WanderingMerchantVariant = 120 Zzz01_CarForPurchaseVariant = 121 Zzz02_MotorcycleForPurchaseVariant = 122 Zzz03_MotorcycleVariant = 123 Zzz04_PreventionVehicleVariant = 124 Zzz05_ApartmentToPurchaseVariant = 125 Zzz06_NCPDGigVariant = 126 Zzz07_PlayerStashVariant = 127 Zzz08_WardrobeVariant = 128 Zzz09_CourierSandboxActivityVariant = 129 Zzz10_RemoteControlDrivingVariant = 130 Zzz11_RoadBlockadeVariant = 131 Zzz12_QuickHackQueueVariant = 132 Zzz12_WorldEncounterVariant = 133 Zzz13_DogtownGateVariant = 134 Zzz14_ServicePointBlackMarketVariant = 135 Zzz15_QuickHackDurationVariant = 136 Zzz16_RelicDeviceBasicVariant = 137 Zzz16_RelicDeviceSpecialVariant = 138 Zzz17_NCARTVariant = 139 Zzz18_RacingVariant = 140 Zzz19_DelamainTaxiVariant = 141 Zzz20_DelamainTaxiDestinationVariant = 142 CPO_PingDoorVariant = 143 CPO_PingGoHereVariant = 144 CPO_PingLootVariant = 145 CPO_RemotePlayerVariant = 146 Count = 147 Invalid = 148
[docs]class gamedataMeleeAttackDirection(REDEnum): Center = 0 DownToUp = 1 LeftDownToRightUp = 2 LeftToRight = 3 LeftUpToRightDown = 4 RightDownToLeftUp = 5 RightToLeft = 6 RightUpToLeftDown = 7 UpToDown = 8 Count = 9 Invalid = 10
[docs]class gamedataMetaQuest(REDEnum): MetaQuest1 = 0 MetaQuest2 = 1 MetaQuest3 = 2 Count = 3 Invalid = 4
[docs]class gamedataMinigameActionType(REDEnum): AccessPoint = 0 Both = 1 Device = 2 NPC = 3 Count = 4 Invalid = 5
[docs]class gamedataMinigameCategory(REDEnum): CameraAccess = 0 CyberwareAccess = 1 DataAccess = 2 DefenseSystemAccess = 3 NeuralAccess = 4 SecurityAccess = 5 Trojan = 6 TurretAccess = 7 WeaponAccess = 8 Count = 9 Invalid = 10
[docs]class gamedataMinigameTrapType(REDEnum): Both = 0 Device = 1 NPC = 2 Count = 3 Invalid = 4
[docs]class gamedataMovementType(REDEnum): Run = 0 Sprint = 1 Strafe = 2 Walk = 3 Count = 4 Invalid = 5
[docs]class gamedataNPCBehaviorState(REDEnum): State1 = 0 State2 = 1 State3 = 2 State4 = 3 State5 = 4 Count = 5 Invalid = 6
[docs]class gamedataNPCHighLevelState(REDEnum): Alerted = 0 Any = 1 Combat = 2 Dead = 3 Fear = 4 Relaxed = 5 Stealth = 6 Unconscious = 7 Wounded = 8 Count = 9 Invalid = 10
[docs]class gamedataNPCQuestAffiliation(REDEnum): General = 0 MainQuest = 1 MinorActivity = 2 MinorQuest = 3 SideQuest = 4 StreetStory = 5 Count = 6 Invalid = 7
[docs]class gamedataNPCRarity(REDEnum): Boss = 0 Elite = 1 MaxTac = 2 Normal = 3 Officer = 4 Rare = 5 Trash = 6 Weak = 7 Count = 8 Invalid = 9
[docs]class gamedataNPCStanceState(REDEnum): Any = 0 Cover = 1 Crouch = 2 Stand = 3 Swim = 4 Vehicle = 5 VehicleWindow = 6 Count = 7 Invalid = 8
[docs]class gamedataNPCType(REDEnum): Android = 0 Any = 1 Cerberus = 2 Chimera = 3 Device = 4 Drone = 5 Human = 6 Mech = 7 Spiderbot = 8 Count = 9 Invalid = 10
[docs]class gamedataNPCUpperBodyState(REDEnum): Aim = 0 Any = 1 Attack = 2 ChargedAttack = 3 Defend = 4 Equip = 5 Normal = 6 Parry = 7 Reload = 8 Shoot = 9 Taunt = 10 Count = 11 Invalid = 12
[docs]class gamedataNewPerkCategoryType(REDEnum): MasterNewPerkCategory = 0 MilestoneNewPerkCategory = 1 SimpleNewPerkCategory = 2 Count = 3 Invalid = 4
[docs]class gamedataNewPerkSlotType(REDEnum): Central_Milestone_1 = 0 Central_Milestone_2 = 1 Central_Milestone_3 = 2 Central_Perk_1_1 = 3 Central_Perk_1_2 = 4 Central_Perk_1_3 = 5 Central_Perk_1_4 = 6 Central_Perk_2_1 = 7 Central_Perk_2_2 = 8 Central_Perk_2_3 = 9 Central_Perk_2_4 = 10 Central_Perk_3_1 = 11 Central_Perk_3_2 = 12 Central_Perk_3_3 = 13 Central_Perk_3_4 = 14 Espionage_Main_Perk_1 = 15 Espionage_Main_Perk_1_Side_1 = 16 Espionage_Main_Perk_1_Side_2 = 17 Espionage_Main_Perk_1_Side_3 = 18 Espionage_Main_Perk_1_Side_4 = 19 Espionage_Main_Perk_2 = 20 Espionage_Main_Perk_2_Side_1 = 21 Espionage_Main_Perk_3 = 22 Espionage_Main_Perk_3_Side_1 = 23 Inbetween_Left_2 = 24 Inbetween_Left_3 = 25 Inbetween_Right_2 = 26 Inbetween_Right_3 = 27 Left_Milestone_1 = 28 Left_Milestone_2 = 29 Left_Milestone_3 = 30 Left_Perk_1_1 = 31 Left_Perk_1_2 = 32 Left_Perk_1_3 = 33 Left_Perk_1_4 = 34 Left_Perk_2_1 = 35 Left_Perk_2_2 = 36 Left_Perk_2_3 = 37 Left_Perk_2_4 = 38 Left_Perk_3_1 = 39 Left_Perk_3_2 = 40 Left_Perk_3_3 = 41 Left_Perk_3_4 = 42 Master_Perk_1 = 43 Master_Perk_2 = 44 Master_Perk_3 = 45 Master_Perk_4 = 46 Master_Perk_5 = 47 Right_Milestone_1 = 48 Right_Milestone_2 = 49 Right_Milestone_3 = 50 Right_Perk_1_1 = 51 Right_Perk_1_2 = 52 Right_Perk_1_3 = 53 Right_Perk_1_4 = 54 Right_Perk_2_1 = 55 Right_Perk_2_2 = 56 Right_Perk_2_3 = 57 Right_Perk_2_4 = 58 Right_Perk_3_1 = 59 Right_Perk_3_2 = 60 Right_Perk_3_3 = 61 Right_Perk_3_4 = 62 Count = 63 Invalid = 64
[docs]class gamedataNewPerkTierType(REDEnum): AdeptNewPerkTier = 0 EspionageNewPerkTier = 1 ExpertNewPerkTier = 2 MasterNewPerkTier = 3 NoviceNewPerkTier = 4 Count = 5 Invalid = 6
[docs]class gamedataNewPerkType(REDEnum): Body_Central_Milestone_1 = 0 Body_Central_Milestone_3 = 1 Body_Central_Perk_1_1 = 2 Body_Central_Perk_1_2 = 3 Body_Central_Perk_1_3 = 4 Body_Central_Perk_1_4 = 5 Body_Central_Perk_3_1 = 6 Body_Central_Perk_3_2 = 7 Body_Central_Perk_3_4 = 8 Body_Inbetween_Left_3 = 9 Body_Inbetween_Right_3 = 10 Body_Left_Milestone_2 = 11 Body_Left_Milestone_3 = 12 Body_Left_Perk_2_1 = 13 Body_Left_Perk_2_3 = 14 Body_Left_Perk_2_4 = 15 Body_Left_Perk_3_1 = 16 Body_Left_Perk_3_2 = 17 Body_Left_Perk_3_3 = 18 Body_Left_Perk_3_4 = 19 Body_Master_Perk_1 = 20 Body_Master_Perk_2 = 21 Body_Master_Perk_3 = 22 Body_Master_Perk_5 = 23 Body_Right_Milestone_1 = 24 Body_Right_Milestone_2 = 25 Body_Right_Milestone_3 = 26 Body_Right_Perk_2_1 = 27 Body_Right_Perk_2_2 = 28 Body_Right_Perk_2_3 = 29 Body_Right_Perk_2_4 = 30 Body_Right_Perk_3_1 = 31 Body_Right_Perk_3_2 = 32 Cool_Central_Milestone_1 = 33 Cool_Central_Milestone_3 = 34 Cool_Central_Perk_1_1 = 35 Cool_Central_Perk_1_2 = 36 Cool_Central_Perk_1_4 = 37 Cool_Central_Perk_3_1 = 38 Cool_Central_Perk_3_2 = 39 Cool_Central_Perk_3_4 = 40 Cool_Inbetween_Left_2 = 41 Cool_Inbetween_Left_3 = 42 Cool_Inbetween_Right_3 = 43 Cool_Left_Milestone_1 = 44 Cool_Left_Milestone_2 = 45 Cool_Left_Milestone_3 = 46 Cool_Left_Perk_2_1 = 47 Cool_Left_Perk_2_2 = 48 Cool_Left_Perk_2_3 = 49 Cool_Left_Perk_2_4 = 50 Cool_Left_Perk_3_1 = 51 Cool_Left_Perk_3_2 = 52 Cool_Left_Perk_3_3 = 53 Cool_Left_Perk_3_4 = 54 Cool_Master_Perk_1 = 55 Cool_Master_Perk_2 = 56 Cool_Master_Perk_4 = 57 Cool_Right_Milestone_1 = 58 Cool_Right_Milestone_2 = 59 Cool_Right_Milestone_3 = 60 Cool_Right_Perk_1_1 = 61 Cool_Right_Perk_1_2 = 62 Cool_Right_Perk_2_1 = 63 Cool_Right_Perk_2_2 = 64 Cool_Right_Perk_2_3 = 65 Cool_Right_Perk_2_4 = 66 Cool_Right_Perk_3_1 = 67 Cool_Right_Perk_3_2 = 68 Cool_Right_Perk_3_3 = 69 Cool_Right_Perk_3_4 = 70 Espionage_Central_Milestone_1 = 71 Espionage_Central_Perk_1_1 = 72 Espionage_Central_Perk_1_2 = 73 Espionage_Central_Perk_1_3 = 74 Espionage_Central_Perk_1_4 = 75 Espionage_Left_Milestone_Perk = 76 Espionage_Left_Perk_1_2 = 77 Espionage_Right_Milestone_1 = 78 Espionage_Right_Perk_1_1 = 79 Intelligence_Central_Milestone_1 = 80 Intelligence_Central_Milestone_2 = 81 Intelligence_Central_Milestone_3 = 82 Intelligence_Central_Perk_1_1 = 83 Intelligence_Central_Perk_1_2 = 84 Intelligence_Central_Perk_1_3 = 85 Intelligence_Central_Perk_2_1 = 86 Intelligence_Central_Perk_2_2 = 87 Intelligence_Central_Perk_2_3 = 88 Intelligence_Central_Perk_2_4 = 89 Intelligence_Central_Perk_3_1 = 90 Intelligence_Central_Perk_3_2 = 91 Intelligence_Central_Perk_3_3 = 92 Intelligence_Inbetween_Left_2 = 93 Intelligence_Inbetween_Left_3 = 94 Intelligence_Inbetween_Right_2 = 95 Intelligence_Left_Milestone_1 = 96 Intelligence_Left_Milestone_2 = 97 Intelligence_Left_Milestone_3 = 98 Intelligence_Left_Perk_1_1 = 99 Intelligence_Left_Perk_1_2 = 100 Intelligence_Left_Perk_2_1 = 101 Intelligence_Left_Perk_2_2 = 102 Intelligence_Left_Perk_2_3 = 103 Intelligence_Left_Perk_2_4 = 104 Intelligence_Left_Perk_3_1 = 105 Intelligence_Left_Perk_3_2 = 106 Intelligence_Left_Perk_3_4 = 107 Intelligence_Master_Perk_1 = 108 Intelligence_Master_Perk_3 = 109 Intelligence_Master_Perk_4 = 110 Intelligence_Right_Milestone_1 = 111 Intelligence_Right_Milestone_2 = 112 Intelligence_Right_Milestone_3 = 113 Intelligence_Right_Perk_2_1 = 114 Intelligence_Right_Perk_2_2 = 115 Intelligence_Right_Perk_3_1 = 116 Intelligence_Right_Perk_3_2 = 117 Reflexes_Central_Milestone_1 = 118 Reflexes_Central_Milestone_2 = 119 Reflexes_Central_Milestone_3 = 120 Reflexes_Central_Perk_1_1 = 121 Reflexes_Central_Perk_1_2 = 122 Reflexes_Central_Perk_1_3 = 123 Reflexes_Central_Perk_1_4 = 124 Reflexes_Central_Perk_2_1 = 125 Reflexes_Central_Perk_2_2 = 126 Reflexes_Central_Perk_2_3 = 127 Reflexes_Central_Perk_2_4 = 128 Reflexes_Central_Perk_3_2 = 129 Reflexes_Central_Perk_3_3 = 130 Reflexes_Inbetween_Left_3 = 131 Reflexes_Inbetween_Right_2 = 132 Reflexes_Left_Milestone_1 = 133 Reflexes_Left_Milestone_2 = 134 Reflexes_Left_Milestone_3 = 135 Reflexes_Left_Perk_2_2 = 136 Reflexes_Left_Perk_2_3 = 137 Reflexes_Left_Perk_2_4 = 138 Reflexes_Left_Perk_3_1 = 139 Reflexes_Left_Perk_3_2 = 140 Reflexes_Left_Perk_3_3 = 141 Reflexes_Left_Perk_3_4 = 142 Reflexes_Master_Perk_1 = 143 Reflexes_Master_Perk_2 = 144 Reflexes_Master_Perk_3 = 145 Reflexes_Master_Perk_5 = 146 Reflexes_Right_Milestone_2 = 147 Reflexes_Right_Milestone_3 = 148 Reflexes_Right_Perk_2_1 = 149 Reflexes_Right_Perk_2_2 = 150 Reflexes_Right_Perk_2_3 = 151 Reflexes_Right_Perk_3_1 = 152 Reflexes_Right_Perk_3_3 = 153 Reflexes_Right_Perk_3_4 = 154 Tech_Central_Milestone_2 = 155 Tech_Central_Milestone_3 = 156 Tech_Central_Perk_2_1 = 157 Tech_Central_Perk_2_2 = 158 Tech_Central_Perk_2_3 = 159 Tech_Central_Perk_2_4 = 160 Tech_Central_Perk_3_1 = 161 Tech_Central_Perk_3_2 = 162 Tech_Central_Perk_3_3 = 163 Tech_Central_Perk_3_4 = 164 Tech_Inbetween_Left_3 = 165 Tech_Inbetween_Right_2 = 166 Tech_Left_Milestone_1 = 167 Tech_Left_Milestone_2 = 168 Tech_Left_Milestone_3 = 169 Tech_Left_Perk_1_1 = 170 Tech_Left_Perk_1_2 = 171 Tech_Left_Perk_2_1 = 172 Tech_Left_Perk_2_2 = 173 Tech_Left_Perk_2_3 = 174 Tech_Left_Perk_2_4 = 175 Tech_Left_Perk_3_01 = 176 Tech_Left_Perk_3_2 = 177 Tech_Left_Perk_3_3 = 178 Tech_Left_Perk_3_4 = 179 Tech_Master_Perk_2 = 180 Tech_Master_Perk_3 = 181 Tech_Master_Perk_5 = 182 Tech_Right_Milestone_1 = 183 Tech_Right_Milestone_3 = 184 Tech_Right_Perk_3_1 = 185 Tech_Right_Perk_3_2 = 186 Tech_Right_Perk_3_3 = 187 Tech_Right_Perk_3_4 = 188 Count = 189 Invalid = 190
[docs]class gamedataObjectActionReference(REDEnum): Instigator = 0 Source = 1 Target = 2 Count = 3 Invalid = 4
[docs]class gamedataObjectActionType(REDEnum): DeviceQuickHack = 0 Direct = 1 Item = 2 MinigameUpload = 3 Payment = 4 PuppetQuickHack = 5 Remote = 6 VehicleQuickHack = 7 Count = 8 Invalid = 9
[docs]class gamedataOutput(REDEnum): AskToFollowOrder = 0 AskToHolster = 1 BackOff = 2 BodyInvestigate = 3 Bump = 4 CallGuard = 5 CallPolice = 6 DeviceInvestigate = 7 Dodge = 8 DodgeToSide = 9 FearInPlace = 10 Flee = 11 Ignore = 12 Intruder = 13 Investigate = 14 LookAt = 15 Panic = 16 PlayerCall = 17 ProjectileInvestigate = 18 Reprimand = 19 SquadCall = 20 Surrender = 21 TurnAt = 22 WalkAway = 23 Count = 24 Invalid = 25
[docs]class gamedataParentAttachmentType(REDEnum): Animated = 0 Skinned = 1 Slot = 2 Count = 3 Invalid = 4
[docs]class gamedataPerkArea(REDEnum): Assault_Area_01 = 0 Assault_Area_02 = 1 Assault_Area_03 = 2 Assault_Area_04 = 3 Assault_Area_05 = 4 Assault_Area_06 = 5 Assault_Area_07 = 6 Assault_Area_08 = 7 Assault_Area_09 = 8 Assault_Area_10 = 9 Athletics_Area_01 = 10 Athletics_Area_02 = 11 Athletics_Area_03 = 12 Athletics_Area_04 = 13 Athletics_Area_05 = 14 Athletics_Area_06 = 15 Athletics_Area_07 = 16 Athletics_Area_08 = 17 Athletics_Area_09 = 18 Athletics_Area_10 = 19 Brawling_Area_01 = 20 Brawling_Area_02 = 21 Brawling_Area_03 = 22 Brawling_Area_04 = 23 Brawling_Area_05 = 24 Brawling_Area_06 = 25 Brawling_Area_07 = 26 Brawling_Area_08 = 27 ColdBlood_Area_01 = 28 ColdBlood_Area_02 = 29 ColdBlood_Area_03 = 30 ColdBlood_Area_04 = 31 ColdBlood_Area_05 = 32 ColdBlood_Area_06 = 33 ColdBlood_Area_07 = 34 ColdBlood_Area_08 = 35 ColdBlood_Area_09 = 36 ColdBlood_Area_10 = 37 CombatHacking_Area_01 = 38 CombatHacking_Area_02 = 39 CombatHacking_Area_03 = 40 CombatHacking_Area_04 = 41 CombatHacking_Area_05 = 42 CombatHacking_Area_06 = 43 CombatHacking_Area_07 = 44 CombatHacking_Area_08 = 45 CombatHacking_Area_09 = 46 CombatHacking_Area_10 = 47 Crafting_Area_01 = 48 Crafting_Area_02 = 49 Crafting_Area_03 = 50 Crafting_Area_04 = 51 Crafting_Area_05 = 52 Crafting_Area_06 = 53 Crafting_Area_07 = 54 Crafting_Area_08 = 55 Crafting_Area_09 = 56 Crafting_Area_10 = 57 Demolition_Area_01 = 58 Demolition_Area_02 = 59 Demolition_Area_03 = 60 Demolition_Area_04 = 61 Demolition_Area_05 = 62 Demolition_Area_06 = 63 Demolition_Area_07 = 64 Demolition_Area_08 = 65 Demolition_Area_09 = 66 Demolition_Area_10 = 67 Engineering_Area_01 = 68 Engineering_Area_02 = 69 Engineering_Area_03 = 70 Engineering_Area_04 = 71 Engineering_Area_05 = 72 Engineering_Area_06 = 73 Engineering_Area_07 = 74 Engineering_Area_08 = 75 Engineering_Area_09 = 76 Engineering_Area_10 = 77 Gunslinger_Area_01 = 78 Gunslinger_Area_02 = 79 Gunslinger_Area_03 = 80 Gunslinger_Area_04 = 81 Gunslinger_Area_05 = 82 Gunslinger_Area_06 = 83 Gunslinger_Area_07 = 84 Gunslinger_Area_08 = 85 Gunslinger_Area_09 = 86 Gunslinger_Area_10 = 87 Hacking_Area_01 = 88 Hacking_Area_02 = 89 Hacking_Area_03 = 90 Hacking_Area_04 = 91 Hacking_Area_05 = 92 Hacking_Area_06 = 93 Hacking_Area_07 = 94 Hacking_Area_08 = 95 Hacking_Area_09 = 96 Hacking_Area_10 = 97 Kenjutsu_Area_01 = 98 Kenjutsu_Area_02 = 99 Kenjutsu_Area_03 = 100 Kenjutsu_Area_04 = 101 Kenjutsu_Area_05 = 102 Kenjutsu_Area_06 = 103 Kenjutsu_Area_07 = 104 Kenjutsu_Area_08 = 105 Stealth_Area_01 = 106 Stealth_Area_02 = 107 Stealth_Area_03 = 108 Stealth_Area_04 = 109 Stealth_Area_05 = 110 Stealth_Area_06 = 111 Stealth_Area_07 = 112 Stealth_Area_08 = 113 Stealth_Area_09 = 114 Stealth_Area_10 = 115 Count = 116 Invalid = 117
[docs]class gamedataPerkType(REDEnum): Assault_Area_01_Perk_1 = 0 Assault_Area_01_Perk_2 = 1 Assault_Area_02_Perk_1 = 2 Assault_Area_02_Perk_2 = 3 Assault_Area_03_Perk_1 = 4 Assault_Area_03_Perk_2 = 5 Assault_Area_04_Perk_1 = 6 Assault_Area_04_Perk_2 = 7 Assault_Area_05_Perk_1 = 8 Assault_Area_05_Perk_2 = 9 Assault_Area_06_Perk_1 = 10 Assault_Area_06_Perk_2 = 11 Assault_Area_07_Perk_1 = 12 Assault_Area_07_Perk_2 = 13 Assault_Area_08_Perk_1 = 14 Assault_Area_08_Perk_2 = 15 Assault_Area_09_Perk_1 = 16 Assault_Area_09_Perk_2 = 17 Assault_Area_10_Perk_1 = 18 Athletics_Area_01_Perk_1 = 19 Athletics_Area_01_Perk_2 = 20 Athletics_Area_02_Perk_1 = 21 Athletics_Area_02_Perk_2 = 22 Athletics_Area_03_Perk_1 = 23 Athletics_Area_03_Perk_2 = 24 Athletics_Area_04_Perk_1 = 25 Athletics_Area_04_Perk_2 = 26 Athletics_Area_05_Perk_1 = 27 Athletics_Area_05_Perk_2 = 28 Athletics_Area_05_Perk_3 = 29 Athletics_Area_06_Perk_1 = 30 Athletics_Area_06_Perk_2 = 31 Athletics_Area_06_Perk_3 = 32 Athletics_Area_07_Perk_1 = 33 Athletics_Area_07_Perk_2 = 34 Athletics_Area_08_Perk_1 = 35 Athletics_Area_08_Perk_2 = 36 Athletics_Area_09_Perk_1 = 37 Athletics_Area_10_Perk_1 = 38 Athletics_Area_10_Perk_2 = 39 Brawling_Area_01_Perk_1 = 40 Brawling_Area_01_Perk_2 = 41 Brawling_Area_02_Perk_1 = 42 Brawling_Area_02_Perk_2 = 43 Brawling_Area_03_Perk_1 = 44 Brawling_Area_03_Perk_2 = 45 Brawling_Area_04_Perk_1 = 46 Brawling_Area_04_Perk_2 = 47 Brawling_Area_05_Perk_1 = 48 Brawling_Area_05_Perk_2 = 49 Brawling_Area_06_Perk_1 = 50 Brawling_Area_06_Perk_2 = 51 Brawling_Area_07_Perk_1 = 52 Brawling_Area_07_Perk_2 = 53 Brawling_Area_08_Perk_1 = 54 Brawling_Area_08_Perk_2 = 55 ColdBlood_Area_01_Perk_1 = 56 ColdBlood_Area_02_Perk_1 = 57 ColdBlood_Area_02_Perk_2 = 58 ColdBlood_Area_03_Perk_1 = 59 ColdBlood_Area_03_Perk_2 = 60 ColdBlood_Area_04_Perk_1 = 61 ColdBlood_Area_04_Perk_2 = 62 ColdBlood_Area_05_Perk_1 = 63 ColdBlood_Area_05_Perk_2 = 64 ColdBlood_Area_06_Perk_1 = 65 ColdBlood_Area_06_Perk_2 = 66 ColdBlood_Area_06_Perk_3 = 67 ColdBlood_Area_07_Perk_1 = 68 ColdBlood_Area_07_Perk_2 = 69 ColdBlood_Area_08_Perk_1 = 70 ColdBlood_Area_08_Perk_2 = 71 ColdBlood_Area_09_Perk_1 = 72 ColdBlood_Area_10_Perk_1 = 73 CombatHacking_Area_01_Perk_1 = 74 CombatHacking_Area_01_Perk_2 = 75 CombatHacking_Area_02_Perk_1 = 76 CombatHacking_Area_02_Perk_2 = 77 CombatHacking_Area_02_Perk_3 = 78 CombatHacking_Area_03_Perk_1 = 79 CombatHacking_Area_03_Perk_2 = 80 CombatHacking_Area_04_Perk_1 = 81 CombatHacking_Area_05_Perk_1 = 82 CombatHacking_Area_06_Perk_1 = 83 CombatHacking_Area_06_Perk_2 = 84 CombatHacking_Area_06_Perk_3 = 85 CombatHacking_Area_07_Perk_1 = 86 CombatHacking_Area_08_Perk_1 = 87 CombatHacking_Area_08_Perk_2 = 88 CombatHacking_Area_09_Perk_1 = 89 CombatHacking_Area_10_Perk_1 = 90 CombatHacking_Area_10_Perk_2 = 91 Crafting_Area_01_Perk_1 = 92 Crafting_Area_01_Perk_2 = 93 Crafting_Area_02_Perk_1 = 94 Crafting_Area_02_Perk_2 = 95 Crafting_Area_03_Perk_1 = 96 Crafting_Area_04_Perk_1 = 97 Crafting_Area_04_Perk_2 = 98 Crafting_Area_05_Perk_1 = 99 Crafting_Area_05_Perk_2 = 100 Crafting_Area_06_Perk_1 = 101 Crafting_Area_06_Perk_2 = 102 Crafting_Area_06_Perk_3 = 103 Crafting_Area_07_Perk_1 = 104 Crafting_Area_07_Perk_2 = 105 Crafting_Area_08_Perk_1 = 106 Crafting_Area_08_Perk_2 = 107 Crafting_Area_09_Perk_1 = 108 Crafting_Area_10_Perk_1 = 109 Demolition_Area_01_Perk_1 = 110 Demolition_Area_02_Perk_1 = 111 Demolition_Area_02_Perk_2 = 112 Demolition_Area_03_Perk_1 = 113 Demolition_Area_03_Perk_2 = 114 Demolition_Area_04_Perk_1 = 115 Demolition_Area_04_Perk_2 = 116 Demolition_Area_05_Perk_1 = 117 Demolition_Area_05_Perk_2 = 118 Demolition_Area_06_Perk_1 = 119 Demolition_Area_06_Perk_2 = 120 Demolition_Area_07_Perk_1 = 121 Demolition_Area_07_Perk_2 = 122 Demolition_Area_08_Perk_1 = 123 Demolition_Area_08_Perk_2 = 124 Demolition_Area_09_Perk_1 = 125 Demolition_Area_09_Perk_2 = 126 Demolition_Area_10_Perk_1 = 127 Demolition_Area_10_Perk_2 = 128 Engineering_Area_01_Perk_1 = 129 Engineering_Area_01_Perk_2 = 130 Engineering_Area_02_Perk_1 = 131 Engineering_Area_02_Perk_2 = 132 Engineering_Area_03_Perk_1 = 133 Engineering_Area_04_Perk_1 = 134 Engineering_Area_04_Perk_2 = 135 Engineering_Area_04_Perk_3 = 136 Engineering_Area_05_Perk_1 = 137 Engineering_Area_05_Perk_2 = 138 Engineering_Area_06_Perk_1 = 139 Engineering_Area_06_Perk_2 = 140 Engineering_Area_07_Perk_1 = 141 Engineering_Area_07_Perk_2 = 142 Engineering_Area_07_Perk_3 = 143 Engineering_Area_08_Perk_1 = 144 Engineering_Area_08_Perk_2 = 145 Engineering_Area_09_Perk_1 = 146 Engineering_Area_10_Perk_1 = 147 Engineering_Area_10_Perk_2 = 148 Gunslinger_Area_01_Perk_1 = 149 Gunslinger_Area_01_Perk_2 = 150 Gunslinger_Area_02_Perk_1 = 151 Gunslinger_Area_02_Perk_2 = 152 Gunslinger_Area_03_Perk_1 = 153 Gunslinger_Area_03_Perk_2 = 154 Gunslinger_Area_04_Perk_1 = 155 Gunslinger_Area_04_Perk_2 = 156 Gunslinger_Area_04_Perk_3 = 157 Gunslinger_Area_05_Perk_1 = 158 Gunslinger_Area_05_Perk_2 = 159 Gunslinger_Area_06_Perk_1 = 160 Gunslinger_Area_06_Perk_2 = 161 Gunslinger_Area_07_Perk_1 = 162 Gunslinger_Area_07_Perk_2 = 163 Gunslinger_Area_08_Perk_1 = 164 Gunslinger_Area_08_Perk_2 = 165 Gunslinger_Area_09_Perk_1 = 166 Gunslinger_Area_10_Perk_1 = 167 Hacking_Area_01_Perk_1 = 168 Hacking_Area_01_Perk_2 = 169 Hacking_Area_02_Perk_1 = 170 Hacking_Area_02_Perk_2 = 171 Hacking_Area_03_Perk_1 = 172 Hacking_Area_03_Perk_2 = 173 Hacking_Area_04_Perk_1 = 174 Hacking_Area_04_Perk_2 = 175 Hacking_Area_05_Perk_1 = 176 Hacking_Area_06_Perk_1 = 177 Hacking_Area_06_Perk_2 = 178 Hacking_Area_07_Perk_1 = 179 Hacking_Area_07_Perk_2 = 180 Hacking_Area_08_Perk_1 = 181 Hacking_Area_08_Perk_2 = 182 Hacking_Area_09_Perk_1 = 183 Hacking_Area_09_Perk_2 = 184 Hacking_Area_10_Perk_1 = 185 Hacking_Area_10_Perk_2 = 186 Kenjutsu_Area_01_Perk_1 = 187 Kenjutsu_Area_01_Perk_2 = 188 Kenjutsu_Area_02_Perk_1 = 189 Kenjutsu_Area_02_Perk_2 = 190 Kenjutsu_Area_03_Perk_1 = 191 Kenjutsu_Area_03_Perk_2 = 192 Kenjutsu_Area_04_Perk_1 = 193 Kenjutsu_Area_04_Perk_2 = 194 Kenjutsu_Area_05_Perk_1 = 195 Kenjutsu_Area_05_Perk_2 = 196 Kenjutsu_Area_06_Perk_1 = 197 Kenjutsu_Area_06_Perk_2 = 198 Kenjutsu_Area_07_Perk_1 = 199 Kenjutsu_Area_07_Perk_2 = 200 Kenjutsu_Area_08_Perk_1 = 201 Kenjutsu_Area_08_Perk_2 = 202 Stealth_Area_01_Perk_1 = 203 Stealth_Area_01_Perk_2 = 204 Stealth_Area_02_Perk_1 = 205 Stealth_Area_02_Perk_2 = 206 Stealth_Area_02_Perk_3 = 207 Stealth_Area_03_Perk_1 = 208 Stealth_Area_03_Perk_2 = 209 Stealth_Area_03_Perk_3 = 210 Stealth_Area_04_Perk_1 = 211 Stealth_Area_04_Perk_2 = 212 Stealth_Area_05_Perk_1 = 213 Stealth_Area_05_Perk_2 = 214 Stealth_Area_05_Perk_3 = 215 Stealth_Area_06_Perk_1 = 216 Stealth_Area_06_Perk_2 = 217 Stealth_Area_07_Perk_1 = 218 Stealth_Area_07_Perk_2 = 219 Stealth_Area_07_Perk_3 = 220 Stealth_Area_08_Perk_1 = 221 Stealth_Area_08_Perk_2 = 222 Stealth_Area_08_Perk_3 = 223 Stealth_Area_09_Perk_1 = 224 Stealth_Area_09_Perk_2 = 225 Stealth_Area_09_Perk_3 = 226 Stealth_Area_10_Perk_1 = 227 Count = 228 Invalid = 229
[docs]class gamedataPerkUtility(REDEnum): ActiveUtility = 0 PassiveUtility = 1 TriggeredUtility = 2 Count = 3 Invalid = 4
[docs]class gamedataPerkWeaponGroupType(REDEnum): AssaultRiflesPerkWeaponGroup = 0 BladesPerkWeaponGroup = 1 BluntsPerkWeaponGroup = 2 BodyGunsPerkWeaponGroup = 3 CoolGunsPerkWeaponGroup = 4 HandgunsPerkWeaponGroup = 5 LMGsPerkWeaponGroup = 6 PrecisionGunsPerkWeaponGroup = 7 ReflexesGunsPerkWeaponGroup = 8 SMGsPerkWeaponGroup = 9 ShotgunsPerkWeaponGroup = 10 SmartGunsPerkWeaponGroup = 11 TechGunsPerkWeaponGroup = 12 ThrowablePerkWeaponGroup = 13 Count = 14 Invalid = 15
[docs]class gamedataPingType(REDEnum): Device = 0 Door = 1 Elevator = 2 Junction = 3 Location = 4 Loot = 5 Trap = 6 Count = 7 Invalid = 8
[docs]class gamedataPlayerBuild(REDEnum): Cool = 0 Netrunner = 1 Reflexes = 2 Solo = 3 Techie = 4 Count = 5 Invalid = 6
[docs]class gamedataPlayerPossesion(REDEnum): Default = 0 Johnny = 1 Count = 2 Invalid = 3
[docs]class gamedataProficiencyType(REDEnum): Assault = 0 Athletics = 1 Brawling = 2 ColdBlood = 3 CombatHacking = 4 CoolSkill = 5 Crafting = 6 Demolition = 7 Engineering = 8 Espionage = 9 Gunslinger = 10 Hacking = 11 IntelligenceSkill = 12 Kenjutsu = 13 Level = 14 ReflexesSkill = 15 Stealth = 16 StreetCred = 17 StrengthSkill = 18 TechnicalAbilitySkill = 19 Count = 20 Invalid = 21
[docs]class gamedataProjectileLaunchMode(REDEnum): Regular = 0 Tracking = 1 Count = 2 Invalid = 3
[docs]class gamedataProjectileOnCollisionAction(REDEnum): Bounce = 0 Pierce = 1 Stop = 2 StopAndStick = 3 StopAndStickPerpendicular = 4 Count = 5 Invalid = 6
[docs]class gamedataQuality(REDEnum): Common = 0 CommonPlus = 1 Epic = 2 EpicPlus = 3 Iconic = 4 Legendary = 5 LegendaryPlus = 6 LegendaryPlusPlus = 7 Random = 8 Rare = 9 RarePlus = 10 Uncommon = 11 UncommonPlus = 12 Count = 13 Invalid = 14
[docs]class gamedataReactionPresetType(REDEnum): Cerberus_Aggressive = 0 Child = 1 Civilian_Grabbable = 2 Civilian_Guard = 3 Civilian_Neutral = 4 Civilian_NoReaction = 5 Civilian_Passive = 6 Corpo_Aggressive = 7 Corpo_Passive = 8 Follower = 9 Ganger_Aggressive = 10 Ganger_Passive = 11 InVehicle_Aggressive = 12 InVehicle_Civilian = 13 InVehicle_Passive = 14 Lore_Aggressive = 15 Lore_Civilian = 16 Lore_Passive = 17 Mechanical_Aggressive = 18 Mechanical_NonCombat = 19 Mechanical_Passive = 20 NoReaction = 21 Police_Aggressive = 22 Police_Passive = 23 Sleep_Aggressive = 24 Sleep_Civilian = 25 Sleep_Passive = 26 Count = 27 Invalid = 28
[docs]class gamedataSearchFilterMaskType(REDEnum): Att_Friendly = 0 Att_Hostile = 1 Att_Neutral = 2 Obj_Device = 3 Obj_Other = 4 Obj_Player = 5 Obj_Puppet = 6 Obj_Sensor = 7 Sp_Aggressive = 8 Sp_AimAssistEnabled = 9 Sp_VisibleThroughGeometry = 10 St_Alive = 11 St_AliveAndActive = 12 St_Conscious = 13 St_Dead = 14 St_DeadOrInactive = 15 St_Defeated = 16 St_MountedToBike = 17 St_MountedToCar = 18 St_MountedToVehicle = 19 St_NotDefeated = 20 St_QuickHackable = 21 St_TurnedOff = 22 St_TurnedOn = 23 St_Unconscious = 24 TF_None = 25 Count = 26 Invalid = 27
[docs]class gamedataSenseObjectType(REDEnum): Camera = 0 Deadbody = 1 Follower = 2 Npc = 3 Player = 4 Turret = 5 Undefined = 6 Count = 7 Invalid = 8
[docs]class gamedataSimpleValueNodeValueType(REDEnum): String = 0 Number = 1 Bool = 2 Ident = 3
[docs]class gamedataSpawnableObjectPriority(REDEnum): Crowd = 0 Quest = 1 Regular = 2 Count = 3 Invalid = 4
[docs]class gamedataStatPoolType(REDEnum): AccumulatedDoT = 0 Adrenaline = 1 Aggressiveness = 2 Armor = 3 BerserkCharge = 4 BleedingTrigger = 5 BurningTrigger = 6 CPUPower = 7 CWMaskCharges = 8 CallReinforcementProgress = 9 CyberdeckOverclock = 10 Durability = 11 E3_BossWeakSpotHealth = 12 ElectrocutedTrigger = 13 Fear = 14 GrenadesCharges = 15 HealingItemsCharges = 16 Health = 17 HitShapeArmor = 18 JenkinsHelper = 19 LeftArmHealth = 20 LeftLegHealth = 21 Memory = 22 OpticalCamoCharges = 23 Overshield = 24 Oxygen = 25 PhoneCallDuration = 26 Poise = 27 PoisonTrigger = 28 ProjectileLauncherCharges = 29 QuickHackDuration = 30 QuickHackUpload = 31 ReprimandEscalation = 32 RightLegHealth = 33 SandevistanCharge = 34 Stamina = 35 StunTrigger = 36 ThrowRecovery = 37 TimeBank = 38 UnlockProgress = 39 VehicleMissileLauncherCharges = 40 WeakspotHealth = 41 WeaponCharge = 42 WeaponOverheat = 43 CPOShockedTrigger = 44 CPO_Armor = 45 CPO_NPC_Importance = 46 Count = 47 Invalid = 48
[docs]class gamedataStatType(REDEnum): ADSSpeedPercentBonus = 0 ADSSpeedPercentBonusModifierHelper = 1 ADSStaminaRegenMultiplier = 2 ARSMGLMGMod2_HorRecoil = 3 ARSMGLMGMod2_RecoilKick = 4 ARSMGLMGMod2_RecoilKickCover = 5 ARSMGLMGMod3_SpreadPerShot = 6 Acceleration = 7 AccumulatedDoT = 8 AccumulatedDoTDecayDelayOnChange = 9 AccumulatedDoTDecayEnabled = 10 AccumulatedDoTDecayEndThrehold = 11 AccumulatedDoTDecayRate = 12 AccumulatedDoTDecayStartDelay = 13 AccumulatedDoTDecayStartThreshold = 14 Accuracy = 15 AddExtraHitImpactVfx = 16 AdditionalStealthDamage = 17 Adrenaline = 18 AimFOV = 19 AimInTime = 20 AimOffset = 21 AimOutTime = 22 AimTime = 23 AimingCost = 24 AirDrop_BurningApplicationRate = 25 Airdropped = 26 AllDamageDonePercentBonus = 27 AllowMovementInput = 28 AllowRotation = 29 AmmoPerQuickMelee = 30 AntiVirusCooldownReduction = 31 ApplicationChance = 32 Armor = 33 ArmorEffectivenessMultiplier = 34 ArmorMultBonus = 35 ArmorPenetrationBonus = 36 Assault = 37 AssaultMastery = 38 AssaultRifleStaminaCostReduction = 39 AssaultTrait01Stat = 40 Athletics = 41 AthleticsMastery = 42 AthleticsTrait01Stat = 43 AttackPenetration = 44 AttackSpeed = 45 AttackSpeedPercent = 46 AttacksNumber = 47 AttacksPerSecond = 48 AttacksPerSecondBase = 49 AttunementHelper = 50 AttunementHelper2 = 51 AttunementHelper3 = 52 AttunementHelper4 = 53 AttunementHelper5 = 54 AudioLocomotionStimRangeMultiplier = 55 AudioStimRangeMultiplier = 56 AutoReveal = 57 AutocraftDuration = 58 AutomaticReplenishment = 59 AutomaticUploadPerk = 60 AxeStaminaCostReduction = 61 BaseChargeTime = 62 BaseDamage = 63 BaseDamageMax = 64 BaseDamageMin = 65 BaseKnockdownImpulse = 66 BaseMaxChargeThreshold = 67 BaseMeleeAttackStaminaCost = 68 BaseRicochetDamageModifier = 69 BatonStaminaCostReduction = 70 BerserkArmorBonus = 71 BerserkChargesDecayBegins = 72 BerserkChargesDecayEnabled = 73 BerserkChargesDecayEnds = 74 BerserkChargesDecayRate = 75 BerserkChargesDecayRateMult = 76 BerserkChargesDecayStartDelay = 77 BerserkChargesDelayOnChange = 78 BerserkChargesRegenBegins = 79 BerserkChargesRegenEnabled = 80 BerserkChargesRegenEnds = 81 BerserkChargesRegenRate = 82 BerserkCooldownBase = 83 BerserkCooldownReduction = 84 BerserkDurationBase = 85 BerserkDynamicHealthBonusOnActivation = 86 BerserkHealthBonusPerKillCount = 87 BerserkHealthRegenBonus = 88 BerserkKillCount = 89 BerserkMeleeDamageBonus = 90 BerserkRechargeDuration = 91 BerserkRecoilReduction = 92 BerserkResistancesBonus = 93 BerserkShockwaveDamage = 94 BerserkShockwaveRangeBonus = 95 BerserkStaticHealthBonusOnActivation = 96 BerserkSwayReduction = 97 BlackWallStack = 98 BladeMod1_CritChance = 99 BleedingApplicationRate = 100 BleedingApplicationRateModifierHelper = 101 BleedingImmunity = 102 BlindImmunity = 103 BlindResistance = 104 BlockCyberwareBreaches = 105 BlockFactor = 106 BlockLocomotionWhenLeaningOutOfCover = 107 BlockOpticalCamoRelicPerk = 108 BlockQuickhackMenu = 109 BlockReduction = 110 BloodPumpMaxCharges = 111 BloodQueueHealing = 112 BluntFinisherHealthThresholdIncrease = 113 BluntMod1_KnockbackChance = 114 BluntMod2_BleedChance = 115 BluntMod2_BleedConverter = 116 BluntMod3_ModPower = 117 BonusCarryCapacity = 118 BonusChargeDamage = 119 BonusCritChanceVsElectrocutedEnemies = 120 BonusCritChanceVsElectrocutedEnemiesModifierHelper = 121 BonusDPS = 122 BonusDamageAgainstBosses = 123 BonusDamageAgainstBossesModifierHelper = 124 BonusDamageAgainstElites = 125 BonusDamageAgainstMechanicals = 126 BonusDamageAgainstRares = 127 BonusDamagePerHit = 128 BonusDmgVsRaresAndElites = 129 BonusHealth = 130 BonusMemory = 131 BonusPercentDamageToEnemiesAtFullHealth = 132 BonusPercentDamageToEnemiesAtFullHealthModifierHelper = 133 BonusPercentDamageToEnemiesBelowHalfHealth = 134 BonusPercentDamageToEnemiesBelowHalfHealthModifierHelper = 135 BonusPercentDamageVsBurningEnemies = 136 BonusPercentDamageVsBurningEnemiesModifierHelper = 137 BonusQuickHackDamage = 138 BonusQuickHackDamageModifierHelper = 139 BonusRecoilKick = 140 BonusRicochetAngle = 141 BonusRicochetCritChance = 142 BonusRicochetDamage = 143 BonusRicochetDamageModifierHelper = 144 BonusSmartGunTimeToLock = 145 BonusSpreadChange = 146 BonusStamina = 147 BossResistance = 148 BossResistanceModifierHelper = 149 Brake = 150 BrakeDot = 151 Brawling = 152 BrawlingMastery = 153 BrawlingTrait01Stat = 154 BreachStreakBuffBonus = 155 BufferSize = 156 BulletDeadReckoningEnabled = 157 BulletDeadReckoningMaxAngleCorrection = 158 BulletDeadReckoningMaxRange = 159 BulletDeadReckoningMinimumSpeed = 160 BulletMagnetismDefaultAngle = 161 BulletMagnetismHighVelocityAngle = 162 BulletPseudoPierceHitVFxChance = 163 BulletSurroundingHitVFxChance = 164 BurningApplicationRate = 165 BurningApplicationRateModifierHelper = 166 BurningImmunity = 167 BurningRegenStamina = 168 CPUPower = 169 CWMaskCharges = 170 CWMaskChargesDecayStartDelay = 171 CWMaskChargesDelayOnChange = 172 CWMaskChargesRegenBegins = 173 CWMaskChargesRegenEnabled = 174 CWMaskChargesRegenEnds = 175 CWMaskChargesRegenRate = 176 CWMaskMaxCharges = 177 CWMaskRechargeDuration = 178 CallReinforcement = 179 CameraDetectionSpeedReduction = 180 CameraShutdownExtension = 181 CanAerialTakedown = 182 CanAimWhileDodging = 183 CanAskToFollowOrder = 184 CanAskToHolsterWeapon = 185 CanAutomaticallyDisassembleJunk = 186 CanAutomaticallyRestoreKnives = 187 CanBleedingCriticallyHit = 188 CanBleedingSlowTarget = 189 CanBlindQuickHack = 190 CanBlock = 191 CanBreatheUnderwater = 192 CanBuffCamoQuickHack = 193 CanBuffMechanicalsOnTakeControl = 194 CanBuffSturdinessQuickHack = 195 CanBurningCriticallyHit = 196 CanCallDrones = 197 CanCallReinforcements = 198 CanCatchUp = 199 CanCatchUpDistance = 200 CanCharge = 201 CanChargedShoot = 202 CanCloseCombat = 203 CanCommsCallInQuickHack = 204 CanCommsNoiseQuickHack = 205 CanControlFullyChargedWeapon = 206 CanCraftEpicItems = 207 CanCraftFromInventory = 208 CanCraftLegendaryItems = 209 CanCraftRareItems = 210 CanCraftTechAmmunition = 211 CanCrouch = 212 CanCyberwareMalfunctionQuickHack = 213 CanDash = 214 CanDataMineQuickHack = 215 CanDealFullDamageToArmored = 216 CanDeathQuickHack = 217 CanDisassemble = 218 CanDisassembleConsumables = 219 CanDisassembleGadgets = 220 CanDoGrandFinaleWithMantisBlades = 221 CanDoRapidFireWithProjectileLauncher = 222 CanDropWeapon = 223 CanElectrocuteNullifyStats = 224 CanElectrocuteRoot = 225 CanExitWSOnSoundStimuli = 226 CanExplodeQuickHack = 227 CanFastTravelWhileEncumbered = 228 CanFistsCauseBleeding = 229 CanForceDismbember = 230 CanFullyChargeWeapon = 231 CanGrab = 232 CanGrappleAndroids = 233 CanGrappleSilently = 234 CanGrenadeLaunch = 235 CanGrenadeQuickHack = 236 CanGrenadesCriticallyHit = 237 CanGrenadesDealExternalDamage = 238 CanGroundSlamInAir = 239 CanGroundSlamOnGround = 240 CanGuardBreak = 241 CanHeartattackQuickHack = 242 CanIgnoreArmorDamageReduction = 243 CanIgnoreStamina = 244 CanIgnoreWeaponStaminaPenaties = 245 CanInstaKillNPCs = 246 CanInstallTechMods = 247 CanJamWeaponLvl2QuickHack = 248 CanJamWeaponQuickHack = 249 CanJump = 250 CanLandSilently = 251 CanLegendaryCraftedWeaponsBeBoosted = 252 CanLegendaryCraftedWeaponsBeBoosted2 = 253 CanLocomotionMalfunctionQuickHack = 254 CanMadnessQuickHack = 255 CanMalfunctionQuickHack = 256 CanMeleeBerserk = 257 CanMeleeDash = 258 CanMeleeInfinitelyCombo = 259 CanMeleeLeap = 260 CanMeleeLeapInAir = 261 CanMeleeLeapTakedown = 262 CanMemoryWipeQuickHack = 263 CanOnePunchWithGorillaArms = 264 CanOverchargeWeapon = 265 CanOverheatQuickHack = 266 CanOverloadQuickHack = 267 CanOverrideAttitudeQuickHack = 268 CanOverrideAuthorizationQuickHack = 269 CanParry = 270 CanPerformBluntFinisher = 271 CanPerformCoolFinisher = 272 CanPerformMonowireFinisher = 273 CanPerformReflexFinisher = 274 CanPickUpBodyAfterTakedown = 275 CanPickUpWeapon = 276 CanPingQuickHack = 277 CanPlayerBoostConsumables = 278 CanPlayerBoostGrenades = 279 CanPlayerDodgeOnDetection = 280 CanPlayerExitCombatWithOpticalCamo = 281 CanPlayerGagOnDetection = 282 CanPlayerPierceDriver = 283 CanPlayerPiercePoisonImmunity = 284 CanPoisonLowerArmor = 285 CanPoisonSlow = 286 CanPreciseShoot = 287 CanPushBack = 288 CanPushFromGrapple = 289 CanQuickHackCriticallyHit = 290 CanQuickMeleeStagger = 291 CanQuickhack = 292 CanQuickhackHealPuppet = 293 CanQuickhackTransferBetweenEnemies = 294 CanRegenInCombat = 295 CanRemoveModsFromClothing = 296 CanRemoveModsFromWeapons = 297 CanResurrectAllies = 298 CanRetreat = 299 CanRetrieveModsFromDisassemble = 300 CanRunSilently = 301 CanSandevistanSprintHarass = 302 CanScrapPartsFromMechanicals = 303 CanSeeCyberwareBreaches = 304 CanSeeGrenadeRadius = 305 CanSeeRicochetVisuals = 306 CanSeeThroughOpticalCamos = 307 CanSeeThroughSmoke = 308 CanSeeThroughWalls = 309 CanShareThreatsWithPlayer = 310 CanShootWhileCarryingBody = 311 CanShootWhileDodging = 312 CanShootWhileGrappling = 313 CanShootWhileMoving = 314 CanShootWhileVaulting = 315 CanSilentKill = 316 CanSmartShoot = 317 CanSpreadMonoWireQuickhack = 318 CanSprint = 319 CanSprintHarass = 320 CanSprintWhileCarryingBody = 321 CanSuicideQuickHack = 322 CanSwitchWeapon = 323 CanTakeControlQuickHack = 324 CanTakedownLethally = 325 CanTakedownSilently = 326 CanTaunt = 327 CanThrowWeapon = 328 CanUpgradeFromInventory = 329 CanUpgradeToLegendaryQuality = 330 CanUseAntiStun = 331 CanUseBiohazardGrenades = 332 CanUseCloseRing = 333 CanUseCombatStims = 334 CanUseConsumables = 335 CanUseCoolingSystem = 336 CanUseCovers = 337 CanUseCuttingGrenades = 338 CanUseEMPGrenades = 339 CanUseExtremeRing = 340 CanUseFarRing = 341 CanUseFlashbangGrenades = 342 CanUseFragGrenades = 343 CanUseGrenades = 344 CanUseHolographicCamo = 345 CanUseIncendiaryGrenades = 346 CanUseLeftHand = 347 CanUseLegs = 348 CanUseMantisBlades = 349 CanUseMediumRing = 350 CanUseMeleeRing = 351 CanUseNewMeleewareAttackSpyTree = 352 CanUseOpticalCamo = 353 CanUseOverclock = 354 CanUsePainInhibitors = 355 CanUsePersonalSoundSilencer = 356 CanUsePhoneUnderWater = 357 CanUseProjectileLauncher = 358 CanUseReconGrenades = 359 CanUseRetractableShield = 360 CanUseRightHand = 361 CanUseShootingSpots = 362 CanUseSmokeGrenades = 363 CanUseStaticCamo = 364 CanUseStrongArms = 365 CanUseTakedowns = 366 CanUseTerrainCamo = 367 CanUseZoom = 368 CanWalkSilently = 369 CanWallStick = 370 CanWeaponBlock = 371 CanWeaponBlockAttack = 372 CanWeaponComboAttack = 373 CanWeaponCriticallyHit = 374 CanWeaponCrouchAttack = 375 CanWeaponDash = 376 CanWeaponDeflect = 377 CanWeaponIgnoreArmor = 378 CanWeaponInfinitlyCombo = 379 CanWeaponJumpAttack = 380 CanWeaponLeap = 381 CanWeaponMalfunctionQuickHack = 382 CanWeaponReload = 383 CanWeaponReloadWhileInactive = 384 CanWeaponReloadWhileSliding = 385 CanWeaponReloadWhileSprinting = 386 CanWeaponReloadWhileVaulting = 387 CanWeaponSafeAttack = 388 CanWeaponShoot = 389 CanWeaponShootWhileSliding = 390 CanWeaponShootWhileSprinting = 391 CanWeaponShootWhileVaulting = 392 CanWeaponSprintAttack = 393 CanWeaponStrongAttack = 394 CanWeaponTriggerHeadshot = 395 CannotBeDetectedWhileSubmerged = 396 CannotBeHealed = 397 CannotSprintHarass = 398 CapacityBoosterHumanity = 399 CarryCapacity = 400 CarryCapacityModifierHelper = 401 CausingPanicReducesUltimateHacksCost = 402 ChainswordStaminaCostReduction = 403 Charge = 404 ChargeBonus = 405 ChargeDischargeTime = 406 ChargeFullMultiplier = 407 ChargeMaxTimeInChargedState = 408 ChargeMinValueBonus = 409 ChargeMultiplier = 410 ChargeReadyPercentage = 411 ChargeShouldFireWhenReady = 412 ChargeTime = 413 ChemicalDamage = 414 ChemicalDamageAdditiveMultiplier = 415 ChemicalDamageMax = 416 ChemicalDamageMin = 417 ChemicalDamageModifierHelper = 418 ChemicalDamagePercent = 419 ChemicalDamagePercentBonus = 420 ChemicalDamagePercentBonusModifierHelper = 421 ChemicalResistance = 422 ChemicalResistanceModifierHelper = 423 ChimeraModInstalled = 424 ChingadaMadreBonanza = 425 ClimbSpeedModifier = 426 ClipTimesCycle = 427 ClipTimesCycleBase = 428 ClipTimesCyclePlusReload = 429 ClipTimesCyclePlusReloadBase = 430 CloudComputingTraps = 431 ColdBlood = 432 ColdBloodBuffBonus = 433 ColdBloodDurationReductor = 434 ColdBloodMastery = 435 ColdBloodMaxDuration = 436 ColdBloodMaxStacks = 437 ColdBloodTrait01 = 438 CombatHacking = 439 CombatHackingMastery = 440 CommonTierFailsafe = 441 CommsCallDistance = 442 CommsNoiseJamOnQuickhack = 443 ControlledRandomPower = 444 Cool = 445 CoolAllocated = 446 CoolAvailable = 447 CoolOpticalDuration = 448 CoolSkill = 449 Cool_Inbetween_Right_3_Stacks = 450 CounterattackGuardbreakImmunity = 451 Crafting = 452 CraftingBonusArmorValue = 453 CraftingBonusArmorValue2 = 454 CraftingBonusGrenadeDamage = 455 CraftingBonusWeaponDamage = 456 CraftingBonusWeaponDamage2 = 457 CraftingCostReduction = 458 CraftingItemLevelBoost = 459 CraftingMastery = 460 CraftingMaterialDropChance = 461 CraftingMaterialRandomGrantChance = 462 CraftingMaterialRetrieveChance = 463 CraftingTrait01 = 464 CritChance = 465 CritChanceBonus = 466 CritChanceBonusModifierHelper = 467 CritChanceModifierHelper = 468 CritChanceTimeCritDamage = 469 CritDPSBonus = 470 CritDamage = 471 CritDamageBonus = 472 CritDamageBonusModifierHelper = 473 CritDamageModifierHelper = 474 CrouchSprintStaminaCostReduction = 475 CyberWareMalfunctionBlocked = 476 CyberWareMalfunctionBlockedMaxStacks = 477 CyberWareMalfunctionDoT = 478 CyberdeckOverclockCooldown = 479 CyberdeckOverclockDecayRate = 480 CyberdeckOverclockDecayStartDelay = 481 CyberdeckOverclockDelayOnChange = 482 CyberdeckOverclockDuration = 483 CyberdeckOverclockEmptyStat = 484 CyberdeckOverclockRegenBegins = 485 CyberdeckOverclockRegenEnabled = 486 CyberdeckOverclockRegenEnds = 487 CyberdeckOverclockRegenRate = 488 CyberdeckOverclockStatValue = 489 CyberwareCooldownReduction = 490 CyberwareDurationBuff = 491 CyberwareMalfunctionCanExplode = 492 CyberwareMalfunctionDamageMultiplier = 493 CyberwareMalfunctionStacks = 494 CyberwareRechargeSpeedBonus = 495 CyberwareTinkererStat = 496 CycleTime = 497 CycleTimeAimBlockDuration = 498 CycleTimeAimBlockStart = 499 CycleTimeBase = 500 CycleTimeBonus = 501 CycleTimeDPSComponent = 502 CycleTimeShootingMult = 503 CycleTimeShootingMultPeriod = 504 CycleTime_Burst = 505 CycleTime_BurstMaxCharge = 506 CycleTime_BurstSecondary = 507 CycleTriggerModeTime = 508 DPS = 509 DamageFalloffDisabled = 510 DamageHackSpread = 511 DamageOverTimePercentBonus = 512 DamageOverTimePercentBonusModifierHelper = 513 DamageOverTimeResistance = 514 DamageOverTimeResistanceModifierHelper = 515 DamagePerHit = 516 DamageQuickHackMemoryCostReduction = 517 DamageReduction = 518 DamageReductionBulletExplosion = 519 DamageReductionDamageOverTime = 520 DamageReductionExplosion = 521 DamageReductionMelee = 522 DamageReductionQuickhacks = 523 DashAttackStaminaCostReduction = 524 DataLeakTraps = 525 DealsChemicalDamage = 526 DealsElectricDamage = 527 DealsPhysicalDamage = 528 DealsThermalDamage = 529 Deceleration = 530 DefeatedHeadDamageThreshold = 531 DefeatedLArmDamageThreshold = 532 DefeatedLLegDamageThreshold = 533 DefeatedRArmDamageThreshold = 534 DefeatedRLegDamageThreshold = 535 DefeatingEnemiesReduceHacksCost = 536 Demolition = 537 DemolitionMastery = 538 DemolitionTrait01Stat = 539 Detection = 540 DetectionSpeedDecrease = 541 DeviceMemoryCostReduction = 542 DeviceMemoryCostReductionMult = 543 DisableCyberwareOnBurning = 544 DisassemblingIngredientsDoubleBonus = 545 DisassemblingMaterialQualityObtainChance = 546 DismHeadDamageThreshold = 547 DismLArmDamageThreshold = 548 DismLLegDamageThreshold = 549 DismRArmDamageThreshold = 550 DismRLegDamageThreshold = 551 DoNotCheckFriendlyFireMadnessPassive = 552 DodgeStaminaCostReduction = 553 DodgeStaminaCostReductionModifierHelper = 554 DriverUpdatePerkFlag = 555 DualShotgunStaminaCostReduction = 556 DummyModCritDamage = 557 DummyResistanceStat = 558 Durability = 559 DurationBonusBleeding = 560 DurationBonusBurning = 561 DurationBonusControlQuickhack = 562 DurationBonusCovertQuickhack = 563 DurationBonusElectrified = 564 DurationBonusOverclock = 565 DurationBonusPoisoned = 566 DurationBonusQuickhack = 567 DurationBonusQuickhackModifierHelper = 568 DurationBonusStun = 569 DurationReductionDot = 570 EMPImmunity = 571 EdgerunnerHealthReduction = 572 EffectiveChargeTime = 573 EffectiveDPS = 574 EffectiveDamagePerHit = 575 EffectiveDamagePerHitMax = 576 EffectiveDamagePerHitMin = 577 EffectiveDamagePerHitTimesAttacksPerSecond = 578 EffectiveQualityToMaxQualityRatio = 579 EffectiveRange = 580 EffectiveRangeBonus = 581 EffectiveTier = 582 EffectorChance = 583 ElectricDamage = 584 ElectricDamageAdditiveMultiplier = 585 ElectricDamageMax = 586 ElectricDamageMin = 587 ElectricDamageModifierHelper = 588 ElectricDamagePercent = 589 ElectricDamagePercentBonus = 590 ElectricDamagePercentBonusModifierHelper = 591 ElectricResistance = 592 ElectricResistanceModifierHelper = 593 ElectrocuteImmunity = 594 ElectrocutedApplicationRate = 595 ElectrocutedApplicationRateModifierHelper = 596 ElectroshockMechanismProcChance = 597 ElementalDamagePerHit = 598 ElementalResistanceMultiplier = 599 EmptyReloadEndTime = 600 EmptyReloadTime = 601 EmptySlot_GenerationWeight_On_TierPlus = 602 EmptyStat = 603 EnemyChemicalResistanceReduction = 604 EnemyHackUploadProgressBumpMultiplier = 605 EnemyQuickHackUploadDurationBonus = 606 Engineering = 607 EngineeringMastery = 608 EngineeringTrait01 = 609 EquipActionDuration_Corpo = 610 EquipActionDuration_Gang = 611 EquipAnimationDuration_Corpo = 612 EquipAnimationDuration_Gang = 613 EquipDuration = 614 EquipDuration_First = 615 EquipItemTime_Corpo = 616 EquipItemTime_Gang = 617 Espionage = 618 EvadeImpulse = 619 Evasion = 620 ExecuteDismemberByHealthChance = 621 ExecuteDismemberProximityChance = 622 ExhaustionImmunity = 623 ExplosionDamagePercentBonus = 624 ExplosionDamagePercentBonusModifierHelper = 625 ExplosionKillsRecudeUltimateHacksCost = 626 ExplosionResistance = 627 ExplosionResistanceModifierHelper = 628 ExtendedStealthDuration = 629 FFInputLock = 630 FallDamageReduction = 631 FearOnQuickHackKill = 632 FinisherHealthThresholdIncrease = 633 FinisherHealthThresholdIncreaseForQueue = 634 FinisherIsAvailable = 635 Finisher_TargetHealthMax_Clamp = 636 FirePower = 637 FirePowerBonus = 638 FirstHackInQueueUploadTimeDecrease = 639 FirstHackOfTypeInQueueRAMDecrease = 640 FistsStaminaCostReduction = 641 FocusedGrenadeShootingPerk = 642 ForcePreventResurrect = 643 ForceQualityHelper = 644 FullAutoOnFullCharge = 645 FullAutoStaminaCostPenalty = 646 FullyChargedThreshold = 647 GearheadDamageMultiplier = 648 GenericMod1_Damage = 649 GenericStatPrereqValue = 650 GrenadeDamagePercentBonus = 651 GrenadeDamagePercentBonusModifierHelper = 652 GrenadeExplosionBonusDamage = 653 GrenadeExplosionBonusRange = 654 GrenadesCharges = 655 GrenadesChargesDecayStartDelay = 656 GrenadesChargesDelayOnChange = 657 GrenadesChargesRegenBegins = 658 GrenadesChargesRegenEnabled = 659 GrenadesChargesRegenEnds = 660 GrenadesChargesRegenMult = 661 GrenadesChargesRegenMultModifierHelper = 662 GrenadesChargesRegenRate = 663 GrenadesMaxCharges = 664 GrenadesRechargeDuration = 665 GroundSlamCooldownModifier = 666 Gunslinger = 667 GunslingerMastery = 668 GunslingerTrait01Stat = 669 HGMod1_Accuracy = 670 HGMod1_CommonStacks = 671 HGMod1_EpicStacks = 672 HGMod1_LegendaryStacks = 673 HGMod1_ModCount = 674 HGMod1_RareStacks = 675 HGMod1_StackCount = 676 HGMod1_UncommonStacks = 677 HGMod2_CritChance = 678 HGMod2_Spread = 679 HGMod2_Swap = 680 HGMod3_Sway = 681 HackRevealPositionModifier = 682 HackedEnemiesGetDamagedByFriendlyFire = 683 HackedEnemyArmorReduction = 684 Hacking = 685 HackingMastery = 686 HackingPenetration = 687 HackingResistance = 688 HackingResistanceUltimate = 689 HandgunStaminaCostReduction = 690 Handling = 691 HasAdditionalSplinterSlot = 692 HasAheadTargeting = 693 HasAirHover = 694 HasAirThrusters = 695 HasAutoReloader = 696 HasAutomaticReplenishment = 697 HasAutomaticTagging = 698 HasBerserk = 699 HasBleedImmunity = 700 HasBlindImmunity = 701 HasBoostedCortex = 702 HasBurningBuffs = 703 HasCameraLinking = 704 HasChargeJump = 705 HasCritImmunity = 706 HasCyberdeck = 707 HasCybereye = 708 HasDodge = 709 HasDodgeAir = 710 HasDoubleJump = 711 HasElectricCoating = 712 HasElectroPlating = 713 HasExtendedHitReactionImmunity = 714 HasFireproofSkin = 715 HasGPS = 716 HasGlowingTattoos = 717 HasGraphiteTissue = 718 HasGrenadeHack = 719 HasHackingInteractions = 720 HasHealingReapplication = 721 HasHealthMonitorBomb = 722 HasHostileHackImmunity = 723 HasICELevelBooster = 724 HasImmunityToNPCQuickhacks = 725 HasInfravision = 726 HasJuiceInjector = 727 HasKerenzikov = 728 HasKerenzikovOmen = 729 HasKerenzikovSlide = 730 HasKers = 731 HasKiroshiOpticsFragment = 732 HasKnifeSharpener = 733 HasLinkToBountySystem = 734 HasLoweringPerception = 735 HasMadnessLvl4Passive = 736 HasMajorQuickhackResistance = 737 HasMechanicalControl = 738 HasMeleeHitReactionAndTakedownResistance = 739 HasMeleeTargeting = 740 HasMetabolicEnhancer = 741 HasMuzzleBrake = 742 HasOpticalCamoEpic = 743 HasOpticalCamoLegendary = 744 HasOpticalCamoRare = 745 HasPlatingGlitch = 746 HasPoisonHeal = 747 HasPoisonImmunity = 748 HasPowerGrip = 749 HasQuickhackResistance = 750 HasRemoteBotAccessPointBreach = 751 HasSandevistan = 752 HasSandevistanTier1 = 753 HasSandevistanTier2 = 754 HasSandevistanTier3 = 755 HasSecondHeart = 756 HasSelfHealingSkin = 757 HasSmartLink = 758 HasSpiderBotControl = 759 HasStunImmunity = 760 HasSubdermalArmor = 761 HasSuperheroFall = 762 HasSystemCollapse = 763 HasThermovision = 764 HasTimedImmunity = 765 HasToxicCleanser = 766 HasWallRunSkill = 767 HeadshotCritChance = 768 HeadshotDamageMultiplier = 769 HeadshotDamageMultiplierModifierHelper = 770 HeadshotImmunity = 771 HealOnKillingBleedingTarget = 772 HealOnKillingBleedingTargetModifierHelper = 773 HealingItemMaxCharges = 774 HealingItemsCharges = 775 HealingItemsChargesDecayStartDelay = 776 HealingItemsChargesDelayOnChange = 777 HealingItemsChargesRegenBegins = 778 HealingItemsChargesRegenEnabled = 779 HealingItemsChargesRegenEnds = 780 HealingItemsChargesRegenMult = 781 HealingItemsChargesRegenMultModifierHelper = 782 HealingItemsChargesRegenRate = 783 HealingItemsEffectPercentBonus = 784 HealingItemsEffectPercentBonusModifierHelper = 785 HealingItemsRechargeDuration = 786 Health = 787 HealthBonusBlackmarket = 788 HealthGeneralRegenRateAdd = 789 HealthGeneralRegenRateAddModifierHelper = 790 HealthGeneralRegenRateMult = 791 HealthGeneralRegenRateMultModifierHelper = 792 HealthInCombatRegenDelayOnChange = 793 HealthInCombatRegenEnabled = 794 HealthInCombatRegenEndThreshold = 795 HealthInCombatRegenRate = 796 HealthInCombatRegenRateAdd = 797 HealthInCombatRegenRateBase = 798 HealthInCombatRegenRateMult = 799 HealthInCombatRegenStartThreshold = 800 HealthInCombatStartDelay = 801 HealthModifierHelper = 802 HealthOutOfCombatRegenDelayOnChange = 803 HealthOutOfCombatRegenEnabled = 804 HealthOutOfCombatRegenEndThreshold = 805 HealthOutOfCombatRegenRate = 806 HealthOutOfCombatRegenRateAdd = 807 HealthOutOfCombatRegenRateBase = 808 HealthOutOfCombatRegenRateMult = 809 HealthOutOfCombatRegenStartThreshold = 810 HealthRegainOnKill = 811 HealthRegainOnKillModifierHelper = 812 Hearing = 813 HeavyAttacksNumber = 814 HiddenSlot_GenerationWeight_On_TierPlus = 815 HighlightAccessPoint = 816 HitDismembermentFactor = 817 HitReactionDamageHealthFactor = 818 HitReactionFactor = 819 HitShapeArmor = 820 HitTimerAfterDefeated = 821 HitTimerAfterImpact = 822 HitTimerAfterImpactMelee = 823 HitTimerAfterKnockdown = 824 HitTimerAfterPain = 825 HitTimerAfterStagger = 826 HitTimerAfterStaggerMelee = 827 HitWoundsFactor = 828 HoldDuration = 829 HoldEnterDuration = 830 HoldTimeoutDuration = 831 HolographicSkinCooldownDuration = 832 HolographicSkinDuration = 833 HousingBuffsDurationBonus = 834 Humanity = 835 HumanityAllocated = 836 HumanityAvailable = 837 HumanityOverallocated = 838 HumanityOverallocationPossible = 839 HumanityTotalMaxValue = 840 IconicCWFromTreasureChestLooted = 841 IconicItemUpgraded = 842 IconicJointLockCover = 843 IgnoreAwarenessCostWhenOverclocked = 844 ImpactDamageThreshold = 845 ImpactDamageThresholdImpulse = 846 ImpactDamageThresholdInCover = 847 InVehicleDamageTakenPercent = 848 InhalerBaseHealing = 849 InjectorBaseHealing = 850 InjectorBaseOverTheTimeHealing = 851 InjectorHealingDecayStartDelay = 852 InjectorHealingDelayOnChange = 853 InjectorHealingRegenBegins = 854 InjectorHealingRegenEnabled = 855 InjectorHealingRegenEnds = 856 Intelligence = 857 IntelligenceAllocated = 858 IntelligenceAvailable = 859 IntelligenceSkill = 860 IntelligenceSkillcheckBonus = 861 IntrinsicQuickHackUploadBonus = 862 IntrinsicReloadTimeBonus = 863 IntrinsicZoomLevelBonus = 864 IsAVMaxTac = 865 IsAggressive = 866 IsAimingWithWeapon = 867 IsBalanced = 868 IsBlocking = 869 IsCautious = 870 IsCrowd = 871 IsDefensive = 872 IsDeflecting = 873 IsDodgeStaminaFree = 874 IsDodging = 875 IsExcludedFromExtraHealingOnHigherDifficulties = 876 IsExo = 877 IsFastMeleeArchetype = 878 IsFastRangedArchetype = 879 IsGenericMeleeArchetype = 880 IsGenericRangedArchetype = 881 IsHealingItemEquipped = 882 IsHeavyRangedArchetype = 883 IsIgnoredByEnemyNPC = 884 IsInvulnerable = 885 IsItemBroken = 886 IsItemCracked = 887 IsItemCrafted = 888 IsItemIconic = 889 IsItemPlus = 890 IsItemUpgraded = 891 IsMainBoss = 892 IsManBig = 893 IsManMassive = 894 IsMechanical = 895 IsNetrunnerArchetype = 896 IsNotSlowedDuringADS = 897 IsNotSlowedDuringBlock = 898 IsNotSlowedDuringReload = 899 IsPlayerGuardian = 900 IsReckless = 901 IsShotgunnerArchetype = 902 IsSniperArchetype = 903 IsSprintStaminaFree = 904 IsStrongMeleeArchetype = 905 IsTechieArchetype = 906 IsTier1Archetype = 907 IsTier2Archetype = 908 IsTier3Archetype = 909 IsTier4Archetype = 910 IsWeakspot = 911 IsWeaponLethal = 912 ItemArmor = 913 ItemArmorModifierHelper = 914 ItemLevel = 915 ItemPlusDPS = 916 ItemPurchasedAtVendor = 917 ItemRequiresElectroPlating = 918 ItemRequiresPowerGrip = 919 ItemRequiresSmartLink = 920 JenkinsHelper = 921 JenkinsHelperDecayEnabled = 922 JenkinsHelperDecayPerSecond = 923 JenkinsHelperEmptyStat = 924 JenkinsHelperRegenEnabled = 925 JenkinsHelperRegenPerSecond = 926 JumpHeight = 927 JumpSpeedModifier = 928 KatanaStaminaCostReduction = 929 Kenjutsu = 930 KenjutsuMastery = 931 KenjutsuTrait01Stat = 932 KerenzikovCooldownDuration = 933 KiroshiMaxZoomLevel = 934 KiroshiPierceScanAngle = 935 KiroshiPierceScanRange = 936 KnifeStaminaCostReduction = 937 KnockdownDamageThreshold = 938 KnockdownDamageThresholdImpulse = 939 KnockdownDamageThresholdInCover = 940 KnockdownImmunity = 941 KnockdownImpulse = 942 Level = 943 Liberty_Padre_BurningApplicationRate = 944 LightMachinegunStaminaCostReduction = 945 LimbHealth = 946 LinearDirectionUpdateMax = 947 LinearDirectionUpdateMaxADS = 948 LinearDirectionUpdateMin = 949 LinearDirectionUpdateMinADS = 950 LocomotionExperienceReward = 951 LocomotionPenaltyDisabled = 952 LootLevel = 953 LowerActiveCooldownOnDefeat = 954 LowerHackingResistanceOnHack = 955 MacheteStaminaCostReduction = 956 MagazineAutoRefill = 957 MagazineCapacity = 958 MagazineCapacityBase = 959 MagazineCapacityBonus = 960 MagazineCapacityDPSComponent = 961 ManiacPerkBonusSpeed = 962 ManiacStatCounter = 963 MantisBladesStaminaCostReduction = 964 MaxDuration = 965 MaxPercentDamageTakenPerHit = 966 MaxQuality = 967 MaxQualityWhenLooted = 968 MaxSpeed = 969 MaxSpeedModifierHelper = 970 MaxStacks = 971 MaxStacksBonusBleeding = 972 MaxStacksBonusBurning = 973 MaximumRange = 974 MechResistance = 975 MechResistanceModifierHelper = 976 MechanicalsBuffDPSBonus = 977 MeleeAttackComboDuration = 978 MeleeAttackDuration = 979 MeleeBorgStaminaDrain = 980 MeleeDamagePercentBonus = 981 MeleeDamagePercentBonusModifierHelper = 982 MeleeMod1_CritChance = 983 MeleeMod1_CritDamage = 984 MeleeMod2_Duration = 985 MeleeMod2_Stacks = 986 MeleeMod3_CritChance = 987 MeleeMod3_CritDamage = 988 MeleeProjectileGravitySimulationMultiplier = 989 MeleeResistance = 990 MeleeResistanceModifierHelper = 991 Memory = 992 MemoryCostModifier = 993 MemoryCostReduction = 994 MemoryRegenBonusBlackmarket = 995 MemoryRegenDelayOnChange = 996 MemoryRegenEnabled = 997 MemoryRegenEndThreshold = 998 MemoryRegenRate = 999 MemoryRegenRateAdd = 1000 MemoryRegenRateBase = 1001 MemoryRegenRateMult = 1002 MemoryRegenStartThreshold = 1003 MemoryStartDelay = 1004 MemoryTrackerCooldownDuration = 1005 MemoryWipeImmunity = 1006 MicroGeneratorExplosionDamage = 1007 MinCharge = 1008 MinSpeed = 1009 MinigameBufferExtension = 1010 MinigameMaterialsEarned = 1011 MinigameMemoryRegenPerk = 1012 MinigameMoneyMultiplier = 1013 MinigameNextInstanceBufferExtensionPerk = 1014 MinigameShardChanceMultiplier = 1015 MinigameTimeLimitExtension = 1016 MinigameTrapsPossibilityChance = 1017 MitigationChance = 1018 MitigationChanceModifierHelper = 1019 MitigationStrength = 1020 MitigationStrengthModifierHelper = 1021 ModifierPower = 1022 ModifierPowerBase = 1023 ModsAmountInGenerationPool = 1024 MonoWiresStaminaCostReduction = 1025 MultiKill_Counter = 1026 MuzzleBreakRicochetBonus = 1027 NPCAnimationTime = 1028 NPCCorpoEquipItemDuration = 1029 NPCCorpoUnequipItemDuration = 1030 NPCDamage = 1031 NPCDoTDPS = 1032 NPCEquipItemDuration = 1033 NPCGangEquipItemDuration = 1034 NPCGangUnequipItemDuration = 1035 NPCLoopDuration = 1036 NPCLootLevelHelper = 1037 NPCRarity = 1038 NPCRecoverDuration = 1039 NPCStartupDuration = 1040 NPCThrowImmunity = 1041 NPCUnequipItemDuration = 1042 NPCUploadTime = 1043 NPCWeaponDropHelper = 1044 NPCWeaponDropRandomizer = 1045 NewPerkFinisherBlunt_TargetDistanceMax = 1046 NewPerkFinisherBlunt_TargetHealthMax = 1047 NewPerkFinisherCool_TargetDistanceMax = 1048 NewPerkFinisherCool_TargetHealthMax = 1049 NewPerkFinisherMonowire_TargetDistanceMax = 1050 NewPerkFinisherMonowire_TargetHealthMax = 1051 NewPerkFinisherReflexes_TargetDistanceMax = 1052 NewPerkFinisherReflexes_TargetHealthMax = 1053 NoJam = 1054 NumShotsInBurst = 1055 NumShotsInBurstMaxCharge = 1056 NumShotsInBurstSecondary = 1057 NumShotsToFire = 1058 NumberIgnoredTraps = 1059 OccupiedSlot_GenerationWeight_On_TierPlus = 1060 OnBikeDamageTakenPercent = 1061 OnBikeDamageTakenPercentMaxSpeed = 1062 OnBikeDamageTakenPercentMinSpeed = 1063 OnRevealHackProgressIncrement = 1064 OneHandBladeStaminaCostReduction = 1065 OneHandBluntStaminaCostReduction = 1066 OpticalCamoCharges = 1067 OpticalCamoChargesDecayRate = 1068 OpticalCamoChargesDecayRateMult = 1069 OpticalCamoChargesDecayStartDelay = 1070 OpticalCamoChargesDelayOnChange = 1071 OpticalCamoChargesRegenBegins = 1072 OpticalCamoChargesRegenEnabled = 1073 OpticalCamoChargesRegenEnds = 1074 OpticalCamoChargesRegenRate = 1075 OpticalCamoDuration = 1076 OpticalCamoDurationMultiplier = 1077 OpticalCamoEmptyStat = 1078 OpticalCamoIsActive = 1079 OpticalCamoRechargeDuration = 1080 OverchargeThreshold = 1081 OverclockSpreadChance = 1082 OverclockedStateHealthCost = 1083 Overheat = 1084 OverheatDurationIncrease = 1085 Overshield = 1086 OvershieldDecayDelayOnChange = 1087 OvershieldDecayEnabled = 1088 OvershieldDecayEndThrehold = 1089 OvershieldDecayRate = 1090 OvershieldDecayStartDelay = 1091 OvershieldDecayStartThreshold = 1092 OvershieldDelayOnChange = 1093 OvershieldGainedToHealAmountMultiplier = 1094 Oxygen = 1095 PRSRMod2_CommonCount = 1096 PRSRMod2_CommonStacks = 1097 PRSRMod2_EpicCount = 1098 PRSRMod2_EpicStacks = 1099 PRSRMod2_Handling = 1100 PRSRMod2_KillCount = 1101 PRSRMod2_LegendaryCount = 1102 PRSRMod2_LegendaryStacks = 1103 PRSRMod2_RareCount = 1104 PRSRMod2_RareStacks = 1105 PRSRMod2_Stacks = 1106 PRSRMod2_UncommonCount = 1107 PRSRMod2_UncommonStacks = 1108 PainEditorDamageReduction = 1109 PartArmor = 1110 PenetrationHealth = 1111 PercentDamageReductionFromPoisonedEnemies = 1112 PercentDamageReductionFromPoisonedEnemiesModifierHelper = 1113 PerfectChargeTimeWindowIncrease = 1114 PerfectChargeWindow = 1115 PersonalityAggressive = 1116 PersonalityCuriosity = 1117 PersonalityDisgust = 1118 PersonalityFear = 1119 PersonalityFunny = 1120 PersonalityJoy = 1121 PersonalitySad = 1122 PersonalityShock = 1123 PersonalitySurprise = 1124 PhoneCallDuration = 1125 PhysicalDamage = 1126 PhysicalDamageAdditiveMultiplier = 1127 PhysicalDamageMax = 1128 PhysicalDamageMin = 1129 PhysicalDamageModifierHelper = 1130 PhysicalDamagePercent = 1131 PhysicalImpulse = 1132 PhysicalResistance = 1133 PlayerCorruptedSandevistanChargesDecayEnabled = 1134 PlayerOnRevealHackProgressMultiplier = 1135 PlayerSandevistanChargesDecayEnabled = 1136 PlayerSandevistanChargesDecayPerSecond = 1137 PlayerSandevistanChargesEmptyStat = 1138 Poise = 1139 PoisonImmunity = 1140 PoisonRegenHealth = 1141 PoisonedApplicationRate = 1142 PoisonedApplicationRateModifierHelper = 1143 PostLexWilsonBuyPrice = 1144 PostTutorialCyberwarePrice = 1145 PowerLevel = 1146 PowerMod1_DamageConvert = 1147 PowerMod2_StaminaCost = 1148 PreFireTime = 1149 PrecisionRifleStaminaCostReduction = 1150 PrefersCovers = 1151 PrefersShootingSpots = 1152 PreventQuickhackStaggerDuration = 1153 PreventQuickhacking = 1154 Price = 1155 ProjectileLauncherCharges = 1156 ProjectileLauncherChargesDecayStartDelay = 1157 ProjectileLauncherChargesDelayOnChange = 1158 ProjectileLauncherChargesRegenBegins = 1159 ProjectileLauncherChargesRegenEnds = 1160 ProjectileLauncherChargesRegenMult = 1161 ProjectileLauncherChargesRegenRate = 1162 ProjectileLauncherMaxCharges = 1163 ProjectileLauncherQualityMult = 1164 ProjectileLauncherRechargeDuration = 1165 ProjectileLauncherRegenEnabled = 1166 ProjectilesPerShot = 1167 ProjectilesPerShotBase = 1168 ProjectilesPerShotBonus = 1169 Protection = 1170 Quality = 1171 QualityRequirementMetFlag = 1172 QualityToMaxQualityRatio = 1173 Quantity = 1174 QuickHackBlackWallSpreadNumber = 1175 QuickHackBlindSpreadNumber = 1176 QuickHackContagionSpreadNumber = 1177 QuickHackCritChance = 1178 QuickHackDuration = 1179 QuickHackDurationExtension = 1180 QuickHackEffectsApplied = 1181 QuickHackImmunity = 1182 QuickHackOverclockSpreadNumber = 1183 QuickHackQueueCount = 1184 QuickHackQueueSize = 1185 QuickHackQueueUploadTimeDecrease = 1186 QuickHackResistancesMod = 1187 QuickHackSpreadDistance = 1188 QuickHackSpreadDistanceIncrease = 1189 QuickHackSpreadNumber = 1190 QuickHackSuddenDeathChance = 1191 QuickHackUpload = 1192 QuickHackUploadTimeDecrease = 1193 QuickhackDamageBonusMultiplier = 1194 QuickhackDamageOverTimeBonusMultiplier = 1195 QuickhackExtraDamageMultiplier = 1196 QuickhackResistance = 1197 QuickhackResistanceModifierHelper = 1198 QuickhackShield = 1199 QuickhacksCooldownReduction = 1200 QuickhacksCooldownReductionModifierHelper = 1201 RamManagerCooldownReduction = 1202 RamOnKill = 1203 RamOnKillModifierHelper = 1204 RandomCurveInput = 1205 Range = 1206 RangedMod1_CritChance = 1207 Recoil = 1208 RecoilAllowSway = 1209 RecoilAlternateDir = 1210 RecoilAlternateDirADS = 1211 RecoilAngle = 1212 RecoilAngleADS = 1213 RecoilAngleReduction = 1214 RecoilAnimation = 1215 RecoilChargeMult = 1216 RecoilChargeMultADS = 1217 RecoilCycleSize = 1218 RecoilCycleSizeADS = 1219 RecoilCycleTime = 1220 RecoilCycleTimeADS = 1221 RecoilDelay = 1222 RecoilDir = 1223 RecoilDirADS = 1224 RecoilDirPlanCycleRandDir = 1225 RecoilDirPlanCycleRandDirADS = 1226 RecoilDirPlanCycleRandRangeDir = 1227 RecoilDirPlanCycleRandRangeDirADS = 1228 RecoilDirPlanSequence = 1229 RecoilDirPlanSequenceADS = 1230 RecoilDirReduction = 1231 RecoilDriftRandomRangeMax = 1232 RecoilDriftRandomRangeMin = 1233 RecoilEnableCycleX = 1234 RecoilEnableCycleXADS = 1235 RecoilEnableCycleY = 1236 RecoilEnableCycleYADS = 1237 RecoilEnableLinearX = 1238 RecoilEnableLinearXADS = 1239 RecoilEnableLinearY = 1240 RecoilEnableLinearYADS = 1241 RecoilEnableScaleX = 1242 RecoilEnableScaleXADS = 1243 RecoilEnableScaleY = 1244 RecoilEnableScaleYADS = 1245 RecoilFullChargeMult = 1246 RecoilFullChargeMultADS = 1247 RecoilHoldDuration = 1248 RecoilHoldDurationADS = 1249 RecoilKickMax = 1250 RecoilKickMaxADS = 1251 RecoilKickMin = 1252 RecoilKickMinADS = 1253 RecoilKickReduction = 1254 RecoilMagForFullDrift = 1255 RecoilMaxLength = 1256 RecoilMaxLengthADS = 1257 RecoilPercentBonus = 1258 RecoilPercentBonusModifierHelper = 1259 RecoilRecoveryMinSpeed = 1260 RecoilRecoveryMinSpeedADS = 1261 RecoilRecoverySpeed = 1262 RecoilRecoverySpeedADS = 1263 RecoilRecoveryTime = 1264 RecoilRecoveryTimeADS = 1265 RecoilScaleMax = 1266 RecoilScaleMaxADS = 1267 RecoilScaleTime = 1268 RecoilScaleTimeADS = 1269 RecoilSpeed = 1270 RecoilSpeedADS = 1271 RecoilTime = 1272 RecoilTimeADS = 1273 RecoilUseDifferentStatsInADS = 1274 Reflexes = 1275 ReflexesAllocated = 1276 ReflexesAvailable = 1277 ReflexesSkill = 1278 Reflexes_Left_Milestone_3_Stack = 1279 Reflexes_Left_Milestone_3_StackDecrease = 1280 Reflexes_Left_Milestone_3_StackIncrease = 1281 Reflexes_Right_Milestone_2_StaminaDeflectPerc = 1282 Reflexes_Right_Milestone_2_StaminaReduction = 1283 RefreshesPingOnQuickhack = 1284 RegenerateHPMinigamePerk = 1285 ReloadAmount = 1286 ReloadEndTime = 1287 ReloadEndTimeBase = 1288 ReloadSpeedPercentBonus = 1289 ReloadSpeedPercentBonusModifierHelper = 1290 ReloadTime = 1291 ReloadTimeBase = 1292 ReloadTimeBonus = 1293 ReloadTimeDPSComponent = 1294 ReloadTimeExhaustionPenalty = 1295 RemoveAllStacksWhenDurationEnds = 1296 RemoveColdBloodStacksOneByOne = 1297 RemoveSprintOnQuickhack = 1298 ReprimandEscalation = 1299 RestoreMemoryOnDefeat = 1300 RevealNetrunnerWhenHacked = 1301 RevealPositionMaxDistance = 1302 RevolverStaminaCostReduction = 1303 RicochetChance = 1304 RicochetCount = 1305 RicochetMaxAngle = 1306 RicochetMinAngle = 1307 RicochetTargetSearchAngle = 1308 RoadWarriorDamageMultiplier = 1309 RollForPlusBelowMaxQuality = 1310 RollForPlusOnMaxQuality = 1311 SEApplicationRateBasedOnWeaponCharge = 1312 SandevistanChargesDecayDelayOnChange = 1313 SandevistanChargesDecayStartDelay = 1314 SandevistanChargesRegenBegins = 1315 SandevistanChargesRegenDelayOnChange = 1316 SandevistanChargesRegenEnabled = 1317 SandevistanChargesRegenEnds = 1318 SandevistanChargesRegenStartDelay = 1319 SandevistanDashShoot = 1320 SandevistanKillRechargeValue = 1321 SandevistanRechargeDuration = 1322 SasquatchStaminaDrain = 1323 ScalingBlocked = 1324 ScanDepth = 1325 ScanTimeReduction = 1326 ScopeFOV = 1327 ScopeOffset = 1328 ScrapItemChance = 1329 SecondHeartCooldownDuration = 1330 SecondaryModifiersAdditiveMultiplier = 1331 SharedCacheTraps = 1332 ShinyWeaponRoll = 1333 ShootingOffsetAI = 1334 ShortCircuitOnCriticalHit = 1335 ShortDistanceDamageIncrease = 1336 ShorterChains = 1337 ShotDelay = 1338 ShotgunMod1_BuffDuration = 1339 ShotgunMod1_DismemberBonus = 1340 ShotgunMod1_ModCount = 1341 ShotgunMod2_BulletCountLeftLeg = 1342 ShotgunMod2_BulletCountRightLeg = 1343 ShotgunMod2_ModCount = 1344 ShotgunMod3_Spread = 1345 ShotgunStaminaCostReduction = 1346 ShouldIgnoreSmartUI = 1347 SimpleWeaponMod04 = 1348 SkillBookExperience = 1349 SlideWhenLeaningOutOfCover = 1350 SmartGunAddSpiralTrajectory = 1351 SmartGunAdsLockingAnglePitch = 1352 SmartGunAdsLockingAngleYaw = 1353 SmartGunAdsMaxLockedTargets = 1354 SmartGunAdsTagLockAnglePitch = 1355 SmartGunAdsTagLockAngleYaw = 1356 SmartGunAdsTargetableAnglePitch = 1357 SmartGunAdsTargetableAngleYaw = 1358 SmartGunAdsTimeToLock = 1359 SmartGunAdsTimeToUnlock = 1360 SmartGunContinousLockEnabled = 1361 SmartGunDisableOnReload = 1362 SmartGunEvenDistributionPeriod = 1363 SmartGunHipLockingAnglePitch = 1364 SmartGunHipLockingAngleYaw = 1365 SmartGunHipMaxLockedTargets = 1366 SmartGunHipTagLockAnglePitch = 1367 SmartGunHipTagLockAngleYaw = 1368 SmartGunHipTargetableAnglePitch = 1369 SmartGunHipTargetableAngleYaw = 1370 SmartGunHipTimeToLock = 1371 SmartGunHipTimeToUnlock = 1372 SmartGunHitProbability = 1373 SmartGunHitProbabilityMultiplier = 1374 SmartGunKeepTargetsOnAimStateChange = 1375 SmartGunKeepTargetsOnWeaponSwap = 1376 SmartGunMaxLockedPointsPerTarget = 1377 SmartGunMissDelay = 1378 SmartGunMissRadius = 1379 SmartGunNPCApplySpreadAtHitplane = 1380 SmartGunNPCLockOnTime = 1381 SmartGunNPCLockTimeout = 1382 SmartGunNPCLockingAnglePitch = 1383 SmartGunNPCLockingAngleYaw = 1384 SmartGunNPCProjectileStartingOrientationAngleOffset = 1385 SmartGunNPCProjectileVelocity = 1386 SmartGunNPCShootProjectilesOnlyStraight = 1387 SmartGunNPCSpreadMultiplier = 1388 SmartGunNPCTrajectoryCurvatureMultiplier = 1389 SmartGunPlayerProjectileVelocity = 1390 SmartGunProjectileVelocityVariance = 1391 SmartGunSpiralCycleTimeMax = 1392 SmartGunSpiralCycleTimeMin = 1393 SmartGunSpiralRadius = 1394 SmartGunSpiralRampDistanceEnd = 1395 SmartGunSpiralRampDistanceStart = 1396 SmartGunSpiralRandomizeDirection = 1397 SmartGunSpreadMultiplier = 1398 SmartGunStartingAccuracy = 1399 SmartGunTargetAcquisitionRange = 1400 SmartGunTargetingRectangleSizeIncrease = 1401 SmartGunTimeToLockBreachComponentMultiplier = 1402 SmartGunTimeToLockChestComponentMultiplier = 1403 SmartGunTimeToLockHeadComponentMultiplier = 1404 SmartGunTimeToLockLegComponentMultiplier = 1405 SmartGunTimeToLockMechanicalComponentMultiplier = 1406 SmartGunTimeToLockVehicleComponentMultiplier = 1407 SmartGunTimeToLockWeakSpotComponentMultiplier = 1408 SmartGunTimeToMaxAccuracy = 1409 SmartGunTimeToRemoveOccludedTarget = 1410 SmartGunTrackBreachComponents = 1411 SmartGunTrackChestComponents = 1412 SmartGunTrackHeadComponents = 1413 SmartGunTrackLegComponents = 1414 SmartGunTrackMechanicalComponents = 1415 SmartGunTrackMultipleEntitiesInADS = 1416 SmartGunTrackVehicleComponents = 1417 SmartGunTrackWeakSpotComponents = 1418 SmartGunUseEvenDistributionTargeting = 1419 SmartGunUseTagLockTargeting = 1420 SmartGunUseTimeBasedAccuracy = 1421 SmartMod2_Velocity = 1422 SmartMod3_Zone = 1423 SmartTargetingDisruptionProbability = 1424 SmartTargetingShouldNotDisableCollision = 1425 SmartWeaponDamagePercentBonus = 1426 SmasherBossHackUploadProgressBumpMultiplier = 1427 SniperStaminaCostReduction = 1428 SpecialDamage = 1429 SpeedBoost = 1430 SpeedBoostMaxSpeed = 1431 Spread = 1432 SpreadAdsChangePerShot = 1433 SpreadAdsChargeMult = 1434 SpreadAdsDefaultX = 1435 SpreadAdsDefaultY = 1436 SpreadAdsFastSpeedMax = 1437 SpreadAdsFastSpeedMaxAdd = 1438 SpreadAdsFastSpeedMin = 1439 SpreadAdsFastSpeedMinAdd = 1440 SpreadAdsFullChargeMult = 1441 SpreadAdsMaxX = 1442 SpreadAdsMaxY = 1443 SpreadAdsMinX = 1444 SpreadAdsMinY = 1445 SpreadAnimation = 1446 SpreadChangePerShot = 1447 SpreadChargeMult = 1448 SpreadCrouchDefaultMult = 1449 SpreadCrouchMaxMult = 1450 SpreadDefaultX = 1451 SpreadDefaultY = 1452 SpreadEvenDistributionJitterSize = 1453 SpreadEvenDistributionRowCount = 1454 SpreadFastSpeedMax = 1455 SpreadFastSpeedMaxAdd = 1456 SpreadFastSpeedMin = 1457 SpreadFastSpeedMinAdd = 1458 SpreadFullChargeMult = 1459 SpreadMaxAI = 1460 SpreadMaxX = 1461 SpreadMaxY = 1462 SpreadMinX = 1463 SpreadMinY = 1464 SpreadPenalty = 1465 SpreadQuickhacksOnStart = 1466 SpreadRandomizeOriginPoint = 1467 SpreadResetSpeed = 1468 SpreadResetTimeThreshold = 1469 SpreadToken = 1470 SpreadUseCircularSpread = 1471 SpreadUseEvenDistribution = 1472 SpreadUseInAds = 1473 SpreadZeroOnFirstShot = 1474 SpreadingAttackConeAngle = 1475 SpreadingAttackDamageMultiplier = 1476 SpreadingAttackMaxJumps = 1477 SpreadingAttackMaxTargets = 1478 SpreadingAttackRange = 1479 StaggerDamageThreshold = 1480 StaggerDamageThresholdImpulse = 1481 StaggerDamageThresholdInCover = 1482 Stamina = 1483 StaminaAimingCost = 1484 StaminaCostReduction = 1485 StaminaCostToBlock = 1486 StaminaDamage = 1487 StaminaDecayDelayOnChange = 1488 StaminaDecayEnabled = 1489 StaminaDecayEndThrehold = 1490 StaminaDecayRate = 1491 StaminaDecayStartDelay = 1492 StaminaDecayStartThreshold = 1493 StaminaRatio = 1494 StaminaRegenBonusBlackmarket = 1495 StaminaRegenDelayOnChange = 1496 StaminaRegenEnabled = 1497 StaminaRegenEndThrehold = 1498 StaminaRegenRate = 1499 StaminaRegenRateAdd = 1500 StaminaRegenRateBase = 1501 StaminaRegenRateMult = 1502 StaminaRegenStartDelay = 1503 StaminaRegenStartThreshold = 1504 StaminaSprintDecayRate = 1505 StatModifierGroupLimit = 1506 StaticModifierMultiplier = 1507 Stealth = 1508 StealthHacksCostReduction = 1509 StealthHitDamageBonus = 1510 StealthHitDamageBonusModifierHelper = 1511 StealthHitDamageMultiplier = 1512 StealthMastery = 1513 StealthTrait01Stat = 1514 StealthWeakspotDamageMultiplier = 1515 StreetCred = 1516 StreetCredXPBonusMultiplier = 1517 Strength = 1518 StrengthAllocated = 1519 StrengthAvailable = 1520 StrengthSkill = 1521 StrengthSkillcheckBonus = 1522 StrongArmsStaminaCostReduction = 1523 StunApplicationRate = 1524 StunImmunity = 1525 StyleOverSubstanceCount = 1526 SubMachinegunStaminaCostReduction = 1527 SuicideHackMemoryCostReduction = 1528 Sway = 1529 SwayCenterMaximumAngleOffset = 1530 SwayCurvatureMaximumFactor = 1531 SwayCurvatureMinimumFactor = 1532 SwayInitialOffsetRandomFactor = 1533 SwayResetOnAimStart = 1534 SwaySideBottomAngleLimit = 1535 SwaySideMaximumAngleDistance = 1536 SwaySideMinimumAngleDistance = 1537 SwaySideStepChangeMaximumFactor = 1538 SwaySideStepChangeMinimumFactor = 1539 SwaySideTopAngleLimit = 1540 SwayStartBlendTime = 1541 SwayStartDelay = 1542 SwayTraversalTime = 1543 SystemCollapseImmunity = 1544 SystemCollapseMemoryCostReduction = 1545 TBHsBaseCoefficient = 1546 TBHsBaseSourceMultiplierCoefficient = 1547 TBHsCoverTraceLoSIncreaseSpeed = 1548 TBHsMinimumLineOfSightTime = 1549 TBHsReactionCooldownReduction = 1550 TBHsSensesTraceLoSIncreaseSpeed = 1551 TBHsVisibilityCooldown = 1552 TechBaseChargeThreshold = 1553 TechMaxChargeThreshold = 1554 TechMod1_EMPChance = 1555 TechMod3_ChargeTime = 1556 TechOverChargeThreshold = 1557 TechPierceChargeLevel = 1558 TechPierceDamageFactor = 1559 TechPierceEnabled = 1560 TechPierceHighlightsEnabled = 1561 TechPierceScanAngle = 1562 TechWeaponDamagePercentBonus = 1563 Tech_Central_Milestone_2_Discount = 1564 Tech_Central_Perk_2_2_Humanity = 1565 Tech_Master_Perk_3_Humanity = 1566 TechnicalAbility = 1567 TechnicalAbilityAllocated = 1568 TechnicalAbilityAvailable = 1569 TechnicalAbilitySkill = 1570 TechnicalAbilitySkillcheckBonus = 1571 ThermalDamage = 1572 ThermalDamageAdditiveMultiplier = 1573 ThermalDamageMax = 1574 ThermalDamageMin = 1575 ThermalDamageModifierHelper = 1576 ThermalDamagePercent = 1577 ThermalDamagePercentBonus = 1578 ThermalDamagePercentBonusModifierHelper = 1579 ThermalResistance = 1580 ThermalResistanceModifierHelper = 1581 ThreeOrMoreProgramsCooldownRedPerk = 1582 ThreeOrMoreProgramsMemoryRegPerk = 1583 ThrowMod1_CanReturn = 1584 ThrowMod1_ReturnChance = 1585 ThrowMod3_Armor_Pene = 1586 ThrowRecovery = 1587 TimeBankCharges = 1588 TimeBankRegenDelayOnChange = 1589 TimeBankRegenEnabled = 1590 TimeBankRegenEndThrehold = 1591 TimeBankRegenRate = 1592 TimeBankRegenStartDelay = 1593 TimeBankRegenStartThreshold = 1594 TimeDilationGenericDuration = 1595 TimeDilationGenericTimeScale = 1596 TimeDilationKerenzikovDuration = 1597 TimeDilationKerenzikovPlayerTimeScale = 1598 TimeDilationKerenzikovTimeScale = 1599 TimeDilationOnDodgesCooldownDuration = 1600 TimeDilationOnDodgesDuration = 1601 TimeDilationOnDodgesTimeScale = 1602 TimeDilationOnHealthDropCooldownDuration = 1603 TimeDilationOnHealthDropDuration = 1604 TimeDilationOnHealthDropTimeScale = 1605 TimeDilationSandevistanCooldownBase = 1606 TimeDilationSandevistanCooldownReduction = 1607 TimeDilationSandevistanDuration = 1608 TimeDilationSandevistanEnterCost = 1609 TimeDilationSandevistanRechargeDuration = 1610 TimeDilationSandevistanTimeScale = 1611 TimeDilationWhenEnteringCombatCooldownDuration = 1612 TimeDilationWhenEnteringCombatDuration = 1613 TimeDilationWhenEnteringCombatTimeScale = 1614 TranquilizerImmunity = 1615 TriggerDismembermentChance = 1616 TriggerWoundedChance = 1617 TurretFriendlyExtension = 1618 TurretShutdownExtension = 1619 TwoHandBluntStaminaCostReduction = 1620 TwoHandHammerStaminaCostReduction = 1621 UltimateHackSpread = 1622 UltimateHacksCostReduction = 1623 UltimateMemoryCostReduction = 1624 UnconsciousImmunity = 1625 UnequipAnimationDuration_Corpo = 1626 UnequipAnimationDuration_Gang = 1627 UnequipDuration = 1628 UnequipDuration_Corpo = 1629 UnequipDuration_Gang = 1630 UnequipItemTime_Corpo = 1631 UnequipItemTime_Gang = 1632 UnlockProgress = 1633 UpgradeCompensate = 1634 UpgradeCount = 1635 UpgradingCostReduction = 1636 UpgradingMaterialDropChance = 1637 UpgradingMaterialRandomGrantChance = 1638 UpgradingMaterialRetrieveChance = 1639 UploadQuickHackMod = 1640 VehicleDamagePercentBonus = 1641 VehicleDamageQualityDivisor = 1642 VehicleMinHealthPercentWhenDamaged = 1643 VehicleMissileLauncherBaseCharges = 1644 VehicleMissileLauncherCharges = 1645 VehicleMissileLauncherChargesRegenBegins = 1646 VehicleMissileLauncherChargesRegenDelayOnChange = 1647 VehicleMissileLauncherChargesRegenEnds = 1648 VehicleMissileLauncherChargesRegenRate = 1649 VehicleMissileLauncherChargesRegenStartDelay = 1650 VehicleMissileLauncherLockOnTime = 1651 VehicleMissileLauncherMaxCharges = 1652 VehicleMissileLauncherProjectilesPerCharge = 1653 VehicleMissileLauncherRechargeDuration = 1654 VehicleMissileLauncherRegenEnabled = 1655 VehicleMissileLauncherSalvoCharges = 1656 VendorBuyPriceDiscount = 1657 VendorSellPriceDiscount = 1658 Visibility = 1659 VisibilityReduction = 1660 VisibilityReductionModifierHelper = 1661 VisualStimRangeMultiplier = 1662 VulnerabilityExtension = 1663 VulnerableImmunity = 1664 WallRunHorSpeedToEnterMin = 1665 WallRunStrafeAngleMax = 1666 WallRunTimeMax = 1667 WallRunVertSpeedToEnterMax = 1668 WasItemUpgraded = 1669 WasQuickHacked = 1670 WeakspotDamageMultiplier = 1671 WeaponEvolutionToStaminaCost = 1672 WeaponHasAutoloader = 1673 WeaponNoise = 1674 WeaponPosAdsX = 1675 WeaponPosAdsY = 1676 WeaponPosAdsZ = 1677 WeaponPosX = 1678 WeaponPosY = 1679 WeaponPosZ = 1680 WeaponRotAdsX = 1681 WeaponRotAdsY = 1682 WeaponRotAdsZ = 1683 WeaponRotX = 1684 WeaponRotY = 1685 WeaponRotZ = 1686 WeaponSwapDuration = 1687 WeaponTypeToStaminaCost = 1688 WeaponVFX_BulletFxScaleFullAutoRandRange = 1689 WeaponVFX_BulletFxScaleFullAutoRandStart = 1690 WeaponVFX_BulletFxScaleFullAutoRandomization = 1691 WeaponVFX_DecalFxScale = 1692 WeaponVFX_MuzzleFxScale = 1693 WeaponVFX_ProjectileFxScale = 1694 WeaponVFX_ShellsFxScale = 1695 WeaponVFX_TracerFxScale = 1696 WeaponVehicleDamagePercentBonus = 1697 Weight = 1698 WoundHeadDamageThreshold = 1699 WoundLArmDamageThreshold = 1700 WoundLLegDamageThreshold = 1701 WoundRArmDamageThreshold = 1702 WoundRLegDamageThreshold = 1703 WoundedImmunity = 1704 XPbonusMultiplier = 1705 ZoomLevel = 1706 CPO_Armor = 1707 CPO_NPC_Importance = 1708 Count = 1709 Invalid = 1710
[docs]class gamedataStatType_1300DEPRECATED(REDEnum): Acceleration = 0 Accuracy = 1 Adrenaline = 2 AimFOV = 3 AimInTime = 4 AimOffset = 5 AimOutTime = 6 AllowMovementInput = 7 AllowRotation = 8 Armor = 9 Assault = 10 AssaultMastery = 11 AssaultTrait01Stat = 12 Athletics = 13 AthleticsMastery = 14 AthleticsTrait01Stat = 15 AttackPenetration = 16 AttackSpeed = 17 AttackSpeedPercent = 18 AttacksNumber = 19 AttacksPerSecond = 20 AttacksPerSecondBase = 21 AudioLocomotionStimRangeMultiplier = 22 AudioStimRangeMultiplier = 23 AutoReveal = 24 AutocraftDuration = 25 AutomaticReplenishment = 26 AutomaticUploadPerk = 27 BaseChargeTime = 28 BaseDamage = 29 BaseDamageMax = 30 BaseDamageMin = 31 BerserkArmorBonus = 32 BerserkCooldownBase = 33 BerserkCooldownReduction = 34 BerserkDurationBase = 35 BerserkHealthRegenBonus = 36 BerserkMeleeDamageBonus = 37 BerserkRecoilReduction = 38 BerserkResistancesBonus = 39 BerserkShockwaveDamage = 40 BerserkShockwaveRangeBonus = 41 BerserkSwayReduction = 42 BleedingApplicationRate = 43 BleedingImmunity = 44 BlindImmunity = 45 BlindResistance = 46 BlockFactor = 47 BlockLocomotionWhenLeaningOutOfCover = 48 BlockReduction = 49 BonusChargeDamage = 50 BonusDPS = 51 BonusDamageAgainstElites = 52 BonusDamageAgainstMechanicals = 53 BonusDamageAgainstRares = 54 BonusQuickHackDamage = 55 BonusRicochetDamage = 56 Brake = 57 BrakeDot = 58 Brawling = 59 BrawlingMastery = 60 BrawlingTrait01Stat = 61 BufferSize = 62 BulletMagnetismDefaultAngle = 63 BulletMagnetismHighVelocityAngle = 64 BulletPseudoPierceHitVFxChance = 65 BulletSurroundingHitVFxChance = 66 BurningApplicationRate = 67 BurningImmunity = 68 BurningRegenStamina = 69 CPUPower = 70 CallReinforcement = 71 CameraShutdownExtension = 72 CanAerialTakedown = 73 CanAimWhileDodging = 74 CanAskToFollowOrder = 75 CanAskToHolsterWeapon = 76 CanAutomaticallyDisassembleJunk = 77 CanAutomaticallyRestoreKnives = 78 CanBleedingCriticallyHit = 79 CanBleedingSlowTarget = 80 CanBlindQuickHack = 81 CanBlock = 82 CanBreatheUnderwater = 83 CanBuffCamoQuickHack = 84 CanBuffMechanicalsOnTakeControl = 85 CanBuffSturdinessQuickHack = 86 CanBurningCriticallyHit = 87 CanCallDrones = 88 CanCallReinforcements = 89 CanCatchUp = 90 CanCatchUpDistance = 91 CanCharge = 92 CanChargedShoot = 93 CanCloseCombat = 94 CanCommsCallInQuickHack = 95 CanCommsCallOutQuickHack = 96 CanCommsNoiseQuickHack = 97 CanControlFullyChargedWeapon = 98 CanCraftEpicItems = 99 CanCraftFromInventory = 100 CanCraftLegendaryItems = 101 CanCraftRareItems = 102 CanCraftTechAmmunition = 103 CanCrouch = 104 CanCyberwareMalfunctionQuickHack = 105 CanDash = 106 CanDataMineQuickHack = 107 CanDealFullDamageToArmored = 108 CanDeathQuickHack = 109 CanDisassemble = 110 CanDisassembleConsumables = 111 CanDisassembleGadgets = 112 CanDropWeapon = 113 CanElectrocuteNullifyStats = 114 CanElectrocuteRoot = 115 CanExitWSOnSoundStimuli = 116 CanExplodeQuickHack = 117 CanFastTravelWhileEncumbered = 118 CanFullyChargeWeapon = 119 CanGrab = 120 CanGrappleAndroids = 121 CanGrappleSilently = 122 CanGrenadeLaunch = 123 CanGrenadeQuickHack = 124 CanGrenadesCriticallyHit = 125 CanGrenadesDealExternalDamage = 126 CanGuardBreak = 127 CanHeartattackQuickHack = 128 CanIgnoreArmorDamageReduction = 129 CanIgnoreStamina = 130 CanInstallTechMods = 131 CanJamWeaponQuickHack = 132 CanJump = 133 CanLandSilently = 134 CanLegendaryCraftedWeaponsBeBoosted = 135 CanLocomotionMalfunctionQuickHack = 136 CanMadnessQuickHack = 137 CanMalfunctionQuickHack = 138 CanMeleeBerserk = 139 CanMeleeDash = 140 CanMeleeInfinitelyCombo = 141 CanMeleeLeap = 142 CanMeleeLeapTakedown = 143 CanOverchargeWeapon = 144 CanOverheatQuickHack = 145 CanOverloadQuickHack = 146 CanOverrideAttitudeQuickHack = 147 CanOverrideAuthorizationQuickHack = 148 CanParry = 149 CanPickUpBodyAfterTakedown = 150 CanPickUpWeapon = 151 CanPingQuickHack = 152 CanPlayerBoostConsumables = 153 CanPlayerBoostGrenades = 154 CanPoisonLowerArmor = 155 CanPoisonSlow = 156 CanPreciseShoot = 157 CanPushBack = 158 CanPushFromGrapple = 159 CanQuickHackCriticallyHit = 160 CanQuickMeleeStagger = 161 CanQuickhack = 162 CanQuickhackHealPuppet = 163 CanQuickhackTransferBetweenEnemies = 164 CanRegenInCombat = 165 CanRemoveModsFromClothing = 166 CanRemoveModsFromWeapons = 167 CanResurrectAllies = 168 CanRetrieveModsFromDisassemble = 169 CanRunSilently = 170 CanSandevistanSprintHarass = 171 CanScrapPartsFromMechanicals = 172 CanSeeGrenadeRadius = 173 CanSeeRicochetVisuals = 174 CanSeeThroughWalls = 175 CanShareThreatsWithPlayer = 176 CanShootWhileCarryingBody = 177 CanShootWhileDodging = 178 CanShootWhileGrappling = 179 CanShootWhileMoving = 180 CanShootWhileVaulting = 181 CanSilentKill = 182 CanSmartShoot = 183 CanSprint = 184 CanSprintHarass = 185 CanSprintWhileCarryingBody = 186 CanSuicideQuickHack = 187 CanSwitchWeapon = 188 CanTakeControlQuickHack = 189 CanTakedownLethally = 190 CanTakedownSilently = 191 CanTaunt = 192 CanThrowWeapon = 193 CanUpgradeFromInventory = 194 CanUpgradeToLegendaryQuality = 195 CanUseAntiStun = 196 CanUseBiohazardGrenades = 197 CanUseCloseRing = 198 CanUseCombatStims = 199 CanUseConsumables = 200 CanUseCoolingSystem = 201 CanUseCovers = 202 CanUseCuttingGrenades = 203 CanUseEMPGrenades = 204 CanUseExtremeRing = 205 CanUseFarRing = 206 CanUseFlashbangGrenades = 207 CanUseFragGrenades = 208 CanUseGrenades = 209 CanUseHolographicCamo = 210 CanUseIncendiaryGrenades = 211 CanUseLeftHand = 212 CanUseLegs = 213 CanUseMantisBlades = 214 CanUseMediumRing = 215 CanUseMeleeRing = 216 CanUseOpticalCamo = 217 CanUsePainInhibitors = 218 CanUsePersonalSoundSilencer = 219 CanUseProjectileLauncher = 220 CanUseReconGrenades = 221 CanUseRetractableShield = 222 CanUseRightHand = 223 CanUseShootingSpots = 224 CanUseStaticCamo = 225 CanUseStrongArms = 226 CanUseTakedowns = 227 CanUseTerrainCamo = 228 CanUseZoom = 229 CanWalkSilently = 230 CanWallStick = 231 CanWeaponBlock = 232 CanWeaponBlockAttack = 233 CanWeaponComboAttack = 234 CanWeaponCriticallyHit = 235 CanWeaponCrouchAttack = 236 CanWeaponDash = 237 CanWeaponDeflect = 238 CanWeaponIgnoreArmor = 239 CanWeaponInfinitlyCombo = 240 CanWeaponJumpAttack = 241 CanWeaponLeap = 242 CanWeaponMalfunctionQuickHack = 243 CanWeaponReload = 244 CanWeaponReloadWhileInactive = 245 CanWeaponReloadWhileSliding = 246 CanWeaponReloadWhileSprinting = 247 CanWeaponReloadWhileVaulting = 248 CanWeaponSafeAttack = 249 CanWeaponShoot = 250 CanWeaponShootWhileSliding = 251 CanWeaponShootWhileSprinting = 252 CanWeaponShootWhileVaulting = 253 CanWeaponSnapToLimbs = 254 CanWeaponSprintAttack = 255 CanWeaponStrongAttack = 256 CanWeaponTriggerHeadshot = 257 CannotBeDetectedWhileSubmerged = 258 CannotBeHealed = 259 CannotSprintHarass = 260 CarryCapacity = 261 CausingPanicReducesUltimateHacksCost = 262 Charge = 263 ChargeDischargeTime = 264 ChargeFullMultiplier = 265 ChargeMaxTimeInChargedState = 266 ChargeMultiplier = 267 ChargeReadyPercentage = 268 ChargeShouldFireWhenReady = 269 ChargeTime = 270 ChemicalDamage = 271 ChemicalDamageMax = 272 ChemicalDamageMin = 273 ChemicalDamagePercent = 274 ChemicalResistance = 275 ClimbSpeedModifier = 276 ClipTimesCycle = 277 ClipTimesCycleBase = 278 ClipTimesCyclePlusReload = 279 ClipTimesCyclePlusReloadBase = 280 CloudComputingTraps = 281 ColdBlood = 282 ColdBloodBuffBonus = 283 ColdBloodMastery = 284 ColdBloodMaxDuration = 285 ColdBloodMaxStacks = 286 ColdBloodTrait01 = 287 CombatHacking = 288 CombatHackingMastery = 289 CommsNoiseJamOnQuickhack = 290 Cool = 291 Crafting = 292 CraftingBonusArmorValue = 293 CraftingBonusConsumableDuration = 294 CraftingBonusGrenadeDamage = 295 CraftingBonusWeaponDamage = 296 CraftingCostReduction = 297 CraftingItemLevelBoost = 298 CraftingMastery = 299 CraftingMaterialDropChance = 300 CraftingMaterialRandomGrantChance = 301 CraftingMaterialRetrieveChance = 302 CraftingTrait01 = 303 CritChance = 304 CritChanceTimeCritDamage = 305 CritDPSBonus = 306 CritDamage = 307 CyberwareCooldownReduction = 308 CycleTime = 309 CycleTimeAimBlockDuration = 310 CycleTimeAimBlockStart = 311 CycleTimeBase = 312 CycleTimeBonus = 313 CycleTimeShootingMult = 314 CycleTimeShootingMultPeriod = 315 CycleTime_Burst = 316 CycleTime_BurstMaxCharge = 317 CycleTime_BurstSecondary = 318 CycleTriggerModeTime = 319 DPS = 320 DamageFalloffDisabled = 321 DamageHackSpread = 322 DamagePerHit = 323 DamageReductionDamageOverTime = 324 DamageReductionExplosion = 325 DashAttackStaminaCostReduction = 326 DataLeakTraps = 327 DealsChemicalDamage = 328 DealsElectricDamage = 329 DealsPhysicalDamage = 330 DealsThermalDamage = 331 Deceleration = 332 DefeatedHeadDamageThreshold = 333 DefeatedLArmDamageThreshold = 334 DefeatedLLegDamageThreshold = 335 DefeatedRArmDamageThreshold = 336 DefeatedRLegDamageThreshold = 337 DefeatingEnemiesReduceHacksCost = 338 Demolition = 339 DemolitionMastery = 340 DemolitionTrait01Stat = 341 Detection = 342 DeviceMemoryCostReduction = 343 DisableCyberwareOnBurning = 344 DisassemblingIngredientsDoubleBonus = 345 DisassemblingMaterialQualityObtainChance = 346 DismHeadDamageThreshold = 347 DismLArmDamageThreshold = 348 DismLLegDamageThreshold = 349 DismRArmDamageThreshold = 350 DismRLegDamageThreshold = 351 DoNotCheckFriendlyFireMadnessPassive = 352 DummyResistanceStat = 353 Durability = 354 DurationBonusBleeding = 355 DurationBonusBurning = 356 DurationBonusElectrified = 357 DurationBonusPoisoned = 358 DurationBonusQuickhack = 359 DurationBonusStun = 360 EMPImmunity = 361 EffectiveDPS = 362 EffectiveDamagePerHit = 363 EffectiveDamagePerHitMax = 364 EffectiveDamagePerHitMin = 365 EffectiveDamagePerHitTimesAttacksPerSecond = 366 EffectiveRange = 367 ElectricDamage = 368 ElectricDamageMax = 369 ElectricDamageMin = 370 ElectricDamagePercent = 371 ElectricResistance = 372 ElectrocuteImmunity = 373 ElectrocutedApplicationRate = 374 ElementalDamagePerHit = 375 ElementalResistanceMultiplier = 376 EmptyReloadTime = 377 Engineering = 378 EngineeringMastery = 379 EngineeringTrait01 = 380 EquipActionDuration_Corpo = 381 EquipActionDuration_Gang = 382 EquipAnimationDuration_Corpo = 383 EquipAnimationDuration_Gang = 384 EquipDuration = 385 EquipDuration_First = 386 EquipItemTime_Corpo = 387 EquipItemTime_Gang = 388 Evasion = 389 ExplosionKillsRecudeUltimateHacksCost = 390 FFInputLock = 391 FallDamageReduction = 392 FearOnQuickHackKill = 393 FullAutoOnFullCharge = 394 Gunslinger = 395 GunslingerMastery = 396 GunslingerTrait01Stat = 397 HackedEnemiesGetDamagedByFriendlyFire = 398 HackedEnemyArmorReduction = 399 Hacking = 400 HackingMastery = 401 HackingPenetration = 402 HackingResistance = 403 HackingResistanceUltimate = 404 HasAdditionalSplinterSlot = 405 HasAheadTargeting = 406 HasAirHover = 407 HasAirThrusters = 408 HasAutoReloader = 409 HasAutomaticReplenishment = 410 HasAutomaticTagging = 411 HasBerserk = 412 HasBleedImmunity = 413 HasBlindImmunity = 414 HasBoostedCortex = 415 HasBurningBuffs = 416 HasCameraLinking = 417 HasChargeJump = 418 HasCritImmunity = 419 HasCyberdeck = 420 HasCybereye = 421 HasDodge = 422 HasDodgeAir = 423 HasDoubleJump = 424 HasElectricCoating = 425 HasElectroPlating = 426 HasExtendedHitReactionImmunity = 427 HasFireproofSkin = 428 HasGPS = 429 HasGlowingTattoos = 430 HasGraphiteTissue = 431 HasHackingInteractions = 432 HasHealingReapplication = 433 HasHealthMonitorBomb = 434 HasHostileHackImmunity = 435 HasICELevelBooster = 436 HasInfravision = 437 HasJuiceInjector = 438 HasKerenzikov = 439 HasKerenzikovSlide = 440 HasKers = 441 HasLinkToBountySystem = 442 HasLoweringPerception = 443 HasMadnessLvl4Passive = 444 HasMajorQuickhackResistance = 445 HasMechanicalControl = 446 HasMeleeImmunity = 447 HasMeleeTargeting = 448 HasMetabolicEnhancer = 449 HasPoisonHeal = 450 HasPoisonImmunity = 451 HasPowerGrip = 452 HasQuickhackResistance = 453 HasRemoteBotAccessPointBreach = 454 HasSandevistan = 455 HasSandevistanTier1 = 456 HasSandevistanTier2 = 457 HasSandevistanTier3 = 458 HasSecondHeart = 459 HasSelfHealingSkin = 460 HasSmartLink = 461 HasSpiderBotControl = 462 HasStunImmunity = 463 HasSubdermalArmor = 464 HasSuperheroFall = 465 HasThermovision = 466 HasTimedImmunity = 467 HasToxicCleanser = 468 HasWallRunSkill = 469 HeadshotDamageMultiplier = 470 HeadshotImmunity = 471 Health = 472 HealthInCombatRegenDelayOnChange = 473 HealthInCombatRegenEnabled = 474 HealthInCombatRegenEndThreshold = 475 HealthInCombatRegenRate = 476 HealthInCombatRegenRateAdd = 477 HealthInCombatRegenRateBase = 478 HealthInCombatRegenRateMult = 479 HealthInCombatRegenStartThreshold = 480 HealthInCombatStartDelay = 481 HealthMonitorCooldownDuration = 482 HealthOutOfCombatRegenDelayOnChange = 483 HealthOutOfCombatRegenEnabled = 484 HealthOutOfCombatRegenEndThreshold = 485 HealthOutOfCombatRegenRate = 486 HealthOutOfCombatRegenRateAdd = 487 HealthOutOfCombatRegenRateBase = 488 HealthOutOfCombatRegenRateMult = 489 HealthOutOfCombatRegenStartThreshold = 490 Hearing = 491 HeavyAttacksNumber = 492 HighlightAccessPoint = 493 HitDismembermentFactor = 494 HitReactionDamageHealthFactor = 495 HitReactionFactor = 496 HitTimerAfterDefeated = 497 HitTimerAfterImpact = 498 HitTimerAfterImpactMelee = 499 HitTimerAfterKnockdown = 500 HitTimerAfterPain = 501 HitTimerAfterStagger = 502 HitTimerAfterStaggerMelee = 503 HitWoundsFactor = 504 HoldDuration = 505 HoldEnterDuration = 506 HoldTimeoutDuration = 507 HolographicSkinCooldownDuration = 508 HolographicSkinDuration = 509 IconicItemUpgraded = 510 ImpactDamageThreshold = 511 ImpactDamageThresholdImpulse = 512 ImpactDamageThresholdInCover = 513 Intelligence = 514 IsAggressive = 515 IsBalanced = 516 IsBlocking = 517 IsCautious = 518 IsDefensive = 519 IsDeflecting = 520 IsDodgeStaminaFree = 521 IsDodging = 522 IsFastMeleeArchetype = 523 IsFastRangedArchetype = 524 IsGenericMeleeArchetype = 525 IsGenericRangedArchetype = 526 IsHeavyRangedArchetype = 527 IsInvulnerable = 528 IsItemBroken = 529 IsItemCracked = 530 IsItemCrafted = 531 IsItemIconic = 532 IsItemUpgraded = 533 IsManBig = 534 IsManMassive = 535 IsMechanical = 536 IsNetrunnerArchetype = 537 IsNotSlowedDuringADS = 538 IsNotSlowedDuringBlock = 539 IsNotSlowedDuringReload = 540 IsReckless = 541 IsShotgunnerArchetype = 542 IsSniperArchetype = 543 IsSprintStaminaFree = 544 IsStrongMeleeArchetype = 545 IsTechieArchetype = 546 IsTier1Archetype = 547 IsTier2Archetype = 548 IsTier3Archetype = 549 IsTier4Archetype = 550 IsWeakspot = 551 IsWeaponLethal = 552 ItemArmor = 553 ItemLevel = 554 ItemRequiresElectroPlating = 555 ItemRequiresPowerGrip = 556 ItemRequiresSmartLink = 557 JumpHeight = 558 Kenjutsu = 559 KenjutsuMastery = 560 KenjutsuTrait01Stat = 561 KnockdownDamageThreshold = 562 KnockdownDamageThresholdImpulse = 563 KnockdownDamageThresholdInCover = 564 KnockdownImmunity = 565 KnockdownImpulse = 566 Level = 567 LimbHealth = 568 LinearDirectionUpdateMax = 569 LinearDirectionUpdateMaxADS = 570 LinearDirectionUpdateMin = 571 LinearDirectionUpdateMinADS = 572 LowerActiveCooldownOnDefeat = 573 LowerHackingResistanceOnHack = 574 MagazineCapacity = 575 MagazineCapacityBase = 576 MagazineCapacityBonus = 577 MaxDuration = 578 MaxPercentDamageTakenPerHit = 579 MaxSpeed = 580 MaxStacks = 581 MaxStacksBonusBleeding = 582 MaxStacksBonusBurning = 583 MaximumRange = 584 MechanicalsBuffDPSBonus = 585 MeleeAttackDuration = 586 Memory = 587 MemoryCostModifier = 588 MemoryCostReduction = 589 MemoryInCombatRegenDelayOnChange = 590 MemoryInCombatRegenEnabled = 591 MemoryInCombatRegenEndThreshold = 592 MemoryInCombatRegenRate = 593 MemoryInCombatRegenRateAdd = 594 MemoryInCombatRegenRateBase = 595 MemoryInCombatRegenRateMult = 596 MemoryInCombatRegenStartThreshold = 597 MemoryInCombatStartDelay = 598 MemoryOutOfCombatRegenDelayOnChange = 599 MemoryOutOfCombatRegenEnabled = 600 MemoryOutOfCombatRegenEndThreshold = 601 MemoryOutOfCombatRegenRate = 602 MemoryOutOfCombatRegenRateAdd = 603 MemoryOutOfCombatRegenRateBase = 604 MemoryOutOfCombatRegenRateMult = 605 MemoryOutOfCombatRegenStartThreshold = 606 MemoryOutOfCombatStartDelay = 607 MemoryTrackerCooldownDuration = 608 MemoryWipeImmunity = 609 MinSpeed = 610 MinigameBufferExtension = 611 MinigameMaterialsEarned = 612 MinigameMemoryRegenPerk = 613 MinigameMoneyMultiplier = 614 MinigameNextInstanceBufferExtensionPerk = 615 MinigameShardChanceMultiplier = 616 MinigameTimeLimitExtension = 617 MinigameTrapsPossibilityChance = 618 NPCAnimationTime = 619 NPCCorpoEquipItemDuration = 620 NPCCorpoUnequipItemDuration = 621 NPCDamage = 622 NPCEquipItemDuration = 623 NPCGangEquipItemDuration = 624 NPCGangUnequipItemDuration = 625 NPCLoopDuration = 626 NPCRecoverDuration = 627 NPCStartupDuration = 628 NPCUnequipItemDuration = 629 NPCUploadTime = 630 NoJam = 631 NumShotsInBurst = 632 NumShotsInBurstMaxCharge = 633 NumShotsInBurstSecondary = 634 NumShotsToFire = 635 NumberIgnoredTraps = 636 Overheat = 637 Oxygen = 638 PartArmor = 639 PenetrationHealth = 640 PersonalityAggressive = 641 PersonalityCuriosity = 642 PersonalityDisgust = 643 PersonalityFear = 644 PersonalityFunny = 645 PersonalityJoy = 646 PersonalitySad = 647 PersonalityShock = 648 PersonalitySurprise = 649 PhoneCallDuration = 650 PhysicalDamage = 651 PhysicalDamageMax = 652 PhysicalDamageMin = 653 PhysicalDamagePercent = 654 PhysicalImpulse = 655 PhysicalResistance = 656 PoisonImmunity = 657 PoisonRegenHealth = 658 PoisonedApplicationRate = 659 PowerLevel = 660 PreFireTime = 661 PrefersCovers = 662 PrefersShootingSpots = 663 Price = 664 ProjectilesPerShot = 665 ProjectilesPerShotBase = 666 ProjectilesPerShotBonus = 667 Quality = 668 Quantity = 669 QuickHackDuration = 670 QuickHackDurationExtension = 671 QuickHackImmunity = 672 QuickHackResistancesMod = 673 QuickHackSpreadDistance = 674 QuickHackSpreadNumber = 675 QuickHackSuddenDeathChance = 676 QuickHackUpload = 677 QuickhackExtraDamageMultiplier = 678 QuickhackShield = 679 QuickhacksCooldownReduction = 680 RandomCurveInput = 681 Range = 682 Recoil = 683 RecoilAllowSway = 684 RecoilAlternateDir = 685 RecoilAlternateDirADS = 686 RecoilAngle = 687 RecoilAngleADS = 688 RecoilAnimation = 689 RecoilChargeMult = 690 RecoilChargeMultADS = 691 RecoilCycleSize = 692 RecoilCycleSizeADS = 693 RecoilCycleTime = 694 RecoilCycleTimeADS = 695 RecoilDelay = 696 RecoilDir = 697 RecoilDirADS = 698 RecoilDirPlanCycleRandDir = 699 RecoilDirPlanCycleRandDirADS = 700 RecoilDirPlanCycleRandRangeDir = 701 RecoilDirPlanCycleRandRangeDirADS = 702 RecoilDirPlanSequence = 703 RecoilDirPlanSequenceADS = 704 RecoilDriftRandomRangeMax = 705 RecoilDriftRandomRangeMin = 706 RecoilEnableCycleX = 707 RecoilEnableCycleXADS = 708 RecoilEnableCycleY = 709 RecoilEnableCycleYADS = 710 RecoilEnableLinearX = 711 RecoilEnableLinearXADS = 712 RecoilEnableLinearY = 713 RecoilEnableLinearYADS = 714 RecoilEnableScaleX = 715 RecoilEnableScaleXADS = 716 RecoilEnableScaleY = 717 RecoilEnableScaleYADS = 718 RecoilFullChargeMult = 719 RecoilFullChargeMultADS = 720 RecoilHoldDuration = 721 RecoilHoldDurationADS = 722 RecoilKickMax = 723 RecoilKickMaxADS = 724 RecoilKickMin = 725 RecoilKickMinADS = 726 RecoilMagForFullDrift = 727 RecoilMaxLength = 728 RecoilMaxLengthADS = 729 RecoilRecoveryMinSpeed = 730 RecoilRecoveryMinSpeedADS = 731 RecoilRecoverySpeed = 732 RecoilRecoverySpeedADS = 733 RecoilRecoveryTime = 734 RecoilRecoveryTimeADS = 735 RecoilScaleMax = 736 RecoilScaleMaxADS = 737 RecoilScaleTime = 738 RecoilScaleTimeADS = 739 RecoilSpeed = 740 RecoilSpeedADS = 741 RecoilTime = 742 RecoilTimeADS = 743 RecoilUseDifferentStatsInADS = 744 Reflexes = 745 RefreshesPingOnQuickhack = 746 RegenerateHPMinigamePerk = 747 ReloadAmount = 748 ReloadEndTime = 749 ReloadTime = 750 ReloadTimeBase = 751 ReloadTimeBonus = 752 RemoveAllStacksWhenDurationEnds = 753 RemoveColdBloodStacksOneByOne = 754 RemoveSprintOnQuickhack = 755 ReprimandEscalation = 756 RestoreMemoryOnDefeat = 757 RevealNetrunnerWhenHacked = 758 RicochetChance = 759 RicochetCount = 760 RicochetMaxAngle = 761 RicochetMinAngle = 762 RicochetTargetSearchAngle = 763 SandevistanDashShoot = 764 ScanDepth = 765 ScanTimeReduction = 766 ScopeFOV = 767 ScopeOffset = 768 ScrapItemChance = 769 SharedCacheTraps = 770 ShootingOffsetAI = 771 ShortCircuitOnCriticalHit = 772 ShorterChains = 773 ShotDelay = 774 SlideWhenLeaningOutOfCover = 775 SmartGunAddSpiralTrajectory = 776 SmartGunAdsLockingAnglePitch = 777 SmartGunAdsLockingAngleYaw = 778 SmartGunAdsMaxLockedTargets = 779 SmartGunAdsTagLockAnglePitch = 780 SmartGunAdsTagLockAngleYaw = 781 SmartGunAdsTargetableAnglePitch = 782 SmartGunAdsTargetableAngleYaw = 783 SmartGunAdsTimeToLock = 784 SmartGunAdsTimeToUnlock = 785 SmartGunEvenDistributionPeriod = 786 SmartGunHipLockingAnglePitch = 787 SmartGunHipLockingAngleYaw = 788 SmartGunHipMaxLockedTargets = 789 SmartGunHipTagLockAnglePitch = 790 SmartGunHipTagLockAngleYaw = 791 SmartGunHipTargetableAnglePitch = 792 SmartGunHipTargetableAngleYaw = 793 SmartGunHipTimeToLock = 794 SmartGunHipTimeToUnlock = 795 SmartGunHitProbability = 796 SmartGunHitProbabilityMultiplier = 797 SmartGunMissDelay = 798 SmartGunMissRadius = 799 SmartGunNPCApplySpreadAtHitplane = 800 SmartGunNPCLockOnTime = 801 SmartGunNPCLockTimeout = 802 SmartGunNPCLockingAnglePitch = 803 SmartGunNPCLockingAngleYaw = 804 SmartGunNPCProjectileStartingOrientationAngleOffset = 805 SmartGunNPCProjectileVelocity = 806 SmartGunNPCShootProjectilesOnlyStraight = 807 SmartGunNPCSpreadMultiplier = 808 SmartGunNPCTrajectoryCurvatureMultiplier = 809 SmartGunPlayerProjectileVelocity = 810 SmartGunProjectileVelocityVariance = 811 SmartGunSpiralCycleTimeMax = 812 SmartGunSpiralCycleTimeMin = 813 SmartGunSpiralRadius = 814 SmartGunSpiralRampDistanceEnd = 815 SmartGunSpiralRampDistanceStart = 816 SmartGunSpiralRandomizeDirection = 817 SmartGunSpreadMultiplier = 818 SmartGunStartingAccuracy = 819 SmartGunTargetAcquisitionRange = 820 SmartGunTimeToMaxAccuracy = 821 SmartGunTimeToRemoveOccludedTarget = 822 SmartGunTrackAllBodyparts = 823 SmartGunTrackHeadComponents = 824 SmartGunTrackLegComponents = 825 SmartGunTrackMechanicalComponents = 826 SmartGunTrackMultipleEntitiesInADS = 827 SmartGunUseEvenDistributionTargeting = 828 SmartGunUseTagLockTargeting = 829 SmartGunUseTimeBasedAccuracy = 830 SmartTargetingDisruptionProbability = 831 SpecialDamage = 832 SpeedBoost = 833 SpeedBoostMaxSpeed = 834 Spread = 835 SpreadAdsChangePerShot = 836 SpreadAdsChargeMult = 837 SpreadAdsDefaultX = 838 SpreadAdsDefaultY = 839 SpreadAdsFastSpeedMax = 840 SpreadAdsFastSpeedMaxAdd = 841 SpreadAdsFastSpeedMin = 842 SpreadAdsFastSpeedMinAdd = 843 SpreadAdsFullChargeMult = 844 SpreadAdsMaxX = 845 SpreadAdsMaxY = 846 SpreadAdsMinX = 847 SpreadAdsMinY = 848 SpreadAnimation = 849 SpreadChangePerShot = 850 SpreadChargeMult = 851 SpreadCrouchDefaultMult = 852 SpreadCrouchMaxMult = 853 SpreadDefaultX = 854 SpreadDefaultY = 855 SpreadEvenDistributionJitterSize = 856 SpreadEvenDistributionRowCount = 857 SpreadFastSpeedMax = 858 SpreadFastSpeedMaxAdd = 859 SpreadFastSpeedMin = 860 SpreadFastSpeedMinAdd = 861 SpreadFullChargeMult = 862 SpreadMaxAI = 863 SpreadMaxX = 864 SpreadMaxY = 865 SpreadMinX = 866 SpreadMinY = 867 SpreadRandomizeOriginPoint = 868 SpreadResetSpeed = 869 SpreadResetTimeThreshold = 870 SpreadUseCircularSpread = 871 SpreadUseEvenDistribution = 872 SpreadUseInAds = 873 SpreadZeroOnFirstShot = 874 StaggerDamageThreshold = 875 StaggerDamageThresholdImpulse = 876 StaggerDamageThresholdInCover = 877 Stamina = 878 StaminaCostReduction = 879 StaminaCostToBlock = 880 StaminaDamage = 881 StaminaRegenDelayOnChange = 882 StaminaRegenEnabled = 883 StaminaRegenEndThrehold = 884 StaminaRegenRate = 885 StaminaRegenRateAdd = 886 StaminaRegenRateBase = 887 StaminaRegenRateMult = 888 StaminaRegenStartDelay = 889 StaminaRegenStartThreshold = 890 StaminaSprintDecayRate = 891 StatModifierGroupLimit = 892 Stealth = 893 StealthHacksCostReduction = 894 StealthHitDamageMultiplier = 895 StealthMastery = 896 StealthTrait01Stat = 897 StealthWeakspotDamageMultiplier = 898 StreetCred = 899 Strength = 900 StunImmunity = 901 Sway = 902 SwayCenterMaximumAngleOffset = 903 SwayCurvatureMaximumFactor = 904 SwayCurvatureMinimumFactor = 905 SwayInitialOffsetRandomFactor = 906 SwayResetOnAimStart = 907 SwaySideBottomAngleLimit = 908 SwaySideMaximumAngleDistance = 909 SwaySideMinimumAngleDistance = 910 SwaySideStepChangeMaximumFactor = 911 SwaySideStepChangeMinimumFactor = 912 SwaySideTopAngleLimit = 913 SwayStartBlendTime = 914 SwayStartDelay = 915 SwayTraversalTime = 916 SystemCollapseImmunity = 917 TBHsBaseCoefficient = 918 TBHsBaseSourceMultiplierCoefficient = 919 TBHsCoverTraceLoSIncreaseSpeed = 920 TBHsMinimumLineOfSightTime = 921 TBHsSensesTraceLoSIncreaseSpeed = 922 TBHsVisibilityCooldown = 923 TechBaseChargeThreshold = 924 TechMaxChargeThreshold = 925 TechOverChargeThreshold = 926 TechPierceChargeLevel = 927 TechPierceEnabled = 928 TechnicalAbility = 929 ThermalDamage = 930 ThermalDamageMax = 931 ThermalDamageMin = 932 ThermalDamagePercent = 933 ThermalResistance = 934 ThreeOrMoreProgramsCooldownRedPerk = 935 ThreeOrMoreProgramsMemoryRegPerk = 936 TimeDilationGenericDuration = 937 TimeDilationGenericTimeScale = 938 TimeDilationKerenzikovDuration = 939 TimeDilationKerenzikovPlayerTimeScale = 940 TimeDilationKerenzikovTimeScale = 941 TimeDilationOnDodgesCooldownDuration = 942 TimeDilationOnDodgesDuration = 943 TimeDilationOnDodgesTimeScale = 944 TimeDilationOnHealthDropCooldownDuration = 945 TimeDilationOnHealthDropDuration = 946 TimeDilationOnHealthDropTimeScale = 947 TimeDilationSandevistanCooldownBase = 948 TimeDilationSandevistanCooldownReduction = 949 TimeDilationSandevistanDuration = 950 TimeDilationSandevistanTimeScale = 951 TimeDilationWhenEnteringCombatCooldownDuration = 952 TimeDilationWhenEnteringCombatDuration = 953 TimeDilationWhenEnteringCombatTimeScale = 954 TranquilizerImmunity = 955 TriggerDismembermentChance = 956 TriggerWoundedChance = 957 TurretFriendlyExtension = 958 TurretShutdownExtension = 959 UltimateHackSpread = 960 UltimateHacksCostReduction = 961 UltimateMemoryCostReduction = 962 UnconsciousImmunity = 963 UnequipAnimationDuration_Corpo = 964 UnequipAnimationDuration_Gang = 965 UnequipDuration = 966 UnequipDuration_Corpo = 967 UnequipDuration_Gang = 968 UnequipItemTime_Corpo = 969 UnequipItemTime_Gang = 970 UnlockProgress = 971 UpgradingCostReduction = 972 UpgradingMaterialDropChance = 973 UpgradingMaterialRandomGrantChance = 974 UpgradingMaterialRetrieveChance = 975 UploadQuickHackMod = 976 Visibility = 977 VisualStimRangeMultiplier = 978 VulnerabilityExtension = 979 WallRunHorSpeedToEnterMin = 980 WallRunStrafeAngleMax = 981 WallRunTimeMax = 982 WallRunVertSpeedToEnterMax = 983 WasItemUpgraded = 984 WasQuickHacked = 985 WeakspotDamageMultiplier = 986 WeaponHasAutoloader = 987 WeaponNoise = 988 WeaponPosAdsX = 989 WeaponPosAdsY = 990 WeaponPosAdsZ = 991 WeaponPosX = 992 WeaponPosY = 993 WeaponPosZ = 994 WeaponRotAdsX = 995 WeaponRotAdsY = 996 WeaponRotAdsZ = 997 WeaponRotX = 998 WeaponRotY = 999 WeaponRotZ = 1000 Weight = 1001 WoundHeadDamageThreshold = 1002 WoundLArmDamageThreshold = 1003 WoundLLegDamageThreshold = 1004 WoundRArmDamageThreshold = 1005 WoundRLegDamageThreshold = 1006 ZoomLevel = 1007 CPO_Armor = 1008 CPO_NPC_Importance = 1009 Count = 1010 Invalid = 1011
# TODO: (None) # class gamedataStatusEffectAIBehaviorFlag(REDEnum): # AcceptsAdditives = 0 # InterruptsForcedBehavior = 1 # InterruptsSamePriorityTask = 2 # None = 3 # OverridesSelf = 4 # Count = 5 # Invalid = 6 # TODO: (None) # class gamedataStatusEffectAIBehaviorType(REDEnum): # Basic = 0 # None = 1 # Stoppable = 2 # Unstoppable = 3 # Count = 4 # Invalid = 5
[docs]class gamedataStatusEffectType(REDEnum): AndroidTurnOff = 0 AndroidTurnOn = 1 Berserk = 2 Berserker = 3 BlackwallHack = 4 Bleeding = 5 Blind = 6 BlockCoverVisibilityReduction = 7 BlockTargetingPlayer = 8 BrainMelt = 9 Burning = 10 Cloaked = 11 CommsCall = 12 CommsNoise = 13 Crippled = 14 DamageBurst = 15 Deafened = 16 Defeated = 17 DefeatedWithRecover = 18 EMP = 19 Electrocuted = 20 Exhausted = 21 ForceShoot = 22 Grapple = 23 Housing = 24 Jam = 25 JamCommuniations = 26 Kill = 27 Knockdown = 28 Madness = 29 MagnetDeviceNPC = 30 MechWeaponsDown = 31 MeleeInvulnerability = 32 Misc = 33 MuteAudioStims = 34 NetwatcherHackStage1 = 35 NetwatcherHackStage2 = 36 NetwatcherHackStage3 = 37 Overheat = 38 Overload = 39 Pain = 40 PassiveBuff = 41 PassiveDebuff = 42 PlayerCooldown = 43 Poisoned = 44 QuickHackFreezeLocomotion = 45 QuickHackStaggerCyberware = 46 QuickHackStaggerLocomotion = 47 QuickHackStaggerWeapon = 48 Quickhack = 49 Regeneration = 50 Sandevistan = 51 SetFriendly = 52 Sleep = 53 SoftKill = 54 Stagger = 55 StrongArmsActive = 56 Stunned = 57 SuicideHack = 58 SystemCollapse = 59 Unconscious = 60 UncontrolledMovement = 61 VehicleKnockdown = 62 WeakspotOverload = 63 Wounded = 64 CPOShocked = 65 Count = 66 Invalid = 67
[docs]class gamedataStatusEffectVariation(REDEnum): Bike = 0 Default = 1 Vehicle = 2 Count = 3 Invalid = 4
[docs]class gamedataStimPriority(REDEnum): High = 0 Low = 1 Count = 2 Invalid = 3
[docs]class gamedataStimPropagation(REDEnum): Audio = 0 Visual = 1 Count = 2 Invalid = 3
[docs]class gamedataStimTargets(REDEnum): All = 0 Puppets = 1 Vehicles = 2 Count = 3 Invalid = 4
[docs]class gamedataStimType(REDEnum): AimingAt = 0 Alarm = 1 AreaEffect = 2 AskToFollowOrder = 3 Attention = 4 AudioEnemyPing = 5 Bullet = 6 Bump = 7 Call = 8 CarAlarm = 9 CarryBody = 10 Combat = 11 CombatCall = 12 CombatHit = 13 CombatWhistle = 14 CrimeWitness = 15 CrowdIllegalAction = 16 DeadBody = 17 DeviceExplosion = 18 Distract = 19 DodgeVehicle = 20 Driving = 21 Dying = 22 EnvironmentalHazard = 23 Explosion = 24 FootStepRegular = 25 FootStepSprint = 26 GrenadeLanded = 27 Gunshot = 28 Hacked = 29 HijackVehicle = 30 IllegalAction = 31 IllegalActionNoCombat = 32 IllegalInteraction = 33 LandingHard = 34 LandingRegular = 35 LandingVeryHard = 36 MeleeAttack = 37 MeleeHit = 38 OpeningDoor = 39 ProjectileDistraction = 40 Provoke = 41 Recon = 42 ReevaluateDetectionOverwrite = 43 Reload = 44 Reprimand = 45 ReprimandFinalWarning = 46 Scream = 47 SecurityBreach = 48 SilencedGunshot = 49 SilentAlarm = 50 SoundDistraction = 51 SpreadFear = 52 StopedAiming = 53 Terror = 54 TooCloseDistance = 55 UndeadCall = 56 VehicleHit = 57 VehicleHorn = 58 VisualDistract = 59 WarningDistance = 60 WeaponDisplayed = 61 WeaponHolstered = 62 WeaponSafe = 63 Whistle = 64 Count = 65 Invalid = 66
[docs]class gamedataSubCharacter(REDEnum): Flathead = 0 Count = 1 Invalid = 2
[docs]class gamedataTrackingMode(REDEnum): BeliefPosition = 0 LastKnownPosition = 1 RealPosition = 2 SharedBeliefPosition = 3 SharedLastKnownPosition = 4 Count = 5 Invalid = 6
[docs]class gamedataTraitType(REDEnum): AssaultTrait01 = 0 AthleticsTrait01 = 1 BrawlingTrait01 = 2 ColdBloodTrait01 = 3 CombatHackingTrait01 = 4 CraftingTrait01 = 5 DemolitionTrait01 = 6 EngineeringTrait01 = 7 GunslingerTrait01 = 8 HackingTrait01 = 9 KenjutsuTrait01 = 10 StealthTrait01 = 11 Count = 12 Invalid = 13
[docs]class gamedataTriggerMode(REDEnum): Burst = 0 Charge = 1 FullAuto = 2 Lock = 3 SemiAuto = 4 Windup = 5 Count = 6 Invalid = 7
[docs]class gamedataTweakDBType(REDEnum): Invalid = 0 ForeignKey = 1 Int = 2 Float = 3 Bool = 4 String = 5 CName = 6 ResRef = 7 LocKey = 8 Color = 9 Vector2 = 10 Vector3 = 11 EulerAngles = 12 Quaternion = 13
[docs]class gamedataUICondition(REDEnum): InEyesSubMenu = 0 InHandsSubMenu = 1 InSubMenu = 2 IsIntroFinished = 3 IsSetEquippingSubMenu = 4 Visible = 5 Count = 6 Invalid = 7
# TODO: (None) # class gamedataUIIconCensorFlag(REDEnum): # Drugs = 0 # Gore = 1 # Homosexuality = 2 # None = 3 # Nudity = 4 # OverSexualised = 5 # Religion = 6 # Suggestive = 7 # Count = 8 # Invalid = 9
[docs]class gamedataUINameplateDisplayType(REDEnum): AfterScan = 0 Always = 1 Default = 2 Never = 3 Count = 4 Invalid = 5
[docs]class gamedataVariableNodeVariableValueDeriveInfo(REDEnum): NotDerived = 0 ArrayAddition = 1
[docs]class gamedataVehicleManufacturer(REDEnum): Arch = 0 Archer = 1 Aurochs = 2 Brennan = 3 Chevillon = 4 Delamain = 5 Herrera = 6 Kaukaz = 7 Mahir = 8 Makigai = 9 Militech = 10 Mizutani = 11 Porsche = 12 Quadra = 13 Rayfield = 14 Seamurai = 15 Thorton = 16 Villefort = 17 Yaiba = 18 Zetatech = 19 Count = 20 Invalid = 21
[docs]class gamedataVehicleModel(REDEnum): Aerondight = 0 Alvarado = 1 Basilisk = 2 Bratsk = 3 Colby = 4 Columbus = 5 Cortes = 6 Deleon = 7 Emperor = 8 Galena = 9 GalenaNomad = 10 Hearse = 11 Hozuki = 12 Kusanagi = 13 Mackinaw = 14 Maimai = 15 Merrimac = 16 Octant = 17 Riptide = 18 Shion = 19 Supron = 20 Thrax = 21 Turbo = 22 Type66 = 23 Zeya = 24 Count = 25 Invalid = 26
[docs]class gamedataVehicleType(REDEnum): Bike = 0 Car = 1 Panzer = 2 Count = 3 Invalid = 4
[docs]class gamedataVehicleUnlockType(REDEnum): CourierMissions = 0 Quest = 1 StreetCred = 2 Count = 3 Invalid = 4
[docs]class gamedataVendorType(REDEnum): Armorsmith = 0 Clothes = 1 Clothing = 2 Cyberware = 3 Drinks = 4 DropPoint = 5 Food = 6 GrilledFood = 7 Gunsmith = 8 Junk = 9 Kiosk = 10 Market = 11 Medical = 12 PackedFood = 13 RipperDoc = 14 SkillTrainer = 15 Tech = 16 TechJunk = 17 VendingMachine = 18 Count = 19 Invalid = 20
# TODO: (None) # class gamedataWeaponEvolution(REDEnum): # Blade = 0 # Blunt = 1 # None = 2 # Power = 3 # Smart = 4 # Tech = 5 # Throwable = 6 # Count = 7 # Invalid = 8
[docs]class gamedataWeaponManufacturer(REDEnum): Corporation = 0 Street = 1 Count = 2 Invalid = 3
# TODO: (None) # class gamedataWidgetStyle(REDEnum): # Arasaka = 0 # DarkNet = 1 # Konopeki = 2 # Maelstrom = 3 # Militech = 4 # None = 5 # Zetatech = 6 # Count = 7 # Invalid = 8
[docs]class gamedataWorkspotActionType(REDEnum): DeviceInvestigation = 0 FearHide = 1 LookAround = 2 Count = 3 Invalid = 4
[docs]class gamedataWorkspotCategory(REDEnum): Any = 0 Eating = 1 Nervous = 2 Sitting = 3 Sleeping = 4 Smoking = 5 Count = 6 Invalid = 7
[docs]class gamedataWorkspotReactionType(REDEnum): Anger = 0 BumpLeftBack = 1 BumpLeftFront = 2 BumpRightBack = 3 BumpRightFront = 4 Curious = 5 Fear = 6 Count = 7 Invalid = 8
[docs]class gamedataWorldMapFilter(REDEnum): ApartmentToPurchaseFilter = 0 AutofixerFilter = 1 CommonFilter = 2 Courier = 3 CustomFilter = 4 DogtownGateFilter = 5 DropPoint = 6 ExplorationFilter = 7 FastTravel = 8 Gigs = 9 NoFilter = 10 Outpost = 11 PsychoFilter = 12 Quest = 13 RelicDeviceFilter = 14 RipperdocFilter = 15 ServicePoint = 16 Story = 17 TarotFilter = 18 VehicleForSaleFilter = 19 VendorFilter = 20 Count = 21 Invalid = 22
[docs]class gamedeviceActionPropertyFlags(REDEnum): _None = 0 # TODO IsUsedByQuest = 1
[docs]class gamedeviceRequestType(REDEnum): _None = 0 # TODO External = 1 Remote = 2 Direct = 3 Internal = 4
[docs]class gameeventsDeathDirection(REDEnum): Undefined = 0 Left = 1 Backward = 2 Right = 3 Forward = 4
[docs]class gameinfluenceCollisionTestOutcome(REDEnum): NoCell = 0 Empty = 1 Full = 2
[docs]class gameinfluenceEBoundingBoxType(REDEnum): Colider = 0 Custom = 1
[docs]class gameinfluenceTestLineResult(REDEnum): Fail = 0 Success = 1 Unknown = 2
[docs]class gameinputActionType(REDEnum): BUTTON_PRESSED = 0 BUTTON_RELEASED = 1 BUTTON_HOLD_PROGRESS = 2 BUTTON_HOLD_COMPLETE = 3 BUTTON_MULTITAP_BEGIN_LAST = 4 BUTTON_MULTITAP_END_LAST = 5 AXIS_CHANGE = 6 RELATIVE_CHANGE = 7 TOGGLE_PRESSED = 8 TOGGLE_RELEASED = 9 REPEAT = 10
[docs]class gameinteractionsBumpIntensity(REDEnum): Invalid = 0 Light = 1 Medium = 2 Heavy = 3 Strafe = 4
[docs]class gameinteractionsBumpLocation(REDEnum): Invalid = 0 Front = 1 Back = 2
[docs]class gameinteractionsBumpSide(REDEnum): Invalid = 0 Left = 1 Right = 2
[docs]class gameinteractionsBumpType(REDEnum): Workspot = 0 Crowd = 1
[docs]class gameinteractionsChoiceLookAtType(REDEnum): Root = 0 Slot = 1 Orb = 2
[docs]class gameinteractionsChoiceType(REDEnum): QuestImportant = 1 AlreadyRead = 2 Inactive = 4 CheckSuccess = 8 CheckFailed = 16 InnerDialog = 32 PossessedDialog = 64 TimedDialog = 128 Blueline = 256 Pay = 512 Selected = 1024 Illegal = 2048 Glowline = 4096
[docs]class gameinteractionsEBinaryOperator(REDEnum): EBinaryOperator_and = 0 EBinaryOperator_or = 1
[docs]class gameinteractionsEGroupType(REDEnum): EGT_default = 0 EGT_noInput = 1 EGT_hint = 2
[docs]class gameinteractionsEInteractionEventType(REDEnum): EIET_activate = 0 EIET_deactivate = 1
[docs]class gameinteractionsELookAtTarget(REDEnum): Entity = 0 Component = 1
[docs]class gameinteractionsELookAtTest(REDEnum): Targeting = 0 Interaction = 1
[docs]class gameinteractionsELootChoiceType(REDEnum): Available = 0 Unavailable = 1 Invisible = 2
[docs]class gameinteractionsELootVisualiserControlOperation(REDEnum): Locked = 1
[docs]class gameinteractionsEPredicateType(REDEnum): EPredicateFunction_true = 0 EPredicateFunction_distanceFromScreenCentre = 1 EPredicateFunction_containedInShapes = 2 EPredicateFunction_onScreenTest = 3 EPredicateFunction_visibleTarget = 4 EPredicateFunction_lookAt = 5 EPredicateFunction_lookAtComponent = 6 EPredicateFunction_logicalLookAt = 7 EPredicateFunction_obstructedLookAt = 8 EPredicateFunction_lineOfSight = 4
[docs]class gameinteractionsEUnaryOperator(REDEnum): EUnaryOperator_empty = 0 EUnaryOperator_not = 1
[docs]class gameinteractionsReactionState(REDEnum): Idle = 0 Starting = 1 InInteraction = 2 Finishing = 3 Canceling = 4
[docs]class gameinteractionsvisEVisualizerActivityState(REDEnum): _None = 0 # TODO Visible = 1 Available = 2 Active = 3
[docs]class gameinteractionsvisEVisualizerDefinitionFlags(REDEnum): _None = 0 # TODO Fading = 1 HeadlineSelection = 2 QuestImportant = 8 CPO_Mode = 16
[docs]class gameinteractionsvisEVisualizerRuntimeFlags(REDEnum): _None = 0 # TODO Locked = 1 Failsafe = 2 Dbg_Active = 4
[docs]class gameinteractionsvisEVisualizerType(REDEnum): Device = 0 Dialog = 1 Loot = 2 Invalid = 3
[docs]class gameinteractionsvisInteractionType(REDEnum): LookAt = 0 Proximity = 1
[docs]class gamemappinsMappinTargetType(REDEnum): World = 0 Minimap = 1 Map = 2
[docs]class gamemappinsVerticalPositioning(REDEnum): Above = 0 Same = 1 Below = 2
[docs]class gameprojectileELaunchMode(REDEnum): Default = 0 FromLogic = 1 FromVisuals = 2
# TODO: (None) # class gameprojectileOnCollisionAction(REDEnum): # None = 0 # Stop = 1 # Bounce = 2 # StopAndStick = 3 # StopAndStickPerpendicular = 4 # Pierce = 5
[docs]class gameprojectileParabolicUnknownVariable(REDEnum): TargetPoint = 0 VelocityValue = 1 Accel = 2
[docs]class gamesmartGunTargetState(REDEnum): Visible = 1 Targetable = 2 Locking = 4 Locked = 16 Unlocking = 8
[docs]class gamestateMachineParameterAspect(REDEnum): Temporary = 0 Permanent = 1 Conditional = 2
# TODO: Lookup function
[docs]class gametargetingSystemAimAssistFilter(IntFlag): Melee = 1 << 0 Shooting = 1 << 1 Scanning = 1 << 2 QuickHack = 1 << 3 ShootingLimbCyber = 1 << 4 HeadTarget = 1 << 5 LegTarget = 1 << 6 MechanicalTarget = 1 << 7 DriverCombat = 1 << 8 BreachTarget = 1 << 9
[docs]class gametargetingSystemETargetFilterStatus(REDEnum): Stop = 0 Continue = 1
[docs]class gametargetingSystemScriptFilter(REDEnum): Melee = 1 Shooting = 2 Scanning = 4 QuickHack = 8 ShootingLimbCyber = 16 HeadTarget = 32 LegTarget = 64 MechanicalTarget = 128
[docs]class gametargetingSystemSearchFilterMaskValue(REDEnum): Obj_Player = 1 Obj_Puppet = 2 Obj_Sensor = 4 Obj_Device = 8 Obj_Other = 16 Att_Friendly = 32 Att_Hostile = 64 Att_Neutral = 128 Sp_AimAssistEnabled = 256 Sp_Aggressive = 512 St_Alive = 2048 St_Dead = 4096 St_NotDefeated = 8192 St_Defeated = 16384 St_Conscious = 32768 St_Unconscious = 65536 St_TurnedOn = 131072 St_TurnedOff = 262144 St_QuickHackable = 524288 St_AliveAndActive = 174080
# TODO: (None) # class gameuiActivePhoneElement(REDEnum): # Call = 1 # IncomingCall = 2 # Contacts = 4 # SmsMessenger = 8 # Notifications = 16 # InVehicle = 32 # None = 64
[docs]class gameuiAuthorisationNotificationType(REDEnum): Unknown = 0 GotKeycard = 1 AccessGranted = 2
[docs]class gameuiBaseMenuGameControllerPuppetGenderInfo(REDEnum): Male = 0 Female = 1 ShouldBeDetermined = 2
[docs]class gameuiBinkVideoStatus(REDEnum): Idle = 0 NotStarted = 1 Initializing = 2 Playing = 3 Finished = 4 OutOfFrustum = 5 Stopped = 6 Error = 7
[docs]class gameuiCharacterCustomizationActionType(REDEnum): Activate = 0 Deactivate = 1 EquipItem = 2 UnequipItem = 3 Refresh = 4
[docs]class gameuiCharacterCustomizationEditTag(REDEnum): NewGame = 0 HairDresser = 1 Ripperdoc = 2
[docs]class gameuiCharacterCustomizationPart(REDEnum): Head = 0 Body = 1 Arms = 2
[docs]class gameuiCharacterCustomization_BrokenNoseStage(REDEnum): CCBN_Disabled = 0 CCBN_Stage1 = 1 CCBN_Stage2 = 2 CCBN_FinalScene = 3
[docs]class gameuiChoiceIndicatorType(REDEnum): Default = 0 Speech = 1 Call = 2 Arrow = 3 Hand = 4 Loot = 5 Quest = 6 FastTravel = 7 Solo = 9 Netrunner = 10 Techie = 12
[docs]class gameuiChoiceListVisualizerType(REDEnum): Interaction = 0 Dialog = 1
# TODO: Lookup function
[docs]class gameuiContext(IntFlag): Default = 1 << 0 QuickHack = 1 << 1 Scanning = 1 << 2 DeviceZoom = 1 << 3 BraindanceEditor = 1 << 4 BraindancePlayback = 1 << 5 VehicleMounted = 1 << 6 ModalPopup = 1 << 7 RadialWheel = 1 << 8 VehicleRace = 1 << 9 Berserk = 1 << 10 CinematicCamera = 1 << 11 Empty = 1 << 12 DelamainTaxi = 1 << 13 MAX = 1 << 31
[docs]class gameuiCyberspaceElementType(REDEnum): CyberspaceNPC = 0 CyberspaceFakeObject = 1
[docs]class gameuiDamageDigitsMode(REDEnum): Off = 0 Individual = 1 Accumulated = 2 Both = 3
# TODO: (None) # class gameuiDamageDigitsStickingMode(REDEnum): # None = 0 # Individual = 1 # Accumulated = 2 # Both = 3
[docs]class gameuiDamageIndicatorMode(REDEnum): Off = 0 DamageOnly = 1 On = 2
[docs]class gameuiDriverCombatCrosshairReticleDataState(REDEnum): Default = 0 Dot = 1
[docs]class gameuiEBraindanceLayer(REDEnum): Visual = 0 Audio = 1 Thermal = 2
[docs]class gameuiEClueDescriptorMode(REDEnum): Invalid = 0 Add = 1 Finish = 2
[docs]class gameuiEIconOrientation(REDEnum): Upright = 0 Entity = 1
[docs]class gameuiETooltipPlacement(REDEnum): LeftCenter = 0 RightCenter = 1 LeftTop = 2 RightTop = 3
[docs]class gameuiEWorldMapCameraMode(REDEnum): TopDown = 0 ZoomLevels = 1 COUNT = 2
# TODO: (None) # class gameuiEWorldMapDistrictView(REDEnum): # None = 0 # Districts = 1 # SubDistricts = 2
[docs]class gameuiGenericNotificationType(REDEnum): Generic = 0 QuestUpdate = 1 Vendor = 3 ZoneAlert = 4 VehicleAlert = 5 PreventionBounty = 6 ProgressionView = 7
[docs]class gameuiHackingMinigameState(REDEnum): Unknown = 0 InProgress = 1 Succeeded = 2 Failed = 3
[docs]class gameuiHitType(REDEnum): Miss = 0 Glance = 1 Hit = 2 CriticalHit = 3 CriticalHit_x2 = 4 Special = 5
[docs]class gameuiInputHintSortingPriority(REDEnum): Top = -2147483648 Bottom = 2147483646 Invalid = 2147483647
[docs]class gameuiMappinGroupState(REDEnum): Ungrouped = 0 Grouped = 1 GroupedCollection = 2 GroupedHidden = 3
[docs]class gameuiOneTimeMessage(REDEnum): XboxCompatibilityLimitation = 0
[docs]class gameuiPatchIntro(REDEnum): Patch1500_NextGen = 0 Patch1600 = 1 Patch2000 = 2 Patch2000_EP1 = 3 Patch2100 = 4 Patch2200 = 5 Patch2300 = 6
# TODO: (None) # class gameuiTutorialHiddenReason(REDEnum): # None = 0 # DefaultHiddenReason = 1 # InPhotomode = 2
[docs]class gameuiarcadeArcadeColliderType(REDEnum): Body = 0 Up = 1 Right = 2 Bottom = 3 Left = 4
[docs]class gameuiarcadeArcadeMinigame(REDEnum): RoachRace = 0 Shooter = 1 Tank = 2
[docs]class gameuiarcadeArcadeParallaxPlaneControllerDisplacementAxis(REDEnum): Horizontal = 0 Vertical = 1
# TODO: (None) # class gameuiarcadeArcadeParallaxPlaneControllerLoopType(REDEnum): # None = 0 # Repeat = 1
[docs]class gameuiarcadeRoachRaceObjectType(REDEnum): BoostObject_Apple = 0 BoostObject_Carrot = 1 Obstacle = 2
[docs]class gameuiarcadeShooterAIType(REDEnum): MELEE = 0 RANGESHOOTER = 1 RANGEGRENADE = 2 FLYINGDRONE = 3 SPIDERDRONE = 4 POWERUPDRONE = 5 TRANSPORT = 6 VIP = 8 VIPPLAT = 9 LANDMINE = 12 BARREL = 13 NINJA = 14 BASILISK = 16 MEATHEAD = 15
[docs]class gameuiarcadeShooterLevelType(REDEnum): HORIZONTAL = 0 VERTICALUP = 1 VERTICALDOWN = 2
[docs]class gameuiarcadeShooterSpawnerCondition(REDEnum): ScreenLeft = 0 ScreenRight = 1 ScreenTop = 2 ScreenBottom = 3 EventTrigger = 4
[docs]class gameuiarcadeShooterTriggerType(REDEnum): Delay = 0 SpawnerFinish = 1 SpawnerObjectsDeath = 2
[docs]class gameuiarcadeTankEnemyMovementType(REDEnum): x_axis = 0 x_axisL = 1 x_axisR = 2 y_axis = 3
[docs]class gameuiarcadeTankPickupType(REDEnum): Patch_Kit = 0 AEAMS = 1 Mini_Tank = 2 Pile_of_Eddies = 3 Pile_of_Guns = 4
[docs]class gameweaponReloadStatus(REDEnum): Standard = 0 Interrupted = 1
[docs]class genLevelRandomizerDataSource(REDEnum): Entries = 0 Markers = 1
[docs]class grsDeathmatchStatus(REDEnum): Waiting = 0 AdditionalWaiting = 1 Starting = 2 InGame = 3 Ending = 4 Sumup = 5
[docs]class grsHeistStatus(REDEnum): Waiting = 0 Starting = 1 Lobby = 2 InGame = 3 Ending = 4 Victory = 5 Failure = 6
# TODO: Lookup function
[docs]class gsmGameDefType(IntFlag): BASE = 1 << 0 EP1 = 1 << 1 OTHER = 1 << 2
[docs]class gsmStateError(REDEnum): StateError_OK = 0 StateError_SettingsCorrupted = 1 StateError_SettingsCorrupted_Save = 2 StateError_ProfileCorrupted = 3 StateError_ProfileCorrupted_Save = 4 StateError_CannotInitializeContext = 5 StateError_CantLoadGameDefinition = 6 StateError_CantInitializeSession = 7 StateError_CantLoadSave_CantLoadFile = 8 StateError_CantLoadSave_CantCreateLoadStream = 9 StateError_CantLoadSave_CensorshipLevelMismatch = 10 StateError_CantLoadSave_RegionMismatch = 11 StateError_CantLoadSave_CensorshipOptionalNudity = 12 StateError_CantLoadSave_VersionMismatch = 13 StateError_CantLoadSave_Corrupted = 14 StateError_CantLoadSave_SessionDescInvalid = 15 StateError_CantLoadSave_CantLoadCloudFile = 16 StateError_CantLoadSave_AdditionalContentIDsMismatch = 17
[docs]class hitFlag(REDEnum): _None = 0 # TODO IgnoreImmortalityModes = 1 FriendlyFire = 2 DisableSounds = 3 DisableVFX = 4 CannotReturnDamage = 5 CanParry = 6 CanCounter = 7 CanDodge = 8 WasBlocked = 9 WasDeflected = 10 WasDodged = 11 WasEvaded = 12 WasMitigated = 13 Kill = 14 DontShowDamageFloater = 15 DealNoDamage = 16 CannotModifyDamage = 17 Headshot = 18 CriticalHit = 19 FinisherTriggered = 20 DamageNullified = 21 Nonlethal = 22 WasKillingBlow = 23 ProcessDefeated = 24 Defeated = 25 SilentKillModifier = 26 DeterministicDamage = 27 WeakspotHit = 28 StealthHit = 29 DoNotTriggerFinisher = 30 DealtDamage = 31 ImmortalTarget = 32 CanDamageSelf = 33 SuccessfulAttack = 34 WeaponFullyCharged = 35 DisableNPCHitReaction = 36 VehicleDamage = 37 VehicleImpact = 38 VehicleImpactWithPlayer = 39 RagdollImpact = 40 IgnoreDifficulty = 41 QuickHack = 42 IgnoreVehicles = 43 DamageOverTime = 44 DotApplied = 45 OverridePlayerDamageWithFixedPercentage = 46 DeviceExplosionAttack = 47 NPCPassengerVehicleCollision = 48 TargetWasAlreadyDeadNoStatPool = 49 PROJECT_SPECIFIC_FLAGS = 100000 UsedKerenzikov = 100001 FragmentationSplinter = 100002 DetonateGrenades = 100003 WeakExplosion = 100004 BulletExplosion = 100005 GrenadeQuickhackExplosion = 100006 FriendlyFireIgnored = 100007 ForceNoCrit = 100008 ReduceDamage = 100009 ForceDismember = 100010 SaburoKatana = 100011 SaburoTanto = 100012 WasBulletParried = 100013 WasBulletDeflected = 100014 WasBulletBlocked = 100015 HauntedCyberdeck = 100016 HauntedGun = 100017 HauntedKill = 100018 BreachHit = 100019 OnePunch = 100020 GrandFinale = 100021 BleedingDot = 100022 AirDropBurningDoT = 100023 BreachExplosion = 100024 RevengeActivatingHit = 100025 GroundSlam = 100026 PerfectlyCharged = 100027 ChainLightning = 100028 CWExplosion = 100029 RelicGoldenNumbers = 100030 CannotKillPlayer = 100031 ExplosionOverride = 100032 Overheat = 100033 HighSpeedMelee = 100034 PlayerWallImpact = 100035 Explosion = 100036 StunApplied = 100037 IgnoreStatPoolCustomLimit = 100038 ForceKnockdown = 100039 DisablePlayerHitReaction = 100040 ReflexesMasterPerk1 = 100041 BodyPerksMeleeAttack = 100042 CriticalHitNoDamageModifier = 100043 Special = 100044 CWMalfunctionEMPExplosion = 100045 UltimateQuickHack = 100046 DamageBasedOnMissingMemoryBonus = 100047 ProjectileLauncherAttack = 100048 ForceHeadshotMult10 = 100049 ForceHeadshotMult25 = 100050 ForceWeakspotMult10 = 100051 ForceWeakspotMult25 = 100052
[docs]class inkBrushDrawType(REDEnum): NoDraw = 0 Solid = 1 Wire = 2
[docs]class inkBrushMirrorType(REDEnum): NoMirror = 0 Horizontal = 1 Vertical = 2 Both = 3
[docs]class inkBrushTileType(REDEnum): NoTile = 0 Horizontal = 1 Vertical = 2 Both = 3
[docs]class inkCacheMode(REDEnum): Normal = 0 Minimap = 1 ExternalDynamicTexture = 2
[docs]class inkCharacterEventType(REDEnum): CharInput = 0 MoveCaretForward = 1 MoveCaretBackward = 2 Delete = 3 Backspace = 4
[docs]class inkCompositionParamType(REDEnum): FLOAT = 0 VECTOR2 = 1
[docs]class inkDiscreteNavigationDirection(REDEnum): Up = 0 Right = 1 Down = 2 Left = 3
[docs]class inkDisplayMode(REDEnum): Invalid = 0 Basic = 1 BasicTranslatable = 2 Bold = 3 Header = 4 Single = 5
[docs]class inkEAnchor(REDEnum): TopLeft = 0 TopCenter = 1 TopRight = 2 CenterLeft = 3 Centered = 4 CenterRight = 5 BottomLeft = 6 BottomCenter = 7 BottomRight = 8 TopFillHorizontaly = 9 CenterFillHorizontaly = 10 BottomFillHorizontaly = 11 LeftFillVerticaly = 12 CenterFillVerticaly = 13 RightFillVerticaly = 14 Fill = 15
[docs]class inkEBlurDimension(REDEnum): Horizontal = 0 Vertical = 1
[docs]class inkEButtonState(REDEnum): Normal = 0 Hover = 1 Press = 2 Disabled = 3
[docs]class inkEChildOrder(REDEnum): Forward = 0 Backward = 1
[docs]class inkEEndCapStyle(REDEnum): BUTT = 0 SQUARE = 1 ROUND = 2 JOINED = 3
[docs]class inkEHorizontalAlign(REDEnum): Fill = 0 Left = 1 Center = 2 Right = 3
[docs]class inkEJointStyle(REDEnum): MITER = 0 BEVEL = 1 ROUND = 2
[docs]class inkELayerLoadPriority(REDEnum): Normal = 0 High = 1
[docs]class inkELayerType(REDEnum): Watermarks = 0 WaitingSign = 1 SystemNotifications = 2 Loading = 3 GameNotifications = 4 Menu = 5 Video = 6 HUD = 7 Editor = 8 World = 9 Offscreen = 10 Advertisements = 11 StreetSigns = 12 PhotoMode = 13 Debug = 14 MAX = 15
[docs]class inkEOrientation(REDEnum): Horizontal = 0 Vertical = 1
[docs]class inkEScrollDirection(REDEnum): Vertical = 0 Horizontal = 1
[docs]class inkEShapeVariant(REDEnum): Fill = 0 Border = 1 FillAndBorder = 2
[docs]class inkESizeRule(REDEnum): Fixed = 0 Stretch = 1
[docs]class inkESliderDirection(REDEnum): Horizontal = 0 Vertical = 1
[docs]class inkETextDirection(REDEnum): LeftToRight = 0 RightToLeft = 1 Mixed = 2
[docs]class inkETextureResolution(REDEnum): UltraHD_3840_2160 = 0 FullHD_1920_1080 = 1 HD_1280_720 = 2
[docs]class inkEToggleState(REDEnum): Normal = 0 Press = 1 Hover = 2 Disabled = 3 Toggled = 4 ToggledPress = 5 ToggledHover = 6
[docs]class inkEVerticalAlign(REDEnum): Fill = 0 Top = 1 Center = 2 Bottom = 3
[docs]class inkEffectType(REDEnum): ScanlineWipe = 0 LinearWipe = 1 RadialWipe = 2 LightSweep = 3 BoxBlur = 4 Mask = 5 Glitch = 6 PointCloud = 7 ColorFill = 8 InnerGlow = 9 ColorCorrection = 10 Multisampling = 11 Blackwall = 12
[docs]class inkFinalConfigurationVisibility(REDEnum): VisibleOnlyInFinal = 0 HiddenOnlyInFinal = 1
# TODO: (None) # class inkFitToContentDirection(REDEnum): # None = 0 # Horizontal = 2 # Vertical = 1
[docs]class inkFocusCause(REDEnum): Mouse = 0 Navigation = 1 SetDirectly = 2 Cleared = 3 OtherWidgetLostFocus = 4 WindowActivate = 5
[docs]class inkGameScreenshotSortMode(REDEnum): DateAscending = 0 DateDescending = 1 RatioAscending = 2 RatioDescending = 3 Favorite = 4
[docs]class inkGradientMode(REDEnum): Linear = 0 Rectangular = 1
[docs]class inkIconResult(REDEnum): Success = 0 UnknownIconTweak = 1 AtlasResourceNotFound = 2 PartNotFoundInAtlas = 3
[docs]class inkInputHintHoldIndicationType(REDEnum): FromInputConfig = 0 Press = 1 Hold = 2
[docs]class inkInputHintKeyCombinationType(REDEnum): Or = 0 And = 1
[docs]class inkLanguageId(REDEnum): EN = 0 PL = 1 JP = 2 DE = 3 ES = 4 MX = 5 KR = 6 IT = 7 FR = 8 RU = 9 PR = 10 ZH_CN = 11 TW = 12 CZ = 13 HU = 14 AR = 15 TR = 16 TH = 17 HT = 18 UA = 20 DEBUG = 21
[docs]class inkLastTickVideoState(REDEnum): NotDrawn = 0 Drawn = 1 Paused = 2
[docs]class inkLayerDrawingPolicy(REDEnum): InOrder = 0 InParallel = 1
[docs]class inkLifePath(REDEnum): Corporate = 0 StreetKid = 2 Nomad = 1 Invalid = 3
[docs]class inkLineType(REDEnum): RegularPatternSpacing = 0 LoosePatternSpacing = 1
[docs]class inkLoadingScreenType(REDEnum): Unknown = 0 SplashScreen = 1 Initial = 2 FastTravel = 3
# TODO: (None) # class inkMarketingConsentPopupType(REDEnum): # None = 0 # ThirdParty = 1 # Newsletter = 2 # Both = 3 # SignIn = 4
[docs]class inkMaskDataSource(REDEnum): TextureAtlas = 0 DynamicTexture = 1
[docs]class inkMenuMode(REDEnum): Unknown = 0 PauseMenu = 1 HubMenu = 2 CustomMenu = 3
[docs]class inkMenuState(REDEnum): Enabled = 0 Disabled = 1
[docs]class inkRumblePosition(REDEnum): Both = 0 Left = 1 Right = 2
[docs]class inkRumbleStrength(REDEnum): SuperLight = 0 Light = 1 Medium = 2 Heavy = 3
[docs]class inkRumbleType(REDEnum): Fast = 0 Pulse = 1 Slow = 2
[docs]class inkSaveStatus(REDEnum): Invalid = 0 Local = 1 Upload = 2 Cloud = 3 InSync = 4
[docs]class inkSaveTransferStatus(REDEnum): ExportStarted = 0 ExportSuccess = 1 ExportFailed = 2 ImportChecking = 3 ImportStarted = 4 ImportSuccess = 5 ImportNoSave = 6 ImportFailed = 7 ImportNotEnoughSpace = 8
[docs]class inkSaveType(REDEnum): ManualSave = 0 QuickSave = 1 AutoSave = 2 PointOfNoReturn = 3 EndGameSave = 4
[docs]class inkSelectionRule(REDEnum): Single = 0 Parent = 1 Children = 2 TypeBased = 3 NameBased = 4
# TODO: (None) # class inkSelectorChangeDirection(REDEnum): # None = 0 # Prior = 1 # Next = 2
[docs]class inkSpawnMode(REDEnum): SingleAndMultiplayer = 0 OnlySingleplayer = 1 OnlyMultiplayer = 2
[docs]class inkState(REDEnum): InitEngine = 0 PreGameMenu = 3 InitialLoading = 4 Game = 5 InGameMenu = 6 PauseMenu = 7 FastTravelLoading = 8 PhotoMode = 9 MiniGameMenu = 10 EndGameLoading = 11 EditorMode = 12
[docs]class inkStyleOverrideType(REDEnum): Invalid = 0 BigFont = 1 FluffReduction = 2
[docs]class inkTextReplaceAnimationControllerWidgetTextUsage(REDEnum): BaseText = 0 TargetText = 1 NoUsage = 2
[docs]class inkTextWrappingPolicy(REDEnum): SingleLine = 0 MultiLine = 1 MultilineNoWrap = 2
[docs]class inkTextureType(REDEnum): StaticTexture = 0 DynamicTexture = 1 InvalidTexture = 2
[docs]class inkVideoInstanceDoneReason(REDEnum): Failed = 0 Stopped = 1 Finished = 2
# TODO: (None) # class inkVideoOptimizationState(REDEnum): # None = 0 # TooManyBinks = 1 # FullscreenBinkVisible = 2
[docs]class inkWidgetResourceVersion(REDEnum): Default = 0 BrushToAtlas = 1
[docs]class inkanimEventType(REDEnum): OnLoaded = 0 OnStart = 1 OnFinish = 2 OnPause = 3 OnResume = 4 OnStartLoop = 5 OnEndLoop = 6
[docs]class inkanimInterpolationDirection(REDEnum): To = 0 From = 1 FromTo = 2
[docs]class inkanimInterpolationMode(REDEnum): EasyIn = 0 EasyOut = 1 EasyInOut = 2 EasyOutIn = 3
[docs]class inkanimInterpolationType(REDEnum): Linear = 0 Quadratic = 1 Qubic = 2 Quartic = 3 Quintic = 4 Sinusoidal = 5 Exponential = 6 Elastic = 7 Circular = 8 Back = 9
# TODO: (None) # class inkanimLoopType(REDEnum): # None = 0 # Cycle = 1 # PingPong = 2
[docs]class inkanimPropertyType(REDEnum): Size = 0 Color = 1 Margin = 2 Padding = 3 Transparency = 4 Rotation = 5
[docs]class inputContextType(REDEnum): Action = 0 RPG = 1
[docs]class inputEInputDevice(REDEnum): INVALID = 0 KBD_MOUSE = 1 ORBIS = 2 DURANGO = 3 STEAM = 4 XINPUT_PAD = 5 STADIA = 6 NINTENDO_SWITCH = 7 SCARLETT_GAMEPAD = 8 PROSPERO = 9 EID_COUNT = 10
[docs]class inputEInputScheme(REDEnum): LEGACY = 0 AGILE = 1 ALTERNATIVE = 2
[docs]class inputESimplifiedInputDevice(REDEnum): KBM = 0 PAD = 1
[docs]class locHolocallActorMode(REDEnum): Default = 0 ActorUsesHolocall = 1 ActorDoesntUseHolocall = 2
[docs]class locVoiceTagGender(REDEnum): Undefined = 0 Male = 1 Female = 2
[docs]class locVoiceoverContext(REDEnum): Vo_Context_Quest = 0 Vo_Context_Community = 1 Vo_Context_Combat = 2 Vo_Context_Minor_Activity = 3 Default_Vo_Context = 5
[docs]class locVoiceoverExpression(REDEnum): Vo_Expression_Spoken = 0 Vo_Expression_Phone = 1 Vo_Expression_InnerDialog = 2 Vo_Expression_Loudspeaker_Room = 3 Vo_Expression_Loudspeaker_Street = 4 Vo_Expression_Loudspeaker_City = 5 Vo_Expression_Radio = 6 Vo_Expression_GlobalTV = 7 Vo_Experession_Cb_Radio = 8 Vo_Expression_Cyberspace = 9 Vo_Expression_Possessed = 10 Vo_Expression_Helmet = 11
[docs]class meleeMoveDirection(REDEnum): Forward = 0 Right = 1 Back = 2 Left = 3
[docs]class meleeQueuedAttack(REDEnum): Block = 0 Combo = 1 Crouch = 2 Final = 3 Jump = 4 Safe = 5 Sprint = 6 Strong = 7 Throw = 8
[docs]class minimapuiELayerType(REDEnum): Floor = 0 Cover = 1 WallInterior = 2 WallExterior = 3 Door = 4 Stairs = 5 Road = 6 RoadNoAutodrive = 7 Count = 8
# TODO: (None) # class moveCirclingDirection(REDEnum): # None = 0 # Left = 1 # Right = 2 # TODO: (None) # class moveExplorationType(REDEnum): # None = 0 # Ladder = 1 # Jump = 2 # Climb = 3 # Vault = 4 # ChargedJump = 5 # ThrusterJump = 6 # TODO: (None) # class moveLineOfSight(REDEnum): # None = 0 # Keep = 1 # Avoid = 2 # TODO: (None) # class moveLineOfSightPointPreference(REDEnum): # None = 0 # ClosestToOwner = 1 # ClosestToTarget = 2 # FurthestFromTarget = 3
[docs]class moveLocomotionAction(REDEnum): Undefined = 0 Exploration = 1 Idle = 2 IdleTurn = 3 Reposition = 4 Start = 5 Move = 6 Stop = 7
[docs]class moveMovementOrientationType(REDEnum): NotSet = 0 Forward = 1 Backward = 2 Left = 3 Right = 4
[docs]class moveMovementType(REDEnum): Walk = 0 Run = 1 Sprint = 2 Strafe = 3 Stand = 4
[docs]class moveSecureFootingFailureReason(REDEnum): Invalid = 0 Filter = 1 SimulationType = 2 Ground = 3
[docs]class moveSecureFootingFailureType(REDEnum): Invalid = 0 Edge = 1 Slope = 2
# TODO: (None) # class navNaviPositionType(REDEnum): # None = 0 # Normal = 1 # Projected = 2
[docs]class operationsMode(REDEnum): PLAYER = 0 FLATHEAD = 1 TOOLBOX = 2
[docs]class panzerBootupUI(REDEnum): UnbootedIdle = 0 BootingAttempt = 1 BootingSuccess = 2 Loop = 3
# TODO: Lookup function
[docs]class physicsDestructionType(IntFlag): DT_PhysicalNode = 1 << 0 DT_PhysicalComponent = 1 << 1 DT_BakedNode = 1 << 2 DT_BakedComponent = 1 << 3 DT_IDN = 1 << 4 DT_FoliageDestruction = 1 << 5 DT_QuestComponent = 1 << 6 DT_QuestNode = 1 << 7
# TODO: Lookup function
[docs]class physicsEClothCollisionMaskEnum(IntFlag): SPHERE = 1 << 0 BOX = 1 << 1 CONVEX = 1 << 2 TRIMESH = 1 << 3 CAPSULE = 1 << 4
[docs]class physicsFilterDataSource(REDEnum): Parent = 0 Collider = 1 Component = 0 Body = 1
[docs]class physicsFractureFieldEffect(REDEnum): FE_Fracture = 0 FE_Erase = 1
# TODO: Lookup function
[docs]class physicsFractureFieldOptions(IntFlag): FFO_OnlyPrefractured = 1 << 0 FFO_DisableReiteration = 1 << 1
# TODO: Lookup function
[docs]class physicsFractureFieldType(IntFlag): FF_Default = 1 << 0 FF_Locomotion = 1 << 1 FF_TriggerDestructionEvent = 1 << 2 FF_FractureFieldNode = 1 << 3 FF_FractureFieldGameEffect = 1 << 4 FF_FractureFieldComponent = 1 << 5
[docs]class physicsFractureFieldValueType(REDEnum): FFVT_Impulse = 0 FFVT_Velocity = 1
[docs]class physicsMaterialFriction(REDEnum): Enabled = 0 DisabledStrong = 1 Disabled = 2
# TODO: (None) # class physicsMaterialTagAIVisibility(REDEnum): # None = 0 # SemiTransparent = 1 # Transparent = 2
[docs]class physicsMaterialTagProjectilePenetration(REDEnum): TechOnly = 0 Any = 1 Medium = 2 Heavy = 3 Never = 4
[docs]class physicsMaterialTagProjectileRicochet(REDEnum): Default = 0 Always = 1
[docs]class physicsMaterialTagType(REDEnum): AIVisibility = 0 PlayerVisibility = 1 ProjectilePenetration = 2 ProjectileRicochet = 3 VehicleTraction = 4
[docs]class physicsMaterialTagVehicleTraction(REDEnum): Default = 0 Gravel = 1
# TODO: (None) # class physicsMaterialTagVisibility(REDEnum): # None = 0 # SemiTransparent = 1 # Transparent = 2 # Ignore = 3
[docs]class physicsPhysicalSystemOwner(REDEnum): Unknown = 0 BakedDestructionNode = 1 ClothMeshNode = 2 CollisionAreaNode = 3 DecorationMeshNode = 4 DynamicMeshNode = 5 InstancedDestructibleNode = 6 PhysicalDestructionNode = 7 PhysicalTriggerNode = 8 StaticMeshNode = 9 TerrainCollisionNode = 10 WaterPatchNode = 11 WorldCollisionNode = 12 BakedDestructionComponent = 13 ClothComponent = 14 ColliderComponent = 15 PhysicalDestructionComponent = 16 PhysicalMeshComponent = 17 PhysicalSkinnedMeshComponent = 18 PhysicalTriggerComponent = 19 SimpleColliderComponent = 20 SkinnedClothComponent = 21 StateMachineComponent = 22 VehicleChassisComponent = 23 PhysicalParticleSystem = 24 PhotoModeSystem = 25 RagdollBinder = 26 FoliageDestruction = 27 EntityProxy = 28
[docs]class physicsPhysicsJointAxis(REDEnum): AxisX = 0 AxisY = 1 AxisZ = 2 Twist = 3 Swing1 = 4 Swing2 = 5
[docs]class physicsPhysicsJointDriveType(REDEnum): AxisX = 0 AxisY = 1 AxisZ = 2 Swing = 3 Twist = 4 SLERP = 5
[docs]class physicsPhysicsJointMotion(REDEnum): Locked = 0 Limited = 1 Free = 2
[docs]class physicsProxyType(REDEnum): Invalid = 0 PhysicalSystem = 1 CharacterController = 2 Destruction = 3 ParticleSystem = 4 Trigger = 5 Cloth = 6 WorldCollision = 7 Terrain = 8 SimpleCollider = 9 AggregateSystem = 10 CharacterObstacle = 11 Ragdoll = 12 FoliageDestruction = 13
[docs]class physicsQueryUseCase(REDEnum): Default = 0 ActionAnimation = 1 AI = 2 AnimationComponent = 3 Audio = 4 AudioHedgehog = 5 Components = 6 Debug = 7 Gameplay = 8 GeomDescription = 9 LineOfSightTests = 10 MoveZAlignment = 11 Navigation = 12 Nodes = 13 PuppetBlackboardUpdater = 14 Ragdoll = 15 Scripts = 16 TargetingSystem = 17 VehicleAI = 18 VehicleAIColliders = 19 Vehicles = 20 VehicleChassis = 21 VehiclesCrowd = 22 VehicleWheel = 23 VehicleStreamingHack = 24 VehicleWater = 25 VisibilityResolver = 26 WorldUI = 27 GameEffects = 28 GameProjectiles = 29
# TODO: Lookup function
[docs]class physicsRagdollBodyPartE(IntFlag): HEAD = 1 << 0 LARM_UPPER = 1 << 1 LARM_LOWER = 1 << 2 LARM_PALM = 1 << 3 RARM_UPPER = 1 << 4 RARM_LOWER = 1 << 5 RARM_PALM = 1 << 6 LLEG_UPPER = 1 << 7 LLEG_LOWER = 1 << 8 LLEG_FOOT = 1 << 9 RLEG_UPPER = 1 << 10 RLEG_LOWER = 1 << 11 RLEG_FOOT = 1 << 12 BODY = 1 << 13
[docs]class physicsRagdollShapeType(REDEnum): CAPSULE = 0 BOX = 1 SPHERE = 2
[docs]class physicsShapeType(REDEnum): Box = 0 Sphere = 1 Capsule = 2 ConvexMesh = 3 TriangleMesh = 4 Invalid = 6
[docs]class physicsSimulationType(REDEnum): Static = 0 Dynamic = 1 Kinematic = 2 Invalid = 3
[docs]class physicsStateValue(REDEnum): Position = 1 Rotation = 2 Transform = 3 LinearVelocity = 4 AngularVelocity = 5 LinearSpeed = 6 TouchesGround = 10 TouchesWalls = 11 ImpulseAccumulator = 12 IsSleeping = 13 Mass = 16 Volume = 18 IsSimulated = 20 IsKinematic = 21 TimeDeltaOverride = 27 SimulationFilter = 32 Radius = 30
[docs]class physicsStaticCollisionShapeCategory(REDEnum): Interior = 0 Exterior = 1 Architecture = 2 Decoration = 3 Other = 4
[docs]class populationSpawnerObjectCtrlAction(REDEnum): Undefined = 0 Activate = 1 Deactivate = 2 Reactivate = 3 ResetKillCount = 4 Spawn = 1 Despawn = 2 Respawn = 3
[docs]class questAttachmentOffsetMode(REDEnum): UseRealOffset = 0 UseCustomOffset = 1
[docs]class questAudioEventPrefetchMode(REDEnum): AddEventPrefetch = 0 RemoveEventPrefetch = 1
[docs]class questAvailableVehicleType(REDEnum): AnyCar = 0 AnyMotorcycle = 1 AnyVehicle = 2 SpecificVehicle = 3
[docs]class questBehindInteractionEventType(REDEnum): Undefined = 0 StartedBeingBehind = 1 StoppedBeingBehind = 2 IsBehind = 3 IsNotBehind = 4
[docs]class questBlockAction(REDEnum): Block = 0 Unblock = 1 UnblockAll = 2
[docs]class questBriefingPlayerType(REDEnum): Fullscreen = 0 Hud = 1 World = 2
[docs]class questBriefingSequencePlayerFunction(REDEnum): StartSequence = 0 ChangeSequence = 1 FinishSequence = 2
[docs]class questBriefingType(REDEnum): Fullscreen = 0 Hud = 1 World = 2
[docs]class questCameraParallaxSpace(REDEnum): Trajectory = 0 Camera = 1 Chest = 2
# TODO: (None) # class questCameraPlanesPreset(REDEnum): # Undefined = 0 # VeryNear = 1 # Near = 2 # Normal = 3 # None = 4
[docs]class questCharacterHitEventType(REDEnum): Bullet = 0 Explosion = 1 Melee = 2 Other = 3
[docs]class questChoiceSection_ConditionTypeMode(REDEnum): Highlight = 0 Selection = 1
[docs]class questCombatNodeFunctions(REDEnum): CombatTarget = 0 ShootAt = 1 LookAtTarget = 2 ThrowGrenade = 3 UseCover = 4 SwitchWeapon = 5 PrimaryWeapon = 6 SecondaryWeapon = 7 RestrictMovementToArea = 8
[docs]class questCompanionPositions(REDEnum): Behind = 0 InFront = 1
[docs]class questControlCrowdAction(REDEnum): Disable = 0 Enable = 1
[docs]class questCustomStyle(REDEnum): PlacidePhone = 0 VideoCallInterupt = 1
[docs]class questDistanceType(REDEnum): Nearest = 0 Furthest = 1
[docs]class questDrillingState(REDEnum): Undefined = 0 Started = 1 Finished = 2
[docs]class questEAddRemoveItemType(REDEnum): AddItem = 0 RemoveByItemID = 1 RemoveByTag = 2 RemoveAll = 3
[docs]class questEComparisonTypeEquality(REDEnum): Equal = 0 NotEqual = 1
[docs]class questEDebugViewMode(REDEnum): NONE = 0 CLAY = 1 PURE_GRAY = 2 PURE_WHITE = 3 SHADOWS = 4 BASE_COLOR = 5 NORMALS = 6 ROUGHNESS = 7 METALNESS = 8 EMISSIVE = 9 MATERIAL_ID = 10 WIREFRAME = 11 OVERDRAW = 12
[docs]class questESwitchBehaviourType(REDEnum): First_Fulfilled = 0 # ("First Fulfilled" TODO All_Fulfilled = 1 # ("All Fulfilled" TODO
# TODO: (None) # class questETimeDilationOverride(REDEnum): # None = 0 # Ignore = 1 # Inherit = 2
[docs]class questETimeShiftType(REDEnum): ShiftByTime = 0 ShiftToHour = 1
[docs]class questEUIMenuState(REDEnum): Open = 0 Closed = 1
# TODO: (None) # class questEUseWeapon_MissileOffsetsSource(REDEnum): # None = 0 # Predefined_Narrow = 1 # Predefined_Wide = 2 # TweakDB = 3 # List = 4
[docs]class questElevator_ManageNPCAttachment_NodeTypeParamsAction(REDEnum): Attach = 0 Detach = 1
[docs]class questExitType(REDEnum): Terminating = 0 NonTerminating = 1
[docs]class questGameplayRestrictionAction(REDEnum): AddRestriction = 0 RemoveRestriction = 1 RemoveAllRestrictions = 2
[docs]class questImpulseMagnitude(REDEnum): Any = 0 Low = 1 Medium = 2 High = 3
[docs]class questInjectLootOperationType(REDEnum): Inject = 0 Remove = 1 RemoveAll = 2
[docs]class questInputDevice(REDEnum): Undefined = 0 KeyboardMouse = 1 XBoxGamepad = 2 PS4Gamepad = 3 StadiaGamepad = 4 NintendoGamepad = 5
[docs]class questInputScheme(REDEnum): Legacy = 0 Agile = 1 Alternative = 2
[docs]class questJournalAlignmentEventType(REDEnum): Left = 0 Center = 1 Right = 2
[docs]class questJournalQuestEntry_NodeTypeNodeVersion(REDEnum): Initial = 0 OptionalProperty = 1
[docs]class questJournalSizeEventType(REDEnum): Maximize = 0 Minimize = 1
[docs]class questLanguageMode(REDEnum): Undefined = 0 VoLang = 1 SubsLang = 2 TextLang = 3
[docs]class questLocationAction(REDEnum): Entered = 0 Exited = 1
[docs]class questLogicalOperation(REDEnum): AND = 0 OR = 1 XOR = 2 NAND = 3 NOR = 4 NXOR = 5
[docs]class questLookAtAction(REDEnum): Nothing = 0 Reset = 1 Set = 2
[docs]class questLookAtDrivenTurnsMode(REDEnum): Start = 0 Pause = 1 Resume = 2 Stop = 3 ForceStop = 4
[docs]class questLootTokenState(REDEnum): Enabled = 0 Disabled = 1 Sealed = 2 Unsealed = 3
[docs]class questMountConditionType(REDEnum): OnMount = 0 OnUnmount = 1
[docs]class questMountVehicleOrigin(REDEnum): Any = 0 NotStolen = 1 Stolen = 2
[docs]class questMountVehicleType(REDEnum): Any = 0 Car = 1 Motorcycle = 2
[docs]class questMoveOnSplineType(REDEnum): Simple = 0 Anim = 1 WithCompanion = 2
[docs]class questMoveType(REDEnum): MoveOnSpline = 0 MoveTo = 1 RotateTo = 2 Patrol = 3 Follow = 4 JoinCrowd = 5
[docs]class questMultiplayerAIDirectorFunction(REDEnum): SetStatus = 0 SetCurrentPath = 1 OverrideScheduleEntry = 2 SetCurrentShedule = 3
[docs]class questMultiplayerAIDirectorStatus(REDEnum): Enabled = 0 Disabled = 1
[docs]class questMultiplayerHeistState(REDEnum): Invalid = 0 Failure = 1 Victory = 2
[docs]class questNodeType(REDEnum): Equip = 0 Unequip = 1
[docs]class questObjectInspectEventType(REDEnum): Undefined = 0 Started = 1 Finished = 2
[docs]class questObjectInteractionEventType(REDEnum): Undefined = 0 Entered = 1 Exited = 2 Executed = 3
[docs]class questObjectScanEventType(REDEnum): Undefined = 0 Started = 1 Finished = 2
[docs]class questPhaseNodeType(REDEnum): Quest = 0 OpenWorld = 1 Combat = 2 Audio = 3
[docs]class questPhoneCallMode(REDEnum): Undefined = 0 Audio = 1 Video = 2
[docs]class questPhoneCallPhase(REDEnum): Undefined = 0 IncomingCall = 1 StartCall = 2 EndCall = 3
[docs]class questPhoneCallVisuals(REDEnum): Default = 0 Somi = 1
[docs]class questPhoneStatus(REDEnum): Available = 0 NotAvailable = 1 Busy = 2 Minimized = 3
[docs]class questPhoneTalkingState(REDEnum): Ended = 0 Initializing = 1 Talking = 2 Rejected = 3
[docs]class questPlatform(REDEnum): PC = 0 Console = 1 LastGenConsole = 2 CurrGenConsole = 3
[docs]class questProximityProgressBarAction(REDEnum): Activated = 0 Inactivated = 1 Completed = 2 WentOutOfRange = 3
[docs]class questProximityProgressBarOrientation(REDEnum): Undefined = 0 InRange = 1 OutOfRange = 2
# TODO: (None) # class questProximityProgressBarState(REDEnum): # None = 0 # Active = 1 # Inactive = 2 # Complete = 3
[docs]class questQuestContentType(REDEnum): EP1_MainQuest = 0 EP1_SideQuest = 1 EP1_Minor = 2 Fixer = 3 MainQuest = 4 SideQuest_MainPath = 5 SideQuest_Romance = 6 SideQuest_Standalone = 7 MinorQuestAndSts = 8
[docs]class questQuickItemsSet(REDEnum): Q001_Kereznikov_Heal_Phone = 0 Q003_All = 1
[docs]class questRandomizerMode(REDEnum): Random = 0 IgnoreLastUsed = 1 IgnoreAllUsed = 2
[docs]class questScanningState(REDEnum): NotScanned = 0 Scanned = 1
[docs]class questSceneConditionType(REDEnum): Undefined = 0 IsInside = 1 IsOutside = 2 Entered = 3 Exited = 4
[docs]class questSetDestructionStateAction(REDEnum): Undefined = 0 Trigger = 1
[docs]class questSocketType(REDEnum): Undefined = 0 Input = 1 Output = 2 CutSource = 3 CutDestination = 4
[docs]class questSpawnDirectionPreference(REDEnum): Behind = 0 InFront = 1
[docs]class questSpawnedVehicleType(REDEnum): EntityReferenced = 0 AnyCar = 1 AnyMotorcycle = 2 SpecificVehicle = 3
[docs]class questStorage(REDEnum): Slow = 0 Fast = 1
[docs]class questSwitchWeaponModes(REDEnum): PrimaryWeapon = 0 SecondaryWeapon = 1
[docs]class questTimeSkipMode(REDEnum): PreSkip = 0 PostSkip = 1
[docs]class questTriggerConditionType(REDEnum): Undefined = 0 Entered = 1 Exited = 2 IsInside = 3 IsOutside = 4 AllInsideMP = 5 AllOutsideMP = 6
[docs]class questTutorialScreenMode(REDEnum): Undefined = 0 Fullscreen = 1 Popup = 2
[docs]class questUIGameContextRequestType(REDEnum): Push = 0 Pop = 1 Reset = 2
[docs]class questUseWorkspotNodeFunctions(REDEnum): UseWorkspot = 0 JumpWorkspot = 1 StopWorkspot = 2 IdleOnlyMode = 3
[docs]class questUseWorkspotTier(REDEnum): Tier3 = 0 Tier4 = 1
[docs]class questVehicleCameraPerspective(REDEnum): FPP = 1 TPP = 0
[docs]class questVehicleCameraType(REDEnum): Undefined = 0 PuppetFPP = 1 TPP = 2 DriverFPP = 3 FPP = 1
[docs]class questVehicleCommandType(REDEnum): Move_On_Spline = 0 # ("Move On Spline" TODO Follow = 1 Move_To = 2 # ("Move To" TODO Racing = 3 Join_Traffic = 4 # ("Join Traffic" TODO Panic = 5 Chase = 6
[docs]class questVehicleWeaponQuestID(REDEnum): Primary = 0 Secondary = 1 Tertiary = 2 Quaternary = 3 Quinary = 4 Senary = 5 Septenary = 6 Octonary = 7 All = 8
[docs]class questVisionModeType(REDEnum): Undefined = 0 FocusMode = 1 EnhancedMode = 2
[docs]class questWeaponUsageType(REDEnum): Shoot = 0 StopShooting = 1 Reload = 2 StartAttack = 3 StopAttack = 4
[docs]class redTaskTextMessageType(REDEnum): Info = 0 Error = 1
[docs]class rendCaptureContextType(REDEnum): SceneGamedef = 0 AnimViewer = 1
[docs]class rendContactShadowReciever(REDEnum): CSR_None = 0 CSR_All = 3 CSR_CharacterOnly = 2
[docs]class rendEParticleSortingMode(REDEnum): PSM_None = 0 PSM_Billboard = 1 PSM_Regular = 2
[docs]class rendEPathTracingLightUsage(REDEnum): PTLU_Everywhere = 0 PTLU_OnlyInPathTracing = 1 PTLU_ExcludeFromPathTracing = 2
[docs]class rendEStreamingObserverMode(REDEnum): Point = 0 Box = 1
[docs]class rendGIGroup(REDEnum): GI_Group0 = 0 GI_Group1 = 1
[docs]class rendGIVolume(REDEnum): GI_Exterior = 0 GI_Interior1 = 1 GI_Interior2 = 2 GI_Interior3 = 3 GI_Interior4 = 4
[docs]class rendLightAttenuation(REDEnum): LA_InverseSquare = 0 LA_Linear = 1
# TODO: Lookup function
[docs]class rendLightChannel(IntFlag): LC_Channel1 = 1 << 0 LC_Channel2 = 1 << 1 LC_Channel3 = 1 << 2 LC_Channel4 = 1 << 3 LC_Channel5 = 1 << 4 LC_Channel6 = 1 << 5 LC_Channel7 = 1 << 6 LC_Channel8 = 1 << 7 LC_ChannelWorld = 1 << 8 LC_Character = 1 << 9 LC_Player = 1 << 10 LC_Automated = 1 << 15
[docs]class rendLightGroup(REDEnum): LG_Group0 = 0 LG_Group1 = 1 LG_Group2 = 2 LG_Group3 = 3 LG_Group4 = 4 LG_Group5 = 5 LG_Group6 = 6 LG_Group7 = 7
[docs]class rendPostFx_ScanningState(REDEnum): Off = 0 Scanning = 2 Cancelled = 3 Complete = 4
[docs]class rendRayTracedShadowsPlatform(REDEnum): RLSP_All = 0 RLSP_PC = 1 RLSP_Consoles = 2
[docs]class rendResolutionMultiplier(REDEnum): X1 = 1 X2 = 2 X4 = 4
[docs]class rendScreenshotMode(REDEnum): NONE = 0 NORMAL = 1 NORMAL_MULTISAMPLE = 2 LAYERED = 4 HIGH_RESOLUTION = 5 HIGH_RESOLUTION_LAYERED = 6
[docs]class rendWindShapeAnchorPointDepth(REDEnum): AP_CENTER = 0 AP_FRONT = 1 AP_BACK = 2
[docs]class rendWindShapeAnchorPointHorz(REDEnum): AP_CENTER = 0 AP_RIGHT = 1 AP_LEFT = 2
[docs]class rendWindShapeAnchorPointVert(REDEnum): AP_CENTER = 0 AP_TOP = 1 AP_BOTTOM = 2
[docs]class renddimEPreset(REDEnum): _228x128 = 0 # ("228x128" TODO _456x256 = 1 # ("456x256" TODO _480x270 = 2 # ("480x270" TODO _640x480 = 3 # ("640x480" TODO _960x540 = 4 # ("960x540" TODO _1280x720 = 5 # ("1280x720" TODO _1600x900 = 6 # ("1600x900" TODO _1920x1080 = 7 # ("1920x1080" TODO _2560x1080 = 8 # ("2560x1080" TODO _2560x1440 = 9 # ("2560x1440" TODO _3440x1440 = 11 # ("3440x1440" TODO _3840x1600 = 12 # ("3840x1600" TODO _3840x2160 = 13 # ("3840x2160" TODO _688x388 = 14 # ("688x388" TODO _776x436 = 15 # ("776x436" TODO Console_Base = 7 Console_Pro_Prospero_Lockhart = 9 Console_Scorpio = 13 Console_Anaconda = 13
[docs]class renderDevEnvProbeView(REDEnum): RADIANCE = 0 ALBEDO = 1 NORMAL = 2 ROUGHNESS = 3 METALNESS = 4 EMISSIVE = 5 SKY_MASK = 6
[docs]class renderDevGIProbeView(REDEnum): RADIANCE = 0 SKY_VISIBILITY = 1 ENV_ID = 2 FLAG_0 = 3 FLAG_1 = 4 FLAG_2 = 5 CURRENT_ID = 6
[docs]class renderDevSurfelView(REDEnum): ALBEDO = 0 NORMAL = 1 SHADOWS = 2 CLOSEST_PROBE = 3 EMISSIVE = 4 LIGHTING = 5 BOUNCE = 6 INSIDE = 7 SHADOW = 8
[docs]class renderDevTXAADebugMode(REDEnum): TXAA_NoDebug = 0 TXAA_ShowHistoryBlendFactor = 1
[docs]class scnAdditionalSpeakerRole(REDEnum): Full = 0 OnlyLipsync = 1
[docs]class scnAdditionalSpeakerType(REDEnum): Normal = 0 Holocall = 1
[docs]class scnAnimNameType(REDEnum): direct = 0 reference = 1 container = 2 dynamic = 3
[docs]class scnAnimationCategory(REDEnum): Body = 0 Facial = 1 Cyberware = 2
[docs]class scnAudioFastForwardSupport(REDEnum): MuteDuringFastForward = 1 DontMuteDuringFastForward = 2
[docs]class scnAudioPlaybackDirectionSupportFlag(REDEnum): Forward = 1 Backward = 2
[docs]class scnBraindanceLayer(REDEnum): Visual = 0 Audio = 1 Thermal = 2
[docs]class scnBraindancePerspective(REDEnum): FirstPerson = 0 ThirdPerson = 1
[docs]class scnBraindanceSpeed(REDEnum): Any = 0 Slow = 1 Normal = 2 Fast = 3 VeryFast = 4
# TODO: Lookup function
[docs]class scnChoiceNodeNsChoiceNodeBitFlags(IntFlag): IsFocusClue = 1 << 0 IsValidInteractionFailsafeDisabled = 1 << 1
[docs]class scnChoiceNodeNsChoiceNodeFlags(REDEnum): IsFocusClue = 1 IsValidInteractionFailsafeDisabled = 2
[docs]class scnChoiceNodeNsMappinLocation(REDEnum): _None = 0 # TODO Interaction = 1 Nameplate = 2 ObjectDefault = 4
[docs]class scnChoiceNodeNsOperationMode(REDEnum): attachToActor = 0 attachToProp = 1 attachToGameObject = 2 attachToScreen = 3 attachToWorld = 4
[docs]class scnChoiceNodeNsSizePreset(REDEnum): small = 0 normal = 1 big = 2 Dialogue = 3 Interaction = 4 Dialogue360 = 5
[docs]class scnChoiceNodeNsTimedAction(REDEnum): appear = 0 disappear = 1 disappearFading = 2
[docs]class scnChoiceNodeNsVisualizerStyle(REDEnum): onScreen = 0 inWorld = 1
[docs]class scnContextualActorName(REDEnum): Player = 0 VoicesetHolder = 1 Voice = 2 SpecificVoicetagHolder = 3 ContextActorName = 4
[docs]class scnDialogLineLanguage(REDEnum): Origin = 0 Creole = 1 Japanese = 2 Arabic = 4 Russian = 5 Chinese = 6 Brasilian = 7 English = 8 Korean = 9 Swahili = 10 French = 11 Polish = 12
[docs]class scnDialogLineType(REDEnum): _None = 0 # TODO Regular = 1 Holocall = 2 SceneComment = 3 OverHead = 4 Radio = 5 GlobalTV = 6 Invisible = 7 OverHeadAlwaysVisible = 9 OwnerlessRegular = 10 AlwaysCinematicNoSpeaker = 11 GlobalTVAlwaysVisible = 12 Narrator = 13
[docs]class scnDialogLineVisualStyle(REDEnum): regular = 0 overHead = 1 radio = 2 globalTV = 3 invisible = 4 innerDialog = 5 overHeadAlwaysVisible = 6 alwaysCinematicNoSpeaker = 7 globalTVAlwaysVisible = 8 narrator = 9
[docs]class scnDistractedConditionTarget(REDEnum): Anyone = 0 Speaker = 1 SpeakerOrAddressee = 2
[docs]class scnEasingType(REDEnum): Linear = 0 SinusoidalEaseInOut = 1 QuadraticEaseIn = 2 QuadraticEaseOut = 3 CubicEaseInOut = 4 CubicEaseIn = 5 CubicEaseOut = 6
[docs]class scnEndNodeNsType(REDEnum): Terminating = 0 NonTerminating = 1
[docs]class scnEntityAcquisitionPlan(REDEnum): findInContext = 1 findInWorld = 2 spawnDespawn = 3 findInEntity = 4 spawnSet = 5 community = 6 spawner = 7 findNetworkPlayer = 9 findInNode = 8
[docs]class scnFastForwardMode(REDEnum): Default = 0 GameplayReview = 1
[docs]class scnFastForwardStrategy(REDEnum): automatic = 0 allow_fully = 1 block_on_start = 2 block_on_end = 3 block_on_start_and_end = 4 block_fully = 5 block_on_end_if_activator_matched = 6
[docs]class scnInterruptCapability(REDEnum): _None = 0 # TODO Interruptable = 1 NotInterruptable = 2
[docs]class scnInterruptReturnLinesBehavior(REDEnum): Default = 0 Vehicle = 1 Holocall = 2
[docs]class scnInterruptionPhase(REDEnum): WaitForInterruption = 0 WaitForInterrupted = 1 Interrupted = 2 ClearTier = 3 FadeOutLines = 4 InterruptionVoiceset = 5 WaitForReturn = 6 InstallTalkInteraction = 7 WaitForTalkInteraction = 8 ReturnVoiceset = 9 ReturnAnswerVoiceset = 10 ShowLines = 11 SyncTime = 12 RestoreTier = 13 Returned = 14 FadeOutLookAt = 15 FadeInLookAt = 16 InterruptSignal = 17 PostInterruptSignalTimeDelay = 18 ReturnSignal = 19 PostReturnSignalTimeDelay = 20 ProcessTalkInteraction = 21 ClearCommands = 22
[docs]class scnLookAtTargetType(REDEnum): Actor = 0 Prop = 1
[docs]class scnMarkerType(REDEnum): Local = 0 Global = 1 Entity = 2
[docs]class scnOffsetMode(REDEnum): useRealOffset = 0 useCustomOffset = 1
[docs]class scnPlayDirection(REDEnum): Forward = 0 Backward = 1
[docs]class scnPlaySpeed(REDEnum): Pause = 0 Slow = 1 Normal = 2 Fast = 3 VeryFast = 4
[docs]class scnPropOwnershipTransferOptionsType(REDEnum): TransferToWorkspotSystem_Automatic = 0 TransferToWorkspotSystem_Custom = 1 DisposeAfterScene = 2
[docs]class scnPuppetVehicleState(REDEnum): IdleMounted = 0 IdleStand = 1 CombatWindowed = 2 CombatSeated = 3 Turret = 4 GunnerSlot = 5
[docs]class scnRandomizerMode(REDEnum): Random = 0 IgnoreLastUsed = 1 IgnoreAllUsed = 2
[docs]class scnReminderConditionProcessStep(REDEnum): ReminderA = 0 ReminderB = 1 ReminderC = 2 Looping = 3
[docs]class scnRidActorPlacement(REDEnum): SceneOrigin = 0 Actual = 1 Player = 2
[docs]class scnRootMotionAnimPlacementMode(REDEnum): Blend = 0 TeleportToStart = 1 PlayAtActorPosition = 2
[docs]class scnSceneCategoryTag(REDEnum): voiceset = 0 mainQuests = 1 sideQuests = 2 minorQuests = 3 otherQuests = 4 dialoguesQuests = 5 streetOpenWorld = 6 vendorsOpenWorld = 7 dancefloorsOpenWorld = 8 cityOpenWorld = 9 chatsOpenWorld = 10 otherOpenWorld = 11 holocalls = 12 other = 13
[docs]class scnSceneVersionCheck(REDEnum): OlderOrEqual = 0 Equal = 1
[docs]class scnSectionInternalsActorBehaviorMode(REDEnum): OnlyIfAlive = 0 EvenIfDead = 1
[docs]class scnWorldMarkerType(REDEnum): Tag = 0 NodeRef = 1
[docs]class scnblocLocaleId(REDEnum): db_db = 0 pl_pl = 1 en_us = 2
[docs]class scndevEventType(REDEnum): NodeFailed = 1 DebugMessage = 0 NodeProgressSet = 2
[docs]class scneventsRidCameraPlacement(REDEnum): SceneOrigin = 0 Actual = 1 Player = 2
[docs]class scneventsUIAnimActionType(REDEnum): Play = 0 Update = 1 Resume = 2 Pause = 3 Stop = 4
[docs]class scneventsVFXActionType(REDEnum): Play = 0 Break = 1 Kill = 2
[docs]class scnfppBlendOverride(REDEnum): Centering = 0 CopyPitch_CenteringYaw = 1 CopyPitch_CopyYaw = 2 Custom_PitchYaw = 3
[docs]class scnfppParallaxSpace(REDEnum): Default = 0 Camera = 1 Trajectory = 2 Chest = 3
[docs]class scnlocLocaleId(REDEnum): db_db = 0 pl_pl = 1 en_us = 2
[docs]class scnscreenplayItemType(REDEnum): invalid = 0 dialogLine = 1 choiceOption = 2 standaloneComment = 3
[docs]class senseAdditionalTraceType(REDEnum): Knee = 0 Hip = 1 Chest = 2
[docs]class senseEShapeType(REDEnum): INVALID = -1 BOX = 0 SPHERE = 1 CONE = 2 ANGLE_RANGE = 3
[docs]class senseTracingFreq(REDEnum): Never = 0 Lowest = 1 Low = 2 Medium = 3 High = 4 Highest = 5
[docs]class servicesCloudSavesQueryStatus(REDEnum): NotFetched = 0 FetchedSuccessfully = 1 CloudSavesDisabled = 2 NotLoggedIn = 3 FetchFailed = 4
[docs]class shadowsShadowCastingMode(REDEnum): Default = 0 Always = 1 Never = 2
[docs]class sharedCommandResult(REDEnum): Success = 0 NeedOptions = 1 Fail = 2 Abort = 3
[docs]class sharedMenuItemType(REDEnum): Action = 0 Checked = 1 Group = 2 Separator = 3
[docs]class telemetryLevelGainReason(REDEnum): Ignore = 0 Gameplay = 1 IsDebug = 2
[docs]class tempshitMapPinOperation(REDEnum): Undefined = 0 Add = 1 Remove = 2
[docs]class textHorizontalAlignment(REDEnum): Left = 0 Center = 1 Right = 2
[docs]class textJustificationType(REDEnum): Left = 0 Center = 1 Right = 2
[docs]class textLetterCase(REDEnum): OriginalCase = 0 UpperCase = 1 LowerCase = 2
# TODO: (None) # class textOverflowPolicy(REDEnum): # None = 0 # DotsEnd = 1 # DotsEndLastLine = 2 # AutoScroll = 3 # PingPongScroll = 4 # AdjustToSize = 5
[docs]class textTextDirection(REDEnum): LeftToRight = 0 RightToLeft = 1 Mixed = 2
[docs]class textTextFlowDirection(REDEnum): Auto = 0 LeftToRight = 1 RightToLeft = 2
[docs]class textTextShapingMethod(REDEnum): Auto = 0 KerningOnly = 1 FullShaping = 2
[docs]class textVerticalAlignment(REDEnum): Top = 0 Center = 1 Bottom = 2
[docs]class textWrappingPolicy(REDEnum): Default = 0 PerCharacter = 1
[docs]class toolsMessageSeverity(REDEnum): Success = 0 Info = 1 Warning = 2 Error = 3
[docs]class toolsMessageTokenType(REDEnum): Text = 0 Location = 1 Tag = 2
[docs]class toolsMessageVerbosity(REDEnum): Normal = 0 Verbose = 1
[docs]class vehicleAIPathTrafficDeletionMode(REDEnum): INSTANT = 0 OUT_OF_VIEW = 1 DEFERRED = 2
[docs]class vehicleAudioEventAction(REDEnum): OnPlayerDriving = 0 OnPlayerPassenger = 1 OnPlayerExitVehicle = 4 OnPlayerEnterCombat = 2 OnPlayerExitCombat = 3 OnPlayerVehicleSummoned = 5
[docs]class vehicleBikeCurve(REDEnum): SpeedToTilt = 0 InputToTilt = 1 SpeedToTiltSpeed = 2
[docs]class vehicleCameraPerspective(REDEnum): FPP = 0 TPPClose = 1 TPPMedium = 2 TPPFar = 3 DriverCombatClose = 4 DriverCombatMedium = 5 DriverCombatFar = 6
[docs]class vehicleCameraType(REDEnum): FPP = 0 TPP = 1
# TODO: (None) # class vehicleColorSelectorActiveInputMode(REDEnum): # None = 0 # Gamepad = 1 # KBM = 2 # TODO: (None) # class vehicleColorSelectorActiveMode(REDEnum): # None = 0 # Primary = 1 # Secondary = 2 # Lights = 3 # TODO: (None) # class vehicleColorSelectorActiveTab(REDEnum): # None = 0 # Both = 1 # Main = 2 # Twintone = 3
[docs]class vehicleColorSelectorMenuCloseReason(REDEnum): Apply = 0 Reset = 1 Cancel = 2
# TODO: (None) # class vehicleColorSelectorSBBar(REDEnum): # None = 0 # Saturation = 1 # Brightness = 2
[docs]class vehicleCoolExitImpulseLevel(REDEnum): NoExit = 0 NoImpulse = 1 LowImpulse = 2 MaxImpulse = 3
[docs]class vehicleDisabledReason(REDEnum): FrontTire = 0 RearTire = 1 Other = 2
[docs]class vehicleELightMode(REDEnum): Off = 0 On = 1 HighBeams = 2
[docs]class vehicleELightType(REDEnum): Head = 1 Brake = 2 LeftBlinker = 4 RightBlinker = 8 Reverse = 16 Interior = 32 Utility = 64 Default = 47 Blinkers = 12
[docs]class vehicleEQuestVehicleDoorState(REDEnum): ForceOpen = 0 ForceClose = 1 OpenAll = 2 CloseAll = 3 ForceLock = 4 ForceUnlock = 5 LockAll = 6 EnableInteraction = 7 DisableInteraction = 8 DisableAllInteractions = 9 ResetInteractions = 10 ResetVehicle = 11 OpenAllRegular = 12 QuestLock = 13 QuestLockAll = 14 Count = 15 Invalid = 16
[docs]class vehicleEQuestVehicleWindowState(REDEnum): ForceOpen = 0 ForceClose = 1 OpenAll = 2 CloseAll = 3
[docs]class vehicleEState(REDEnum): Default = 1 On = 2 Disabled = 3 Destroyed = 4
[docs]class vehicleESummonedVehicleType(REDEnum): Any = 0 Car = 1 Motorcycle = 2
[docs]class vehicleEVehicleDoor(REDEnum): seat_front_left = 0 seat_front_right = 1 seat_back_left = 2 seat_back_right = 3 trunk = 4 hood = 5 count = 6 invalid = 7
[docs]class vehicleEVehicleSpeedConditionType(REDEnum): CT_EQUAL = 0 CT_NOT_EQUAL = 1 CT_GREATER = 2 CT_GREATER_EQUAL = 3 CT_LESS = 4 CT_LESS_EQUAL = 5 CT_ABS_GREATER = 6 CT_ABS_GREATER_EQUAL = 7 CT_ABS_LESS = 8 CT_ABS_LESS_EQUAL = 9
[docs]class vehicleEVehicleWindowState(REDEnum): Closed = 0 Open = 1
[docs]class vehicleExitDirection(REDEnum): NoDirection = -1 Left = 0 Right = 1 Front = 2 Back = 3 Top = 4
[docs]class vehicleFormationType(REDEnum): FORMATION_TRIANGLE = 0 FORMATION_TURTLE = 1 FORMATION_QUINCUNX = 2
[docs]class vehicleGarageState(REDEnum): NoVehiclesAvailable = 0 SummonAvailable = 1 SummonDisabled = 2
[docs]class vehiclePlayerToAIInterpolationType(REDEnum): PTAIT_INSTANT = 0 PTAIT_LINEAR = 1 PTAIT_EASE_IN_QUAD = 2 PTAIT_EASE_IN_CUBIC = 3 PTAIT_EASE_OUT_CUBIC = 4 PTAIT_EASE_IN_OUT_CUBIC = 5 PTAIT_EASE_IN_QUANTIC = 6 PTAIT_EASE_IN_SIN = 7 PTAIT_EASE_OUT_SIN = 8 PTAIT_EASE_IN_OUT_SIN = 9 PTAIT_LINEAR_NON_SMOOTHED = 10 PTAIT_EASE_IN_QUAD_NON_SMOOTHED = 11 PTAIT_EASE_IN_CUBIC_NON_SMOOTHED = 12 PTAIT_EASE_OUT_CUBIC_NON_SMOOTHED = 13 PTAIT_EASE_IN_OUT_CUBIC_NON_SMOOTHED = 14 PTAIT_EASE_IN_QUANTIC_NON_SMOOTHED = 15 PTAIT_EASE_IN_SIN_NON_SMOOTHED = 16 PTAIT_EASE_OUT_SIN_NON_SMOOTHED = 17 PTAIT_EASE_IN_OUT_SIN_NON_SMOOTHED = 18
# TODO: (None) # class vehiclePoliceStrategy(REDEnum): # None = 0 # DriveTowardsPlayer = 1 # DriveAwayFromPlayer = 2 # PatrolNearby = 3 # InterceptAtNextIntersection = 4 # GetToPlayerFromAnywhere = 5 # InitialSearch = 6 # SearchFromAnywhere = 7 # Count = 8
[docs]class vehicleQuestUIEnable(REDEnum): Gameplay = 0 ForceEnable = 1 ForceDisable = 2
[docs]class vehicleQuestWindowDestruction(REDEnum): window_f = 0 window_fl = 1 window_fr = 2 window_bl = 3 window_br = 4 window_b = 5
[docs]class vehicleRaceUI(REDEnum): PreRaceSetup = 0 CountdownStart = 1 RaceStart = 2 RaceEnd = 3 Disable = 4
[docs]class vehicleSummonFinishState(REDEnum): Arrived = 0
[docs]class vehicleSummonState(REDEnum): Idle = 0 EnRoute = 1 AlreadySummoned = 2 PathfindingFailed = 3 Arrived = 4
[docs]class vehicleTPPCameraDistance(REDEnum): Close = 0 Medium = 1 Far = 2 DriverCombatClose = 3 DriverCombatMedium = 4 DriverCombatFar = 5
[docs]class vehicleTPPCameraHeight(REDEnum): Low = 0 High = 1
[docs]class vehicleVehicleDoorInteractionState(REDEnum): Available = 0 Locked = 1 Disabled = 2 QuestLocked = 3 Reserved = 4
[docs]class vehicleVehicleDoorState(REDEnum): Closed = 0 Open = 1 Detached = 2
[docs]class vehicleVehicleNetrunnerQuickhackType(REDEnum): ForceBrakes = 0 Explode = 1 Accelerate = 2 NONE = 3
[docs]class vgEStyleAttributeType(REDEnum): FillColor = 0 StrokeColor = 1 StrokeSize = 2 StrokeMiterLimit = 3 FontFamily = 4 FontSize = 5
# TODO: (None) # class visWorldOccluderType(REDEnum): # Default = 0 # None = 1 # Detail = 2 # MinorInterior = 3 # MajorInterior = 4 # Exterior = 5
[docs]class workLogicalOperation(REDEnum): AND = 0 OR = 1
[docs]class workPropAttachMethod(REDEnum): BonePosition = 0 RelativePosition = 1 Custom = 2
[docs]class workWeaponType(REDEnum): Any = 0 Ranged = 1 OneHandedRanged = 2 AssaultRifle = 3 Hammer = 8 Handgun = 9 HeavyMachineGun = 10 Katana = 11 Knife = 12 LightMachineGun = 13 LongBlade = 14 Melee = 16 OneHandedClub = 17 PrecisionRifle = 18 Revolver = 19 Rifle = 20 ShortBlade = 21 Shotgun = 22 ShotgunDual = 23 SniperRifle = 24 SubmachineGun = 25 TwoHandedClub = 27
[docs]class workWorkspotDebugMode(REDEnum): VisualLogToogle = 2 VisualLogOn = 4 VisualLogOff = 8 VisualStateToogle = 16 VisualStateOn = 32 VisualStateOff = 64 RecorderOn = 128 RecorderOff = 256 PlaybackOn = 512 PlaybackOff = 1024 Invalid = 4096 FunctionalTests = 8192
# TODO: Lookup function
[docs]class workWorkspotItemPolicy(IntFlag): ItemPolicy_SpawnItemOnIdleChange = 1 << 0 ItemPolicy_DespawnItemOnIdleChange = 1 << 1 ItemPolicy_DespawnItemOnReaction = 1 << 2
[docs]class workWorkspotLogic(REDEnum): Allow = 0 Deny = 1
[docs]class worldCommunityRegistryItemAreaNodeType(REDEnum): Regular = 0 Streamable = 1 Background = 2 Count = 3
[docs]class worldEClusteringModel(REDEnum): HierarchicalGrid = 0 AlwaysLoaded = 1 Discard = 2
[docs]class worldEditablePrefabType(REDEnum): Regular = 0 Decoration = 1 Quest = 2 Building = 3 Road = 4
# TODO: (None) # class worldFindLaneFilter(REDEnum): # None = 0 # Road = 1 # PatrolRoute = 2 # Pavement = 3
[docs]class worldNavigationRequestStatus(REDEnum): OK = 0 InvalidStartingPosition = 1 InvalidEndPosition = 2 OtherError = 3
[docs]class worldNodeGroupType(REDEnum): RegularGroup = 0 PrefabVariant = 1 DecorationCell = 2 ProxyGroup = 3
[docs]class worldNodeSocketType(REDEnum): Bidirectional = 0 Inward = 1 Outward = 2 Disabled = 3
# TODO: (None) # class worldObjectTag(REDEnum): # None = 1701736270 # WallInterior = 1231839575 # WallExterior = 1164730711 # Floor = 1869573190 # Stairs = 1936880723 # Ladder = 1684300108 # Decoration = 1868784964 # Discard = 1668507972 # Cover = 1920364355 # TODO: (None) # class worldObjectTagExt(REDEnum): # None = 1701736270 # Default = 1634100548 # NonClimbable = 1651262286
[docs]class worldOffMeshConnectionType(REDEnum): Door = 0 Ladder = 1 Floor = 2 Jump = 3 Elevator = 4 Drone = 5 Exploration = 6 Custom = 7 Blockade = 8
[docs]class worldPatrolSplinePointTypes(REDEnum): Workspot = 0 LookAt = 1 ClearLookAt = 2
[docs]class worldPrefabInteriorMapContribution(REDEnum): Auto = 0 Include = 1 Discard = 2
[docs]class worldPrefabMinimapContribution(REDEnum): Auto = 0 Include = 1 Discard = 2
# TODO: (None) # class worldPrefabOwnership(REDEnum): # None = 0 # Quest = 1 # Audio = 2 # Environment = 3 # FX = 4 # LevelDesign = 5 # Lighting = 6 # OpenWorld = 7 # Cinematics = 8
[docs]class worldPrefabProxyMeshOnly(REDEnum): SettingFromResource = 0 Enabled = 1 Disabled = 2
[docs]class worldPrefabStreamingImportance(REDEnum): Auto = 0 P1 = 1 P2 = 2 P3 = 3 P4 = 4 P5 = 5
[docs]class worldPrefabStreamingOcclusion(REDEnum): Default = 0 Exterior = 1 Interior = 2 OpenInterior = 3
[docs]class worldPrefabType(REDEnum): Regular = 0 Area = 1 Generated = 2 Decoration = 3 Quest = 4 Road = 5 Building = 6 Terrain = 7
[docs]class worldProxWindowsType(REDEnum): SkipWindows = 0 PropagateWindows = 1 BakeLongDistantWindows = 2 BakeWindowsToBuffer = 3
[docs]class worldProxyBBoxSyncOptions(REDEnum): Do_Nothing = 0 Pull = 1 Pull_And_Delete = 2
[docs]class worldProxyCoreAxis(REDEnum): X = 0 Y = 1 Z = 2
[docs]class worldProxyGroupingNormals(REDEnum): Around_Core_Axis = 0 Around_All_Axes = 1
[docs]class worldProxyMeshBuildType(REDEnum): ProxyFromScratch = 1 ProxyFromProxy = 0 OnlyFromChildProxies = 2
[docs]class worldProxyMeshDependencyMode(REDEnum): Auto = 0 Include = 1 Discard = 2
[docs]class worldProxyMeshOutputType(REDEnum): RayScan = 0 SurfaceReconstruction = 1 LegacyFromVoxels = 2 FromCustomMesh = 3 FromBoxes = 4 FromCollision = 5 FromConvexHull = 6 BoundsCombine = 7 BlobCrowd = 8 ReduceTarps = 9 KeepCurrent = 127
[docs]class worldProxyMeshTexRes(REDEnum): RES_64 = 0 RES_128 = 1 RES_256 = 2 RES_512 = 3 RES_1024 = 4
[docs]class worldProxyMeshUVType(REDEnum): UvUseExisting = 0 UvGenerateNew = 1
[docs]class worldProxyNormalAngleStepSize(REDEnum): STEP_90 = 0 STEP_45 = 1 STEP_15 = 2 STEP_5 = 3
[docs]class worldProxySyncNormalSource(REDEnum): From_Groups = 0 From_Face_Average = 1
[docs]class worldQuestPrefabLoadingMode(REDEnum): Disable = 0 ForceLoad = 1
[docs]class worldQuestPreventionNotifierActivation(REDEnum): OnFootOnly = 0 InVehicleOnly = 1 Always = 2
[docs]class worldQuestPreventionNotifierType(REDEnum): Deescalation = 0 Clear = 1
[docs]class worldQuestType(REDEnum): MainQuest = 0 SideQuest = 1 StreetStory = 2 MinorActivities = 3 MiniWorldStories = 4 CyberJunkie = 5 Courier = 6 CourierQuestGiver = 7 StuntChallenges = 8 StuntChallengesQuestGiver = 9 AirDrop = 10 BlackMarket = 11 Food = 12 TechStore = 13 Clothing = 14 Medpoint = 15 WeaponShop = 16 Ripperdoc = 17 CyberwareShop = 18 MeleeWeaponVendor = 19 Netrunner = 20 Outpost = 21 GangWatch = 22
[docs]class worldRainIntensity(REDEnum): NoRain = 0 LightRain = 1 HeavyRain = 2
[docs]class worldRoadMaterial(REDEnum): Concrete = 0 ConcreteDestroyed = 1 Dirt = 2 HardenedDirtDestroyed = 3
[docs]class worldRotatingMeshNodeAxis(REDEnum): X = 0 Y = 1 Z = 2
[docs]class worldSpeedSplineOrientationMarkerType(REDEnum): UseSplineOrientation = 0 WorldSpace = 1 LocalSpace = 2 KeepYawRoll_WorldSpacePitch = 3 KeepPitchYaw_WorldSpaceRoll = 4 KeepPitchRoll_WorldSpaceYaw = 5 KeepYaw_WorldSpacePitchRoll = 6 KeepRoll_WorldSpacePitchYaw = 7 KeepPitch_WorldSpaceYawRoll = 8
[docs]class worldStreamingDataGroup(REDEnum): Base = 0 EP1 = 1
[docs]class worldStreamingSectorCategory(REDEnum): Exterior = 0 Interior = 1 Quest = 2 Navigation = 3 AlwaysLoaded = 4 Unknown = -1
[docs]class worldStreamingTestCheckpointType(REDEnum): BeginMove = 0 EndMove = 1
[docs]class worldTrafficLanePersistentFlags(REDEnum): FromRoadSpline = 1 Bidirectional = 2 PatrolRoute = 4 Pavement = 8 Road = 16 Intersection = 32 NeverDeadEnd = 64 TrafficDisabled = 128 CrossWalk = 256 GPSOnly = 512 ShowDebug = 1024 Blockade = 2048 Yield = 4096 NoAIDriving = 8192 Highway = 16384 NoAutodrive = -32768
[docs]class worldTrafficLightColor(REDEnum): GREEN = 0 RED = 1 YELLOW = 2 INVALID = 3
[docs]class worldTrafficMovementBehavior(REDEnum): Pedestrian = 0 Car = 1
[docs]class worldTrafficSplineNodeUsage(REDEnum): Pavement = 0 Road = 1
[docs]class worldTrafficSpotDirection(REDEnum): Forward = 0 Backward = 1 Both = 2
[docs]class worldenvUtilsEBlendParamsType(REDEnum): EBPS_Tick = 0 EBPS_Game = 1 EBPS_Frame = 2
[docs]class worldgeometryDescriptionQueryFlags(REDEnum): DistanceVector = 1 CollisionNormal = 2 ObstacleDepth = 4 UpExtent = 8 DownExtent = 16 TopExtent = 32 TopPoint = 64 BehindPoint = 128
[docs]class worldgeometryDescriptionQueryStatus(REDEnum): OK = 0 NoGeometry = 1 UpVectorSameAsDirection = 2
# TODO: (None) # class worldgeometryProbingStatus(REDEnum): # None = 0 # StillInObstacle = 1 # GeometryDiverged = 2 # Failure = 3
[docs]class worldgeometryaverageNormalDetectionHelperQueryStatus(REDEnum): Finished = 0 NoGeometry = 1
# TODO: Lookup function
[docs]class worlduiContextVisisibility(IntFlag): SceneDefault = 1 << 0 SceneTier1 = 1 << 8 SceneTier2 = 1 << 16 SceneTier3 = 1 << 24 SceneTier4 = 1 << 32 SceneTier5 = 1 << 40
[docs]class worlduiEntryVisibility(REDEnum): TierVisibility = 0 ForceShow = 1 ForceHide = 2
[docs]class scnEventType(REDEnum): pass